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3 | ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). | - |
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38 | ** $QT_END_LICENSE$ | - |
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40 | ****************************************************************************/ | - |
41 | | - |
42 | #include "qopenglshaderprogram.h" | - |
43 | #include "qopenglfunctions.h" | - |
44 | #include "private/qopenglcontext_p.h" | - |
45 | #include <QtCore/private/qobject_p.h> | - |
46 | #include <QtCore/qdebug.h> | - |
47 | #include <QtCore/qfile.h> | - |
48 | #include <QtCore/qvarlengtharray.h> | - |
49 | #include <QtCore/qvector.h> | - |
50 | #include <QtGui/qtransform.h> | - |
51 | #include <QtGui/QColor> | - |
52 | | - |
53 | QT_BEGIN_NAMESPACE | - |
54 | | - |
55 | /*! | - |
56 | \class QOpenGLShaderProgram | - |
57 | \brief The QOpenGLShaderProgram class allows OpenGL shader programs to be linked and used. | - |
58 | \since 5.0 | - |
59 | \ingroup painting-3D | - |
60 | \inmodule QtGui | - |
61 | | - |
62 | \section1 Introduction | - |
63 | | - |
64 | This class supports shader programs written in the OpenGL Shading | - |
65 | Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES). | - |
66 | | - |
67 | QOpenGLShader and QOpenGLShaderProgram shelter the programmer from the details of | - |
68 | compiling and linking vertex and fragment shaders. | - |
69 | | - |
70 | The following example creates a vertex shader program using the | - |
71 | supplied source \c{code}. Once compiled and linked, the shader | - |
72 | program is activated in the current QOpenGLContext by calling | - |
73 | QOpenGLShaderProgram::bind(): | - |
74 | | - |
75 | \snippet code/src_gui_qopenglshaderprogram.cpp 0 | - |
76 | | - |
77 | \section1 Writing portable shaders | - |
78 | | - |
79 | Shader programs can be difficult to reuse across OpenGL implementations | - |
80 | because of varying levels of support for standard vertex attributes and | - |
81 | uniform variables. In particular, GLSL/ES lacks all of the | - |
82 | standard variables that are present on desktop OpenGL systems: | - |
83 | \c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL | - |
84 | lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}. | - |
85 | | - |
86 | The QOpenGLShaderProgram class makes the process of writing portable shaders | - |
87 | easier by prefixing all shader programs with the following lines on | - |
88 | desktop OpenGL: | - |
89 | | - |
90 | \code | - |
91 | #define highp | - |
92 | #define mediump | - |
93 | #define lowp | - |
94 | \endcode | - |
95 | | - |
96 | This makes it possible to run most GLSL/ES shader programs | - |
97 | on desktop systems. The programmer should restrict themselves | - |
98 | to just features that are present in GLSL/ES, and avoid | - |
99 | standard variable names that only work on the desktop. | - |
100 | | - |
101 | \section1 Simple shader example | - |
102 | | - |
103 | \snippet code/src_gui_qopenglshaderprogram.cpp 1 | - |
104 | | - |
105 | With the above shader program active, we can draw a green triangle | - |
106 | as follows: | - |
107 | | - |
108 | \snippet code/src_gui_qopenglshaderprogram.cpp 2 | - |
109 | | - |
110 | \section1 Binary shaders and programs | - |
111 | | - |
112 | Binary shaders may be specified using \c{glShaderBinary()} on | - |
113 | the return value from QOpenGLShader::shaderId(). The QOpenGLShader instance | - |
114 | containing the binary can then be added to the shader program with | - |
115 | addShader() and linked in the usual fashion with link(). | - |
116 | | - |
117 | Binary programs may be specified using \c{glProgramBinaryOES()} | - |
118 | on the return value from programId(). Then the application should | - |
119 | call link(), which will notice that the program has already been | - |
120 | specified and linked, allowing other operations to be performed | - |
121 | on the shader program. | - |
122 | | - |
123 | \sa QOpenGLShader | - |
124 | */ | - |
125 | | - |
126 | /*! | - |
127 | \class QOpenGLShader | - |
128 | \brief The QOpenGLShader class allows OpenGL shaders to be compiled. | - |
129 | \since 5.0 | - |
130 | \ingroup painting-3D | - |
131 | \inmodule QtGui | - |
132 | | - |
133 | This class supports shaders written in the OpenGL Shading Language (GLSL) | - |
134 | and in the OpenGL/ES Shading Language (GLSL/ES). | - |
135 | | - |
136 | QOpenGLShader and QOpenGLShaderProgram shelter the programmer from the details of | - |
137 | compiling and linking vertex and fragment shaders. | - |
138 | | - |
139 | \sa QOpenGLShaderProgram | - |
140 | */ | - |
141 | | - |
142 | /*! | - |
143 | \enum QOpenGLShader::ShaderTypeBit | - |
144 | This enum specifies the type of QOpenGLShader that is being created. | - |
145 | | - |
146 | \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL). | - |
147 | \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL). | - |
148 | */ | - |
149 | | - |
150 | class QOpenGLShaderPrivate : public QObjectPrivate | - |
151 | { | - |
152 | Q_DECLARE_PUBLIC(QOpenGLShader) | - |
153 | public: | - |
154 | QOpenGLShaderPrivate(QOpenGLContext *ctx, QOpenGLShader::ShaderType type) | - |
155 | : shaderGuard(0) | - |
156 | , shaderType(type) | - |
157 | , compiled(false) | - |
158 | , glfuncs(new QOpenGLFunctions(ctx)) | - |
159 | { | - |
160 | } | 0 |
161 | ~QOpenGLShaderPrivate(); | - |
162 | | - |
163 | QOpenGLSharedResourceGuard *shaderGuard; | - |
164 | QOpenGLShader::ShaderType shaderType; | - |
165 | bool compiled; | - |
166 | QString log; | - |
167 | | - |
168 | QOpenGLFunctions *glfuncs; | - |
169 | | - |
170 | bool create(); | - |
171 | bool compile(QOpenGLShader *q); | - |
172 | void deleteShader(); | - |
173 | }; | - |
174 | | - |
175 | namespace { | - |
176 | void freeShaderFunc(QOpenGLFunctions *funcs, GLuint id) | - |
177 | { | - |
178 | funcs->glDeleteShader(id); never executed (the execution status of this line is deduced): funcs->glDeleteShader(id); | - |
179 | } | 0 |
180 | } | - |
181 | | - |
182 | QOpenGLShaderPrivate::~QOpenGLShaderPrivate() | - |
183 | { | - |
184 | delete glfuncs; never executed (the execution status of this line is deduced): delete glfuncs; | - |
185 | if (shaderGuard) never evaluated: shaderGuard | 0 |
186 | shaderGuard->free(); never executed: shaderGuard->free(); | 0 |
187 | } | 0 |
188 | | - |
189 | bool QOpenGLShaderPrivate::create() | - |
190 | { | - |
191 | QOpenGLContext *context = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); never executed (the execution status of this line is deduced): QOpenGLContext *context = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); | - |
192 | if (!context) never evaluated: !context | 0 |
193 | return false; never executed: return false; | 0 |
194 | GLuint shader; never executed (the execution status of this line is deduced): GLuint shader; | - |
195 | if (shaderType == QOpenGLShader::Vertex) never evaluated: shaderType == QOpenGLShader::Vertex | 0 |
196 | shader = glfuncs->glCreateShader(GL_VERTEX_SHADER); never executed: shader = glfuncs->glCreateShader(0x8B31); | 0 |
197 | else | - |
198 | shader = glfuncs->glCreateShader(GL_FRAGMENT_SHADER); never executed: shader = glfuncs->glCreateShader(0x8B30); | 0 |
199 | if (!shader) { | 0 |
200 | qWarning() << "QOpenGLShader: could not create shader"; never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 200, __PRETTY_FUNCTION__).warning() << "QOpenGLShader: could not create shader"; | - |
201 | return false; never executed: return false; | 0 |
202 | } | - |
203 | shaderGuard = new QOpenGLSharedResourceGuard(context, shader, freeShaderFunc); never executed (the execution status of this line is deduced): shaderGuard = new QOpenGLSharedResourceGuard(context, shader, freeShaderFunc); | - |
204 | return true; never executed: return true; | 0 |
205 | } | - |
206 | | - |
207 | bool QOpenGLShaderPrivate::compile(QOpenGLShader *q) | - |
208 | { | - |
209 | GLuint shader = shaderGuard ? shaderGuard->id() : 0; never evaluated: shaderGuard | 0 |
210 | if (!shader) | 0 |
211 | return false; never executed: return false; | 0 |
212 | | - |
213 | // Try to compile shader | - |
214 | glfuncs->glCompileShader(shader); never executed (the execution status of this line is deduced): glfuncs->glCompileShader(shader); | - |
215 | GLint value = 0; never executed (the execution status of this line is deduced): GLint value = 0; | - |
216 | | - |
217 | // Get compilation status | - |
218 | glfuncs->glGetShaderiv(shader, GL_COMPILE_STATUS, &value); never executed (the execution status of this line is deduced): glfuncs->glGetShaderiv(shader, 0x8B81, &value); | - |
219 | compiled = (value != 0); never executed (the execution status of this line is deduced): compiled = (value != 0); | - |
220 | | - |
221 | if (!compiled) { never evaluated: !compiled | 0 |
222 | // Compilation failed, try to provide some information about the failure | - |
223 | QString name = q->objectName(); never executed (the execution status of this line is deduced): QString name = q->objectName(); | - |
224 | | - |
225 | const char *types[] = { never executed (the execution status of this line is deduced): const char *types[] = { | - |
226 | "Fragment", never executed (the execution status of this line is deduced): "Fragment", | - |
227 | "Vertex", never executed (the execution status of this line is deduced): "Vertex", | - |
228 | "Geometry", never executed (the execution status of this line is deduced): "Geometry", | - |
229 | "" never executed (the execution status of this line is deduced): "" | - |
230 | }; never executed (the execution status of this line is deduced): }; | - |
231 | | - |
232 | const char *type = types[3]; never executed (the execution status of this line is deduced): const char *type = types[3]; | - |
233 | if (shaderType == QOpenGLShader::Fragment) never evaluated: shaderType == QOpenGLShader::Fragment | 0 |
234 | type = types[0]; never executed: type = types[0]; | 0 |
235 | else if (shaderType == QOpenGLShader::Vertex) never evaluated: shaderType == QOpenGLShader::Vertex | 0 |
236 | type = types[1]; never executed: type = types[1]; | 0 |
237 | | - |
238 | // Get info and source code lengths | - |
239 | GLint infoLogLength = 0; never executed (the execution status of this line is deduced): GLint infoLogLength = 0; | - |
240 | GLint sourceCodeLength = 0; never executed (the execution status of this line is deduced): GLint sourceCodeLength = 0; | - |
241 | char *logBuffer = 0; never executed (the execution status of this line is deduced): char *logBuffer = 0; | - |
242 | char *sourceCodeBuffer = 0; never executed (the execution status of this line is deduced): char *sourceCodeBuffer = 0; | - |
243 | | - |
244 | // Get the compilation info log | - |
245 | glfuncs->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); never executed (the execution status of this line is deduced): glfuncs->glGetShaderiv(shader, 0x8B84, &infoLogLength); | - |
246 | | - |
247 | if (infoLogLength > 1) { never evaluated: infoLogLength > 1 | 0 |
248 | GLint temp; never executed (the execution status of this line is deduced): GLint temp; | - |
249 | logBuffer = new char [infoLogLength]; never executed (the execution status of this line is deduced): logBuffer = new char [infoLogLength]; | - |
250 | glfuncs->glGetShaderInfoLog(shader, infoLogLength, &temp, logBuffer); never executed (the execution status of this line is deduced): glfuncs->glGetShaderInfoLog(shader, infoLogLength, &temp, logBuffer); | - |
251 | } | 0 |
252 | | - |
253 | // Get the source code | - |
254 | glfuncs->glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceCodeLength); never executed (the execution status of this line is deduced): glfuncs->glGetShaderiv(shader, 0x8B88, &sourceCodeLength); | - |
255 | | - |
256 | if (sourceCodeLength > 1) { never evaluated: sourceCodeLength > 1 | 0 |
257 | GLint temp; never executed (the execution status of this line is deduced): GLint temp; | - |
258 | sourceCodeBuffer = new char [sourceCodeLength]; never executed (the execution status of this line is deduced): sourceCodeBuffer = new char [sourceCodeLength]; | - |
259 | glfuncs->glGetShaderSource(shader, sourceCodeLength, &temp, sourceCodeBuffer); never executed (the execution status of this line is deduced): glfuncs->glGetShaderSource(shader, sourceCodeLength, &temp, sourceCodeBuffer); | - |
260 | } | 0 |
261 | | - |
262 | if (logBuffer) never evaluated: logBuffer | 0 |
263 | log = QString::fromLatin1(logBuffer); never executed: log = QString::fromLatin1(logBuffer); | 0 |
264 | else | - |
265 | log = QLatin1String("failed"); never executed: log = QLatin1String("failed"); | 0 |
266 | | - |
267 | if (name.isEmpty()) never evaluated: name.isEmpty() | 0 |
268 | qWarning("QOpenGLShader::compile(%s): %s", type, qPrintable(log)); never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 268, __PRETTY_FUNCTION__).warning("QOpenGLShader::compile(%s): %s", type, QString(log).toLocal8Bit().constData()); | 0 |
269 | else | - |
270 | qWarning("QOpenGLShader::compile(%s)[%s]: %s", type, qPrintable(name), qPrintable(log)); never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 270, __PRETTY_FUNCTION__).warning("QOpenGLShader::compile(%s)[%s]: %s", type, QString(name).toLocal8Bit().constData(), QString(log).toLocal8Bit().constData()); | 0 |
271 | | - |
272 | // Dump the source code if we got it | - |
273 | if (sourceCodeBuffer) { never evaluated: sourceCodeBuffer | 0 |
274 | qWarning("*** Problematic %s shader source code ***", type); never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 274, __PRETTY_FUNCTION__).warning("*** Problematic %s shader source code ***", type); | - |
275 | qWarning() << qPrintable(QString::fromLatin1(sourceCodeBuffer)); never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 275, __PRETTY_FUNCTION__).warning() << QString(QString::fromLatin1(sourceCodeBuffer)).toLocal8Bit().constData(); | - |
276 | qWarning("***"); never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 276, __PRETTY_FUNCTION__).warning("***"); | - |
277 | } | 0 |
278 | | - |
279 | // Cleanup | - |
280 | delete [] logBuffer; never executed (the execution status of this line is deduced): delete [] logBuffer; | - |
281 | delete [] sourceCodeBuffer; never executed (the execution status of this line is deduced): delete [] sourceCodeBuffer; | - |
282 | } | 0 |
283 | | - |
284 | return compiled; never executed: return compiled; | 0 |
285 | } | - |
286 | | - |
287 | void QOpenGLShaderPrivate::deleteShader() | - |
288 | { | - |
289 | if (shaderGuard) { never evaluated: shaderGuard | 0 |
290 | shaderGuard->free(); never executed (the execution status of this line is deduced): shaderGuard->free(); | - |
291 | shaderGuard = 0; never executed (the execution status of this line is deduced): shaderGuard = 0; | - |
292 | } | 0 |
293 | } | 0 |
294 | | - |
295 | /*! | - |
296 | Constructs a new QOpenGLShader object of the specified \a type | - |
297 | and attaches it to \a parent. If shader programs are not supported, | - |
298 | QOpenGLShaderProgram::hasOpenGLShaderPrograms() will return false. | - |
299 | | - |
300 | This constructor is normally followed by a call to compileSourceCode() | - |
301 | or compileSourceFile(). | - |
302 | | - |
303 | The shader will be associated with the current QOpenGLContext. | - |
304 | | - |
305 | \sa compileSourceCode(), compileSourceFile() | - |
306 | */ | - |
307 | QOpenGLShader::QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent) | - |
308 | : QObject(*new QOpenGLShaderPrivate(QOpenGLContext::currentContext(), type), parent) | - |
309 | { | - |
310 | Q_D(QOpenGLShader); never executed (the execution status of this line is deduced): QOpenGLShaderPrivate * const d = d_func(); | - |
311 | d->create(); never executed (the execution status of this line is deduced): d->create(); | - |
312 | } | 0 |
313 | | - |
314 | /*! | - |
315 | Deletes this shader. If the shader has been attached to a | - |
316 | QOpenGLShaderProgram object, then the actual shader will stay around | - |
317 | until the QOpenGLShaderProgram is destroyed. | - |
318 | */ | - |
319 | QOpenGLShader::~QOpenGLShader() | - |
320 | { | - |
321 | } | - |
322 | | - |
323 | /*! | - |
324 | Returns the type of this shader. | - |
325 | */ | - |
326 | QOpenGLShader::ShaderType QOpenGLShader::shaderType() const | - |
327 | { | - |
328 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
329 | return d->shaderType; never executed: return d->shaderType; | 0 |
330 | } | - |
331 | | - |
332 | // The precision qualifiers are useful on OpenGL/ES systems, | - |
333 | // but usually not present on desktop systems. Define the | - |
334 | // keywords to empty strings on desktop systems. | - |
335 | #if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_FORCE_SHADER_DEFINES) | - |
336 | #define QOpenGL_DEFINE_QUALIFIERS 1 | - |
337 | static const char qualifierDefines[] = | - |
338 | "#define lowp\n" | - |
339 | "#define mediump\n" | - |
340 | "#define highp\n"; | - |
341 | | - |
342 | #else | - |
343 | | - |
344 | // The "highp" qualifier doesn't exist in fragment shaders | - |
345 | // on all ES platforms. When it doesn't exist, use "mediump". | - |
346 | #define QOpenGL_REDEFINE_HIGHP 1 | - |
347 | static const char redefineHighp[] = | - |
348 | "#ifndef GL_FRAGMENT_PRECISION_HIGH\n" | - |
349 | "#define highp mediump\n" | - |
350 | "#endif\n"; | - |
351 | #endif | - |
352 | | - |
353 | /*! | - |
354 | Sets the \a source code for this shader and compiles it. | - |
355 | Returns true if the source was successfully compiled, false otherwise. | - |
356 | | - |
357 | \sa compileSourceFile() | - |
358 | */ | - |
359 | bool QOpenGLShader::compileSourceCode(const char *source) | - |
360 | { | - |
361 | Q_D(QOpenGLShader); never executed (the execution status of this line is deduced): QOpenGLShaderPrivate * const d = d_func(); | - |
362 | if (d->shaderGuard && d->shaderGuard->id()) { never evaluated: d->shaderGuard never evaluated: d->shaderGuard->id() | 0 |
363 | QVarLengthArray<const char *, 4> src; never executed (the execution status of this line is deduced): QVarLengthArray<const char *, 4> src; | - |
364 | QVarLengthArray<GLint, 4> srclen; never executed (the execution status of this line is deduced): QVarLengthArray<GLint, 4> srclen; | - |
365 | int headerLen = 0; never executed (the execution status of this line is deduced): int headerLen = 0; | - |
366 | while (source && source[headerLen] == '#') { never evaluated: source never evaluated: source[headerLen] == '#' | 0 |
367 | // Skip #version and #extension directives at the start of | - |
368 | // the shader code. We need to insert the qualifierDefines | - |
369 | // and redefineHighp just after them. | - |
370 | if (qstrncmp(source + headerLen, "#version", 8) != 0 && never evaluated: qstrncmp(source + headerLen, "#version", 8) != 0 | 0 |
371 | qstrncmp(source + headerLen, "#extension", 10) != 0) { never evaluated: qstrncmp(source + headerLen, "#extension", 10) != 0 | 0 |
372 | break; | 0 |
373 | } | - |
374 | while (source[headerLen] != '\0' && source[headerLen] != '\n') never evaluated: source[headerLen] != '\0' never evaluated: source[headerLen] != '\n' | 0 |
375 | ++headerLen; never executed: ++headerLen; | 0 |
376 | if (source[headerLen] == '\n') never evaluated: source[headerLen] == '\n' | 0 |
377 | ++headerLen; never executed: ++headerLen; | 0 |
378 | } | 0 |
379 | if (headerLen > 0) { never evaluated: headerLen > 0 | 0 |
380 | src.append(source); never executed (the execution status of this line is deduced): src.append(source); | - |
381 | srclen.append(GLint(headerLen)); never executed (the execution status of this line is deduced): srclen.append(GLint(headerLen)); | - |
382 | } | 0 |
383 | #ifdef QOpenGL_DEFINE_QUALIFIERS | - |
384 | src.append(qualifierDefines); never executed (the execution status of this line is deduced): src.append(qualifierDefines); | - |
385 | srclen.append(GLint(sizeof(qualifierDefines) - 1)); never executed (the execution status of this line is deduced): srclen.append(GLint(sizeof(qualifierDefines) - 1)); | - |
386 | #endif | - |
387 | #ifdef QOpenGL_REDEFINE_HIGHP | - |
388 | if (d->shaderType == Fragment) { | - |
389 | src.append(redefineHighp); | - |
390 | srclen.append(GLint(sizeof(redefineHighp) - 1)); | - |
391 | } | - |
392 | #endif | - |
393 | src.append(source + headerLen); never executed (the execution status of this line is deduced): src.append(source + headerLen); | - |
394 | srclen.append(GLint(qstrlen(source + headerLen))); never executed (the execution status of this line is deduced): srclen.append(GLint(qstrlen(source + headerLen))); | - |
395 | d->glfuncs->glShaderSource(d->shaderGuard->id(), src.size(), src.data(), srclen.data()); never executed (the execution status of this line is deduced): d->glfuncs->glShaderSource(d->shaderGuard->id(), src.size(), src.data(), srclen.data()); | - |
396 | return d->compile(this); never executed: return d->compile(this); | 0 |
397 | } else { | - |
398 | return false; never executed: return false; | 0 |
399 | } | - |
400 | } | - |
401 | | - |
402 | /*! | - |
403 | \overload | - |
404 | | - |
405 | Sets the \a source code for this shader and compiles it. | - |
406 | Returns true if the source was successfully compiled, false otherwise. | - |
407 | | - |
408 | \sa compileSourceFile() | - |
409 | */ | - |
410 | bool QOpenGLShader::compileSourceCode(const QByteArray& source) | - |
411 | { | - |
412 | return compileSourceCode(source.constData()); never executed: return compileSourceCode(source.constData()); | 0 |
413 | } | - |
414 | | - |
415 | /*! | - |
416 | \overload | - |
417 | | - |
418 | Sets the \a source code for this shader and compiles it. | - |
419 | Returns true if the source was successfully compiled, false otherwise. | - |
420 | | - |
421 | \sa compileSourceFile() | - |
422 | */ | - |
423 | bool QOpenGLShader::compileSourceCode(const QString& source) | - |
424 | { | - |
425 | return compileSourceCode(source.toLatin1().constData()); never executed: return compileSourceCode(source.toLatin1().constData()); | 0 |
426 | } | - |
427 | | - |
428 | /*! | - |
429 | Sets the source code for this shader to the contents of \a fileName | - |
430 | and compiles it. Returns true if the file could be opened and the | - |
431 | source compiled, false otherwise. | - |
432 | | - |
433 | \sa compileSourceCode() | - |
434 | */ | - |
435 | bool QOpenGLShader::compileSourceFile(const QString& fileName) | - |
436 | { | - |
437 | QFile file(fileName); never executed (the execution status of this line is deduced): QFile file(fileName); | - |
438 | if (!file.open(QFile::ReadOnly)) { never evaluated: !file.open(QFile::ReadOnly) | 0 |
439 | qWarning() << "QOpenGLShader: Unable to open file" << fileName; never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 439, __PRETTY_FUNCTION__).warning() << "QOpenGLShader: Unable to open file" << fileName; | - |
440 | return false; never executed: return false; | 0 |
441 | } | - |
442 | | - |
443 | QByteArray contents = file.readAll(); never executed (the execution status of this line is deduced): QByteArray contents = file.readAll(); | - |
444 | return compileSourceCode(contents.constData()); never executed: return compileSourceCode(contents.constData()); | 0 |
445 | } | - |
446 | | - |
447 | /*! | - |
448 | Returns the source code for this shader. | - |
449 | | - |
450 | \sa compileSourceCode() | - |
451 | */ | - |
452 | QByteArray QOpenGLShader::sourceCode() const | - |
453 | { | - |
454 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
455 | GLuint shader = d->shaderGuard ? d->shaderGuard->id() : 0; never evaluated: d->shaderGuard | 0 |
456 | if (!shader) | 0 |
457 | return QByteArray(); never executed: return QByteArray(); | 0 |
458 | GLint size = 0; never executed (the execution status of this line is deduced): GLint size = 0; | - |
459 | d->glfuncs->glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size); never executed (the execution status of this line is deduced): d->glfuncs->glGetShaderiv(shader, 0x8B88, &size); | - |
460 | if (size <= 0) never evaluated: size <= 0 | 0 |
461 | return QByteArray(); never executed: return QByteArray(); | 0 |
462 | GLint len = 0; never executed (the execution status of this line is deduced): GLint len = 0; | - |
463 | char *source = new char [size]; never executed (the execution status of this line is deduced): char *source = new char [size]; | - |
464 | d->glfuncs->glGetShaderSource(shader, size, &len, source); never executed (the execution status of this line is deduced): d->glfuncs->glGetShaderSource(shader, size, &len, source); | - |
465 | QByteArray src(source); never executed (the execution status of this line is deduced): QByteArray src(source); | - |
466 | delete [] source; never executed (the execution status of this line is deduced): delete [] source; | - |
467 | return src; never executed: return src; | 0 |
468 | } | - |
469 | | - |
470 | /*! | - |
471 | Returns true if this shader has been compiled; false otherwise. | - |
472 | | - |
473 | \sa compileSourceCode(), compileSourceFile() | - |
474 | */ | - |
475 | bool QOpenGLShader::isCompiled() const | - |
476 | { | - |
477 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
478 | return d->compiled; never executed: return d->compiled; | 0 |
479 | } | - |
480 | | - |
481 | /*! | - |
482 | Returns the errors and warnings that occurred during the last compile. | - |
483 | | - |
484 | \sa compileSourceCode(), compileSourceFile() | - |
485 | */ | - |
486 | QString QOpenGLShader::log() const | - |
487 | { | - |
488 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
489 | return d->log; never executed: return d->log; | 0 |
490 | } | - |
491 | | - |
492 | /*! | - |
493 | Returns the OpenGL identifier associated with this shader. | - |
494 | | - |
495 | \sa QOpenGLShaderProgram::programId() | - |
496 | */ | - |
497 | GLuint QOpenGLShader::shaderId() const | - |
498 | { | - |
499 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
500 | return d->shaderGuard ? d->shaderGuard->id() : 0; never executed: return d->shaderGuard ? d->shaderGuard->id() : 0; | 0 |
501 | } | - |
502 | | - |
503 | class QOpenGLShaderProgramPrivate : public QObjectPrivate | - |
504 | { | - |
505 | Q_DECLARE_PUBLIC(QOpenGLShaderProgram) | - |
506 | public: | - |
507 | QOpenGLShaderProgramPrivate() | - |
508 | : programGuard(0) | - |
509 | , linked(false) | - |
510 | , inited(false) | - |
511 | , removingShaders(false) | - |
512 | , glfuncs(new QOpenGLFunctions) | - |
513 | { | - |
514 | } | 0 |
515 | ~QOpenGLShaderProgramPrivate(); | - |
516 | | - |
517 | QOpenGLSharedResourceGuard *programGuard; | - |
518 | bool linked; | - |
519 | bool inited; | - |
520 | bool removingShaders; | - |
521 | | - |
522 | QString log; | - |
523 | QList<QOpenGLShader *> shaders; | - |
524 | QList<QOpenGLShader *> anonShaders; | - |
525 | | - |
526 | QOpenGLFunctions *glfuncs; | - |
527 | | - |
528 | bool hasShader(QOpenGLShader::ShaderType type) const; | - |
529 | }; | - |
530 | | - |
531 | namespace { | - |
532 | void freeProgramFunc(QOpenGLFunctions *funcs, GLuint id) | - |
533 | { | - |
534 | funcs->glDeleteProgram(id); never executed (the execution status of this line is deduced): funcs->glDeleteProgram(id); | - |
535 | } | 0 |
536 | } | - |
537 | | - |
538 | | - |
539 | QOpenGLShaderProgramPrivate::~QOpenGLShaderProgramPrivate() | - |
540 | { | - |
541 | delete glfuncs; never executed (the execution status of this line is deduced): delete glfuncs; | - |
542 | if (programGuard) never evaluated: programGuard | 0 |
543 | programGuard->free(); never executed: programGuard->free(); | 0 |
544 | } | 0 |
545 | | - |
546 | bool QOpenGLShaderProgramPrivate::hasShader(QOpenGLShader::ShaderType type) const | - |
547 | { | - |
548 | foreach (QOpenGLShader *shader, shaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(shaders)> _container_(shaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QOpenGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
549 | if (shader->shaderType() == type) never evaluated: shader->shaderType() == type | 0 |
550 | return true; never executed: return true; | 0 |
551 | } | 0 |
552 | return false; never executed: return false; | 0 |
553 | } | - |
554 | | - |
555 | /*! | - |
556 | Constructs a new shader program and attaches it to \a parent. | - |
557 | The program will be invalid until addShader() is called. | - |
558 | | - |
559 | The shader program will be associated with the current QOpenGLContext. | - |
560 | | - |
561 | \sa addShader() | - |
562 | */ | - |
563 | QOpenGLShaderProgram::QOpenGLShaderProgram(QObject *parent) | - |
564 | : QObject(*new QOpenGLShaderProgramPrivate, parent) | - |
565 | { | - |
566 | } | 0 |
567 | | - |
568 | /*! | - |
569 | Deletes this shader program. | - |
570 | */ | - |
571 | QOpenGLShaderProgram::~QOpenGLShaderProgram() | - |
572 | { | - |
573 | } | - |
574 | | - |
575 | bool QOpenGLShaderProgram::init() | - |
576 | { | - |
577 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
578 | if ((d->programGuard && d->programGuard->id()) || d->inited) never evaluated: d->programGuard never evaluated: d->programGuard->id() never evaluated: d->inited | 0 |
579 | return true; never executed: return true; | 0 |
580 | d->inited = true; never executed (the execution status of this line is deduced): d->inited = true; | - |
581 | QOpenGLContext *context = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); never executed (the execution status of this line is deduced): QOpenGLContext *context = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); | - |
582 | if (!context) never evaluated: !context | 0 |
583 | return false; never executed: return false; | 0 |
584 | d->glfuncs->initializeOpenGLFunctions(); never executed (the execution status of this line is deduced): d->glfuncs->initializeOpenGLFunctions(); | - |
585 | GLuint program = d->glfuncs->glCreateProgram(); never executed (the execution status of this line is deduced): GLuint program = d->glfuncs->glCreateProgram(); | - |
586 | if (!program) { never evaluated: !program | 0 |
587 | qWarning() << "QOpenGLShaderProgram: could not create shader program"; never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 587, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram: could not create shader program"; | - |
588 | return false; never executed: return false; | 0 |
589 | } | - |
590 | if (d->programGuard) never evaluated: d->programGuard | 0 |
591 | delete d->programGuard; never executed: delete d->programGuard; | 0 |
592 | d->programGuard = new QOpenGLSharedResourceGuard(context, program, freeProgramFunc); never executed (the execution status of this line is deduced): d->programGuard = new QOpenGLSharedResourceGuard(context, program, freeProgramFunc); | - |
593 | return true; never executed: return true; | 0 |
594 | } | - |
595 | | - |
596 | /*! | - |
597 | Adds a compiled \a shader to this shader program. Returns true | - |
598 | if the shader could be added, or false otherwise. | - |
599 | | - |
600 | Ownership of the \a shader object remains with the caller. | - |
601 | It will not be deleted when this QOpenGLShaderProgram instance | - |
602 | is deleted. This allows the caller to add the same shader | - |
603 | to multiple shader programs. | - |
604 | | - |
605 | \sa addShaderFromSourceCode(), addShaderFromSourceFile() | - |
606 | \sa removeShader(), link(), removeAllShaders() | - |
607 | */ | - |
608 | bool QOpenGLShaderProgram::addShader(QOpenGLShader *shader) | - |
609 | { | - |
610 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
611 | if (!init()) | 0 |
612 | return false; never executed: return false; | 0 |
613 | if (d->shaders.contains(shader)) never evaluated: d->shaders.contains(shader) | 0 |
614 | return true; // Already added to this shader program. never executed: return true; | 0 |
615 | if (d->programGuard && d->programGuard->id() && shader) { never evaluated: d->programGuard never evaluated: d->programGuard->id() never evaluated: shader | 0 |
616 | if (!shader->d_func()->shaderGuard || !shader->d_func()->shaderGuard->id()) never evaluated: !shader->d_func()->shaderGuard never evaluated: !shader->d_func()->shaderGuard->id() | 0 |
617 | return false; never executed: return false; | 0 |
618 | if (d->programGuard->group() != shader->d_func()->shaderGuard->group()) { never evaluated: d->programGuard->group() != shader->d_func()->shaderGuard->group() | 0 |
619 | qWarning("QOpenGLShaderProgram::addShader: Program and shader are not associated with same context."); never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 619, __PRETTY_FUNCTION__).warning("QOpenGLShaderProgram::addShader: Program and shader are not associated with same context."); | - |
620 | return false; never executed: return false; | 0 |
621 | } | - |
622 | d->glfuncs->glAttachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); never executed (the execution status of this line is deduced): d->glfuncs->glAttachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
623 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
624 | d->shaders.append(shader); never executed (the execution status of this line is deduced): d->shaders.append(shader); | - |
625 | connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); never executed (the execution status of this line is deduced): connect(shader, "2""destroyed()", this, "1""shaderDestroyed()"); | - |
626 | return true; never executed: return true; | 0 |
627 | } else { | - |
628 | return false; never executed: return false; | 0 |
629 | } | - |
630 | } | - |
631 | | - |
632 | /*! | - |
633 | Compiles \a source as a shader of the specified \a type and | - |
634 | adds it to this shader program. Returns true if compilation | - |
635 | was successful, false otherwise. The compilation errors | - |
636 | and warnings will be made available via log(). | - |
637 | | - |
638 | This function is intended to be a short-cut for quickly | - |
639 | adding vertex and fragment shaders to a shader program without | - |
640 | creating an instance of QOpenGLShader first. | - |
641 | | - |
642 | \sa addShader(), addShaderFromSourceFile() | - |
643 | \sa removeShader(), link(), log(), removeAllShaders() | - |
644 | */ | - |
645 | bool QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source) | - |
646 | { | - |
647 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
648 | if (!init()) | 0 |
649 | return false; never executed: return false; | 0 |
650 | QOpenGLShader *shader = new QOpenGLShader(type, this); never executed (the execution status of this line is deduced): QOpenGLShader *shader = new QOpenGLShader(type, this); | - |
651 | if (!shader->compileSourceCode(source)) { never evaluated: !shader->compileSourceCode(source) | 0 |
652 | d->log = shader->log(); never executed (the execution status of this line is deduced): d->log = shader->log(); | - |
653 | delete shader; never executed (the execution status of this line is deduced): delete shader; | - |
654 | return false; never executed: return false; | 0 |
655 | } | - |
656 | d->anonShaders.append(shader); never executed (the execution status of this line is deduced): d->anonShaders.append(shader); | - |
657 | return addShader(shader); never executed: return addShader(shader); | 0 |
658 | } | - |
659 | | - |
660 | /*! | - |
661 | \overload | - |
662 | | - |
663 | Compiles \a source as a shader of the specified \a type and | - |
664 | adds it to this shader program. Returns true if compilation | - |
665 | was successful, false otherwise. The compilation errors | - |
666 | and warnings will be made available via log(). | - |
667 | | - |
668 | This function is intended to be a short-cut for quickly | - |
669 | adding vertex and fragment shaders to a shader program without | - |
670 | creating an instance of QOpenGLShader first. | - |
671 | | - |
672 | \sa addShader(), addShaderFromSourceFile() | - |
673 | \sa removeShader(), link(), log(), removeAllShaders() | - |
674 | */ | - |
675 | bool QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray& source) | - |
676 | { | - |
677 | return addShaderFromSourceCode(type, source.constData()); never executed: return addShaderFromSourceCode(type, source.constData()); | 0 |
678 | } | - |
679 | | - |
680 | /*! | - |
681 | \overload | - |
682 | | - |
683 | Compiles \a source as a shader of the specified \a type and | - |
684 | adds it to this shader program. Returns true if compilation | - |
685 | was successful, false otherwise. The compilation errors | - |
686 | and warnings will be made available via log(). | - |
687 | | - |
688 | This function is intended to be a short-cut for quickly | - |
689 | adding vertex and fragment shaders to a shader program without | - |
690 | creating an instance of QOpenGLShader first. | - |
691 | | - |
692 | \sa addShader(), addShaderFromSourceFile() | - |
693 | \sa removeShader(), link(), log(), removeAllShaders() | - |
694 | */ | - |
695 | bool QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source) | - |
696 | { | - |
697 | return addShaderFromSourceCode(type, source.toLatin1().constData()); never executed: return addShaderFromSourceCode(type, source.toLatin1().constData()); | 0 |
698 | } | - |
699 | | - |
700 | /*! | - |
701 | Compiles the contents of \a fileName as a shader of the specified | - |
702 | \a type and adds it to this shader program. Returns true if | - |
703 | compilation was successful, false otherwise. The compilation errors | - |
704 | and warnings will be made available via log(). | - |
705 | | - |
706 | This function is intended to be a short-cut for quickly | - |
707 | adding vertex and fragment shaders to a shader program without | - |
708 | creating an instance of QOpenGLShader first. | - |
709 | | - |
710 | \sa addShader(), addShaderFromSourceCode() | - |
711 | */ | - |
712 | bool QOpenGLShaderProgram::addShaderFromSourceFile | - |
713 | (QOpenGLShader::ShaderType type, const QString& fileName) | - |
714 | { | - |
715 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
716 | if (!init()) | 0 |
717 | return false; never executed: return false; | 0 |
718 | QOpenGLShader *shader = new QOpenGLShader(type, this); never executed (the execution status of this line is deduced): QOpenGLShader *shader = new QOpenGLShader(type, this); | - |
719 | if (!shader->compileSourceFile(fileName)) { never evaluated: !shader->compileSourceFile(fileName) | 0 |
720 | d->log = shader->log(); never executed (the execution status of this line is deduced): d->log = shader->log(); | - |
721 | delete shader; never executed (the execution status of this line is deduced): delete shader; | - |
722 | return false; never executed: return false; | 0 |
723 | } | - |
724 | d->anonShaders.append(shader); never executed (the execution status of this line is deduced): d->anonShaders.append(shader); | - |
725 | return addShader(shader); never executed: return addShader(shader); | 0 |
726 | } | - |
727 | | - |
728 | /*! | - |
729 | Removes \a shader from this shader program. The object is not deleted. | - |
730 | | - |
731 | The shader program must be valid in the current QOpenGLContext. | - |
732 | | - |
733 | \sa addShader(), link(), removeAllShaders() | - |
734 | */ | - |
735 | void QOpenGLShaderProgram::removeShader(QOpenGLShader *shader) | - |
736 | { | - |
737 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
738 | if (d->programGuard && d->programGuard->id() never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
739 | && shader && shader->d_func()->shaderGuard) never evaluated: shader never evaluated: shader->d_func()->shaderGuard | 0 |
740 | { | - |
741 | d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); never executed (the execution status of this line is deduced): d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
742 | } | 0 |
743 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
744 | if (shader) { | 0 |
745 | d->shaders.removeAll(shader); never executed (the execution status of this line is deduced): d->shaders.removeAll(shader); | - |
746 | d->anonShaders.removeAll(shader); never executed (the execution status of this line is deduced): d->anonShaders.removeAll(shader); | - |
747 | disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); never executed (the execution status of this line is deduced): disconnect(shader, "2""destroyed()", this, "1""shaderDestroyed()"); | - |
748 | } | 0 |
749 | } | 0 |
750 | | - |
751 | /*! | - |
752 | Returns a list of all shaders that have been added to this shader | - |
753 | program using addShader(). | - |
754 | | - |
755 | \sa addShader(), removeShader() | - |
756 | */ | - |
757 | QList<QOpenGLShader *> QOpenGLShaderProgram::shaders() const | - |
758 | { | - |
759 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
760 | return d->shaders; never executed: return d->shaders; | 0 |
761 | } | - |
762 | | - |
763 | /*! | - |
764 | Removes all of the shaders that were added to this program previously. | - |
765 | The QOpenGLShader objects for the shaders will not be deleted if they | - |
766 | were constructed externally. QOpenGLShader objects that are constructed | - |
767 | internally by QOpenGLShaderProgram will be deleted. | - |
768 | | - |
769 | \sa addShader(), removeShader() | - |
770 | */ | - |
771 | void QOpenGLShaderProgram::removeAllShaders() | - |
772 | { | - |
773 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
774 | d->removingShaders = true; never executed (the execution status of this line is deduced): d->removingShaders = true; | - |
775 | foreach (QOpenGLShader *shader, d->shaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(d->shaders)> _container_(d->shaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QOpenGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
776 | if (d->programGuard && d->programGuard->id() never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
777 | && shader && shader->d_func()->shaderGuard) never evaluated: shader never evaluated: shader->d_func()->shaderGuard | 0 |
778 | { | - |
779 | d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); never executed (the execution status of this line is deduced): d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
780 | } | 0 |
781 | } | 0 |
782 | foreach (QOpenGLShader *shader, d->anonShaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(d->anonShaders)> _container_(d->anonShaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QOpenGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
783 | // Delete shader objects that were created anonymously. | - |
784 | delete shader; never executed (the execution status of this line is deduced): delete shader; | - |
785 | } | 0 |
786 | d->shaders.clear(); never executed (the execution status of this line is deduced): d->shaders.clear(); | - |
787 | d->anonShaders.clear(); never executed (the execution status of this line is deduced): d->anonShaders.clear(); | - |
788 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
789 | d->removingShaders = false; never executed (the execution status of this line is deduced): d->removingShaders = false; | - |
790 | } | 0 |
791 | | - |
792 | /*! | - |
793 | Links together the shaders that were added to this program with | - |
794 | addShader(). Returns true if the link was successful or | - |
795 | false otherwise. If the link failed, the error messages can | - |
796 | be retrieved with log(). | - |
797 | | - |
798 | Subclasses can override this function to initialize attributes | - |
799 | and uniform variables for use in specific shader programs. | - |
800 | | - |
801 | If the shader program was already linked, calling this | - |
802 | function again will force it to be re-linked. | - |
803 | | - |
804 | \sa addShader(), log() | - |
805 | */ | - |
806 | bool QOpenGLShaderProgram::link() | - |
807 | { | - |
808 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
809 | GLuint program = d->programGuard ? d->programGuard->id() : 0; never evaluated: d->programGuard | 0 |
810 | if (!program) never evaluated: !program | 0 |
811 | return false; never executed: return false; | 0 |
812 | | - |
813 | GLint value; never executed (the execution status of this line is deduced): GLint value; | - |
814 | if (d->shaders.isEmpty()) { never evaluated: d->shaders.isEmpty() | 0 |
815 | // If there are no explicit shaders, then it is possible that the | - |
816 | // application added a program binary with glProgramBinaryOES(), | - |
817 | // or otherwise populated the shaders itself. Check to see if the | - |
818 | // program is already linked and bail out if so. | - |
819 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
820 | d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value); never executed (the execution status of this line is deduced): d->glfuncs->glGetProgramiv(program, 0x8B82, &value); | - |
821 | d->linked = (value != 0); never executed (the execution status of this line is deduced): d->linked = (value != 0); | - |
822 | if (d->linked) never evaluated: d->linked | 0 |
823 | return true; never executed: return true; | 0 |
824 | } | 0 |
825 | | - |
826 | d->glfuncs->glLinkProgram(program); never executed (the execution status of this line is deduced): d->glfuncs->glLinkProgram(program); | - |
827 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
828 | d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value); never executed (the execution status of this line is deduced): d->glfuncs->glGetProgramiv(program, 0x8B82, &value); | - |
829 | d->linked = (value != 0); never executed (the execution status of this line is deduced): d->linked = (value != 0); | - |
830 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
831 | d->glfuncs->glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value); never executed (the execution status of this line is deduced): d->glfuncs->glGetProgramiv(program, 0x8B84, &value); | - |
832 | d->log = QString(); never executed (the execution status of this line is deduced): d->log = QString(); | - |
833 | if (value > 1) { never evaluated: value > 1 | 0 |
834 | char *logbuf = new char [value]; never executed (the execution status of this line is deduced): char *logbuf = new char [value]; | - |
835 | GLint len; never executed (the execution status of this line is deduced): GLint len; | - |
836 | d->glfuncs->glGetProgramInfoLog(program, value, &len, logbuf); never executed (the execution status of this line is deduced): d->glfuncs->glGetProgramInfoLog(program, value, &len, logbuf); | - |
837 | d->log = QString::fromLatin1(logbuf); never executed (the execution status of this line is deduced): d->log = QString::fromLatin1(logbuf); | - |
838 | QString name = objectName(); never executed (the execution status of this line is deduced): QString name = objectName(); | - |
839 | if (name.isEmpty()) never evaluated: name.isEmpty() | 0 |
840 | qWarning() << "QOpenGLShader::link:" << d->log; never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 840, __PRETTY_FUNCTION__).warning() << "QOpenGLShader::link:" << d->log; | 0 |
841 | else | - |
842 | qWarning() << "QOpenGLShader::link[" << name << "]:" << d->log; never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 842, __PRETTY_FUNCTION__).warning() << "QOpenGLShader::link[" << name << "]:" << d->log; | 0 |
843 | delete [] logbuf; never executed (the execution status of this line is deduced): delete [] logbuf; | - |
844 | } | 0 |
845 | return d->linked; never executed: return d->linked; | 0 |
846 | } | - |
847 | | - |
848 | /*! | - |
849 | Returns true if this shader program has been linked; false otherwise. | - |
850 | | - |
851 | \sa link() | - |
852 | */ | - |
853 | bool QOpenGLShaderProgram::isLinked() const | - |
854 | { | - |
855 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
856 | return d->linked; never executed: return d->linked; | 0 |
857 | } | - |
858 | | - |
859 | /*! | - |
860 | Returns the errors and warnings that occurred during the last link() | - |
861 | or addShader() with explicitly specified source code. | - |
862 | | - |
863 | \sa link() | - |
864 | */ | - |
865 | QString QOpenGLShaderProgram::log() const | - |
866 | { | - |
867 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
868 | return d->log; never executed: return d->log; | 0 |
869 | } | - |
870 | | - |
871 | /*! | - |
872 | Binds this shader program to the active QOpenGLContext and makes | - |
873 | it the current shader program. Any previously bound shader program | - |
874 | is released. This is equivalent to calling \c{glUseProgram()} on | - |
875 | programId(). Returns true if the program was successfully bound; | - |
876 | false otherwise. If the shader program has not yet been linked, | - |
877 | or it needs to be re-linked, this function will call link(). | - |
878 | | - |
879 | \sa link(), release() | - |
880 | */ | - |
881 | bool QOpenGLShaderProgram::bind() | - |
882 | { | - |
883 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
884 | GLuint program = d->programGuard ? d->programGuard->id() : 0; never evaluated: d->programGuard | 0 |
885 | if (!program) never evaluated: !program | 0 |
886 | return false; never executed: return false; | 0 |
887 | if (!d->linked && !link()) never evaluated: !d->linked never evaluated: !link() | 0 |
888 | return false; never executed: return false; | 0 |
889 | #ifndef QT_NO_DEBUG | - |
890 | if (d->programGuard->group() != QOpenGLContextGroup::currentContextGroup()) { | - |
891 | qWarning("QOpenGLShaderProgram::bind: program is not valid in the current context."); | - |
892 | return false; | - |
893 | } | - |
894 | #endif | - |
895 | d->glfuncs->glUseProgram(program); never executed (the execution status of this line is deduced): d->glfuncs->glUseProgram(program); | - |
896 | return true; never executed: return true; | 0 |
897 | } | - |
898 | | - |
899 | /*! | - |
900 | Releases the active shader program from the current QOpenGLContext. | - |
901 | This is equivalent to calling \c{glUseProgram(0)}. | - |
902 | | - |
903 | \sa bind() | - |
904 | */ | - |
905 | void QOpenGLShaderProgram::release() | - |
906 | { | - |
907 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
908 | #ifndef QT_NO_DEBUG | - |
909 | if (d->programGuard && d->programGuard->group() != QOpenGLContextGroup::currentContextGroup()) | - |
910 | qWarning("QOpenGLShaderProgram::release: program is not valid in the current context."); | - |
911 | #endif | - |
912 | d->glfuncs->glUseProgram(0); never executed (the execution status of this line is deduced): d->glfuncs->glUseProgram(0); | - |
913 | } | 0 |
914 | | - |
915 | /*! | - |
916 | Returns the OpenGL identifier associated with this shader program. | - |
917 | | - |
918 | \sa QOpenGLShader::shaderId() | - |
919 | */ | - |
920 | GLuint QOpenGLShaderProgram::programId() const | - |
921 | { | - |
922 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
923 | GLuint id = d->programGuard ? d->programGuard->id() : 0; never evaluated: d->programGuard | 0 |
924 | if (id) | 0 |
925 | return id; never executed: return id; | 0 |
926 | | - |
927 | // Create the identifier if we don't have one yet. This is for | - |
928 | // applications that want to create the attached shader configuration | - |
929 | // themselves, particularly those using program binaries. | - |
930 | if (!const_cast<QOpenGLShaderProgram *>(this)->init()) never evaluated: !const_cast<QOpenGLShaderProgram *>(this)->init() | 0 |
931 | return 0; never executed: return 0; | 0 |
932 | return d->programGuard ? d->programGuard->id() : 0; never executed: return d->programGuard ? d->programGuard->id() : 0; | 0 |
933 | } | - |
934 | | - |
935 | /*! | - |
936 | Binds the attribute \a name to the specified \a location. This | - |
937 | function can be called before or after the program has been linked. | - |
938 | Any attributes that have not been explicitly bound when the program | - |
939 | is linked will be assigned locations automatically. | - |
940 | | - |
941 | When this function is called after the program has been linked, | - |
942 | the program will need to be relinked for the change to take effect. | - |
943 | | - |
944 | \sa attributeLocation() | - |
945 | */ | - |
946 | void QOpenGLShaderProgram::bindAttributeLocation(const char *name, int location) | - |
947 | { | - |
948 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
949 | if (!init() || !d->programGuard || !d->programGuard->id()) never evaluated: !init() never evaluated: !d->programGuard never evaluated: !d->programGuard->id() | 0 |
950 | return; | 0 |
951 | d->glfuncs->glBindAttribLocation(d->programGuard->id(), location, name); never executed (the execution status of this line is deduced): d->glfuncs->glBindAttribLocation(d->programGuard->id(), location, name); | - |
952 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
953 | } | 0 |
954 | | - |
955 | /*! | - |
956 | \overload | - |
957 | | - |
958 | Binds the attribute \a name to the specified \a location. This | - |
959 | function can be called before or after the program has been linked. | - |
960 | Any attributes that have not been explicitly bound when the program | - |
961 | is linked will be assigned locations automatically. | - |
962 | | - |
963 | When this function is called after the program has been linked, | - |
964 | the program will need to be relinked for the change to take effect. | - |
965 | | - |
966 | \sa attributeLocation() | - |
967 | */ | - |
968 | void QOpenGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location) | - |
969 | { | - |
970 | bindAttributeLocation(name.constData(), location); never executed (the execution status of this line is deduced): bindAttributeLocation(name.constData(), location); | - |
971 | } | 0 |
972 | | - |
973 | /*! | - |
974 | \overload | - |
975 | | - |
976 | Binds the attribute \a name to the specified \a location. This | - |
977 | function can be called before or after the program has been linked. | - |
978 | Any attributes that have not been explicitly bound when the program | - |
979 | is linked will be assigned locations automatically. | - |
980 | | - |
981 | When this function is called after the program has been linked, | - |
982 | the program will need to be relinked for the change to take effect. | - |
983 | | - |
984 | \sa attributeLocation() | - |
985 | */ | - |
986 | void QOpenGLShaderProgram::bindAttributeLocation(const QString& name, int location) | - |
987 | { | - |
988 | bindAttributeLocation(name.toLatin1().constData(), location); never executed (the execution status of this line is deduced): bindAttributeLocation(name.toLatin1().constData(), location); | - |
989 | } | 0 |
990 | | - |
991 | /*! | - |
992 | Returns the location of the attribute \a name within this shader | - |
993 | program's parameter list. Returns -1 if \a name is not a valid | - |
994 | attribute for this shader program. | - |
995 | | - |
996 | \sa uniformLocation(), bindAttributeLocation() | - |
997 | */ | - |
998 | int QOpenGLShaderProgram::attributeLocation(const char *name) const | - |
999 | { | - |
1000 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1001 | if (d->linked && d->programGuard && d->programGuard->id()) { never evaluated: d->linked never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
1002 | return d->glfuncs->glGetAttribLocation(d->programGuard->id(), name); never executed: return d->glfuncs->glGetAttribLocation(d->programGuard->id(), name); | 0 |
1003 | } else { | - |
1004 | qWarning() << "QOpenGLShaderProgram::attributeLocation(" << name never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 1004, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram::attributeLocation(" << name | - |
1005 | << "): shader program is not linked"; never executed (the execution status of this line is deduced): << "): shader program is not linked"; | - |
1006 | return -1; never executed: return -1; | 0 |
1007 | } | - |
1008 | } | - |
1009 | | - |
1010 | /*! | - |
1011 | \overload | - |
1012 | | - |
1013 | Returns the location of the attribute \a name within this shader | - |
1014 | program's parameter list. Returns -1 if \a name is not a valid | - |
1015 | attribute for this shader program. | - |
1016 | | - |
1017 | \sa uniformLocation(), bindAttributeLocation() | - |
1018 | */ | - |
1019 | int QOpenGLShaderProgram::attributeLocation(const QByteArray& name) const | - |
1020 | { | - |
1021 | return attributeLocation(name.constData()); never executed: return attributeLocation(name.constData()); | 0 |
1022 | } | - |
1023 | | - |
1024 | /*! | - |
1025 | \overload | - |
1026 | | - |
1027 | Returns the location of the attribute \a name within this shader | - |
1028 | program's parameter list. Returns -1 if \a name is not a valid | - |
1029 | attribute for this shader program. | - |
1030 | | - |
1031 | \sa uniformLocation(), bindAttributeLocation() | - |
1032 | */ | - |
1033 | int QOpenGLShaderProgram::attributeLocation(const QString& name) const | - |
1034 | { | - |
1035 | return attributeLocation(name.toLatin1().constData()); never executed: return attributeLocation(name.toLatin1().constData()); | 0 |
1036 | } | - |
1037 | | - |
1038 | /*! | - |
1039 | Sets the attribute at \a location in the current context to \a value. | - |
1040 | | - |
1041 | \sa setUniformValue() | - |
1042 | */ | - |
1043 | void QOpenGLShaderProgram::setAttributeValue(int location, GLfloat value) | - |
1044 | { | - |
1045 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1046 | if (location != -1) never evaluated: location != -1 | 0 |
1047 | d->glfuncs->glVertexAttrib1fv(location, &value); never executed: d->glfuncs->glVertexAttrib1fv(location, &value); | 0 |
1048 | } | 0 |
1049 | | - |
1050 | /*! | - |
1051 | \overload | - |
1052 | | - |
1053 | Sets the attribute called \a name in the current context to \a value. | - |
1054 | | - |
1055 | \sa setUniformValue() | - |
1056 | */ | - |
1057 | void QOpenGLShaderProgram::setAttributeValue(const char *name, GLfloat value) | - |
1058 | { | - |
1059 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
1060 | } | 0 |
1061 | | - |
1062 | /*! | - |
1063 | Sets the attribute at \a location in the current context to | - |
1064 | the 2D vector (\a x, \a y). | - |
1065 | | - |
1066 | \sa setUniformValue() | - |
1067 | */ | - |
1068 | void QOpenGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y) | - |
1069 | { | - |
1070 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1071 | if (location != -1) { never evaluated: location != -1 | 0 |
1072 | GLfloat values[2] = {x, y}; never executed (the execution status of this line is deduced): GLfloat values[2] = {x, y}; | - |
1073 | d->glfuncs->glVertexAttrib2fv(location, values); never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttrib2fv(location, values); | - |
1074 | } | 0 |
1075 | } | 0 |
1076 | | - |
1077 | /*! | - |
1078 | \overload | - |
1079 | | - |
1080 | Sets the attribute called \a name in the current context to | - |
1081 | the 2D vector (\a x, \a y). | - |
1082 | | - |
1083 | \sa setUniformValue() | - |
1084 | */ | - |
1085 | void QOpenGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y) | - |
1086 | { | - |
1087 | setAttributeValue(attributeLocation(name), x, y); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), x, y); | - |
1088 | } | 0 |
1089 | | - |
1090 | /*! | - |
1091 | Sets the attribute at \a location in the current context to | - |
1092 | the 3D vector (\a x, \a y, \a z). | - |
1093 | | - |
1094 | \sa setUniformValue() | - |
1095 | */ | - |
1096 | void QOpenGLShaderProgram::setAttributeValue | - |
1097 | (int location, GLfloat x, GLfloat y, GLfloat z) | - |
1098 | { | - |
1099 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1100 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1101 | if (location != -1) { never evaluated: location != -1 | 0 |
1102 | GLfloat values[3] = {x, y, z}; never executed (the execution status of this line is deduced): GLfloat values[3] = {x, y, z}; | - |
1103 | d->glfuncs->glVertexAttrib3fv(location, values); never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttrib3fv(location, values); | - |
1104 | } | 0 |
1105 | } | 0 |
1106 | | - |
1107 | /*! | - |
1108 | \overload | - |
1109 | | - |
1110 | Sets the attribute called \a name in the current context to | - |
1111 | the 3D vector (\a x, \a y, \a z). | - |
1112 | | - |
1113 | \sa setUniformValue() | - |
1114 | */ | - |
1115 | void QOpenGLShaderProgram::setAttributeValue | - |
1116 | (const char *name, GLfloat x, GLfloat y, GLfloat z) | - |
1117 | { | - |
1118 | setAttributeValue(attributeLocation(name), x, y, z); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), x, y, z); | - |
1119 | } | 0 |
1120 | | - |
1121 | /*! | - |
1122 | Sets the attribute at \a location in the current context to | - |
1123 | the 4D vector (\a x, \a y, \a z, \a w). | - |
1124 | | - |
1125 | \sa setUniformValue() | - |
1126 | */ | - |
1127 | void QOpenGLShaderProgram::setAttributeValue | - |
1128 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
1129 | { | - |
1130 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1131 | if (location != -1) { never evaluated: location != -1 | 0 |
1132 | GLfloat values[4] = {x, y, z, w}; never executed (the execution status of this line is deduced): GLfloat values[4] = {x, y, z, w}; | - |
1133 | d->glfuncs->glVertexAttrib4fv(location, values); never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttrib4fv(location, values); | - |
1134 | } | 0 |
1135 | } | 0 |
1136 | | - |
1137 | /*! | - |
1138 | \overload | - |
1139 | | - |
1140 | Sets the attribute called \a name in the current context to | - |
1141 | the 4D vector (\a x, \a y, \a z, \a w). | - |
1142 | | - |
1143 | \sa setUniformValue() | - |
1144 | */ | - |
1145 | void QOpenGLShaderProgram::setAttributeValue | - |
1146 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
1147 | { | - |
1148 | setAttributeValue(attributeLocation(name), x, y, z, w); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), x, y, z, w); | - |
1149 | } | 0 |
1150 | | - |
1151 | /*! | - |
1152 | Sets the attribute at \a location in the current context to \a value. | - |
1153 | | - |
1154 | \sa setUniformValue() | - |
1155 | */ | - |
1156 | void QOpenGLShaderProgram::setAttributeValue(int location, const QVector2D& value) | - |
1157 | { | - |
1158 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1159 | if (location != -1) never evaluated: location != -1 | 0 |
1160 | d->glfuncs->glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); | 0 |
1161 | } | 0 |
1162 | | - |
1163 | /*! | - |
1164 | \overload | - |
1165 | | - |
1166 | Sets the attribute called \a name in the current context to \a value. | - |
1167 | | - |
1168 | \sa setUniformValue() | - |
1169 | */ | - |
1170 | void QOpenGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value) | - |
1171 | { | - |
1172 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
1173 | } | 0 |
1174 | | - |
1175 | /*! | - |
1176 | Sets the attribute at \a location in the current context to \a value. | - |
1177 | | - |
1178 | \sa setUniformValue() | - |
1179 | */ | - |
1180 | void QOpenGLShaderProgram::setAttributeValue(int location, const QVector3D& value) | - |
1181 | { | - |
1182 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1183 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1184 | if (location != -1) never evaluated: location != -1 | 0 |
1185 | d->glfuncs->glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); | 0 |
1186 | } | 0 |
1187 | | - |
1188 | /*! | - |
1189 | \overload | - |
1190 | | - |
1191 | Sets the attribute called \a name in the current context to \a value. | - |
1192 | | - |
1193 | \sa setUniformValue() | - |
1194 | */ | - |
1195 | void QOpenGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value) | - |
1196 | { | - |
1197 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
1198 | } | 0 |
1199 | | - |
1200 | /*! | - |
1201 | Sets the attribute at \a location in the current context to \a value. | - |
1202 | | - |
1203 | \sa setUniformValue() | - |
1204 | */ | - |
1205 | void QOpenGLShaderProgram::setAttributeValue(int location, const QVector4D& value) | - |
1206 | { | - |
1207 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1208 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1209 | if (location != -1) never evaluated: location != -1 | 0 |
1210 | d->glfuncs->glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); | 0 |
1211 | } | 0 |
1212 | | - |
1213 | /*! | - |
1214 | \overload | - |
1215 | | - |
1216 | Sets the attribute called \a name in the current context to \a value. | - |
1217 | | - |
1218 | \sa setUniformValue() | - |
1219 | */ | - |
1220 | void QOpenGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value) | - |
1221 | { | - |
1222 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
1223 | } | 0 |
1224 | | - |
1225 | /*! | - |
1226 | Sets the attribute at \a location in the current context to \a value. | - |
1227 | | - |
1228 | \sa setUniformValue() | - |
1229 | */ | - |
1230 | void QOpenGLShaderProgram::setAttributeValue(int location, const QColor& value) | - |
1231 | { | - |
1232 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1233 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1234 | if (location != -1) { never evaluated: location != -1 | 0 |
1235 | GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()), never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()), | - |
1236 | GLfloat(value.blueF()), GLfloat(value.alphaF())}; never executed (the execution status of this line is deduced): GLfloat(value.blueF()), GLfloat(value.alphaF())}; | - |
1237 | d->glfuncs->glVertexAttrib4fv(location, values); never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttrib4fv(location, values); | - |
1238 | } | 0 |
1239 | } | 0 |
1240 | | - |
1241 | /*! | - |
1242 | \overload | - |
1243 | | - |
1244 | Sets the attribute called \a name in the current context to \a value. | - |
1245 | | - |
1246 | \sa setUniformValue() | - |
1247 | */ | - |
1248 | void QOpenGLShaderProgram::setAttributeValue(const char *name, const QColor& value) | - |
1249 | { | - |
1250 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
1251 | } | 0 |
1252 | | - |
1253 | /*! | - |
1254 | Sets the attribute at \a location in the current context to the | - |
1255 | contents of \a values, which contains \a columns elements, each | - |
1256 | consisting of \a rows elements. The \a rows value should be | - |
1257 | 1, 2, 3, or 4. This function is typically used to set matrix | - |
1258 | values and column vectors. | - |
1259 | | - |
1260 | \sa setUniformValue() | - |
1261 | */ | - |
1262 | void QOpenGLShaderProgram::setAttributeValue | - |
1263 | (int location, const GLfloat *values, int columns, int rows) | - |
1264 | { | - |
1265 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1266 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1267 | if (rows < 1 || rows > 4) { never evaluated: rows < 1 never evaluated: rows > 4 | 0 |
1268 | qWarning() << "QOpenGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 1268, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; | - |
1269 | return; | 0 |
1270 | } | - |
1271 | if (location != -1) { never evaluated: location != -1 | 0 |
1272 | while (columns-- > 0) { never evaluated: columns-- > 0 | 0 |
1273 | if (rows == 1) never evaluated: rows == 1 | 0 |
1274 | d->glfuncs->glVertexAttrib1fv(location, values); never executed: d->glfuncs->glVertexAttrib1fv(location, values); | 0 |
1275 | else if (rows == 2) never evaluated: rows == 2 | 0 |
1276 | d->glfuncs->glVertexAttrib2fv(location, values); never executed: d->glfuncs->glVertexAttrib2fv(location, values); | 0 |
1277 | else if (rows == 3) never evaluated: rows == 3 | 0 |
1278 | d->glfuncs->glVertexAttrib3fv(location, values); never executed: d->glfuncs->glVertexAttrib3fv(location, values); | 0 |
1279 | else | - |
1280 | d->glfuncs->glVertexAttrib4fv(location, values); never executed: d->glfuncs->glVertexAttrib4fv(location, values); | 0 |
1281 | values += rows; never executed (the execution status of this line is deduced): values += rows; | - |
1282 | ++location; never executed (the execution status of this line is deduced): ++location; | - |
1283 | } | 0 |
1284 | } | 0 |
1285 | } | 0 |
1286 | | - |
1287 | /*! | - |
1288 | \overload | - |
1289 | | - |
1290 | Sets the attribute called \a name in the current context to the | - |
1291 | contents of \a values, which contains \a columns elements, each | - |
1292 | consisting of \a rows elements. The \a rows value should be | - |
1293 | 1, 2, 3, or 4. This function is typically used to set matrix | - |
1294 | values and column vectors. | - |
1295 | | - |
1296 | \sa setUniformValue() | - |
1297 | */ | - |
1298 | void QOpenGLShaderProgram::setAttributeValue | - |
1299 | (const char *name, const GLfloat *values, int columns, int rows) | - |
1300 | { | - |
1301 | setAttributeValue(attributeLocation(name), values, columns, rows); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), values, columns, rows); | - |
1302 | } | 0 |
1303 | | - |
1304 | /*! | - |
1305 | Sets an array of vertex \a values on the attribute at \a location | - |
1306 | in this shader program. The \a tupleSize indicates the number of | - |
1307 | components per vertex (1, 2, 3, or 4), and the \a stride indicates | - |
1308 | the number of bytes between vertices. A default \a stride value | - |
1309 | of zero indicates that the vertices are densely packed in \a values. | - |
1310 | | - |
1311 | The array will become active when enableAttributeArray() is called | - |
1312 | on the \a location. Otherwise the value specified with | - |
1313 | setAttributeValue() for \a location will be used. | - |
1314 | | - |
1315 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1316 | \sa disableAttributeArray() | - |
1317 | */ | - |
1318 | void QOpenGLShaderProgram::setAttributeArray | - |
1319 | (int location, const GLfloat *values, int tupleSize, int stride) | - |
1320 | { | - |
1321 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1322 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1323 | if (location != -1) { never evaluated: location != -1 | 0 |
1324 | d->glfuncs->glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, tupleSize, 0x1406, 0x0, | - |
1325 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
1326 | } | 0 |
1327 | } | 0 |
1328 | | - |
1329 | /*! | - |
1330 | Sets an array of 2D vertex \a values on the attribute at \a location | - |
1331 | in this shader program. The \a stride indicates the number of bytes | - |
1332 | between vertices. A default \a stride value of zero indicates that | - |
1333 | the vertices are densely packed in \a values. | - |
1334 | | - |
1335 | The array will become active when enableAttributeArray() is called | - |
1336 | on the \a location. Otherwise the value specified with | - |
1337 | setAttributeValue() for \a location will be used. | - |
1338 | | - |
1339 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1340 | \sa disableAttributeArray() | - |
1341 | */ | - |
1342 | void QOpenGLShaderProgram::setAttributeArray | - |
1343 | (int location, const QVector2D *values, int stride) | - |
1344 | { | - |
1345 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1346 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1347 | if (location != -1) { never evaluated: location != -1 | 0 |
1348 | d->glfuncs->glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, 2, 0x1406, 0x0, | - |
1349 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
1350 | } | 0 |
1351 | } | 0 |
1352 | | - |
1353 | /*! | - |
1354 | Sets an array of 3D vertex \a values on the attribute at \a location | - |
1355 | in this shader program. The \a stride indicates the number of bytes | - |
1356 | between vertices. A default \a stride value of zero indicates that | - |
1357 | the vertices are densely packed in \a values. | - |
1358 | | - |
1359 | The array will become active when enableAttributeArray() is called | - |
1360 | on the \a location. Otherwise the value specified with | - |
1361 | setAttributeValue() for \a location will be used. | - |
1362 | | - |
1363 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1364 | \sa disableAttributeArray() | - |
1365 | */ | - |
1366 | void QOpenGLShaderProgram::setAttributeArray | - |
1367 | (int location, const QVector3D *values, int stride) | - |
1368 | { | - |
1369 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1370 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1371 | if (location != -1) { never evaluated: location != -1 | 0 |
1372 | d->glfuncs->glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, 3, 0x1406, 0x0, | - |
1373 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
1374 | } | 0 |
1375 | } | 0 |
1376 | | - |
1377 | /*! | - |
1378 | Sets an array of 4D vertex \a values on the attribute at \a location | - |
1379 | in this shader program. The \a stride indicates the number of bytes | - |
1380 | between vertices. A default \a stride value of zero indicates that | - |
1381 | the vertices are densely packed in \a values. | - |
1382 | | - |
1383 | The array will become active when enableAttributeArray() is called | - |
1384 | on the \a location. Otherwise the value specified with | - |
1385 | setAttributeValue() for \a location will be used. | - |
1386 | | - |
1387 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1388 | \sa disableAttributeArray() | - |
1389 | */ | - |
1390 | void QOpenGLShaderProgram::setAttributeArray | - |
1391 | (int location, const QVector4D *values, int stride) | - |
1392 | { | - |
1393 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1394 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1395 | if (location != -1) { never evaluated: location != -1 | 0 |
1396 | d->glfuncs->glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, 4, 0x1406, 0x0, | - |
1397 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
1398 | } | 0 |
1399 | } | 0 |
1400 | | - |
1401 | /*! | - |
1402 | Sets an array of vertex \a values on the attribute at \a location | - |
1403 | in this shader program. The \a stride indicates the number of bytes | - |
1404 | between vertices. A default \a stride value of zero indicates that | - |
1405 | the vertices are densely packed in \a values. | - |
1406 | | - |
1407 | The \a type indicates the type of elements in the \a values array, | - |
1408 | usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize | - |
1409 | indicates the number of components per vertex: 1, 2, 3, or 4. | - |
1410 | | - |
1411 | The array will become active when enableAttributeArray() is called | - |
1412 | on the \a location. Otherwise the value specified with | - |
1413 | setAttributeValue() for \a location will be used. | - |
1414 | | - |
1415 | The setAttributeBuffer() function can be used to set the attribute | - |
1416 | array to an offset within a vertex buffer. | - |
1417 | | - |
1418 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1419 | \sa disableAttributeArray(), setAttributeBuffer() | - |
1420 | */ | - |
1421 | void QOpenGLShaderProgram::setAttributeArray | - |
1422 | (int location, GLenum type, const void *values, int tupleSize, int stride) | - |
1423 | { | - |
1424 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1425 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1426 | if (location != -1) { never evaluated: location != -1 | 0 |
1427 | d->glfuncs->glVertexAttribPointer(location, tupleSize, type, GL_TRUE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, tupleSize, type, 0x1, | - |
1428 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
1429 | } | 0 |
1430 | } | 0 |
1431 | | - |
1432 | /*! | - |
1433 | \overload | - |
1434 | | - |
1435 | Sets an array of vertex \a values on the attribute called \a name | - |
1436 | in this shader program. The \a tupleSize indicates the number of | - |
1437 | components per vertex (1, 2, 3, or 4), and the \a stride indicates | - |
1438 | the number of bytes between vertices. A default \a stride value | - |
1439 | of zero indicates that the vertices are densely packed in \a values. | - |
1440 | | - |
1441 | The array will become active when enableAttributeArray() is called | - |
1442 | on \a name. Otherwise the value specified with setAttributeValue() | - |
1443 | for \a name will be used. | - |
1444 | | - |
1445 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1446 | \sa disableAttributeArray() | - |
1447 | */ | - |
1448 | void QOpenGLShaderProgram::setAttributeArray | - |
1449 | (const char *name, const GLfloat *values, int tupleSize, int stride) | - |
1450 | { | - |
1451 | setAttributeArray(attributeLocation(name), values, tupleSize, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, tupleSize, stride); | - |
1452 | } | 0 |
1453 | | - |
1454 | /*! | - |
1455 | \overload | - |
1456 | | - |
1457 | Sets an array of 2D vertex \a values on the attribute called \a name | - |
1458 | in this shader program. The \a stride indicates the number of bytes | - |
1459 | between vertices. A default \a stride value of zero indicates that | - |
1460 | the vertices are densely packed in \a values. | - |
1461 | | - |
1462 | The array will become active when enableAttributeArray() is called | - |
1463 | on \a name. Otherwise the value specified with setAttributeValue() | - |
1464 | for \a name will be used. | - |
1465 | | - |
1466 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1467 | \sa disableAttributeArray() | - |
1468 | */ | - |
1469 | void QOpenGLShaderProgram::setAttributeArray | - |
1470 | (const char *name, const QVector2D *values, int stride) | - |
1471 | { | - |
1472 | setAttributeArray(attributeLocation(name), values, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, stride); | - |
1473 | } | 0 |
1474 | | - |
1475 | /*! | - |
1476 | \overload | - |
1477 | | - |
1478 | Sets an array of 3D vertex \a values on the attribute called \a name | - |
1479 | in this shader program. The \a stride indicates the number of bytes | - |
1480 | between vertices. A default \a stride value of zero indicates that | - |
1481 | the vertices are densely packed in \a values. | - |
1482 | | - |
1483 | The array will become active when enableAttributeArray() is called | - |
1484 | on \a name. Otherwise the value specified with setAttributeValue() | - |
1485 | for \a name will be used. | - |
1486 | | - |
1487 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1488 | \sa disableAttributeArray() | - |
1489 | */ | - |
1490 | void QOpenGLShaderProgram::setAttributeArray | - |
1491 | (const char *name, const QVector3D *values, int stride) | - |
1492 | { | - |
1493 | setAttributeArray(attributeLocation(name), values, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, stride); | - |
1494 | } | 0 |
1495 | | - |
1496 | /*! | - |
1497 | \overload | - |
1498 | | - |
1499 | Sets an array of 4D vertex \a values on the attribute called \a name | - |
1500 | in this shader program. The \a stride indicates the number of bytes | - |
1501 | between vertices. A default \a stride value of zero indicates that | - |
1502 | the vertices are densely packed in \a values. | - |
1503 | | - |
1504 | The array will become active when enableAttributeArray() is called | - |
1505 | on \a name. Otherwise the value specified with setAttributeValue() | - |
1506 | for \a name will be used. | - |
1507 | | - |
1508 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1509 | \sa disableAttributeArray() | - |
1510 | */ | - |
1511 | void QOpenGLShaderProgram::setAttributeArray | - |
1512 | (const char *name, const QVector4D *values, int stride) | - |
1513 | { | - |
1514 | setAttributeArray(attributeLocation(name), values, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, stride); | - |
1515 | } | 0 |
1516 | | - |
1517 | /*! | - |
1518 | \overload | - |
1519 | | - |
1520 | Sets an array of vertex \a values on the attribute called \a name | - |
1521 | in this shader program. The \a stride indicates the number of bytes | - |
1522 | between vertices. A default \a stride value of zero indicates that | - |
1523 | the vertices are densely packed in \a values. | - |
1524 | | - |
1525 | The \a type indicates the type of elements in the \a values array, | - |
1526 | usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize | - |
1527 | indicates the number of components per vertex: 1, 2, 3, or 4. | - |
1528 | | - |
1529 | The array will become active when enableAttributeArray() is called | - |
1530 | on the \a name. Otherwise the value specified with | - |
1531 | setAttributeValue() for \a name will be used. | - |
1532 | | - |
1533 | The setAttributeBuffer() function can be used to set the attribute | - |
1534 | array to an offset within a vertex buffer. | - |
1535 | | - |
1536 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
1537 | \sa disableAttributeArray(), setAttributeBuffer() | - |
1538 | */ | - |
1539 | void QOpenGLShaderProgram::setAttributeArray | - |
1540 | (const char *name, GLenum type, const void *values, int tupleSize, int stride) | - |
1541 | { | - |
1542 | setAttributeArray(attributeLocation(name), type, values, tupleSize, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), type, values, tupleSize, stride); | - |
1543 | } | 0 |
1544 | | - |
1545 | /*! | - |
1546 | Sets an array of vertex values on the attribute at \a location in | - |
1547 | this shader program, starting at a specific \a offset in the | - |
1548 | currently bound vertex buffer. The \a stride indicates the number | - |
1549 | of bytes between vertices. A default \a stride value of zero | - |
1550 | indicates that the vertices are densely packed in the value array. | - |
1551 | | - |
1552 | The \a type indicates the type of elements in the vertex value | - |
1553 | array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a | - |
1554 | tupleSize indicates the number of components per vertex: 1, 2, 3, | - |
1555 | or 4. | - |
1556 | | - |
1557 | The array will become active when enableAttributeArray() is called | - |
1558 | on the \a location. Otherwise the value specified with | - |
1559 | setAttributeValue() for \a location will be used. | - |
1560 | | - |
1561 | \sa setAttributeArray() | - |
1562 | */ | - |
1563 | void QOpenGLShaderProgram::setAttributeBuffer | - |
1564 | (int location, GLenum type, int offset, int tupleSize, int stride) | - |
1565 | { | - |
1566 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1567 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1568 | if (location != -1) { never evaluated: location != -1 | 0 |
1569 | d->glfuncs->glVertexAttribPointer(location, tupleSize, type, GL_TRUE, stride, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, tupleSize, type, 0x1, stride, | - |
1570 | reinterpret_cast<const void *>(offset)); never executed (the execution status of this line is deduced): reinterpret_cast<const void *>(offset)); | - |
1571 | } | 0 |
1572 | } | 0 |
1573 | | - |
1574 | /*! | - |
1575 | \overload | - |
1576 | | - |
1577 | Sets an array of vertex values on the attribute called \a name | - |
1578 | in this shader program, starting at a specific \a offset in the | - |
1579 | currently bound vertex buffer. The \a stride indicates the number | - |
1580 | of bytes between vertices. A default \a stride value of zero | - |
1581 | indicates that the vertices are densely packed in the value array. | - |
1582 | | - |
1583 | The \a type indicates the type of elements in the vertex value | - |
1584 | array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a | - |
1585 | tupleSize indicates the number of components per vertex: 1, 2, 3, | - |
1586 | or 4. | - |
1587 | | - |
1588 | The array will become active when enableAttributeArray() is called | - |
1589 | on the \a name. Otherwise the value specified with | - |
1590 | setAttributeValue() for \a name will be used. | - |
1591 | | - |
1592 | \sa setAttributeArray() | - |
1593 | */ | - |
1594 | void QOpenGLShaderProgram::setAttributeBuffer | - |
1595 | (const char *name, GLenum type, int offset, int tupleSize, int stride) | - |
1596 | { | - |
1597 | setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride); never executed (the execution status of this line is deduced): setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride); | - |
1598 | } | 0 |
1599 | | - |
1600 | /*! | - |
1601 | Enables the vertex array at \a location in this shader program | - |
1602 | so that the value set by setAttributeArray() on \a location | - |
1603 | will be used by the shader program. | - |
1604 | | - |
1605 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
1606 | \sa setUniformValue() | - |
1607 | */ | - |
1608 | void QOpenGLShaderProgram::enableAttributeArray(int location) | - |
1609 | { | - |
1610 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1611 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1612 | if (location != -1) never evaluated: location != -1 | 0 |
1613 | d->glfuncs->glEnableVertexAttribArray(location); never executed: d->glfuncs->glEnableVertexAttribArray(location); | 0 |
1614 | } | 0 |
1615 | | - |
1616 | /*! | - |
1617 | \overload | - |
1618 | | - |
1619 | Enables the vertex array called \a name in this shader program | - |
1620 | so that the value set by setAttributeArray() on \a name | - |
1621 | will be used by the shader program. | - |
1622 | | - |
1623 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
1624 | \sa setUniformValue() | - |
1625 | */ | - |
1626 | void QOpenGLShaderProgram::enableAttributeArray(const char *name) | - |
1627 | { | - |
1628 | enableAttributeArray(attributeLocation(name)); never executed (the execution status of this line is deduced): enableAttributeArray(attributeLocation(name)); | - |
1629 | } | 0 |
1630 | | - |
1631 | /*! | - |
1632 | Disables the vertex array at \a location in this shader program | - |
1633 | that was enabled by a previous call to enableAttributeArray(). | - |
1634 | | - |
1635 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
1636 | \sa setUniformValue() | - |
1637 | */ | - |
1638 | void QOpenGLShaderProgram::disableAttributeArray(int location) | - |
1639 | { | - |
1640 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1641 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1642 | if (location != -1) never evaluated: location != -1 | 0 |
1643 | d->glfuncs->glDisableVertexAttribArray(location); never executed: d->glfuncs->glDisableVertexAttribArray(location); | 0 |
1644 | } | 0 |
1645 | | - |
1646 | /*! | - |
1647 | \overload | - |
1648 | | - |
1649 | Disables the vertex array called \a name in this shader program | - |
1650 | that was enabled by a previous call to enableAttributeArray(). | - |
1651 | | - |
1652 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
1653 | \sa setUniformValue() | - |
1654 | */ | - |
1655 | void QOpenGLShaderProgram::disableAttributeArray(const char *name) | - |
1656 | { | - |
1657 | disableAttributeArray(attributeLocation(name)); never executed (the execution status of this line is deduced): disableAttributeArray(attributeLocation(name)); | - |
1658 | } | 0 |
1659 | | - |
1660 | /*! | - |
1661 | Returns the location of the uniform variable \a name within this shader | - |
1662 | program's parameter list. Returns -1 if \a name is not a valid | - |
1663 | uniform variable for this shader program. | - |
1664 | | - |
1665 | \sa attributeLocation() | - |
1666 | */ | - |
1667 | int QOpenGLShaderProgram::uniformLocation(const char *name) const | - |
1668 | { | - |
1669 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1670 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1671 | if (d->linked && d->programGuard && d->programGuard->id()) { never evaluated: d->linked never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
1672 | return d->glfuncs->glGetUniformLocation(d->programGuard->id(), name); never executed: return d->glfuncs->glGetUniformLocation(d->programGuard->id(), name); | 0 |
1673 | } else { | - |
1674 | qWarning() << "QOpenGLShaderProgram::uniformLocation(" << name never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 1674, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram::uniformLocation(" << name | - |
1675 | << "): shader program is not linked"; never executed (the execution status of this line is deduced): << "): shader program is not linked"; | - |
1676 | return -1; never executed: return -1; | 0 |
1677 | } | - |
1678 | } | - |
1679 | | - |
1680 | /*! | - |
1681 | \overload | - |
1682 | | - |
1683 | Returns the location of the uniform variable \a name within this shader | - |
1684 | program's parameter list. Returns -1 if \a name is not a valid | - |
1685 | uniform variable for this shader program. | - |
1686 | | - |
1687 | \sa attributeLocation() | - |
1688 | */ | - |
1689 | int QOpenGLShaderProgram::uniformLocation(const QByteArray& name) const | - |
1690 | { | - |
1691 | return uniformLocation(name.constData()); never executed: return uniformLocation(name.constData()); | 0 |
1692 | } | - |
1693 | | - |
1694 | /*! | - |
1695 | \overload | - |
1696 | | - |
1697 | Returns the location of the uniform variable \a name within this shader | - |
1698 | program's parameter list. Returns -1 if \a name is not a valid | - |
1699 | uniform variable for this shader program. | - |
1700 | | - |
1701 | \sa attributeLocation() | - |
1702 | */ | - |
1703 | int QOpenGLShaderProgram::uniformLocation(const QString& name) const | - |
1704 | { | - |
1705 | return uniformLocation(name.toLatin1().constData()); never executed: return uniformLocation(name.toLatin1().constData()); | 0 |
1706 | } | - |
1707 | | - |
1708 | /*! | - |
1709 | Sets the uniform variable at \a location in the current context to \a value. | - |
1710 | | - |
1711 | \sa setAttributeValue() | - |
1712 | */ | - |
1713 | void QOpenGLShaderProgram::setUniformValue(int location, GLfloat value) | - |
1714 | { | - |
1715 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1716 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1717 | if (location != -1) never evaluated: location != -1 | 0 |
1718 | d->glfuncs->glUniform1fv(location, 1, &value); never executed: d->glfuncs->glUniform1fv(location, 1, &value); | 0 |
1719 | } | 0 |
1720 | | - |
1721 | /*! | - |
1722 | \overload | - |
1723 | | - |
1724 | Sets the uniform variable called \a name in the current context | - |
1725 | to \a value. | - |
1726 | | - |
1727 | \sa setAttributeValue() | - |
1728 | */ | - |
1729 | void QOpenGLShaderProgram::setUniformValue(const char *name, GLfloat value) | - |
1730 | { | - |
1731 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
1732 | } | 0 |
1733 | | - |
1734 | /*! | - |
1735 | Sets the uniform variable at \a location in the current context to \a value. | - |
1736 | | - |
1737 | \sa setAttributeValue() | - |
1738 | */ | - |
1739 | void QOpenGLShaderProgram::setUniformValue(int location, GLint value) | - |
1740 | { | - |
1741 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1742 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1743 | if (location != -1) never evaluated: location != -1 | 0 |
1744 | d->glfuncs->glUniform1i(location, value); never executed: d->glfuncs->glUniform1i(location, value); | 0 |
1745 | } | 0 |
1746 | | - |
1747 | /*! | - |
1748 | \overload | - |
1749 | | - |
1750 | Sets the uniform variable called \a name in the current context | - |
1751 | to \a value. | - |
1752 | | - |
1753 | \sa setAttributeValue() | - |
1754 | */ | - |
1755 | void QOpenGLShaderProgram::setUniformValue(const char *name, GLint value) | - |
1756 | { | - |
1757 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
1758 | } | 0 |
1759 | | - |
1760 | /*! | - |
1761 | Sets the uniform variable at \a location in the current context to \a value. | - |
1762 | This function should be used when setting sampler values. | - |
1763 | | - |
1764 | \sa setAttributeValue() | - |
1765 | */ | - |
1766 | void QOpenGLShaderProgram::setUniformValue(int location, GLuint value) | - |
1767 | { | - |
1768 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1769 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1770 | if (location != -1) never evaluated: location != -1 | 0 |
1771 | d->glfuncs->glUniform1i(location, value); never executed: d->glfuncs->glUniform1i(location, value); | 0 |
1772 | } | 0 |
1773 | | - |
1774 | /*! | - |
1775 | \overload | - |
1776 | | - |
1777 | Sets the uniform variable called \a name in the current context | - |
1778 | to \a value. This function should be used when setting sampler values. | - |
1779 | | - |
1780 | \sa setAttributeValue() | - |
1781 | */ | - |
1782 | void QOpenGLShaderProgram::setUniformValue(const char *name, GLuint value) | - |
1783 | { | - |
1784 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
1785 | } | 0 |
1786 | | - |
1787 | /*! | - |
1788 | Sets the uniform variable at \a location in the current context to | - |
1789 | the 2D vector (\a x, \a y). | - |
1790 | | - |
1791 | \sa setAttributeValue() | - |
1792 | */ | - |
1793 | void QOpenGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y) | - |
1794 | { | - |
1795 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1796 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1797 | if (location != -1) { never evaluated: location != -1 | 0 |
1798 | GLfloat values[2] = {x, y}; never executed (the execution status of this line is deduced): GLfloat values[2] = {x, y}; | - |
1799 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
1800 | } | 0 |
1801 | } | 0 |
1802 | | - |
1803 | /*! | - |
1804 | \overload | - |
1805 | | - |
1806 | Sets the uniform variable called \a name in the current context to | - |
1807 | the 2D vector (\a x, \a y). | - |
1808 | | - |
1809 | \sa setAttributeValue() | - |
1810 | */ | - |
1811 | void QOpenGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y) | - |
1812 | { | - |
1813 | setUniformValue(uniformLocation(name), x, y); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), x, y); | - |
1814 | } | 0 |
1815 | | - |
1816 | /*! | - |
1817 | Sets the uniform variable at \a location in the current context to | - |
1818 | the 3D vector (\a x, \a y, \a z). | - |
1819 | | - |
1820 | \sa setAttributeValue() | - |
1821 | */ | - |
1822 | void QOpenGLShaderProgram::setUniformValue | - |
1823 | (int location, GLfloat x, GLfloat y, GLfloat z) | - |
1824 | { | - |
1825 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1826 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1827 | if (location != -1) { never evaluated: location != -1 | 0 |
1828 | GLfloat values[3] = {x, y, z}; never executed (the execution status of this line is deduced): GLfloat values[3] = {x, y, z}; | - |
1829 | d->glfuncs->glUniform3fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform3fv(location, 1, values); | - |
1830 | } | 0 |
1831 | } | 0 |
1832 | | - |
1833 | /*! | - |
1834 | \overload | - |
1835 | | - |
1836 | Sets the uniform variable called \a name in the current context to | - |
1837 | the 3D vector (\a x, \a y, \a z). | - |
1838 | | - |
1839 | \sa setAttributeValue() | - |
1840 | */ | - |
1841 | void QOpenGLShaderProgram::setUniformValue | - |
1842 | (const char *name, GLfloat x, GLfloat y, GLfloat z) | - |
1843 | { | - |
1844 | setUniformValue(uniformLocation(name), x, y, z); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), x, y, z); | - |
1845 | } | 0 |
1846 | | - |
1847 | /*! | - |
1848 | Sets the uniform variable at \a location in the current context to | - |
1849 | the 4D vector (\a x, \a y, \a z, \a w). | - |
1850 | | - |
1851 | \sa setAttributeValue() | - |
1852 | */ | - |
1853 | void QOpenGLShaderProgram::setUniformValue | - |
1854 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
1855 | { | - |
1856 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1857 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1858 | if (location != -1) { never evaluated: location != -1 | 0 |
1859 | GLfloat values[4] = {x, y, z, w}; never executed (the execution status of this line is deduced): GLfloat values[4] = {x, y, z, w}; | - |
1860 | d->glfuncs->glUniform4fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform4fv(location, 1, values); | - |
1861 | } | 0 |
1862 | } | 0 |
1863 | | - |
1864 | /*! | - |
1865 | \overload | - |
1866 | | - |
1867 | Sets the uniform variable called \a name in the current context to | - |
1868 | the 4D vector (\a x, \a y, \a z, \a w). | - |
1869 | | - |
1870 | \sa setAttributeValue() | - |
1871 | */ | - |
1872 | void QOpenGLShaderProgram::setUniformValue | - |
1873 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
1874 | { | - |
1875 | setUniformValue(uniformLocation(name), x, y, z, w); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), x, y, z, w); | - |
1876 | } | 0 |
1877 | | - |
1878 | /*! | - |
1879 | Sets the uniform variable at \a location in the current context to \a value. | - |
1880 | | - |
1881 | \sa setAttributeValue() | - |
1882 | */ | - |
1883 | void QOpenGLShaderProgram::setUniformValue(int location, const QVector2D& value) | - |
1884 | { | - |
1885 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1886 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1887 | if (location != -1) never evaluated: location != -1 | 0 |
1888 | d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | 0 |
1889 | } | 0 |
1890 | | - |
1891 | /*! | - |
1892 | \overload | - |
1893 | | - |
1894 | Sets the uniform variable called \a name in the current context | - |
1895 | to \a value. | - |
1896 | | - |
1897 | \sa setAttributeValue() | - |
1898 | */ | - |
1899 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QVector2D& value) | - |
1900 | { | - |
1901 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
1902 | } | 0 |
1903 | | - |
1904 | /*! | - |
1905 | Sets the uniform variable at \a location in the current context to \a value. | - |
1906 | | - |
1907 | \sa setAttributeValue() | - |
1908 | */ | - |
1909 | void QOpenGLShaderProgram::setUniformValue(int location, const QVector3D& value) | - |
1910 | { | - |
1911 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1912 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1913 | if (location != -1) never evaluated: location != -1 | 0 |
1914 | d->glfuncs->glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | 0 |
1915 | } | 0 |
1916 | | - |
1917 | /*! | - |
1918 | \overload | - |
1919 | | - |
1920 | Sets the uniform variable called \a name in the current context | - |
1921 | to \a value. | - |
1922 | | - |
1923 | \sa setAttributeValue() | - |
1924 | */ | - |
1925 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QVector3D& value) | - |
1926 | { | - |
1927 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
1928 | } | 0 |
1929 | | - |
1930 | /*! | - |
1931 | Sets the uniform variable at \a location in the current context to \a value. | - |
1932 | | - |
1933 | \sa setAttributeValue() | - |
1934 | */ | - |
1935 | void QOpenGLShaderProgram::setUniformValue(int location, const QVector4D& value) | - |
1936 | { | - |
1937 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1938 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1939 | if (location != -1) never evaluated: location != -1 | 0 |
1940 | d->glfuncs->glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | 0 |
1941 | } | 0 |
1942 | | - |
1943 | /*! | - |
1944 | \overload | - |
1945 | | - |
1946 | Sets the uniform variable called \a name in the current context | - |
1947 | to \a value. | - |
1948 | | - |
1949 | \sa setAttributeValue() | - |
1950 | */ | - |
1951 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QVector4D& value) | - |
1952 | { | - |
1953 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
1954 | } | 0 |
1955 | | - |
1956 | /*! | - |
1957 | Sets the uniform variable at \a location in the current context to | - |
1958 | the red, green, blue, and alpha components of \a color. | - |
1959 | | - |
1960 | \sa setAttributeValue() | - |
1961 | */ | - |
1962 | void QOpenGLShaderProgram::setUniformValue(int location, const QColor& color) | - |
1963 | { | - |
1964 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1965 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1966 | if (location != -1) { never evaluated: location != -1 | 0 |
1967 | GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()), never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()), | - |
1968 | GLfloat(color.blueF()), GLfloat(color.alphaF())}; never executed (the execution status of this line is deduced): GLfloat(color.blueF()), GLfloat(color.alphaF())}; | - |
1969 | d->glfuncs->glUniform4fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform4fv(location, 1, values); | - |
1970 | } | 0 |
1971 | } | 0 |
1972 | | - |
1973 | /*! | - |
1974 | \overload | - |
1975 | | - |
1976 | Sets the uniform variable called \a name in the current context to | - |
1977 | the red, green, blue, and alpha components of \a color. | - |
1978 | | - |
1979 | \sa setAttributeValue() | - |
1980 | */ | - |
1981 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QColor& color) | - |
1982 | { | - |
1983 | setUniformValue(uniformLocation(name), color); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), color); | - |
1984 | } | 0 |
1985 | | - |
1986 | /*! | - |
1987 | Sets the uniform variable at \a location in the current context to | - |
1988 | the x and y coordinates of \a point. | - |
1989 | | - |
1990 | \sa setAttributeValue() | - |
1991 | */ | - |
1992 | void QOpenGLShaderProgram::setUniformValue(int location, const QPoint& point) | - |
1993 | { | - |
1994 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
1995 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
1996 | if (location != -1) { never evaluated: location != -1 | 0 |
1997 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; | - |
1998 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
1999 | } | 0 |
2000 | } | 0 |
2001 | | - |
2002 | /*! | - |
2003 | \overload | - |
2004 | | - |
2005 | Sets the uniform variable associated with \a name in the current | - |
2006 | context to the x and y coordinates of \a point. | - |
2007 | | - |
2008 | \sa setAttributeValue() | - |
2009 | */ | - |
2010 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QPoint& point) | - |
2011 | { | - |
2012 | setUniformValue(uniformLocation(name), point); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), point); | - |
2013 | } | 0 |
2014 | | - |
2015 | /*! | - |
2016 | Sets the uniform variable at \a location in the current context to | - |
2017 | the x and y coordinates of \a point. | - |
2018 | | - |
2019 | \sa setAttributeValue() | - |
2020 | */ | - |
2021 | void QOpenGLShaderProgram::setUniformValue(int location, const QPointF& point) | - |
2022 | { | - |
2023 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2024 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2025 | if (location != -1) { never evaluated: location != -1 | 0 |
2026 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; | - |
2027 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
2028 | } | 0 |
2029 | } | 0 |
2030 | | - |
2031 | /*! | - |
2032 | \overload | - |
2033 | | - |
2034 | Sets the uniform variable associated with \a name in the current | - |
2035 | context to the x and y coordinates of \a point. | - |
2036 | | - |
2037 | \sa setAttributeValue() | - |
2038 | */ | - |
2039 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QPointF& point) | - |
2040 | { | - |
2041 | setUniformValue(uniformLocation(name), point); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), point); | - |
2042 | } | 0 |
2043 | | - |
2044 | /*! | - |
2045 | Sets the uniform variable at \a location in the current context to | - |
2046 | the width and height of the given \a size. | - |
2047 | | - |
2048 | \sa setAttributeValue() | - |
2049 | */ | - |
2050 | void QOpenGLShaderProgram::setUniformValue(int location, const QSize& size) | - |
2051 | { | - |
2052 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2053 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2054 | if (location != -1) { never evaluated: location != -1 | 0 |
2055 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; | - |
2056 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
2057 | } | 0 |
2058 | } | 0 |
2059 | | - |
2060 | /*! | - |
2061 | \overload | - |
2062 | | - |
2063 | Sets the uniform variable associated with \a name in the current | - |
2064 | context to the width and height of the given \a size. | - |
2065 | | - |
2066 | \sa setAttributeValue() | - |
2067 | */ | - |
2068 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QSize& size) | - |
2069 | { | - |
2070 | setUniformValue(uniformLocation(name), size); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), size); | - |
2071 | } | 0 |
2072 | | - |
2073 | /*! | - |
2074 | Sets the uniform variable at \a location in the current context to | - |
2075 | the width and height of the given \a size. | - |
2076 | | - |
2077 | \sa setAttributeValue() | - |
2078 | */ | - |
2079 | void QOpenGLShaderProgram::setUniformValue(int location, const QSizeF& size) | - |
2080 | { | - |
2081 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2082 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2083 | if (location != -1) { never evaluated: location != -1 | 0 |
2084 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; | - |
2085 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
2086 | } | 0 |
2087 | } | 0 |
2088 | | - |
2089 | /*! | - |
2090 | \overload | - |
2091 | | - |
2092 | Sets the uniform variable associated with \a name in the current | - |
2093 | context to the width and height of the given \a size. | - |
2094 | | - |
2095 | \sa setAttributeValue() | - |
2096 | */ | - |
2097 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) | - |
2098 | { | - |
2099 | setUniformValue(uniformLocation(name), size); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), size); | - |
2100 | } | 0 |
2101 | | - |
2102 | /*! | - |
2103 | Sets the uniform variable at \a location in the current context | - |
2104 | to a 2x2 matrix \a value. | - |
2105 | | - |
2106 | \sa setAttributeValue() | - |
2107 | */ | - |
2108 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value) | - |
2109 | { | - |
2110 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2111 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2112 | d->glfuncs->glUniformMatrix2fv(location, 1, GL_FALSE, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniformMatrix2fv(location, 1, 0x0, value.constData()); | - |
2113 | } | 0 |
2114 | | - |
2115 | /*! | - |
2116 | \overload | - |
2117 | | - |
2118 | Sets the uniform variable called \a name in the current context | - |
2119 | to a 2x2 matrix \a value. | - |
2120 | | - |
2121 | \sa setAttributeValue() | - |
2122 | */ | - |
2123 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value) | - |
2124 | { | - |
2125 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2126 | } | 0 |
2127 | | - |
2128 | /*! | - |
2129 | Sets the uniform variable at \a location in the current context | - |
2130 | to a 2x3 matrix \a value. | - |
2131 | | - |
2132 | \sa setAttributeValue() | - |
2133 | */ | - |
2134 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value) | - |
2135 | { | - |
2136 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2137 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2138 | d->glfuncs->glUniform3fv(location, 2, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform3fv(location, 2, value.constData()); | - |
2139 | } | 0 |
2140 | | - |
2141 | /*! | - |
2142 | \overload | - |
2143 | | - |
2144 | Sets the uniform variable called \a name in the current context | - |
2145 | to a 2x3 matrix \a value. | - |
2146 | | - |
2147 | \sa setAttributeValue() | - |
2148 | */ | - |
2149 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value) | - |
2150 | { | - |
2151 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2152 | } | 0 |
2153 | | - |
2154 | /*! | - |
2155 | Sets the uniform variable at \a location in the current context | - |
2156 | to a 2x4 matrix \a value. | - |
2157 | | - |
2158 | \sa setAttributeValue() | - |
2159 | */ | - |
2160 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value) | - |
2161 | { | - |
2162 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2163 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2164 | d->glfuncs->glUniform4fv(location, 2, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform4fv(location, 2, value.constData()); | - |
2165 | } | 0 |
2166 | | - |
2167 | /*! | - |
2168 | \overload | - |
2169 | | - |
2170 | Sets the uniform variable called \a name in the current context | - |
2171 | to a 2x4 matrix \a value. | - |
2172 | | - |
2173 | \sa setAttributeValue() | - |
2174 | */ | - |
2175 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value) | - |
2176 | { | - |
2177 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2178 | } | 0 |
2179 | | - |
2180 | /*! | - |
2181 | Sets the uniform variable at \a location in the current context | - |
2182 | to a 3x2 matrix \a value. | - |
2183 | | - |
2184 | \sa setAttributeValue() | - |
2185 | */ | - |
2186 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value) | - |
2187 | { | - |
2188 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2189 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2190 | d->glfuncs->glUniform2fv(location, 3, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 3, value.constData()); | - |
2191 | } | 0 |
2192 | | - |
2193 | /*! | - |
2194 | \overload | - |
2195 | | - |
2196 | Sets the uniform variable called \a name in the current context | - |
2197 | to a 3x2 matrix \a value. | - |
2198 | | - |
2199 | \sa setAttributeValue() | - |
2200 | */ | - |
2201 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value) | - |
2202 | { | - |
2203 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2204 | } | 0 |
2205 | | - |
2206 | /*! | - |
2207 | Sets the uniform variable at \a location in the current context | - |
2208 | to a 3x3 matrix \a value. | - |
2209 | | - |
2210 | \sa setAttributeValue() | - |
2211 | */ | - |
2212 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value) | - |
2213 | { | - |
2214 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2215 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2216 | d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniformMatrix3fv(location, 1, 0x0, value.constData()); | - |
2217 | } | 0 |
2218 | | - |
2219 | /*! | - |
2220 | \overload | - |
2221 | | - |
2222 | Sets the uniform variable called \a name in the current context | - |
2223 | to a 3x3 matrix \a value. | - |
2224 | | - |
2225 | \sa setAttributeValue() | - |
2226 | */ | - |
2227 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value) | - |
2228 | { | - |
2229 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2230 | } | 0 |
2231 | | - |
2232 | /*! | - |
2233 | Sets the uniform variable at \a location in the current context | - |
2234 | to a 3x4 matrix \a value. | - |
2235 | | - |
2236 | \sa setAttributeValue() | - |
2237 | */ | - |
2238 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value) | - |
2239 | { | - |
2240 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2241 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2242 | d->glfuncs->glUniform4fv(location, 3, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform4fv(location, 3, value.constData()); | - |
2243 | } | 0 |
2244 | | - |
2245 | /*! | - |
2246 | \overload | - |
2247 | | - |
2248 | Sets the uniform variable called \a name in the current context | - |
2249 | to a 3x4 matrix \a value. | - |
2250 | | - |
2251 | \sa setAttributeValue() | - |
2252 | */ | - |
2253 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value) | - |
2254 | { | - |
2255 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2256 | } | 0 |
2257 | | - |
2258 | /*! | - |
2259 | Sets the uniform variable at \a location in the current context | - |
2260 | to a 4x2 matrix \a value. | - |
2261 | | - |
2262 | \sa setAttributeValue() | - |
2263 | */ | - |
2264 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value) | - |
2265 | { | - |
2266 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2267 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2268 | d->glfuncs->glUniform2fv(location, 4, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 4, value.constData()); | - |
2269 | } | 0 |
2270 | | - |
2271 | /*! | - |
2272 | \overload | - |
2273 | | - |
2274 | Sets the uniform variable called \a name in the current context | - |
2275 | to a 4x2 matrix \a value. | - |
2276 | | - |
2277 | \sa setAttributeValue() | - |
2278 | */ | - |
2279 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value) | - |
2280 | { | - |
2281 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2282 | } | 0 |
2283 | | - |
2284 | /*! | - |
2285 | Sets the uniform variable at \a location in the current context | - |
2286 | to a 4x3 matrix \a value. | - |
2287 | | - |
2288 | \sa setAttributeValue() | - |
2289 | */ | - |
2290 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value) | - |
2291 | { | - |
2292 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2293 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2294 | d->glfuncs->glUniform3fv(location, 4, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform3fv(location, 4, value.constData()); | - |
2295 | } | 0 |
2296 | | - |
2297 | /*! | - |
2298 | \overload | - |
2299 | | - |
2300 | Sets the uniform variable called \a name in the current context | - |
2301 | to a 4x3 matrix \a value. | - |
2302 | | - |
2303 | \sa setAttributeValue() | - |
2304 | */ | - |
2305 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value) | - |
2306 | { | - |
2307 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2308 | } | 0 |
2309 | | - |
2310 | /*! | - |
2311 | Sets the uniform variable at \a location in the current context | - |
2312 | to a 4x4 matrix \a value. | - |
2313 | | - |
2314 | \sa setAttributeValue() | - |
2315 | */ | - |
2316 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value) | - |
2317 | { | - |
2318 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2319 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2320 | d->glfuncs->glUniformMatrix4fv(location, 1, GL_FALSE, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniformMatrix4fv(location, 1, 0x0, value.constData()); | - |
2321 | } | 0 |
2322 | | - |
2323 | /*! | - |
2324 | \overload | - |
2325 | | - |
2326 | Sets the uniform variable called \a name in the current context | - |
2327 | to a 4x4 matrix \a value. | - |
2328 | | - |
2329 | \sa setAttributeValue() | - |
2330 | */ | - |
2331 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value) | - |
2332 | { | - |
2333 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2334 | } | 0 |
2335 | | - |
2336 | /*! | - |
2337 | \overload | - |
2338 | | - |
2339 | Sets the uniform variable at \a location in the current context | - |
2340 | to a 2x2 matrix \a value. The matrix elements must be specified | - |
2341 | in column-major order. | - |
2342 | | - |
2343 | \sa setAttributeValue() | - |
2344 | */ | - |
2345 | void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2]) | - |
2346 | { | - |
2347 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2348 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2349 | if (location != -1) never evaluated: location != -1 | 0 |
2350 | d->glfuncs->glUniformMatrix2fv(location, 1, GL_FALSE, value[0]); never executed: d->glfuncs->glUniformMatrix2fv(location, 1, 0x0, value[0]); | 0 |
2351 | } | 0 |
2352 | | - |
2353 | /*! | - |
2354 | \overload | - |
2355 | | - |
2356 | Sets the uniform variable at \a location in the current context | - |
2357 | to a 3x3 matrix \a value. The matrix elements must be specified | - |
2358 | in column-major order. | - |
2359 | | - |
2360 | \sa setAttributeValue() | - |
2361 | */ | - |
2362 | void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3]) | - |
2363 | { | - |
2364 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2365 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2366 | if (location != -1) never evaluated: location != -1 | 0 |
2367 | d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, value[0]); never executed: d->glfuncs->glUniformMatrix3fv(location, 1, 0x0, value[0]); | 0 |
2368 | } | 0 |
2369 | | - |
2370 | /*! | - |
2371 | \overload | - |
2372 | | - |
2373 | Sets the uniform variable at \a location in the current context | - |
2374 | to a 4x4 matrix \a value. The matrix elements must be specified | - |
2375 | in column-major order. | - |
2376 | | - |
2377 | \sa setAttributeValue() | - |
2378 | */ | - |
2379 | void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) | - |
2380 | { | - |
2381 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2382 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2383 | if (location != -1) never evaluated: location != -1 | 0 |
2384 | d->glfuncs->glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); never executed: d->glfuncs->glUniformMatrix4fv(location, 1, 0x0, value[0]); | 0 |
2385 | } | 0 |
2386 | | - |
2387 | | - |
2388 | /*! | - |
2389 | \overload | - |
2390 | | - |
2391 | Sets the uniform variable called \a name in the current context | - |
2392 | to a 2x2 matrix \a value. The matrix elements must be specified | - |
2393 | in column-major order. | - |
2394 | | - |
2395 | \sa setAttributeValue() | - |
2396 | */ | - |
2397 | void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2]) | - |
2398 | { | - |
2399 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2400 | } | 0 |
2401 | | - |
2402 | /*! | - |
2403 | \overload | - |
2404 | | - |
2405 | Sets the uniform variable called \a name in the current context | - |
2406 | to a 3x3 matrix \a value. The matrix elements must be specified | - |
2407 | in column-major order. | - |
2408 | | - |
2409 | \sa setAttributeValue() | - |
2410 | */ | - |
2411 | void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3]) | - |
2412 | { | - |
2413 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2414 | } | 0 |
2415 | | - |
2416 | /*! | - |
2417 | \overload | - |
2418 | | - |
2419 | Sets the uniform variable called \a name in the current context | - |
2420 | to a 4x4 matrix \a value. The matrix elements must be specified | - |
2421 | in column-major order. | - |
2422 | | - |
2423 | \sa setAttributeValue() | - |
2424 | */ | - |
2425 | void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4]) | - |
2426 | { | - |
2427 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2428 | } | 0 |
2429 | | - |
2430 | /*! | - |
2431 | Sets the uniform variable at \a location in the current context to a | - |
2432 | 3x3 transformation matrix \a value that is specified as a QTransform value. | - |
2433 | | - |
2434 | To set a QTransform value as a 4x4 matrix in a shader, use | - |
2435 | \c{setUniformValue(location, QMatrix4x4(value))}. | - |
2436 | */ | - |
2437 | void QOpenGLShaderProgram::setUniformValue(int location, const QTransform& value) | - |
2438 | { | - |
2439 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2440 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2441 | if (location != -1) { never evaluated: location != -1 | 0 |
2442 | GLfloat mat[3][3] = { never executed (the execution status of this line is deduced): GLfloat mat[3][3] = { | - |
2443 | {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())}, never executed (the execution status of this line is deduced): {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())}, | - |
2444 | {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())}, never executed (the execution status of this line is deduced): {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())}, | - |
2445 | {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())} never executed (the execution status of this line is deduced): {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())} | - |
2446 | }; never executed (the execution status of this line is deduced): }; | - |
2447 | d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]); never executed (the execution status of this line is deduced): d->glfuncs->glUniformMatrix3fv(location, 1, 0x0, mat[0]); | - |
2448 | } | 0 |
2449 | } | 0 |
2450 | | - |
2451 | /*! | - |
2452 | \overload | - |
2453 | | - |
2454 | Sets the uniform variable called \a name in the current context to a | - |
2455 | 3x3 transformation matrix \a value that is specified as a QTransform value. | - |
2456 | | - |
2457 | To set a QTransform value as a 4x4 matrix in a shader, use | - |
2458 | \c{setUniformValue(name, QMatrix4x4(value))}. | - |
2459 | */ | - |
2460 | void QOpenGLShaderProgram::setUniformValue | - |
2461 | (const char *name, const QTransform& value) | - |
2462 | { | - |
2463 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
2464 | } | 0 |
2465 | | - |
2466 | /*! | - |
2467 | Sets the uniform variable array at \a location in the current | - |
2468 | context to the \a count elements of \a values. | - |
2469 | | - |
2470 | \sa setAttributeValue() | - |
2471 | */ | - |
2472 | void QOpenGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) | - |
2473 | { | - |
2474 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2475 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2476 | if (location != -1) never evaluated: location != -1 | 0 |
2477 | d->glfuncs->glUniform1iv(location, count, values); never executed: d->glfuncs->glUniform1iv(location, count, values); | 0 |
2478 | } | 0 |
2479 | | - |
2480 | /*! | - |
2481 | \overload | - |
2482 | | - |
2483 | Sets the uniform variable array called \a name in the current | - |
2484 | context to the \a count elements of \a values. | - |
2485 | | - |
2486 | \sa setAttributeValue() | - |
2487 | */ | - |
2488 | void QOpenGLShaderProgram::setUniformValueArray | - |
2489 | (const char *name, const GLint *values, int count) | - |
2490 | { | - |
2491 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2492 | } | 0 |
2493 | | - |
2494 | /*! | - |
2495 | Sets the uniform variable array at \a location in the current | - |
2496 | context to the \a count elements of \a values. This overload | - |
2497 | should be used when setting an array of sampler values. | - |
2498 | | - |
2499 | \sa setAttributeValue() | - |
2500 | */ | - |
2501 | void QOpenGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) | - |
2502 | { | - |
2503 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2504 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2505 | if (location != -1) never evaluated: location != -1 | 0 |
2506 | d->glfuncs->glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); never executed: d->glfuncs->glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); | 0 |
2507 | } | 0 |
2508 | | - |
2509 | /*! | - |
2510 | \overload | - |
2511 | | - |
2512 | Sets the uniform variable array called \a name in the current | - |
2513 | context to the \a count elements of \a values. This overload | - |
2514 | should be used when setting an array of sampler values. | - |
2515 | | - |
2516 | \sa setAttributeValue() | - |
2517 | */ | - |
2518 | void QOpenGLShaderProgram::setUniformValueArray | - |
2519 | (const char *name, const GLuint *values, int count) | - |
2520 | { | - |
2521 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2522 | } | 0 |
2523 | | - |
2524 | /*! | - |
2525 | Sets the uniform variable array at \a location in the current | - |
2526 | context to the \a count elements of \a values. Each element | - |
2527 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. | - |
2528 | | - |
2529 | \sa setAttributeValue() | - |
2530 | */ | - |
2531 | void QOpenGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) | - |
2532 | { | - |
2533 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2534 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2535 | if (location != -1) { never evaluated: location != -1 | 0 |
2536 | if (tupleSize == 1) never evaluated: tupleSize == 1 | 0 |
2537 | d->glfuncs->glUniform1fv(location, count, values); never executed: d->glfuncs->glUniform1fv(location, count, values); | 0 |
2538 | else if (tupleSize == 2) never evaluated: tupleSize == 2 | 0 |
2539 | d->glfuncs->glUniform2fv(location, count, values); never executed: d->glfuncs->glUniform2fv(location, count, values); | 0 |
2540 | else if (tupleSize == 3) never evaluated: tupleSize == 3 | 0 |
2541 | d->glfuncs->glUniform3fv(location, count, values); never executed: d->glfuncs->glUniform3fv(location, count, values); | 0 |
2542 | else if (tupleSize == 4) never evaluated: tupleSize == 4 | 0 |
2543 | d->glfuncs->glUniform4fv(location, count, values); never executed: d->glfuncs->glUniform4fv(location, count, values); | 0 |
2544 | else | - |
2545 | qWarning() << "QOpenGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 2545, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; | 0 |
2546 | } | - |
2547 | } | 0 |
2548 | | - |
2549 | /*! | - |
2550 | \overload | - |
2551 | | - |
2552 | Sets the uniform variable array called \a name in the current | - |
2553 | context to the \a count elements of \a values. Each element | - |
2554 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. | - |
2555 | | - |
2556 | \sa setAttributeValue() | - |
2557 | */ | - |
2558 | void QOpenGLShaderProgram::setUniformValueArray | - |
2559 | (const char *name, const GLfloat *values, int count, int tupleSize) | - |
2560 | { | - |
2561 | setUniformValueArray(uniformLocation(name), values, count, tupleSize); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count, tupleSize); | - |
2562 | } | 0 |
2563 | | - |
2564 | /*! | - |
2565 | Sets the uniform variable array at \a location in the current | - |
2566 | context to the \a count 2D vector elements of \a values. | - |
2567 | | - |
2568 | \sa setAttributeValue() | - |
2569 | */ | - |
2570 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) | - |
2571 | { | - |
2572 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2573 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2574 | if (location != -1) never evaluated: location != -1 | 0 |
2575 | d->glfuncs->glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); never executed: d->glfuncs->glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); | 0 |
2576 | } | 0 |
2577 | | - |
2578 | /*! | - |
2579 | \overload | - |
2580 | | - |
2581 | Sets the uniform variable array called \a name in the current | - |
2582 | context to the \a count 2D vector elements of \a values. | - |
2583 | | - |
2584 | \sa setAttributeValue() | - |
2585 | */ | - |
2586 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count) | - |
2587 | { | - |
2588 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2589 | } | 0 |
2590 | | - |
2591 | /*! | - |
2592 | Sets the uniform variable array at \a location in the current | - |
2593 | context to the \a count 3D vector elements of \a values. | - |
2594 | | - |
2595 | \sa setAttributeValue() | - |
2596 | */ | - |
2597 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) | - |
2598 | { | - |
2599 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2600 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2601 | if (location != -1) never evaluated: location != -1 | 0 |
2602 | d->glfuncs->glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); never executed: d->glfuncs->glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); | 0 |
2603 | } | 0 |
2604 | | - |
2605 | /*! | - |
2606 | \overload | - |
2607 | | - |
2608 | Sets the uniform variable array called \a name in the current | - |
2609 | context to the \a count 3D vector elements of \a values. | - |
2610 | | - |
2611 | \sa setAttributeValue() | - |
2612 | */ | - |
2613 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count) | - |
2614 | { | - |
2615 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2616 | } | 0 |
2617 | | - |
2618 | /*! | - |
2619 | Sets the uniform variable array at \a location in the current | - |
2620 | context to the \a count 4D vector elements of \a values. | - |
2621 | | - |
2622 | \sa setAttributeValue() | - |
2623 | */ | - |
2624 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) | - |
2625 | { | - |
2626 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2627 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2628 | if (location != -1) never evaluated: location != -1 | 0 |
2629 | d->glfuncs->glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); never executed: d->glfuncs->glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); | 0 |
2630 | } | 0 |
2631 | | - |
2632 | /*! | - |
2633 | \overload | - |
2634 | | - |
2635 | Sets the uniform variable array called \a name in the current | - |
2636 | context to the \a count 4D vector elements of \a values. | - |
2637 | | - |
2638 | \sa setAttributeValue() | - |
2639 | */ | - |
2640 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count) | - |
2641 | { | - |
2642 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2643 | } | 0 |
2644 | | - |
2645 | // We have to repack matrix arrays from qreal to GLfloat. | - |
2646 | #define setUniformMatrixArray(func,location,values,count,type,cols,rows) \ | - |
2647 | if (location == -1 || count <= 0) \ | - |
2648 | return; \ | - |
2649 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ | - |
2650 | func(location, count, GL_FALSE, \ | - |
2651 | reinterpret_cast<const GLfloat *>(values[0].constData())); \ | - |
2652 | } else { \ | - |
2653 | QVarLengthArray<GLfloat> temp(cols * rows * count); \ | - |
2654 | for (int index = 0; index < count; ++index) { \ | - |
2655 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \ | - |
2656 | temp.data()[cols * rows * index + index2] = \ | - |
2657 | values[index].constData()[index2]; \ | - |
2658 | } \ | - |
2659 | } \ | - |
2660 | func(location, count, GL_FALSE, temp.constData()); \ | - |
2661 | } | - |
2662 | #define setUniformGenericMatrixArray(colfunc,location,values,count,type,cols,rows) \ | - |
2663 | if (location == -1 || count <= 0) \ | - |
2664 | return; \ | - |
2665 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ | - |
2666 | const GLfloat *data = reinterpret_cast<const GLfloat *> \ | - |
2667 | (values[0].constData()); \ | - |
2668 | colfunc(location, count * cols, data); \ | - |
2669 | } else { \ | - |
2670 | QVarLengthArray<GLfloat> temp(cols * rows * count); \ | - |
2671 | for (int index = 0; index < count; ++index) { \ | - |
2672 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \ | - |
2673 | temp.data()[cols * rows * index + index2] = \ | - |
2674 | values[index].constData()[index2]; \ | - |
2675 | } \ | - |
2676 | } \ | - |
2677 | colfunc(location, count * cols, temp.constData()); \ | - |
2678 | } | - |
2679 | | - |
2680 | /*! | - |
2681 | Sets the uniform variable array at \a location in the current | - |
2682 | context to the \a count 2x2 matrix elements of \a values. | - |
2683 | | - |
2684 | \sa setAttributeValue() | - |
2685 | */ | - |
2686 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) | - |
2687 | { | - |
2688 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2689 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2690 | setUniformMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix2x2) == sizeof(GLfloat) * 2 * 2 never evaluated: index < count never evaluated: index2 < (2 * 2) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
2691 | (d->glfuncs->glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2); | - |
2692 | } | - |
2693 | | - |
2694 | /*! | - |
2695 | \overload | - |
2696 | | - |
2697 | Sets the uniform variable array called \a name in the current | - |
2698 | context to the \a count 2x2 matrix elements of \a values. | - |
2699 | | - |
2700 | \sa setAttributeValue() | - |
2701 | */ | - |
2702 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count) | - |
2703 | { | - |
2704 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2705 | } | 0 |
2706 | | - |
2707 | /*! | - |
2708 | Sets the uniform variable array at \a location in the current | - |
2709 | context to the \a count 2x3 matrix elements of \a values. | - |
2710 | | - |
2711 | \sa setAttributeValue() | - |
2712 | */ | - |
2713 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) | - |
2714 | { | - |
2715 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2716 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2717 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix2x3) == sizeof(GLfloat) * 2 * 3 never evaluated: index < count never evaluated: index2 < (2 * 3) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
2718 | (d->glfuncs->glUniform3fv, location, values, count, | - |
2719 | QMatrix2x3, 2, 3); | - |
2720 | } | - |
2721 | | - |
2722 | /*! | - |
2723 | \overload | - |
2724 | | - |
2725 | Sets the uniform variable array called \a name in the current | - |
2726 | context to the \a count 2x3 matrix elements of \a values. | - |
2727 | | - |
2728 | \sa setAttributeValue() | - |
2729 | */ | - |
2730 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count) | - |
2731 | { | - |
2732 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2733 | } | 0 |
2734 | | - |
2735 | /*! | - |
2736 | Sets the uniform variable array at \a location in the current | - |
2737 | context to the \a count 2x4 matrix elements of \a values. | - |
2738 | | - |
2739 | \sa setAttributeValue() | - |
2740 | */ | - |
2741 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) | - |
2742 | { | - |
2743 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2744 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2745 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix2x4) == sizeof(GLfloat) * 2 * 4 never evaluated: index < count never evaluated: index2 < (2 * 4) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
2746 | (d->glfuncs->glUniform4fv, location, values, count, | - |
2747 | QMatrix2x4, 2, 4); | - |
2748 | } | - |
2749 | | - |
2750 | /*! | - |
2751 | \overload | - |
2752 | | - |
2753 | Sets the uniform variable array called \a name in the current | - |
2754 | context to the \a count 2x4 matrix elements of \a values. | - |
2755 | | - |
2756 | \sa setAttributeValue() | - |
2757 | */ | - |
2758 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count) | - |
2759 | { | - |
2760 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2761 | } | 0 |
2762 | | - |
2763 | /*! | - |
2764 | Sets the uniform variable array at \a location in the current | - |
2765 | context to the \a count 3x2 matrix elements of \a values. | - |
2766 | | - |
2767 | \sa setAttributeValue() | - |
2768 | */ | - |
2769 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) | - |
2770 | { | - |
2771 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2772 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2773 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix3x2) == sizeof(GLfloat) * 3 * 2 never evaluated: index < count never evaluated: index2 < (3 * 2) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
2774 | (d->glfuncs->glUniform2fv, location, values, count, | - |
2775 | QMatrix3x2, 3, 2); | - |
2776 | } | - |
2777 | | - |
2778 | /*! | - |
2779 | \overload | - |
2780 | | - |
2781 | Sets the uniform variable array called \a name in the current | - |
2782 | context to the \a count 3x2 matrix elements of \a values. | - |
2783 | | - |
2784 | \sa setAttributeValue() | - |
2785 | */ | - |
2786 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count) | - |
2787 | { | - |
2788 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2789 | } | 0 |
2790 | | - |
2791 | /*! | - |
2792 | Sets the uniform variable array at \a location in the current | - |
2793 | context to the \a count 3x3 matrix elements of \a values. | - |
2794 | | - |
2795 | \sa setAttributeValue() | - |
2796 | */ | - |
2797 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) | - |
2798 | { | - |
2799 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2800 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2801 | setUniformMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix3x3) == sizeof(GLfloat) * 3 * 3 never evaluated: index < count never evaluated: index2 < (3 * 3) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
2802 | (d->glfuncs->glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3); | - |
2803 | } | - |
2804 | | - |
2805 | /*! | - |
2806 | \overload | - |
2807 | | - |
2808 | Sets the uniform variable array called \a name in the current | - |
2809 | context to the \a count 3x3 matrix elements of \a values. | - |
2810 | | - |
2811 | \sa setAttributeValue() | - |
2812 | */ | - |
2813 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count) | - |
2814 | { | - |
2815 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2816 | } | 0 |
2817 | | - |
2818 | /*! | - |
2819 | Sets the uniform variable array at \a location in the current | - |
2820 | context to the \a count 3x4 matrix elements of \a values. | - |
2821 | | - |
2822 | \sa setAttributeValue() | - |
2823 | */ | - |
2824 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) | - |
2825 | { | - |
2826 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2827 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2828 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix3x4) == sizeof(GLfloat) * 3 * 4 never evaluated: index < count never evaluated: index2 < (3 * 4) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
2829 | (d->glfuncs->glUniform4fv, location, values, count, | - |
2830 | QMatrix3x4, 3, 4); | - |
2831 | } | - |
2832 | | - |
2833 | /*! | - |
2834 | \overload | - |
2835 | | - |
2836 | Sets the uniform variable array called \a name in the current | - |
2837 | context to the \a count 3x4 matrix elements of \a values. | - |
2838 | | - |
2839 | \sa setAttributeValue() | - |
2840 | */ | - |
2841 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count) | - |
2842 | { | - |
2843 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2844 | } | 0 |
2845 | | - |
2846 | /*! | - |
2847 | Sets the uniform variable array at \a location in the current | - |
2848 | context to the \a count 4x2 matrix elements of \a values. | - |
2849 | | - |
2850 | \sa setAttributeValue() | - |
2851 | */ | - |
2852 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) | - |
2853 | { | - |
2854 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2855 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2856 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix4x2) == sizeof(GLfloat) * 4 * 2 never evaluated: index < count never evaluated: index2 < (4 * 2) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
2857 | (d->glfuncs->glUniform2fv, location, values, count, | - |
2858 | QMatrix4x2, 4, 2); | - |
2859 | } | - |
2860 | | - |
2861 | /*! | - |
2862 | \overload | - |
2863 | | - |
2864 | Sets the uniform variable array called \a name in the current | - |
2865 | context to the \a count 4x2 matrix elements of \a values. | - |
2866 | | - |
2867 | \sa setAttributeValue() | - |
2868 | */ | - |
2869 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count) | - |
2870 | { | - |
2871 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2872 | } | 0 |
2873 | | - |
2874 | /*! | - |
2875 | Sets the uniform variable array at \a location in the current | - |
2876 | context to the \a count 4x3 matrix elements of \a values. | - |
2877 | | - |
2878 | \sa setAttributeValue() | - |
2879 | */ | - |
2880 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) | - |
2881 | { | - |
2882 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2883 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2884 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix4x3) == sizeof(GLfloat) * 4 * 3 never evaluated: index < count never evaluated: index2 < (4 * 3) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
2885 | (d->glfuncs->glUniform3fv, location, values, count, | - |
2886 | QMatrix4x3, 4, 3); | - |
2887 | } | - |
2888 | | - |
2889 | /*! | - |
2890 | \overload | - |
2891 | | - |
2892 | Sets the uniform variable array called \a name in the current | - |
2893 | context to the \a count 4x3 matrix elements of \a values. | - |
2894 | | - |
2895 | \sa setAttributeValue() | - |
2896 | */ | - |
2897 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count) | - |
2898 | { | - |
2899 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2900 | } | 0 |
2901 | | - |
2902 | /*! | - |
2903 | Sets the uniform variable array at \a location in the current | - |
2904 | context to the \a count 4x4 matrix elements of \a values. | - |
2905 | | - |
2906 | \sa setAttributeValue() | - |
2907 | */ | - |
2908 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) | - |
2909 | { | - |
2910 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2911 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
2912 | setUniformMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix4x4) == sizeof(GLfloat) * 4 * 4 never evaluated: index < count never evaluated: index2 < (4 * 4) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
2913 | (d->glfuncs->glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4); | - |
2914 | } | - |
2915 | | - |
2916 | /*! | - |
2917 | \overload | - |
2918 | | - |
2919 | Sets the uniform variable array called \a name in the current | - |
2920 | context to the \a count 4x4 matrix elements of \a values. | - |
2921 | | - |
2922 | \sa setAttributeValue() | - |
2923 | */ | - |
2924 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count) | - |
2925 | { | - |
2926 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
2927 | } | 0 |
2928 | | - |
2929 | /*! | - |
2930 | Returns true if shader programs written in the OpenGL Shading | - |
2931 | Language (GLSL) are supported on this system; false otherwise. | - |
2932 | | - |
2933 | The \a context is used to resolve the GLSL extensions. | - |
2934 | If \a context is null, then QOpenGLContext::currentContext() is used. | - |
2935 | */ | - |
2936 | bool QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext *context) | - |
2937 | { | - |
2938 | #if !defined(QT_OPENGL_ES_2) | - |
2939 | if (!context) never evaluated: !context | 0 |
2940 | context = QOpenGLContext::currentContext(); never executed: context = QOpenGLContext::currentContext(); | 0 |
2941 | if (!context) never evaluated: !context | 0 |
2942 | return false; never executed: return false; | 0 |
2943 | return QOpenGLFunctions(context).hasOpenGLFeature(QOpenGLFunctions::Shaders); never executed: return QOpenGLFunctions(context).hasOpenGLFeature(QOpenGLFunctions::Shaders); | 0 |
2944 | #else | - |
2945 | Q_UNUSED(context); | - |
2946 | return true; | - |
2947 | #endif | - |
2948 | } | - |
2949 | | - |
2950 | /*! | - |
2951 | \internal | - |
2952 | */ | - |
2953 | void QOpenGLShaderProgram::shaderDestroyed() | - |
2954 | { | - |
2955 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
2956 | QOpenGLShader *shader = qobject_cast<QOpenGLShader *>(sender()); never executed (the execution status of this line is deduced): QOpenGLShader *shader = qobject_cast<QOpenGLShader *>(sender()); | - |
2957 | if (shader && !d->removingShaders) never evaluated: shader never evaluated: !d->removingShaders | 0 |
2958 | removeShader(shader); never executed: removeShader(shader); | 0 |
2959 | } | 0 |
2960 | | - |
2961 | /*! | - |
2962 | Returns true if shader programs of type \a type are supported on | - |
2963 | this system; false otherwise. | - |
2964 | | - |
2965 | The \a context is used to resolve the GLSL extensions. | - |
2966 | If \a context is null, then QOpenGLContext::currentContext() is used. | - |
2967 | */ | - |
2968 | bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context) | - |
2969 | { | - |
2970 | if (!context) never evaluated: !context | 0 |
2971 | context = QOpenGLContext::currentContext(); never executed: context = QOpenGLContext::currentContext(); | 0 |
2972 | if (!context) never evaluated: !context | 0 |
2973 | return false; never executed: return false; | 0 |
2974 | | - |
2975 | if ((type & ~(Vertex | Fragment)) || type == 0) never evaluated: (type & ~(Vertex | Fragment)) never evaluated: type == 0 | 0 |
2976 | return false; never executed: return false; | 0 |
2977 | | - |
2978 | return true; never executed: return true; | 0 |
2979 | } | - |
2980 | | - |
2981 | QT_END_NAMESPACE | - |
2982 | | - |
| | |