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| 40 | #include "qglshaderprogram.h" | - |
| 41 | #include <private/qopenglextensions_p.h> | - |
| 42 | #include "qgl_p.h" | - |
| 43 | #include <QtCore/private/qobject_p.h> | - |
| 44 | #include <QtCore/qdebug.h> | - |
| 45 | #include <QtCore/qfile.h> | - |
| 46 | #include <QtCore/qvarlengtharray.h> | - |
| 47 | #include <QtCore/qvector.h> | - |
| 48 | #include <QDebug> | - |
| 49 | | - |
| 50 | QT_BEGIN_NAMESPACE | - |
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| 154 | | - |
| 155 | #ifndef GL_FRAGMENT_SHADER | - |
| 156 | #define GL_FRAGMENT_SHADER 0x8B30 | - |
| 157 | #endif | - |
| 158 | #ifndef GL_VERTEX_SHADER | - |
| 159 | #define GL_VERTEX_SHADER 0x8B31 | - |
| 160 | #endif | - |
| 161 | #ifndef GL_COMPILE_STATUS | - |
| 162 | #define GL_COMPILE_STATUS 0x8B81 | - |
| 163 | #endif | - |
| 164 | #ifndef GL_LINK_STATUS | - |
| 165 | #define GL_LINK_STATUS 0x8B82 | - |
| 166 | #endif | - |
| 167 | #ifndef GL_INFO_LOG_LENGTH | - |
| 168 | #define GL_INFO_LOG_LENGTH 0x8B84 | - |
| 169 | #endif | - |
| 170 | #ifndef GL_ACTIVE_UNIFORMS | - |
| 171 | #define GL_ACTIVE_UNIFORMS 0x8B86 | - |
| 172 | #endif | - |
| 173 | #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH | - |
| 174 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | - |
| 175 | #endif | - |
| 176 | #ifndef GL_ACTIVE_ATTRIBUTES | - |
| 177 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 | - |
| 178 | #endif | - |
| 179 | #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH | - |
| 180 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | - |
| 181 | #endif | - |
| 182 | #ifndef GL_CURRENT_VERTEX_ATTRIB | - |
| 183 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | - |
| 184 | #endif | - |
| 185 | #ifndef GL_SHADER_SOURCE_LENGTH | - |
| 186 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 | - |
| 187 | #endif | - |
| 188 | #ifndef GL_SHADER_BINARY_FORMATS | - |
| 189 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 | - |
| 190 | #endif | - |
| 191 | #ifndef GL_NUM_SHADER_BINARY_FORMATS | - |
| 192 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | - |
| 193 | #endif | - |
| 194 | | - |
| 195 | class QGLShaderPrivate : public QObjectPrivate | - |
| 196 | { | - |
| 197 | Q_DECLARE_PUBLIC(QGLShader) | - |
| 198 | public: | - |
| 199 | QGLShaderPrivate(const QGLContext *ctx, QGLShader::ShaderType type) | - |
| 200 | : shaderGuard(0) | - |
| 201 | , shaderType(type) | - |
| 202 | , compiled(false) | - |
| 203 | , glfuncs(new QOpenGLFunctions(ctx->contextHandle())) | - |
| 204 | { | - |
| 205 | } | - |
| 206 | ~QGLShaderPrivate(); | - |
| 207 | | - |
| 208 | QGLSharedResourceGuardBase *shaderGuard; | - |
| 209 | QGLShader::ShaderType shaderType; | - |
| 210 | bool compiled; | - |
| 211 | QString log; | - |
| 212 | | - |
| 213 | QOpenGLFunctions *glfuncs; | - |
| 214 | | - |
| 215 | bool create(); | - |
| 216 | bool compile(QGLShader *q); | - |
| 217 | void deleteShader(); | - |
| 218 | }; | - |
| 219 | | - |
| 220 | namespace { | - |
| 221 | void freeShaderFunc(QGLContext *ctx, GLuint id) | - |
| 222 | { | - |
| 223 | Q_ASSERT(ctx); | - |
| 224 | ctx->contextHandle()->functions()->glDeleteShader(id); | - |
| 225 | } | - |
| 226 | } | - |
| 227 | | - |
| 228 | #define ctx QGLContext::currentContext() | - |
| 229 | | - |
| 230 | QGLShaderPrivate::~QGLShaderPrivate() | - |
| 231 | { | - |
| 232 | delete glfuncs; | - |
| 233 | if (shaderGuard) | - |
| 234 | shaderGuard->free(); | - |
| 235 | } | - |
| 236 | | - |
| 237 | bool QGLShaderPrivate::create() | - |
| 238 | { | - |
| 239 | QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext()); | - |
| 240 | if (!context) | - |
| 241 | return false; | - |
| 242 | | - |
| 243 | if (glfuncs->hasOpenGLFeature(QOpenGLFunctions::Shaders)) { | - |
| 244 | GLuint shader; | - |
| 245 | if (shaderType == QGLShader::Vertex) | - |
| 246 | shader = glfuncs->glCreateShader(GL_VERTEX_SHADER); | - |
| 247 | #if !defined(QT_OPENGL_ES_2) | - |
| 248 | else if (shaderType == QGLShader::Geometry | - |
| 249 | && !context->contextHandle()->isOpenGLES()) | - |
| 250 | shader = glfuncs->glCreateShader(GL_GEOMETRY_SHADER_EXT); | - |
| 251 | #endif | - |
| 252 | else | - |
| 253 | shader = glfuncs->glCreateShader(GL_FRAGMENT_SHADER); | - |
| 254 | if (!shader) { | - |
| 255 | qWarning("Could not create shader of type %d.", int(shaderType)); | - |
| 256 | return false; | - |
| 257 | } | - |
| 258 | shaderGuard = createSharedResourceGuard(context, shader, freeShaderFunc); | - |
| 259 | return true; | - |
| 260 | } else { | - |
| 261 | return false; | - |
| 262 | } | - |
| 263 | } | - |
| 264 | | - |
| 265 | bool QGLShaderPrivate::compile(QGLShader *q) | - |
| 266 | { | - |
| 267 | GLuint shader = shaderGuard ? shaderGuard->id() : 0; | - |
| 268 | if (!shader) | - |
| 269 | return false; | - |
| 270 | glfuncs->glCompileShader(shader); | - |
| 271 | GLint value = 0; | - |
| 272 | glfuncs->glGetShaderiv(shader, GL_COMPILE_STATUS, &value); | - |
| 273 | compiled = (value != 0); | - |
| 274 | value = 0; | - |
| 275 | glfuncs->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value); | - |
| 276 | if (!compiled && value > 1) { | - |
| 277 | char *logbuf = new char [value]; | - |
| 278 | GLint len; | - |
| 279 | glfuncs->glGetShaderInfoLog(shader, value, &len, logbuf); | - |
| 280 | log = QString::fromLatin1(logbuf); | - |
| 281 | QString name = q->objectName(); | - |
| 282 | | - |
| 283 | const char *types[] = { | - |
| 284 | "Fragment", | - |
| 285 | "Vertex", | - |
| 286 | "Geometry", | - |
| 287 | "" | - |
| 288 | }; | - |
| 289 | | - |
| 290 | const char *type = types[3]; | - |
| 291 | if (shaderType == QGLShader::Fragment) | - |
| 292 | type = types[0]; | - |
| 293 | else if (shaderType == QGLShader::Vertex) | - |
| 294 | type = types[1]; | - |
| 295 | else if (shaderType == QGLShader::Geometry) | - |
| 296 | type = types[2]; | - |
| 297 | | - |
| 298 | if (name.isEmpty()) | - |
| 299 | qWarning("QGLShader::compile(%s): %s", type, qPrintable(log)); | - |
| 300 | else | - |
| 301 | qWarning("QGLShader::compile(%s)[%s]: %s", type, qPrintable(name), qPrintable(log)); | - |
| 302 | | - |
| 303 | delete [] logbuf; | - |
| 304 | } | - |
| 305 | return compiled; | - |
| 306 | } | - |
| 307 | | - |
| 308 | void QGLShaderPrivate::deleteShader() | - |
| 309 | { | - |
| 310 | if (shaderGuard) { | - |
| 311 | shaderGuard->free(); | - |
| 312 | shaderGuard = 0; | - |
| 313 | } | - |
| 314 | } | - |
| 315 | | - |
| 316 | | - |
| 317 | | - |
| 318 | | - |
| 319 | | - |
| 320 | | - |
| 321 | | - |
| 322 | | - |
| 323 | | - |
| 324 | | - |
| 325 | | - |
| 326 | | - |
| 327 | | - |
| 328 | QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) | - |
| 329 | : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent) | - |
| 330 | { | - |
| 331 | Q_D(QGLShader); | - |
| 332 | d->create(); | - |
| 333 | } | - |
| 334 | | - |
| 335 | | - |
| 336 | | - |
| 337 | | - |
| 338 | | - |
| 339 | | - |
| 340 | | - |
| 341 | | - |
| 342 | | - |
| 343 | | - |
| 344 | | - |
| 345 | | - |
| 346 | | - |
| 347 | QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) | - |
| 348 | : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent) | - |
| 349 | { | - |
| 350 | Q_D(QGLShader); | - |
| 351 | #ifndef QT_NO_DEBUG | - |
| 352 | if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) { | - |
| 353 | qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it."); | - |
| 354 | return; | - |
| 355 | } | - |
| 356 | #endif | - |
| 357 | d->create(); | - |
| 358 | } | - |
| 359 | | - |
| 360 | | - |
| 361 | | - |
| 362 | | - |
| 363 | | - |
| 364 | | - |
| 365 | QGLShader::~QGLShader() | - |
| 366 | { | - |
| 367 | } | - |
| 368 | | - |
| 369 | | - |
| 370 | | - |
| 371 | | - |
| 372 | QGLShader::ShaderType QGLShader::shaderType() const | - |
| 373 | { | - |
| 374 | Q_D(const QGLShader); | - |
| 375 | return d->shaderType; | - |
| 376 | } | - |
| 377 | | - |
| 378 | | - |
| 379 | | - |
| 380 | | - |
| 381 | #if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_FORCE_SHADER_DEFINES) | - |
| 382 | #define QGL_DEFINE_QUALIFIERS 1 | - |
| 383 | static const char qualifierDefines[] = | - |
| 384 | "#define lowp\n" | - |
| 385 | "#define mediump\n" | - |
| 386 | "#define highp\n"; | - |
| 387 | | - |
| 388 | #else | - |
| 389 | | - |
| 390 | | - |
| 391 | | - |
| 392 | #define QGL_REDEFINE_HIGHP 1 | - |
| 393 | static const char redefineHighp[] = | - |
| 394 | "#ifndef GL_FRAGMENT_PRECISION_HIGH\n" | - |
| 395 | "#define highp mediump\n" | - |
| 396 | "#endif\n"; | - |
| 397 | #endif | - |
| 398 | | - |
| 399 | | - |
| 400 | | - |
| 401 | | - |
| 402 | | - |
| 403 | | - |
| 404 | | - |
| 405 | bool QGLShader::compileSourceCode(const char *source) | - |
| 406 | { | - |
| 407 | Q_D(QGLShader); | - |
| 408 | if (d->shaderGuard && d->shaderGuard->id()) { | - |
| 409 | QVarLengthArray<const char *, 4> src; | - |
| 410 | QVarLengthArray<GLint, 4> srclen; | - |
| 411 | int headerLen = 0; | - |
| 412 | while (source && source[headerLen] == '#') { | - |
| 413 | | - |
| 414 | | - |
| 415 | | - |
| 416 | if (qstrncmp(source + headerLen, "#version", 8) != 0 && | - |
| 417 | qstrncmp(source + headerLen, "#extension", 10) != 0) { | - |
| 418 | break; | - |
| 419 | } | - |
| 420 | while (source[headerLen] != '\0' && source[headerLen] != '\n') | - |
| 421 | ++headerLen; | - |
| 422 | if (source[headerLen] == '\n') | - |
| 423 | ++headerLen; | - |
| 424 | } | - |
| 425 | if (headerLen > 0) { | - |
| 426 | src.append(source); | - |
| 427 | srclen.append(GLint(headerLen)); | - |
| 428 | } | - |
| 429 | #ifdef QGL_DEFINE_QUALIFIERS | - |
| 430 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { | - |
| 431 | src.append(qualifierDefines); | - |
| 432 | srclen.append(GLint(sizeof(qualifierDefines) - 1)); | - |
| 433 | } | - |
| 434 | #endif | - |
| 435 | #ifdef QGL_REDEFINE_HIGHP | - |
| 436 | if (d->shaderType == Fragment | - |
| 437 | && QOpenGLContext::currentContext()->isOpenGLES()) { | - |
| 438 | src.append(redefineHighp); | - |
| 439 | srclen.append(GLint(sizeof(redefineHighp) - 1)); | - |
| 440 | } | - |
| 441 | #endif | - |
| 442 | src.append(source + headerLen); | - |
| 443 | srclen.append(GLint(qstrlen(source + headerLen))); | - |
| 444 | d->glfuncs->glShaderSource(d->shaderGuard->id(), src.size(), src.data(), srclen.data()); | - |
| 445 | return d->compile(this); | - |
| 446 | } else { | - |
| 447 | return false; | - |
| 448 | } | - |
| 449 | } | - |
| 450 | | - |
| 451 | | - |
| 452 | | - |
| 453 | | - |
| 454 | | - |
| 455 | | - |
| 456 | | - |
| 457 | | - |
| 458 | | - |
| 459 | bool QGLShader::compileSourceCode(const QByteArray& source) | - |
| 460 | { | - |
| 461 | return compileSourceCode(source.constData()); | - |
| 462 | } | - |
| 463 | | - |
| 464 | | - |
| 465 | | - |
| 466 | | - |
| 467 | | - |
| 468 | | - |
| 469 | | - |
| 470 | | - |
| 471 | | - |
| 472 | bool QGLShader::compileSourceCode(const QString& source) | - |
| 473 | { | - |
| 474 | return compileSourceCode(source.toLatin1().constData()); | - |
| 475 | } | - |
| 476 | | - |
| 477 | | - |
| 478 | | - |
| 479 | | - |
| 480 | | - |
| 481 | | - |
| 482 | | - |
| 483 | | - |
| 484 | bool QGLShader::compileSourceFile(const QString& fileName) | - |
| 485 | { | - |
| 486 | QFile file(fileName); | - |
| 487 | if (!file.open(QFile::ReadOnly)) { | - |
| 488 | qWarning() << "QGLShader: Unable to open file" << fileName; | - |
| 489 | return false; | - |
| 490 | } | - |
| 491 | | - |
| 492 | QByteArray contents = file.readAll(); | - |
| 493 | return compileSourceCode(contents.constData()); | - |
| 494 | } | - |
| 495 | | - |
| 496 | | - |
| 497 | | - |
| 498 | | - |
| 499 | | - |
| 500 | | - |
| 501 | QByteArray QGLShader::sourceCode() const | - |
| 502 | { | - |
| 503 | Q_D(const QGLShader); | - |
| 504 | GLuint shader = d->shaderGuard ? d->shaderGuard->id() : 0; | - |
| 505 | if (!shader) | - |
| 506 | return QByteArray(); | - |
| 507 | GLint size = 0; | - |
| 508 | d->glfuncs->glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size); | - |
| 509 | if (size <= 0) | - |
| 510 | return QByteArray(); | - |
| 511 | GLint len = 0; | - |
| 512 | char *source = new char [size]; | - |
| 513 | d->glfuncs->glGetShaderSource(shader, size, &len, source); | - |
| 514 | QByteArray src(source); | - |
| 515 | delete [] source; | - |
| 516 | return src; | - |
| 517 | } | - |
| 518 | | - |
| 519 | | - |
| 520 | | - |
| 521 | | - |
| 522 | | - |
| 523 | | - |
| 524 | bool QGLShader::isCompiled() const | - |
| 525 | { | - |
| 526 | Q_D(const QGLShader); | - |
| 527 | return d->compiled; | - |
| 528 | } | - |
| 529 | | - |
| 530 | | - |
| 531 | | - |
| 532 | | - |
| 533 | | - |
| 534 | | - |
| 535 | QString QGLShader::log() const | - |
| 536 | { | - |
| 537 | Q_D(const QGLShader); | - |
| 538 | return d->log; | - |
| 539 | } | - |
| 540 | | - |
| 541 | | - |
| 542 | | - |
| 543 | | - |
| 544 | | - |
| 545 | | - |
| 546 | GLuint QGLShader::shaderId() const | - |
| 547 | { | - |
| 548 | Q_D(const QGLShader); | - |
| 549 | return d->shaderGuard ? d->shaderGuard->id() : 0; | - |
| 550 | } | - |
| 551 | | - |
| 552 | #undef ctx | - |
| 553 | | - |
| 554 | class ShaderProgramOpenGLFunctions : public QOpenGLFunctions | - |
| 555 | { | - |
| 556 | public: | - |
| 557 | ShaderProgramOpenGLFunctions() | - |
| 558 | : QOpenGLFunctions() | - |
| 559 | , glProgramParameteri(0) | - |
| 560 | { | - |
| 561 | } | - |
| 562 | | - |
| 563 | typedef void (QOPENGLF_APIENTRYP type_glProgramParameteri)(GLuint program, GLenum pname, GLint value); | - |
| 564 | | - |
| 565 | void initializeGeometryShaderFunctions() | - |
| 566 | { | - |
| 567 | QOpenGLContext *context = QOpenGLContext::currentContext(); | - |
| 568 | if (!context->isOpenGLES()) { | - |
| 569 | glProgramParameteri = (type_glProgramParameteri) | - |
| 570 | context->getProcAddress("glProgramParameteri"); | - |
| 571 | | - |
| 572 | if (!glProgramParameteri) { | - |
| 573 | glProgramParameteri = (type_glProgramParameteri) | - |
| 574 | context->getProcAddress("glProgramParameteriEXT"); | - |
| 575 | } | - |
| 576 | } | - |
| 577 | } | - |
| 578 | | - |
| 579 | type_glProgramParameteri glProgramParameteri; | - |
| 580 | }; | - |
| 581 | | - |
| 582 | class QGLShaderProgramPrivate : public QObjectPrivate | - |
| 583 | { | - |
| 584 | Q_DECLARE_PUBLIC(QGLShaderProgram) | - |
| 585 | public: | - |
| 586 | QGLShaderProgramPrivate(const QGLContext *) | - |
| 587 | : programGuard(0) | - |
| 588 | , linked(false) | - |
| 589 | , inited(false) | - |
| 590 | , removingShaders(false) | - |
| 591 | , geometryVertexCount(64) | - |
| 592 | , geometryInputType(0) | - |
| 593 | , geometryOutputType(0) | - |
| 594 | , glfuncs(new ShaderProgramOpenGLFunctions) | - |
| 595 | { | - |
| 596 | } | - |
| 597 | ~QGLShaderProgramPrivate(); | - |
| 598 | | - |
| 599 | QGLSharedResourceGuardBase *programGuard; | - |
| 600 | bool linked; | - |
| 601 | bool inited; | - |
| 602 | bool removingShaders; | - |
| 603 | | - |
| 604 | int geometryVertexCount; | - |
| 605 | GLenum geometryInputType; | - |
| 606 | GLenum geometryOutputType; | - |
| 607 | | - |
| 608 | QString log; | - |
| 609 | QList<QGLShader *> shaders; | - |
| 610 | QList<QGLShader *> anonShaders; | - |
| 611 | | - |
| 612 | ShaderProgramOpenGLFunctions *glfuncs; | - |
| 613 | | - |
| 614 | bool hasShader(QGLShader::ShaderType type) const; | - |
| 615 | }; | - |
| 616 | | - |
| 617 | namespace { | - |
| 618 | void freeProgramFunc(QGLContext *ctx, GLuint id) | - |
| 619 | { | - |
| 620 | Q_ASSERT(ctx); | - |
| 621 | ctx->contextHandle()->functions()->glDeleteProgram(id); | - |
| 622 | } | - |
| 623 | } | - |
| 624 | | - |
| 625 | | - |
| 626 | QGLShaderProgramPrivate::~QGLShaderProgramPrivate() | - |
| 627 | { | - |
| 628 | delete glfuncs; | - |
| 629 | if (programGuard) | - |
| 630 | programGuard->free(); | - |
| 631 | } | - |
| 632 | | - |
| 633 | bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const | - |
| 634 | { | - |
| 635 | foreachfor (QGLShader *shader ,: shaders) { | - |
| 636 | if (shader->shaderType() == type)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 637 | return true; never executed: return true; | 0 |
| 638 | } never executed: end of block | 0 |
| 639 | return false; never executed: return false; | 0 |
| 640 | } | - |
| 641 | | - |
| 642 | #define ctx QGLContext::currentContext() | - |
| 643 | | - |
| 644 | | - |
| 645 | | - |
| 646 | | - |
| 647 | | - |
| 648 | | - |
| 649 | | - |
| 650 | | - |
| 651 | | - |
| 652 | QGLShaderProgram::QGLShaderProgram(QObject *parent) | - |
| 653 | : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent) | - |
| 654 | { | - |
| 655 | } | - |
| 656 | | - |
| 657 | | - |
| 658 | | - |
| 659 | | - |
| 660 | | - |
| 661 | | - |
| 662 | | - |
| 663 | | - |
| 664 | | - |
| 665 | QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) | - |
| 666 | : QObject(*new QGLShaderProgramPrivate(context), parent) | - |
| 667 | { | - |
| 668 | } | - |
| 669 | | - |
| 670 | | - |
| 671 | | - |
| 672 | | - |
| 673 | QGLShaderProgram::~QGLShaderProgram() | - |
| 674 | { | - |
| 675 | } | - |
| 676 | | - |
| 677 | bool QGLShaderProgram::init() | - |
| 678 | { | - |
| 679 | Q_D(QGLShaderProgram); | - |
| 680 | if ((d->programGuard && d->programGuard->id()) || d->inited)| TRUE | evaluated 13 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
| | FALSE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
|
| TRUE | evaluated 13 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
| | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
|
| 0-13 |
| 681 | return true;executed 13 times by 1 test: return true;Executed by:- tst_qmdiarea - unknown status
| 13 |
| 682 | d->inited = true; | - |
| 683 | QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext()); | - |
| 684 | if (!context)| TRUE | never evaluated | | FALSE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
|
| 0-3 |
| 685 | return false; never executed: return false; | 0 |
| 686 | d->glfuncs->initializeOpenGLFunctions(); | - |
| 687 | d->glfuncs->initializeGeometryShaderFunctions(); | - |
| 688 | if (d->glfuncs->hasOpenGLFeature(QOpenGLFunctions::Shaders)) {| TRUE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
| | FALSE | never evaluated |
| 0-3 |
| 689 | GLuint program = d->glfuncs->glCreateProgram(); | - |
| 690 | if (!program) {| TRUE | never evaluated | | FALSE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
|
| 0-3 |
| 691 | qWarning() << ("QGLShaderProgram: could not create shader program";); | - |
| 692 | return false; never executed: return false; | 0 |
| 693 | } | - |
| 694 | if (d->programGuard)| TRUE | never evaluated | | FALSE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
|
| 0-3 |
| 695 | delete d->programGuard; never executed: delete d->programGuard; | 0 |
| 696 | d->programGuard = createSharedResourceGuard(context, program, freeProgramFunc); | - |
| 697 | return true;executed 3 times by 1 test: return true;Executed by:- tst_qmdiarea - unknown status
| 3 |
| 698 | } else { | - |
| 699 | qWarning() << ("QGLShaderProgram: shader programs are not supported";); | - |
| 700 | return false; never executed: return false; | 0 |
| 701 | } | - |
| 702 | } | - |
| 703 | | - |
| 704 | | - |
| 705 | | - |
| 706 | | - |
| 707 | | - |
| 708 | | - |
| 709 | | - |
| 710 | | - |
| 711 | | - |
| 712 | | - |
| 713 | | - |
| 714 | | - |
| 715 | | - |
| 716 | bool QGLShaderProgram::addShader(QGLShader *shader) | - |
| 717 | { | - |
| 718 | Q_D(QGLShaderProgram); | - |
| 719 | if (!init()) | - |
| 720 | return false; | - |
| 721 | if (d->shaders.contains(shader)) | - |
| 722 | return true; | - |
| 723 | if (d->programGuard && d->programGuard->id() && shader) { | - |
| 724 | if (!shader->d_func()->shaderGuard || !shader->d_func()->shaderGuard->id()) | - |
| 725 | return false; | - |
| 726 | if (d->programGuard->group() != shader->d_func()->shaderGuard->group()) { | - |
| 727 | qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context."); | - |
| 728 | return false; | - |
| 729 | } | - |
| 730 | d->glfuncs->glAttachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
| 731 | d->linked = false; | - |
| 732 | d->shaders.append(shader); | - |
| 733 | connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); | - |
| 734 | return true; | - |
| 735 | } else { | - |
| 736 | return false; | - |
| 737 | } | - |
| 738 | } | - |
| 739 | | - |
| 740 | | - |
| 741 | | - |
| 742 | | - |
| 743 | | - |
| 744 | | - |
| 745 | | - |
| 746 | | - |
| 747 | | - |
| 748 | | - |
| 749 | | - |
| 750 | | - |
| 751 | | - |
| 752 | | - |
| 753 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source) | - |
| 754 | { | - |
| 755 | Q_D(QGLShaderProgram); | - |
| 756 | if (!init()) | - |
| 757 | return false; | - |
| 758 | QGLShader *shader = new QGLShader(type, this); | - |
| 759 | if (!shader->compileSourceCode(source)) { | - |
| 760 | d->log = shader->log(); | - |
| 761 | delete shader; | - |
| 762 | return false; | - |
| 763 | } | - |
| 764 | d->anonShaders.append(shader); | - |
| 765 | return addShader(shader); | - |
| 766 | } | - |
| 767 | | - |
| 768 | | - |
| 769 | | - |
| 770 | | - |
| 771 | | - |
| 772 | | - |
| 773 | | - |
| 774 | | - |
| 775 | | - |
| 776 | | - |
| 777 | | - |
| 778 | | - |
| 779 | | - |
| 780 | | - |
| 781 | | - |
| 782 | | - |
| 783 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source) | - |
| 784 | { | - |
| 785 | return addShaderFromSourceCode(type, source.constData()); | - |
| 786 | } | - |
| 787 | | - |
| 788 | | - |
| 789 | | - |
| 790 | | - |
| 791 | | - |
| 792 | | - |
| 793 | | - |
| 794 | | - |
| 795 | | - |
| 796 | | - |
| 797 | | - |
| 798 | | - |
| 799 | | - |
| 800 | | - |
| 801 | | - |
| 802 | | - |
| 803 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source) | - |
| 804 | { | - |
| 805 | return addShaderFromSourceCode(type, source.toLatin1().constData()); | - |
| 806 | } | - |
| 807 | | - |
| 808 | | - |
| 809 | | - |
| 810 | | - |
| 811 | | - |
| 812 | | - |
| 813 | | - |
| 814 | | - |
| 815 | | - |
| 816 | | - |
| 817 | | - |
| 818 | | - |
| 819 | | - |
| 820 | bool QGLShaderProgram::addShaderFromSourceFile | - |
| 821 | (QGLShader::ShaderType type, const QString& fileName) | - |
| 822 | { | - |
| 823 | Q_D(QGLShaderProgram); | - |
| 824 | if (!init()) | - |
| 825 | return false; | - |
| 826 | QGLShader *shader = new QGLShader(type, this); | - |
| 827 | if (!shader->compileSourceFile(fileName)) { | - |
| 828 | d->log = shader->log(); | - |
| 829 | delete shader; | - |
| 830 | return false; | - |
| 831 | } | - |
| 832 | d->anonShaders.append(shader); | - |
| 833 | return addShader(shader); | - |
| 834 | } | - |
| 835 | | - |
| 836 | | - |
| 837 | | - |
| 838 | | - |
| 839 | | - |
| 840 | | - |
| 841 | | - |
| 842 | | - |
| 843 | void QGLShaderProgram::removeShader(QGLShader *shader) | - |
| 844 | { | - |
| 845 | Q_D(QGLShaderProgram); | - |
| 846 | if (d->programGuard && d->programGuard->id() | - |
| 847 | && shader && shader->d_func()->shaderGuard) | - |
| 848 | { | - |
| 849 | d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
| 850 | } | - |
| 851 | d->linked = false; | - |
| 852 | if (shader) { | - |
| 853 | d->shaders.removeAll(shader); | - |
| 854 | d->anonShaders.removeAll(shader); | - |
| 855 | disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); | - |
| 856 | } | - |
| 857 | } | - |
| 858 | | - |
| 859 | | - |
| 860 | | - |
| 861 | | - |
| 862 | | - |
| 863 | | - |
| 864 | | - |
| 865 | QList<QGLShader *> QGLShaderProgram::shaders() const | - |
| 866 | { | - |
| 867 | Q_D(const QGLShaderProgram); | - |
| 868 | return d->shaders; | - |
| 869 | } | - |
| 870 | | - |
| 871 | | - |
| 872 | | - |
| 873 | | - |
| 874 | | - |
| 875 | | - |
| 876 | | - |
| 877 | | - |
| 878 | | - |
| 879 | void QGLShaderProgram::removeAllShaders() | - |
| 880 | { | - |
| 881 | Q_D(QGLShaderProgram); | - |
| 882 | d->removingShaders = true; | - |
| 883 | foreachif (QGLShader *shader,d->shadersprogramGuard) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 884 | if (d->programGuard &&const auto programGuardId = d->programGuard->id()| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| &&| TRUE | never evaluated | | FALSE | never evaluated |
()) {| TRUE | never evaluated | | FALSE | never evaluated |
| |
| 885 | for (QGLShader *shader : qAsConst(d->shaders)) { | - |
| 886 | if (| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
shader && shader->d_func()->shaderGuard)| TRUE | never evaluated | | FALSE | never evaluated |
| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 887 | {d->glfuncs->glDetachShader(d->programGuard->id(),programGuardId, shader->d_func()->shaderGuard->id()); never executed: d->glfuncs->glDetachShader(programGuardId, shader->d_func()->shaderGuard->id()); | 0 |
| 888 | } never executed: end of block | 0 |
| 889 | } never executed: end of block | 0 |
| 890 | foreach} never executed: end of block | 0 |
| 891 | | - |
| 892 | qDeleteAll(QGLShader *shader,d->anonShaders) { | - |
| delete shader; | |
| }); | |
| 893 | d->shaders.clear(); | - |
| 894 | d->anonShaders.clear(); | - |
| 895 | d->linked = false; | - |
| 896 | d->removingShaders = false; | - |
| 897 | } never executed: end of block | 0 |
| 898 | | - |
| 899 | | - |
| 900 | | - |
| 901 | | - |
| 902 | | - |
| 903 | | - |
| 904 | | - |
| 905 | | - |
| 906 | | - |
| 907 | | - |
| 908 | | - |
| 909 | | - |
| 910 | | - |
| 911 | | - |
| 912 | | - |
| 913 | bool QGLShaderProgram::link() | - |
| 914 | { | - |
| 915 | Q_D(QGLShaderProgram); | - |
| 916 | GLuint program = d->programGuard ? d->programGuard->id() : 0;| TRUE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
| | FALSE | never evaluated |
| 0-3 |
| 917 | if (!program)| TRUE | never evaluated | | FALSE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
|
| 0-3 |
| 918 | return false; never executed: return false; | 0 |
| 919 | | - |
| 920 | GLint value; | - |
| 921 | if (d->shaders.isEmpty()) {| TRUE | never evaluated | | FALSE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
|
| 0-3 |
| 922 | | - |
| 923 | | - |
| 924 | | - |
| 925 | | - |
| 926 | value = 0; | - |
| 927 | d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value); | - |
| 928 | d->linked = (value != 0); | - |
| 929 | if (d->linked)| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 930 | return true; never executed: return true; | 0 |
| 931 | } never executed: end of block | 0 |
| 932 | | - |
| 933 | #if !defined(QT_OPENGL_ES_2) | - |
| 934 | | - |
| 935 | if (!QOpenGLContext::currentContext()->isOpenGLES()| TRUE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
| | FALSE | never evaluated |
| 0-3 |
| 936 | && d->glfuncs->glProgramParameteri) {| TRUE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
| | FALSE | never evaluated |
| 0-3 |
| 937 | foreachfor (QGLShader *shader ,: qAsConst(d->shaders))) { | - |
| 938 | if (shader->shaderType() & QGLShader::Geometry) {| TRUE | never evaluated | | FALSE | evaluated 6 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
|
| 0-6 |
| 939 | d->glfuncs->glProgramParameteri(program, GL_GEOMETRY_INPUT_TYPE_EXT, | - |
| 940 | d->geometryInputType); | - |
| 941 | d->glfuncs->glProgramParameteri(program, GL_GEOMETRY_OUTPUT_TYPE_EXT, | - |
| 942 | d->geometryOutputType); | - |
| 943 | d->glfuncs->glProgramParameteri(program, GL_GEOMETRY_VERTICES_OUT_EXT, | - |
| 944 | d->geometryVertexCount); | - |
| 945 | break; never executed: break; | 0 |
| 946 | } | - |
| 947 | }executed 6 times by 1 test: end of blockExecuted by:- tst_qmdiarea - unknown status
| 6 |
| 948 | }executed 3 times by 1 test: end of blockExecuted by:- tst_qmdiarea - unknown status
| 3 |
| 949 | #endif | - |
| 950 | | - |
| 951 | d->glfuncs->glLinkProgram(program); | - |
| 952 | value = 0; | - |
| 953 | d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value); | - |
| 954 | d->linked = (value != 0); | - |
| 955 | value = 0; | - |
| 956 | d->glfuncs->glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value); | - |
| 957 | d->log = QString(); | - |
| 958 | if (value > 1) {| TRUE | never evaluated | | FALSE | evaluated 3 times by 1 testEvaluated by:- tst_qmdiarea - unknown status
|
| 0-3 |
| 959 | char *logbuf = new char [value]; | - |
| 960 | GLint len; | - |
| 961 | d->glfuncs->glGetProgramInfoLog(program, value, &len, logbuf); | - |
| 962 | d->log = QString::fromLatin1(logbuf); | - |
| 963 | QString name = objectName(); | - |
| 964 | if (!d->linked) {| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 965 | if (name.isEmpty())| TRUE | never evaluated | | FALSE | never evaluated |
| 0 |
| 966 | qWarning() << "QGLShader::link:" << d->log; never executed: QMessageLogger(__FILE__, 966, __PRETTY_FUNCTION__).warning() << "QGLShader::link:" << d->log; | 0 |
| 967 | else | - |
| 968 | qWarning() << "QGLShader::link[" << name << "]:" << d->log; never executed: QMessageLogger(__FILE__, 968, __PRETTY_FUNCTION__).warning() << "QGLShader::link[" << name << "]:" << d->log; | 0 |
| 969 | } | - |
| 970 | delete [] logbuf; | - |
| 971 | } never executed: end of block | 0 |
| 972 | return d->linked;executed 3 times by 1 test: return d->linked;Executed by:- tst_qmdiarea - unknown status
| 3 |
| 973 | } | - |
| 974 | | - |
| 975 | | - |
| 976 | | - |
| 977 | | - |
| 978 | | - |
| 979 | | - |
| 980 | bool QGLShaderProgram::isLinked() const | - |
| 981 | { | - |
| 982 | Q_D(const QGLShaderProgram); | - |
| 983 | return d->linked; | - |
| 984 | } | - |
| 985 | | - |
| 986 | | - |
| 987 | | - |
| 988 | | - |
| 989 | | - |
| 990 | | - |
| 991 | | - |
| 992 | QString QGLShaderProgram::log() const | - |
| 993 | { | - |
| 994 | Q_D(const QGLShaderProgram); | - |
| 995 | return d->log; | - |
| 996 | } | - |
| 997 | | - |
| 998 | | - |
| 999 | | - |
| 1000 | | - |
| 1001 | | - |
| 1002 | | - |
| 1003 | | - |
| 1004 | | - |
| 1005 | | - |
| 1006 | | - |
| 1007 | | - |
| 1008 | bool QGLShaderProgram::bind() | - |
| 1009 | { | - |
| 1010 | Q_D(QGLShaderProgram); | - |
| 1011 | GLuint program = d->programGuard ? d->programGuard->id() : 0; | - |
| 1012 | if (!program) | - |
| 1013 | return false; | - |
| 1014 | if (!d->linked && !link()) | - |
| 1015 | return false; | - |
| 1016 | #ifndef QT_NO_DEBUG | - |
| 1017 | if (d->programGuard->group() != QOpenGLContextGroup::currentContextGroup()) { | - |
| 1018 | qWarning("QGLShaderProgram::bind: program is not valid in the current context."); | - |
| 1019 | return false; | - |
| 1020 | } | - |
| 1021 | #endif | - |
| 1022 | d->glfuncs->glUseProgram(program); | - |
| 1023 | return true; | - |
| 1024 | } | - |
| 1025 | | - |
| 1026 | #undef ctx | - |
| 1027 | #define ctx QGLContext::currentContext() | - |
| 1028 | | - |
| 1029 | | - |
| 1030 | | - |
| 1031 | | - |
| 1032 | | - |
| 1033 | | - |
| 1034 | | - |
| 1035 | void QGLShaderProgram::release() | - |
| 1036 | { | - |
| 1037 | Q_D(QGLShaderProgram); | - |
| 1038 | #ifndef QT_NO_DEBUG | - |
| 1039 | if (d->programGuard && d->programGuard->group() != QOpenGLContextGroup::currentContextGroup()) | - |
| 1040 | qWarning("QGLShaderProgram::release: program is not valid in the current context."); | - |
| 1041 | #endif | - |
| 1042 | d->glfuncs->glUseProgram(0); | - |
| 1043 | } | - |
| 1044 | | - |
| 1045 | | - |
| 1046 | | - |
| 1047 | | - |
| 1048 | | - |
| 1049 | | - |
| 1050 | GLuint QGLShaderProgram::programId() const | - |
| 1051 | { | - |
| 1052 | Q_D(const QGLShaderProgram); | - |
| 1053 | GLuint id = d->programGuard ? d->programGuard->id() : 0; | - |
| 1054 | if (id) | - |
| 1055 | return id; | - |
| 1056 | | - |
| 1057 | | - |
| 1058 | | - |
| 1059 | | - |
| 1060 | if (!const_cast<QGLShaderProgram *>(this)->init()) | - |
| 1061 | return 0; | - |
| 1062 | return d->programGuard ? d->programGuard->id() : 0; | - |
| 1063 | } | - |
| 1064 | | - |
| 1065 | | - |
| 1066 | | - |
| 1067 | | - |
| 1068 | | - |
| 1069 | | - |
| 1070 | | - |
| 1071 | | - |
| 1072 | | - |
| 1073 | | - |
| 1074 | | - |
| 1075 | | - |
| 1076 | void QGLShaderProgram::bindAttributeLocation(const char *name, int location) | - |
| 1077 | { | - |
| 1078 | Q_D(QGLShaderProgram); | - |
| 1079 | if (!init() || !d->programGuard || !d->programGuard->id()) | - |
| 1080 | return; | - |
| 1081 | d->glfuncs->glBindAttribLocation(d->programGuard->id(), location, name); | - |
| 1082 | d->linked = false; | - |
| 1083 | } | - |
| 1084 | | - |
| 1085 | | - |
| 1086 | | - |
| 1087 | | - |
| 1088 | | - |
| 1089 | | - |
| 1090 | | - |
| 1091 | | - |
| 1092 | | - |
| 1093 | | - |
| 1094 | | - |
| 1095 | | - |
| 1096 | | - |
| 1097 | | - |
| 1098 | void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location) | - |
| 1099 | { | - |
| 1100 | bindAttributeLocation(name.constData(), location); | - |
| 1101 | } | - |
| 1102 | | - |
| 1103 | | - |
| 1104 | | - |
| 1105 | | - |
| 1106 | | - |
| 1107 | | - |
| 1108 | | - |
| 1109 | | - |
| 1110 | | - |
| 1111 | | - |
| 1112 | | - |
| 1113 | | - |
| 1114 | | - |
| 1115 | | - |
| 1116 | void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) | - |
| 1117 | { | - |
| 1118 | bindAttributeLocation(name.toLatin1().constData(), location); | - |
| 1119 | } | - |
| 1120 | | - |
| 1121 | | - |
| 1122 | | - |
| 1123 | | - |
| 1124 | | - |
| 1125 | | - |
| 1126 | | - |
| 1127 | | - |
| 1128 | int QGLShaderProgram::attributeLocation(const char *name) const | - |
| 1129 | { | - |
| 1130 | Q_D(const QGLShaderProgram); | - |
| 1131 | if (d->linked && d->programGuard && d->programGuard->id()) { | - |
| 1132 | return d->glfuncs->glGetAttribLocation(d->programGuard->id(), name); | - |
| 1133 | } else { | - |
| 1134 | qWarning() << "QGLShaderProgram::attributeLocation(" << name | - |
| 1135 | << "): shader program is not linked"; | - |
| 1136 | return -1; | - |
| 1137 | } | - |
| 1138 | } | - |
| 1139 | | - |
| 1140 | | - |
| 1141 | | - |
| 1142 | | - |
| 1143 | | - |
| 1144 | | - |
| 1145 | | - |
| 1146 | | - |
| 1147 | | - |
| 1148 | | - |
| 1149 | int QGLShaderProgram::attributeLocation(const QByteArray& name) const | - |
| 1150 | { | - |
| 1151 | return attributeLocation(name.constData()); | - |
| 1152 | } | - |
| 1153 | | - |
| 1154 | | - |
| 1155 | | - |
| 1156 | | - |
| 1157 | | - |
| 1158 | | - |
| 1159 | | - |
| 1160 | | - |
| 1161 | | - |
| 1162 | | - |
| 1163 | int QGLShaderProgram::attributeLocation(const QString& name) const | - |
| 1164 | { | - |
| 1165 | return attributeLocation(name.toLatin1().constData()); | - |
| 1166 | } | - |
| 1167 | | - |
| 1168 | | - |
| 1169 | | - |
| 1170 | | - |
| 1171 | | - |
| 1172 | | - |
| 1173 | void QGLShaderProgram::setAttributeValue(int location, GLfloat value) | - |
| 1174 | { | - |
| 1175 | Q_D(QGLShaderProgram); | - |
| 1176 | Q_UNUSED(d); | - |
| 1177 | if (location != -1) | - |
| 1178 | d->glfuncs->glVertexAttrib1fv(location, &value); | - |
| 1179 | } | - |
| 1180 | | - |
| 1181 | | - |
| 1182 | | - |
| 1183 | | - |
| 1184 | | - |
| 1185 | | - |
| 1186 | | - |
| 1187 | | - |
| 1188 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value) | - |
| 1189 | { | - |
| 1190 | setAttributeValue(attributeLocation(name), value); | - |
| 1191 | } | - |
| 1192 | | - |
| 1193 | | - |
| 1194 | | - |
| 1195 | | - |
| 1196 | | - |
| 1197 | | - |
| 1198 | | - |
| 1199 | void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y) | - |
| 1200 | { | - |
| 1201 | Q_D(QGLShaderProgram); | - |
| 1202 | Q_UNUSED(d); | - |
| 1203 | if (location != -1) { | - |
| 1204 | GLfloat values[2] = {x, y}; | - |
| 1205 | d->glfuncs->glVertexAttrib2fv(location, values); | - |
| 1206 | } | - |
| 1207 | } | - |
| 1208 | | - |
| 1209 | | - |
| 1210 | | - |
| 1211 | | - |
| 1212 | | - |
| 1213 | | - |
| 1214 | | - |
| 1215 | | - |
| 1216 | | - |
| 1217 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y) | - |
| 1218 | { | - |
| 1219 | setAttributeValue(attributeLocation(name), x, y); | - |
| 1220 | } | - |
| 1221 | | - |
| 1222 | | - |
| 1223 | | - |
| 1224 | | - |
| 1225 | | - |
| 1226 | | - |
| 1227 | | - |
| 1228 | void QGLShaderProgram::setAttributeValue | - |
| 1229 | (int location, GLfloat x, GLfloat y, GLfloat z) | - |
| 1230 | { | - |
| 1231 | Q_D(QGLShaderProgram); | - |
| 1232 | Q_UNUSED(d); | - |
| 1233 | if (location != -1) { | - |
| 1234 | GLfloat values[3] = {x, y, z}; | - |
| 1235 | d->glfuncs->glVertexAttrib3fv(location, values); | - |
| 1236 | } | - |
| 1237 | } | - |
| 1238 | | - |
| 1239 | | - |
| 1240 | | - |
| 1241 | | - |
| 1242 | | - |
| 1243 | | - |
| 1244 | | - |
| 1245 | | - |
| 1246 | | - |
| 1247 | void QGLShaderProgram::setAttributeValue | - |
| 1248 | (const char *name, GLfloat x, GLfloat y, GLfloat z) | - |
| 1249 | { | - |
| 1250 | setAttributeValue(attributeLocation(name), x, y, z); | - |
| 1251 | } | - |
| 1252 | | - |
| 1253 | | - |
| 1254 | | - |
| 1255 | | - |
| 1256 | | - |
| 1257 | | - |
| 1258 | | - |
| 1259 | void QGLShaderProgram::setAttributeValue | - |
| 1260 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1261 | { | - |
| 1262 | Q_D(QGLShaderProgram); | - |
| 1263 | Q_UNUSED(d); | - |
| 1264 | if (location != -1) { | - |
| 1265 | GLfloat values[4] = {x, y, z, w}; | - |
| 1266 | d->glfuncs->glVertexAttrib4fv(location, values); | - |
| 1267 | } | - |
| 1268 | } | - |
| 1269 | | - |
| 1270 | | - |
| 1271 | | - |
| 1272 | | - |
| 1273 | | - |
| 1274 | | - |
| 1275 | | - |
| 1276 | | - |
| 1277 | | - |
| 1278 | void QGLShaderProgram::setAttributeValue | - |
| 1279 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1280 | { | - |
| 1281 | setAttributeValue(attributeLocation(name), x, y, z, w); | - |
| 1282 | } | - |
| 1283 | | - |
| 1284 | | - |
| 1285 | | - |
| 1286 | | - |
| 1287 | | - |
| 1288 | | - |
| 1289 | void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value) | - |
| 1290 | { | - |
| 1291 | Q_D(QGLShaderProgram); | - |
| 1292 | Q_UNUSED(d); | - |
| 1293 | if (location != -1) | - |
| 1294 | d->glfuncs->glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); | - |
| 1295 | } | - |
| 1296 | | - |
| 1297 | | - |
| 1298 | | - |
| 1299 | | - |
| 1300 | | - |
| 1301 | | - |
| 1302 | | - |
| 1303 | | - |
| 1304 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value) | - |
| 1305 | { | - |
| 1306 | setAttributeValue(attributeLocation(name), value); | - |
| 1307 | } | - |
| 1308 | | - |
| 1309 | | - |
| 1310 | | - |
| 1311 | | - |
| 1312 | | - |
| 1313 | | - |
| 1314 | void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value) | - |
| 1315 | { | - |
| 1316 | Q_D(QGLShaderProgram); | - |
| 1317 | Q_UNUSED(d); | - |
| 1318 | if (location != -1) | - |
| 1319 | d->glfuncs->glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); | - |
| 1320 | } | - |
| 1321 | | - |
| 1322 | | - |
| 1323 | | - |
| 1324 | | - |
| 1325 | | - |
| 1326 | | - |
| 1327 | | - |
| 1328 | | - |
| 1329 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value) | - |
| 1330 | { | - |
| 1331 | setAttributeValue(attributeLocation(name), value); | - |
| 1332 | } | - |
| 1333 | | - |
| 1334 | | - |
| 1335 | | - |
| 1336 | | - |
| 1337 | | - |
| 1338 | | - |
| 1339 | void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value) | - |
| 1340 | { | - |
| 1341 | Q_D(QGLShaderProgram); | - |
| 1342 | Q_UNUSED(d); | - |
| 1343 | if (location != -1) | - |
| 1344 | d->glfuncs->glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); | - |
| 1345 | } | - |
| 1346 | | - |
| 1347 | | - |
| 1348 | | - |
| 1349 | | - |
| 1350 | | - |
| 1351 | | - |
| 1352 | | - |
| 1353 | | - |
| 1354 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value) | - |
| 1355 | { | - |
| 1356 | setAttributeValue(attributeLocation(name), value); | - |
| 1357 | } | - |
| 1358 | | - |
| 1359 | | - |
| 1360 | | - |
| 1361 | | - |
| 1362 | | - |
| 1363 | | - |
| 1364 | void QGLShaderProgram::setAttributeValue(int location, const QColor& value) | - |
| 1365 | { | - |
| 1366 | Q_D(QGLShaderProgram); | - |
| 1367 | Q_UNUSED(d); | - |
| 1368 | if (location != -1) { | - |
| 1369 | GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()), | - |
| 1370 | GLfloat(value.blueF()), GLfloat(value.alphaF())}; | - |
| 1371 | d->glfuncs->glVertexAttrib4fv(location, values); | - |
| 1372 | } | - |
| 1373 | } | - |
| 1374 | | - |
| 1375 | | - |
| 1376 | | - |
| 1377 | | - |
| 1378 | | - |
| 1379 | | - |
| 1380 | | - |
| 1381 | | - |
| 1382 | void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value) | - |
| 1383 | { | - |
| 1384 | setAttributeValue(attributeLocation(name), value); | - |
| 1385 | } | - |
| 1386 | | - |
| 1387 | | - |
| 1388 | | - |
| 1389 | | - |
| 1390 | | - |
| 1391 | | - |
| 1392 | | - |
| 1393 | | - |
| 1394 | | - |
| 1395 | | - |
| 1396 | void QGLShaderProgram::setAttributeValue | - |
| 1397 | (int location, const GLfloat *values, int columns, int rows) | - |
| 1398 | { | - |
| 1399 | Q_D(QGLShaderProgram); | - |
| 1400 | Q_UNUSED(d); | - |
| 1401 | if (rows < 1 || rows > 4) { | - |
| 1402 | qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; | - |
| 1403 | return; | - |
| 1404 | } | - |
| 1405 | if (location != -1) { | - |
| 1406 | while (columns-- > 0) { | - |
| 1407 | if (rows == 1) | - |
| 1408 | d->glfuncs->glVertexAttrib1fv(location, values); | - |
| 1409 | else if (rows == 2) | - |
| 1410 | d->glfuncs->glVertexAttrib2fv(location, values); | - |
| 1411 | else if (rows == 3) | - |
| 1412 | d->glfuncs->glVertexAttrib3fv(location, values); | - |
| 1413 | else | - |
| 1414 | d->glfuncs->glVertexAttrib4fv(location, values); | - |
| 1415 | values += rows; | - |
| 1416 | ++location; | - |
| 1417 | } | - |
| 1418 | } | - |
| 1419 | } | - |
| 1420 | | - |
| 1421 | | - |
| 1422 | | - |
| 1423 | | - |
| 1424 | | - |
| 1425 | | - |
| 1426 | | - |
| 1427 | | - |
| 1428 | | - |
| 1429 | | - |
| 1430 | | - |
| 1431 | | - |
| 1432 | void QGLShaderProgram::setAttributeValue | - |
| 1433 | (const char *name, const GLfloat *values, int columns, int rows) | - |
| 1434 | { | - |
| 1435 | setAttributeValue(attributeLocation(name), values, columns, rows); | - |
| 1436 | } | - |
| 1437 | | - |
| 1438 | | - |
| 1439 | | - |
| 1440 | | - |
| 1441 | | - |
| 1442 | | - |
| 1443 | | - |
| 1444 | | - |
| 1445 | | - |
| 1446 | | - |
| 1447 | | - |
| 1448 | | - |
| 1449 | | - |
| 1450 | | - |
| 1451 | | - |
| 1452 | void QGLShaderProgram::setAttributeArray | - |
| 1453 | (int location, const GLfloat *values, int tupleSize, int stride) | - |
| 1454 | { | - |
| 1455 | Q_D(QGLShaderProgram); | - |
| 1456 | Q_UNUSED(d); | - |
| 1457 | if (location != -1) { | - |
| 1458 | d->glfuncs->glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE, | - |
| 1459 | stride, values); | - |
| 1460 | } | - |
| 1461 | } | - |
| 1462 | | - |
| 1463 | | - |
| 1464 | | - |
| 1465 | | - |
| 1466 | | - |
| 1467 | | - |
| 1468 | | - |
| 1469 | | - |
| 1470 | | - |
| 1471 | | - |
| 1472 | | - |
| 1473 | | - |
| 1474 | | - |
| 1475 | | - |
| 1476 | void QGLShaderProgram::setAttributeArray | - |
| 1477 | (int location, const QVector2D *values, int stride) | - |
| 1478 | { | - |
| 1479 | Q_D(QGLShaderProgram); | - |
| 1480 | Q_UNUSED(d); | - |
| 1481 | if (location != -1) { | - |
| 1482 | d->glfuncs->glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, | - |
| 1483 | stride, values); | - |
| 1484 | } | - |
| 1485 | } | - |
| 1486 | | - |
| 1487 | | - |
| 1488 | | - |
| 1489 | | - |
| 1490 | | - |
| 1491 | | - |
| 1492 | | - |
| 1493 | | - |
| 1494 | | - |
| 1495 | | - |
| 1496 | | - |
| 1497 | | - |
| 1498 | | - |
| 1499 | | - |
| 1500 | void QGLShaderProgram::setAttributeArray | - |
| 1501 | (int location, const QVector3D *values, int stride) | - |
| 1502 | { | - |
| 1503 | Q_D(QGLShaderProgram); | - |
| 1504 | Q_UNUSED(d); | - |
| 1505 | if (location != -1) { | - |
| 1506 | d->glfuncs->glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, | - |
| 1507 | stride, values); | - |
| 1508 | } | - |
| 1509 | } | - |
| 1510 | | - |
| 1511 | | - |
| 1512 | | - |
| 1513 | | - |
| 1514 | | - |
| 1515 | | - |
| 1516 | | - |
| 1517 | | - |
| 1518 | | - |
| 1519 | | - |
| 1520 | | - |
| 1521 | | - |
| 1522 | | - |
| 1523 | | - |
| 1524 | void QGLShaderProgram::setAttributeArray | - |
| 1525 | (int location, const QVector4D *values, int stride) | - |
| 1526 | { | - |
| 1527 | Q_D(QGLShaderProgram); | - |
| 1528 | Q_UNUSED(d); | - |
| 1529 | if (location != -1) { | - |
| 1530 | d->glfuncs->glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, | - |
| 1531 | stride, values); | - |
| 1532 | } | - |
| 1533 | } | - |
| 1534 | | - |
| 1535 | | - |
| 1536 | | - |
| 1537 | | - |
| 1538 | | - |
| 1539 | | - |
| 1540 | | - |
| 1541 | | - |
| 1542 | | - |
| 1543 | | - |
| 1544 | | - |
| 1545 | | - |
| 1546 | | - |
| 1547 | | - |
| 1548 | | - |
| 1549 | | - |
| 1550 | | - |
| 1551 | | - |
| 1552 | | - |
| 1553 | | - |
| 1554 | | - |
| 1555 | | - |
| 1556 | | - |
| 1557 | | - |
| 1558 | | - |
| 1559 | void QGLShaderProgram::setAttributeArray | - |
| 1560 | (int location, GLenum type, const void *values, int tupleSize, int stride) | - |
| 1561 | { | - |
| 1562 | Q_D(QGLShaderProgram); | - |
| 1563 | Q_UNUSED(d); | - |
| 1564 | if (location != -1) { | - |
| 1565 | d->glfuncs->glVertexAttribPointer(location, tupleSize, type, GL_TRUE, | - |
| 1566 | stride, values); | - |
| 1567 | } | - |
| 1568 | } | - |
| 1569 | | - |
| 1570 | | - |
| 1571 | | - |
| 1572 | | - |
| 1573 | | - |
| 1574 | | - |
| 1575 | | - |
| 1576 | | - |
| 1577 | | - |
| 1578 | | - |
| 1579 | | - |
| 1580 | | - |
| 1581 | | - |
| 1582 | | - |
| 1583 | | - |
| 1584 | | - |
| 1585 | | - |
| 1586 | void QGLShaderProgram::setAttributeArray | - |
| 1587 | (const char *name, const GLfloat *values, int tupleSize, int stride) | - |
| 1588 | { | - |
| 1589 | setAttributeArray(attributeLocation(name), values, tupleSize, stride); | - |
| 1590 | } | - |
| 1591 | | - |
| 1592 | | - |
| 1593 | | - |
| 1594 | | - |
| 1595 | | - |
| 1596 | | - |
| 1597 | | - |
| 1598 | | - |
| 1599 | | - |
| 1600 | | - |
| 1601 | | - |
| 1602 | | - |
| 1603 | | - |
| 1604 | | - |
| 1605 | | - |
| 1606 | | - |
| 1607 | void QGLShaderProgram::setAttributeArray | - |
| 1608 | (const char *name, const QVector2D *values, int stride) | - |
| 1609 | { | - |
| 1610 | setAttributeArray(attributeLocation(name), values, stride); | - |
| 1611 | } | - |
| 1612 | | - |
| 1613 | | - |
| 1614 | | - |
| 1615 | | - |
| 1616 | | - |
| 1617 | | - |
| 1618 | | - |
| 1619 | | - |
| 1620 | | - |
| 1621 | | - |
| 1622 | | - |
| 1623 | | - |
| 1624 | | - |
| 1625 | | - |
| 1626 | | - |
| 1627 | | - |
| 1628 | void QGLShaderProgram::setAttributeArray | - |
| 1629 | (const char *name, const QVector3D *values, int stride) | - |
| 1630 | { | - |
| 1631 | setAttributeArray(attributeLocation(name), values, stride); | - |
| 1632 | } | - |
| 1633 | | - |
| 1634 | | - |
| 1635 | | - |
| 1636 | | - |
| 1637 | | - |
| 1638 | | - |
| 1639 | | - |
| 1640 | | - |
| 1641 | | - |
| 1642 | | - |
| 1643 | | - |
| 1644 | | - |
| 1645 | | - |
| 1646 | | - |
| 1647 | | - |
| 1648 | | - |
| 1649 | void QGLShaderProgram::setAttributeArray | - |
| 1650 | (const char *name, const QVector4D *values, int stride) | - |
| 1651 | { | - |
| 1652 | setAttributeArray(attributeLocation(name), values, stride); | - |
| 1653 | } | - |
| 1654 | | - |
| 1655 | | - |
| 1656 | | - |
| 1657 | | - |
| 1658 | | - |
| 1659 | | - |
| 1660 | | - |
| 1661 | | - |
| 1662 | | - |
| 1663 | | - |
| 1664 | | - |
| 1665 | | - |
| 1666 | | - |
| 1667 | | - |
| 1668 | | - |
| 1669 | | - |
| 1670 | | - |
| 1671 | | - |
| 1672 | | - |
| 1673 | | - |
| 1674 | | - |
| 1675 | | - |
| 1676 | | - |
| 1677 | | - |
| 1678 | void QGLShaderProgram::setAttributeArray | - |
| 1679 | (const char *name, GLenum type, const void *values, int tupleSize, int stride) | - |
| 1680 | { | - |
| 1681 | setAttributeArray(attributeLocation(name), type, values, tupleSize, stride); | - |
| 1682 | } | - |
| 1683 | | - |
| 1684 | | - |
| 1685 | | - |
| 1686 | | - |
| 1687 | | - |
| 1688 | | - |
| 1689 | | - |
| 1690 | | - |
| 1691 | | - |
| 1692 | | - |
| 1693 | | - |
| 1694 | | - |
| 1695 | | - |
| 1696 | | - |
| 1697 | | - |
| 1698 | | - |
| 1699 | | - |
| 1700 | | - |
| 1701 | | - |
| 1702 | | - |
| 1703 | | - |
| 1704 | | - |
| 1705 | | - |
| 1706 | void QGLShaderProgram::setAttributeBuffer | - |
| 1707 | (int location, GLenum type, int offset, int tupleSize, int stride) | - |
| 1708 | { | - |
| 1709 | Q_D(QGLShaderProgram); | - |
| 1710 | Q_UNUSED(d); | - |
| 1711 | if (location != -1) { | - |
| 1712 | d->glfuncs->glVertexAttribPointer(location, tupleSize, type, GL_TRUE, stride, | - |
| 1713 | reinterpret_cast<const void *>(qintptr(offset))); | - |
| 1714 | } | - |
| 1715 | } | - |
| 1716 | | - |
| 1717 | | - |
| 1718 | | - |
| 1719 | | - |
| 1720 | | - |
| 1721 | | - |
| 1722 | | - |
| 1723 | | - |
| 1724 | | - |
| 1725 | | - |
| 1726 | | - |
| 1727 | | - |
| 1728 | | - |
| 1729 | | - |
| 1730 | | - |
| 1731 | | - |
| 1732 | | - |
| 1733 | | - |
| 1734 | | - |
| 1735 | | - |
| 1736 | | - |
| 1737 | | - |
| 1738 | void QGLShaderProgram::setAttributeBuffer | - |
| 1739 | (const char *name, GLenum type, int offset, int tupleSize, int stride) | - |
| 1740 | { | - |
| 1741 | setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride); | - |
| 1742 | } | - |
| 1743 | | - |
| 1744 | | - |
| 1745 | | - |
| 1746 | | - |
| 1747 | | - |
| 1748 | | - |
| 1749 | | - |
| 1750 | | - |
| 1751 | | - |
| 1752 | void QGLShaderProgram::enableAttributeArray(int location) | - |
| 1753 | { | - |
| 1754 | Q_D(QGLShaderProgram); | - |
| 1755 | Q_UNUSED(d); | - |
| 1756 | if (location != -1) | - |
| 1757 | d->glfuncs->glEnableVertexAttribArray(location); | - |
| 1758 | } | - |
| 1759 | | - |
| 1760 | | - |
| 1761 | | - |
| 1762 | | - |
| 1763 | | - |
| 1764 | | - |
| 1765 | | - |
| 1766 | | - |
| 1767 | | - |
| 1768 | | - |
| 1769 | | - |
| 1770 | void QGLShaderProgram::enableAttributeArray(const char *name) | - |
| 1771 | { | - |
| 1772 | enableAttributeArray(attributeLocation(name)); | - |
| 1773 | } | - |
| 1774 | | - |
| 1775 | | - |
| 1776 | | - |
| 1777 | | - |
| 1778 | | - |
| 1779 | | - |
| 1780 | | - |
| 1781 | | - |
| 1782 | void QGLShaderProgram::disableAttributeArray(int location) | - |
| 1783 | { | - |
| 1784 | Q_D(QGLShaderProgram); | - |
| 1785 | Q_UNUSED(d); | - |
| 1786 | if (location != -1) | - |
| 1787 | d->glfuncs->glDisableVertexAttribArray(location); | - |
| 1788 | } | - |
| 1789 | | - |
| 1790 | | - |
| 1791 | | - |
| 1792 | | - |
| 1793 | | - |
| 1794 | | - |
| 1795 | | - |
| 1796 | | - |
| 1797 | | - |
| 1798 | | - |
| 1799 | void QGLShaderProgram::disableAttributeArray(const char *name) | - |
| 1800 | { | - |
| 1801 | disableAttributeArray(attributeLocation(name)); | - |
| 1802 | } | - |
| 1803 | | - |
| 1804 | | - |
| 1805 | | - |
| 1806 | | - |
| 1807 | | - |
| 1808 | | - |
| 1809 | | - |
| 1810 | | - |
| 1811 | int QGLShaderProgram::uniformLocation(const char *name) const | - |
| 1812 | { | - |
| 1813 | Q_D(const QGLShaderProgram); | - |
| 1814 | Q_UNUSED(d); | - |
| 1815 | if (d->linked && d->programGuard && d->programGuard->id()) { | - |
| 1816 | return d->glfuncs->glGetUniformLocation(d->programGuard->id(), name); | - |
| 1817 | } else { | - |
| 1818 | qWarning() << "QGLShaderProgram::uniformLocation(" << name | - |
| 1819 | << "): shader program is not linked"; | - |
| 1820 | return -1; | - |
| 1821 | } | - |
| 1822 | } | - |
| 1823 | | - |
| 1824 | | - |
| 1825 | | - |
| 1826 | | - |
| 1827 | | - |
| 1828 | | - |
| 1829 | | - |
| 1830 | | - |
| 1831 | | - |
| 1832 | | - |
| 1833 | int QGLShaderProgram::uniformLocation(const QByteArray& name) const | - |
| 1834 | { | - |
| 1835 | return uniformLocation(name.constData()); | - |
| 1836 | } | - |
| 1837 | | - |
| 1838 | | - |
| 1839 | | - |
| 1840 | | - |
| 1841 | | - |
| 1842 | | - |
| 1843 | | - |
| 1844 | | - |
| 1845 | | - |
| 1846 | | - |
| 1847 | int QGLShaderProgram::uniformLocation(const QString& name) const | - |
| 1848 | { | - |
| 1849 | return uniformLocation(name.toLatin1().constData()); | - |
| 1850 | } | - |
| 1851 | | - |
| 1852 | | - |
| 1853 | | - |
| 1854 | | - |
| 1855 | | - |
| 1856 | | - |
| 1857 | void QGLShaderProgram::setUniformValue(int location, GLfloat value) | - |
| 1858 | { | - |
| 1859 | Q_D(QGLShaderProgram); | - |
| 1860 | Q_UNUSED(d); | - |
| 1861 | if (location != -1) | - |
| 1862 | d->glfuncs->glUniform1fv(location, 1, &value); | - |
| 1863 | } | - |
| 1864 | | - |
| 1865 | | - |
| 1866 | | - |
| 1867 | | - |
| 1868 | | - |
| 1869 | | - |
| 1870 | | - |
| 1871 | | - |
| 1872 | | - |
| 1873 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat value) | - |
| 1874 | { | - |
| 1875 | setUniformValue(uniformLocation(name), value); | - |
| 1876 | } | - |
| 1877 | | - |
| 1878 | | - |
| 1879 | | - |
| 1880 | | - |
| 1881 | | - |
| 1882 | | - |
| 1883 | void QGLShaderProgram::setUniformValue(int location, GLint value) | - |
| 1884 | { | - |
| 1885 | Q_D(QGLShaderProgram); | - |
| 1886 | Q_UNUSED(d); | - |
| 1887 | if (location != -1) | - |
| 1888 | d->glfuncs->glUniform1i(location, value); | - |
| 1889 | } | - |
| 1890 | | - |
| 1891 | | - |
| 1892 | | - |
| 1893 | | - |
| 1894 | | - |
| 1895 | | - |
| 1896 | | - |
| 1897 | | - |
| 1898 | | - |
| 1899 | void QGLShaderProgram::setUniformValue(const char *name, GLint value) | - |
| 1900 | { | - |
| 1901 | setUniformValue(uniformLocation(name), value); | - |
| 1902 | } | - |
| 1903 | | - |
| 1904 | | - |
| 1905 | | - |
| 1906 | | - |
| 1907 | | - |
| 1908 | | - |
| 1909 | | - |
| 1910 | void QGLShaderProgram::setUniformValue(int location, GLuint value) | - |
| 1911 | { | - |
| 1912 | Q_D(QGLShaderProgram); | - |
| 1913 | Q_UNUSED(d); | - |
| 1914 | if (location != -1) | - |
| 1915 | d->glfuncs->glUniform1i(location, value); | - |
| 1916 | } | - |
| 1917 | | - |
| 1918 | | - |
| 1919 | | - |
| 1920 | | - |
| 1921 | | - |
| 1922 | | - |
| 1923 | | - |
| 1924 | | - |
| 1925 | | - |
| 1926 | void QGLShaderProgram::setUniformValue(const char *name, GLuint value) | - |
| 1927 | { | - |
| 1928 | setUniformValue(uniformLocation(name), value); | - |
| 1929 | } | - |
| 1930 | | - |
| 1931 | | - |
| 1932 | | - |
| 1933 | | - |
| 1934 | | - |
| 1935 | | - |
| 1936 | | - |
| 1937 | void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y) | - |
| 1938 | { | - |
| 1939 | Q_D(QGLShaderProgram); | - |
| 1940 | Q_UNUSED(d); | - |
| 1941 | if (location != -1) { | - |
| 1942 | GLfloat values[2] = {x, y}; | - |
| 1943 | d->glfuncs->glUniform2fv(location, 1, values); | - |
| 1944 | } | - |
| 1945 | } | - |
| 1946 | | - |
| 1947 | | - |
| 1948 | | - |
| 1949 | | - |
| 1950 | | - |
| 1951 | | - |
| 1952 | | - |
| 1953 | | - |
| 1954 | | - |
| 1955 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y) | - |
| 1956 | { | - |
| 1957 | setUniformValue(uniformLocation(name), x, y); | - |
| 1958 | } | - |
| 1959 | | - |
| 1960 | | - |
| 1961 | | - |
| 1962 | | - |
| 1963 | | - |
| 1964 | | - |
| 1965 | | - |
| 1966 | void QGLShaderProgram::setUniformValue | - |
| 1967 | (int location, GLfloat x, GLfloat y, GLfloat z) | - |
| 1968 | { | - |
| 1969 | Q_D(QGLShaderProgram); | - |
| 1970 | Q_UNUSED(d); | - |
| 1971 | if (location != -1) { | - |
| 1972 | GLfloat values[3] = {x, y, z}; | - |
| 1973 | d->glfuncs->glUniform3fv(location, 1, values); | - |
| 1974 | } | - |
| 1975 | } | - |
| 1976 | | - |
| 1977 | | - |
| 1978 | | - |
| 1979 | | - |
| 1980 | | - |
| 1981 | | - |
| 1982 | | - |
| 1983 | | - |
| 1984 | | - |
| 1985 | void QGLShaderProgram::setUniformValue | - |
| 1986 | (const char *name, GLfloat x, GLfloat y, GLfloat z) | - |
| 1987 | { | - |
| 1988 | setUniformValue(uniformLocation(name), x, y, z); | - |
| 1989 | } | - |
| 1990 | | - |
| 1991 | | - |
| 1992 | | - |
| 1993 | | - |
| 1994 | | - |
| 1995 | | - |
| 1996 | | - |
| 1997 | void QGLShaderProgram::setUniformValue | - |
| 1998 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1999 | { | - |
| 2000 | Q_D(QGLShaderProgram); | - |
| 2001 | Q_UNUSED(d); | - |
| 2002 | if (location != -1) { | - |
| 2003 | GLfloat values[4] = {x, y, z, w}; | - |
| 2004 | d->glfuncs->glUniform4fv(location, 1, values); | - |
| 2005 | } | - |
| 2006 | } | - |
| 2007 | | - |
| 2008 | | - |
| 2009 | | - |
| 2010 | | - |
| 2011 | | - |
| 2012 | | - |
| 2013 | | - |
| 2014 | | - |
| 2015 | | - |
| 2016 | void QGLShaderProgram::setUniformValue | - |
| 2017 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 2018 | { | - |
| 2019 | setUniformValue(uniformLocation(name), x, y, z, w); | - |
| 2020 | } | - |
| 2021 | | - |
| 2022 | | - |
| 2023 | | - |
| 2024 | | - |
| 2025 | | - |
| 2026 | | - |
| 2027 | void QGLShaderProgram::setUniformValue(int location, const QVector2D& value) | - |
| 2028 | { | - |
| 2029 | Q_D(QGLShaderProgram); | - |
| 2030 | Q_UNUSED(d); | - |
| 2031 | if (location != -1) | - |
| 2032 | d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | - |
| 2033 | } | - |
| 2034 | | - |
| 2035 | | - |
| 2036 | | - |
| 2037 | | - |
| 2038 | | - |
| 2039 | | - |
| 2040 | | - |
| 2041 | | - |
| 2042 | | - |
| 2043 | void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value) | - |
| 2044 | { | - |
| 2045 | setUniformValue(uniformLocation(name), value); | - |
| 2046 | } | - |
| 2047 | | - |
| 2048 | | - |
| 2049 | | - |
| 2050 | | - |
| 2051 | | - |
| 2052 | | - |
| 2053 | void QGLShaderProgram::setUniformValue(int location, const QVector3D& value) | - |
| 2054 | { | - |
| 2055 | Q_D(QGLShaderProgram); | - |
| 2056 | Q_UNUSED(d); | - |
| 2057 | if (location != -1) | - |
| 2058 | d->glfuncs->glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | - |
| 2059 | } | - |
| 2060 | | - |
| 2061 | | - |
| 2062 | | - |
| 2063 | | - |
| 2064 | | - |
| 2065 | | - |
| 2066 | | - |
| 2067 | | - |
| 2068 | | - |
| 2069 | void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value) | - |
| 2070 | { | - |
| 2071 | setUniformValue(uniformLocation(name), value); | - |
| 2072 | } | - |
| 2073 | | - |
| 2074 | | - |
| 2075 | | - |
| 2076 | | - |
| 2077 | | - |
| 2078 | | - |
| 2079 | void QGLShaderProgram::setUniformValue(int location, const QVector4D& value) | - |
| 2080 | { | - |
| 2081 | Q_D(QGLShaderProgram); | - |
| 2082 | Q_UNUSED(d); | - |
| 2083 | if (location != -1) | - |
| 2084 | d->glfuncs->glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | - |
| 2085 | } | - |
| 2086 | | - |
| 2087 | | - |
| 2088 | | - |
| 2089 | | - |
| 2090 | | - |
| 2091 | | - |
| 2092 | | - |
| 2093 | | - |
| 2094 | | - |
| 2095 | void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value) | - |
| 2096 | { | - |
| 2097 | setUniformValue(uniformLocation(name), value); | - |
| 2098 | } | - |
| 2099 | | - |
| 2100 | | - |
| 2101 | | - |
| 2102 | | - |
| 2103 | | - |
| 2104 | | - |
| 2105 | | - |
| 2106 | void QGLShaderProgram::setUniformValue(int location, const QColor& color) | - |
| 2107 | { | - |
| 2108 | Q_D(QGLShaderProgram); | - |
| 2109 | Q_UNUSED(d); | - |
| 2110 | if (location != -1) { | - |
| 2111 | GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()), | - |
| 2112 | GLfloat(color.blueF()), GLfloat(color.alphaF())}; | - |
| 2113 | d->glfuncs->glUniform4fv(location, 1, values); | - |
| 2114 | } | - |
| 2115 | } | - |
| 2116 | | - |
| 2117 | | - |
| 2118 | | - |
| 2119 | | - |
| 2120 | | - |
| 2121 | | - |
| 2122 | | - |
| 2123 | | - |
| 2124 | | - |
| 2125 | void QGLShaderProgram::setUniformValue(const char *name, const QColor& color) | - |
| 2126 | { | - |
| 2127 | setUniformValue(uniformLocation(name), color); | - |
| 2128 | } | - |
| 2129 | | - |
| 2130 | | - |
| 2131 | | - |
| 2132 | | - |
| 2133 | | - |
| 2134 | | - |
| 2135 | | - |
| 2136 | void QGLShaderProgram::setUniformValue(int location, const QPoint& point) | - |
| 2137 | { | - |
| 2138 | Q_D(QGLShaderProgram); | - |
| 2139 | Q_UNUSED(d); | - |
| 2140 | if (location != -1) { | - |
| 2141 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; | - |
| 2142 | d->glfuncs->glUniform2fv(location, 1, values); | - |
| 2143 | } | - |
| 2144 | } | - |
| 2145 | | - |
| 2146 | | - |
| 2147 | | - |
| 2148 | | - |
| 2149 | | - |
| 2150 | | - |
| 2151 | | - |
| 2152 | | - |
| 2153 | | - |
| 2154 | void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point) | - |
| 2155 | { | - |
| 2156 | setUniformValue(uniformLocation(name), point); | - |
| 2157 | } | - |
| 2158 | | - |
| 2159 | | - |
| 2160 | | - |
| 2161 | | - |
| 2162 | | - |
| 2163 | | - |
| 2164 | | - |
| 2165 | void QGLShaderProgram::setUniformValue(int location, const QPointF& point) | - |
| 2166 | { | - |
| 2167 | Q_D(QGLShaderProgram); | - |
| 2168 | Q_UNUSED(d); | - |
| 2169 | if (location != -1) { | - |
| 2170 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; | - |
| 2171 | d->glfuncs->glUniform2fv(location, 1, values); | - |
| 2172 | } | - |
| 2173 | } | - |
| 2174 | | - |
| 2175 | | - |
| 2176 | | - |
| 2177 | | - |
| 2178 | | - |
| 2179 | | - |
| 2180 | | - |
| 2181 | | - |
| 2182 | | - |
| 2183 | void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point) | - |
| 2184 | { | - |
| 2185 | setUniformValue(uniformLocation(name), point); | - |
| 2186 | } | - |
| 2187 | | - |
| 2188 | | - |
| 2189 | | - |
| 2190 | | - |
| 2191 | | - |
| 2192 | | - |
| 2193 | | - |
| 2194 | void QGLShaderProgram::setUniformValue(int location, const QSize& size) | - |
| 2195 | { | - |
| 2196 | Q_D(QGLShaderProgram); | - |
| 2197 | Q_UNUSED(d); | - |
| 2198 | if (location != -1) { | - |
| 2199 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; | - |
| 2200 | d->glfuncs->glUniform2fv(location, 1, values); | - |
| 2201 | } | - |
| 2202 | } | - |
| 2203 | | - |
| 2204 | | - |
| 2205 | | - |
| 2206 | | - |
| 2207 | | - |
| 2208 | | - |
| 2209 | | - |
| 2210 | | - |
| 2211 | | - |
| 2212 | void QGLShaderProgram::setUniformValue(const char *name, const QSize& size) | - |
| 2213 | { | - |
| 2214 | setUniformValue(uniformLocation(name), size); | - |
| 2215 | } | - |
| 2216 | | - |
| 2217 | | - |
| 2218 | | - |
| 2219 | | - |
| 2220 | | - |
| 2221 | | - |
| 2222 | | - |
| 2223 | void QGLShaderProgram::setUniformValue(int location, const QSizeF& size) | - |
| 2224 | { | - |
| 2225 | Q_D(QGLShaderProgram); | - |
| 2226 | Q_UNUSED(d); | - |
| 2227 | if (location != -1) { | - |
| 2228 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; | - |
| 2229 | d->glfuncs->glUniform2fv(location, 1, values); | - |
| 2230 | } | - |
| 2231 | } | - |
| 2232 | | - |
| 2233 | | - |
| 2234 | | - |
| 2235 | | - |
| 2236 | | - |
| 2237 | | - |
| 2238 | | - |
| 2239 | | - |
| 2240 | | - |
| 2241 | void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) | - |
| 2242 | { | - |
| 2243 | setUniformValue(uniformLocation(name), size); | - |
| 2244 | } | - |
| 2245 | | - |
| 2246 | | - |
| 2247 | | - |
| 2248 | | - |
| 2249 | | - |
| 2250 | | - |
| 2251 | | - |
| 2252 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value) | - |
| 2253 | { | - |
| 2254 | Q_D(QGLShaderProgram); | - |
| 2255 | d->glfuncs->glUniformMatrix2fv(location, 1, GL_FALSE, value.constData()); | - |
| 2256 | } | - |
| 2257 | | - |
| 2258 | | - |
| 2259 | | - |
| 2260 | | - |
| 2261 | | - |
| 2262 | | - |
| 2263 | | - |
| 2264 | | - |
| 2265 | | - |
| 2266 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value) | - |
| 2267 | { | - |
| 2268 | setUniformValue(uniformLocation(name), value); | - |
| 2269 | } | - |
| 2270 | | - |
| 2271 | | - |
| 2272 | | - |
| 2273 | | - |
| 2274 | | - |
| 2275 | | - |
| 2276 | | - |
| 2277 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value) | - |
| 2278 | { | - |
| 2279 | Q_D(QGLShaderProgram); | - |
| 2280 | d->glfuncs->glUniform3fv(location, 2, value.constData()); | - |
| 2281 | } | - |
| 2282 | | - |
| 2283 | | - |
| 2284 | | - |
| 2285 | | - |
| 2286 | | - |
| 2287 | | - |
| 2288 | | - |
| 2289 | | - |
| 2290 | | - |
| 2291 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value) | - |
| 2292 | { | - |
| 2293 | setUniformValue(uniformLocation(name), value); | - |
| 2294 | } | - |
| 2295 | | - |
| 2296 | | - |
| 2297 | | - |
| 2298 | | - |
| 2299 | | - |
| 2300 | | - |
| 2301 | | - |
| 2302 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value) | - |
| 2303 | { | - |
| 2304 | Q_D(QGLShaderProgram); | - |
| 2305 | d->glfuncs->glUniform4fv(location, 2, value.constData()); | - |
| 2306 | } | - |
| 2307 | | - |
| 2308 | | - |
| 2309 | | - |
| 2310 | | - |
| 2311 | | - |
| 2312 | | - |
| 2313 | | - |
| 2314 | | - |
| 2315 | | - |
| 2316 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value) | - |
| 2317 | { | - |
| 2318 | setUniformValue(uniformLocation(name), value); | - |
| 2319 | } | - |
| 2320 | | - |
| 2321 | | - |
| 2322 | | - |
| 2323 | | - |
| 2324 | | - |
| 2325 | | - |
| 2326 | | - |
| 2327 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value) | - |
| 2328 | { | - |
| 2329 | Q_D(QGLShaderProgram); | - |
| 2330 | d->glfuncs->glUniform2fv(location, 3, value.constData()); | - |
| 2331 | } | - |
| 2332 | | - |
| 2333 | | - |
| 2334 | | - |
| 2335 | | - |
| 2336 | | - |
| 2337 | | - |
| 2338 | | - |
| 2339 | | - |
| 2340 | | - |
| 2341 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value) | - |
| 2342 | { | - |
| 2343 | setUniformValue(uniformLocation(name), value); | - |
| 2344 | } | - |
| 2345 | | - |
| 2346 | | - |
| 2347 | | - |
| 2348 | | - |
| 2349 | | - |
| 2350 | | - |
| 2351 | | - |
| 2352 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value) | - |
| 2353 | { | - |
| 2354 | Q_D(QGLShaderProgram); | - |
| 2355 | d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, value.constData()); | - |
| 2356 | } | - |
| 2357 | | - |
| 2358 | | - |
| 2359 | | - |
| 2360 | | - |
| 2361 | | - |
| 2362 | | - |
| 2363 | | - |
| 2364 | | - |
| 2365 | | - |
| 2366 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value) | - |
| 2367 | { | - |
| 2368 | setUniformValue(uniformLocation(name), value); | - |
| 2369 | } | - |
| 2370 | | - |
| 2371 | | - |
| 2372 | | - |
| 2373 | | - |
| 2374 | | - |
| 2375 | | - |
| 2376 | | - |
| 2377 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value) | - |
| 2378 | { | - |
| 2379 | Q_D(QGLShaderProgram); | - |
| 2380 | d->glfuncs->glUniform4fv(location, 3, value.constData()); | - |
| 2381 | } | - |
| 2382 | | - |
| 2383 | | - |
| 2384 | | - |
| 2385 | | - |
| 2386 | | - |
| 2387 | | - |
| 2388 | | - |
| 2389 | | - |
| 2390 | | - |
| 2391 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value) | - |
| 2392 | { | - |
| 2393 | setUniformValue(uniformLocation(name), value); | - |
| 2394 | } | - |
| 2395 | | - |
| 2396 | | - |
| 2397 | | - |
| 2398 | | - |
| 2399 | | - |
| 2400 | | - |
| 2401 | | - |
| 2402 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value) | - |
| 2403 | { | - |
| 2404 | Q_D(QGLShaderProgram); | - |
| 2405 | d->glfuncs->glUniform2fv(location, 4, value.constData()); | - |
| 2406 | } | - |
| 2407 | | - |
| 2408 | | - |
| 2409 | | - |
| 2410 | | - |
| 2411 | | - |
| 2412 | | - |
| 2413 | | - |
| 2414 | | - |
| 2415 | | - |
| 2416 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value) | - |
| 2417 | { | - |
| 2418 | setUniformValue(uniformLocation(name), value); | - |
| 2419 | } | - |
| 2420 | | - |
| 2421 | | - |
| 2422 | | - |
| 2423 | | - |
| 2424 | | - |
| 2425 | | - |
| 2426 | | - |
| 2427 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value) | - |
| 2428 | { | - |
| 2429 | Q_D(QGLShaderProgram); | - |
| 2430 | d->glfuncs->glUniform3fv(location, 4, value.constData()); | - |
| 2431 | } | - |
| 2432 | | - |
| 2433 | | - |
| 2434 | | - |
| 2435 | | - |
| 2436 | | - |
| 2437 | | - |
| 2438 | | - |
| 2439 | | - |
| 2440 | | - |
| 2441 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value) | - |
| 2442 | { | - |
| 2443 | setUniformValue(uniformLocation(name), value); | - |
| 2444 | } | - |
| 2445 | | - |
| 2446 | | - |
| 2447 | | - |
| 2448 | | - |
| 2449 | | - |
| 2450 | | - |
| 2451 | | - |
| 2452 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value) | - |
| 2453 | { | - |
| 2454 | Q_D(QGLShaderProgram); | - |
| 2455 | d->glfuncs->glUniformMatrix4fv(location, 1, GL_FALSE, value.constData()); | - |
| 2456 | } | - |
| 2457 | | - |
| 2458 | | - |
| 2459 | | - |
| 2460 | | - |
| 2461 | | - |
| 2462 | | - |
| 2463 | | - |
| 2464 | | - |
| 2465 | | - |
| 2466 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value) | - |
| 2467 | { | - |
| 2468 | setUniformValue(uniformLocation(name), value); | - |
| 2469 | } | - |
| 2470 | | - |
| 2471 | | - |
| 2472 | | - |
| 2473 | | - |
| 2474 | | - |
| 2475 | | - |
| 2476 | | - |
| 2477 | | - |
| 2478 | | - |
| 2479 | | - |
| 2480 | | - |
| 2481 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2]) | - |
| 2482 | { | - |
| 2483 | Q_D(QGLShaderProgram); | - |
| 2484 | if (location != -1) | - |
| 2485 | d->glfuncs->glUniformMatrix2fv(location, 1, GL_FALSE, value[0]); | - |
| 2486 | } | - |
| 2487 | | - |
| 2488 | | - |
| 2489 | | - |
| 2490 | | - |
| 2491 | | - |
| 2492 | | - |
| 2493 | | - |
| 2494 | | - |
| 2495 | | - |
| 2496 | | - |
| 2497 | | - |
| 2498 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3]) | - |
| 2499 | { | - |
| 2500 | Q_D(QGLShaderProgram); | - |
| 2501 | if (location != -1) | - |
| 2502 | d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, value[0]); | - |
| 2503 | } | - |
| 2504 | | - |
| 2505 | | - |
| 2506 | | - |
| 2507 | | - |
| 2508 | | - |
| 2509 | | - |
| 2510 | | - |
| 2511 | | - |
| 2512 | | - |
| 2513 | | - |
| 2514 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) | - |
| 2515 | { | - |
| 2516 | Q_D(QGLShaderProgram); | - |
| 2517 | if (location != -1) | - |
| 2518 | d->glfuncs->glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); | - |
| 2519 | } | - |
| 2520 | | - |
| 2521 | | - |
| 2522 | | - |
| 2523 | | - |
| 2524 | | - |
| 2525 | | - |
| 2526 | | - |
| 2527 | | - |
| 2528 | | - |
| 2529 | | - |
| 2530 | | - |
| 2531 | | - |
| 2532 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2]) | - |
| 2533 | { | - |
| 2534 | setUniformValue(uniformLocation(name), value); | - |
| 2535 | } | - |
| 2536 | | - |
| 2537 | | - |
| 2538 | | - |
| 2539 | | - |
| 2540 | | - |
| 2541 | | - |
| 2542 | | - |
| 2543 | | - |
| 2544 | | - |
| 2545 | | - |
| 2546 | | - |
| 2547 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3]) | - |
| 2548 | { | - |
| 2549 | setUniformValue(uniformLocation(name), value); | - |
| 2550 | } | - |
| 2551 | | - |
| 2552 | | - |
| 2553 | | - |
| 2554 | | - |
| 2555 | | - |
| 2556 | | - |
| 2557 | | - |
| 2558 | | - |
| 2559 | | - |
| 2560 | | - |
| 2561 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4]) | - |
| 2562 | { | - |
| 2563 | setUniformValue(uniformLocation(name), value); | - |
| 2564 | } | - |
| 2565 | | - |
| 2566 | | - |
| 2567 | | - |
| 2568 | | - |
| 2569 | | - |
| 2570 | | - |
| 2571 | | - |
| 2572 | | - |
| 2573 | void QGLShaderProgram::setUniformValue(int location, const QTransform& value) | - |
| 2574 | { | - |
| 2575 | Q_D(QGLShaderProgram); | - |
| 2576 | if (location != -1) { | - |
| 2577 | GLfloat mat[3][3] = { | - |
| 2578 | {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())}, | - |
| 2579 | {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())}, | - |
| 2580 | {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())} | - |
| 2581 | }; | - |
| 2582 | d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]); | - |
| 2583 | } | - |
| 2584 | } | - |
| 2585 | | - |
| 2586 | | - |
| 2587 | | - |
| 2588 | | - |
| 2589 | | - |
| 2590 | | - |
| 2591 | | - |
| 2592 | | - |
| 2593 | | - |
| 2594 | | - |
| 2595 | void QGLShaderProgram::setUniformValue | - |
| 2596 | (const char *name, const QTransform& value) | - |
| 2597 | { | - |
| 2598 | setUniformValue(uniformLocation(name), value); | - |
| 2599 | } | - |
| 2600 | | - |
| 2601 | | - |
| 2602 | | - |
| 2603 | | - |
| 2604 | | - |
| 2605 | | - |
| 2606 | | - |
| 2607 | void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) | - |
| 2608 | { | - |
| 2609 | Q_D(QGLShaderProgram); | - |
| 2610 | if (location != -1) | - |
| 2611 | d->glfuncs->glUniform1iv(location, count, values); | - |
| 2612 | } | - |
| 2613 | | - |
| 2614 | | - |
| 2615 | | - |
| 2616 | | - |
| 2617 | | - |
| 2618 | | - |
| 2619 | | - |
| 2620 | | - |
| 2621 | | - |
| 2622 | void QGLShaderProgram::setUniformValueArray | - |
| 2623 | (const char *name, const GLint *values, int count) | - |
| 2624 | { | - |
| 2625 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2626 | } | - |
| 2627 | | - |
| 2628 | | - |
| 2629 | | - |
| 2630 | | - |
| 2631 | | - |
| 2632 | | - |
| 2633 | | - |
| 2634 | | - |
| 2635 | void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) | - |
| 2636 | { | - |
| 2637 | Q_D(QGLShaderProgram); | - |
| 2638 | if (location != -1) | - |
| 2639 | d->glfuncs->glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); | - |
| 2640 | } | - |
| 2641 | | - |
| 2642 | | - |
| 2643 | | - |
| 2644 | | - |
| 2645 | | - |
| 2646 | | - |
| 2647 | | - |
| 2648 | | - |
| 2649 | | - |
| 2650 | | - |
| 2651 | void QGLShaderProgram::setUniformValueArray | - |
| 2652 | (const char *name, const GLuint *values, int count) | - |
| 2653 | { | - |
| 2654 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2655 | } | - |
| 2656 | | - |
| 2657 | | - |
| 2658 | | - |
| 2659 | | - |
| 2660 | | - |
| 2661 | | - |
| 2662 | | - |
| 2663 | | - |
| 2664 | void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) | - |
| 2665 | { | - |
| 2666 | Q_D(QGLShaderProgram); | - |
| 2667 | if (location != -1) { | - |
| 2668 | if (tupleSize == 1) | - |
| 2669 | d->glfuncs->glUniform1fv(location, count, values); | - |
| 2670 | else if (tupleSize == 2) | - |
| 2671 | d->glfuncs->glUniform2fv(location, count, values); | - |
| 2672 | else if (tupleSize == 3) | - |
| 2673 | d->glfuncs->glUniform3fv(location, count, values); | - |
| 2674 | else if (tupleSize == 4) | - |
| 2675 | d->glfuncs->glUniform4fv(location, count, values); | - |
| 2676 | else | - |
| 2677 | qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; | - |
| 2678 | } | - |
| 2679 | } | - |
| 2680 | | - |
| 2681 | | - |
| 2682 | | - |
| 2683 | | - |
| 2684 | | - |
| 2685 | | - |
| 2686 | | - |
| 2687 | | - |
| 2688 | | - |
| 2689 | | - |
| 2690 | void QGLShaderProgram::setUniformValueArray | - |
| 2691 | (const char *name, const GLfloat *values, int count, int tupleSize) | - |
| 2692 | { | - |
| 2693 | setUniformValueArray(uniformLocation(name), values, count, tupleSize); | - |
| 2694 | } | - |
| 2695 | | - |
| 2696 | | - |
| 2697 | | - |
| 2698 | | - |
| 2699 | | - |
| 2700 | | - |
| 2701 | | - |
| 2702 | void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) | - |
| 2703 | { | - |
| 2704 | Q_D(QGLShaderProgram); | - |
| 2705 | if (location != -1) | - |
| 2706 | d->glfuncs->glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); | - |
| 2707 | } | - |
| 2708 | | - |
| 2709 | | - |
| 2710 | | - |
| 2711 | | - |
| 2712 | | - |
| 2713 | | - |
| 2714 | | - |
| 2715 | | - |
| 2716 | | - |
| 2717 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count) | - |
| 2718 | { | - |
| 2719 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2720 | } | - |
| 2721 | | - |
| 2722 | | - |
| 2723 | | - |
| 2724 | | - |
| 2725 | | - |
| 2726 | | - |
| 2727 | | - |
| 2728 | void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) | - |
| 2729 | { | - |
| 2730 | Q_D(QGLShaderProgram); | - |
| 2731 | if (location != -1) | - |
| 2732 | d->glfuncs->glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); | - |
| 2733 | } | - |
| 2734 | | - |
| 2735 | | - |
| 2736 | | - |
| 2737 | | - |
| 2738 | | - |
| 2739 | | - |
| 2740 | | - |
| 2741 | | - |
| 2742 | | - |
| 2743 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count) | - |
| 2744 | { | - |
| 2745 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2746 | } | - |
| 2747 | | - |
| 2748 | | - |
| 2749 | | - |
| 2750 | | - |
| 2751 | | - |
| 2752 | | - |
| 2753 | | - |
| 2754 | void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) | - |
| 2755 | { | - |
| 2756 | Q_D(QGLShaderProgram); | - |
| 2757 | Q_UNUSED(d); | - |
| 2758 | if (location != -1) | - |
| 2759 | d->glfuncs->glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); | - |
| 2760 | } | - |
| 2761 | | - |
| 2762 | | - |
| 2763 | | - |
| 2764 | | - |
| 2765 | | - |
| 2766 | | - |
| 2767 | | - |
| 2768 | | - |
| 2769 | | - |
| 2770 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count) | - |
| 2771 | { | - |
| 2772 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2773 | } | - |
| 2774 | | - |
| 2775 | | - |
| 2776 | #define setUniformMatrixArray(func,location,values,count,type,cols,rows) \ | - |
| 2777 | if (location == -1 || count <= 0) \ | - |
| 2778 | return; \ | - |
| 2779 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ | - |
| 2780 | func(location, count, GL_FALSE, \ | - |
| 2781 | reinterpret_cast<const GLfloat *>(values[0].constData())); \ | - |
| 2782 | } else { \ | - |
| 2783 | QVarLengthArray<GLfloat> temp(cols * rows * count); \ | - |
| 2784 | for (int index = 0; index < count; ++index) { \ | - |
| 2785 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \ | - |
| 2786 | temp.data()[cols * rows * index + index2] = \ | - |
| 2787 | values[index].constData()[index2]; \ | - |
| 2788 | } \ | - |
| 2789 | } \ | - |
| 2790 | func(location, count, GL_FALSE, temp.constData()); \ | - |
| 2791 | } | - |
| 2792 | #define setUniformGenericMatrixArray(colfunc,location,values,count,type,cols,rows) \ | - |
| 2793 | if (location == -1 || count <= 0) \ | - |
| 2794 | return; \ | - |
| 2795 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ | - |
| 2796 | const GLfloat *data = reinterpret_cast<const GLfloat *> \ | - |
| 2797 | (values[0].constData()); \ | - |
| 2798 | colfunc(location, count * cols, data); \ | - |
| 2799 | } else { \ | - |
| 2800 | QVarLengthArray<GLfloat> temp(cols * rows * count); \ | - |
| 2801 | for (int index = 0; index < count; ++index) { \ | - |
| 2802 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \ | - |
| 2803 | temp.data()[cols * rows * index + index2] = \ | - |
| 2804 | values[index].constData()[index2]; \ | - |
| 2805 | } \ | - |
| 2806 | } \ | - |
| 2807 | colfunc(location, count * cols, temp.constData()); \ | - |
| 2808 | } | - |
| 2809 | | - |
| 2810 | | - |
| 2811 | | - |
| 2812 | | - |
| 2813 | | - |
| 2814 | | - |
| 2815 | | - |
| 2816 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) | - |
| 2817 | { | - |
| 2818 | Q_D(QGLShaderProgram); | - |
| 2819 | Q_UNUSED(d); | - |
| 2820 | setUniformMatrixArray | - |
| 2821 | (d->glfuncs->glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2); | - |
| 2822 | } | - |
| 2823 | | - |
| 2824 | | - |
| 2825 | | - |
| 2826 | | - |
| 2827 | | - |
| 2828 | | - |
| 2829 | | - |
| 2830 | | - |
| 2831 | | - |
| 2832 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count) | - |
| 2833 | { | - |
| 2834 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2835 | } | - |
| 2836 | | - |
| 2837 | | - |
| 2838 | | - |
| 2839 | | - |
| 2840 | | - |
| 2841 | | - |
| 2842 | | - |
| 2843 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) | - |
| 2844 | { | - |
| 2845 | Q_D(QGLShaderProgram); | - |
| 2846 | Q_UNUSED(d); | - |
| 2847 | setUniformGenericMatrixArray | - |
| 2848 | (d->glfuncs->glUniform3fv, location, values, count, | - |
| 2849 | QMatrix2x3, 2, 3); | - |
| 2850 | } | - |
| 2851 | | - |
| 2852 | | - |
| 2853 | | - |
| 2854 | | - |
| 2855 | | - |
| 2856 | | - |
| 2857 | | - |
| 2858 | | - |
| 2859 | | - |
| 2860 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count) | - |
| 2861 | { | - |
| 2862 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2863 | } | - |
| 2864 | | - |
| 2865 | | - |
| 2866 | | - |
| 2867 | | - |
| 2868 | | - |
| 2869 | | - |
| 2870 | | - |
| 2871 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) | - |
| 2872 | { | - |
| 2873 | Q_D(QGLShaderProgram); | - |
| 2874 | Q_UNUSED(d); | - |
| 2875 | setUniformGenericMatrixArray | - |
| 2876 | (d->glfuncs->glUniform4fv, location, values, count, | - |
| 2877 | QMatrix2x4, 2, 4); | - |
| 2878 | } | - |
| 2879 | | - |
| 2880 | | - |
| 2881 | | - |
| 2882 | | - |
| 2883 | | - |
| 2884 | | - |
| 2885 | | - |
| 2886 | | - |
| 2887 | | - |
| 2888 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count) | - |
| 2889 | { | - |
| 2890 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2891 | } | - |
| 2892 | | - |
| 2893 | | - |
| 2894 | | - |
| 2895 | | - |
| 2896 | | - |
| 2897 | | - |
| 2898 | | - |
| 2899 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) | - |
| 2900 | { | - |
| 2901 | Q_D(QGLShaderProgram); | - |
| 2902 | Q_UNUSED(d); | - |
| 2903 | setUniformGenericMatrixArray | - |
| 2904 | (d->glfuncs->glUniform2fv, location, values, count, | - |
| 2905 | QMatrix3x2, 3, 2); | - |
| 2906 | } | - |
| 2907 | | - |
| 2908 | | - |
| 2909 | | - |
| 2910 | | - |
| 2911 | | - |
| 2912 | | - |
| 2913 | | - |
| 2914 | | - |
| 2915 | | - |
| 2916 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count) | - |
| 2917 | { | - |
| 2918 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2919 | } | - |
| 2920 | | - |
| 2921 | | - |
| 2922 | | - |
| 2923 | | - |
| 2924 | | - |
| 2925 | | - |
| 2926 | | - |
| 2927 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) | - |
| 2928 | { | - |
| 2929 | Q_D(QGLShaderProgram); | - |
| 2930 | Q_UNUSED(d); | - |
| 2931 | setUniformMatrixArray | - |
| 2932 | (d->glfuncs->glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3); | - |
| 2933 | } | - |
| 2934 | | - |
| 2935 | | - |
| 2936 | | - |
| 2937 | | - |
| 2938 | | - |
| 2939 | | - |
| 2940 | | - |
| 2941 | | - |
| 2942 | | - |
| 2943 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count) | - |
| 2944 | { | - |
| 2945 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2946 | } | - |
| 2947 | | - |
| 2948 | | - |
| 2949 | | - |
| 2950 | | - |
| 2951 | | - |
| 2952 | | - |
| 2953 | | - |
| 2954 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) | - |
| 2955 | { | - |
| 2956 | Q_D(QGLShaderProgram); | - |
| 2957 | Q_UNUSED(d); | - |
| 2958 | setUniformGenericMatrixArray | - |
| 2959 | (d->glfuncs->glUniform4fv, location, values, count, | - |
| 2960 | QMatrix3x4, 3, 4); | - |
| 2961 | } | - |
| 2962 | | - |
| 2963 | | - |
| 2964 | | - |
| 2965 | | - |
| 2966 | | - |
| 2967 | | - |
| 2968 | | - |
| 2969 | | - |
| 2970 | | - |
| 2971 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count) | - |
| 2972 | { | - |
| 2973 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 2974 | } | - |
| 2975 | | - |
| 2976 | | - |
| 2977 | | - |
| 2978 | | - |
| 2979 | | - |
| 2980 | | - |
| 2981 | | - |
| 2982 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) | - |
| 2983 | { | - |
| 2984 | Q_D(QGLShaderProgram); | - |
| 2985 | Q_UNUSED(d); | - |
| 2986 | setUniformGenericMatrixArray | - |
| 2987 | (d->glfuncs->glUniform2fv, location, values, count, | - |
| 2988 | QMatrix4x2, 4, 2); | - |
| 2989 | } | - |
| 2990 | | - |
| 2991 | | - |
| 2992 | | - |
| 2993 | | - |
| 2994 | | - |
| 2995 | | - |
| 2996 | | - |
| 2997 | | - |
| 2998 | | - |
| 2999 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count) | - |
| 3000 | { | - |
| 3001 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 3002 | } | - |
| 3003 | | - |
| 3004 | | - |
| 3005 | | - |
| 3006 | | - |
| 3007 | | - |
| 3008 | | - |
| 3009 | | - |
| 3010 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) | - |
| 3011 | { | - |
| 3012 | Q_D(QGLShaderProgram); | - |
| 3013 | Q_UNUSED(d); | - |
| 3014 | setUniformGenericMatrixArray | - |
| 3015 | (d->glfuncs->glUniform3fv, location, values, count, | - |
| 3016 | QMatrix4x3, 4, 3); | - |
| 3017 | } | - |
| 3018 | | - |
| 3019 | | - |
| 3020 | | - |
| 3021 | | - |
| 3022 | | - |
| 3023 | | - |
| 3024 | | - |
| 3025 | | - |
| 3026 | | - |
| 3027 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count) | - |
| 3028 | { | - |
| 3029 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 3030 | } | - |
| 3031 | | - |
| 3032 | | - |
| 3033 | | - |
| 3034 | | - |
| 3035 | | - |
| 3036 | | - |
| 3037 | | - |
| 3038 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) | - |
| 3039 | { | - |
| 3040 | Q_D(QGLShaderProgram); | - |
| 3041 | Q_UNUSED(d); | - |
| 3042 | setUniformMatrixArray | - |
| 3043 | (d->glfuncs->glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4); | - |
| 3044 | } | - |
| 3045 | | - |
| 3046 | | - |
| 3047 | | - |
| 3048 | | - |
| 3049 | | - |
| 3050 | | - |
| 3051 | | - |
| 3052 | | - |
| 3053 | | - |
| 3054 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count) | - |
| 3055 | { | - |
| 3056 | setUniformValueArray(uniformLocation(name), values, count); | - |
| 3057 | } | - |
| 3058 | | - |
| 3059 | #undef ctx | - |
| 3060 | | - |
| 3061 | | - |
| 3062 | | - |
| 3063 | | - |
| 3064 | | - |
| 3065 | | - |
| 3066 | | - |
| 3067 | | - |
| 3068 | | - |
| 3069 | int QGLShaderProgram::maxGeometryOutputVertices() const | - |
| 3070 | { | - |
| 3071 | GLint n = 0; | - |
| 3072 | #if !defined(QT_OPENGL_ES_2) | - |
| 3073 | Q_D(const QGLShaderProgram); | - |
| 3074 | if (!QOpenGLContext::currentContext()->isOpenGLES()) | - |
| 3075 | d->glfuncs->glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &n); | - |
| 3076 | #endif | - |
| 3077 | return n; | - |
| 3078 | } | - |
| 3079 | | - |
| 3080 | | - |
| 3081 | | - |
| 3082 | | - |
| 3083 | | - |
| 3084 | | - |
| 3085 | | - |
| 3086 | | - |
| 3087 | | - |
| 3088 | void QGLShaderProgram::setGeometryOutputVertexCount(int count) | - |
| 3089 | { | - |
| 3090 | #ifndef QT_NO_DEBUG | - |
| 3091 | int max = maxGeometryOutputVertices(); | - |
| 3092 | if (count > max) { | - |
| 3093 | qWarning("QGLShaderProgram::setGeometryOutputVertexCount: count: %d higher than maximum: %d", | - |
| 3094 | count, max); | - |
| 3095 | } | - |
| 3096 | #endif | - |
| 3097 | d_func()->geometryVertexCount = count; | - |
| 3098 | } | - |
| 3099 | | - |
| 3100 | | - |
| 3101 | | - |
| 3102 | | - |
| 3103 | | - |
| 3104 | | - |
| 3105 | | - |
| 3106 | | - |
| 3107 | | - |
| 3108 | | - |
| 3109 | int QGLShaderProgram::geometryOutputVertexCount() const | - |
| 3110 | { | - |
| 3111 | return d_func()->geometryVertexCount; | - |
| 3112 | } | - |
| 3113 | | - |
| 3114 | | - |
| 3115 | | - |
| 3116 | | - |
| 3117 | | - |
| 3118 | | - |
| 3119 | | - |
| 3120 | void QGLShaderProgram::setGeometryInputType(GLenum inputType) | - |
| 3121 | { | - |
| 3122 | d_func()->geometryInputType = inputType; | - |
| 3123 | } | - |
| 3124 | | - |
| 3125 | | - |
| 3126 | | - |
| 3127 | | - |
| 3128 | | - |
| 3129 | | - |
| 3130 | | - |
| 3131 | | - |
| 3132 | | - |
| 3133 | | - |
| 3134 | GLenum QGLShaderProgram::geometryInputType() const | - |
| 3135 | { | - |
| 3136 | return d_func()->geometryInputType; | - |
| 3137 | } | - |
| 3138 | | - |
| 3139 | | - |
| 3140 | | - |
| 3141 | | - |
| 3142 | | - |
| 3143 | | - |
| 3144 | | - |
| 3145 | | - |
| 3146 | | - |
| 3147 | | - |
| 3148 | void QGLShaderProgram::setGeometryOutputType(GLenum outputType) | - |
| 3149 | { | - |
| 3150 | d_func()->geometryOutputType = outputType; | - |
| 3151 | } | - |
| 3152 | | - |
| 3153 | | - |
| 3154 | | - |
| 3155 | | - |
| 3156 | | - |
| 3157 | | - |
| 3158 | | - |
| 3159 | | - |
| 3160 | | - |
| 3161 | GLenum QGLShaderProgram::geometryOutputType() const | - |
| 3162 | { | - |
| 3163 | return d_func()->geometryOutputType; | - |
| 3164 | } | - |
| 3165 | | - |
| 3166 | | - |
| 3167 | | - |
| 3168 | | - |
| 3169 | | - |
| 3170 | | - |
| 3171 | | - |
| 3172 | | - |
| 3173 | | - |
| 3174 | bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context) | - |
| 3175 | { | - |
| 3176 | #if !defined(QT_OPENGL_ES_2) | - |
| 3177 | if (!context) | - |
| 3178 | context = QGLContext::currentContext(); | - |
| 3179 | if (!context) | - |
| 3180 | return false; | - |
| 3181 | | - |
| 3182 | QOpenGLFunctions functions(context->contextHandle()); | - |
| 3183 | return functions.hasOpenGLFeature(QOpenGLFunctions::Shaders); | - |
| 3184 | #else | - |
| 3185 | Q_UNUSED(context); | - |
| 3186 | return true; | - |
| 3187 | #endif | - |
| 3188 | } | - |
| 3189 | | - |
| 3190 | | - |
| 3191 | | - |
| 3192 | | - |
| 3193 | void QGLShaderProgram::shaderDestroyed() | - |
| 3194 | { | - |
| 3195 | Q_D(QGLShaderProgram); | - |
| 3196 | QGLShader *shader = qobject_cast<QGLShader *>(sender()); | - |
| 3197 | if (shader && !d->removingShaders) | - |
| 3198 | removeShader(shader); | - |
| 3199 | } | - |
| 3200 | | - |
| 3201 | | - |
| 3202 | #undef ctx | - |
| 3203 | #undef context | - |
| 3204 | | - |
| 3205 | | - |
| 3206 | | - |
| 3207 | | - |
| 3208 | | - |
| 3209 | | - |
| 3210 | | - |
| 3211 | | - |
| 3212 | | - |
| 3213 | | - |
| 3214 | bool QGLShader::hasOpenGLShaders(ShaderType type, const QGLContext *context) | - |
| 3215 | { | - |
| 3216 | if (!context) | - |
| 3217 | context = QGLContext::currentContext(); | - |
| 3218 | if (!context) | - |
| 3219 | return false; | - |
| 3220 | | - |
| 3221 | if ((type & ~(Geometry | Vertex | Fragment)) || type == 0) | - |
| 3222 | return false; | - |
| 3223 | | - |
| 3224 | QOpenGLFunctions functions(context->contextHandle()); | - |
| 3225 | bool resolved = functions.hasOpenGLFeature(QOpenGLFunctions::Shaders); | - |
| 3226 | if (!resolved) | - |
| 3227 | return false; | - |
| 3228 | | - |
| 3229 | if ((type & Geometry) && !QByteArray((const char *) functions.glGetString(GL_EXTENSIONS)).contains("GL_EXT_geometry_shader4")) | - |
| 3230 | return false; | - |
| 3231 | | - |
| 3232 | return true; | - |
| 3233 | } | - |
| 3234 | | - |
| 3235 | QT_END_NAMESPACE | - |
| | |