Line | Source Code | Coverage |
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1 | | - |
2 | | - |
3 | | - |
4 | | - |
5 | | - |
6 | | - |
7 | | - |
8 | | - |
9 | | - |
10 | | - |
11 | class QGLEngineSharedShadersResource : public QOpenGLSharedResource | - |
12 | { | - |
13 | public: | - |
14 | QGLEngineSharedShadersResource(QOpenGLContext *ctx) | - |
15 | : QOpenGLSharedResource(ctx->shareGroup()) | - |
16 | , m_shaders(new QGLEngineSharedShaders(QGLContext::fromOpenGLContext(ctx))) | - |
17 | { | - |
18 | } | 0 |
19 | | - |
20 | ~QGLEngineSharedShadersResource() | - |
21 | { | - |
22 | delete m_shaders; | - |
23 | } | 0 |
24 | | - |
25 | void invalidateResource() | - |
26 | { | - |
27 | delete m_shaders; | - |
28 | m_shaders = 0; | - |
29 | } | 0 |
30 | | - |
31 | void freeResource(QOpenGLContext *) | - |
32 | { | - |
33 | } | - |
34 | | - |
35 | QGLEngineSharedShaders *shaders() const { return m_shaders; } never executed: return m_shaders; | 0 |
36 | | - |
37 | private: | - |
38 | QGLEngineSharedShaders *m_shaders; | - |
39 | }; | - |
40 | | - |
41 | class QGLShaderStorage | - |
42 | { | - |
43 | public: | - |
44 | QGLEngineSharedShaders *shadersForThread(const QGLContext *context) { | - |
45 | QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData(); | - |
46 | if (!shaders) never evaluated: !shaders | 0 |
47 | shaders = new QOpenGLMultiGroupSharedResource; never executed: shaders = new QOpenGLMultiGroupSharedResource; | 0 |
48 | QGLEngineSharedShadersResource *resource = | - |
49 | shaders->value<QGLEngineSharedShadersResource>(context->contextHandle()); | - |
50 | return resource ? resource->shaders() : 0; never executed: return resource ? resource->shaders() : 0; | 0 |
51 | } | - |
52 | | - |
53 | private: | - |
54 | QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage; | - |
55 | }; | - |
56 | | - |
57 | static QGLShaderStorage *qt_shader_storage() { static QGlobalStatic<QGLShaderStorage > thisGlobalStatic = { { (0) }, false }; if (!thisGlobalStatic.pointer.load() && !thisGlobalStatic.destroyed) { QGLShaderStorage *x = new QGLShaderStorage; if (!thisGlobalStatic.pointer.testAndSetOrdered(0, x)) delete x; else static QGlobalStaticDeleter<QGLShaderStorage > cleanup(thisGlobalStatic); } return thisGlobalStatic.pointer.load(); }; never evaluated: !thisGlobalStatic.pointer.testAndSetOrdered(0, x) never evaluated: !thisGlobalStatic.pointer.load() never evaluated: !thisGlobalStatic.destroyed never executed: delete x; never executed: return thisGlobalStatic.pointer.load(); | 0 |
58 | | - |
59 | QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context) | - |
60 | { | - |
61 | return qt_shader_storage()->shadersForThread(context); never executed: return qt_shader_storage()->shadersForThread(context); | 0 |
62 | } | - |
63 | | - |
64 | const char* QGLEngineSharedShaders::qShaderSnippets[] = { | - |
65 | 0,0,0,0,0,0,0,0,0,0, | - |
66 | 0,0,0,0,0,0,0,0,0,0, | - |
67 | 0,0,0,0,0,0,0,0,0,0, | - |
68 | 0,0,0,0,0 | - |
69 | }; | - |
70 | | - |
71 | QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) | - |
72 | : blitShaderProg(0) | - |
73 | , simpleShaderProg(0) | - |
74 | { | - |
75 | | - |
76 | | - |
77 | | - |
78 | | - |
79 | | - |
80 | | - |
81 | | - |
82 | static bool snippetsPopulated = false; | - |
83 | if (!snippetsPopulated) { never evaluated: !snippetsPopulated | 0 |
84 | | - |
85 | const char** code = qShaderSnippets; | - |
86 | | - |
87 | code[MainVertexShader] = qglslMainVertexShader; | - |
88 | code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader; | - |
89 | code[MainWithTexCoordsAndOpacityVertexShader] = qglslMainWithTexCoordsAndOpacityVertexShader; | - |
90 | | - |
91 | code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader; | - |
92 | code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader; | - |
93 | code[ComplexGeometryPositionOnlyVertexShader] = qglslComplexGeometryPositionOnlyVertexShader; | - |
94 | code[PositionWithPatternBrushVertexShader] = qglslPositionWithPatternBrushVertexShader; | - |
95 | code[PositionWithLinearGradientBrushVertexShader] = qglslPositionWithLinearGradientBrushVertexShader; | - |
96 | code[PositionWithConicalGradientBrushVertexShader] = qglslPositionWithConicalGradientBrushVertexShader; | - |
97 | code[PositionWithRadialGradientBrushVertexShader] = qglslPositionWithRadialGradientBrushVertexShader; | - |
98 | code[PositionWithTextureBrushVertexShader] = qglslPositionWithTextureBrushVertexShader; | - |
99 | code[AffinePositionWithPatternBrushVertexShader] = qglslAffinePositionWithPatternBrushVertexShader; | - |
100 | code[AffinePositionWithLinearGradientBrushVertexShader] = qglslAffinePositionWithLinearGradientBrushVertexShader; | - |
101 | code[AffinePositionWithConicalGradientBrushVertexShader] = qglslAffinePositionWithConicalGradientBrushVertexShader; | - |
102 | code[AffinePositionWithRadialGradientBrushVertexShader] = qglslAffinePositionWithRadialGradientBrushVertexShader; | - |
103 | code[AffinePositionWithTextureBrushVertexShader] = qglslAffinePositionWithTextureBrushVertexShader; | - |
104 | | - |
105 | code[MainFragmentShader_CMO] = qglslMainFragmentShader_CMO; | - |
106 | code[MainFragmentShader_CM] = qglslMainFragmentShader_CM; | - |
107 | code[MainFragmentShader_MO] = qglslMainFragmentShader_MO; | - |
108 | code[MainFragmentShader_M] = qglslMainFragmentShader_M; | - |
109 | code[MainFragmentShader_CO] = qglslMainFragmentShader_CO; | - |
110 | code[MainFragmentShader_C] = qglslMainFragmentShader_C; | - |
111 | code[MainFragmentShader_O] = qglslMainFragmentShader_O; | - |
112 | code[MainFragmentShader] = qglslMainFragmentShader; | - |
113 | code[MainFragmentShader_ImageArrays] = qglslMainFragmentShader_ImageArrays; | - |
114 | | - |
115 | code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader; | - |
116 | code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader; | - |
117 | code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader; | - |
118 | code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; | - |
119 | code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader; | - |
120 | code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader; | - |
121 | code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader; | - |
122 | code[PatternBrushSrcFragmentShader] = qglslPatternBrushSrcFragmentShader; | - |
123 | code[LinearGradientBrushSrcFragmentShader] = qglslLinearGradientBrushSrcFragmentShader; | - |
124 | code[RadialGradientBrushSrcFragmentShader] = qglslRadialGradientBrushSrcFragmentShader; | - |
125 | code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader; | - |
126 | code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader; | - |
127 | | - |
128 | code[NoMaskFragmentShader] = ""; | - |
129 | code[MaskFragmentShader] = qglslMaskFragmentShader; | - |
130 | code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1; | - |
131 | code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2; | - |
132 | code[RgbMaskWithGammaFragmentShader] = ""; | - |
133 | | - |
134 | code[NoCompositionModeFragmentShader] = ""; | - |
135 | code[MultiplyCompositionModeFragmentShader] = ""; | - |
136 | code[ScreenCompositionModeFragmentShader] = ""; | - |
137 | code[OverlayCompositionModeFragmentShader] = ""; | - |
138 | code[DarkenCompositionModeFragmentShader] = ""; | - |
139 | code[LightenCompositionModeFragmentShader] = ""; | - |
140 | code[ColorDodgeCompositionModeFragmentShader] = ""; | - |
141 | code[ColorBurnCompositionModeFragmentShader] = ""; | - |
142 | code[HardLightCompositionModeFragmentShader] = ""; | - |
143 | code[SoftLightCompositionModeFragmentShader] = ""; | - |
144 | code[DifferenceCompositionModeFragmentShader] = ""; | - |
145 | code[ExclusionCompositionModeFragmentShader] = ""; | - |
146 | snippetsPopulated = true; | - |
147 | } | 0 |
148 | | - |
149 | QGLShader* fragShader; | - |
150 | QGLShader* vertexShader; | - |
151 | QByteArray vertexSource; | - |
152 | QByteArray fragSource; | - |
153 | | - |
154 | | - |
155 | vertexSource.append(qShaderSnippets[MainVertexShader]); | - |
156 | vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); | - |
157 | | - |
158 | fragSource.append(qShaderSnippets[MainFragmentShader]); | - |
159 | fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); | - |
160 | | - |
161 | simpleShaderProg = new QGLShaderProgram(context, 0); | - |
162 | | - |
163 | CachedShader simpleShaderCache(fragSource, vertexSource); | - |
164 | | - |
165 | bool inCache = simpleShaderCache.load(simpleShaderProg, context); | - |
166 | | - |
167 | if (!inCache) { never evaluated: !inCache | 0 |
168 | vertexShader = new QGLShader(QGLShader::Vertex, context, 0); | - |
169 | shaders.append(vertexShader); | - |
170 | if (!vertexShader->compileSourceCode(vertexSource)) never evaluated: !vertexShader->compileSourceCode(vertexSource) | 0 |
171 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 227, __PRETTY_FUNCTION__).warning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile"); never executed: QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 227, __PRETTY_FUNCTION__).warning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile"); | 0 |
172 | | - |
173 | fragShader = new QGLShader(QGLShader::Fragment, context, 0); | - |
174 | shaders.append(fragShader); | - |
175 | if (!fragShader->compileSourceCode(fragSource)) never evaluated: !fragShader->compileSourceCode(fragSource) | 0 |
176 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 232, __PRETTY_FUNCTION__).warning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile"); never executed: QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 232, __PRETTY_FUNCTION__).warning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile"); | 0 |
177 | | - |
178 | simpleShaderProg->addShader(vertexShader); | - |
179 | simpleShaderProg->addShader(fragShader); | - |
180 | | - |
181 | simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); | - |
182 | simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); | - |
183 | simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); | - |
184 | simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); | - |
185 | } | 0 |
186 | | - |
187 | simpleShaderProg->link(); | - |
188 | | - |
189 | if (simpleShaderProg->isLinked()) { never evaluated: simpleShaderProg->isLinked() | 0 |
190 | if (!inCache) never evaluated: !inCache | 0 |
191 | simpleShaderCache.store(simpleShaderProg, context); never executed: simpleShaderCache.store(simpleShaderProg, context); | 0 |
192 | } else { | 0 |
193 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 249, __PRETTY_FUNCTION__).critical("Errors linking simple shader: %s", QString(simpleShaderProg->log()).toLocal8Bit().constData()); | - |
194 | } | 0 |
195 | | - |
196 | | - |
197 | vertexSource.clear(); | - |
198 | vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]); | - |
199 | vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]); | - |
200 | | - |
201 | fragSource.clear(); | - |
202 | fragSource.append(qShaderSnippets[MainFragmentShader]); | - |
203 | fragSource.append(qShaderSnippets[ImageSrcFragmentShader]); | - |
204 | | - |
205 | blitShaderProg = new QGLShaderProgram(context, 0); | - |
206 | | - |
207 | CachedShader blitShaderCache(fragSource, vertexSource); | - |
208 | | - |
209 | inCache = blitShaderCache.load(blitShaderProg, context); | - |
210 | | - |
211 | if (!inCache) { never evaluated: !inCache | 0 |
212 | vertexShader = new QGLShader(QGLShader::Vertex, context, 0); | - |
213 | shaders.append(vertexShader); | - |
214 | if (!vertexShader->compileSourceCode(vertexSource)) never evaluated: !vertexShader->compileSourceCode(vertexSource) | 0 |
215 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 271, __PRETTY_FUNCTION__).warning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile"); never executed: QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 271, __PRETTY_FUNCTION__).warning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile"); | 0 |
216 | | - |
217 | fragShader = new QGLShader(QGLShader::Fragment, context, 0); | - |
218 | shaders.append(fragShader); | - |
219 | if (!fragShader->compileSourceCode(fragSource)) never evaluated: !fragShader->compileSourceCode(fragSource) | 0 |
220 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 276, __PRETTY_FUNCTION__).warning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile"); never executed: QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 276, __PRETTY_FUNCTION__).warning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile"); | 0 |
221 | | - |
222 | blitShaderProg->addShader(vertexShader); | - |
223 | blitShaderProg->addShader(fragShader); | - |
224 | | - |
225 | blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); | - |
226 | blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); | - |
227 | } | 0 |
228 | | - |
229 | blitShaderProg->link(); | - |
230 | if (blitShaderProg->isLinked()) { never evaluated: blitShaderProg->isLinked() | 0 |
231 | if (!inCache) never evaluated: !inCache | 0 |
232 | blitShaderCache.store(blitShaderProg, context); never executed: blitShaderCache.store(blitShaderProg, context); | 0 |
233 | } else { | 0 |
234 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 290, __PRETTY_FUNCTION__).critical("Errors linking blit shader: %s", QString(blitShaderProg->log()).toLocal8Bit().constData()); | - |
235 | } | 0 |
236 | | - |
237 | | - |
238 | | - |
239 | | - |
240 | } | - |
241 | | - |
242 | QGLEngineSharedShaders::~QGLEngineSharedShaders() | - |
243 | { | - |
244 | | - |
245 | | - |
246 | | - |
247 | qDeleteAll(shaders); | - |
248 | shaders.clear(); | - |
249 | | - |
250 | qDeleteAll(cachedPrograms); | - |
251 | cachedPrograms.clear(); | - |
252 | | - |
253 | if (blitShaderProg) { never evaluated: blitShaderProg | 0 |
254 | delete blitShaderProg; | - |
255 | blitShaderProg = 0; | - |
256 | } | 0 |
257 | | - |
258 | if (simpleShaderProg) { never evaluated: simpleShaderProg | 0 |
259 | delete simpleShaderProg; | - |
260 | simpleShaderProg = 0; | - |
261 | } | 0 |
262 | } | 0 |
263 | QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog) | - |
264 | { | - |
265 | for (int i = 0; i < cachedPrograms.size(); ++i) { never evaluated: i < cachedPrograms.size() | 0 |
266 | QGLEngineShaderProg *cachedProg = cachedPrograms[i]; | - |
267 | if (*cachedProg == prog) { never evaluated: *cachedProg == prog | 0 |
268 | | - |
269 | cachedPrograms.move(i, 0); | - |
270 | cachedProg->program->bind(); | - |
271 | return cachedProg; never executed: return cachedProg; | 0 |
272 | } | - |
273 | } | 0 |
274 | | - |
275 | QScopedPointer<QGLEngineShaderProg> newProg; | - |
276 | | - |
277 | do { | - |
278 | QByteArray fragSource; | - |
279 | | - |
280 | | - |
281 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) never evaluated: prog.srcPixelFragShader == CustomImageSrcFragmentShader | 0 |
282 | fragSource.append(prog.customStageSource); never executed: fragSource.append(prog.customStageSource); | 0 |
283 | fragSource.append(qShaderSnippets[prog.mainFragShader]); | - |
284 | fragSource.append(qShaderSnippets[prog.srcPixelFragShader]); | - |
285 | if (prog.compositionFragShader) never evaluated: prog.compositionFragShader | 0 |
286 | fragSource.append(qShaderSnippets[prog.compositionFragShader]); never executed: fragSource.append(qShaderSnippets[prog.compositionFragShader]); | 0 |
287 | if (prog.maskFragShader) never evaluated: prog.maskFragShader | 0 |
288 | fragSource.append(qShaderSnippets[prog.maskFragShader]); never executed: fragSource.append(qShaderSnippets[prog.maskFragShader]); | 0 |
289 | | - |
290 | QByteArray vertexSource; | - |
291 | vertexSource.append(qShaderSnippets[prog.mainVertexShader]); | - |
292 | vertexSource.append(qShaderSnippets[prog.positionVertexShader]); | - |
293 | | - |
294 | QScopedPointer<QGLShaderProgram> shaderProgram(new QGLShaderProgram); | - |
295 | | - |
296 | CachedShader shaderCache(fragSource, vertexSource); | - |
297 | bool inCache = shaderCache.load(shaderProgram.data(), QGLContext::currentContext()); | - |
298 | | - |
299 | if (!inCache) { never evaluated: !inCache | 0 |
300 | | - |
301 | QScopedPointer<QGLShader> fragShader(new QGLShader(QGLShader::Fragment)); | - |
302 | QByteArray description; | - |
303 | if (!fragShader->compileSourceCode(fragSource)) { never evaluated: !fragShader->compileSourceCode(fragSource) | 0 |
304 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 387, __PRETTY_FUNCTION__).warning() << "Warning:" << description << "failed to compile!"; | - |
305 | break; | 0 |
306 | } | - |
307 | | - |
308 | QScopedPointer<QGLShader> vertexShader(new QGLShader(QGLShader::Vertex)); | - |
309 | if (!vertexShader->compileSourceCode(vertexSource)) { never evaluated: !vertexShader->compileSourceCode(vertexSource) | 0 |
310 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 402, __PRETTY_FUNCTION__).warning() << "Warning:" << description << "failed to compile!"; | - |
311 | break; | 0 |
312 | } | - |
313 | | - |
314 | shaders.append(vertexShader.data()); | - |
315 | shaders.append(fragShader.data()); | - |
316 | shaderProgram->addShader(vertexShader.take()); | - |
317 | shaderProgram->addShader(fragShader.take()); | - |
318 | | - |
319 | | - |
320 | shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); | - |
321 | if (prog.useTextureCoords) never evaluated: prog.useTextureCoords | 0 |
322 | shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); never executed: shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); | 0 |
323 | if (prog.useOpacityAttribute) never evaluated: prog.useOpacityAttribute | 0 |
324 | shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); never executed: shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); | 0 |
325 | if (prog.usePmvMatrixAttribute) { never evaluated: prog.usePmvMatrixAttribute | 0 |
326 | shaderProgram->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); | - |
327 | shaderProgram->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); | - |
328 | shaderProgram->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); | - |
329 | } | 0 |
330 | } | 0 |
331 | | - |
332 | newProg.reset(new QGLEngineShaderProg(prog)); | - |
333 | newProg->program = shaderProgram.take(); | - |
334 | | - |
335 | newProg->program->link(); | - |
336 | if (newProg->program->isLinked()) { never evaluated: newProg->program->isLinked() | 0 |
337 | if (!inCache) never evaluated: !inCache | 0 |
338 | shaderCache.store(newProg->program, QGLContext::currentContext()); never executed: shaderCache.store(newProg->program, QGLContext::currentContext()); | 0 |
339 | } else { | 0 |
340 | QLatin1String none("none"); | - |
341 | QLatin1String br("\n"); | - |
342 | QString error; | - |
343 | error = QLatin1String("Shader program failed to link,"); | - |
344 | error += QLatin1String(" Error Log:\n") | - |
345 | + QLatin1String(" ") + newProg->program->log(); | - |
346 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 446, __PRETTY_FUNCTION__).warning() << error; | - |
347 | break; | 0 |
348 | } | - |
349 | | - |
350 | newProg->program->bind(); | - |
351 | | - |
352 | if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) { never evaluated: newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader | 0 |
353 | GLuint location = newProg->program->uniformLocation("maskTexture"); | - |
354 | newProg->program->setUniformValue(location, GLuint(1)); | - |
355 | } | 0 |
356 | | - |
357 | if (cachedPrograms.count() > 30) { never evaluated: cachedPrograms.count() > 30 | 0 |
358 | | - |
359 | | - |
360 | | - |
361 | for (int i = 0; i < 5; ++i) { | 0 |
362 | delete cachedPrograms.last(); | - |
363 | cachedPrograms.removeLast(); | - |
364 | } | 0 |
365 | } | 0 |
366 | | - |
367 | cachedPrograms.insert(0, newProg.data()); | - |
368 | } while (false); | 0 |
369 | | - |
370 | return newProg.take(); never executed: return newProg.take(); | 0 |
371 | } | - |
372 | | - |
373 | void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage) | - |
374 | { | - |
375 | | - |
376 | for (int i = 0; i < cachedPrograms.size(); ++i) { never evaluated: i < cachedPrograms.size() | 0 |
377 | QGLEngineShaderProg *cachedProg = cachedPrograms[i]; | - |
378 | if (cachedProg->customStageSource == stage->source()) { never evaluated: cachedProg->customStageSource == stage->source() | 0 |
379 | delete cachedProg; | - |
380 | cachedPrograms.removeAt(i); | - |
381 | i--; | - |
382 | } | 0 |
383 | } | 0 |
384 | } | 0 |
385 | | - |
386 | | - |
387 | QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) | - |
388 | : ctx(context), | - |
389 | shaderProgNeedsChanging(true), | - |
390 | complexGeometry(false), | - |
391 | srcPixelType(Qt::NoBrush), | - |
392 | opacityMode(NoOpacity), | - |
393 | maskType(NoMask), | - |
394 | compositionMode(QPainter::CompositionMode_SourceOver), | - |
395 | customSrcStage(0), | - |
396 | currentShaderProg(0) | - |
397 | { | - |
398 | sharedShaders = QGLEngineSharedShaders::shadersForContext(context); | - |
399 | } | 0 |
400 | | - |
401 | QGLEngineShaderManager::~QGLEngineShaderManager() | - |
402 | { | - |
403 | | - |
404 | removeCustomStage(); | - |
405 | } | 0 |
406 | | - |
407 | GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) | - |
408 | { | - |
409 | if (!currentShaderProg) never evaluated: !currentShaderProg | 0 |
410 | return 0; never executed: return 0; | 0 |
411 | | - |
412 | QVector<uint> &uniformLocations = currentShaderProg->uniformLocations; | - |
413 | if (uniformLocations.isEmpty()) never evaluated: uniformLocations.isEmpty() | 0 |
414 | uniformLocations.fill(GLuint(-1), NumUniforms); never executed: uniformLocations.fill(GLuint(-1), NumUniforms); | 0 |
415 | | - |
416 | static const char *uniformNames[] = { | - |
417 | "imageTexture", | - |
418 | "patternColor", | - |
419 | "globalOpacity", | - |
420 | "depth", | - |
421 | "maskTexture", | - |
422 | "fragmentColor", | - |
423 | "linearData", | - |
424 | "angle", | - |
425 | "halfViewportSize", | - |
426 | "fmp", | - |
427 | "fmp2_m_radius2", | - |
428 | "inverse_2_fmp2_m_radius2", | - |
429 | "sqrfr", | - |
430 | "bradius", | - |
431 | "invertedTextureSize", | - |
432 | "brushTransform", | - |
433 | "brushTexture", | - |
434 | "matrix" | - |
435 | }; | - |
436 | | - |
437 | if (uniformLocations.at(id) == GLuint(-1)) never evaluated: uniformLocations.at(id) == GLuint(-1) | 0 |
438 | uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]); never executed: uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]); | 0 |
439 | | - |
440 | return uniformLocations.at(id); never executed: return uniformLocations.at(id); | 0 |
441 | } | - |
442 | | - |
443 | | - |
444 | void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) | - |
445 | { | - |
446 | (void)transformType;; | - |
447 | } | 0 |
448 | | - |
449 | void QGLEngineShaderManager::setDirty() | - |
450 | { | - |
451 | shaderProgNeedsChanging = true; | - |
452 | } | 0 |
453 | | - |
454 | void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) | - |
455 | { | - |
456 | qt_noop(); | - |
457 | if (srcPixelType == PixelSrcType(style)) never evaluated: srcPixelType == PixelSrcType(style) | 0 |
458 | return; | 0 |
459 | | - |
460 | srcPixelType = style; | - |
461 | shaderProgNeedsChanging = true; | - |
462 | } | 0 |
463 | | - |
464 | void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type) | - |
465 | { | - |
466 | if (srcPixelType == type) never evaluated: srcPixelType == type | 0 |
467 | return; | 0 |
468 | | - |
469 | srcPixelType = type; | - |
470 | shaderProgNeedsChanging = true; | - |
471 | } | 0 |
472 | | - |
473 | void QGLEngineShaderManager::setOpacityMode(OpacityMode mode) | - |
474 | { | - |
475 | if (opacityMode == mode) never evaluated: opacityMode == mode | 0 |
476 | return; | 0 |
477 | | - |
478 | opacityMode = mode; | - |
479 | shaderProgNeedsChanging = true; | - |
480 | } | 0 |
481 | | - |
482 | void QGLEngineShaderManager::setMaskType(MaskType type) | - |
483 | { | - |
484 | if (maskType == type) never evaluated: maskType == type | 0 |
485 | return; | 0 |
486 | | - |
487 | maskType = type; | - |
488 | shaderProgNeedsChanging = true; | - |
489 | } | 0 |
490 | | - |
491 | void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) | - |
492 | { | - |
493 | if (compositionMode == mode) never evaluated: compositionMode == mode | 0 |
494 | return; | 0 |
495 | | - |
496 | compositionMode = mode; | - |
497 | shaderProgNeedsChanging = true; | - |
498 | } | 0 |
499 | | - |
500 | void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage) | - |
501 | { | - |
502 | if (customSrcStage) never evaluated: customSrcStage | 0 |
503 | removeCustomStage(); never executed: removeCustomStage(); | 0 |
504 | customSrcStage = stage; | - |
505 | shaderProgNeedsChanging = true; | - |
506 | } | 0 |
507 | | - |
508 | void QGLEngineShaderManager::removeCustomStage() | - |
509 | { | - |
510 | if (customSrcStage) never evaluated: customSrcStage | 0 |
511 | customSrcStage->setInactive(); never executed: customSrcStage->setInactive(); | 0 |
512 | customSrcStage = 0; | - |
513 | shaderProgNeedsChanging = true; | - |
514 | } | 0 |
515 | | - |
516 | QGLShaderProgram* QGLEngineShaderManager::currentProgram() | - |
517 | { | - |
518 | if (currentShaderProg) never evaluated: currentShaderProg | 0 |
519 | return currentShaderProg->program; never executed: return currentShaderProg->program; | 0 |
520 | else | - |
521 | return sharedShaders->simpleProgram(); never executed: return sharedShaders->simpleProgram(); | 0 |
522 | } | - |
523 | | - |
524 | void QGLEngineShaderManager::useSimpleProgram() | - |
525 | { | - |
526 | sharedShaders->simpleProgram()->bind(); | - |
527 | QGLContextPrivate* ctx_d = ctx->d_func(); | - |
528 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); | - |
529 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); | - |
530 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); | - |
531 | shaderProgNeedsChanging = true; | - |
532 | } | 0 |
533 | | - |
534 | void QGLEngineShaderManager::useBlitProgram() | - |
535 | { | - |
536 | sharedShaders->blitProgram()->bind(); | - |
537 | QGLContextPrivate* ctx_d = ctx->d_func(); | - |
538 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); | - |
539 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); | - |
540 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); | - |
541 | shaderProgNeedsChanging = true; | - |
542 | } | 0 |
543 | | - |
544 | QGLShaderProgram* QGLEngineShaderManager::simpleProgram() | - |
545 | { | - |
546 | return sharedShaders->simpleProgram(); never executed: return sharedShaders->simpleProgram(); | 0 |
547 | } | - |
548 | | - |
549 | QGLShaderProgram* QGLEngineShaderManager::blitProgram() | - |
550 | { | - |
551 | return sharedShaders->blitProgram(); never executed: return sharedShaders->blitProgram(); | 0 |
552 | } | - |
553 | | - |
554 | | - |
555 | | - |
556 | | - |
557 | | - |
558 | bool QGLEngineShaderManager::useCorrectShaderProg() | - |
559 | { | - |
560 | if (!shaderProgNeedsChanging) never evaluated: !shaderProgNeedsChanging | 0 |
561 | return false; never executed: return false; | 0 |
562 | | - |
563 | bool useCustomSrc = customSrcStage != 0; | - |
564 | if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { never evaluated: useCustomSrc never evaluated: srcPixelType != QGLEngineShaderManager::ImageSrc never evaluated: srcPixelType != Qt::TexturePattern | 0 |
565 | useCustomSrc = false; | - |
566 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 666, __PRETTY_FUNCTION__).warning("QGLEngineShaderManager - Ignoring custom shader stage for non image src"); | - |
567 | } | 0 |
568 | | - |
569 | QGLEngineShaderProg requiredProgram; | - |
570 | | - |
571 | bool texCoords = false; | - |
572 | | - |
573 | | - |
574 | | - |
575 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName; | - |
576 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName; | - |
577 | bool isAffine = brushTransform.isAffine(); | - |
578 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { never evaluated: (srcPixelType >= Qt::Dense1Pattern) never evaluated: (srcPixelType <= Qt::DiagCrossPattern) | 0 |
579 | if (isAffine) never evaluated: isAffine | 0 |
580 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; never executed: requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; | 0 |
581 | else | - |
582 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader; never executed: requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader; | 0 |
583 | | - |
584 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader; | - |
585 | } | 0 |
586 | else switch (srcPixelType) { | - |
587 | default: | - |
588 | case Qt::NoBrush: | - |
589 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 689, __PRETTY_FUNCTION__).fatal("QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set"); | - |
590 | break; | 0 |
591 | case QGLEngineShaderManager::ImageSrc: | - |
592 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader; | - |
593 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | - |
594 | texCoords = true; | - |
595 | break; | 0 |
596 | case QGLEngineShaderManager::NonPremultipliedImageSrc: | - |
597 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; | - |
598 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | - |
599 | texCoords = true; | - |
600 | break; | 0 |
601 | case QGLEngineShaderManager::PatternSrc: | - |
602 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; | - |
603 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | - |
604 | texCoords = true; | - |
605 | break; | 0 |
606 | case QGLEngineShaderManager::TextureSrcWithPattern: | - |
607 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; | - |
608 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader never evaluated: isAffine | 0 |
609 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; | - |
610 | break; | 0 |
611 | case Qt::SolidPattern: | - |
612 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader; | - |
613 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | - |
614 | break; | 0 |
615 | case Qt::LinearGradientPattern: | - |
616 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; | - |
617 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader never evaluated: isAffine | 0 |
618 | : QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; | - |
619 | break; | 0 |
620 | case Qt::ConicalGradientPattern: | - |
621 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; | - |
622 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader never evaluated: isAffine | 0 |
623 | : QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; | - |
624 | break; | 0 |
625 | case Qt::RadialGradientPattern: | - |
626 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; | - |
627 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader never evaluated: isAffine | 0 |
628 | : QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; | - |
629 | break; | 0 |
630 | case Qt::TexturePattern: | - |
631 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader; | - |
632 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader never evaluated: isAffine | 0 |
633 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; | - |
634 | break; | 0 |
635 | }; | 0 |
636 | | - |
637 | if (useCustomSrc) { never evaluated: useCustomSrc | 0 |
638 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader; | - |
639 | requiredProgram.customStageSource = customSrcStage->source(); | - |
640 | } | 0 |
641 | | - |
642 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; | - |
643 | const bool hasMask = maskType != QGLEngineShaderManager::NoMask; | - |
644 | | - |
645 | | - |
646 | if (opacityMode == AttributeOpacity) { never evaluated: opacityMode == AttributeOpacity | 0 |
647 | qt_noop(); | - |
648 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays; | - |
649 | } else { | 0 |
650 | bool useGlobalOpacity = (opacityMode == UniformOpacity); | - |
651 | if (hasCompose && hasMask && useGlobalOpacity) never evaluated: hasCompose never evaluated: useGlobalOpacity | 0 |
652 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO; never executed: requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO; | 0 |
653 | if (hasCompose && hasMask && !useGlobalOpacity) never evaluated: hasCompose never evaluated: !useGlobalOpacity | 0 |
654 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM; never executed: requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM; | 0 |
655 | if (!hasCompose && hasMask && useGlobalOpacity) never evaluated: !hasCompose never evaluated: useGlobalOpacity | 0 |
656 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO; never executed: requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO; | 0 |
657 | if (!hasCompose && hasMask && !useGlobalOpacity) never evaluated: !hasCompose never evaluated: !useGlobalOpacity | 0 |
658 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M; never executed: requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M; | 0 |
659 | if (hasCompose && !hasMask && useGlobalOpacity) never evaluated: hasCompose never evaluated: !hasMask never evaluated: useGlobalOpacity | 0 |
660 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO; never executed: requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO; | 0 |
661 | if (hasCompose && !hasMask && !useGlobalOpacity) never evaluated: hasCompose never evaluated: !hasMask never evaluated: !useGlobalOpacity | 0 |
662 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C; never executed: requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C; | 0 |
663 | if (!hasCompose && !hasMask && useGlobalOpacity) never evaluated: !hasCompose never evaluated: !hasMask never evaluated: useGlobalOpacity | 0 |
664 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O; never executed: requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O; | 0 |
665 | if (!hasCompose && !hasMask && !useGlobalOpacity) never evaluated: !hasCompose never evaluated: !hasMask never evaluated: !useGlobalOpacity | 0 |
666 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader; never executed: requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader; | 0 |
667 | } | 0 |
668 | | - |
669 | if (hasMask) { | 0 |
670 | if (maskType == PixelMask) { never evaluated: maskType == PixelMask | 0 |
671 | requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader; | - |
672 | texCoords = true; | - |
673 | } else if (maskType == SubPixelMaskPass1) { never evaluated: maskType == SubPixelMaskPass1 | 0 |
674 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1; | - |
675 | texCoords = true; | - |
676 | } else if (maskType == SubPixelMaskPass2) { never evaluated: maskType == SubPixelMaskPass2 | 0 |
677 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2; | - |
678 | texCoords = true; | - |
679 | } else if (maskType == SubPixelWithGammaMask) { never evaluated: maskType == SubPixelWithGammaMask | 0 |
680 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; | - |
681 | texCoords = true; | - |
682 | } else { | 0 |
683 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 783, __PRETTY_FUNCTION__).critical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type"); | - |
684 | } | 0 |
685 | } else { | - |
686 | requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader; | - |
687 | } | 0 |
688 | | - |
689 | if (hasCompose) { never evaluated: hasCompose | 0 |
690 | switch (compositionMode) { | - |
691 | case QPainter::CompositionMode_Multiply: | - |
692 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; | - |
693 | break; | 0 |
694 | case QPainter::CompositionMode_Screen: | - |
695 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader; | - |
696 | break; | 0 |
697 | case QPainter::CompositionMode_Overlay: | - |
698 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader; | - |
699 | break; | 0 |
700 | case QPainter::CompositionMode_Darken: | - |
701 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader; | - |
702 | break; | 0 |
703 | case QPainter::CompositionMode_Lighten: | - |
704 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader; | - |
705 | break; | 0 |
706 | case QPainter::CompositionMode_ColorDodge: | - |
707 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; | - |
708 | break; | 0 |
709 | case QPainter::CompositionMode_ColorBurn: | - |
710 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; | - |
711 | break; | 0 |
712 | case QPainter::CompositionMode_HardLight: | - |
713 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader; | - |
714 | break; | 0 |
715 | case QPainter::CompositionMode_SoftLight: | - |
716 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; | - |
717 | break; | 0 |
718 | case QPainter::CompositionMode_Difference: | - |
719 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; | - |
720 | break; | 0 |
721 | case QPainter::CompositionMode_Exclusion: | - |
722 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; | - |
723 | break; | 0 |
724 | default: | - |
725 | QMessageLogger("gl2paintengineex/qglengineshadermanager.cpp", 825, __PRETTY_FUNCTION__).warning("QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode"); | - |
726 | } | 0 |
727 | } else { | 0 |
728 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader; | - |
729 | } | 0 |
730 | | - |
731 | | - |
732 | if (opacityMode == AttributeOpacity) { never evaluated: opacityMode == AttributeOpacity | 0 |
733 | qt_noop(); | - |
734 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; | - |
735 | } else if (texCoords) { never evaluated: texCoords | 0 |
736 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader; | - |
737 | } else { | 0 |
738 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader; | - |
739 | } | 0 |
740 | requiredProgram.useTextureCoords = texCoords; | - |
741 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); | - |
742 | if (complexGeometry && srcPixelType == Qt::SolidPattern) { never evaluated: complexGeometry never evaluated: srcPixelType == Qt::SolidPattern | 0 |
743 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; | - |
744 | requiredProgram.usePmvMatrixAttribute = false; | - |
745 | } else { | 0 |
746 | requiredProgram.usePmvMatrixAttribute = true; | - |
747 | | - |
748 | | - |
749 | | - |
750 | complexGeometry = false; | - |
751 | } | 0 |
752 | | - |
753 | | - |
754 | currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); | - |
755 | | - |
756 | if (currentShaderProg && useCustomSrc) { never evaluated: currentShaderProg never evaluated: useCustomSrc | 0 |
757 | customSrcStage->setUniforms(currentShaderProg->program); | - |
758 | } | 0 |
759 | | - |
760 | | - |
761 | | - |
762 | QGLContextPrivate* ctx_d = ctx->d_func(); | - |
763 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); | - |
764 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords); | - |
765 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute); | - |
766 | | - |
767 | shaderProgNeedsChanging = false; | - |
768 | return true; never executed: return true; | 0 |
769 | } | - |
770 | | - |
771 | | - |
772 | | - |
| | |