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| 2 | ** | - |
| 3 | ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). | - |
| 4 | ** Contact: http://www.qt-project.org/legal | - |
| 5 | ** | - |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. | - |
| 7 | ** | - |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - |
| 9 | ** Commercial License Usage | - |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - |
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| 15 | ** use the contact form at http://qt.digia.com/contact-us. | - |
| 16 | ** | - |
| 17 | ** GNU Lesser General Public License Usage | - |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - |
| 19 | ** General Public License version 2.1 as published by the Free Software | - |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL included in the | - |
| 21 | ** packaging of this file. Please review the following information to | - |
| 22 | ** ensure the GNU Lesser General Public License version 2.1 requirements | - |
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| 24 | ** | - |
| 25 | ** In addition, as a special exception, Digia gives you certain additional | - |
| 26 | ** rights. These rights are described in the Digia Qt LGPL Exception | - |
| 27 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | - |
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| 29 | ** GNU General Public License Usage | - |
| 30 | ** Alternatively, this file may be used under the terms of the GNU | - |
| 31 | ** General Public License version 3.0 as published by the Free Software | - |
| 32 | ** Foundation and appearing in the file LICENSE.GPL included in the | - |
| 33 | ** packaging of this file. Please review the following information to | - |
| 34 | ** ensure the GNU General Public License version 3.0 requirements will be | - |
| 35 | ** met: http://www.gnu.org/copyleft/gpl.html. | - |
| 36 | ** | - |
| 37 | ** | - |
| 38 | ** $QT_END_LICENSE$ | - |
| 39 | ** | - |
| 40 | ****************************************************************************/ | - |
| 41 | | - |
| 42 | #include "qopenglshaderprogram.h" | - |
| 43 | #include "qopenglfunctions.h" | - |
| 44 | #include "private/qopenglcontext_p.h" | - |
| 45 | #include <QtCore/private/qobject_p.h> | - |
| 46 | #include <QtCore/qdebug.h> | - |
| 47 | #include <QtCore/qfile.h> | - |
| 48 | #include <QtCore/qvarlengtharray.h> | - |
| 49 | #include <QtCore/qvector.h> | - |
| 50 | #include <QtGui/qtransform.h> | - |
| 51 | #include <QtGui/QColor> | - |
| 52 | | - |
| 53 | QT_BEGIN_NAMESPACE | - |
| 54 | | - |
| 55 | /*! | - |
| 56 | \class QOpenGLShaderProgram | - |
| 57 | \brief The QOpenGLShaderProgram class allows OpenGL shader programs to be linked and used. | - |
| 58 | \since 5.0 | - |
| 59 | \ingroup painting-3D | - |
| 60 | \inmodule QtGui | - |
| 61 | | - |
| 62 | \section1 Introduction | - |
| 63 | | - |
| 64 | This class supports shader programs written in the OpenGL Shading | - |
| 65 | Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES). | - |
| 66 | | - |
| 67 | QOpenGLShader and QOpenGLShaderProgram shelter the programmer from the details of | - |
| 68 | compiling and linking vertex and fragment shaders. | - |
| 69 | | - |
| 70 | The following example creates a vertex shader program using the | - |
| 71 | supplied source \c{code}. Once compiled and linked, the shader | - |
| 72 | program is activated in the current QOpenGLContext by calling | - |
| 73 | QOpenGLShaderProgram::bind(): | - |
| 74 | | - |
| 75 | \snippet code/src_gui_qopenglshaderprogram.cpp 0 | - |
| 76 | | - |
| 77 | \section1 Writing portable shaders | - |
| 78 | | - |
| 79 | Shader programs can be difficult to reuse across OpenGL implementations | - |
| 80 | because of varying levels of support for standard vertex attributes and | - |
| 81 | uniform variables. In particular, GLSL/ES lacks all of the | - |
| 82 | standard variables that are present on desktop OpenGL systems: | - |
| 83 | \c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL | - |
| 84 | lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}. | - |
| 85 | | - |
| 86 | The QOpenGLShaderProgram class makes the process of writing portable shaders | - |
| 87 | easier by prefixing all shader programs with the following lines on | - |
| 88 | desktop OpenGL: | - |
| 89 | | - |
| 90 | \code | - |
| 91 | #define highp | - |
| 92 | #define mediump | - |
| 93 | #define lowp | - |
| 94 | \endcode | - |
| 95 | | - |
| 96 | This makes it possible to run most GLSL/ES shader programs | - |
| 97 | on desktop systems. The programmer should restrict themselves | - |
| 98 | to just features that are present in GLSL/ES, and avoid | - |
| 99 | standard variable names that only work on the desktop. | - |
| 100 | | - |
| 101 | \section1 Simple shader example | - |
| 102 | | - |
| 103 | \snippet code/src_gui_qopenglshaderprogram.cpp 1 | - |
| 104 | | - |
| 105 | With the above shader program active, we can draw a green triangle | - |
| 106 | as follows: | - |
| 107 | | - |
| 108 | \snippet code/src_gui_qopenglshaderprogram.cpp 2 | - |
| 109 | | - |
| 110 | \section1 Binary shaders and programs | - |
| 111 | | - |
| 112 | Binary shaders may be specified using \c{glShaderBinary()} on | - |
| 113 | the return value from QOpenGLShader::shaderId(). The QOpenGLShader instance | - |
| 114 | containing the binary can then be added to the shader program with | - |
| 115 | addShader() and linked in the usual fashion with link(). | - |
| 116 | | - |
| 117 | Binary programs may be specified using \c{glProgramBinaryOES()} | - |
| 118 | on the return value from programId(). Then the application should | - |
| 119 | call link(), which will notice that the program has already been | - |
| 120 | specified and linked, allowing other operations to be performed | - |
| 121 | on the shader program. | - |
| 122 | | - |
| 123 | \sa QOpenGLShader | - |
| 124 | */ | - |
| 125 | | - |
| 126 | /*! | - |
| 127 | \class QOpenGLShader | - |
| 128 | \brief The QOpenGLShader class allows OpenGL shaders to be compiled. | - |
| 129 | \since 5.0 | - |
| 130 | \ingroup painting-3D | - |
| 131 | \inmodule QtGui | - |
| 132 | | - |
| 133 | This class supports shaders written in the OpenGL Shading Language (GLSL) | - |
| 134 | and in the OpenGL/ES Shading Language (GLSL/ES). | - |
| 135 | | - |
| 136 | QOpenGLShader and QOpenGLShaderProgram shelter the programmer from the details of | - |
| 137 | compiling and linking vertex and fragment shaders. | - |
| 138 | | - |
| 139 | \sa QOpenGLShaderProgram | - |
| 140 | */ | - |
| 141 | | - |
| 142 | /*! | - |
| 143 | \enum QOpenGLShader::ShaderTypeBit | - |
| 144 | This enum specifies the type of QOpenGLShader that is being created. | - |
| 145 | | - |
| 146 | \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL). | - |
| 147 | \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL). | - |
| 148 | */ | - |
| 149 | | - |
| 150 | class QOpenGLShaderPrivate : public QObjectPrivate | - |
| 151 | { | - |
| 152 | Q_DECLARE_PUBLIC(QOpenGLShader) | - |
| 153 | public: | - |
| 154 | QOpenGLShaderPrivate(QOpenGLContext *ctx, QOpenGLShader::ShaderType type) | - |
| 155 | : shaderGuard(0) | - |
| 156 | , shaderType(type) | - |
| 157 | , compiled(false) | - |
| 158 | , glfuncs(new QOpenGLFunctions(ctx)) | - |
| 159 | { | - |
| 160 | } | 0 |
| 161 | ~QOpenGLShaderPrivate(); | - |
| 162 | | - |
| 163 | QOpenGLSharedResourceGuard *shaderGuard; | - |
| 164 | QOpenGLShader::ShaderType shaderType; | - |
| 165 | bool compiled; | - |
| 166 | QString log; | - |
| 167 | | - |
| 168 | QOpenGLFunctions *glfuncs; | - |
| 169 | | - |
| 170 | bool create(); | - |
| 171 | bool compile(QOpenGLShader *q); | - |
| 172 | void deleteShader(); | - |
| 173 | }; | - |
| 174 | | - |
| 175 | namespace { | - |
| 176 | void freeShaderFunc(QOpenGLFunctions *funcs, GLuint id) | - |
| 177 | { | - |
| 178 | funcs->glDeleteShader(id); never executed (the execution status of this line is deduced): funcs->glDeleteShader(id); | - |
| 179 | } | 0 |
| 180 | } | - |
| 181 | | - |
| 182 | QOpenGLShaderPrivate::~QOpenGLShaderPrivate() | - |
| 183 | { | - |
| 184 | delete glfuncs; never executed (the execution status of this line is deduced): delete glfuncs; | - |
| 185 | if (shaderGuard) never evaluated: shaderGuard | 0 |
| 186 | shaderGuard->free(); never executed: shaderGuard->free(); | 0 |
| 187 | } | 0 |
| 188 | | - |
| 189 | bool QOpenGLShaderPrivate::create() | - |
| 190 | { | - |
| 191 | QOpenGLContext *context = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); never executed (the execution status of this line is deduced): QOpenGLContext *context = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); | - |
| 192 | if (!context) never evaluated: !context | 0 |
| 193 | return false; never executed: return false; | 0 |
| 194 | GLuint shader; never executed (the execution status of this line is deduced): GLuint shader; | - |
| 195 | if (shaderType == QOpenGLShader::Vertex) never evaluated: shaderType == QOpenGLShader::Vertex | 0 |
| 196 | shader = glfuncs->glCreateShader(GL_VERTEX_SHADER); never executed: shader = glfuncs->glCreateShader(0x8B31); | 0 |
| 197 | else | - |
| 198 | shader = glfuncs->glCreateShader(GL_FRAGMENT_SHADER); never executed: shader = glfuncs->glCreateShader(0x8B30); | 0 |
| 199 | if (!shader) { | 0 |
| 200 | qWarning() << "QOpenGLShader: could not create shader"; never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 200, __PRETTY_FUNCTION__).warning() << "QOpenGLShader: could not create shader"; | - |
| 201 | return false; never executed: return false; | 0 |
| 202 | } | - |
| 203 | shaderGuard = new QOpenGLSharedResourceGuard(context, shader, freeShaderFunc); never executed (the execution status of this line is deduced): shaderGuard = new QOpenGLSharedResourceGuard(context, shader, freeShaderFunc); | - |
| 204 | return true; never executed: return true; | 0 |
| 205 | } | - |
| 206 | | - |
| 207 | bool QOpenGLShaderPrivate::compile(QOpenGLShader *q) | - |
| 208 | { | - |
| 209 | GLuint shader = shaderGuard ? shaderGuard->id() : 0; never evaluated: shaderGuard | 0 |
| 210 | if (!shader) | 0 |
| 211 | return false; never executed: return false; | 0 |
| 212 | | - |
| 213 | // Try to compile shader | - |
| 214 | glfuncs->glCompileShader(shader); never executed (the execution status of this line is deduced): glfuncs->glCompileShader(shader); | - |
| 215 | GLint value = 0; never executed (the execution status of this line is deduced): GLint value = 0; | - |
| 216 | | - |
| 217 | // Get compilation status | - |
| 218 | glfuncs->glGetShaderiv(shader, GL_COMPILE_STATUS, &value); never executed (the execution status of this line is deduced): glfuncs->glGetShaderiv(shader, 0x8B81, &value); | - |
| 219 | compiled = (value != 0); never executed (the execution status of this line is deduced): compiled = (value != 0); | - |
| 220 | | - |
| 221 | if (!compiled) { never evaluated: !compiled | 0 |
| 222 | // Compilation failed, try to provide some information about the failure | - |
| 223 | QString name = q->objectName(); never executed (the execution status of this line is deduced): QString name = q->objectName(); | - |
| 224 | | - |
| 225 | const char *types[] = { never executed (the execution status of this line is deduced): const char *types[] = { | - |
| 226 | "Fragment", never executed (the execution status of this line is deduced): "Fragment", | - |
| 227 | "Vertex", never executed (the execution status of this line is deduced): "Vertex", | - |
| 228 | "Geometry", never executed (the execution status of this line is deduced): "Geometry", | - |
| 229 | "" never executed (the execution status of this line is deduced): "" | - |
| 230 | }; never executed (the execution status of this line is deduced): }; | - |
| 231 | | - |
| 232 | const char *type = types[3]; never executed (the execution status of this line is deduced): const char *type = types[3]; | - |
| 233 | if (shaderType == QOpenGLShader::Fragment) never evaluated: shaderType == QOpenGLShader::Fragment | 0 |
| 234 | type = types[0]; never executed: type = types[0]; | 0 |
| 235 | else if (shaderType == QOpenGLShader::Vertex) never evaluated: shaderType == QOpenGLShader::Vertex | 0 |
| 236 | type = types[1]; never executed: type = types[1]; | 0 |
| 237 | | - |
| 238 | // Get info and source code lengths | - |
| 239 | GLint infoLogLength = 0; never executed (the execution status of this line is deduced): GLint infoLogLength = 0; | - |
| 240 | GLint sourceCodeLength = 0; never executed (the execution status of this line is deduced): GLint sourceCodeLength = 0; | - |
| 241 | char *logBuffer = 0; never executed (the execution status of this line is deduced): char *logBuffer = 0; | - |
| 242 | char *sourceCodeBuffer = 0; never executed (the execution status of this line is deduced): char *sourceCodeBuffer = 0; | - |
| 243 | | - |
| 244 | // Get the compilation info log | - |
| 245 | glfuncs->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); never executed (the execution status of this line is deduced): glfuncs->glGetShaderiv(shader, 0x8B84, &infoLogLength); | - |
| 246 | | - |
| 247 | if (infoLogLength > 1) { never evaluated: infoLogLength > 1 | 0 |
| 248 | GLint temp; never executed (the execution status of this line is deduced): GLint temp; | - |
| 249 | logBuffer = new char [infoLogLength]; never executed (the execution status of this line is deduced): logBuffer = new char [infoLogLength]; | - |
| 250 | glfuncs->glGetShaderInfoLog(shader, infoLogLength, &temp, logBuffer); never executed (the execution status of this line is deduced): glfuncs->glGetShaderInfoLog(shader, infoLogLength, &temp, logBuffer); | - |
| 251 | } | 0 |
| 252 | | - |
| 253 | // Get the source code | - |
| 254 | glfuncs->glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceCodeLength); never executed (the execution status of this line is deduced): glfuncs->glGetShaderiv(shader, 0x8B88, &sourceCodeLength); | - |
| 255 | | - |
| 256 | if (sourceCodeLength > 1) { never evaluated: sourceCodeLength > 1 | 0 |
| 257 | GLint temp; never executed (the execution status of this line is deduced): GLint temp; | - |
| 258 | sourceCodeBuffer = new char [sourceCodeLength]; never executed (the execution status of this line is deduced): sourceCodeBuffer = new char [sourceCodeLength]; | - |
| 259 | glfuncs->glGetShaderSource(shader, sourceCodeLength, &temp, sourceCodeBuffer); never executed (the execution status of this line is deduced): glfuncs->glGetShaderSource(shader, sourceCodeLength, &temp, sourceCodeBuffer); | - |
| 260 | } | 0 |
| 261 | | - |
| 262 | if (logBuffer) never evaluated: logBuffer | 0 |
| 263 | log = QString::fromLatin1(logBuffer); never executed: log = QString::fromLatin1(logBuffer); | 0 |
| 264 | else | - |
| 265 | log = QLatin1String("failed"); never executed: log = QLatin1String("failed"); | 0 |
| 266 | | - |
| 267 | if (name.isEmpty()) never evaluated: name.isEmpty() | 0 |
| 268 | qWarning("QOpenGLShader::compile(%s): %s", type, qPrintable(log)); never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 268, __PRETTY_FUNCTION__).warning("QOpenGLShader::compile(%s): %s", type, QString(log).toLocal8Bit().constData()); | 0 |
| 269 | else | - |
| 270 | qWarning("QOpenGLShader::compile(%s)[%s]: %s", type, qPrintable(name), qPrintable(log)); never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 270, __PRETTY_FUNCTION__).warning("QOpenGLShader::compile(%s)[%s]: %s", type, QString(name).toLocal8Bit().constData(), QString(log).toLocal8Bit().constData()); | 0 |
| 271 | | - |
| 272 | // Dump the source code if we got it | - |
| 273 | if (sourceCodeBuffer) { never evaluated: sourceCodeBuffer | 0 |
| 274 | qWarning("*** Problematic %s shader source code ***", type); never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 274, __PRETTY_FUNCTION__).warning("*** Problematic %s shader source code ***", type); | - |
| 275 | qWarning() << qPrintable(QString::fromLatin1(sourceCodeBuffer)); never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 275, __PRETTY_FUNCTION__).warning() << QString(QString::fromLatin1(sourceCodeBuffer)).toLocal8Bit().constData(); | - |
| 276 | qWarning("***"); never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 276, __PRETTY_FUNCTION__).warning("***"); | - |
| 277 | } | 0 |
| 278 | | - |
| 279 | // Cleanup | - |
| 280 | delete [] logBuffer; never executed (the execution status of this line is deduced): delete [] logBuffer; | - |
| 281 | delete [] sourceCodeBuffer; never executed (the execution status of this line is deduced): delete [] sourceCodeBuffer; | - |
| 282 | } | 0 |
| 283 | | - |
| 284 | return compiled; never executed: return compiled; | 0 |
| 285 | } | - |
| 286 | | - |
| 287 | void QOpenGLShaderPrivate::deleteShader() | - |
| 288 | { | - |
| 289 | if (shaderGuard) { never evaluated: shaderGuard | 0 |
| 290 | shaderGuard->free(); never executed (the execution status of this line is deduced): shaderGuard->free(); | - |
| 291 | shaderGuard = 0; never executed (the execution status of this line is deduced): shaderGuard = 0; | - |
| 292 | } | 0 |
| 293 | } | 0 |
| 294 | | - |
| 295 | /*! | - |
| 296 | Constructs a new QOpenGLShader object of the specified \a type | - |
| 297 | and attaches it to \a parent. If shader programs are not supported, | - |
| 298 | QOpenGLShaderProgram::hasOpenGLShaderPrograms() will return false. | - |
| 299 | | - |
| 300 | This constructor is normally followed by a call to compileSourceCode() | - |
| 301 | or compileSourceFile(). | - |
| 302 | | - |
| 303 | The shader will be associated with the current QOpenGLContext. | - |
| 304 | | - |
| 305 | \sa compileSourceCode(), compileSourceFile() | - |
| 306 | */ | - |
| 307 | QOpenGLShader::QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent) | - |
| 308 | : QObject(*new QOpenGLShaderPrivate(QOpenGLContext::currentContext(), type), parent) | - |
| 309 | { | - |
| 310 | Q_D(QOpenGLShader); never executed (the execution status of this line is deduced): QOpenGLShaderPrivate * const d = d_func(); | - |
| 311 | d->create(); never executed (the execution status of this line is deduced): d->create(); | - |
| 312 | } | 0 |
| 313 | | - |
| 314 | /*! | - |
| 315 | Deletes this shader. If the shader has been attached to a | - |
| 316 | QOpenGLShaderProgram object, then the actual shader will stay around | - |
| 317 | until the QOpenGLShaderProgram is destroyed. | - |
| 318 | */ | - |
| 319 | QOpenGLShader::~QOpenGLShader() | - |
| 320 | { | - |
| 321 | } | - |
| 322 | | - |
| 323 | /*! | - |
| 324 | Returns the type of this shader. | - |
| 325 | */ | - |
| 326 | QOpenGLShader::ShaderType QOpenGLShader::shaderType() const | - |
| 327 | { | - |
| 328 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
| 329 | return d->shaderType; never executed: return d->shaderType; | 0 |
| 330 | } | - |
| 331 | | - |
| 332 | // The precision qualifiers are useful on OpenGL/ES systems, | - |
| 333 | // but usually not present on desktop systems. Define the | - |
| 334 | // keywords to empty strings on desktop systems. | - |
| 335 | #if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_FORCE_SHADER_DEFINES) | - |
| 336 | #define QOpenGL_DEFINE_QUALIFIERS 1 | - |
| 337 | static const char qualifierDefines[] = | - |
| 338 | "#define lowp\n" | - |
| 339 | "#define mediump\n" | - |
| 340 | "#define highp\n"; | - |
| 341 | | - |
| 342 | #else | - |
| 343 | | - |
| 344 | // The "highp" qualifier doesn't exist in fragment shaders | - |
| 345 | // on all ES platforms. When it doesn't exist, use "mediump". | - |
| 346 | #define QOpenGL_REDEFINE_HIGHP 1 | - |
| 347 | static const char redefineHighp[] = | - |
| 348 | "#ifndef GL_FRAGMENT_PRECISION_HIGH\n" | - |
| 349 | "#define highp mediump\n" | - |
| 350 | "#endif\n"; | - |
| 351 | #endif | - |
| 352 | | - |
| 353 | /*! | - |
| 354 | Sets the \a source code for this shader and compiles it. | - |
| 355 | Returns true if the source was successfully compiled, false otherwise. | - |
| 356 | | - |
| 357 | \sa compileSourceFile() | - |
| 358 | */ | - |
| 359 | bool QOpenGLShader::compileSourceCode(const char *source) | - |
| 360 | { | - |
| 361 | Q_D(QOpenGLShader); never executed (the execution status of this line is deduced): QOpenGLShaderPrivate * const d = d_func(); | - |
| 362 | if (d->shaderGuard && d->shaderGuard->id()) { never evaluated: d->shaderGuard never evaluated: d->shaderGuard->id() | 0 |
| 363 | QVarLengthArray<const char *, 4> src; never executed (the execution status of this line is deduced): QVarLengthArray<const char *, 4> src; | - |
| 364 | QVarLengthArray<GLint, 4> srclen; never executed (the execution status of this line is deduced): QVarLengthArray<GLint, 4> srclen; | - |
| 365 | int headerLen = 0; never executed (the execution status of this line is deduced): int headerLen = 0; | - |
| 366 | while (source && source[headerLen] == '#') { never evaluated: source never evaluated: source[headerLen] == '#' | 0 |
| 367 | // Skip #version and #extension directives at the start of | - |
| 368 | // the shader code. We need to insert the qualifierDefines | - |
| 369 | // and redefineHighp just after them. | - |
| 370 | if (qstrncmp(source + headerLen, "#version", 8) != 0 && never evaluated: qstrncmp(source + headerLen, "#version", 8) != 0 | 0 |
| 371 | qstrncmp(source + headerLen, "#extension", 10) != 0) { never evaluated: qstrncmp(source + headerLen, "#extension", 10) != 0 | 0 |
| 372 | break; | 0 |
| 373 | } | - |
| 374 | while (source[headerLen] != '\0' && source[headerLen] != '\n') never evaluated: source[headerLen] != '\0' never evaluated: source[headerLen] != '\n' | 0 |
| 375 | ++headerLen; never executed: ++headerLen; | 0 |
| 376 | if (source[headerLen] == '\n') never evaluated: source[headerLen] == '\n' | 0 |
| 377 | ++headerLen; never executed: ++headerLen; | 0 |
| 378 | } | 0 |
| 379 | if (headerLen > 0) { never evaluated: headerLen > 0 | 0 |
| 380 | src.append(source); never executed (the execution status of this line is deduced): src.append(source); | - |
| 381 | srclen.append(GLint(headerLen)); never executed (the execution status of this line is deduced): srclen.append(GLint(headerLen)); | - |
| 382 | } | 0 |
| 383 | #ifdef QOpenGL_DEFINE_QUALIFIERS | - |
| 384 | src.append(qualifierDefines); never executed (the execution status of this line is deduced): src.append(qualifierDefines); | - |
| 385 | srclen.append(GLint(sizeof(qualifierDefines) - 1)); never executed (the execution status of this line is deduced): srclen.append(GLint(sizeof(qualifierDefines) - 1)); | - |
| 386 | #endif | - |
| 387 | #ifdef QOpenGL_REDEFINE_HIGHP | - |
| 388 | if (d->shaderType == Fragment) { | - |
| 389 | src.append(redefineHighp); | - |
| 390 | srclen.append(GLint(sizeof(redefineHighp) - 1)); | - |
| 391 | } | - |
| 392 | #endif | - |
| 393 | src.append(source + headerLen); never executed (the execution status of this line is deduced): src.append(source + headerLen); | - |
| 394 | srclen.append(GLint(qstrlen(source + headerLen))); never executed (the execution status of this line is deduced): srclen.append(GLint(qstrlen(source + headerLen))); | - |
| 395 | d->glfuncs->glShaderSource(d->shaderGuard->id(), src.size(), src.data(), srclen.data()); never executed (the execution status of this line is deduced): d->glfuncs->glShaderSource(d->shaderGuard->id(), src.size(), src.data(), srclen.data()); | - |
| 396 | return d->compile(this); never executed: return d->compile(this); | 0 |
| 397 | } else { | - |
| 398 | return false; never executed: return false; | 0 |
| 399 | } | - |
| 400 | } | - |
| 401 | | - |
| 402 | /*! | - |
| 403 | \overload | - |
| 404 | | - |
| 405 | Sets the \a source code for this shader and compiles it. | - |
| 406 | Returns true if the source was successfully compiled, false otherwise. | - |
| 407 | | - |
| 408 | \sa compileSourceFile() | - |
| 409 | */ | - |
| 410 | bool QOpenGLShader::compileSourceCode(const QByteArray& source) | - |
| 411 | { | - |
| 412 | return compileSourceCode(source.constData()); never executed: return compileSourceCode(source.constData()); | 0 |
| 413 | } | - |
| 414 | | - |
| 415 | /*! | - |
| 416 | \overload | - |
| 417 | | - |
| 418 | Sets the \a source code for this shader and compiles it. | - |
| 419 | Returns true if the source was successfully compiled, false otherwise. | - |
| 420 | | - |
| 421 | \sa compileSourceFile() | - |
| 422 | */ | - |
| 423 | bool QOpenGLShader::compileSourceCode(const QString& source) | - |
| 424 | { | - |
| 425 | return compileSourceCode(source.toLatin1().constData()); never executed: return compileSourceCode(source.toLatin1().constData()); | 0 |
| 426 | } | - |
| 427 | | - |
| 428 | /*! | - |
| 429 | Sets the source code for this shader to the contents of \a fileName | - |
| 430 | and compiles it. Returns true if the file could be opened and the | - |
| 431 | source compiled, false otherwise. | - |
| 432 | | - |
| 433 | \sa compileSourceCode() | - |
| 434 | */ | - |
| 435 | bool QOpenGLShader::compileSourceFile(const QString& fileName) | - |
| 436 | { | - |
| 437 | QFile file(fileName); never executed (the execution status of this line is deduced): QFile file(fileName); | - |
| 438 | if (!file.open(QFile::ReadOnly)) { never evaluated: !file.open(QFile::ReadOnly) | 0 |
| 439 | qWarning() << "QOpenGLShader: Unable to open file" << fileName; never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 439, __PRETTY_FUNCTION__).warning() << "QOpenGLShader: Unable to open file" << fileName; | - |
| 440 | return false; never executed: return false; | 0 |
| 441 | } | - |
| 442 | | - |
| 443 | QByteArray contents = file.readAll(); never executed (the execution status of this line is deduced): QByteArray contents = file.readAll(); | - |
| 444 | return compileSourceCode(contents.constData()); never executed: return compileSourceCode(contents.constData()); | 0 |
| 445 | } | - |
| 446 | | - |
| 447 | /*! | - |
| 448 | Returns the source code for this shader. | - |
| 449 | | - |
| 450 | \sa compileSourceCode() | - |
| 451 | */ | - |
| 452 | QByteArray QOpenGLShader::sourceCode() const | - |
| 453 | { | - |
| 454 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
| 455 | GLuint shader = d->shaderGuard ? d->shaderGuard->id() : 0; never evaluated: d->shaderGuard | 0 |
| 456 | if (!shader) | 0 |
| 457 | return QByteArray(); never executed: return QByteArray(); | 0 |
| 458 | GLint size = 0; never executed (the execution status of this line is deduced): GLint size = 0; | - |
| 459 | d->glfuncs->glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size); never executed (the execution status of this line is deduced): d->glfuncs->glGetShaderiv(shader, 0x8B88, &size); | - |
| 460 | if (size <= 0) never evaluated: size <= 0 | 0 |
| 461 | return QByteArray(); never executed: return QByteArray(); | 0 |
| 462 | GLint len = 0; never executed (the execution status of this line is deduced): GLint len = 0; | - |
| 463 | char *source = new char [size]; never executed (the execution status of this line is deduced): char *source = new char [size]; | - |
| 464 | d->glfuncs->glGetShaderSource(shader, size, &len, source); never executed (the execution status of this line is deduced): d->glfuncs->glGetShaderSource(shader, size, &len, source); | - |
| 465 | QByteArray src(source); never executed (the execution status of this line is deduced): QByteArray src(source); | - |
| 466 | delete [] source; never executed (the execution status of this line is deduced): delete [] source; | - |
| 467 | return src; never executed: return src; | 0 |
| 468 | } | - |
| 469 | | - |
| 470 | /*! | - |
| 471 | Returns true if this shader has been compiled; false otherwise. | - |
| 472 | | - |
| 473 | \sa compileSourceCode(), compileSourceFile() | - |
| 474 | */ | - |
| 475 | bool QOpenGLShader::isCompiled() const | - |
| 476 | { | - |
| 477 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
| 478 | return d->compiled; never executed: return d->compiled; | 0 |
| 479 | } | - |
| 480 | | - |
| 481 | /*! | - |
| 482 | Returns the errors and warnings that occurred during the last compile. | - |
| 483 | | - |
| 484 | \sa compileSourceCode(), compileSourceFile() | - |
| 485 | */ | - |
| 486 | QString QOpenGLShader::log() const | - |
| 487 | { | - |
| 488 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
| 489 | return d->log; never executed: return d->log; | 0 |
| 490 | } | - |
| 491 | | - |
| 492 | /*! | - |
| 493 | Returns the OpenGL identifier associated with this shader. | - |
| 494 | | - |
| 495 | \sa QOpenGLShaderProgram::programId() | - |
| 496 | */ | - |
| 497 | GLuint QOpenGLShader::shaderId() const | - |
| 498 | { | - |
| 499 | Q_D(const QOpenGLShader); never executed (the execution status of this line is deduced): const QOpenGLShaderPrivate * const d = d_func(); | - |
| 500 | return d->shaderGuard ? d->shaderGuard->id() : 0; never executed: return d->shaderGuard ? d->shaderGuard->id() : 0; | 0 |
| 501 | } | - |
| 502 | | - |
| 503 | class QOpenGLShaderProgramPrivate : public QObjectPrivate | - |
| 504 | { | - |
| 505 | Q_DECLARE_PUBLIC(QOpenGLShaderProgram) | - |
| 506 | public: | - |
| 507 | QOpenGLShaderProgramPrivate() | - |
| 508 | : programGuard(0) | - |
| 509 | , linked(false) | - |
| 510 | , inited(false) | - |
| 511 | , removingShaders(false) | - |
| 512 | , glfuncs(new QOpenGLFunctions) | - |
| 513 | { | - |
| 514 | } | 0 |
| 515 | ~QOpenGLShaderProgramPrivate(); | - |
| 516 | | - |
| 517 | QOpenGLSharedResourceGuard *programGuard; | - |
| 518 | bool linked; | - |
| 519 | bool inited; | - |
| 520 | bool removingShaders; | - |
| 521 | | - |
| 522 | QString log; | - |
| 523 | QList<QOpenGLShader *> shaders; | - |
| 524 | QList<QOpenGLShader *> anonShaders; | - |
| 525 | | - |
| 526 | QOpenGLFunctions *glfuncs; | - |
| 527 | | - |
| 528 | bool hasShader(QOpenGLShader::ShaderType type) const; | - |
| 529 | }; | - |
| 530 | | - |
| 531 | namespace { | - |
| 532 | void freeProgramFunc(QOpenGLFunctions *funcs, GLuint id) | - |
| 533 | { | - |
| 534 | funcs->glDeleteProgram(id); never executed (the execution status of this line is deduced): funcs->glDeleteProgram(id); | - |
| 535 | } | 0 |
| 536 | } | - |
| 537 | | - |
| 538 | | - |
| 539 | QOpenGLShaderProgramPrivate::~QOpenGLShaderProgramPrivate() | - |
| 540 | { | - |
| 541 | delete glfuncs; never executed (the execution status of this line is deduced): delete glfuncs; | - |
| 542 | if (programGuard) never evaluated: programGuard | 0 |
| 543 | programGuard->free(); never executed: programGuard->free(); | 0 |
| 544 | } | 0 |
| 545 | | - |
| 546 | bool QOpenGLShaderProgramPrivate::hasShader(QOpenGLShader::ShaderType type) const | - |
| 547 | { | - |
| 548 | foreach (QOpenGLShader *shader, shaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(shaders)> _container_(shaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QOpenGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
| 549 | if (shader->shaderType() == type) never evaluated: shader->shaderType() == type | 0 |
| 550 | return true; never executed: return true; | 0 |
| 551 | } | 0 |
| 552 | return false; never executed: return false; | 0 |
| 553 | } | - |
| 554 | | - |
| 555 | /*! | - |
| 556 | Constructs a new shader program and attaches it to \a parent. | - |
| 557 | The program will be invalid until addShader() is called. | - |
| 558 | | - |
| 559 | The shader program will be associated with the current QOpenGLContext. | - |
| 560 | | - |
| 561 | \sa addShader() | - |
| 562 | */ | - |
| 563 | QOpenGLShaderProgram::QOpenGLShaderProgram(QObject *parent) | - |
| 564 | : QObject(*new QOpenGLShaderProgramPrivate, parent) | - |
| 565 | { | - |
| 566 | } | 0 |
| 567 | | - |
| 568 | /*! | - |
| 569 | Deletes this shader program. | - |
| 570 | */ | - |
| 571 | QOpenGLShaderProgram::~QOpenGLShaderProgram() | - |
| 572 | { | - |
| 573 | } | - |
| 574 | | - |
| 575 | bool QOpenGLShaderProgram::init() | - |
| 576 | { | - |
| 577 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 578 | if ((d->programGuard && d->programGuard->id()) || d->inited) never evaluated: d->programGuard never evaluated: d->programGuard->id() never evaluated: d->inited | 0 |
| 579 | return true; never executed: return true; | 0 |
| 580 | d->inited = true; never executed (the execution status of this line is deduced): d->inited = true; | - |
| 581 | QOpenGLContext *context = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); never executed (the execution status of this line is deduced): QOpenGLContext *context = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); | - |
| 582 | if (!context) never evaluated: !context | 0 |
| 583 | return false; never executed: return false; | 0 |
| 584 | d->glfuncs->initializeOpenGLFunctions(); never executed (the execution status of this line is deduced): d->glfuncs->initializeOpenGLFunctions(); | - |
| 585 | GLuint program = d->glfuncs->glCreateProgram(); never executed (the execution status of this line is deduced): GLuint program = d->glfuncs->glCreateProgram(); | - |
| 586 | if (!program) { never evaluated: !program | 0 |
| 587 | qWarning() << "QOpenGLShaderProgram: could not create shader program"; never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 587, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram: could not create shader program"; | - |
| 588 | return false; never executed: return false; | 0 |
| 589 | } | - |
| 590 | if (d->programGuard) never evaluated: d->programGuard | 0 |
| 591 | delete d->programGuard; never executed: delete d->programGuard; | 0 |
| 592 | d->programGuard = new QOpenGLSharedResourceGuard(context, program, freeProgramFunc); never executed (the execution status of this line is deduced): d->programGuard = new QOpenGLSharedResourceGuard(context, program, freeProgramFunc); | - |
| 593 | return true; never executed: return true; | 0 |
| 594 | } | - |
| 595 | | - |
| 596 | /*! | - |
| 597 | Adds a compiled \a shader to this shader program. Returns true | - |
| 598 | if the shader could be added, or false otherwise. | - |
| 599 | | - |
| 600 | Ownership of the \a shader object remains with the caller. | - |
| 601 | It will not be deleted when this QOpenGLShaderProgram instance | - |
| 602 | is deleted. This allows the caller to add the same shader | - |
| 603 | to multiple shader programs. | - |
| 604 | | - |
| 605 | \sa addShaderFromSourceCode(), addShaderFromSourceFile() | - |
| 606 | \sa removeShader(), link(), removeAllShaders() | - |
| 607 | */ | - |
| 608 | bool QOpenGLShaderProgram::addShader(QOpenGLShader *shader) | - |
| 609 | { | - |
| 610 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 611 | if (!init()) | 0 |
| 612 | return false; never executed: return false; | 0 |
| 613 | if (d->shaders.contains(shader)) never evaluated: d->shaders.contains(shader) | 0 |
| 614 | return true; // Already added to this shader program. never executed: return true; | 0 |
| 615 | if (d->programGuard && d->programGuard->id() && shader) { never evaluated: d->programGuard never evaluated: d->programGuard->id() never evaluated: shader | 0 |
| 616 | if (!shader->d_func()->shaderGuard || !shader->d_func()->shaderGuard->id()) never evaluated: !shader->d_func()->shaderGuard never evaluated: !shader->d_func()->shaderGuard->id() | 0 |
| 617 | return false; never executed: return false; | 0 |
| 618 | if (d->programGuard->group() != shader->d_func()->shaderGuard->group()) { never evaluated: d->programGuard->group() != shader->d_func()->shaderGuard->group() | 0 |
| 619 | qWarning("QOpenGLShaderProgram::addShader: Program and shader are not associated with same context."); never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 619, __PRETTY_FUNCTION__).warning("QOpenGLShaderProgram::addShader: Program and shader are not associated with same context."); | - |
| 620 | return false; never executed: return false; | 0 |
| 621 | } | - |
| 622 | d->glfuncs->glAttachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); never executed (the execution status of this line is deduced): d->glfuncs->glAttachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
| 623 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
| 624 | d->shaders.append(shader); never executed (the execution status of this line is deduced): d->shaders.append(shader); | - |
| 625 | connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); never executed (the execution status of this line is deduced): connect(shader, "2""destroyed()", this, "1""shaderDestroyed()"); | - |
| 626 | return true; never executed: return true; | 0 |
| 627 | } else { | - |
| 628 | return false; never executed: return false; | 0 |
| 629 | } | - |
| 630 | } | - |
| 631 | | - |
| 632 | /*! | - |
| 633 | Compiles \a source as a shader of the specified \a type and | - |
| 634 | adds it to this shader program. Returns true if compilation | - |
| 635 | was successful, false otherwise. The compilation errors | - |
| 636 | and warnings will be made available via log(). | - |
| 637 | | - |
| 638 | This function is intended to be a short-cut for quickly | - |
| 639 | adding vertex and fragment shaders to a shader program without | - |
| 640 | creating an instance of QOpenGLShader first. | - |
| 641 | | - |
| 642 | \sa addShader(), addShaderFromSourceFile() | - |
| 643 | \sa removeShader(), link(), log(), removeAllShaders() | - |
| 644 | */ | - |
| 645 | bool QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source) | - |
| 646 | { | - |
| 647 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 648 | if (!init()) | 0 |
| 649 | return false; never executed: return false; | 0 |
| 650 | QOpenGLShader *shader = new QOpenGLShader(type, this); never executed (the execution status of this line is deduced): QOpenGLShader *shader = new QOpenGLShader(type, this); | - |
| 651 | if (!shader->compileSourceCode(source)) { never evaluated: !shader->compileSourceCode(source) | 0 |
| 652 | d->log = shader->log(); never executed (the execution status of this line is deduced): d->log = shader->log(); | - |
| 653 | delete shader; never executed (the execution status of this line is deduced): delete shader; | - |
| 654 | return false; never executed: return false; | 0 |
| 655 | } | - |
| 656 | d->anonShaders.append(shader); never executed (the execution status of this line is deduced): d->anonShaders.append(shader); | - |
| 657 | return addShader(shader); never executed: return addShader(shader); | 0 |
| 658 | } | - |
| 659 | | - |
| 660 | /*! | - |
| 661 | \overload | - |
| 662 | | - |
| 663 | Compiles \a source as a shader of the specified \a type and | - |
| 664 | adds it to this shader program. Returns true if compilation | - |
| 665 | was successful, false otherwise. The compilation errors | - |
| 666 | and warnings will be made available via log(). | - |
| 667 | | - |
| 668 | This function is intended to be a short-cut for quickly | - |
| 669 | adding vertex and fragment shaders to a shader program without | - |
| 670 | creating an instance of QOpenGLShader first. | - |
| 671 | | - |
| 672 | \sa addShader(), addShaderFromSourceFile() | - |
| 673 | \sa removeShader(), link(), log(), removeAllShaders() | - |
| 674 | */ | - |
| 675 | bool QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray& source) | - |
| 676 | { | - |
| 677 | return addShaderFromSourceCode(type, source.constData()); never executed: return addShaderFromSourceCode(type, source.constData()); | 0 |
| 678 | } | - |
| 679 | | - |
| 680 | /*! | - |
| 681 | \overload | - |
| 682 | | - |
| 683 | Compiles \a source as a shader of the specified \a type and | - |
| 684 | adds it to this shader program. Returns true if compilation | - |
| 685 | was successful, false otherwise. The compilation errors | - |
| 686 | and warnings will be made available via log(). | - |
| 687 | | - |
| 688 | This function is intended to be a short-cut for quickly | - |
| 689 | adding vertex and fragment shaders to a shader program without | - |
| 690 | creating an instance of QOpenGLShader first. | - |
| 691 | | - |
| 692 | \sa addShader(), addShaderFromSourceFile() | - |
| 693 | \sa removeShader(), link(), log(), removeAllShaders() | - |
| 694 | */ | - |
| 695 | bool QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source) | - |
| 696 | { | - |
| 697 | return addShaderFromSourceCode(type, source.toLatin1().constData()); never executed: return addShaderFromSourceCode(type, source.toLatin1().constData()); | 0 |
| 698 | } | - |
| 699 | | - |
| 700 | /*! | - |
| 701 | Compiles the contents of \a fileName as a shader of the specified | - |
| 702 | \a type and adds it to this shader program. Returns true if | - |
| 703 | compilation was successful, false otherwise. The compilation errors | - |
| 704 | and warnings will be made available via log(). | - |
| 705 | | - |
| 706 | This function is intended to be a short-cut for quickly | - |
| 707 | adding vertex and fragment shaders to a shader program without | - |
| 708 | creating an instance of QOpenGLShader first. | - |
| 709 | | - |
| 710 | \sa addShader(), addShaderFromSourceCode() | - |
| 711 | */ | - |
| 712 | bool QOpenGLShaderProgram::addShaderFromSourceFile | - |
| 713 | (QOpenGLShader::ShaderType type, const QString& fileName) | - |
| 714 | { | - |
| 715 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 716 | if (!init()) | 0 |
| 717 | return false; never executed: return false; | 0 |
| 718 | QOpenGLShader *shader = new QOpenGLShader(type, this); never executed (the execution status of this line is deduced): QOpenGLShader *shader = new QOpenGLShader(type, this); | - |
| 719 | if (!shader->compileSourceFile(fileName)) { never evaluated: !shader->compileSourceFile(fileName) | 0 |
| 720 | d->log = shader->log(); never executed (the execution status of this line is deduced): d->log = shader->log(); | - |
| 721 | delete shader; never executed (the execution status of this line is deduced): delete shader; | - |
| 722 | return false; never executed: return false; | 0 |
| 723 | } | - |
| 724 | d->anonShaders.append(shader); never executed (the execution status of this line is deduced): d->anonShaders.append(shader); | - |
| 725 | return addShader(shader); never executed: return addShader(shader); | 0 |
| 726 | } | - |
| 727 | | - |
| 728 | /*! | - |
| 729 | Removes \a shader from this shader program. The object is not deleted. | - |
| 730 | | - |
| 731 | The shader program must be valid in the current QOpenGLContext. | - |
| 732 | | - |
| 733 | \sa addShader(), link(), removeAllShaders() | - |
| 734 | */ | - |
| 735 | void QOpenGLShaderProgram::removeShader(QOpenGLShader *shader) | - |
| 736 | { | - |
| 737 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 738 | if (d->programGuard && d->programGuard->id() never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
| 739 | && shader && shader->d_func()->shaderGuard) never evaluated: shader never evaluated: shader->d_func()->shaderGuard | 0 |
| 740 | { | - |
| 741 | d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); never executed (the execution status of this line is deduced): d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
| 742 | } | 0 |
| 743 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
| 744 | if (shader) { | 0 |
| 745 | d->shaders.removeAll(shader); never executed (the execution status of this line is deduced): d->shaders.removeAll(shader); | - |
| 746 | d->anonShaders.removeAll(shader); never executed (the execution status of this line is deduced): d->anonShaders.removeAll(shader); | - |
| 747 | disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); never executed (the execution status of this line is deduced): disconnect(shader, "2""destroyed()", this, "1""shaderDestroyed()"); | - |
| 748 | } | 0 |
| 749 | } | 0 |
| 750 | | - |
| 751 | /*! | - |
| 752 | Returns a list of all shaders that have been added to this shader | - |
| 753 | program using addShader(). | - |
| 754 | | - |
| 755 | \sa addShader(), removeShader() | - |
| 756 | */ | - |
| 757 | QList<QOpenGLShader *> QOpenGLShaderProgram::shaders() const | - |
| 758 | { | - |
| 759 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 760 | return d->shaders; never executed: return d->shaders; | 0 |
| 761 | } | - |
| 762 | | - |
| 763 | /*! | - |
| 764 | Removes all of the shaders that were added to this program previously. | - |
| 765 | The QOpenGLShader objects for the shaders will not be deleted if they | - |
| 766 | were constructed externally. QOpenGLShader objects that are constructed | - |
| 767 | internally by QOpenGLShaderProgram will be deleted. | - |
| 768 | | - |
| 769 | \sa addShader(), removeShader() | - |
| 770 | */ | - |
| 771 | void QOpenGLShaderProgram::removeAllShaders() | - |
| 772 | { | - |
| 773 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 774 | d->removingShaders = true; never executed (the execution status of this line is deduced): d->removingShaders = true; | - |
| 775 | foreach (QOpenGLShader *shader, d->shaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(d->shaders)> _container_(d->shaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QOpenGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
| 776 | if (d->programGuard && d->programGuard->id() never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
| 777 | && shader && shader->d_func()->shaderGuard) never evaluated: shader never evaluated: shader->d_func()->shaderGuard | 0 |
| 778 | { | - |
| 779 | d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); never executed (the execution status of this line is deduced): d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
| 780 | } | 0 |
| 781 | } | 0 |
| 782 | foreach (QOpenGLShader *shader, d->anonShaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(d->anonShaders)> _container_(d->anonShaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QOpenGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
| 783 | // Delete shader objects that were created anonymously. | - |
| 784 | delete shader; never executed (the execution status of this line is deduced): delete shader; | - |
| 785 | } | 0 |
| 786 | d->shaders.clear(); never executed (the execution status of this line is deduced): d->shaders.clear(); | - |
| 787 | d->anonShaders.clear(); never executed (the execution status of this line is deduced): d->anonShaders.clear(); | - |
| 788 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
| 789 | d->removingShaders = false; never executed (the execution status of this line is deduced): d->removingShaders = false; | - |
| 790 | } | 0 |
| 791 | | - |
| 792 | /*! | - |
| 793 | Links together the shaders that were added to this program with | - |
| 794 | addShader(). Returns true if the link was successful or | - |
| 795 | false otherwise. If the link failed, the error messages can | - |
| 796 | be retrieved with log(). | - |
| 797 | | - |
| 798 | Subclasses can override this function to initialize attributes | - |
| 799 | and uniform variables for use in specific shader programs. | - |
| 800 | | - |
| 801 | If the shader program was already linked, calling this | - |
| 802 | function again will force it to be re-linked. | - |
| 803 | | - |
| 804 | \sa addShader(), log() | - |
| 805 | */ | - |
| 806 | bool QOpenGLShaderProgram::link() | - |
| 807 | { | - |
| 808 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 809 | GLuint program = d->programGuard ? d->programGuard->id() : 0; never evaluated: d->programGuard | 0 |
| 810 | if (!program) never evaluated: !program | 0 |
| 811 | return false; never executed: return false; | 0 |
| 812 | | - |
| 813 | GLint value; never executed (the execution status of this line is deduced): GLint value; | - |
| 814 | if (d->shaders.isEmpty()) { never evaluated: d->shaders.isEmpty() | 0 |
| 815 | // If there are no explicit shaders, then it is possible that the | - |
| 816 | // application added a program binary with glProgramBinaryOES(), | - |
| 817 | // or otherwise populated the shaders itself. Check to see if the | - |
| 818 | // program is already linked and bail out if so. | - |
| 819 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
| 820 | d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value); never executed (the execution status of this line is deduced): d->glfuncs->glGetProgramiv(program, 0x8B82, &value); | - |
| 821 | d->linked = (value != 0); never executed (the execution status of this line is deduced): d->linked = (value != 0); | - |
| 822 | if (d->linked) never evaluated: d->linked | 0 |
| 823 | return true; never executed: return true; | 0 |
| 824 | } | 0 |
| 825 | | - |
| 826 | d->glfuncs->glLinkProgram(program); never executed (the execution status of this line is deduced): d->glfuncs->glLinkProgram(program); | - |
| 827 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
| 828 | d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value); never executed (the execution status of this line is deduced): d->glfuncs->glGetProgramiv(program, 0x8B82, &value); | - |
| 829 | d->linked = (value != 0); never executed (the execution status of this line is deduced): d->linked = (value != 0); | - |
| 830 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
| 831 | d->glfuncs->glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value); never executed (the execution status of this line is deduced): d->glfuncs->glGetProgramiv(program, 0x8B84, &value); | - |
| 832 | d->log = QString(); never executed (the execution status of this line is deduced): d->log = QString(); | - |
| 833 | if (value > 1) { never evaluated: value > 1 | 0 |
| 834 | char *logbuf = new char [value]; never executed (the execution status of this line is deduced): char *logbuf = new char [value]; | - |
| 835 | GLint len; never executed (the execution status of this line is deduced): GLint len; | - |
| 836 | d->glfuncs->glGetProgramInfoLog(program, value, &len, logbuf); never executed (the execution status of this line is deduced): d->glfuncs->glGetProgramInfoLog(program, value, &len, logbuf); | - |
| 837 | d->log = QString::fromLatin1(logbuf); never executed (the execution status of this line is deduced): d->log = QString::fromLatin1(logbuf); | - |
| 838 | QString name = objectName(); never executed (the execution status of this line is deduced): QString name = objectName(); | - |
| 839 | if (name.isEmpty()) never evaluated: name.isEmpty() | 0 |
| 840 | qWarning() << "QOpenGLShader::link:" << d->log; never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 840, __PRETTY_FUNCTION__).warning() << "QOpenGLShader::link:" << d->log; | 0 |
| 841 | else | - |
| 842 | qWarning() << "QOpenGLShader::link[" << name << "]:" << d->log; never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 842, __PRETTY_FUNCTION__).warning() << "QOpenGLShader::link[" << name << "]:" << d->log; | 0 |
| 843 | delete [] logbuf; never executed (the execution status of this line is deduced): delete [] logbuf; | - |
| 844 | } | 0 |
| 845 | return d->linked; never executed: return d->linked; | 0 |
| 846 | } | - |
| 847 | | - |
| 848 | /*! | - |
| 849 | Returns true if this shader program has been linked; false otherwise. | - |
| 850 | | - |
| 851 | \sa link() | - |
| 852 | */ | - |
| 853 | bool QOpenGLShaderProgram::isLinked() const | - |
| 854 | { | - |
| 855 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 856 | return d->linked; never executed: return d->linked; | 0 |
| 857 | } | - |
| 858 | | - |
| 859 | /*! | - |
| 860 | Returns the errors and warnings that occurred during the last link() | - |
| 861 | or addShader() with explicitly specified source code. | - |
| 862 | | - |
| 863 | \sa link() | - |
| 864 | */ | - |
| 865 | QString QOpenGLShaderProgram::log() const | - |
| 866 | { | - |
| 867 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 868 | return d->log; never executed: return d->log; | 0 |
| 869 | } | - |
| 870 | | - |
| 871 | /*! | - |
| 872 | Binds this shader program to the active QOpenGLContext and makes | - |
| 873 | it the current shader program. Any previously bound shader program | - |
| 874 | is released. This is equivalent to calling \c{glUseProgram()} on | - |
| 875 | programId(). Returns true if the program was successfully bound; | - |
| 876 | false otherwise. If the shader program has not yet been linked, | - |
| 877 | or it needs to be re-linked, this function will call link(). | - |
| 878 | | - |
| 879 | \sa link(), release() | - |
| 880 | */ | - |
| 881 | bool QOpenGLShaderProgram::bind() | - |
| 882 | { | - |
| 883 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 884 | GLuint program = d->programGuard ? d->programGuard->id() : 0; never evaluated: d->programGuard | 0 |
| 885 | if (!program) never evaluated: !program | 0 |
| 886 | return false; never executed: return false; | 0 |
| 887 | if (!d->linked && !link()) never evaluated: !d->linked never evaluated: !link() | 0 |
| 888 | return false; never executed: return false; | 0 |
| 889 | #ifndef QT_NO_DEBUG | - |
| 890 | if (d->programGuard->group() != QOpenGLContextGroup::currentContextGroup()) { | - |
| 891 | qWarning("QOpenGLShaderProgram::bind: program is not valid in the current context."); | - |
| 892 | return false; | - |
| 893 | } | - |
| 894 | #endif | - |
| 895 | d->glfuncs->glUseProgram(program); never executed (the execution status of this line is deduced): d->glfuncs->glUseProgram(program); | - |
| 896 | return true; never executed: return true; | 0 |
| 897 | } | - |
| 898 | | - |
| 899 | /*! | - |
| 900 | Releases the active shader program from the current QOpenGLContext. | - |
| 901 | This is equivalent to calling \c{glUseProgram(0)}. | - |
| 902 | | - |
| 903 | \sa bind() | - |
| 904 | */ | - |
| 905 | void QOpenGLShaderProgram::release() | - |
| 906 | { | - |
| 907 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 908 | #ifndef QT_NO_DEBUG | - |
| 909 | if (d->programGuard && d->programGuard->group() != QOpenGLContextGroup::currentContextGroup()) | - |
| 910 | qWarning("QOpenGLShaderProgram::release: program is not valid in the current context."); | - |
| 911 | #endif | - |
| 912 | d->glfuncs->glUseProgram(0); never executed (the execution status of this line is deduced): d->glfuncs->glUseProgram(0); | - |
| 913 | } | 0 |
| 914 | | - |
| 915 | /*! | - |
| 916 | Returns the OpenGL identifier associated with this shader program. | - |
| 917 | | - |
| 918 | \sa QOpenGLShader::shaderId() | - |
| 919 | */ | - |
| 920 | GLuint QOpenGLShaderProgram::programId() const | - |
| 921 | { | - |
| 922 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 923 | GLuint id = d->programGuard ? d->programGuard->id() : 0; never evaluated: d->programGuard | 0 |
| 924 | if (id) | 0 |
| 925 | return id; never executed: return id; | 0 |
| 926 | | - |
| 927 | // Create the identifier if we don't have one yet. This is for | - |
| 928 | // applications that want to create the attached shader configuration | - |
| 929 | // themselves, particularly those using program binaries. | - |
| 930 | if (!const_cast<QOpenGLShaderProgram *>(this)->init()) never evaluated: !const_cast<QOpenGLShaderProgram *>(this)->init() | 0 |
| 931 | return 0; never executed: return 0; | 0 |
| 932 | return d->programGuard ? d->programGuard->id() : 0; never executed: return d->programGuard ? d->programGuard->id() : 0; | 0 |
| 933 | } | - |
| 934 | | - |
| 935 | /*! | - |
| 936 | Binds the attribute \a name to the specified \a location. This | - |
| 937 | function can be called before or after the program has been linked. | - |
| 938 | Any attributes that have not been explicitly bound when the program | - |
| 939 | is linked will be assigned locations automatically. | - |
| 940 | | - |
| 941 | When this function is called after the program has been linked, | - |
| 942 | the program will need to be relinked for the change to take effect. | - |
| 943 | | - |
| 944 | \sa attributeLocation() | - |
| 945 | */ | - |
| 946 | void QOpenGLShaderProgram::bindAttributeLocation(const char *name, int location) | - |
| 947 | { | - |
| 948 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 949 | if (!init() || !d->programGuard || !d->programGuard->id()) never evaluated: !init() never evaluated: !d->programGuard never evaluated: !d->programGuard->id() | 0 |
| 950 | return; | 0 |
| 951 | d->glfuncs->glBindAttribLocation(d->programGuard->id(), location, name); never executed (the execution status of this line is deduced): d->glfuncs->glBindAttribLocation(d->programGuard->id(), location, name); | - |
| 952 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
| 953 | } | 0 |
| 954 | | - |
| 955 | /*! | - |
| 956 | \overload | - |
| 957 | | - |
| 958 | Binds the attribute \a name to the specified \a location. This | - |
| 959 | function can be called before or after the program has been linked. | - |
| 960 | Any attributes that have not been explicitly bound when the program | - |
| 961 | is linked will be assigned locations automatically. | - |
| 962 | | - |
| 963 | When this function is called after the program has been linked, | - |
| 964 | the program will need to be relinked for the change to take effect. | - |
| 965 | | - |
| 966 | \sa attributeLocation() | - |
| 967 | */ | - |
| 968 | void QOpenGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location) | - |
| 969 | { | - |
| 970 | bindAttributeLocation(name.constData(), location); never executed (the execution status of this line is deduced): bindAttributeLocation(name.constData(), location); | - |
| 971 | } | 0 |
| 972 | | - |
| 973 | /*! | - |
| 974 | \overload | - |
| 975 | | - |
| 976 | Binds the attribute \a name to the specified \a location. This | - |
| 977 | function can be called before or after the program has been linked. | - |
| 978 | Any attributes that have not been explicitly bound when the program | - |
| 979 | is linked will be assigned locations automatically. | - |
| 980 | | - |
| 981 | When this function is called after the program has been linked, | - |
| 982 | the program will need to be relinked for the change to take effect. | - |
| 983 | | - |
| 984 | \sa attributeLocation() | - |
| 985 | */ | - |
| 986 | void QOpenGLShaderProgram::bindAttributeLocation(const QString& name, int location) | - |
| 987 | { | - |
| 988 | bindAttributeLocation(name.toLatin1().constData(), location); never executed (the execution status of this line is deduced): bindAttributeLocation(name.toLatin1().constData(), location); | - |
| 989 | } | 0 |
| 990 | | - |
| 991 | /*! | - |
| 992 | Returns the location of the attribute \a name within this shader | - |
| 993 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 994 | attribute for this shader program. | - |
| 995 | | - |
| 996 | \sa uniformLocation(), bindAttributeLocation() | - |
| 997 | */ | - |
| 998 | int QOpenGLShaderProgram::attributeLocation(const char *name) const | - |
| 999 | { | - |
| 1000 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1001 | if (d->linked && d->programGuard && d->programGuard->id()) { never evaluated: d->linked never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
| 1002 | return d->glfuncs->glGetAttribLocation(d->programGuard->id(), name); never executed: return d->glfuncs->glGetAttribLocation(d->programGuard->id(), name); | 0 |
| 1003 | } else { | - |
| 1004 | qWarning() << "QOpenGLShaderProgram::attributeLocation(" << name never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 1004, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram::attributeLocation(" << name | - |
| 1005 | << "): shader program is not linked"; never executed (the execution status of this line is deduced): << "): shader program is not linked"; | - |
| 1006 | return -1; never executed: return -1; | 0 |
| 1007 | } | - |
| 1008 | } | - |
| 1009 | | - |
| 1010 | /*! | - |
| 1011 | \overload | - |
| 1012 | | - |
| 1013 | Returns the location of the attribute \a name within this shader | - |
| 1014 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1015 | attribute for this shader program. | - |
| 1016 | | - |
| 1017 | \sa uniformLocation(), bindAttributeLocation() | - |
| 1018 | */ | - |
| 1019 | int QOpenGLShaderProgram::attributeLocation(const QByteArray& name) const | - |
| 1020 | { | - |
| 1021 | return attributeLocation(name.constData()); never executed: return attributeLocation(name.constData()); | 0 |
| 1022 | } | - |
| 1023 | | - |
| 1024 | /*! | - |
| 1025 | \overload | - |
| 1026 | | - |
| 1027 | Returns the location of the attribute \a name within this shader | - |
| 1028 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1029 | attribute for this shader program. | - |
| 1030 | | - |
| 1031 | \sa uniformLocation(), bindAttributeLocation() | - |
| 1032 | */ | - |
| 1033 | int QOpenGLShaderProgram::attributeLocation(const QString& name) const | - |
| 1034 | { | - |
| 1035 | return attributeLocation(name.toLatin1().constData()); never executed: return attributeLocation(name.toLatin1().constData()); | 0 |
| 1036 | } | - |
| 1037 | | - |
| 1038 | /*! | - |
| 1039 | Sets the attribute at \a location in the current context to \a value. | - |
| 1040 | | - |
| 1041 | \sa setUniformValue() | - |
| 1042 | */ | - |
| 1043 | void QOpenGLShaderProgram::setAttributeValue(int location, GLfloat value) | - |
| 1044 | { | - |
| 1045 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1046 | if (location != -1) never evaluated: location != -1 | 0 |
| 1047 | d->glfuncs->glVertexAttrib1fv(location, &value); never executed: d->glfuncs->glVertexAttrib1fv(location, &value); | 0 |
| 1048 | } | 0 |
| 1049 | | - |
| 1050 | /*! | - |
| 1051 | \overload | - |
| 1052 | | - |
| 1053 | Sets the attribute called \a name in the current context to \a value. | - |
| 1054 | | - |
| 1055 | \sa setUniformValue() | - |
| 1056 | */ | - |
| 1057 | void QOpenGLShaderProgram::setAttributeValue(const char *name, GLfloat value) | - |
| 1058 | { | - |
| 1059 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1060 | } | 0 |
| 1061 | | - |
| 1062 | /*! | - |
| 1063 | Sets the attribute at \a location in the current context to | - |
| 1064 | the 2D vector (\a x, \a y). | - |
| 1065 | | - |
| 1066 | \sa setUniformValue() | - |
| 1067 | */ | - |
| 1068 | void QOpenGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y) | - |
| 1069 | { | - |
| 1070 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1071 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1072 | GLfloat values[2] = {x, y}; never executed (the execution status of this line is deduced): GLfloat values[2] = {x, y}; | - |
| 1073 | d->glfuncs->glVertexAttrib2fv(location, values); never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttrib2fv(location, values); | - |
| 1074 | } | 0 |
| 1075 | } | 0 |
| 1076 | | - |
| 1077 | /*! | - |
| 1078 | \overload | - |
| 1079 | | - |
| 1080 | Sets the attribute called \a name in the current context to | - |
| 1081 | the 2D vector (\a x, \a y). | - |
| 1082 | | - |
| 1083 | \sa setUniformValue() | - |
| 1084 | */ | - |
| 1085 | void QOpenGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y) | - |
| 1086 | { | - |
| 1087 | setAttributeValue(attributeLocation(name), x, y); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), x, y); | - |
| 1088 | } | 0 |
| 1089 | | - |
| 1090 | /*! | - |
| 1091 | Sets the attribute at \a location in the current context to | - |
| 1092 | the 3D vector (\a x, \a y, \a z). | - |
| 1093 | | - |
| 1094 | \sa setUniformValue() | - |
| 1095 | */ | - |
| 1096 | void QOpenGLShaderProgram::setAttributeValue | - |
| 1097 | (int location, GLfloat x, GLfloat y, GLfloat z) | - |
| 1098 | { | - |
| 1099 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1100 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1101 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1102 | GLfloat values[3] = {x, y, z}; never executed (the execution status of this line is deduced): GLfloat values[3] = {x, y, z}; | - |
| 1103 | d->glfuncs->glVertexAttrib3fv(location, values); never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttrib3fv(location, values); | - |
| 1104 | } | 0 |
| 1105 | } | 0 |
| 1106 | | - |
| 1107 | /*! | - |
| 1108 | \overload | - |
| 1109 | | - |
| 1110 | Sets the attribute called \a name in the current context to | - |
| 1111 | the 3D vector (\a x, \a y, \a z). | - |
| 1112 | | - |
| 1113 | \sa setUniformValue() | - |
| 1114 | */ | - |
| 1115 | void QOpenGLShaderProgram::setAttributeValue | - |
| 1116 | (const char *name, GLfloat x, GLfloat y, GLfloat z) | - |
| 1117 | { | - |
| 1118 | setAttributeValue(attributeLocation(name), x, y, z); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), x, y, z); | - |
| 1119 | } | 0 |
| 1120 | | - |
| 1121 | /*! | - |
| 1122 | Sets the attribute at \a location in the current context to | - |
| 1123 | the 4D vector (\a x, \a y, \a z, \a w). | - |
| 1124 | | - |
| 1125 | \sa setUniformValue() | - |
| 1126 | */ | - |
| 1127 | void QOpenGLShaderProgram::setAttributeValue | - |
| 1128 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1129 | { | - |
| 1130 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1131 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1132 | GLfloat values[4] = {x, y, z, w}; never executed (the execution status of this line is deduced): GLfloat values[4] = {x, y, z, w}; | - |
| 1133 | d->glfuncs->glVertexAttrib4fv(location, values); never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttrib4fv(location, values); | - |
| 1134 | } | 0 |
| 1135 | } | 0 |
| 1136 | | - |
| 1137 | /*! | - |
| 1138 | \overload | - |
| 1139 | | - |
| 1140 | Sets the attribute called \a name in the current context to | - |
| 1141 | the 4D vector (\a x, \a y, \a z, \a w). | - |
| 1142 | | - |
| 1143 | \sa setUniformValue() | - |
| 1144 | */ | - |
| 1145 | void QOpenGLShaderProgram::setAttributeValue | - |
| 1146 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1147 | { | - |
| 1148 | setAttributeValue(attributeLocation(name), x, y, z, w); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), x, y, z, w); | - |
| 1149 | } | 0 |
| 1150 | | - |
| 1151 | /*! | - |
| 1152 | Sets the attribute at \a location in the current context to \a value. | - |
| 1153 | | - |
| 1154 | \sa setUniformValue() | - |
| 1155 | */ | - |
| 1156 | void QOpenGLShaderProgram::setAttributeValue(int location, const QVector2D& value) | - |
| 1157 | { | - |
| 1158 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1159 | if (location != -1) never evaluated: location != -1 | 0 |
| 1160 | d->glfuncs->glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1161 | } | 0 |
| 1162 | | - |
| 1163 | /*! | - |
| 1164 | \overload | - |
| 1165 | | - |
| 1166 | Sets the attribute called \a name in the current context to \a value. | - |
| 1167 | | - |
| 1168 | \sa setUniformValue() | - |
| 1169 | */ | - |
| 1170 | void QOpenGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value) | - |
| 1171 | { | - |
| 1172 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1173 | } | 0 |
| 1174 | | - |
| 1175 | /*! | - |
| 1176 | Sets the attribute at \a location in the current context to \a value. | - |
| 1177 | | - |
| 1178 | \sa setUniformValue() | - |
| 1179 | */ | - |
| 1180 | void QOpenGLShaderProgram::setAttributeValue(int location, const QVector3D& value) | - |
| 1181 | { | - |
| 1182 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1183 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1184 | if (location != -1) never evaluated: location != -1 | 0 |
| 1185 | d->glfuncs->glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1186 | } | 0 |
| 1187 | | - |
| 1188 | /*! | - |
| 1189 | \overload | - |
| 1190 | | - |
| 1191 | Sets the attribute called \a name in the current context to \a value. | - |
| 1192 | | - |
| 1193 | \sa setUniformValue() | - |
| 1194 | */ | - |
| 1195 | void QOpenGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value) | - |
| 1196 | { | - |
| 1197 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1198 | } | 0 |
| 1199 | | - |
| 1200 | /*! | - |
| 1201 | Sets the attribute at \a location in the current context to \a value. | - |
| 1202 | | - |
| 1203 | \sa setUniformValue() | - |
| 1204 | */ | - |
| 1205 | void QOpenGLShaderProgram::setAttributeValue(int location, const QVector4D& value) | - |
| 1206 | { | - |
| 1207 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1208 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1209 | if (location != -1) never evaluated: location != -1 | 0 |
| 1210 | d->glfuncs->glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1211 | } | 0 |
| 1212 | | - |
| 1213 | /*! | - |
| 1214 | \overload | - |
| 1215 | | - |
| 1216 | Sets the attribute called \a name in the current context to \a value. | - |
| 1217 | | - |
| 1218 | \sa setUniformValue() | - |
| 1219 | */ | - |
| 1220 | void QOpenGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value) | - |
| 1221 | { | - |
| 1222 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1223 | } | 0 |
| 1224 | | - |
| 1225 | /*! | - |
| 1226 | Sets the attribute at \a location in the current context to \a value. | - |
| 1227 | | - |
| 1228 | \sa setUniformValue() | - |
| 1229 | */ | - |
| 1230 | void QOpenGLShaderProgram::setAttributeValue(int location, const QColor& value) | - |
| 1231 | { | - |
| 1232 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1233 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1234 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1235 | GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()), never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()), | - |
| 1236 | GLfloat(value.blueF()), GLfloat(value.alphaF())}; never executed (the execution status of this line is deduced): GLfloat(value.blueF()), GLfloat(value.alphaF())}; | - |
| 1237 | d->glfuncs->glVertexAttrib4fv(location, values); never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttrib4fv(location, values); | - |
| 1238 | } | 0 |
| 1239 | } | 0 |
| 1240 | | - |
| 1241 | /*! | - |
| 1242 | \overload | - |
| 1243 | | - |
| 1244 | Sets the attribute called \a name in the current context to \a value. | - |
| 1245 | | - |
| 1246 | \sa setUniformValue() | - |
| 1247 | */ | - |
| 1248 | void QOpenGLShaderProgram::setAttributeValue(const char *name, const QColor& value) | - |
| 1249 | { | - |
| 1250 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1251 | } | 0 |
| 1252 | | - |
| 1253 | /*! | - |
| 1254 | Sets the attribute at \a location in the current context to the | - |
| 1255 | contents of \a values, which contains \a columns elements, each | - |
| 1256 | consisting of \a rows elements. The \a rows value should be | - |
| 1257 | 1, 2, 3, or 4. This function is typically used to set matrix | - |
| 1258 | values and column vectors. | - |
| 1259 | | - |
| 1260 | \sa setUniformValue() | - |
| 1261 | */ | - |
| 1262 | void QOpenGLShaderProgram::setAttributeValue | - |
| 1263 | (int location, const GLfloat *values, int columns, int rows) | - |
| 1264 | { | - |
| 1265 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1266 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1267 | if (rows < 1 || rows > 4) { never evaluated: rows < 1 never evaluated: rows > 4 | 0 |
| 1268 | qWarning() << "QOpenGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 1268, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; | - |
| 1269 | return; | 0 |
| 1270 | } | - |
| 1271 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1272 | while (columns-- > 0) { never evaluated: columns-- > 0 | 0 |
| 1273 | if (rows == 1) never evaluated: rows == 1 | 0 |
| 1274 | d->glfuncs->glVertexAttrib1fv(location, values); never executed: d->glfuncs->glVertexAttrib1fv(location, values); | 0 |
| 1275 | else if (rows == 2) never evaluated: rows == 2 | 0 |
| 1276 | d->glfuncs->glVertexAttrib2fv(location, values); never executed: d->glfuncs->glVertexAttrib2fv(location, values); | 0 |
| 1277 | else if (rows == 3) never evaluated: rows == 3 | 0 |
| 1278 | d->glfuncs->glVertexAttrib3fv(location, values); never executed: d->glfuncs->glVertexAttrib3fv(location, values); | 0 |
| 1279 | else | - |
| 1280 | d->glfuncs->glVertexAttrib4fv(location, values); never executed: d->glfuncs->glVertexAttrib4fv(location, values); | 0 |
| 1281 | values += rows; never executed (the execution status of this line is deduced): values += rows; | - |
| 1282 | ++location; never executed (the execution status of this line is deduced): ++location; | - |
| 1283 | } | 0 |
| 1284 | } | 0 |
| 1285 | } | 0 |
| 1286 | | - |
| 1287 | /*! | - |
| 1288 | \overload | - |
| 1289 | | - |
| 1290 | Sets the attribute called \a name in the current context to the | - |
| 1291 | contents of \a values, which contains \a columns elements, each | - |
| 1292 | consisting of \a rows elements. The \a rows value should be | - |
| 1293 | 1, 2, 3, or 4. This function is typically used to set matrix | - |
| 1294 | values and column vectors. | - |
| 1295 | | - |
| 1296 | \sa setUniformValue() | - |
| 1297 | */ | - |
| 1298 | void QOpenGLShaderProgram::setAttributeValue | - |
| 1299 | (const char *name, const GLfloat *values, int columns, int rows) | - |
| 1300 | { | - |
| 1301 | setAttributeValue(attributeLocation(name), values, columns, rows); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), values, columns, rows); | - |
| 1302 | } | 0 |
| 1303 | | - |
| 1304 | /*! | - |
| 1305 | Sets an array of vertex \a values on the attribute at \a location | - |
| 1306 | in this shader program. The \a tupleSize indicates the number of | - |
| 1307 | components per vertex (1, 2, 3, or 4), and the \a stride indicates | - |
| 1308 | the number of bytes between vertices. A default \a stride value | - |
| 1309 | of zero indicates that the vertices are densely packed in \a values. | - |
| 1310 | | - |
| 1311 | The array will become active when enableAttributeArray() is called | - |
| 1312 | on the \a location. Otherwise the value specified with | - |
| 1313 | setAttributeValue() for \a location will be used. | - |
| 1314 | | - |
| 1315 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1316 | \sa disableAttributeArray() | - |
| 1317 | */ | - |
| 1318 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1319 | (int location, const GLfloat *values, int tupleSize, int stride) | - |
| 1320 | { | - |
| 1321 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1322 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1323 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1324 | d->glfuncs->glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, tupleSize, 0x1406, 0x0, | - |
| 1325 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1326 | } | 0 |
| 1327 | } | 0 |
| 1328 | | - |
| 1329 | /*! | - |
| 1330 | Sets an array of 2D vertex \a values on the attribute at \a location | - |
| 1331 | in this shader program. The \a stride indicates the number of bytes | - |
| 1332 | between vertices. A default \a stride value of zero indicates that | - |
| 1333 | the vertices are densely packed in \a values. | - |
| 1334 | | - |
| 1335 | The array will become active when enableAttributeArray() is called | - |
| 1336 | on the \a location. Otherwise the value specified with | - |
| 1337 | setAttributeValue() for \a location will be used. | - |
| 1338 | | - |
| 1339 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1340 | \sa disableAttributeArray() | - |
| 1341 | */ | - |
| 1342 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1343 | (int location, const QVector2D *values, int stride) | - |
| 1344 | { | - |
| 1345 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1346 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1347 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1348 | d->glfuncs->glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, 2, 0x1406, 0x0, | - |
| 1349 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1350 | } | 0 |
| 1351 | } | 0 |
| 1352 | | - |
| 1353 | /*! | - |
| 1354 | Sets an array of 3D vertex \a values on the attribute at \a location | - |
| 1355 | in this shader program. The \a stride indicates the number of bytes | - |
| 1356 | between vertices. A default \a stride value of zero indicates that | - |
| 1357 | the vertices are densely packed in \a values. | - |
| 1358 | | - |
| 1359 | The array will become active when enableAttributeArray() is called | - |
| 1360 | on the \a location. Otherwise the value specified with | - |
| 1361 | setAttributeValue() for \a location will be used. | - |
| 1362 | | - |
| 1363 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1364 | \sa disableAttributeArray() | - |
| 1365 | */ | - |
| 1366 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1367 | (int location, const QVector3D *values, int stride) | - |
| 1368 | { | - |
| 1369 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1370 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1371 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1372 | d->glfuncs->glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, 3, 0x1406, 0x0, | - |
| 1373 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1374 | } | 0 |
| 1375 | } | 0 |
| 1376 | | - |
| 1377 | /*! | - |
| 1378 | Sets an array of 4D vertex \a values on the attribute at \a location | - |
| 1379 | in this shader program. The \a stride indicates the number of bytes | - |
| 1380 | between vertices. A default \a stride value of zero indicates that | - |
| 1381 | the vertices are densely packed in \a values. | - |
| 1382 | | - |
| 1383 | The array will become active when enableAttributeArray() is called | - |
| 1384 | on the \a location. Otherwise the value specified with | - |
| 1385 | setAttributeValue() for \a location will be used. | - |
| 1386 | | - |
| 1387 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1388 | \sa disableAttributeArray() | - |
| 1389 | */ | - |
| 1390 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1391 | (int location, const QVector4D *values, int stride) | - |
| 1392 | { | - |
| 1393 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1394 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1395 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1396 | d->glfuncs->glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, 4, 0x1406, 0x0, | - |
| 1397 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1398 | } | 0 |
| 1399 | } | 0 |
| 1400 | | - |
| 1401 | /*! | - |
| 1402 | Sets an array of vertex \a values on the attribute at \a location | - |
| 1403 | in this shader program. The \a stride indicates the number of bytes | - |
| 1404 | between vertices. A default \a stride value of zero indicates that | - |
| 1405 | the vertices are densely packed in \a values. | - |
| 1406 | | - |
| 1407 | The \a type indicates the type of elements in the \a values array, | - |
| 1408 | usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize | - |
| 1409 | indicates the number of components per vertex: 1, 2, 3, or 4. | - |
| 1410 | | - |
| 1411 | The array will become active when enableAttributeArray() is called | - |
| 1412 | on the \a location. Otherwise the value specified with | - |
| 1413 | setAttributeValue() for \a location will be used. | - |
| 1414 | | - |
| 1415 | The setAttributeBuffer() function can be used to set the attribute | - |
| 1416 | array to an offset within a vertex buffer. | - |
| 1417 | | - |
| 1418 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1419 | \sa disableAttributeArray(), setAttributeBuffer() | - |
| 1420 | */ | - |
| 1421 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1422 | (int location, GLenum type, const void *values, int tupleSize, int stride) | - |
| 1423 | { | - |
| 1424 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1425 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1426 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1427 | d->glfuncs->glVertexAttribPointer(location, tupleSize, type, GL_TRUE, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, tupleSize, type, 0x1, | - |
| 1428 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1429 | } | 0 |
| 1430 | } | 0 |
| 1431 | | - |
| 1432 | /*! | - |
| 1433 | \overload | - |
| 1434 | | - |
| 1435 | Sets an array of vertex \a values on the attribute called \a name | - |
| 1436 | in this shader program. The \a tupleSize indicates the number of | - |
| 1437 | components per vertex (1, 2, 3, or 4), and the \a stride indicates | - |
| 1438 | the number of bytes between vertices. A default \a stride value | - |
| 1439 | of zero indicates that the vertices are densely packed in \a values. | - |
| 1440 | | - |
| 1441 | The array will become active when enableAttributeArray() is called | - |
| 1442 | on \a name. Otherwise the value specified with setAttributeValue() | - |
| 1443 | for \a name will be used. | - |
| 1444 | | - |
| 1445 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1446 | \sa disableAttributeArray() | - |
| 1447 | */ | - |
| 1448 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1449 | (const char *name, const GLfloat *values, int tupleSize, int stride) | - |
| 1450 | { | - |
| 1451 | setAttributeArray(attributeLocation(name), values, tupleSize, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, tupleSize, stride); | - |
| 1452 | } | 0 |
| 1453 | | - |
| 1454 | /*! | - |
| 1455 | \overload | - |
| 1456 | | - |
| 1457 | Sets an array of 2D vertex \a values on the attribute called \a name | - |
| 1458 | in this shader program. The \a stride indicates the number of bytes | - |
| 1459 | between vertices. A default \a stride value of zero indicates that | - |
| 1460 | the vertices are densely packed in \a values. | - |
| 1461 | | - |
| 1462 | The array will become active when enableAttributeArray() is called | - |
| 1463 | on \a name. Otherwise the value specified with setAttributeValue() | - |
| 1464 | for \a name will be used. | - |
| 1465 | | - |
| 1466 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1467 | \sa disableAttributeArray() | - |
| 1468 | */ | - |
| 1469 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1470 | (const char *name, const QVector2D *values, int stride) | - |
| 1471 | { | - |
| 1472 | setAttributeArray(attributeLocation(name), values, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, stride); | - |
| 1473 | } | 0 |
| 1474 | | - |
| 1475 | /*! | - |
| 1476 | \overload | - |
| 1477 | | - |
| 1478 | Sets an array of 3D vertex \a values on the attribute called \a name | - |
| 1479 | in this shader program. The \a stride indicates the number of bytes | - |
| 1480 | between vertices. A default \a stride value of zero indicates that | - |
| 1481 | the vertices are densely packed in \a values. | - |
| 1482 | | - |
| 1483 | The array will become active when enableAttributeArray() is called | - |
| 1484 | on \a name. Otherwise the value specified with setAttributeValue() | - |
| 1485 | for \a name will be used. | - |
| 1486 | | - |
| 1487 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1488 | \sa disableAttributeArray() | - |
| 1489 | */ | - |
| 1490 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1491 | (const char *name, const QVector3D *values, int stride) | - |
| 1492 | { | - |
| 1493 | setAttributeArray(attributeLocation(name), values, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, stride); | - |
| 1494 | } | 0 |
| 1495 | | - |
| 1496 | /*! | - |
| 1497 | \overload | - |
| 1498 | | - |
| 1499 | Sets an array of 4D vertex \a values on the attribute called \a name | - |
| 1500 | in this shader program. The \a stride indicates the number of bytes | - |
| 1501 | between vertices. A default \a stride value of zero indicates that | - |
| 1502 | the vertices are densely packed in \a values. | - |
| 1503 | | - |
| 1504 | The array will become active when enableAttributeArray() is called | - |
| 1505 | on \a name. Otherwise the value specified with setAttributeValue() | - |
| 1506 | for \a name will be used. | - |
| 1507 | | - |
| 1508 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1509 | \sa disableAttributeArray() | - |
| 1510 | */ | - |
| 1511 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1512 | (const char *name, const QVector4D *values, int stride) | - |
| 1513 | { | - |
| 1514 | setAttributeArray(attributeLocation(name), values, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, stride); | - |
| 1515 | } | 0 |
| 1516 | | - |
| 1517 | /*! | - |
| 1518 | \overload | - |
| 1519 | | - |
| 1520 | Sets an array of vertex \a values on the attribute called \a name | - |
| 1521 | in this shader program. The \a stride indicates the number of bytes | - |
| 1522 | between vertices. A default \a stride value of zero indicates that | - |
| 1523 | the vertices are densely packed in \a values. | - |
| 1524 | | - |
| 1525 | The \a type indicates the type of elements in the \a values array, | - |
| 1526 | usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize | - |
| 1527 | indicates the number of components per vertex: 1, 2, 3, or 4. | - |
| 1528 | | - |
| 1529 | The array will become active when enableAttributeArray() is called | - |
| 1530 | on the \a name. Otherwise the value specified with | - |
| 1531 | setAttributeValue() for \a name will be used. | - |
| 1532 | | - |
| 1533 | The setAttributeBuffer() function can be used to set the attribute | - |
| 1534 | array to an offset within a vertex buffer. | - |
| 1535 | | - |
| 1536 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1537 | \sa disableAttributeArray(), setAttributeBuffer() | - |
| 1538 | */ | - |
| 1539 | void QOpenGLShaderProgram::setAttributeArray | - |
| 1540 | (const char *name, GLenum type, const void *values, int tupleSize, int stride) | - |
| 1541 | { | - |
| 1542 | setAttributeArray(attributeLocation(name), type, values, tupleSize, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), type, values, tupleSize, stride); | - |
| 1543 | } | 0 |
| 1544 | | - |
| 1545 | /*! | - |
| 1546 | Sets an array of vertex values on the attribute at \a location in | - |
| 1547 | this shader program, starting at a specific \a offset in the | - |
| 1548 | currently bound vertex buffer. The \a stride indicates the number | - |
| 1549 | of bytes between vertices. A default \a stride value of zero | - |
| 1550 | indicates that the vertices are densely packed in the value array. | - |
| 1551 | | - |
| 1552 | The \a type indicates the type of elements in the vertex value | - |
| 1553 | array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a | - |
| 1554 | tupleSize indicates the number of components per vertex: 1, 2, 3, | - |
| 1555 | or 4. | - |
| 1556 | | - |
| 1557 | The array will become active when enableAttributeArray() is called | - |
| 1558 | on the \a location. Otherwise the value specified with | - |
| 1559 | setAttributeValue() for \a location will be used. | - |
| 1560 | | - |
| 1561 | \sa setAttributeArray() | - |
| 1562 | */ | - |
| 1563 | void QOpenGLShaderProgram::setAttributeBuffer | - |
| 1564 | (int location, GLenum type, int offset, int tupleSize, int stride) | - |
| 1565 | { | - |
| 1566 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1567 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1568 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1569 | d->glfuncs->glVertexAttribPointer(location, tupleSize, type, GL_TRUE, stride, never executed (the execution status of this line is deduced): d->glfuncs->glVertexAttribPointer(location, tupleSize, type, 0x1, stride, | - |
| 1570 | reinterpret_cast<const void *>(offset)); never executed (the execution status of this line is deduced): reinterpret_cast<const void *>(offset)); | - |
| 1571 | } | 0 |
| 1572 | } | 0 |
| 1573 | | - |
| 1574 | /*! | - |
| 1575 | \overload | - |
| 1576 | | - |
| 1577 | Sets an array of vertex values on the attribute called \a name | - |
| 1578 | in this shader program, starting at a specific \a offset in the | - |
| 1579 | currently bound vertex buffer. The \a stride indicates the number | - |
| 1580 | of bytes between vertices. A default \a stride value of zero | - |
| 1581 | indicates that the vertices are densely packed in the value array. | - |
| 1582 | | - |
| 1583 | The \a type indicates the type of elements in the vertex value | - |
| 1584 | array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a | - |
| 1585 | tupleSize indicates the number of components per vertex: 1, 2, 3, | - |
| 1586 | or 4. | - |
| 1587 | | - |
| 1588 | The array will become active when enableAttributeArray() is called | - |
| 1589 | on the \a name. Otherwise the value specified with | - |
| 1590 | setAttributeValue() for \a name will be used. | - |
| 1591 | | - |
| 1592 | \sa setAttributeArray() | - |
| 1593 | */ | - |
| 1594 | void QOpenGLShaderProgram::setAttributeBuffer | - |
| 1595 | (const char *name, GLenum type, int offset, int tupleSize, int stride) | - |
| 1596 | { | - |
| 1597 | setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride); never executed (the execution status of this line is deduced): setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride); | - |
| 1598 | } | 0 |
| 1599 | | - |
| 1600 | /*! | - |
| 1601 | Enables the vertex array at \a location in this shader program | - |
| 1602 | so that the value set by setAttributeArray() on \a location | - |
| 1603 | will be used by the shader program. | - |
| 1604 | | - |
| 1605 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
| 1606 | \sa setUniformValue() | - |
| 1607 | */ | - |
| 1608 | void QOpenGLShaderProgram::enableAttributeArray(int location) | - |
| 1609 | { | - |
| 1610 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1611 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1612 | if (location != -1) never evaluated: location != -1 | 0 |
| 1613 | d->glfuncs->glEnableVertexAttribArray(location); never executed: d->glfuncs->glEnableVertexAttribArray(location); | 0 |
| 1614 | } | 0 |
| 1615 | | - |
| 1616 | /*! | - |
| 1617 | \overload | - |
| 1618 | | - |
| 1619 | Enables the vertex array called \a name in this shader program | - |
| 1620 | so that the value set by setAttributeArray() on \a name | - |
| 1621 | will be used by the shader program. | - |
| 1622 | | - |
| 1623 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
| 1624 | \sa setUniformValue() | - |
| 1625 | */ | - |
| 1626 | void QOpenGLShaderProgram::enableAttributeArray(const char *name) | - |
| 1627 | { | - |
| 1628 | enableAttributeArray(attributeLocation(name)); never executed (the execution status of this line is deduced): enableAttributeArray(attributeLocation(name)); | - |
| 1629 | } | 0 |
| 1630 | | - |
| 1631 | /*! | - |
| 1632 | Disables the vertex array at \a location in this shader program | - |
| 1633 | that was enabled by a previous call to enableAttributeArray(). | - |
| 1634 | | - |
| 1635 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
| 1636 | \sa setUniformValue() | - |
| 1637 | */ | - |
| 1638 | void QOpenGLShaderProgram::disableAttributeArray(int location) | - |
| 1639 | { | - |
| 1640 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1641 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1642 | if (location != -1) never evaluated: location != -1 | 0 |
| 1643 | d->glfuncs->glDisableVertexAttribArray(location); never executed: d->glfuncs->glDisableVertexAttribArray(location); | 0 |
| 1644 | } | 0 |
| 1645 | | - |
| 1646 | /*! | - |
| 1647 | \overload | - |
| 1648 | | - |
| 1649 | Disables the vertex array called \a name in this shader program | - |
| 1650 | that was enabled by a previous call to enableAttributeArray(). | - |
| 1651 | | - |
| 1652 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
| 1653 | \sa setUniformValue() | - |
| 1654 | */ | - |
| 1655 | void QOpenGLShaderProgram::disableAttributeArray(const char *name) | - |
| 1656 | { | - |
| 1657 | disableAttributeArray(attributeLocation(name)); never executed (the execution status of this line is deduced): disableAttributeArray(attributeLocation(name)); | - |
| 1658 | } | 0 |
| 1659 | | - |
| 1660 | /*! | - |
| 1661 | Returns the location of the uniform variable \a name within this shader | - |
| 1662 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1663 | uniform variable for this shader program. | - |
| 1664 | | - |
| 1665 | \sa attributeLocation() | - |
| 1666 | */ | - |
| 1667 | int QOpenGLShaderProgram::uniformLocation(const char *name) const | - |
| 1668 | { | - |
| 1669 | Q_D(const QOpenGLShaderProgram); never executed (the execution status of this line is deduced): const QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1670 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1671 | if (d->linked && d->programGuard && d->programGuard->id()) { never evaluated: d->linked never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
| 1672 | return d->glfuncs->glGetUniformLocation(d->programGuard->id(), name); never executed: return d->glfuncs->glGetUniformLocation(d->programGuard->id(), name); | 0 |
| 1673 | } else { | - |
| 1674 | qWarning() << "QOpenGLShaderProgram::uniformLocation(" << name never executed (the execution status of this line is deduced): QMessageLogger("opengl/qopenglshaderprogram.cpp", 1674, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram::uniformLocation(" << name | - |
| 1675 | << "): shader program is not linked"; never executed (the execution status of this line is deduced): << "): shader program is not linked"; | - |
| 1676 | return -1; never executed: return -1; | 0 |
| 1677 | } | - |
| 1678 | } | - |
| 1679 | | - |
| 1680 | /*! | - |
| 1681 | \overload | - |
| 1682 | | - |
| 1683 | Returns the location of the uniform variable \a name within this shader | - |
| 1684 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1685 | uniform variable for this shader program. | - |
| 1686 | | - |
| 1687 | \sa attributeLocation() | - |
| 1688 | */ | - |
| 1689 | int QOpenGLShaderProgram::uniformLocation(const QByteArray& name) const | - |
| 1690 | { | - |
| 1691 | return uniformLocation(name.constData()); never executed: return uniformLocation(name.constData()); | 0 |
| 1692 | } | - |
| 1693 | | - |
| 1694 | /*! | - |
| 1695 | \overload | - |
| 1696 | | - |
| 1697 | Returns the location of the uniform variable \a name within this shader | - |
| 1698 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1699 | uniform variable for this shader program. | - |
| 1700 | | - |
| 1701 | \sa attributeLocation() | - |
| 1702 | */ | - |
| 1703 | int QOpenGLShaderProgram::uniformLocation(const QString& name) const | - |
| 1704 | { | - |
| 1705 | return uniformLocation(name.toLatin1().constData()); never executed: return uniformLocation(name.toLatin1().constData()); | 0 |
| 1706 | } | - |
| 1707 | | - |
| 1708 | /*! | - |
| 1709 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1710 | | - |
| 1711 | \sa setAttributeValue() | - |
| 1712 | */ | - |
| 1713 | void QOpenGLShaderProgram::setUniformValue(int location, GLfloat value) | - |
| 1714 | { | - |
| 1715 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1716 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1717 | if (location != -1) never evaluated: location != -1 | 0 |
| 1718 | d->glfuncs->glUniform1fv(location, 1, &value); never executed: d->glfuncs->glUniform1fv(location, 1, &value); | 0 |
| 1719 | } | 0 |
| 1720 | | - |
| 1721 | /*! | - |
| 1722 | \overload | - |
| 1723 | | - |
| 1724 | Sets the uniform variable called \a name in the current context | - |
| 1725 | to \a value. | - |
| 1726 | | - |
| 1727 | \sa setAttributeValue() | - |
| 1728 | */ | - |
| 1729 | void QOpenGLShaderProgram::setUniformValue(const char *name, GLfloat value) | - |
| 1730 | { | - |
| 1731 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 1732 | } | 0 |
| 1733 | | - |
| 1734 | /*! | - |
| 1735 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1736 | | - |
| 1737 | \sa setAttributeValue() | - |
| 1738 | */ | - |
| 1739 | void QOpenGLShaderProgram::setUniformValue(int location, GLint value) | - |
| 1740 | { | - |
| 1741 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1742 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1743 | if (location != -1) never evaluated: location != -1 | 0 |
| 1744 | d->glfuncs->glUniform1i(location, value); never executed: d->glfuncs->glUniform1i(location, value); | 0 |
| 1745 | } | 0 |
| 1746 | | - |
| 1747 | /*! | - |
| 1748 | \overload | - |
| 1749 | | - |
| 1750 | Sets the uniform variable called \a name in the current context | - |
| 1751 | to \a value. | - |
| 1752 | | - |
| 1753 | \sa setAttributeValue() | - |
| 1754 | */ | - |
| 1755 | void QOpenGLShaderProgram::setUniformValue(const char *name, GLint value) | - |
| 1756 | { | - |
| 1757 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 1758 | } | 0 |
| 1759 | | - |
| 1760 | /*! | - |
| 1761 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1762 | This function should be used when setting sampler values. | - |
| 1763 | | - |
| 1764 | \sa setAttributeValue() | - |
| 1765 | */ | - |
| 1766 | void QOpenGLShaderProgram::setUniformValue(int location, GLuint value) | - |
| 1767 | { | - |
| 1768 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1769 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1770 | if (location != -1) never evaluated: location != -1 | 0 |
| 1771 | d->glfuncs->glUniform1i(location, value); never executed: d->glfuncs->glUniform1i(location, value); | 0 |
| 1772 | } | 0 |
| 1773 | | - |
| 1774 | /*! | - |
| 1775 | \overload | - |
| 1776 | | - |
| 1777 | Sets the uniform variable called \a name in the current context | - |
| 1778 | to \a value. This function should be used when setting sampler values. | - |
| 1779 | | - |
| 1780 | \sa setAttributeValue() | - |
| 1781 | */ | - |
| 1782 | void QOpenGLShaderProgram::setUniformValue(const char *name, GLuint value) | - |
| 1783 | { | - |
| 1784 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 1785 | } | 0 |
| 1786 | | - |
| 1787 | /*! | - |
| 1788 | Sets the uniform variable at \a location in the current context to | - |
| 1789 | the 2D vector (\a x, \a y). | - |
| 1790 | | - |
| 1791 | \sa setAttributeValue() | - |
| 1792 | */ | - |
| 1793 | void QOpenGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y) | - |
| 1794 | { | - |
| 1795 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1796 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1797 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1798 | GLfloat values[2] = {x, y}; never executed (the execution status of this line is deduced): GLfloat values[2] = {x, y}; | - |
| 1799 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
| 1800 | } | 0 |
| 1801 | } | 0 |
| 1802 | | - |
| 1803 | /*! | - |
| 1804 | \overload | - |
| 1805 | | - |
| 1806 | Sets the uniform variable called \a name in the current context to | - |
| 1807 | the 2D vector (\a x, \a y). | - |
| 1808 | | - |
| 1809 | \sa setAttributeValue() | - |
| 1810 | */ | - |
| 1811 | void QOpenGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y) | - |
| 1812 | { | - |
| 1813 | setUniformValue(uniformLocation(name), x, y); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), x, y); | - |
| 1814 | } | 0 |
| 1815 | | - |
| 1816 | /*! | - |
| 1817 | Sets the uniform variable at \a location in the current context to | - |
| 1818 | the 3D vector (\a x, \a y, \a z). | - |
| 1819 | | - |
| 1820 | \sa setAttributeValue() | - |
| 1821 | */ | - |
| 1822 | void QOpenGLShaderProgram::setUniformValue | - |
| 1823 | (int location, GLfloat x, GLfloat y, GLfloat z) | - |
| 1824 | { | - |
| 1825 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1826 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1827 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1828 | GLfloat values[3] = {x, y, z}; never executed (the execution status of this line is deduced): GLfloat values[3] = {x, y, z}; | - |
| 1829 | d->glfuncs->glUniform3fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform3fv(location, 1, values); | - |
| 1830 | } | 0 |
| 1831 | } | 0 |
| 1832 | | - |
| 1833 | /*! | - |
| 1834 | \overload | - |
| 1835 | | - |
| 1836 | Sets the uniform variable called \a name in the current context to | - |
| 1837 | the 3D vector (\a x, \a y, \a z). | - |
| 1838 | | - |
| 1839 | \sa setAttributeValue() | - |
| 1840 | */ | - |
| 1841 | void QOpenGLShaderProgram::setUniformValue | - |
| 1842 | (const char *name, GLfloat x, GLfloat y, GLfloat z) | - |
| 1843 | { | - |
| 1844 | setUniformValue(uniformLocation(name), x, y, z); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), x, y, z); | - |
| 1845 | } | 0 |
| 1846 | | - |
| 1847 | /*! | - |
| 1848 | Sets the uniform variable at \a location in the current context to | - |
| 1849 | the 4D vector (\a x, \a y, \a z, \a w). | - |
| 1850 | | - |
| 1851 | \sa setAttributeValue() | - |
| 1852 | */ | - |
| 1853 | void QOpenGLShaderProgram::setUniformValue | - |
| 1854 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1855 | { | - |
| 1856 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1857 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1858 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1859 | GLfloat values[4] = {x, y, z, w}; never executed (the execution status of this line is deduced): GLfloat values[4] = {x, y, z, w}; | - |
| 1860 | d->glfuncs->glUniform4fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform4fv(location, 1, values); | - |
| 1861 | } | 0 |
| 1862 | } | 0 |
| 1863 | | - |
| 1864 | /*! | - |
| 1865 | \overload | - |
| 1866 | | - |
| 1867 | Sets the uniform variable called \a name in the current context to | - |
| 1868 | the 4D vector (\a x, \a y, \a z, \a w). | - |
| 1869 | | - |
| 1870 | \sa setAttributeValue() | - |
| 1871 | */ | - |
| 1872 | void QOpenGLShaderProgram::setUniformValue | - |
| 1873 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1874 | { | - |
| 1875 | setUniformValue(uniformLocation(name), x, y, z, w); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), x, y, z, w); | - |
| 1876 | } | 0 |
| 1877 | | - |
| 1878 | /*! | - |
| 1879 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1880 | | - |
| 1881 | \sa setAttributeValue() | - |
| 1882 | */ | - |
| 1883 | void QOpenGLShaderProgram::setUniformValue(int location, const QVector2D& value) | - |
| 1884 | { | - |
| 1885 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1886 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1887 | if (location != -1) never evaluated: location != -1 | 0 |
| 1888 | d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1889 | } | 0 |
| 1890 | | - |
| 1891 | /*! | - |
| 1892 | \overload | - |
| 1893 | | - |
| 1894 | Sets the uniform variable called \a name in the current context | - |
| 1895 | to \a value. | - |
| 1896 | | - |
| 1897 | \sa setAttributeValue() | - |
| 1898 | */ | - |
| 1899 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QVector2D& value) | - |
| 1900 | { | - |
| 1901 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 1902 | } | 0 |
| 1903 | | - |
| 1904 | /*! | - |
| 1905 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1906 | | - |
| 1907 | \sa setAttributeValue() | - |
| 1908 | */ | - |
| 1909 | void QOpenGLShaderProgram::setUniformValue(int location, const QVector3D& value) | - |
| 1910 | { | - |
| 1911 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1912 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1913 | if (location != -1) never evaluated: location != -1 | 0 |
| 1914 | d->glfuncs->glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1915 | } | 0 |
| 1916 | | - |
| 1917 | /*! | - |
| 1918 | \overload | - |
| 1919 | | - |
| 1920 | Sets the uniform variable called \a name in the current context | - |
| 1921 | to \a value. | - |
| 1922 | | - |
| 1923 | \sa setAttributeValue() | - |
| 1924 | */ | - |
| 1925 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QVector3D& value) | - |
| 1926 | { | - |
| 1927 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 1928 | } | 0 |
| 1929 | | - |
| 1930 | /*! | - |
| 1931 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1932 | | - |
| 1933 | \sa setAttributeValue() | - |
| 1934 | */ | - |
| 1935 | void QOpenGLShaderProgram::setUniformValue(int location, const QVector4D& value) | - |
| 1936 | { | - |
| 1937 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1938 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1939 | if (location != -1) never evaluated: location != -1 | 0 |
| 1940 | d->glfuncs->glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); never executed: d->glfuncs->glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1941 | } | 0 |
| 1942 | | - |
| 1943 | /*! | - |
| 1944 | \overload | - |
| 1945 | | - |
| 1946 | Sets the uniform variable called \a name in the current context | - |
| 1947 | to \a value. | - |
| 1948 | | - |
| 1949 | \sa setAttributeValue() | - |
| 1950 | */ | - |
| 1951 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QVector4D& value) | - |
| 1952 | { | - |
| 1953 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 1954 | } | 0 |
| 1955 | | - |
| 1956 | /*! | - |
| 1957 | Sets the uniform variable at \a location in the current context to | - |
| 1958 | the red, green, blue, and alpha components of \a color. | - |
| 1959 | | - |
| 1960 | \sa setAttributeValue() | - |
| 1961 | */ | - |
| 1962 | void QOpenGLShaderProgram::setUniformValue(int location, const QColor& color) | - |
| 1963 | { | - |
| 1964 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1965 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1966 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1967 | GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()), never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()), | - |
| 1968 | GLfloat(color.blueF()), GLfloat(color.alphaF())}; never executed (the execution status of this line is deduced): GLfloat(color.blueF()), GLfloat(color.alphaF())}; | - |
| 1969 | d->glfuncs->glUniform4fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform4fv(location, 1, values); | - |
| 1970 | } | 0 |
| 1971 | } | 0 |
| 1972 | | - |
| 1973 | /*! | - |
| 1974 | \overload | - |
| 1975 | | - |
| 1976 | Sets the uniform variable called \a name in the current context to | - |
| 1977 | the red, green, blue, and alpha components of \a color. | - |
| 1978 | | - |
| 1979 | \sa setAttributeValue() | - |
| 1980 | */ | - |
| 1981 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QColor& color) | - |
| 1982 | { | - |
| 1983 | setUniformValue(uniformLocation(name), color); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), color); | - |
| 1984 | } | 0 |
| 1985 | | - |
| 1986 | /*! | - |
| 1987 | Sets the uniform variable at \a location in the current context to | - |
| 1988 | the x and y coordinates of \a point. | - |
| 1989 | | - |
| 1990 | \sa setAttributeValue() | - |
| 1991 | */ | - |
| 1992 | void QOpenGLShaderProgram::setUniformValue(int location, const QPoint& point) | - |
| 1993 | { | - |
| 1994 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 1995 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1996 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1997 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; | - |
| 1998 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
| 1999 | } | 0 |
| 2000 | } | 0 |
| 2001 | | - |
| 2002 | /*! | - |
| 2003 | \overload | - |
| 2004 | | - |
| 2005 | Sets the uniform variable associated with \a name in the current | - |
| 2006 | context to the x and y coordinates of \a point. | - |
| 2007 | | - |
| 2008 | \sa setAttributeValue() | - |
| 2009 | */ | - |
| 2010 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QPoint& point) | - |
| 2011 | { | - |
| 2012 | setUniformValue(uniformLocation(name), point); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), point); | - |
| 2013 | } | 0 |
| 2014 | | - |
| 2015 | /*! | - |
| 2016 | Sets the uniform variable at \a location in the current context to | - |
| 2017 | the x and y coordinates of \a point. | - |
| 2018 | | - |
| 2019 | \sa setAttributeValue() | - |
| 2020 | */ | - |
| 2021 | void QOpenGLShaderProgram::setUniformValue(int location, const QPointF& point) | - |
| 2022 | { | - |
| 2023 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2024 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2025 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2026 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; | - |
| 2027 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
| 2028 | } | 0 |
| 2029 | } | 0 |
| 2030 | | - |
| 2031 | /*! | - |
| 2032 | \overload | - |
| 2033 | | - |
| 2034 | Sets the uniform variable associated with \a name in the current | - |
| 2035 | context to the x and y coordinates of \a point. | - |
| 2036 | | - |
| 2037 | \sa setAttributeValue() | - |
| 2038 | */ | - |
| 2039 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QPointF& point) | - |
| 2040 | { | - |
| 2041 | setUniformValue(uniformLocation(name), point); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), point); | - |
| 2042 | } | 0 |
| 2043 | | - |
| 2044 | /*! | - |
| 2045 | Sets the uniform variable at \a location in the current context to | - |
| 2046 | the width and height of the given \a size. | - |
| 2047 | | - |
| 2048 | \sa setAttributeValue() | - |
| 2049 | */ | - |
| 2050 | void QOpenGLShaderProgram::setUniformValue(int location, const QSize& size) | - |
| 2051 | { | - |
| 2052 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2053 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2054 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2055 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; | - |
| 2056 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
| 2057 | } | 0 |
| 2058 | } | 0 |
| 2059 | | - |
| 2060 | /*! | - |
| 2061 | \overload | - |
| 2062 | | - |
| 2063 | Sets the uniform variable associated with \a name in the current | - |
| 2064 | context to the width and height of the given \a size. | - |
| 2065 | | - |
| 2066 | \sa setAttributeValue() | - |
| 2067 | */ | - |
| 2068 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QSize& size) | - |
| 2069 | { | - |
| 2070 | setUniformValue(uniformLocation(name), size); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), size); | - |
| 2071 | } | 0 |
| 2072 | | - |
| 2073 | /*! | - |
| 2074 | Sets the uniform variable at \a location in the current context to | - |
| 2075 | the width and height of the given \a size. | - |
| 2076 | | - |
| 2077 | \sa setAttributeValue() | - |
| 2078 | */ | - |
| 2079 | void QOpenGLShaderProgram::setUniformValue(int location, const QSizeF& size) | - |
| 2080 | { | - |
| 2081 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2082 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2083 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2084 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; | - |
| 2085 | d->glfuncs->glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 1, values); | - |
| 2086 | } | 0 |
| 2087 | } | 0 |
| 2088 | | - |
| 2089 | /*! | - |
| 2090 | \overload | - |
| 2091 | | - |
| 2092 | Sets the uniform variable associated with \a name in the current | - |
| 2093 | context to the width and height of the given \a size. | - |
| 2094 | | - |
| 2095 | \sa setAttributeValue() | - |
| 2096 | */ | - |
| 2097 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) | - |
| 2098 | { | - |
| 2099 | setUniformValue(uniformLocation(name), size); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), size); | - |
| 2100 | } | 0 |
| 2101 | | - |
| 2102 | /*! | - |
| 2103 | Sets the uniform variable at \a location in the current context | - |
| 2104 | to a 2x2 matrix \a value. | - |
| 2105 | | - |
| 2106 | \sa setAttributeValue() | - |
| 2107 | */ | - |
| 2108 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value) | - |
| 2109 | { | - |
| 2110 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2111 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2112 | d->glfuncs->glUniformMatrix2fv(location, 1, GL_FALSE, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniformMatrix2fv(location, 1, 0x0, value.constData()); | - |
| 2113 | } | 0 |
| 2114 | | - |
| 2115 | /*! | - |
| 2116 | \overload | - |
| 2117 | | - |
| 2118 | Sets the uniform variable called \a name in the current context | - |
| 2119 | to a 2x2 matrix \a value. | - |
| 2120 | | - |
| 2121 | \sa setAttributeValue() | - |
| 2122 | */ | - |
| 2123 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value) | - |
| 2124 | { | - |
| 2125 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2126 | } | 0 |
| 2127 | | - |
| 2128 | /*! | - |
| 2129 | Sets the uniform variable at \a location in the current context | - |
| 2130 | to a 2x3 matrix \a value. | - |
| 2131 | | - |
| 2132 | \sa setAttributeValue() | - |
| 2133 | */ | - |
| 2134 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value) | - |
| 2135 | { | - |
| 2136 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2137 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2138 | d->glfuncs->glUniform3fv(location, 2, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform3fv(location, 2, value.constData()); | - |
| 2139 | } | 0 |
| 2140 | | - |
| 2141 | /*! | - |
| 2142 | \overload | - |
| 2143 | | - |
| 2144 | Sets the uniform variable called \a name in the current context | - |
| 2145 | to a 2x3 matrix \a value. | - |
| 2146 | | - |
| 2147 | \sa setAttributeValue() | - |
| 2148 | */ | - |
| 2149 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value) | - |
| 2150 | { | - |
| 2151 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2152 | } | 0 |
| 2153 | | - |
| 2154 | /*! | - |
| 2155 | Sets the uniform variable at \a location in the current context | - |
| 2156 | to a 2x4 matrix \a value. | - |
| 2157 | | - |
| 2158 | \sa setAttributeValue() | - |
| 2159 | */ | - |
| 2160 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value) | - |
| 2161 | { | - |
| 2162 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2163 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2164 | d->glfuncs->glUniform4fv(location, 2, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform4fv(location, 2, value.constData()); | - |
| 2165 | } | 0 |
| 2166 | | - |
| 2167 | /*! | - |
| 2168 | \overload | - |
| 2169 | | - |
| 2170 | Sets the uniform variable called \a name in the current context | - |
| 2171 | to a 2x4 matrix \a value. | - |
| 2172 | | - |
| 2173 | \sa setAttributeValue() | - |
| 2174 | */ | - |
| 2175 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value) | - |
| 2176 | { | - |
| 2177 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2178 | } | 0 |
| 2179 | | - |
| 2180 | /*! | - |
| 2181 | Sets the uniform variable at \a location in the current context | - |
| 2182 | to a 3x2 matrix \a value. | - |
| 2183 | | - |
| 2184 | \sa setAttributeValue() | - |
| 2185 | */ | - |
| 2186 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value) | - |
| 2187 | { | - |
| 2188 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2189 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2190 | d->glfuncs->glUniform2fv(location, 3, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 3, value.constData()); | - |
| 2191 | } | 0 |
| 2192 | | - |
| 2193 | /*! | - |
| 2194 | \overload | - |
| 2195 | | - |
| 2196 | Sets the uniform variable called \a name in the current context | - |
| 2197 | to a 3x2 matrix \a value. | - |
| 2198 | | - |
| 2199 | \sa setAttributeValue() | - |
| 2200 | */ | - |
| 2201 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value) | - |
| 2202 | { | - |
| 2203 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2204 | } | 0 |
| 2205 | | - |
| 2206 | /*! | - |
| 2207 | Sets the uniform variable at \a location in the current context | - |
| 2208 | to a 3x3 matrix \a value. | - |
| 2209 | | - |
| 2210 | \sa setAttributeValue() | - |
| 2211 | */ | - |
| 2212 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value) | - |
| 2213 | { | - |
| 2214 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2215 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2216 | d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniformMatrix3fv(location, 1, 0x0, value.constData()); | - |
| 2217 | } | 0 |
| 2218 | | - |
| 2219 | /*! | - |
| 2220 | \overload | - |
| 2221 | | - |
| 2222 | Sets the uniform variable called \a name in the current context | - |
| 2223 | to a 3x3 matrix \a value. | - |
| 2224 | | - |
| 2225 | \sa setAttributeValue() | - |
| 2226 | */ | - |
| 2227 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value) | - |
| 2228 | { | - |
| 2229 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2230 | } | 0 |
| 2231 | | - |
| 2232 | /*! | - |
| 2233 | Sets the uniform variable at \a location in the current context | - |
| 2234 | to a 3x4 matrix \a value. | - |
| 2235 | | - |
| 2236 | \sa setAttributeValue() | - |
| 2237 | */ | - |
| 2238 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value) | - |
| 2239 | { | - |
| 2240 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2241 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2242 | d->glfuncs->glUniform4fv(location, 3, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform4fv(location, 3, value.constData()); | - |
| 2243 | } | 0 |
| 2244 | | - |
| 2245 | /*! | - |
| 2246 | \overload | - |
| 2247 | | - |
| 2248 | Sets the uniform variable called \a name in the current context | - |
| 2249 | to a 3x4 matrix \a value. | - |
| 2250 | | - |
| 2251 | \sa setAttributeValue() | - |
| 2252 | */ | - |
| 2253 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value) | - |
| 2254 | { | - |
| 2255 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2256 | } | 0 |
| 2257 | | - |
| 2258 | /*! | - |
| 2259 | Sets the uniform variable at \a location in the current context | - |
| 2260 | to a 4x2 matrix \a value. | - |
| 2261 | | - |
| 2262 | \sa setAttributeValue() | - |
| 2263 | */ | - |
| 2264 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value) | - |
| 2265 | { | - |
| 2266 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2267 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2268 | d->glfuncs->glUniform2fv(location, 4, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform2fv(location, 4, value.constData()); | - |
| 2269 | } | 0 |
| 2270 | | - |
| 2271 | /*! | - |
| 2272 | \overload | - |
| 2273 | | - |
| 2274 | Sets the uniform variable called \a name in the current context | - |
| 2275 | to a 4x2 matrix \a value. | - |
| 2276 | | - |
| 2277 | \sa setAttributeValue() | - |
| 2278 | */ | - |
| 2279 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value) | - |
| 2280 | { | - |
| 2281 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2282 | } | 0 |
| 2283 | | - |
| 2284 | /*! | - |
| 2285 | Sets the uniform variable at \a location in the current context | - |
| 2286 | to a 4x3 matrix \a value. | - |
| 2287 | | - |
| 2288 | \sa setAttributeValue() | - |
| 2289 | */ | - |
| 2290 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value) | - |
| 2291 | { | - |
| 2292 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2293 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2294 | d->glfuncs->glUniform3fv(location, 4, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniform3fv(location, 4, value.constData()); | - |
| 2295 | } | 0 |
| 2296 | | - |
| 2297 | /*! | - |
| 2298 | \overload | - |
| 2299 | | - |
| 2300 | Sets the uniform variable called \a name in the current context | - |
| 2301 | to a 4x3 matrix \a value. | - |
| 2302 | | - |
| 2303 | \sa setAttributeValue() | - |
| 2304 | */ | - |
| 2305 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value) | - |
| 2306 | { | - |
| 2307 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2308 | } | 0 |
| 2309 | | - |
| 2310 | /*! | - |
| 2311 | Sets the uniform variable at \a location in the current context | - |
| 2312 | to a 4x4 matrix \a value. | - |
| 2313 | | - |
| 2314 | \sa setAttributeValue() | - |
| 2315 | */ | - |
| 2316 | void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value) | - |
| 2317 | { | - |
| 2318 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2319 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2320 | d->glfuncs->glUniformMatrix4fv(location, 1, GL_FALSE, value.constData()); never executed (the execution status of this line is deduced): d->glfuncs->glUniformMatrix4fv(location, 1, 0x0, value.constData()); | - |
| 2321 | } | 0 |
| 2322 | | - |
| 2323 | /*! | - |
| 2324 | \overload | - |
| 2325 | | - |
| 2326 | Sets the uniform variable called \a name in the current context | - |
| 2327 | to a 4x4 matrix \a value. | - |
| 2328 | | - |
| 2329 | \sa setAttributeValue() | - |
| 2330 | */ | - |
| 2331 | void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value) | - |
| 2332 | { | - |
| 2333 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2334 | } | 0 |
| 2335 | | - |
| 2336 | /*! | - |
| 2337 | \overload | - |
| 2338 | | - |
| 2339 | Sets the uniform variable at \a location in the current context | - |
| 2340 | to a 2x2 matrix \a value. The matrix elements must be specified | - |
| 2341 | in column-major order. | - |
| 2342 | | - |
| 2343 | \sa setAttributeValue() | - |
| 2344 | */ | - |
| 2345 | void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2]) | - |
| 2346 | { | - |
| 2347 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2348 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2349 | if (location != -1) never evaluated: location != -1 | 0 |
| 2350 | d->glfuncs->glUniformMatrix2fv(location, 1, GL_FALSE, value[0]); never executed: d->glfuncs->glUniformMatrix2fv(location, 1, 0x0, value[0]); | 0 |
| 2351 | } | 0 |
| 2352 | | - |
| 2353 | /*! | - |
| 2354 | \overload | - |
| 2355 | | - |
| 2356 | Sets the uniform variable at \a location in the current context | - |
| 2357 | to a 3x3 matrix \a value. The matrix elements must be specified | - |
| 2358 | in column-major order. | - |
| 2359 | | - |
| 2360 | \sa setAttributeValue() | - |
| 2361 | */ | - |
| 2362 | void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3]) | - |
| 2363 | { | - |
| 2364 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2365 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2366 | if (location != -1) never evaluated: location != -1 | 0 |
| 2367 | d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, value[0]); never executed: d->glfuncs->glUniformMatrix3fv(location, 1, 0x0, value[0]); | 0 |
| 2368 | } | 0 |
| 2369 | | - |
| 2370 | /*! | - |
| 2371 | \overload | - |
| 2372 | | - |
| 2373 | Sets the uniform variable at \a location in the current context | - |
| 2374 | to a 4x4 matrix \a value. The matrix elements must be specified | - |
| 2375 | in column-major order. | - |
| 2376 | | - |
| 2377 | \sa setAttributeValue() | - |
| 2378 | */ | - |
| 2379 | void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) | - |
| 2380 | { | - |
| 2381 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2382 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2383 | if (location != -1) never evaluated: location != -1 | 0 |
| 2384 | d->glfuncs->glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); never executed: d->glfuncs->glUniformMatrix4fv(location, 1, 0x0, value[0]); | 0 |
| 2385 | } | 0 |
| 2386 | | - |
| 2387 | | - |
| 2388 | /*! | - |
| 2389 | \overload | - |
| 2390 | | - |
| 2391 | Sets the uniform variable called \a name in the current context | - |
| 2392 | to a 2x2 matrix \a value. The matrix elements must be specified | - |
| 2393 | in column-major order. | - |
| 2394 | | - |
| 2395 | \sa setAttributeValue() | - |
| 2396 | */ | - |
| 2397 | void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2]) | - |
| 2398 | { | - |
| 2399 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2400 | } | 0 |
| 2401 | | - |
| 2402 | /*! | - |
| 2403 | \overload | - |
| 2404 | | - |
| 2405 | Sets the uniform variable called \a name in the current context | - |
| 2406 | to a 3x3 matrix \a value. The matrix elements must be specified | - |
| 2407 | in column-major order. | - |
| 2408 | | - |
| 2409 | \sa setAttributeValue() | - |
| 2410 | */ | - |
| 2411 | void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3]) | - |
| 2412 | { | - |
| 2413 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2414 | } | 0 |
| 2415 | | - |
| 2416 | /*! | - |
| 2417 | \overload | - |
| 2418 | | - |
| 2419 | Sets the uniform variable called \a name in the current context | - |
| 2420 | to a 4x4 matrix \a value. The matrix elements must be specified | - |
| 2421 | in column-major order. | - |
| 2422 | | - |
| 2423 | \sa setAttributeValue() | - |
| 2424 | */ | - |
| 2425 | void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4]) | - |
| 2426 | { | - |
| 2427 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2428 | } | 0 |
| 2429 | | - |
| 2430 | /*! | - |
| 2431 | Sets the uniform variable at \a location in the current context to a | - |
| 2432 | 3x3 transformation matrix \a value that is specified as a QTransform value. | - |
| 2433 | | - |
| 2434 | To set a QTransform value as a 4x4 matrix in a shader, use | - |
| 2435 | \c{setUniformValue(location, QMatrix4x4(value))}. | - |
| 2436 | */ | - |
| 2437 | void QOpenGLShaderProgram::setUniformValue(int location, const QTransform& value) | - |
| 2438 | { | - |
| 2439 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2440 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2441 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2442 | GLfloat mat[3][3] = { never executed (the execution status of this line is deduced): GLfloat mat[3][3] = { | - |
| 2443 | {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())}, never executed (the execution status of this line is deduced): {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())}, | - |
| 2444 | {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())}, never executed (the execution status of this line is deduced): {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())}, | - |
| 2445 | {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())} never executed (the execution status of this line is deduced): {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())} | - |
| 2446 | }; never executed (the execution status of this line is deduced): }; | - |
| 2447 | d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]); never executed (the execution status of this line is deduced): d->glfuncs->glUniformMatrix3fv(location, 1, 0x0, mat[0]); | - |
| 2448 | } | 0 |
| 2449 | } | 0 |
| 2450 | | - |
| 2451 | /*! | - |
| 2452 | \overload | - |
| 2453 | | - |
| 2454 | Sets the uniform variable called \a name in the current context to a | - |
| 2455 | 3x3 transformation matrix \a value that is specified as a QTransform value. | - |
| 2456 | | - |
| 2457 | To set a QTransform value as a 4x4 matrix in a shader, use | - |
| 2458 | \c{setUniformValue(name, QMatrix4x4(value))}. | - |
| 2459 | */ | - |
| 2460 | void QOpenGLShaderProgram::setUniformValue | - |
| 2461 | (const char *name, const QTransform& value) | - |
| 2462 | { | - |
| 2463 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2464 | } | 0 |
| 2465 | | - |
| 2466 | /*! | - |
| 2467 | Sets the uniform variable array at \a location in the current | - |
| 2468 | context to the \a count elements of \a values. | - |
| 2469 | | - |
| 2470 | \sa setAttributeValue() | - |
| 2471 | */ | - |
| 2472 | void QOpenGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) | - |
| 2473 | { | - |
| 2474 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2475 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2476 | if (location != -1) never evaluated: location != -1 | 0 |
| 2477 | d->glfuncs->glUniform1iv(location, count, values); never executed: d->glfuncs->glUniform1iv(location, count, values); | 0 |
| 2478 | } | 0 |
| 2479 | | - |
| 2480 | /*! | - |
| 2481 | \overload | - |
| 2482 | | - |
| 2483 | Sets the uniform variable array called \a name in the current | - |
| 2484 | context to the \a count elements of \a values. | - |
| 2485 | | - |
| 2486 | \sa setAttributeValue() | - |
| 2487 | */ | - |
| 2488 | void QOpenGLShaderProgram::setUniformValueArray | - |
| 2489 | (const char *name, const GLint *values, int count) | - |
| 2490 | { | - |
| 2491 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2492 | } | 0 |
| 2493 | | - |
| 2494 | /*! | - |
| 2495 | Sets the uniform variable array at \a location in the current | - |
| 2496 | context to the \a count elements of \a values. This overload | - |
| 2497 | should be used when setting an array of sampler values. | - |
| 2498 | | - |
| 2499 | \sa setAttributeValue() | - |
| 2500 | */ | - |
| 2501 | void QOpenGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) | - |
| 2502 | { | - |
| 2503 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2504 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2505 | if (location != -1) never evaluated: location != -1 | 0 |
| 2506 | d->glfuncs->glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); never executed: d->glfuncs->glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); | 0 |
| 2507 | } | 0 |
| 2508 | | - |
| 2509 | /*! | - |
| 2510 | \overload | - |
| 2511 | | - |
| 2512 | Sets the uniform variable array called \a name in the current | - |
| 2513 | context to the \a count elements of \a values. This overload | - |
| 2514 | should be used when setting an array of sampler values. | - |
| 2515 | | - |
| 2516 | \sa setAttributeValue() | - |
| 2517 | */ | - |
| 2518 | void QOpenGLShaderProgram::setUniformValueArray | - |
| 2519 | (const char *name, const GLuint *values, int count) | - |
| 2520 | { | - |
| 2521 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2522 | } | 0 |
| 2523 | | - |
| 2524 | /*! | - |
| 2525 | Sets the uniform variable array at \a location in the current | - |
| 2526 | context to the \a count elements of \a values. Each element | - |
| 2527 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. | - |
| 2528 | | - |
| 2529 | \sa setAttributeValue() | - |
| 2530 | */ | - |
| 2531 | void QOpenGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) | - |
| 2532 | { | - |
| 2533 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2534 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2535 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2536 | if (tupleSize == 1) never evaluated: tupleSize == 1 | 0 |
| 2537 | d->glfuncs->glUniform1fv(location, count, values); never executed: d->glfuncs->glUniform1fv(location, count, values); | 0 |
| 2538 | else if (tupleSize == 2) never evaluated: tupleSize == 2 | 0 |
| 2539 | d->glfuncs->glUniform2fv(location, count, values); never executed: d->glfuncs->glUniform2fv(location, count, values); | 0 |
| 2540 | else if (tupleSize == 3) never evaluated: tupleSize == 3 | 0 |
| 2541 | d->glfuncs->glUniform3fv(location, count, values); never executed: d->glfuncs->glUniform3fv(location, count, values); | 0 |
| 2542 | else if (tupleSize == 4) never evaluated: tupleSize == 4 | 0 |
| 2543 | d->glfuncs->glUniform4fv(location, count, values); never executed: d->glfuncs->glUniform4fv(location, count, values); | 0 |
| 2544 | else | - |
| 2545 | qWarning() << "QOpenGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; never executed: QMessageLogger("opengl/qopenglshaderprogram.cpp", 2545, __PRETTY_FUNCTION__).warning() << "QOpenGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; | 0 |
| 2546 | } | - |
| 2547 | } | 0 |
| 2548 | | - |
| 2549 | /*! | - |
| 2550 | \overload | - |
| 2551 | | - |
| 2552 | Sets the uniform variable array called \a name in the current | - |
| 2553 | context to the \a count elements of \a values. Each element | - |
| 2554 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. | - |
| 2555 | | - |
| 2556 | \sa setAttributeValue() | - |
| 2557 | */ | - |
| 2558 | void QOpenGLShaderProgram::setUniformValueArray | - |
| 2559 | (const char *name, const GLfloat *values, int count, int tupleSize) | - |
| 2560 | { | - |
| 2561 | setUniformValueArray(uniformLocation(name), values, count, tupleSize); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count, tupleSize); | - |
| 2562 | } | 0 |
| 2563 | | - |
| 2564 | /*! | - |
| 2565 | Sets the uniform variable array at \a location in the current | - |
| 2566 | context to the \a count 2D vector elements of \a values. | - |
| 2567 | | - |
| 2568 | \sa setAttributeValue() | - |
| 2569 | */ | - |
| 2570 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) | - |
| 2571 | { | - |
| 2572 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2573 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2574 | if (location != -1) never evaluated: location != -1 | 0 |
| 2575 | d->glfuncs->glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); never executed: d->glfuncs->glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); | 0 |
| 2576 | } | 0 |
| 2577 | | - |
| 2578 | /*! | - |
| 2579 | \overload | - |
| 2580 | | - |
| 2581 | Sets the uniform variable array called \a name in the current | - |
| 2582 | context to the \a count 2D vector elements of \a values. | - |
| 2583 | | - |
| 2584 | \sa setAttributeValue() | - |
| 2585 | */ | - |
| 2586 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count) | - |
| 2587 | { | - |
| 2588 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2589 | } | 0 |
| 2590 | | - |
| 2591 | /*! | - |
| 2592 | Sets the uniform variable array at \a location in the current | - |
| 2593 | context to the \a count 3D vector elements of \a values. | - |
| 2594 | | - |
| 2595 | \sa setAttributeValue() | - |
| 2596 | */ | - |
| 2597 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) | - |
| 2598 | { | - |
| 2599 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2600 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2601 | if (location != -1) never evaluated: location != -1 | 0 |
| 2602 | d->glfuncs->glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); never executed: d->glfuncs->glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); | 0 |
| 2603 | } | 0 |
| 2604 | | - |
| 2605 | /*! | - |
| 2606 | \overload | - |
| 2607 | | - |
| 2608 | Sets the uniform variable array called \a name in the current | - |
| 2609 | context to the \a count 3D vector elements of \a values. | - |
| 2610 | | - |
| 2611 | \sa setAttributeValue() | - |
| 2612 | */ | - |
| 2613 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count) | - |
| 2614 | { | - |
| 2615 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2616 | } | 0 |
| 2617 | | - |
| 2618 | /*! | - |
| 2619 | Sets the uniform variable array at \a location in the current | - |
| 2620 | context to the \a count 4D vector elements of \a values. | - |
| 2621 | | - |
| 2622 | \sa setAttributeValue() | - |
| 2623 | */ | - |
| 2624 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) | - |
| 2625 | { | - |
| 2626 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2627 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2628 | if (location != -1) never evaluated: location != -1 | 0 |
| 2629 | d->glfuncs->glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); never executed: d->glfuncs->glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); | 0 |
| 2630 | } | 0 |
| 2631 | | - |
| 2632 | /*! | - |
| 2633 | \overload | - |
| 2634 | | - |
| 2635 | Sets the uniform variable array called \a name in the current | - |
| 2636 | context to the \a count 4D vector elements of \a values. | - |
| 2637 | | - |
| 2638 | \sa setAttributeValue() | - |
| 2639 | */ | - |
| 2640 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count) | - |
| 2641 | { | - |
| 2642 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2643 | } | 0 |
| 2644 | | - |
| 2645 | // We have to repack matrix arrays from qreal to GLfloat. | - |
| 2646 | #define setUniformMatrixArray(func,location,values,count,type,cols,rows) \ | - |
| 2647 | if (location == -1 || count <= 0) \ | - |
| 2648 | return; \ | - |
| 2649 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ | - |
| 2650 | func(location, count, GL_FALSE, \ | - |
| 2651 | reinterpret_cast<const GLfloat *>(values[0].constData())); \ | - |
| 2652 | } else { \ | - |
| 2653 | QVarLengthArray<GLfloat> temp(cols * rows * count); \ | - |
| 2654 | for (int index = 0; index < count; ++index) { \ | - |
| 2655 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \ | - |
| 2656 | temp.data()[cols * rows * index + index2] = \ | - |
| 2657 | values[index].constData()[index2]; \ | - |
| 2658 | } \ | - |
| 2659 | } \ | - |
| 2660 | func(location, count, GL_FALSE, temp.constData()); \ | - |
| 2661 | } | - |
| 2662 | #define setUniformGenericMatrixArray(colfunc,location,values,count,type,cols,rows) \ | - |
| 2663 | if (location == -1 || count <= 0) \ | - |
| 2664 | return; \ | - |
| 2665 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ | - |
| 2666 | const GLfloat *data = reinterpret_cast<const GLfloat *> \ | - |
| 2667 | (values[0].constData()); \ | - |
| 2668 | colfunc(location, count * cols, data); \ | - |
| 2669 | } else { \ | - |
| 2670 | QVarLengthArray<GLfloat> temp(cols * rows * count); \ | - |
| 2671 | for (int index = 0; index < count; ++index) { \ | - |
| 2672 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \ | - |
| 2673 | temp.data()[cols * rows * index + index2] = \ | - |
| 2674 | values[index].constData()[index2]; \ | - |
| 2675 | } \ | - |
| 2676 | } \ | - |
| 2677 | colfunc(location, count * cols, temp.constData()); \ | - |
| 2678 | } | - |
| 2679 | | - |
| 2680 | /*! | - |
| 2681 | Sets the uniform variable array at \a location in the current | - |
| 2682 | context to the \a count 2x2 matrix elements of \a values. | - |
| 2683 | | - |
| 2684 | \sa setAttributeValue() | - |
| 2685 | */ | - |
| 2686 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) | - |
| 2687 | { | - |
| 2688 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2689 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2690 | setUniformMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix2x2) == sizeof(GLfloat) * 2 * 2 never evaluated: index < count never evaluated: index2 < (2 * 2) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2691 | (d->glfuncs->glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2); | - |
| 2692 | } | - |
| 2693 | | - |
| 2694 | /*! | - |
| 2695 | \overload | - |
| 2696 | | - |
| 2697 | Sets the uniform variable array called \a name in the current | - |
| 2698 | context to the \a count 2x2 matrix elements of \a values. | - |
| 2699 | | - |
| 2700 | \sa setAttributeValue() | - |
| 2701 | */ | - |
| 2702 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count) | - |
| 2703 | { | - |
| 2704 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2705 | } | 0 |
| 2706 | | - |
| 2707 | /*! | - |
| 2708 | Sets the uniform variable array at \a location in the current | - |
| 2709 | context to the \a count 2x3 matrix elements of \a values. | - |
| 2710 | | - |
| 2711 | \sa setAttributeValue() | - |
| 2712 | */ | - |
| 2713 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) | - |
| 2714 | { | - |
| 2715 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2716 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2717 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix2x3) == sizeof(GLfloat) * 2 * 3 never evaluated: index < count never evaluated: index2 < (2 * 3) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2718 | (d->glfuncs->glUniform3fv, location, values, count, | - |
| 2719 | QMatrix2x3, 2, 3); | - |
| 2720 | } | - |
| 2721 | | - |
| 2722 | /*! | - |
| 2723 | \overload | - |
| 2724 | | - |
| 2725 | Sets the uniform variable array called \a name in the current | - |
| 2726 | context to the \a count 2x3 matrix elements of \a values. | - |
| 2727 | | - |
| 2728 | \sa setAttributeValue() | - |
| 2729 | */ | - |
| 2730 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count) | - |
| 2731 | { | - |
| 2732 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2733 | } | 0 |
| 2734 | | - |
| 2735 | /*! | - |
| 2736 | Sets the uniform variable array at \a location in the current | - |
| 2737 | context to the \a count 2x4 matrix elements of \a values. | - |
| 2738 | | - |
| 2739 | \sa setAttributeValue() | - |
| 2740 | */ | - |
| 2741 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) | - |
| 2742 | { | - |
| 2743 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2744 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2745 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix2x4) == sizeof(GLfloat) * 2 * 4 never evaluated: index < count never evaluated: index2 < (2 * 4) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2746 | (d->glfuncs->glUniform4fv, location, values, count, | - |
| 2747 | QMatrix2x4, 2, 4); | - |
| 2748 | } | - |
| 2749 | | - |
| 2750 | /*! | - |
| 2751 | \overload | - |
| 2752 | | - |
| 2753 | Sets the uniform variable array called \a name in the current | - |
| 2754 | context to the \a count 2x4 matrix elements of \a values. | - |
| 2755 | | - |
| 2756 | \sa setAttributeValue() | - |
| 2757 | */ | - |
| 2758 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count) | - |
| 2759 | { | - |
| 2760 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2761 | } | 0 |
| 2762 | | - |
| 2763 | /*! | - |
| 2764 | Sets the uniform variable array at \a location in the current | - |
| 2765 | context to the \a count 3x2 matrix elements of \a values. | - |
| 2766 | | - |
| 2767 | \sa setAttributeValue() | - |
| 2768 | */ | - |
| 2769 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) | - |
| 2770 | { | - |
| 2771 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2772 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2773 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix3x2) == sizeof(GLfloat) * 3 * 2 never evaluated: index < count never evaluated: index2 < (3 * 2) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2774 | (d->glfuncs->glUniform2fv, location, values, count, | - |
| 2775 | QMatrix3x2, 3, 2); | - |
| 2776 | } | - |
| 2777 | | - |
| 2778 | /*! | - |
| 2779 | \overload | - |
| 2780 | | - |
| 2781 | Sets the uniform variable array called \a name in the current | - |
| 2782 | context to the \a count 3x2 matrix elements of \a values. | - |
| 2783 | | - |
| 2784 | \sa setAttributeValue() | - |
| 2785 | */ | - |
| 2786 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count) | - |
| 2787 | { | - |
| 2788 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2789 | } | 0 |
| 2790 | | - |
| 2791 | /*! | - |
| 2792 | Sets the uniform variable array at \a location in the current | - |
| 2793 | context to the \a count 3x3 matrix elements of \a values. | - |
| 2794 | | - |
| 2795 | \sa setAttributeValue() | - |
| 2796 | */ | - |
| 2797 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) | - |
| 2798 | { | - |
| 2799 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2800 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2801 | setUniformMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix3x3) == sizeof(GLfloat) * 3 * 3 never evaluated: index < count never evaluated: index2 < (3 * 3) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2802 | (d->glfuncs->glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3); | - |
| 2803 | } | - |
| 2804 | | - |
| 2805 | /*! | - |
| 2806 | \overload | - |
| 2807 | | - |
| 2808 | Sets the uniform variable array called \a name in the current | - |
| 2809 | context to the \a count 3x3 matrix elements of \a values. | - |
| 2810 | | - |
| 2811 | \sa setAttributeValue() | - |
| 2812 | */ | - |
| 2813 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count) | - |
| 2814 | { | - |
| 2815 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2816 | } | 0 |
| 2817 | | - |
| 2818 | /*! | - |
| 2819 | Sets the uniform variable array at \a location in the current | - |
| 2820 | context to the \a count 3x4 matrix elements of \a values. | - |
| 2821 | | - |
| 2822 | \sa setAttributeValue() | - |
| 2823 | */ | - |
| 2824 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) | - |
| 2825 | { | - |
| 2826 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2827 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2828 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix3x4) == sizeof(GLfloat) * 3 * 4 never evaluated: index < count never evaluated: index2 < (3 * 4) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2829 | (d->glfuncs->glUniform4fv, location, values, count, | - |
| 2830 | QMatrix3x4, 3, 4); | - |
| 2831 | } | - |
| 2832 | | - |
| 2833 | /*! | - |
| 2834 | \overload | - |
| 2835 | | - |
| 2836 | Sets the uniform variable array called \a name in the current | - |
| 2837 | context to the \a count 3x4 matrix elements of \a values. | - |
| 2838 | | - |
| 2839 | \sa setAttributeValue() | - |
| 2840 | */ | - |
| 2841 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count) | - |
| 2842 | { | - |
| 2843 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2844 | } | 0 |
| 2845 | | - |
| 2846 | /*! | - |
| 2847 | Sets the uniform variable array at \a location in the current | - |
| 2848 | context to the \a count 4x2 matrix elements of \a values. | - |
| 2849 | | - |
| 2850 | \sa setAttributeValue() | - |
| 2851 | */ | - |
| 2852 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) | - |
| 2853 | { | - |
| 2854 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2855 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2856 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix4x2) == sizeof(GLfloat) * 4 * 2 never evaluated: index < count never evaluated: index2 < (4 * 2) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2857 | (d->glfuncs->glUniform2fv, location, values, count, | - |
| 2858 | QMatrix4x2, 4, 2); | - |
| 2859 | } | - |
| 2860 | | - |
| 2861 | /*! | - |
| 2862 | \overload | - |
| 2863 | | - |
| 2864 | Sets the uniform variable array called \a name in the current | - |
| 2865 | context to the \a count 4x2 matrix elements of \a values. | - |
| 2866 | | - |
| 2867 | \sa setAttributeValue() | - |
| 2868 | */ | - |
| 2869 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count) | - |
| 2870 | { | - |
| 2871 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2872 | } | 0 |
| 2873 | | - |
| 2874 | /*! | - |
| 2875 | Sets the uniform variable array at \a location in the current | - |
| 2876 | context to the \a count 4x3 matrix elements of \a values. | - |
| 2877 | | - |
| 2878 | \sa setAttributeValue() | - |
| 2879 | */ | - |
| 2880 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) | - |
| 2881 | { | - |
| 2882 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2883 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2884 | setUniformGenericMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix4x3) == sizeof(GLfloat) * 4 * 3 never evaluated: index < count never evaluated: index2 < (4 * 3) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2885 | (d->glfuncs->glUniform3fv, location, values, count, | - |
| 2886 | QMatrix4x3, 4, 3); | - |
| 2887 | } | - |
| 2888 | | - |
| 2889 | /*! | - |
| 2890 | \overload | - |
| 2891 | | - |
| 2892 | Sets the uniform variable array called \a name in the current | - |
| 2893 | context to the \a count 4x3 matrix elements of \a values. | - |
| 2894 | | - |
| 2895 | \sa setAttributeValue() | - |
| 2896 | */ | - |
| 2897 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count) | - |
| 2898 | { | - |
| 2899 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2900 | } | 0 |
| 2901 | | - |
| 2902 | /*! | - |
| 2903 | Sets the uniform variable array at \a location in the current | - |
| 2904 | context to the \a count 4x4 matrix elements of \a values. | - |
| 2905 | | - |
| 2906 | \sa setAttributeValue() | - |
| 2907 | */ | - |
| 2908 | void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) | - |
| 2909 | { | - |
| 2910 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2911 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2912 | setUniformMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix4x4) == sizeof(GLfloat) * 4 * 4 never evaluated: index < count never evaluated: index2 < (4 * 4) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2913 | (d->glfuncs->glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4); | - |
| 2914 | } | - |
| 2915 | | - |
| 2916 | /*! | - |
| 2917 | \overload | - |
| 2918 | | - |
| 2919 | Sets the uniform variable array called \a name in the current | - |
| 2920 | context to the \a count 4x4 matrix elements of \a values. | - |
| 2921 | | - |
| 2922 | \sa setAttributeValue() | - |
| 2923 | */ | - |
| 2924 | void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count) | - |
| 2925 | { | - |
| 2926 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2927 | } | 0 |
| 2928 | | - |
| 2929 | /*! | - |
| 2930 | Returns true if shader programs written in the OpenGL Shading | - |
| 2931 | Language (GLSL) are supported on this system; false otherwise. | - |
| 2932 | | - |
| 2933 | The \a context is used to resolve the GLSL extensions. | - |
| 2934 | If \a context is null, then QOpenGLContext::currentContext() is used. | - |
| 2935 | */ | - |
| 2936 | bool QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext *context) | - |
| 2937 | { | - |
| 2938 | #if !defined(QT_OPENGL_ES_2) | - |
| 2939 | if (!context) never evaluated: !context | 0 |
| 2940 | context = QOpenGLContext::currentContext(); never executed: context = QOpenGLContext::currentContext(); | 0 |
| 2941 | if (!context) never evaluated: !context | 0 |
| 2942 | return false; never executed: return false; | 0 |
| 2943 | return QOpenGLFunctions(context).hasOpenGLFeature(QOpenGLFunctions::Shaders); never executed: return QOpenGLFunctions(context).hasOpenGLFeature(QOpenGLFunctions::Shaders); | 0 |
| 2944 | #else | - |
| 2945 | Q_UNUSED(context); | - |
| 2946 | return true; | - |
| 2947 | #endif | - |
| 2948 | } | - |
| 2949 | | - |
| 2950 | /*! | - |
| 2951 | \internal | - |
| 2952 | */ | - |
| 2953 | void QOpenGLShaderProgram::shaderDestroyed() | - |
| 2954 | { | - |
| 2955 | Q_D(QOpenGLShaderProgram); never executed (the execution status of this line is deduced): QOpenGLShaderProgramPrivate * const d = d_func(); | - |
| 2956 | QOpenGLShader *shader = qobject_cast<QOpenGLShader *>(sender()); never executed (the execution status of this line is deduced): QOpenGLShader *shader = qobject_cast<QOpenGLShader *>(sender()); | - |
| 2957 | if (shader && !d->removingShaders) never evaluated: shader never evaluated: !d->removingShaders | 0 |
| 2958 | removeShader(shader); never executed: removeShader(shader); | 0 |
| 2959 | } | 0 |
| 2960 | | - |
| 2961 | /*! | - |
| 2962 | Returns true if shader programs of type \a type are supported on | - |
| 2963 | this system; false otherwise. | - |
| 2964 | | - |
| 2965 | The \a context is used to resolve the GLSL extensions. | - |
| 2966 | If \a context is null, then QOpenGLContext::currentContext() is used. | - |
| 2967 | */ | - |
| 2968 | bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context) | - |
| 2969 | { | - |
| 2970 | if (!context) never evaluated: !context | 0 |
| 2971 | context = QOpenGLContext::currentContext(); never executed: context = QOpenGLContext::currentContext(); | 0 |
| 2972 | if (!context) never evaluated: !context | 0 |
| 2973 | return false; never executed: return false; | 0 |
| 2974 | | - |
| 2975 | if ((type & ~(Vertex | Fragment)) || type == 0) never evaluated: (type & ~(Vertex | Fragment)) never evaluated: type == 0 | 0 |
| 2976 | return false; never executed: return false; | 0 |
| 2977 | | - |
| 2978 | return true; never executed: return true; | 0 |
| 2979 | } | - |
| 2980 | | - |
| 2981 | QT_END_NAMESPACE | - |
| 2982 | | - |
| | |