| Line | Source Code | Coverage |
|---|
| 1 | | - |
| 2 | | - |
| 3 | | - |
| 4 | | - |
| 5 | void QOpenGL2PEXVertexArray::clear() | - |
| 6 | { | - |
| 7 | vertexArray.reset(); | - |
| 8 | vertexArrayStops.reset(); | - |
| 9 | boundingRectDirty = true; | - |
| 10 | } | 0 |
| 11 | | - |
| 12 | | - |
| 13 | QOpenGLRect QOpenGL2PEXVertexArray::boundingRect() const | - |
| 14 | { | - |
| 15 | if (boundingRectDirty) never evaluated: boundingRectDirty | 0 |
| 16 | return QOpenGLRect(0.0, 0.0, 0.0, 0.0); never executed: return QOpenGLRect(0.0, 0.0, 0.0, 0.0); | 0 |
| 17 | else | - |
| 18 | return QOpenGLRect(minX, minY, maxX, maxY); never executed: return QOpenGLRect(minX, minY, maxX, maxY); | 0 |
| 19 | } | - |
| 20 | | - |
| 21 | void QOpenGL2PEXVertexArray::addClosingLine(int index) | - |
| 22 | { | - |
| 23 | QPointF point(vertexArray.at(index)); | - |
| 24 | if (point != QPointF(vertexArray.last())) never evaluated: point != QPointF(vertexArray.last()) | 0 |
| 25 | vertexArray.add(point); never executed: vertexArray.add(point); | 0 |
| 26 | } | 0 |
| 27 | | - |
| 28 | void QOpenGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex) | - |
| 29 | { | - |
| 30 | const QPointF *const points = reinterpret_cast<const QPointF *>(path.points()); | - |
| 31 | const QPainterPath::ElementType *const elements = path.elements(); | - |
| 32 | | - |
| 33 | QPointF sum = points[subPathIndex]; | - |
| 34 | int count = 1; | - |
| 35 | | - |
| 36 | for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) { never evaluated: i < path.elementCount() never evaluated: !elements never evaluated: elements[i] != QPainterPath::MoveToElement | 0 |
| 37 | sum += points[i]; | - |
| 38 | ++count; | - |
| 39 | } | 0 |
| 40 | | - |
| 41 | const QPointF centroid = sum / qreal(count); | - |
| 42 | vertexArray.add(centroid); | - |
| 43 | } | 0 |
| 44 | | - |
| 45 | void QOpenGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline) | - |
| 46 | { | - |
| 47 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); | - |
| 48 | const QPainterPath::ElementType* const elements = path.elements(); | - |
| 49 | | - |
| 50 | if (boundingRectDirty) { never evaluated: boundingRectDirty | 0 |
| 51 | minX = maxX = points[0].x(); | - |
| 52 | minY = maxY = points[0].y(); | - |
| 53 | boundingRectDirty = false; | - |
| 54 | } | 0 |
| 55 | | - |
| 56 | if (!outline && !path.isConvex()) never evaluated: !outline never evaluated: !path.isConvex() | 0 |
| 57 | addCentroid(path, 0); never executed: addCentroid(path, 0); | 0 |
| 58 | | - |
| 59 | int lastMoveTo = vertexArray.size(); | - |
| 60 | vertexArray.add(points[0]); | - |
| 61 | | - |
| 62 | do { | - |
| 63 | if (!elements) { never evaluated: !elements | 0 |
| 64 | | - |
| 65 | | - |
| 66 | | - |
| 67 | for (int i=1; i<path.elementCount(); ++i) never evaluated: i<path.elementCount() | 0 |
| 68 | lineToArray(points[i].x(), points[i].y()); never executed: lineToArray(points[i].x(), points[i].y()); | 0 |
| 69 | | - |
| 70 | break; | 0 |
| 71 | } | - |
| 72 | | - |
| 73 | | - |
| 74 | for (int i=1; i<path.elementCount(); ++i) { never evaluated: i<path.elementCount() | 0 |
| 75 | switch (elements[i]) { | - |
| 76 | case QPainterPath::MoveToElement: | - |
| 77 | if (!outline) never evaluated: !outline | 0 |
| 78 | addClosingLine(lastMoveTo); never executed: addClosingLine(lastMoveTo); | 0 |
| 79 | | - |
| 80 | vertexArrayStops.add(vertexArray.size()); | - |
| 81 | if (!outline) { never evaluated: !outline | 0 |
| 82 | if (!path.isConvex()) addCentroid(path, i); never executed: addCentroid(path, i); never evaluated: !path.isConvex() | 0 |
| 83 | lastMoveTo = vertexArray.size(); | - |
| 84 | } | 0 |
| 85 | lineToArray(points[i].x(), points[i].y()); | - |
| 86 | break; | 0 |
| 87 | case QPainterPath::LineToElement: | - |
| 88 | | - |
| 89 | lineToArray(points[i].x(), points[i].y()); | - |
| 90 | break; | 0 |
| 91 | case QPainterPath::CurveToElement: { | - |
| 92 | QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1), | - |
| 93 | points[i], | - |
| 94 | points[i+1], | - |
| 95 | points[i+2]); | - |
| 96 | QRectF bounds = b.bounds(); | - |
| 97 | | - |
| 98 | int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6)); | - |
| 99 | if (threshold < 3) threshold = 3; never executed: threshold = 3; never evaluated: threshold < 3 | 0 |
| 100 | qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1); | - |
| 101 | for (int t=0; t<threshold; ++t) { never evaluated: t<threshold | 0 |
| 102 | QPointF pt = b.pointAt(t * one_over_threshold_minus_1); | - |
| 103 | lineToArray(pt.x(), pt.y()); | - |
| 104 | } | 0 |
| 105 | i += 2; | - |
| 106 | break; } | 0 |
| 107 | default: | - |
| 108 | break; | 0 |
| 109 | } | - |
| 110 | } | 0 |
| 111 | } while (0); | 0 |
| 112 | | - |
| 113 | if (!outline) never evaluated: !outline | 0 |
| 114 | addClosingLine(lastMoveTo); never executed: addClosingLine(lastMoveTo); | 0 |
| 115 | vertexArrayStops.add(vertexArray.size()); | - |
| 116 | } | 0 |
| 117 | | - |
| 118 | void QOpenGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y) | - |
| 119 | { | - |
| 120 | vertexArray.add(QOpenGLPoint(x, y)); | - |
| 121 | | - |
| 122 | if (x > maxX) never evaluated: x > maxX | 0 |
| 123 | maxX = x; never executed: maxX = x; | 0 |
| 124 | else if (x < minX) never evaluated: x < minX | 0 |
| 125 | minX = x; never executed: minX = x; | 0 |
| 126 | if (y > maxY) never evaluated: y > maxY | 0 |
| 127 | maxY = y; never executed: maxY = y; | 0 |
| 128 | else if (y < minY) never evaluated: y < minY | 0 |
| 129 | minY = y; never executed: minY = y; | 0 |
| 130 | } | - |
| 131 | | - |
| 132 | | - |
| 133 | | - |
| | |