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| 40 | #include "qbezier_p.h" | - |
| 41 | #include <qdebug.h> | - |
| 42 | #include <qline.h> | - |
| 43 | #include <qpolygon.h> | - |
| 44 | #include <qvector.h> | - |
| 45 | #include <qlist.h> | - |
| 46 | #include <qmath.h> | - |
| 47 | | - |
| 48 | #include <private/qnumeric_p.h> | - |
| 49 | | - |
| 50 | QT_BEGIN_NAMESPACE | - |
| 51 | | - |
| 52 | | - |
| 53 | | - |
| 54 | | - |
| 55 | | - |
| 56 | | - |
| 57 | QBezier QBezier::fromPoints(const QPointF &p1, const QPointF &p2, | - |
| 58 | const QPointF &p3, const QPointF &p4) | - |
| 59 | { | - |
| 60 | QBezier b; | - |
| 61 | b.x1 = p1.x(); | - |
| 62 | b.y1 = p1.y(); | - |
| 63 | b.x2 = p2.x(); | - |
| 64 | b.y2 = p2.y(); | - |
| 65 | b.x3 = p3.x(); | - |
| 66 | b.y3 = p3.y(); | - |
| 67 | b.x4 = p4.x(); | - |
| 68 | b.y4 = p4.y(); | - |
| 69 | return b; never executed: return b; | 0 |
| 70 | } | - |
| 71 | | - |
| 72 | | - |
| 73 | | - |
| 74 | | - |
| 75 | QPolygonF QBezier::toPolygon(qreal bezier_flattening_threshold) const | - |
| 76 | { | - |
| 77 | | - |
| 78 | | - |
| 79 | | - |
| 80 | | - |
| 81 | | - |
| 82 | | - |
| 83 | | - |
| 84 | | - |
| 85 | | - |
| 86 | | - |
| 87 | | - |
| 88 | QPolygonF polygon; | - |
| 89 | polygon.append(QPointF(x1, y1)); | - |
| 90 | addToPolygon(&polygon, bezier_flattening_threshold); | - |
| 91 | return polygon; never executed: return polygon; | 0 |
| 92 | } | - |
| 93 | | - |
| 94 | QBezier QBezier::mapBy(const QTransform &transform) const | - |
| 95 | { | - |
| 96 | return QBezier::fromPoints(transform.map(pt1()), transform.map(pt2()), transform.map(pt3()), transform.map(pt4())); never executed: return QBezier::fromPoints(transform.map(pt1()), transform.map(pt2()), transform.map(pt3()), transform.map(pt4())); | 0 |
| 97 | } | - |
| 98 | | - |
| 99 | QBezier QBezier::getSubRange(qreal t0, qreal t1) const | - |
| 100 | { | - |
| 101 | QBezier result; | - |
| 102 | QBezier temp; | - |
| 103 | | - |
| 104 | | - |
| 105 | if (qFuzzyIsNull(t1 - qreal(1.))) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 106 | result = *this; | - |
| 107 | } else { never executed: end of block | 0 |
| 108 | temp = *this; | - |
| 109 | temp.parameterSplitLeft(t1, &result); | - |
| 110 | } never executed: end of block | 0 |
| 111 | | - |
| 112 | | - |
| 113 | if (!qFuzzyIsNull(t0))| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 114 | result.parameterSplitLeft(t0 / t1, &temp); never executed: result.parameterSplitLeft(t0 / t1, &temp); | 0 |
| 115 | | - |
| 116 | return result; never executed: return result; | 0 |
| 117 | } | - |
| 118 | | - |
| 119 | void QBezier::addToPolygon(QPolygonF *polygon, qreal bezier_flattening_threshold) const | - |
| 120 | { | - |
| 121 | QBezier beziers[10]; | - |
| 122 | int levels[10]; | - |
| 123 | beziers[0] = *this; | - |
| 124 | levels[0] = 9; | - |
| 125 | QBezier *b = beziers; | - |
| 126 | int *lvl = levels; | - |
| 127 | | - |
| 128 | while (b >= beziers) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 129 | | - |
| 130 | qreal y4y1 = b->y4 - b->y1; | - |
| 131 | qreal x4x1 = b->x4 - b->x1; | - |
| 132 | qreal l = qAbs(x4x1) + qAbs(y4y1); | - |
| 133 | qreal d; | - |
| 134 | if (l > 1.) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 135 | d = qAbs( (x4x1)*(b->y1 - b->y2) - (y4y1)*(b->x1 - b->x2) ) | - |
| 136 | + qAbs( (x4x1)*(b->y1 - b->y3) - (y4y1)*(b->x1 - b->x3) ); | - |
| 137 | } else { never executed: end of block | 0 |
| 138 | d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + | - |
| 139 | qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); | - |
| 140 | l = 1.; | - |
| 141 | } never executed: end of block | 0 |
| 142 | if (d < bezier_flattening_threshold*l || *lvl == 0) {| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 143 | | - |
| 144 | polygon->append(QPointF(b->x4, b->y4)); | - |
| 145 | --b; | - |
| 146 | --lvl; | - |
| 147 | } else { never executed: end of block | 0 |
| 148 | | - |
| 149 | b->split(b+1, b); | - |
| 150 | lvl[1] = --lvl[0]; | - |
| 151 | ++b; | - |
| 152 | ++lvl; | - |
| 153 | } never executed: end of block | 0 |
| 154 | } | - |
| 155 | } never executed: end of block | 0 |
| 156 | | - |
| 157 | void QBezier::addToPolygon(QDataBuffer<QPointF> &polygon, qreal bezier_flattening_threshold) const | - |
| 158 | { | - |
| 159 | QBezier beziers[10]; | - |
| 160 | int levels[10]; | - |
| 161 | beziers[0] = *this; | - |
| 162 | levels[0] = 9; | - |
| 163 | QBezier *b = beziers; | - |
| 164 | int *lvl = levels; | - |
| 165 | | - |
| 166 | while (b >= beziers) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 167 | | - |
| 168 | qreal y4y1 = b->y4 - b->y1; | - |
| 169 | qreal x4x1 = b->x4 - b->x1; | - |
| 170 | qreal l = qAbs(x4x1) + qAbs(y4y1); | - |
| 171 | qreal d; | - |
| 172 | if (l > 1.) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 173 | d = qAbs( (x4x1)*(b->y1 - b->y2) - (y4y1)*(b->x1 - b->x2) ) | - |
| 174 | + qAbs( (x4x1)*(b->y1 - b->y3) - (y4y1)*(b->x1 - b->x3) ); | - |
| 175 | } else { never executed: end of block | 0 |
| 176 | d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + | - |
| 177 | qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); | - |
| 178 | l = 1.; | - |
| 179 | } never executed: end of block | 0 |
| 180 | if (d < bezier_flattening_threshold*l || *lvl == 0) {| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 181 | | - |
| 182 | polygon.add(QPointF(b->x4, b->y4)); | - |
| 183 | --b; | - |
| 184 | --lvl; | - |
| 185 | } else { never executed: end of block | 0 |
| 186 | | - |
| 187 | b->split(b+1, b); | - |
| 188 | lvl[1] = --lvl[0]; | - |
| 189 | ++b; | - |
| 190 | ++lvl; | - |
| 191 | } never executed: end of block | 0 |
| 192 | } | - |
| 193 | } never executed: end of block | 0 |
| 194 | | - |
| 195 | QRectF QBezier::bounds() const | - |
| 196 | { | - |
| 197 | qreal xmin = x1; | - |
| 198 | qreal xmax = x1; | - |
| 199 | if (x2 < xmin)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 200 | xmin = x2; never executed: xmin = x2; | 0 |
| 201 | else if (x2 > xmax)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 202 | xmax = x2; never executed: xmax = x2; | 0 |
| 203 | if (x3 < xmin)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 204 | xmin = x3; never executed: xmin = x3; | 0 |
| 205 | else if (x3 > xmax)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 206 | xmax = x3; never executed: xmax = x3; | 0 |
| 207 | if (x4 < xmin)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 208 | xmin = x4; never executed: xmin = x4; | 0 |
| 209 | else if (x4 > xmax)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 210 | xmax = x4; never executed: xmax = x4; | 0 |
| 211 | | - |
| 212 | qreal ymin = y1; | - |
| 213 | qreal ymax = y1; | - |
| 214 | if (y2 < ymin)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 215 | ymin = y2; never executed: ymin = y2; | 0 |
| 216 | else if (y2 > ymax)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 217 | ymax = y2; never executed: ymax = y2; | 0 |
| 218 | if (y3 < ymin)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 219 | ymin = y3; never executed: ymin = y3; | 0 |
| 220 | else if (y3 > ymax)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 221 | ymax = y3; never executed: ymax = y3; | 0 |
| 222 | if (y4 < ymin)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 223 | ymin = y4; never executed: ymin = y4; | 0 |
| 224 | else if (y4 > ymax)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 225 | ymax = y4; never executed: ymax = y4; | 0 |
| 226 | return QRectF(xmin, ymin, xmax-xmin, ymax-ymin); never executed: return QRectF(xmin, ymin, xmax-xmin, ymax-ymin); | 0 |
| 227 | } | - |
| 228 | | - |
| 229 | | - |
| 230 | enum ShiftResult { | - |
| 231 | Ok, | - |
| 232 | Discard, | - |
| 233 | Split, | - |
| 234 | Circle | - |
| 235 | }; | - |
| 236 | | - |
| 237 | static ShiftResult good_offset(const QBezier *b1, const QBezier *b2, qreal offset, qreal threshold) | - |
| 238 | { | - |
| 239 | const qreal o2 = offset*offset; | - |
| 240 | const qreal max_dist_line = threshold*offset*offset; | - |
| 241 | const qreal max_dist_normal = threshold*offset; | - |
| 242 | const qreal spacing = qreal(0.25); | - |
| 243 | for (qreal i = spacing; i < qreal(0.99); i += spacing) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 244 | QPointF p1 = b1->pointAt(i); | - |
| 245 | QPointF p2 = b2->pointAt(i); | - |
| 246 | qreal d = (p1.x() - p2.x())*(p1.x() - p2.x()) + (p1.y() - p2.y())*(p1.y() - p2.y()); | - |
| 247 | if (qAbs(d - o2) > max_dist_line)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 248 | return Split; never executed: return Split; | 0 |
| 249 | | - |
| 250 | QPointF normalPoint = b1->normalVector(i); | - |
| 251 | qreal l = qAbs(normalPoint.x()) + qAbs(normalPoint.y()); | - |
| 252 | if (l != qreal(0.0)) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 253 | d = qAbs( normalPoint.x()*(p1.y() - p2.y()) - normalPoint.y()*(p1.x() - p2.x()) ) / l; | - |
| 254 | if (d > max_dist_normal)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 255 | return Split; never executed: return Split; | 0 |
| 256 | } never executed: end of block | 0 |
| 257 | } never executed: end of block | 0 |
| 258 | return Ok; never executed: return Ok; | 0 |
| 259 | } | - |
| 260 | | - |
| 261 | static ShiftResult shift(const QBezier *orig, QBezier *shifted, qreal offset, qreal threshold) | - |
| 262 | { | - |
| 263 | int map[4]; | - |
| 264 | bool p1_p2_equal = (orig->x1 == orig->x2 && orig->y1 == orig->y2);| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 265 | bool p2_p3_equal = (orig->x2 == orig->x3 && orig->y2 == orig->y3);| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 266 | bool p3_p4_equal = (orig->x3 == orig->x4 && orig->y3 == orig->y4);| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 267 | | - |
| 268 | QPointF points[4]; | - |
| 269 | int np = 0; | - |
| 270 | points[np] = QPointF(orig->x1, orig->y1); | - |
| 271 | map[0] = 0; | - |
| 272 | ++np; | - |
| 273 | if (!p1_p2_equal) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 274 | points[np] = QPointF(orig->x2, orig->y2); | - |
| 275 | ++np; | - |
| 276 | } never executed: end of block | 0 |
| 277 | map[1] = np - 1; | - |
| 278 | if (!p2_p3_equal) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 279 | points[np] = QPointF(orig->x3, orig->y3); | - |
| 280 | ++np; | - |
| 281 | } never executed: end of block | 0 |
| 282 | map[2] = np - 1; | - |
| 283 | if (!p3_p4_equal) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 284 | points[np] = QPointF(orig->x4, orig->y4); | - |
| 285 | ++np; | - |
| 286 | } never executed: end of block | 0 |
| 287 | map[3] = np - 1; | - |
| 288 | if (np == 1)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 289 | return Discard; never executed: return Discard; | 0 |
| 290 | | - |
| 291 | QRectF b = orig->bounds(); | - |
| 292 | if (np == 4 && b.width() < .1*offset && b.height() < .1*offset) {| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 293 | qreal l = (orig->x1 - orig->x2)*(orig->x1 - orig->x2) + | - |
| 294 | (orig->y1 - orig->y2)*(orig->y1 - orig->y2) * | - |
| 295 | (orig->x3 - orig->x4)*(orig->x3 - orig->x4) + | - |
| 296 | (orig->y3 - orig->y4)*(orig->y3 - orig->y4); | - |
| 297 | qreal dot = (orig->x1 - orig->x2)*(orig->x3 - orig->x4) + | - |
| 298 | (orig->y1 - orig->y2)*(orig->y3 - orig->y4); | - |
| 299 | if (dot < 0 && dot*dot < 0.8*l)| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 300 | | - |
| 301 | | - |
| 302 | return Circle; never executed: return Circle; | 0 |
| 303 | } never executed: end of block | 0 |
| 304 | | - |
| 305 | QPointF points_shifted[4]; | - |
| 306 | | - |
| 307 | QLineF prev = QLineF(QPointF(), points[1] - points[0]); | - |
| 308 | QPointF prev_normal = prev.normalVector().unitVector().p2(); | - |
| 309 | | - |
| 310 | points_shifted[0] = points[0] + offset * prev_normal; | - |
| 311 | | - |
| 312 | for (int i = 1; i < np - 1; ++i) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 313 | QLineF next = QLineF(QPointF(), points[i + 1] - points[i]); | - |
| 314 | QPointF next_normal = next.normalVector().unitVector().p2(); | - |
| 315 | | - |
| 316 | QPointF normal_sum = prev_normal + next_normal; | - |
| 317 | | - |
| 318 | qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() | - |
| 319 | + prev_normal.y() * next_normal.y(); | - |
| 320 | | - |
| 321 | if (qFuzzyIsNull(r)) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 322 | points_shifted[i] = points[i] + offset * prev_normal; | - |
| 323 | } else { never executed: end of block | 0 |
| 324 | qreal k = offset / r; | - |
| 325 | points_shifted[i] = points[i] + k * normal_sum; | - |
| 326 | } never executed: end of block | 0 |
| 327 | | - |
| 328 | prev_normal = next_normal; | - |
| 329 | } never executed: end of block | 0 |
| 330 | | - |
| 331 | points_shifted[np - 1] = points[np - 1] + offset * prev_normal; | - |
| 332 | | - |
| 333 | *shifted = QBezier::fromPoints(points_shifted[map[0]], points_shifted[map[1]], | - |
| 334 | points_shifted[map[2]], points_shifted[map[3]]); | - |
| 335 | | - |
| 336 | return good_offset(orig, shifted, offset, threshold); never executed: return good_offset(orig, shifted, offset, threshold); | 0 |
| 337 | } | - |
| 338 | | - |
| 339 | | - |
| 340 | | - |
| 341 | | - |
| 342 | #define KAPPA qreal(0.5522847498) | - |
| 343 | | - |
| 344 | | - |
| 345 | static bool addCircle(const QBezier *b, qreal offset, QBezier *o) | - |
| 346 | { | - |
| 347 | QPointF normals[3]; | - |
| 348 | | - |
| 349 | normals[0] = QPointF(b->y2 - b->y1, b->x1 - b->x2); | - |
| 350 | qreal dist = qSqrt(normals[0].x()*normals[0].x() + normals[0].y()*normals[0].y()); | - |
| 351 | if (qFuzzyIsNull(dist))| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 352 | return false; never executed: return false; | 0 |
| 353 | normals[0] /= dist; | - |
| 354 | normals[2] = QPointF(b->y4 - b->y3, b->x3 - b->x4); | - |
| 355 | dist = qSqrt(normals[2].x()*normals[2].x() + normals[2].y()*normals[2].y()); | - |
| 356 | if (qFuzzyIsNull(dist))| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 357 | return false; never executed: return false; | 0 |
| 358 | normals[2] /= dist; | - |
| 359 | | - |
| 360 | normals[1] = QPointF(b->x1 - b->x2 - b->x3 + b->x4, b->y1 - b->y2 - b->y3 + b->y4); | - |
| 361 | normals[1] /= -1*qSqrt(normals[1].x()*normals[1].x() + normals[1].y()*normals[1].y()); | - |
| 362 | | - |
| 363 | qreal angles[2]; | - |
| 364 | qreal sign = 1.; | - |
| 365 | for (int i = 0; i < 2; ++i) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 366 | qreal cos_a = normals[i].x()*normals[i+1].x() + normals[i].y()*normals[i+1].y(); | - |
| 367 | if (cos_a > 1.)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 368 | cos_a = 1.; never executed: cos_a = 1.; | 0 |
| 369 | if (cos_a < -1.)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 370 | cos_a = -1; never executed: cos_a = -1; | 0 |
| 371 | angles[i] = qAcos(cos_a) * qreal(M_1_PI); | - |
| 372 | } never executed: end of block | 0 |
| 373 | | - |
| 374 | if (angles[0] + angles[1] > 1.) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 375 | | - |
| 376 | normals[1] = -normals[1]; | - |
| 377 | angles[0] = 1. - angles[0]; | - |
| 378 | angles[1] = 1. - angles[1]; | - |
| 379 | sign = -1.; | - |
| 380 | | - |
| 381 | } never executed: end of block | 0 |
| 382 | | - |
| 383 | QPointF circle[3]; | - |
| 384 | circle[0] = QPointF(b->x1, b->y1) + normals[0]*offset; | - |
| 385 | circle[1] = QPointF(qreal(0.5)*(b->x1 + b->x4), qreal(0.5)*(b->y1 + b->y4)) + normals[1]*offset; | - |
| 386 | circle[2] = QPointF(b->x4, b->y4) + normals[2]*offset; | - |
| 387 | | - |
| 388 | for (int i = 0; i < 2; ++i) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 389 | qreal kappa = qreal(2.0) * KAPPA * sign * offset * angles[i]; | - |
| 390 | | - |
| 391 | o->x1 = circle[i].x(); | - |
| 392 | o->y1 = circle[i].y(); | - |
| 393 | o->x2 = circle[i].x() - normals[i].y()*kappa; | - |
| 394 | o->y2 = circle[i].y() + normals[i].x()*kappa; | - |
| 395 | o->x3 = circle[i+1].x() + normals[i+1].y()*kappa; | - |
| 396 | o->y3 = circle[i+1].y() - normals[i+1].x()*kappa; | - |
| 397 | o->x4 = circle[i+1].x(); | - |
| 398 | o->y4 = circle[i+1].y(); | - |
| 399 | | - |
| 400 | ++o; | - |
| 401 | } never executed: end of block | 0 |
| 402 | return true; never executed: return true; | 0 |
| 403 | } | - |
| 404 | | - |
| 405 | int QBezier::shifted(QBezier *curveSegments, int maxSegments, qreal offset, float threshold) const | - |
| 406 | { | - |
| 407 | Q_ASSERT(curveSegments); | - |
| 408 | Q_ASSERT(maxSegments > 0); | - |
| 409 | | - |
| 410 | if (qFuzzyCompare(x1, x2) && qFuzzyCompare(x1, x3) && qFuzzyCompare(x1, x4) &&| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 411 | qFuzzyCompare(y1, y2) && qFuzzyCompare(y1, y3) && qFuzzyCompare(y1, y4))| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 412 | return 0; never executed: return 0; | 0 |
| 413 | | - |
| 414 | --maxSegments; | - |
| 415 | QBezier beziers[10]; | - |
| 416 | redo: code before this statement never executed: redo: | 0 |
| 417 | beziers[0] = *this; | - |
| 418 | QBezier *b = beziers; | - |
| 419 | QBezier *o = curveSegments; | - |
| 420 | | - |
| 421 | while (b >= beziers) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 422 | int stack_segments = b - beziers + 1; | - |
| 423 | if ((stack_segments == 10) || (o - curveSegments == maxSegments - stack_segments)) {| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 424 | threshold *= qreal(1.5); | - |
| 425 | if (threshold > qreal(2.0))| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 426 | goto give_up; never executed: goto give_up; | 0 |
| 427 | goto redo; never executed: goto redo; | 0 |
| 428 | } | - |
| 429 | ShiftResult res = shift(b, o, offset, threshold); | - |
| 430 | if (res == Discard) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 431 | --b; | - |
| 432 | } else if (res == Ok) { never executed: end of block | TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 433 | ++o; | - |
| 434 | --b; | - |
| 435 | continue; never executed: continue; | 0 |
| 436 | } else if (res == Circle && maxSegments - (o - curveSegments) >= 2) {| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 437 | | - |
| 438 | if (addCircle(b, offset, o))| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 439 | o += 2; never executed: o += 2; | 0 |
| 440 | --b; | - |
| 441 | } else { never executed: end of block | 0 |
| 442 | b->split(b+1, b); | - |
| 443 | ++b; | - |
| 444 | } never executed: end of block | 0 |
| 445 | } | - |
| 446 | | - |
| 447 | give_up: code before this statement never executed: give_up: | 0 |
| 448 | while (b >= beziers) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 449 | ShiftResult res = shift(b, o, offset, threshold); | - |
| 450 | | - |
| 451 | | - |
| 452 | if (res == Ok || res == Split)| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 453 | ++o; never executed: ++o; | 0 |
| 454 | | - |
| 455 | --b; | - |
| 456 | } never executed: end of block | 0 |
| 457 | | - |
| 458 | Q_ASSERT(o - curveSegments <= maxSegments); | - |
| 459 | return o - curveSegments; never executed: return o - curveSegments; | 0 |
| 460 | } | - |
| 461 | | - |
| 462 | #ifdef QDEBUG_BEZIER | - |
| 463 | static QDebug operator<<(QDebug dbg, const QBezier &bz) | - |
| 464 | { | - |
| 465 | dbg << '[' << bz.x1<< ", " << bz.y1 << "], " | - |
| 466 | << '[' << bz.x2 <<", " << bz.y2 << "], " | - |
| 467 | << '[' << bz.x3 <<", " << bz.y3 << "], " | - |
| 468 | << '[' << bz.x4 <<", " << bz.y4 << ']'; | - |
| 469 | return dbg; | - |
| 470 | } | - |
| 471 | #endif | - |
| 472 | | - |
| 473 | qreal QBezier::length(qreal error) const | - |
| 474 | { | - |
| 475 | qreal length = qreal(0.0); | - |
| 476 | | - |
| 477 | addIfClose(&length, error); | - |
| 478 | | - |
| 479 | return length; never executed: return length; | 0 |
| 480 | } | - |
| 481 | | - |
| 482 | void QBezier::addIfClose(qreal *length, qreal error) const | - |
| 483 | { | - |
| 484 | QBezier left, right; | - |
| 485 | | - |
| 486 | qreal len = qreal(0.0); | - |
| 487 | qreal chord; | - |
| 488 | | - |
| 489 | len = len + QLineF(QPointF(x1, y1),QPointF(x2, y2)).length(); | - |
| 490 | len = len + QLineF(QPointF(x2, y2),QPointF(x3, y3)).length(); | - |
| 491 | len = len + QLineF(QPointF(x3, y3),QPointF(x4, y4)).length(); | - |
| 492 | | - |
| 493 | chord = QLineF(QPointF(x1, y1),QPointF(x4, y4)).length(); | - |
| 494 | | - |
| 495 | if((len-chord) > error) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 496 | split(&left, &right); | - |
| 497 | left.addIfClose(length, error); | - |
| 498 | right.addIfClose(length, error); | - |
| 499 | return; never executed: return; | 0 |
| 500 | } | - |
| 501 | | - |
| 502 | *length = *length + len; | - |
| 503 | | - |
| 504 | return; never executed: return; | 0 |
| 505 | } | - |
| 506 | | - |
| 507 | qreal QBezier::tForY(qreal t0, qreal t1, qreal y) const | - |
| 508 | { | - |
| 509 | qreal py0 = pointAt(t0).y(); | - |
| 510 | qreal py1 = pointAt(t1).y(); | - |
| 511 | | - |
| 512 | if (py0 > py1) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 513 | qSwap(py0, py1); | - |
| 514 | qSwap(t0, t1); | - |
| 515 | } never executed: end of block | 0 |
| 516 | | - |
| 517 | Q_ASSERT(py0 <= py1); | - |
| 518 | | - |
| 519 | if (py0 >= y)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 520 | return t0; never executed: return t0; | 0 |
| 521 | else if (py1 <= y)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 522 | return t1; never executed: return t1; | 0 |
| 523 | | - |
| 524 | Q_ASSERT(py0 < y && y < py1); | - |
| 525 | | - |
| 526 | qreal lt = t0; | - |
| 527 | qreal dt; | - |
| 528 | do { | - |
| 529 | qreal t = qreal(0.5) * (t0 + t1); | - |
| 530 | | - |
| 531 | qreal a, b, c, d; | - |
| 532 | QBezier::coefficients(t, a, b, c, d); | - |
| 533 | qreal yt = a * y1 + b * y2 + c * y3 + d * y4; | - |
| 534 | | - |
| 535 | if (yt < y) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 536 | t0 = t; | - |
| 537 | py0 = yt; | - |
| 538 | } else { never executed: end of block | 0 |
| 539 | t1 = t; | - |
| 540 | py1 = yt; | - |
| 541 | } never executed: end of block | 0 |
| 542 | dt = lt - t; | - |
| 543 | lt = t; | - |
| 544 | } while (qAbs(dt) > qreal(1e-7)); never executed: end of block | TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 545 | | - |
| 546 | return t0; never executed: return t0; | 0 |
| 547 | } | - |
| 548 | | - |
| 549 | int QBezier::stationaryYPoints(qreal &t0, qreal &t1) const | - |
| 550 | { | - |
| 551 | | - |
| 552 | | - |
| 553 | | - |
| 554 | | - |
| 555 | const qreal a = -y1 + 3 * y2 - 3 * y3 + y4; | - |
| 556 | const qreal b = 2 * y1 - 4 * y2 + 2 * y3; | - |
| 557 | const qreal c = -y1 + y2; | - |
| 558 | | - |
| 559 | if (qFuzzyIsNull(a)) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 560 | if (qFuzzyIsNull(b))| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 561 | return 0; never executed: return 0; | 0 |
| 562 | | - |
| 563 | t0 = -c / b; | - |
| 564 | return t0 > 0 && t0 < 1; never executed: return t0 > 0 && t0 < 1; | 0 |
| 565 | } | - |
| 566 | | - |
| 567 | qreal reciprocal = b * b - 4 * a * c; | - |
| 568 | | - |
| 569 | if (qFuzzyIsNull(reciprocal)) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 570 | t0 = -b / (2 * a); | - |
| 571 | return t0 > 0 && t0 < 1; never executed: return t0 > 0 && t0 < 1; | 0 |
| 572 | } else if (reciprocal > 0) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 573 | qreal temp = qSqrt(reciprocal); | - |
| 574 | | - |
| 575 | t0 = (-b - temp)/(2*a); | - |
| 576 | t1 = (-b + temp)/(2*a); | - |
| 577 | | - |
| 578 | if (t1 < t0)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 579 | qSwap(t0, t1); never executed: qSwap(t0, t1); | 0 |
| 580 | | - |
| 581 | int count = 0; | - |
| 582 | qreal t[2] = { 0, 1 }; | - |
| 583 | | - |
| 584 | if (t0 > 0 && t0 < 1)| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 585 | t[count++] = t0; never executed: t[count++] = t0; | 0 |
| 586 | if (t1 > 0 && t1 < 1)| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 587 | t[count++] = t1; never executed: t[count++] = t1; | 0 |
| 588 | | - |
| 589 | t0 = t[0]; | - |
| 590 | t1 = t[1]; | - |
| 591 | | - |
| 592 | return count; never executed: return count; | 0 |
| 593 | } | - |
| 594 | | - |
| 595 | return 0; never executed: return 0; | 0 |
| 596 | } | - |
| 597 | | - |
| 598 | qreal QBezier::tAtLength(qreal l) const | - |
| 599 | { | - |
| 600 | qreal len = length(); | - |
| 601 | qreal t = qreal(1.0); | - |
| 602 | const qreal error = qreal(0.01); | - |
| 603 | if (l > len || qFuzzyCompare(l, len))| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 604 | return t; never executed: return t; | 0 |
| 605 | | - |
| 606 | t *= qreal(0.5); | - |
| 607 | | - |
| 608 | | - |
| 609 | qreal lastBigger = qreal(1.0); | - |
| 610 | while (1) { | - |
| 611 | | - |
| 612 | QBezier right = *this; | - |
| 613 | QBezier left; | - |
| 614 | right.parameterSplitLeft(t, &left); | - |
| 615 | qreal lLen = left.length(); | - |
| 616 | if (qAbs(lLen - l) < error)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 617 | break; never executed: break; | 0 |
| 618 | | - |
| 619 | if (lLen < l) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 620 | t += (lastBigger - t) * qreal(0.5); | - |
| 621 | } else { never executed: end of block | 0 |
| 622 | lastBigger = t; | - |
| 623 | t -= t * qreal(0.5); | - |
| 624 | } never executed: end of block | 0 |
| 625 | | - |
| 626 | } | - |
| 627 | | - |
| 628 | return t; never executed: return t; | 0 |
| 629 | } | - |
| 630 | | - |
| 631 | QBezier QBezier::bezierOnInterval(qreal t0, qreal t1) const | - |
| 632 | { | - |
| 633 | if (t0 == 0 && t1 == 1)| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 634 | return *this; never executed: return *this; | 0 |
| 635 | | - |
| 636 | QBezier bezier = *this; | - |
| 637 | | - |
| 638 | QBezier result; | - |
| 639 | bezier.parameterSplitLeft(t0, &result); | - |
| 640 | qreal trueT = (t1-t0)/(1-t0); | - |
| 641 | bezier.parameterSplitLeft(trueT, &result); | - |
| 642 | | - |
| 643 | return result; never executed: return result; | 0 |
| 644 | } | - |
| 645 | | - |
| 646 | QT_END_NAMESPACE | - |
| | |