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2 | ** | - |
3 | ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). | - |
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5 | ** | - |
6 | ** This file is part of the QtGui module of the Qt Toolkit. | - |
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29 | ** GNU General Public License Usage | - |
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36 | ** | - |
37 | ** | - |
38 | ** $QT_END_LICENSE$ | - |
39 | ** | - |
40 | ****************************************************************************/ | - |
41 | | - |
42 | #include "qvector2d.h" | - |
43 | #include "qvector3d.h" | - |
44 | #include "qvector4d.h" | - |
45 | #include <QtCore/qdatastream.h> | - |
46 | #include <QtCore/qdebug.h> | - |
47 | #include <QtCore/qvariant.h> | - |
48 | #include <QtCore/qmath.h> | - |
49 | | - |
50 | QT_BEGIN_NAMESPACE | - |
51 | | - |
52 | #ifndef QT_NO_VECTOR2D | - |
53 | | - |
54 | /*! | - |
55 | \class QVector2D | - |
56 | \brief The QVector2D class represents a vector or vertex in 2D space. | - |
57 | \since 4.6 | - |
58 | \ingroup painting | - |
59 | \ingroup painting-3D | - |
60 | \inmodule QtGui | - |
61 | | - |
62 | The QVector2D class can also be used to represent vertices in 2D space. | - |
63 | We therefore do not need to provide a separate vertex class. | - |
64 | | - |
65 | \sa QVector3D, QVector4D, QQuaternion | - |
66 | */ | - |
67 | | - |
68 | /*! | - |
69 | \fn QVector2D::QVector2D() | - |
70 | | - |
71 | Constructs a null vector, i.e. with coordinates (0, 0, 0). | - |
72 | */ | - |
73 | | - |
74 | /*! | - |
75 | \fn QVector2D::QVector2D(float xpos, float ypos) | - |
76 | | - |
77 | Constructs a vector with coordinates (\a xpos, \a ypos). | - |
78 | */ | - |
79 | | - |
80 | /*! | - |
81 | \fn QVector2D::QVector2D(const QPoint& point) | - |
82 | | - |
83 | Constructs a vector with x and y coordinates from a 2D \a point. | - |
84 | */ | - |
85 | | - |
86 | /*! | - |
87 | \fn QVector2D::QVector2D(const QPointF& point) | - |
88 | | - |
89 | Constructs a vector with x and y coordinates from a 2D \a point. | - |
90 | */ | - |
91 | | - |
92 | #ifndef QT_NO_VECTOR3D | - |
93 | | - |
94 | /*! | - |
95 | Constructs a vector with x and y coordinates from a 3D \a vector. | - |
96 | The z coordinate of \a vector is dropped. | - |
97 | | - |
98 | \sa toVector3D() | - |
99 | */ | - |
100 | QVector2D::QVector2D(const QVector3D& vector) | - |
101 | { | - |
102 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
103 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
104 | } executed: } Execution Count:1 | 1 |
105 | | - |
106 | #endif | - |
107 | | - |
108 | #ifndef QT_NO_VECTOR4D | - |
109 | | - |
110 | /*! | - |
111 | Constructs a vector with x and y coordinates from a 3D \a vector. | - |
112 | The z and w coordinates of \a vector are dropped. | - |
113 | | - |
114 | \sa toVector4D() | - |
115 | */ | - |
116 | QVector2D::QVector2D(const QVector4D& vector) | - |
117 | { | - |
118 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
119 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
120 | } executed: } Execution Count:1 | 1 |
121 | | - |
122 | #endif | - |
123 | | - |
124 | /*! | - |
125 | \fn bool QVector2D::isNull() const | - |
126 | | - |
127 | Returns true if the x and y coordinates are set to 0.0, | - |
128 | otherwise returns false. | - |
129 | */ | - |
130 | | - |
131 | /*! | - |
132 | \fn float QVector2D::x() const | - |
133 | | - |
134 | Returns the x coordinate of this point. | - |
135 | | - |
136 | \sa setX(), y() | - |
137 | */ | - |
138 | | - |
139 | /*! | - |
140 | \fn float QVector2D::y() const | - |
141 | | - |
142 | Returns the y coordinate of this point. | - |
143 | | - |
144 | \sa setY(), x() | - |
145 | */ | - |
146 | | - |
147 | /*! | - |
148 | \fn void QVector2D::setX(float x) | - |
149 | | - |
150 | Sets the x coordinate of this point to the given \a x coordinate. | - |
151 | | - |
152 | \sa x(), setY() | - |
153 | */ | - |
154 | | - |
155 | /*! | - |
156 | \fn void QVector2D::setY(float y) | - |
157 | | - |
158 | Sets the y coordinate of this point to the given \a y coordinate. | - |
159 | | - |
160 | \sa y(), setX() | - |
161 | */ | - |
162 | | - |
163 | /*! | - |
164 | Returns the length of the vector from the origin. | - |
165 | | - |
166 | \sa lengthSquared(), normalized() | - |
167 | */ | - |
168 | float QVector2D::length() const | - |
169 | { | - |
170 | // Need some extra precision if the length is very small. | - |
171 | double len = double(xp) * double(xp) + executed (the execution status of this line is deduced): double len = double(xp) * double(xp) + | - |
172 | double(yp) * double(yp); executed (the execution status of this line is deduced): double(yp) * double(yp); | - |
173 | return float(sqrt(len)); executed: return float(sqrt(len)); Execution Count:25 | 25 |
174 | } | - |
175 | | - |
176 | /*! | - |
177 | Returns the squared length of the vector from the origin. | - |
178 | This is equivalent to the dot product of the vector with itself. | - |
179 | | - |
180 | \sa length(), dotProduct() | - |
181 | */ | - |
182 | float QVector2D::lengthSquared() const | - |
183 | { | - |
184 | return xp * xp + yp * yp; executed: return xp * xp + yp * yp; Execution Count:6 | 6 |
185 | } | - |
186 | | - |
187 | /*! | - |
188 | Returns the normalized unit vector form of this vector. | - |
189 | | - |
190 | If this vector is null, then a null vector is returned. If the length | - |
191 | of the vector is very close to 1, then the vector will be returned as-is. | - |
192 | Otherwise the normalized form of the vector of length 1 will be returned. | - |
193 | | - |
194 | \sa length(), normalize() | - |
195 | */ | - |
196 | QVector2D QVector2D::normalized() const | - |
197 | { | - |
198 | // Need some extra precision if the length is very small. | - |
199 | double len = double(xp) * double(xp) + executed (the execution status of this line is deduced): double len = double(xp) * double(xp) + | - |
200 | double(yp) * double(yp); executed (the execution status of this line is deduced): double(yp) * double(yp); | - |
201 | if (qFuzzyIsNull(len - 1.0f)) { evaluated: qFuzzyIsNull(len - 1.0f) yes Evaluation Count:4 | yes Evaluation Count:11 |
| 4-11 |
202 | return *this; executed: return *this; Execution Count:4 | 4 |
203 | } else if (!qFuzzyIsNull(len)) { evaluated: !qFuzzyIsNull(len) yes Evaluation Count:6 | yes Evaluation Count:5 |
| 5-6 |
204 | double sqrtLen = sqrt(len); executed (the execution status of this line is deduced): double sqrtLen = sqrt(len); | - |
205 | return QVector2D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen)); executed: return QVector2D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen)); Execution Count:6 | 6 |
206 | } else { | - |
207 | return QVector2D(); executed: return QVector2D(); Execution Count:5 | 5 |
208 | } | - |
209 | } | - |
210 | | - |
211 | /*! | - |
212 | Normalizes the currect vector in place. Nothing happens if this | - |
213 | vector is a null vector or the length of the vector is very close to 1. | - |
214 | | - |
215 | \sa length(), normalized() | - |
216 | */ | - |
217 | void QVector2D::normalize() | - |
218 | { | - |
219 | // Need some extra precision if the length is very small. | - |
220 | double len = double(xp) * double(xp) + executed (the execution status of this line is deduced): double len = double(xp) * double(xp) + | - |
221 | double(yp) * double(yp); executed (the execution status of this line is deduced): double(yp) * double(yp); | - |
222 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) evaluated: qFuzzyIsNull(len - 1.0f) yes Evaluation Count:4 | yes Evaluation Count:2 |
evaluated: qFuzzyIsNull(len) yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1-4 |
223 | return; executed: return; Execution Count:5 | 5 |
224 | | - |
225 | len = sqrt(len); executed (the execution status of this line is deduced): len = sqrt(len); | - |
226 | | - |
227 | xp = float(double(xp) / len); executed (the execution status of this line is deduced): xp = float(double(xp) / len); | - |
228 | yp = float(double(yp) / len); executed (the execution status of this line is deduced): yp = float(double(yp) / len); | - |
229 | } executed: } Execution Count:1 | 1 |
230 | | - |
231 | /*! | - |
232 | \fn QVector2D &QVector2D::operator+=(const QVector2D &vector) | - |
233 | | - |
234 | Adds the given \a vector to this vector and returns a reference to | - |
235 | this vector. | - |
236 | | - |
237 | \sa operator-=() | - |
238 | */ | - |
239 | | - |
240 | /*! | - |
241 | \fn QVector2D &QVector2D::operator-=(const QVector2D &vector) | - |
242 | | - |
243 | Subtracts the given \a vector from this vector and returns a reference to | - |
244 | this vector. | - |
245 | | - |
246 | \sa operator+=() | - |
247 | */ | - |
248 | | - |
249 | /*! | - |
250 | \fn QVector2D &QVector2D::operator*=(float factor) | - |
251 | | - |
252 | Multiplies this vector's coordinates by the given \a factor, and | - |
253 | returns a reference to this vector. | - |
254 | | - |
255 | \sa operator/=() | - |
256 | */ | - |
257 | | - |
258 | /*! | - |
259 | \fn QVector2D &QVector2D::operator*=(const QVector2D &vector) | - |
260 | | - |
261 | Multiplies the components of this vector by the corresponding | - |
262 | components in \a vector. | - |
263 | */ | - |
264 | | - |
265 | /*! | - |
266 | \fn QVector2D &QVector2D::operator/=(float divisor) | - |
267 | | - |
268 | Divides this vector's coordinates by the given \a divisor, and | - |
269 | returns a reference to this vector. | - |
270 | | - |
271 | \sa operator*=() | - |
272 | */ | - |
273 | | - |
274 | /*! | - |
275 | Returns the dot product of \a v1 and \a v2. | - |
276 | */ | - |
277 | float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2) | - |
278 | { | - |
279 | return v1.xp * v2.xp + v1.yp * v2.yp; executed: return v1.xp * v2.xp + v1.yp * v2.yp; Execution Count:6 | 6 |
280 | } | - |
281 | | - |
282 | /*! | - |
283 | \fn bool operator==(const QVector2D &v1, const QVector2D &v2) | - |
284 | \relates QVector2D | - |
285 | | - |
286 | Returns true if \a v1 is equal to \a v2; otherwise returns false. | - |
287 | This operator uses an exact floating-point comparison. | - |
288 | */ | - |
289 | | - |
290 | /*! | - |
291 | \fn bool operator!=(const QVector2D &v1, const QVector2D &v2) | - |
292 | \relates QVector2D | - |
293 | | - |
294 | Returns true if \a v1 is not equal to \a v2; otherwise returns false. | - |
295 | This operator uses an exact floating-point comparison. | - |
296 | */ | - |
297 | | - |
298 | /*! | - |
299 | \fn const QVector2D operator+(const QVector2D &v1, const QVector2D &v2) | - |
300 | \relates QVector2D | - |
301 | | - |
302 | Returns a QVector2D object that is the sum of the given vectors, \a v1 | - |
303 | and \a v2; each component is added separately. | - |
304 | | - |
305 | \sa QVector2D::operator+=() | - |
306 | */ | - |
307 | | - |
308 | /*! | - |
309 | \fn const QVector2D operator-(const QVector2D &v1, const QVector2D &v2) | - |
310 | \relates QVector2D | - |
311 | | - |
312 | Returns a QVector2D object that is formed by subtracting \a v2 from \a v1; | - |
313 | each component is subtracted separately. | - |
314 | | - |
315 | \sa QVector2D::operator-=() | - |
316 | */ | - |
317 | | - |
318 | /*! | - |
319 | \fn const QVector2D operator*(float factor, const QVector2D &vector) | - |
320 | \relates QVector2D | - |
321 | | - |
322 | Returns a copy of the given \a vector, multiplied by the given \a factor. | - |
323 | | - |
324 | \sa QVector2D::operator*=() | - |
325 | */ | - |
326 | | - |
327 | /*! | - |
328 | \fn const QVector2D operator*(const QVector2D &vector, float factor) | - |
329 | \relates QVector2D | - |
330 | | - |
331 | Returns a copy of the given \a vector, multiplied by the given \a factor. | - |
332 | | - |
333 | \sa QVector2D::operator*=() | - |
334 | */ | - |
335 | | - |
336 | /*! | - |
337 | \fn const QVector2D operator*(const QVector2D &v1, const QVector2D &v2) | - |
338 | \relates QVector2D | - |
339 | | - |
340 | Multiplies the components of \a v1 by the corresponding | - |
341 | components in \a v2. | - |
342 | */ | - |
343 | | - |
344 | /*! | - |
345 | \fn const QVector2D operator-(const QVector2D &vector) | - |
346 | \relates QVector2D | - |
347 | \overload | - |
348 | | - |
349 | Returns a QVector2D object that is formed by changing the sign of | - |
350 | the components of the given \a vector. | - |
351 | | - |
352 | Equivalent to \c {QVector2D(0,0) - vector}. | - |
353 | */ | - |
354 | | - |
355 | /*! | - |
356 | \fn const QVector2D operator/(const QVector2D &vector, float divisor) | - |
357 | \relates QVector2D | - |
358 | | - |
359 | Returns the QVector2D object formed by dividing all three components of | - |
360 | the given \a vector by the given \a divisor. | - |
361 | | - |
362 | \sa QVector2D::operator/=() | - |
363 | */ | - |
364 | | - |
365 | /*! | - |
366 | \fn bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2) | - |
367 | \relates QVector2D | - |
368 | | - |
369 | Returns true if \a v1 and \a v2 are equal, allowing for a small | - |
370 | fuzziness factor for floating-point comparisons; false otherwise. | - |
371 | */ | - |
372 | | - |
373 | #ifndef QT_NO_VECTOR3D | - |
374 | | - |
375 | /*! | - |
376 | Returns the 3D form of this 2D vector, with the z coordinate set to zero. | - |
377 | | - |
378 | \sa toVector4D(), toPoint() | - |
379 | */ | - |
380 | QVector3D QVector2D::toVector3D() const | - |
381 | { | - |
382 | return QVector3D(xp, yp, 0.0f); executed: return QVector3D(xp, yp, 0.0f); Execution Count:1 | 1 |
383 | } | - |
384 | | - |
385 | #endif | - |
386 | | - |
387 | #ifndef QT_NO_VECTOR4D | - |
388 | | - |
389 | /*! | - |
390 | Returns the 4D form of this 2D vector, with the z and w coordinates set to zero. | - |
391 | | - |
392 | \sa toVector3D(), toPoint() | - |
393 | */ | - |
394 | QVector4D QVector2D::toVector4D() const | - |
395 | { | - |
396 | return QVector4D(xp, yp, 0.0f, 0.0f); executed: return QVector4D(xp, yp, 0.0f, 0.0f); Execution Count:1 | 1 |
397 | } | - |
398 | | - |
399 | #endif | - |
400 | | - |
401 | /*! | - |
402 | \fn QPoint QVector2D::toPoint() const | - |
403 | | - |
404 | Returns the QPoint form of this 2D vector. | - |
405 | | - |
406 | \sa toPointF(), toVector3D() | - |
407 | */ | - |
408 | | - |
409 | /*! | - |
410 | \fn QPointF QVector2D::toPointF() const | - |
411 | | - |
412 | Returns the QPointF form of this 2D vector. | - |
413 | | - |
414 | \sa toPoint(), toVector3D() | - |
415 | */ | - |
416 | | - |
417 | /*! | - |
418 | Returns the 2D vector as a QVariant. | - |
419 | */ | - |
420 | QVector2D::operator QVariant() const | - |
421 | { | - |
422 | return QVariant(QVariant::Vector2D, this); executed: return QVariant(QVariant::Vector2D, this); Execution Count:1 | 1 |
423 | } | - |
424 | | - |
425 | #ifndef QT_NO_DEBUG_STREAM | - |
426 | | - |
427 | QDebug operator<<(QDebug dbg, const QVector2D &vector) | - |
428 | { | - |
429 | dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')'; executed (the execution status of this line is deduced): dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')'; | - |
430 | return dbg.space(); executed: return dbg.space(); Execution Count:1 | 1 |
431 | } | - |
432 | | - |
433 | #endif | - |
434 | | - |
435 | #ifndef QT_NO_DATASTREAM | - |
436 | | - |
437 | /*! | - |
438 | \fn QDataStream &operator<<(QDataStream &stream, const QVector2D &vector) | - |
439 | \relates QVector2D | - |
440 | | - |
441 | Writes the given \a vector to the given \a stream and returns a | - |
442 | reference to the stream. | - |
443 | | - |
444 | \sa {Serializing Qt Data Types} | - |
445 | */ | - |
446 | | - |
447 | QDataStream &operator<<(QDataStream &stream, const QVector2D &vector) | - |
448 | { | - |
449 | stream << vector.x() << vector.y(); never executed (the execution status of this line is deduced): stream << vector.x() << vector.y(); | - |
450 | return stream; never executed: return stream; | 0 |
451 | } | - |
452 | | - |
453 | /*! | - |
454 | \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector) | - |
455 | \relates QVector2D | - |
456 | | - |
457 | Reads a 2D vector from the given \a stream into the given \a vector | - |
458 | and returns a reference to the stream. | - |
459 | | - |
460 | \sa {Serializing Qt Data Types} | - |
461 | */ | - |
462 | | - |
463 | QDataStream &operator>>(QDataStream &stream, QVector2D &vector) | - |
464 | { | - |
465 | float x, y; never executed (the execution status of this line is deduced): float x, y; | - |
466 | stream >> x; never executed (the execution status of this line is deduced): stream >> x; | - |
467 | stream >> y; never executed (the execution status of this line is deduced): stream >> y; | - |
468 | vector.setX(x); never executed (the execution status of this line is deduced): vector.setX(x); | - |
469 | vector.setY(y); never executed (the execution status of this line is deduced): vector.setY(y); | - |
470 | return stream; never executed: return stream; | 0 |
471 | } | - |
472 | | - |
473 | #endif // QT_NO_DATASTREAM | - |
474 | | - |
475 | #endif // QT_NO_VECTOR2D | - |
476 | | - |
477 | QT_END_NAMESPACE | - |
478 | | - |
| | |