| Line | Source Code | Coverage |
|---|
| 1 | | - |
| 2 | | - |
| 3 | QVector3D::QVector3D(const QVector2D& vector) | - |
| 4 | { | - |
| 5 | xp = vector.xp; | - |
| 6 | yp = vector.yp; | - |
| 7 | zp = 0.0f; | - |
| 8 | } executed: }Execution Count:1 | 1 |
| 9 | | - |
| 10 | | - |
| 11 | | - |
| 12 | | - |
| 13 | | - |
| 14 | | - |
| 15 | | - |
| 16 | QVector3D::QVector3D(const QVector2D& vector, float zpos) | - |
| 17 | { | - |
| 18 | xp = vector.xp; | - |
| 19 | yp = vector.yp; | - |
| 20 | zp = zpos; | - |
| 21 | } executed: }Execution Count:1 | 1 |
| 22 | QVector3D::QVector3D(const QVector4D& vector) | - |
| 23 | { | - |
| 24 | xp = vector.xp; | - |
| 25 | yp = vector.yp; | - |
| 26 | zp = vector.zp; | - |
| 27 | } executed: }Execution Count:1 | 1 |
| 28 | QVector3D QVector3D::normalized() const | - |
| 29 | { | - |
| 30 | | - |
| 31 | double len = double(xp) * double(xp) + | - |
| 32 | double(yp) * double(yp) + | - |
| 33 | double(zp) * double(zp); | - |
| 34 | if (qFuzzyIsNull(len - 1.0f)) { evaluated: qFuzzyIsNull(len - 1.0f)| yes Evaluation Count:30 | yes Evaluation Count:25 |
| 25-30 |
| 35 | return *this; executed: return *this;Execution Count:30 | 30 |
| 36 | } else if (!qFuzzyIsNull(len)) { evaluated: !qFuzzyIsNull(len)| yes Evaluation Count:16 | yes Evaluation Count:9 |
| 9-16 |
| 37 | double sqrtLen = sqrt(len); | - |
| 38 | return QVector3D(float(double(xp) / sqrtLen), | 16 |
| 39 | float(double(yp) / sqrtLen), | 16 |
| 40 | float(double(zp) / sqrtLen)); executed: return QVector3D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen), float(double(zp) / sqrtLen));Execution Count:16 | 16 |
| 41 | } else { | - |
| 42 | return QVector3D(); executed: return QVector3D();Execution Count:9 | 9 |
| 43 | } | - |
| 44 | } | - |
| 45 | | - |
| 46 | | - |
| 47 | | - |
| 48 | | - |
| 49 | | - |
| 50 | | - |
| 51 | | - |
| 52 | void QVector3D::normalize() | - |
| 53 | { | - |
| 54 | | - |
| 55 | double len = double(xp) * double(xp) + | - |
| 56 | double(yp) * double(yp) + | - |
| 57 | double(zp) * double(zp); | - |
| 58 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) evaluated: qFuzzyIsNull(len - 1.0f)| yes Evaluation Count:6 | yes Evaluation Count:2 |
evaluated: qFuzzyIsNull(len)| yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1-6 |
| 59 | return; executed: return;Execution Count:7 | 7 |
| 60 | | - |
| 61 | len = sqrt(len); | - |
| 62 | | - |
| 63 | xp = float(double(xp) / len); | - |
| 64 | yp = float(double(yp) / len); | - |
| 65 | zp = float(double(zp) / len); | - |
| 66 | } executed: }Execution Count:1 | 1 |
| 67 | float QVector3D::dotProduct(const QVector3D& v1, const QVector3D& v2) | - |
| 68 | { | - |
| 69 | return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; executed: return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp;Execution Count:644 | 644 |
| 70 | } | - |
| 71 | | - |
| 72 | | - |
| 73 | | - |
| 74 | | - |
| 75 | | - |
| 76 | | - |
| 77 | | - |
| 78 | QVector3D QVector3D::crossProduct(const QVector3D& v1, const QVector3D& v2) | - |
| 79 | { | - |
| 80 | return QVector3D(v1.yp * v2.zp - v1.zp * v2.yp, | 643 |
| 81 | v1.zp * v2.xp - v1.xp * v2.zp, | 643 |
| 82 | v1.xp * v2.yp - v1.yp * v2.xp); executed: return QVector3D(v1.yp * v2.zp - v1.zp * v2.yp, v1.zp * v2.xp - v1.xp * v2.zp, v1.xp * v2.yp - v1.yp * v2.xp);Execution Count:643 | 643 |
| 83 | } | - |
| 84 | QVector3D QVector3D::normal(const QVector3D& v1, const QVector3D& v2) | - |
| 85 | { | - |
| 86 | return crossProduct(v1, v2).normalized(); executed: return crossProduct(v1, v2).normalized();Execution Count:6 | 6 |
| 87 | } | - |
| 88 | QVector3D QVector3D::normal | - |
| 89 | (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3) | - |
| 90 | { | - |
| 91 | return crossProduct((v2 - v1), (v3 - v1)).normalized(); executed: return crossProduct((v2 - v1), (v3 - v1)).normalized();Execution Count:6 | 6 |
| 92 | } | - |
| 93 | float QVector3D::distanceToPlane | - |
| 94 | (const QVector3D& plane, const QVector3D& normal) const | - |
| 95 | { | - |
| 96 | return dotProduct(*this - plane, normal); executed: return dotProduct(*this - plane, normal);Execution Count:3 | 3 |
| 97 | } | - |
| 98 | float QVector3D::distanceToPlane | - |
| 99 | (const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const | - |
| 100 | { | - |
| 101 | QVector3D n = normal(plane2 - plane1, plane3 - plane1); | - |
| 102 | return dotProduct(*this - plane1, n); executed: return dotProduct(*this - plane1, n);Execution Count:3 | 3 |
| 103 | } | - |
| 104 | float QVector3D::distanceToLine | - |
| 105 | (const QVector3D& point, const QVector3D& direction) const | - |
| 106 | { | - |
| 107 | if (direction.isNull()) evaluated: direction.isNull()| yes Evaluation Count:1 | yes Evaluation Count:4 |
| 1-4 |
| 108 | return (*this - point).length(); executed: return (*this - point).length();Execution Count:1 | 1 |
| 109 | QVector3D p = point + dotProduct(*this - point, direction) * direction; | - |
| 110 | return (*this - p).length(); executed: return (*this - p).length();Execution Count:4 | 4 |
| 111 | } | - |
| 112 | QVector2D QVector3D::toVector2D() const | - |
| 113 | { | - |
| 114 | return QVector2D(xp, yp); executed: return QVector2D(xp, yp);Execution Count:1 | 1 |
| 115 | } | - |
| 116 | QVector4D QVector3D::toVector4D() const | - |
| 117 | { | - |
| 118 | return QVector4D(xp, yp, zp, 0.0f); executed: return QVector4D(xp, yp, zp, 0.0f);Execution Count:1 | 1 |
| 119 | } | - |
| 120 | QVector3D::operator QVariant() const | - |
| 121 | { | - |
| 122 | return QVariant(QVariant::Vector3D, this); executed: return QVariant(QVariant::Vector3D, this);Execution Count:1 | 1 |
| 123 | } | - |
| 124 | | - |
| 125 | | - |
| 126 | | - |
| 127 | | - |
| 128 | | - |
| 129 | | - |
| 130 | float QVector3D::length() const | - |
| 131 | { | - |
| 132 | | - |
| 133 | double len = double(xp) * double(xp) + | - |
| 134 | double(yp) * double(yp) + | - |
| 135 | double(zp) * double(zp); | - |
| 136 | return float(sqrt(len)); executed: return float(sqrt(len));Execution Count:27 | 27 |
| 137 | } | - |
| 138 | | - |
| 139 | | - |
| 140 | | - |
| 141 | | - |
| 142 | | - |
| 143 | | - |
| 144 | | - |
| 145 | float QVector3D::lengthSquared() const | - |
| 146 | { | - |
| 147 | return xp * xp + yp * yp + zp * zp; executed: return xp * xp + yp * yp + zp * zp;Execution Count:8 | 8 |
| 148 | } | - |
| 149 | | - |
| 150 | | - |
| 151 | | - |
| 152 | QDebug operator<<(QDebug dbg, const QVector3D &vector) | - |
| 153 | { | - |
| 154 | dbg.nospace() << "QVector3D(" | - |
| 155 | << vector.x() << ", " << vector.y() << ", " << vector.z() << ')'; | - |
| 156 | return dbg.space(); executed: return dbg.space();Execution Count:1 | 1 |
| 157 | } | - |
| 158 | QDataStream &operator<<(QDataStream &stream, const QVector3D &vector) | - |
| 159 | { | - |
| 160 | stream << vector.x() << vector.y() << vector.z(); | - |
| 161 | return stream; never executed: return stream; | 0 |
| 162 | } | - |
| 163 | QDataStream &operator>>(QDataStream &stream, QVector3D &vector) | - |
| 164 | { | - |
| 165 | float x, y, z; | - |
| 166 | stream >> x; | - |
| 167 | stream >> y; | - |
| 168 | stream >> z; | - |
| 169 | vector.setX(x); | - |
| 170 | vector.setY(y); | - |
| 171 | vector.setZ(z); | - |
| 172 | return stream; never executed: return stream; | 0 |
| 173 | } | - |
| 174 | | - |
| 175 | | - |
| 176 | | - |
| 177 | | - |
| 178 | | - |
| 179 | | - |
| 180 | | - |
| | |