| Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgraphicsshadereffect.cpp |
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| 1 | /**************************************************************************** | - | ||||||
| 2 | ** | - | ||||||
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | - | ||||||
| 4 | ** Contact: https://www.qt.io/licensing/ | - | ||||||
| 5 | ** | - | ||||||
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. | - | ||||||
| 7 | ** | - | ||||||
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - | ||||||
| 9 | ** Commercial License Usage | - | ||||||
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - | ||||||
| 11 | ** accordance with the commercial license agreement provided with the | - | ||||||
| 12 | ** Software or, alternatively, in accordance with the terms contained in | - | ||||||
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | - | ||||||
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | - | ||||||
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | - | ||||||
| 16 | ** | - | ||||||
| 17 | ** GNU Lesser General Public License Usage | - | ||||||
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - | ||||||
| 19 | ** General Public License version 3 as published by the Free Software | - | ||||||
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | - | ||||||
| 21 | ** packaging of this file. Please review the following information to | - | ||||||
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | - | ||||||
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | - | ||||||
| 24 | ** | - | ||||||
| 25 | ** GNU General Public License Usage | - | ||||||
| 26 | ** Alternatively, this file may be used under the terms of the GNU | - | ||||||
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | - | ||||||
| 28 | ** Public license version 3 or any later version approved by the KDE Free | - | ||||||
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | - | ||||||
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | - | ||||||
| 31 | ** included in the packaging of this file. Please review the following | - | ||||||
| 32 | ** information to ensure the GNU General Public License requirements will | - | ||||||
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | - | ||||||
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | - | ||||||
| 35 | ** | - | ||||||
| 36 | ** $QT_END_LICENSE$ | - | ||||||
| 37 | ** | - | ||||||
| 38 | ****************************************************************************/ | - | ||||||
| 39 | - | |||||||
| 40 | #include "qgraphicsshadereffect_p.h" | - | ||||||
| 41 | - | |||||||
| 42 | #ifndef QT_NO_GRAPHICSEFFECT | - | ||||||
| 43 | - | |||||||
| 44 | #include "qglshaderprogram.h" | - | ||||||
| 45 | #include "gl2paintengineex/qglcustomshaderstage_p.h" | - | ||||||
| 46 | #define QGL_HAVE_CUSTOM_SHADERS 1 | - | ||||||
| 47 | #include <QtGui/qpainter.h> | - | ||||||
| 48 | #include <QtWidgets/qgraphicsitem.h> | - | ||||||
| 49 | #include <private/qgraphicseffect_p.h> | - | ||||||
| 50 | - | |||||||
| 51 | QT_BEGIN_NAMESPACE | - | ||||||
| 52 | - | |||||||
| 53 | /*# | - | ||||||
| 54 | \class QGraphicsShaderEffect | - | ||||||
| 55 | \inmodule QtOpenGL | - | ||||||
| 56 | \brief The QGraphicsShaderEffect class is the base class for creating | - | ||||||
| 57 | custom GLSL shader effects in a QGraphicsScene. | - | ||||||
| 58 | \since 4.6 | - | ||||||
| 59 | \ingroup multimedia | - | ||||||
| 60 | \ingroup graphicsview-api | - | ||||||
| 61 | - | |||||||
| 62 | The specific effect is defined by a fragment of GLSL source code | - | ||||||
| 63 | supplied to setPixelShaderFragment(). This source code must define a | - | ||||||
| 64 | function with the signature | - | ||||||
| 65 | \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} | - | ||||||
| 66 | that returns the source pixel value | - | ||||||
| 67 | to use in the paint engine's shader program. The shader fragment | - | ||||||
| 68 | is linked with the regular shader code used by the GL2 paint engine | - | ||||||
| 69 | to construct a complete QGLShaderProgram. | - | ||||||
| 70 | - | |||||||
| 71 | The following example shader converts the incoming pixmap to | - | ||||||
| 72 | grayscale and then applies a colorize operation using the | - | ||||||
| 73 | \c effectColor value: | - | ||||||
| 74 | - | |||||||
| 75 | \code | - | ||||||
| 76 | static char const colorizeShaderCode[] = | - | ||||||
| 77 | "uniform lowp vec4 effectColor;\n" | - | ||||||
| 78 | "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" | - | ||||||
| 79 | " vec4 src = texture2D(imageTexture, textureCoords);\n" | - | ||||||
| 80 | " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" | - | ||||||
| 81 | " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" | - | ||||||
| 82 | " return vec4(colorize.rgb, src.a);\n" | - | ||||||
| 83 | "}"; | - | ||||||
| 84 | \endcode | - | ||||||
| 85 | - | |||||||
| 86 | To use this shader code, it is necessary to define a subclass | - | ||||||
| 87 | of QGraphicsShaderEffect as follows: | - | ||||||
| 88 | - | |||||||
| 89 | \code | - | ||||||
| 90 | class ColorizeEffect : public QGraphicsShaderEffect | - | ||||||
| 91 | { | - | ||||||
| 92 | Q_OBJECT | - | ||||||
| 93 | public: | - | ||||||
| 94 | ColorizeEffect(QObject *parent = 0) | - | ||||||
| 95 | : QGraphicsShaderEffect(parent), color(Qt::black) | - | ||||||
| 96 | { | - | ||||||
| 97 | setPixelShaderFragment(colorizeShaderCode); | - | ||||||
| 98 | } | - | ||||||
| 99 | - | |||||||
| 100 | QColor effectColor() const { return color; } | - | ||||||
| 101 | void setEffectColor(const QColor& c) | - | ||||||
| 102 | { | - | ||||||
| 103 | color = c; | - | ||||||
| 104 | setUniformsDirty(); | - | ||||||
| 105 | } | - | ||||||
| 106 | - | |||||||
| 107 | protected: | - | ||||||
| 108 | void setUniforms(QGLShaderProgram *program) | - | ||||||
| 109 | { | - | ||||||
| 110 | program->setUniformValue("effectColor", color); | - | ||||||
| 111 | } | - | ||||||
| 112 | - | |||||||
| 113 | private: | - | ||||||
| 114 | QColor color; | - | ||||||
| 115 | }; | - | ||||||
| 116 | \endcode | - | ||||||
| 117 | - | |||||||
| 118 | The setUniforms() function is called when the effect is about | - | ||||||
| 119 | to be used for drawing to give the subclass the opportunity to | - | ||||||
| 120 | set effect-specific uniform variables. | - | ||||||
| 121 | - | |||||||
| 122 | QGraphicsShaderEffect is only supported when the GL2 paint engine | - | ||||||
| 123 | is in use. When any other paint engine is in use (GL1, raster, etc), | - | ||||||
| 124 | the drawItem() method will draw its item argument directly with | - | ||||||
| 125 | no effect applied. | - | ||||||
| 126 | - | |||||||
| 127 | \sa QGraphicsEffect | - | ||||||
| 128 | */ | - | ||||||
| 129 | - | |||||||
| 130 | static const char qglslDefaultImageFragmentShader[] = "\ | - | ||||||
| 131 | lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { \ | - | ||||||
| 132 | return texture2D(imageTexture, textureCoords); \ | - | ||||||
| 133 | }\n"; | - | ||||||
| 134 | - | |||||||
| 135 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - | ||||||
| 136 | - | |||||||
| 137 | class QGLCustomShaderEffectStage : public QGLCustomShaderStage | - | ||||||
| 138 | { | - | ||||||
| 139 | public: | - | ||||||
| 140 | QGLCustomShaderEffectStage | - | ||||||
| 141 | (QGraphicsShaderEffect *e, const QByteArray& source) | - | ||||||
| 142 | : QGLCustomShaderStage(), | - | ||||||
| 143 | effect(e) | - | ||||||
| 144 | { | - | ||||||
| 145 | setSource(source); | - | ||||||
| 146 | } never executed: end of block | 0 | ||||||
| 147 | - | |||||||
| 148 | void setUniforms(QGLShaderProgram *program) Q_DECL_OVERRIDE; | - | ||||||
| 149 | - | |||||||
| 150 | QGraphicsShaderEffect *effect; | - | ||||||
| 151 | }; | - | ||||||
| 152 | - | |||||||
| 153 | void QGLCustomShaderEffectStage::setUniforms(QGLShaderProgram *program) | - | ||||||
| 154 | { | - | ||||||
| 155 | effect->setUniforms(program); | - | ||||||
| 156 | } never executed: end of block | 0 | ||||||
| 157 | - | |||||||
| 158 | #endif | - | ||||||
| 159 | - | |||||||
| 160 | class QGraphicsShaderEffectPrivate : public QGraphicsEffectPrivate | - | ||||||
| 161 | { | - | ||||||
| 162 | Q_DECLARE_PUBLIC(QGraphicsShaderEffect) | - | ||||||
| 163 | public: | - | ||||||
| 164 | QGraphicsShaderEffectPrivate() | - | ||||||
| 165 | : pixelShaderFragment(qglslDefaultImageFragmentShader) | - | ||||||
| 166 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - | ||||||
| 167 | , customShaderStage(0) | - | ||||||
| 168 | #endif | - | ||||||
| 169 | { | - | ||||||
| 170 | } never executed: end of block | 0 | ||||||
| 171 | - | |||||||
| 172 | QByteArray pixelShaderFragment; | - | ||||||
| 173 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - | ||||||
| 174 | QGLCustomShaderEffectStage *customShaderStage; | - | ||||||
| 175 | #endif | - | ||||||
| 176 | }; | - | ||||||
| 177 | - | |||||||
| 178 | /*# | - | ||||||
| 179 | Constructs a shader effect and attaches it to \a parent. | - | ||||||
| 180 | */ | - | ||||||
| 181 | QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent) | - | ||||||
| 182 | : QGraphicsEffect(*new QGraphicsShaderEffectPrivate(), parent) | - | ||||||
| 183 | { | - | ||||||
| 184 | } never executed: end of block | 0 | ||||||
| 185 | - | |||||||
| 186 | /*# | - | ||||||
| 187 | Destroys this shader effect. | - | ||||||
| 188 | */ | - | ||||||
| 189 | QGraphicsShaderEffect::~QGraphicsShaderEffect() | - | ||||||
| 190 | { | - | ||||||
| 191 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - | ||||||
| 192 | Q_D(QGraphicsShaderEffect); | - | ||||||
| 193 | delete d->customShaderStage; | - | ||||||
| 194 | #endif | - | ||||||
| 195 | } never executed: end of block | 0 | ||||||
| 196 | - | |||||||
| 197 | /*# | - | ||||||
| 198 | Returns the source code for the pixel shader fragment for | - | ||||||
| 199 | this shader effect. The default is a shader that copies | - | ||||||
| 200 | its incoming pixmap directly to the output with no effect | - | ||||||
| 201 | applied. | - | ||||||
| 202 | - | |||||||
| 203 | \sa setPixelShaderFragment() | - | ||||||
| 204 | */ | - | ||||||
| 205 | QByteArray QGraphicsShaderEffect::pixelShaderFragment() const | - | ||||||
| 206 | { | - | ||||||
| 207 | Q_D(const QGraphicsShaderEffect); | - | ||||||
| 208 | return d->pixelShaderFragment; never executed: return d->pixelShaderFragment; | 0 | ||||||
| 209 | } | - | ||||||
| 210 | - | |||||||
| 211 | /*# | - | ||||||
| 212 | Sets the source code for the pixel shader fragment for | - | ||||||
| 213 | this shader effect to \a code. | - | ||||||
| 214 | - | |||||||
| 215 | The \a code must define a GLSL function with the signature | - | ||||||
| 216 | \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} | - | ||||||
| 217 | that returns the source pixel value to use in the paint engine's | - | ||||||
| 218 | shader program. The following is the default pixel shader fragment, | - | ||||||
| 219 | which draws a pixmap with no effect applied: | - | ||||||
| 220 | - | |||||||
| 221 | \code | - | ||||||
| 222 | lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { | - | ||||||
| 223 | return texture2D(imageTexture, textureCoords); | - | ||||||
| 224 | } | - | ||||||
| 225 | \endcode | - | ||||||
| 226 | - | |||||||
| 227 | \sa pixelShaderFragment(), setUniforms() | - | ||||||
| 228 | */ | - | ||||||
| 229 | void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code) | - | ||||||
| 230 | { | - | ||||||
| 231 | Q_D(QGraphicsShaderEffect); | - | ||||||
| 232 | if (d->pixelShaderFragment != code) {
| 0 | ||||||
| 233 | d->pixelShaderFragment = code; | - | ||||||
| 234 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - | ||||||
| 235 | delete d->customShaderStage; | - | ||||||
| 236 | d->customShaderStage = 0; | - | ||||||
| 237 | #endif | - | ||||||
| 238 | } never executed: end of block | 0 | ||||||
| 239 | } never executed: end of block | 0 | ||||||
| 240 | - | |||||||
| 241 | /*# | - | ||||||
| 242 | \reimp | - | ||||||
| 243 | */ | - | ||||||
| 244 | void QGraphicsShaderEffect::draw(QPainter *painter) | - | ||||||
| 245 | { | - | ||||||
| 246 | Q_D(QGraphicsShaderEffect); | - | ||||||
| 247 | - | |||||||
| 248 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - | ||||||
| 249 | // Set the custom shader on the paint engine. The setOnPainter() | - | ||||||
| 250 | // call may fail if the paint engine is not GL2. In that case, | - | ||||||
| 251 | // we fall through to drawing the pixmap normally. | - | ||||||
| 252 | if (!d->customShaderStage) {
| 0 | ||||||
| 253 | d->customShaderStage = new QGLCustomShaderEffectStage | - | ||||||
| 254 | (this, d->pixelShaderFragment); | - | ||||||
| 255 | } never executed: end of block | 0 | ||||||
| 256 | bool usingShader = d->customShaderStage->setOnPainter(painter); | - | ||||||
| 257 | - | |||||||
| 258 | QPoint offset; | - | ||||||
| 259 | if (sourceIsPixmap()) {
| 0 | ||||||
| 260 | // No point in drawing in device coordinates (pixmap will be scaled anyways). | - | ||||||
| 261 | const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset); | - | ||||||
| 262 | painter->drawPixmap(offset, pixmap); | - | ||||||
| 263 | } else { never executed: end of block | 0 | ||||||
| 264 | // Draw pixmap in device coordinates to avoid pixmap scaling. | - | ||||||
| 265 | const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset); | - | ||||||
| 266 | QTransform restoreTransform = painter->worldTransform(); | - | ||||||
| 267 | painter->setWorldTransform(QTransform()); | - | ||||||
| 268 | painter->drawPixmap(offset, pixmap); | - | ||||||
| 269 | painter->setWorldTransform(restoreTransform); | - | ||||||
| 270 | } never executed: end of block | 0 | ||||||
| 271 | - | |||||||
| 272 | // Remove the custom shader to return to normal painting operations. | - | ||||||
| 273 | if (usingShader)
| 0 | ||||||
| 274 | d->customShaderStage->removeFromPainter(painter); never executed: d->customShaderStage->removeFromPainter(painter); | 0 | ||||||
| 275 | #else | - | ||||||
| 276 | drawSource(painter); | - | ||||||
| 277 | #endif | - | ||||||
| 278 | } never executed: end of block | 0 | ||||||
| 279 | - | |||||||
| 280 | /*# | - | ||||||
| 281 | Sets the custom uniform variables on this shader effect to | - | ||||||
| 282 | be dirty. The setUniforms() function will be called the next | - | ||||||
| 283 | time the shader program corresponding to this effect is used. | - | ||||||
| 284 | - | |||||||
| 285 | This function is typically called by subclasses when an | - | ||||||
| 286 | effect-specific parameter is changed by the application. | - | ||||||
| 287 | - | |||||||
| 288 | \sa setUniforms() | - | ||||||
| 289 | */ | - | ||||||
| 290 | void QGraphicsShaderEffect::setUniformsDirty() | - | ||||||
| 291 | { | - | ||||||
| 292 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - | ||||||
| 293 | Q_D(QGraphicsShaderEffect); | - | ||||||
| 294 | if (d->customShaderStage)
| 0 | ||||||
| 295 | d->customShaderStage->setUniformsDirty(); never executed: d->customShaderStage->setUniformsDirty(); | 0 | ||||||
| 296 | #endif | - | ||||||
| 297 | } never executed: end of block | 0 | ||||||
| 298 | - | |||||||
| 299 | /*# | - | ||||||
| 300 | Sets custom uniform variables on the current GL context when | - | ||||||
| 301 | \a program is about to be used by the paint engine. | - | ||||||
| 302 | - | |||||||
| 303 | This function should be overridden if the shader set with | - | ||||||
| 304 | setPixelShaderFragment() has additional parameters beyond | - | ||||||
| 305 | those that the paint engine normally sets itself. | - | ||||||
| 306 | - | |||||||
| 307 | \sa setUniformsDirty() | - | ||||||
| 308 | */ | - | ||||||
| 309 | void QGraphicsShaderEffect::setUniforms(QGLShaderProgram *program) | - | ||||||
| 310 | { | - | ||||||
| 311 | Q_UNUSED(program); | - | ||||||
| 312 | } never executed: end of block | 0 | ||||||
| 313 | - | |||||||
| 314 | QT_END_NAMESPACE | - | ||||||
| 315 | - | |||||||
| 316 | #endif // QT_NO_GRAPHICSEFFECT | - | ||||||
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