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| 1 | /**************************************************************************** | - |
| 2 | ** | - |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | - |
| 4 | ** Contact: https://www.qt.io/licensing/ | - |
| 5 | ** | - |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. | - |
| 7 | ** | - |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - |
| 9 | ** Commercial License Usage | - |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | - |
| 16 | ** | - |
| 17 | ** GNU Lesser General Public License Usage | - |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - |
| 19 | ** General Public License version 3 as published by the Free Software | - |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | - |
| 21 | ** packaging of this file. Please review the following information to | - |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | - |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | - |
| 24 | ** | - |
| 25 | ** GNU General Public License Usage | - |
| 26 | ** Alternatively, this file may be used under the terms of the GNU | - |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | - |
| 28 | ** Public license version 3 or any later version approved by the KDE Free | - |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | - |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | - |
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| 32 | ** information to ensure the GNU General Public License requirements will | - |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | - |
| 35 | ** | - |
| 36 | ** $QT_END_LICENSE$ | - |
| 37 | ** | - |
| 38 | ****************************************************************************/ | - |
| 39 | - | |
| 40 | #include "qmatrix.h" | - |
| 41 | - | |
| 42 | #include "qdatastream.h" | - |
| 43 | #include "qdebug.h" | - |
| 44 | #include "qhashfunctions.h" | - |
| 45 | #include "qregion.h" | - |
| 46 | #include "qpainterpath.h" | - |
| 47 | #include "qpainterpath_p.h" | - |
| 48 | #include "qvariant.h" | - |
| 49 | #include <qmath.h> | - |
| 50 | - | |
| 51 | #include <limits.h> | - |
| 52 | - | |
| 53 | QT_BEGIN_NAMESPACE | - |
| 54 | - | |
| 55 | /*! | - |
| 56 | \class QMatrix | - |
| 57 | \brief The QMatrix class specifies 2D transformations of a | - |
| 58 | coordinate system. | - |
| 59 | \obsolete | - |
| 60 | - | |
| 61 | \ingroup painting | - |
| 62 | \inmodule QtGui | - |
| 63 | - | |
| 64 | A matrix specifies how to translate, scale, shear or rotate the | - |
| 65 | coordinate system, and is typically used when rendering graphics. | - |
| 66 | QMatrix, in contrast to QTransform, does not allow perspective | - |
| 67 | transformations. QTransform is the recommended transformation | - |
| 68 | class in Qt. | - |
| 69 | - | |
| 70 | A QMatrix object can be built using the setMatrix(), scale(), | - |
| 71 | rotate(), translate() and shear() functions. Alternatively, it | - |
| 72 | can be built by applying \l {QMatrix#Basic Matrix | - |
| 73 | Operations}{basic matrix operations}. The matrix can also be | - |
| 74 | defined when constructed, and it can be reset to the identity | - |
| 75 | matrix (the default) using the reset() function. | - |
| 76 | - | |
| 77 | The QMatrix class supports mapping of graphic primitives: A given | - |
| 78 | point, line, polygon, region, or painter path can be mapped to the | - |
| 79 | coordinate system defined by \e this matrix using the map() | - |
| 80 | function. In case of a rectangle, its coordinates can be | - |
| 81 | transformed using the mapRect() function. A rectangle can also be | - |
| 82 | transformed into a \e polygon (mapped to the coordinate system | - |
| 83 | defined by \e this matrix), using the mapToPolygon() function. | - |
| 84 | - | |
| 85 | QMatrix provides the isIdentity() function which returns \c true if | - |
| 86 | the matrix is the identity matrix, and the isInvertible() function | - |
| 87 | which returns \c true if the matrix is non-singular (i.e. AB = BA = | - |
| 88 | I). The inverted() function returns an inverted copy of \e this | - |
| 89 | matrix if it is invertible (otherwise it returns the identity | - |
| 90 | matrix). In addition, QMatrix provides the determinant() function | - |
| 91 | returning the matrix's determinant. | - |
| 92 | - | |
| 93 | Finally, the QMatrix class supports matrix multiplication, and | - |
| 94 | objects of the class can be streamed as well as compared. | - |
| 95 | - | |
| 96 | \tableofcontents | - |
| 97 | - | |
| 98 | \section1 Rendering Graphics | - |
| 99 | - | |
| 100 | When rendering graphics, the matrix defines the transformations | - |
| 101 | but the actual transformation is performed by the drawing routines | - |
| 102 | in QPainter. | - |
| 103 | - | |
| 104 | By default, QPainter operates on the associated device's own | - |
| 105 | coordinate system. The standard coordinate system of a | - |
| 106 | QPaintDevice has its origin located at the top-left position. The | - |
| 107 | \e x values increase to the right; \e y values increase | - |
| 108 | downward. For a complete description, see the \l {Coordinate | - |
| 109 | System}{coordinate system} documentation. | - |
| 110 | - | |
| 111 | QPainter has functions to translate, scale, shear and rotate the | - |
| 112 | coordinate system without using a QMatrix. For example: | - |
| 113 | - | |
| 114 | \table 100% | - |
| 115 | \row | - |
| 116 | \li \inlineimage qmatrix-simpletransformation.png | - |
| 117 | \li | - |
| 118 | \snippet matrix/matrix.cpp 0 | - |
| 119 | \endtable | - |
| 120 | - | |
| 121 | Although these functions are very convenient, it can be more | - |
| 122 | efficient to build a QMatrix and call QPainter::setMatrix() if you | - |
| 123 | want to perform more than a single transform operation. For | - |
| 124 | example: | - |
| 125 | - | |
| 126 | \table 100% | - |
| 127 | \row | - |
| 128 | \li \inlineimage qmatrix-combinedtransformation.png | - |
| 129 | \li | - |
| 130 | \snippet matrix/matrix.cpp 1 | - |
| 131 | \endtable | - |
| 132 | - | |
| 133 | \section1 Basic Matrix Operations | - |
| 134 | - | |
| 135 | \image qmatrix-representation.png | - |
| 136 | - | |
| 137 | A QMatrix object contains a 3 x 3 matrix. The \c dx and \c dy | - |
| 138 | elements specify horizontal and vertical translation. The \c m11 | - |
| 139 | and \c m22 elements specify horizontal and vertical scaling. And | - |
| 140 | finally, the \c m21 and \c m12 elements specify horizontal and | - |
| 141 | vertical \e shearing. | - |
| 142 | - | |
| 143 | QMatrix transforms a point in the plane to another point using the | - |
| 144 | following formulas: | - |
| 145 | - | |
| 146 | \snippet code/src_gui_painting_qmatrix.cpp 0 | - |
| 147 | - | |
| 148 | The point \e (x, y) is the original point, and \e (x', y') is the | - |
| 149 | transformed point. \e (x', y') can be transformed back to \e (x, | - |
| 150 | y) by performing the same operation on the inverted() matrix. | - |
| 151 | - | |
| 152 | The various matrix elements can be set when constructing the | - |
| 153 | matrix, or by using the setMatrix() function later on. They can also | - |
| 154 | be manipulated using the translate(), rotate(), scale() and | - |
| 155 | shear() convenience functions, The currently set values can be | - |
| 156 | retrieved using the m11(), m12(), m21(), m22(), dx() and dy() | - |
| 157 | functions. | - |
| 158 | - | |
| 159 | Translation is the simplest transformation. Setting \c dx and \c | - |
| 160 | dy will move the coordinate system \c dx units along the X axis | - |
| 161 | and \c dy units along the Y axis. Scaling can be done by setting | - |
| 162 | \c m11 and \c m22. For example, setting \c m11 to 2 and \c m22 to | - |
| 163 | 1.5 will double the height and increase the width by 50%. The | - |
| 164 | identity matrix has \c m11 and \c m22 set to 1 (all others are set | - |
| 165 | to 0) mapping a point to itself. Shearing is controlled by \c m12 | - |
| 166 | and \c m21. Setting these elements to values different from zero | - |
| 167 | will twist the coordinate system. Rotation is achieved by | - |
| 168 | carefully setting both the shearing factors and the scaling | - |
| 169 | factors. | - |
| 170 | - | |
| 171 | Here's the combined transformations example using basic matrix | - |
| 172 | operations: | - |
| 173 | - | |
| 174 | \table 100% | - |
| 175 | \row | - |
| 176 | \li \inlineimage qmatrix-combinedtransformation.png | - |
| 177 | \li | - |
| 178 | \snippet matrix/matrix.cpp 2 | - |
| 179 | \endtable | - |
| 180 | - | |
| 181 | \sa QPainter, QTransform, {Coordinate System}, | - |
| 182 | {painting/affine}{Affine Transformations Example}, {Transformations Example} | - |
| 183 | */ | - |
| 184 | - | |
| 185 | - | |
| 186 | // some defines to inline some code | - |
| 187 | #define MAPDOUBLE(x, y, nx, ny) \ | - |
| 188 | { \ | - |
| 189 | qreal fx = x; \ | - |
| 190 | qreal fy = y; \ | - |
| 191 | nx = _m11*fx + _m21*fy + _dx; \ | - |
| 192 | ny = _m12*fx + _m22*fy + _dy; \ | - |
| 193 | } | - |
| 194 | - | |
| 195 | #define MAPINT(x, y, nx, ny) \ | - |
| 196 | { \ | - |
| 197 | qreal fx = x; \ | - |
| 198 | qreal fy = y; \ | - |
| 199 | nx = qRound(_m11*fx + _m21*fy + _dx); \ | - |
| 200 | ny = qRound(_m12*fx + _m22*fy + _dy); \ | - |
| 201 | } | - |
| 202 | - | |
| 203 | /***************************************************************************** | - |
| 204 | QMatrix member functions | - |
| 205 | *****************************************************************************/ | - |
| 206 | /*! | - |
| 207 | \fn QMatrix::QMatrix(Qt::Initialization) | - |
| 208 | \internal | - |
| 209 | */ | - |
| 210 | - | |
| 211 | /*! | - |
| 212 | Constructs an identity matrix. | - |
| 213 | - | |
| 214 | All elements are set to zero except \c m11 and \c m22 (specifying | - |
| 215 | the scale), which are set to 1. | - |
| 216 | - | |
| 217 | \sa reset() | - |
| 218 | */ | - |
| 219 | - | |
| 220 | QMatrix::QMatrix() | - |
| 221 | : _m11(1.) | - |
| 222 | , _m12(0.) | - |
| 223 | , _m21(0.) | - |
| 224 | , _m22(1.) | - |
| 225 | , _dx(0.) | - |
| 226 | , _dy(0.) | - |
| 227 | { | - |
| 228 | } | - |
| 229 | - | |
| 230 | /*! | - |
| 231 | Constructs a matrix with the elements, \a m11, \a m12, \a m21, \a | - |
| 232 | m22, \a dx and \a dy. | - |
| 233 | - | |
| 234 | \sa setMatrix() | - |
| 235 | */ | - |
| 236 | - | |
| 237 | QMatrix::QMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy) | - |
| 238 | : _m11(m11) | - |
| 239 | , _m12(m12) | - |
| 240 | , _m21(m21) | - |
| 241 | , _m22(m22) | - |
| 242 | , _dx(dx) | - |
| 243 | , _dy(dy) | - |
| 244 | { | - |
| 245 | } | - |
| 246 | - | |
| 247 | #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) | - |
| 248 | /*! | - |
| 249 | Constructs a matrix that is a copy of the given \a matrix. | - |
| 250 | */ | - |
| 251 | QMatrix::QMatrix(const QMatrix &matrix) Q_DECL_NOTHROW | - |
| 252 | : _m11(matrix._m11) | - |
| 253 | , _m12(matrix._m12) | - |
| 254 | , _m21(matrix._m21) | - |
| 255 | , _m22(matrix._m22) | - |
| 256 | , _dx(matrix._dx) | - |
| 257 | , _dy(matrix._dy) | - |
| 258 | { | - |
| 259 | } never executed: end of block | 0 |
| 260 | #endif | - |
| 261 | - | |
| 262 | /*! | - |
| 263 | Sets the matrix elements to the specified values, \a m11, \a m12, | - |
| 264 | \a m21, \a m22, \a dx and \a dy. | - |
| 265 | - | |
| 266 | Note that this function replaces the previous values. QMatrix | - |
| 267 | provide the translate(), rotate(), scale() and shear() convenience | - |
| 268 | functions to manipulate the various matrix elements based on the | - |
| 269 | currently defined coordinate system. | - |
| 270 | - | |
| 271 | \sa QMatrix() | - |
| 272 | */ | - |
| 273 | - | |
| 274 | void QMatrix::setMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy) | - |
| 275 | { | - |
| 276 | _m11 = m11; | - |
| 277 | _m12 = m12; | - |
| 278 | _m21 = m21; | - |
| 279 | _m22 = m22; | - |
| 280 | _dx = dx; | - |
| 281 | _dy = dy; | - |
| 282 | } | - |
| 283 | - | |
| 284 | - | |
| 285 | /*! | - |
| 286 | \fn qreal QMatrix::m11() const | - |
| 287 | - | |
| 288 | Returns the horizontal scaling factor. | - |
| 289 | - | |
| 290 | \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix | - |
| 291 | Operations} | - |
| 292 | */ | - |
| 293 | - | |
| 294 | /*! | - |
| 295 | \fn qreal QMatrix::m12() const | - |
| 296 | - | |
| 297 | Returns the vertical shearing factor. | - |
| 298 | - | |
| 299 | \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix | - |
| 300 | Operations} | - |
| 301 | */ | - |
| 302 | - | |
| 303 | /*! | - |
| 304 | \fn qreal QMatrix::m21() const | - |
| 305 | - | |
| 306 | Returns the horizontal shearing factor. | - |
| 307 | - | |
| 308 | \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix | - |
| 309 | Operations} | - |
| 310 | */ | - |
| 311 | - | |
| 312 | /*! | - |
| 313 | \fn qreal QMatrix::m22() const | - |
| 314 | - | |
| 315 | Returns the vertical scaling factor. | - |
| 316 | - | |
| 317 | \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix | - |
| 318 | Operations} | - |
| 319 | */ | - |
| 320 | - | |
| 321 | /*! | - |
| 322 | \fn qreal QMatrix::dx() const | - |
| 323 | - | |
| 324 | Returns the horizontal translation factor. | - |
| 325 | - | |
| 326 | \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix | - |
| 327 | Operations} | - |
| 328 | */ | - |
| 329 | - | |
| 330 | /*! | - |
| 331 | \fn qreal QMatrix::dy() const | - |
| 332 | - | |
| 333 | Returns the vertical translation factor. | - |
| 334 | - | |
| 335 | \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix | - |
| 336 | Operations} | - |
| 337 | */ | - |
| 338 | - | |
| 339 | - | |
| 340 | /*! | - |
| 341 | Maps the given coordinates \a x and \a y into the coordinate | - |
| 342 | system defined by this matrix. The resulting values are put in *\a | - |
| 343 | tx and *\a ty, respectively. | - |
| 344 | - | |
| 345 | The coordinates are transformed using the following formulas: | - |
| 346 | - | |
| 347 | \snippet code/src_gui_painting_qmatrix.cpp 1 | - |
| 348 | - | |
| 349 | The point (x, y) is the original point, and (x', y') is the | - |
| 350 | transformed point. | - |
| 351 | - | |
| 352 | \sa {QMatrix#Basic Matrix Operations}{Basic Matrix Operations} | - |
| 353 | */ | - |
| 354 | - | |
| 355 | void QMatrix::map(qreal x, qreal y, qreal *tx, qreal *ty) const | - |
| 356 | { | - |
| 357 | MAPDOUBLE(x, y, *tx, *ty); | - |
| 358 | } | - |
| 359 | - | |
| 360 | - | |
| 361 | - | |
| 362 | /*! | - |
| 363 | \overload | - |
| 364 | - | |
| 365 | Maps the given coordinates \a x and \a y into the coordinate | - |
| 366 | system defined by this matrix. The resulting values are put in *\a | - |
| 367 | tx and *\a ty, respectively. Note that the transformed coordinates | - |
| 368 | are rounded to the nearest integer. | - |
| 369 | */ | - |
| 370 | - | |
| 371 | void QMatrix::map(int x, int y, int *tx, int *ty) const | - |
| 372 | { | - |
| 373 | MAPINT(x, y, *tx, *ty); | - |
| 374 | } | - |
| 375 | - | |
| 376 | QRect QMatrix::mapRect(const QRect &rect) const | - |
| 377 | { | - |
| 378 | QRect result; | - |
| 379 | if (_m12 == 0.0F && _m21 == 0.0F) { | - |
| 380 | int x = qRound(_m11*rect.x() + _dx); | - |
| 381 | int y = qRound(_m22*rect.y() + _dy); | - |
| 382 | int w = qRound(_m11*rect.width()); | - |
| 383 | int h = qRound(_m22*rect.height()); | - |
| 384 | if (w < 0) { | - |
| 385 | w = -w; | - |
| 386 | x -= w; | - |
| 387 | } | - |
| 388 | if (h < 0) { | - |
| 389 | h = -h; | - |
| 390 | y -= h; | - |
| 391 | } | - |
| 392 | result = QRect(x, y, w, h); | - |
| 393 | } else { | - |
| 394 | // see mapToPolygon for explanations of the algorithm. | - |
| 395 | qreal x0, y0; | - |
| 396 | qreal x, y; | - |
| 397 | MAPDOUBLE(rect.left(), rect.top(), x0, y0); | - |
| 398 | qreal xmin = x0; | - |
| 399 | qreal ymin = y0; | - |
| 400 | qreal xmax = x0; | - |
| 401 | qreal ymax = y0; | - |
| 402 | MAPDOUBLE(rect.right() + 1, rect.top(), x, y); | - |
| 403 | xmin = qMin(xmin, x); | - |
| 404 | ymin = qMin(ymin, y); | - |
| 405 | xmax = qMax(xmax, x); | - |
| 406 | ymax = qMax(ymax, y); | - |
| 407 | MAPDOUBLE(rect.right() + 1, rect.bottom() + 1, x, y); | - |
| 408 | xmin = qMin(xmin, x); | - |
| 409 | ymin = qMin(ymin, y); | - |
| 410 | xmax = qMax(xmax, x); | - |
| 411 | ymax = qMax(ymax, y); | - |
| 412 | MAPDOUBLE(rect.left(), rect.bottom() + 1, x, y); | - |
| 413 | xmin = qMin(xmin, x); | - |
| 414 | ymin = qMin(ymin, y); | - |
| 415 | xmax = qMax(xmax, x); | - |
| 416 | ymax = qMax(ymax, y); | - |
| 417 | result = QRect(qRound(xmin), qRound(ymin), qRound(xmax)-qRound(xmin), qRound(ymax)-qRound(ymin)); | - |
| 418 | } | - |
| 419 | return result; | - |
| 420 | } | - |
| 421 | - | |
| 422 | /*! | - |
| 423 | \fn QRectF QMatrix::mapRect(const QRectF &rectangle) const | - |
| 424 | - | |
| 425 | Creates and returns a QRectF object that is a copy of the given \a | - |
| 426 | rectangle, mapped into the coordinate system defined by this | - |
| 427 | matrix. | - |
| 428 | - | |
| 429 | The rectangle's coordinates are transformed using the following | - |
| 430 | formulas: | - |
| 431 | - | |
| 432 | \snippet code/src_gui_painting_qmatrix.cpp 2 | - |
| 433 | - | |
| 434 | If rotation or shearing has been specified, this function returns | - |
| 435 | the \e bounding rectangle. To retrieve the exact region the given | - |
| 436 | \a rectangle maps to, use the mapToPolygon() function instead. | - |
| 437 | - | |
| 438 | \sa mapToPolygon(), {QMatrix#Basic Matrix Operations}{Basic Matrix | - |
| 439 | Operations} | - |
| 440 | */ | - |
| 441 | QRectF QMatrix::mapRect(const QRectF &rect) const | - |
| 442 | { | - |
| 443 | QRectF result; | - |
| 444 | if (_m12 == 0.0F && _m21 == 0.0F) { | - |
| 445 | qreal x = _m11*rect.x() + _dx; | - |
| 446 | qreal y = _m22*rect.y() + _dy; | - |
| 447 | qreal w = _m11*rect.width(); | - |
| 448 | qreal h = _m22*rect.height(); | - |
| 449 | if (w < 0) { | - |
| 450 | w = -w; | - |
| 451 | x -= w; | - |
| 452 | } | - |
| 453 | if (h < 0) { | - |
| 454 | h = -h; | - |
| 455 | y -= h; | - |
| 456 | } | - |
| 457 | result = QRectF(x, y, w, h); | - |
| 458 | } else { | - |
| 459 | qreal x0, y0; | - |
| 460 | qreal x, y; | - |
| 461 | MAPDOUBLE(rect.x(), rect.y(), x0, y0); | - |
| 462 | qreal xmin = x0; | - |
| 463 | qreal ymin = y0; | - |
| 464 | qreal xmax = x0; | - |
| 465 | qreal ymax = y0; | - |
| 466 | MAPDOUBLE(rect.x() + rect.width(), rect.y(), x, y); | - |
| 467 | xmin = qMin(xmin, x); | - |
| 468 | ymin = qMin(ymin, y); | - |
| 469 | xmax = qMax(xmax, x); | - |
| 470 | ymax = qMax(ymax, y); | - |
| 471 | MAPDOUBLE(rect.x() + rect.width(), rect.y() + rect.height(), x, y); | - |
| 472 | xmin = qMin(xmin, x); | - |
| 473 | ymin = qMin(ymin, y); | - |
| 474 | xmax = qMax(xmax, x); | - |
| 475 | ymax = qMax(ymax, y); | - |
| 476 | MAPDOUBLE(rect.x(), rect.y() + rect.height(), x, y); | - |
| 477 | xmin = qMin(xmin, x); | - |
| 478 | ymin = qMin(ymin, y); | - |
| 479 | xmax = qMax(xmax, x); | - |
| 480 | ymax = qMax(ymax, y); | - |
| 481 | result = QRectF(xmin, ymin, xmax-xmin, ymax - ymin); | - |
| 482 | } | - |
| 483 | return result; | - |
| 484 | } | - |
| 485 | - | |
| 486 | /*! | - |
| 487 | \fn QRect QMatrix::mapRect(const QRect &rectangle) const | - |
| 488 | \overload | - |
| 489 | - | |
| 490 | Creates and returns a QRect object that is a copy of the given \a | - |
| 491 | rectangle, mapped into the coordinate system defined by this | - |
| 492 | matrix. Note that the transformed coordinates are rounded to the | - |
| 493 | nearest integer. | - |
| 494 | */ | - |
| 495 | - | |
| 496 | - | |
| 497 | /*! | - |
| 498 | \fn QPoint operator*(const QPoint &point, const QMatrix &matrix) | - |
| 499 | \relates QMatrix | - |
| 500 | - | |
| 501 | This is the same as \a{matrix}.map(\a{point}). | - |
| 502 | - | |
| 503 | \sa QMatrix::map() | - |
| 504 | */ | - |
| 505 | - | |
| 506 | QPoint QMatrix::map(const QPoint &p) const | - |
| 507 | { | - |
| 508 | qreal fx = p.x(); | - |
| 509 | qreal fy = p.y(); | - |
| 510 | return QPoint(qRound(_m11*fx + _m21*fy + _dx), | - |
| 511 | qRound(_m12*fx + _m22*fy + _dy)); | - |
| 512 | } | - |
| 513 | - | |
| 514 | /*! | - |
| 515 | \fn QPointF operator*(const QPointF &point, const QMatrix &matrix) | - |
| 516 | \relates QMatrix | - |
| 517 | - | |
| 518 | Same as \a{matrix}.map(\a{point}). | - |
| 519 | - | |
| 520 | \sa QMatrix::map() | - |
| 521 | */ | - |
| 522 | - | |
| 523 | /*! | - |
| 524 | \overload | - |
| 525 | - | |
| 526 | Creates and returns a QPointF object that is a copy of the given | - |
| 527 | \a point, mapped into the coordinate system defined by this | - |
| 528 | matrix. | - |
| 529 | */ | - |
| 530 | QPointF QMatrix::map(const QPointF &point) const | - |
| 531 | { | - |
| 532 | qreal fx = point.x(); | - |
| 533 | qreal fy = point.y(); | - |
| 534 | return QPointF(_m11*fx + _m21*fy + _dx, _m12*fx + _m22*fy + _dy); | - |
| 535 | } | - |
| 536 | - | |
| 537 | /*! | - |
| 538 | \fn QPoint QMatrix::map(const QPoint &point) const | - |
| 539 | \overload | - |
| 540 | - | |
| 541 | Creates and returns a QPoint object that is a copy of the given \a | - |
| 542 | point, mapped into the coordinate system defined by this | - |
| 543 | matrix. Note that the transformed coordinates are rounded to the | - |
| 544 | nearest integer. | - |
| 545 | */ | - |
| 546 | - | |
| 547 | /*! | - |
| 548 | \fn QLineF operator*(const QLineF &line, const QMatrix &matrix) | - |
| 549 | \relates QMatrix | - |
| 550 | - | |
| 551 | This is the same as \a{matrix}.map(\a{line}). | - |
| 552 | - | |
| 553 | \sa QMatrix::map() | - |
| 554 | */ | - |
| 555 | - | |
| 556 | /*! | - |
| 557 | \fn QLine operator*(const QLine &line, const QMatrix &matrix) | - |
| 558 | \relates QMatrix | - |
| 559 | - | |
| 560 | This is the same as \a{matrix}.map(\a{line}). | - |
| 561 | - | |
| 562 | \sa QMatrix::map() | - |
| 563 | */ | - |
| 564 | - | |
| 565 | /*! | - |
| 566 | \overload | - |
| 567 | - | |
| 568 | Creates and returns a QLineF object that is a copy of the given \a | - |
| 569 | line, mapped into the coordinate system defined by this matrix. | - |
| 570 | */ | - |
| 571 | QLineF QMatrix::map(const QLineF &line) const | - |
| 572 | { | - |
| 573 | return QLineF(map(line.p1()), map(line.p2())); | - |
| 574 | } | - |
| 575 | - | |
| 576 | /*! | - |
| 577 | \overload | - |
| 578 | - | |
| 579 | Creates and returns a QLine object that is a copy of the given \a | - |
| 580 | line, mapped into the coordinate system defined by this matrix. | - |
| 581 | Note that the transformed coordinates are rounded to the nearest | - |
| 582 | integer. | - |
| 583 | */ | - |
| 584 | QLine QMatrix::map(const QLine &line) const | - |
| 585 | { | - |
| 586 | return QLine(map(line.p1()), map(line.p2())); | - |
| 587 | } | - |
| 588 | - | |
| 589 | /*! | - |
| 590 | \fn QPolygonF operator *(const QPolygonF &polygon, const QMatrix &matrix) | - |
| 591 | \relates QMatrix | - |
| 592 | - | |
| 593 | This is the same as \a{matrix}.map(\a{polygon}). | - |
| 594 | - | |
| 595 | \sa QMatrix::map() | - |
| 596 | */ | - |
| 597 | - | |
| 598 | /*! | - |
| 599 | \fn QPolygon operator*(const QPolygon &polygon, const QMatrix &matrix) | - |
| 600 | \relates QMatrix | - |
| 601 | - | |
| 602 | This is the same as \a{matrix}.map(\a{polygon}). | - |
| 603 | - | |
| 604 | \sa QMatrix::map() | - |
| 605 | */ | - |
| 606 | - | |
| 607 | QPolygon QMatrix::map(const QPolygon &a) const | - |
| 608 | { | - |
| 609 | int size = a.size(); | - |
| 610 | int i; | - |
| 611 | QPolygon p(size); | - |
| 612 | const QPoint *da = a.constData(); | - |
| 613 | QPoint *dp = p.data(); | - |
| 614 | for(i = 0; i < size; i++) { | - |
| 615 | MAPINT(da[i].x(), da[i].y(), dp[i].rx(), dp[i].ry()); | - |
| 616 | } | - |
| 617 | return p; | - |
| 618 | } | - |
| 619 | - | |
| 620 | /*! | - |
| 621 | \fn QPolygonF QMatrix::map(const QPolygonF &polygon) const | - |
| 622 | \overload | - |
| 623 | - | |
| 624 | Creates and returns a QPolygonF object that is a copy of the given | - |
| 625 | \a polygon, mapped into the coordinate system defined by this | - |
| 626 | matrix. | - |
| 627 | */ | - |
| 628 | QPolygonF QMatrix::map(const QPolygonF &a) const | - |
| 629 | { | - |
| 630 | int size = a.size(); | - |
| 631 | int i; | - |
| 632 | QPolygonF p(size); | - |
| 633 | const QPointF *da = a.constData(); | - |
| 634 | QPointF *dp = p.data(); | - |
| 635 | for(i = 0; i < size; i++) { | - |
| 636 | MAPDOUBLE(da[i].xp, da[i].yp, dp[i].xp, dp[i].yp); | - |
| 637 | } | - |
| 638 | return p; | - |
| 639 | } | - |
| 640 | - | |
| 641 | /*! | - |
| 642 | \fn QPolygon QMatrix::map(const QPolygon &polygon) const | - |
| 643 | \overload | - |
| 644 | - | |
| 645 | Creates and returns a QPolygon object that is a copy of the given | - |
| 646 | \a polygon, mapped into the coordinate system defined by this | - |
| 647 | matrix. Note that the transformed coordinates are rounded to the | - |
| 648 | nearest integer. | - |
| 649 | */ | - |
| 650 | - | |
| 651 | /*! | - |
| 652 | \fn QRegion operator*(const QRegion ®ion, const QMatrix &matrix) | - |
| 653 | \relates QMatrix | - |
| 654 | - | |
| 655 | This is the same as \a{matrix}.map(\a{region}). | - |
| 656 | - | |
| 657 | \sa QMatrix::map() | - |
| 658 | */ | - |
| 659 | - | |
| 660 | extern QPainterPath qt_regionToPath(const QRegion ®ion); | - |
| 661 | - | |
| 662 | /*! | - |
| 663 | \fn QRegion QMatrix::map(const QRegion ®ion) const | - |
| 664 | \overload | - |
| 665 | - | |
| 666 | Creates and returns a QRegion object that is a copy of the given | - |
| 667 | \a region, mapped into the coordinate system defined by this matrix. | - |
| 668 | - | |
| 669 | Calling this method can be rather expensive if rotations or | - |
| 670 | shearing are used. | - |
| 671 | */ | - |
| 672 | QRegion QMatrix::map(const QRegion &r) const | - |
| 673 | { | - |
| 674 | if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) { // translate or identity | - |
| 675 | if (_dx == 0.0 && _dy == 0.0) // Identity | - |
| 676 | return r; | - |
| 677 | QRegion copy(r); | - |
| 678 | copy.translate(qRound(_dx), qRound(_dy)); | - |
| 679 | return copy; | - |
| 680 | } | - |
| 681 | - | |
| 682 | QPainterPath p = map(qt_regionToPath(r)); | - |
| 683 | return p.toFillPolygon().toPolygon(); | - |
| 684 | } | - |
| 685 | - | |
| 686 | /*! | - |
| 687 | \fn QPainterPath operator *(const QPainterPath &path, const QMatrix &matrix) | - |
| 688 | \relates QMatrix | - |
| 689 | - | |
| 690 | This is the same as \a{matrix}.map(\a{path}). | - |
| 691 | - | |
| 692 | \sa QMatrix::map() | - |
| 693 | */ | - |
| 694 | - | |
| 695 | /*! | - |
| 696 | \overload | - |
| 697 | - | |
| 698 | Creates and returns a QPainterPath object that is a copy of the | - |
| 699 | given \a path, mapped into the coordinate system defined by this | - |
| 700 | matrix. | - |
| 701 | */ | - |
| 702 | QPainterPath QMatrix::map(const QPainterPath &path) const | - |
| 703 | { | - |
| 704 | if (path.isEmpty()) | - |
| 705 | return QPainterPath(); | - |
| 706 | - | |
| 707 | QPainterPath copy = path; | - |
| 708 | - | |
| 709 | // Translate or identity | - |
| 710 | if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) { | - |
| 711 | - | |
| 712 | // Translate | - |
| 713 | if (_dx != 0.0 || _dy != 0.0) { | - |
| 714 | copy.detach(); | - |
| 715 | for (int i=0; i<path.elementCount(); ++i) { | - |
| 716 | QPainterPath::Element &e = copy.d_ptr->elements[i]; | - |
| 717 | e.x += _dx; | - |
| 718 | e.y += _dy; | - |
| 719 | } | - |
| 720 | } | - |
| 721 | - | |
| 722 | // Full xform | - |
| 723 | } else { | - |
| 724 | copy.detach(); | - |
| 725 | for (int i=0; i<path.elementCount(); ++i) { | - |
| 726 | QPainterPath::Element &e = copy.d_ptr->elements[i]; | - |
| 727 | qreal fx = e.x, fy = e.y; | - |
| 728 | e.x = _m11*fx + _m21*fy + _dx; | - |
| 729 | e.y = _m12*fx + _m22*fy + _dy; | - |
| 730 | } | - |
| 731 | } | - |
| 732 | - | |
| 733 | return copy; | - |
| 734 | } | - |
| 735 | - | |
| 736 | /*! | - |
| 737 | \fn QPolygon QMatrix::mapToPolygon(const QRect &rectangle) const | - |
| 738 | - | |
| 739 | Creates and returns a QPolygon representation of the given \a | - |
| 740 | rectangle, mapped into the coordinate system defined by this | - |
| 741 | matrix. | - |
| 742 | - | |
| 743 | The rectangle's coordinates are transformed using the following | - |
| 744 | formulas: | - |
| 745 | - | |
| 746 | \snippet code/src_gui_painting_qmatrix.cpp 3 | - |
| 747 | - | |
| 748 | Polygons and rectangles behave slightly differently when | - |
| 749 | transformed (due to integer rounding), so | - |
| 750 | \c{matrix.map(QPolygon(rectangle))} is not always the same as | - |
| 751 | \c{matrix.mapToPolygon(rectangle)}. | - |
| 752 | - | |
| 753 | \sa mapRect(), {QMatrix#Basic Matrix Operations}{Basic Matrix | - |
| 754 | Operations} | - |
| 755 | */ | - |
| 756 | QPolygon QMatrix::mapToPolygon(const QRect &rect) const | - |
| 757 | { | - |
| 758 | QPolygon a(4); | - |
| 759 | qreal x[4], y[4]; | - |
| 760 | if (_m12 == 0.0F && _m21 == 0.0F) { | - |
| 761 | x[0] = _m11*rect.x() + _dx; | - |
| 762 | y[0] = _m22*rect.y() + _dy; | - |
| 763 | qreal w = _m11*rect.width(); | - |
| 764 | qreal h = _m22*rect.height(); | - |
| 765 | if (w < 0) { | - |
| 766 | w = -w; | - |
| 767 | x[0] -= w; | - |
| 768 | } | - |
| 769 | if (h < 0) { | - |
| 770 | h = -h; | - |
| 771 | y[0] -= h; | - |
| 772 | } | - |
| 773 | x[1] = x[0]+w; | - |
| 774 | x[2] = x[1]; | - |
| 775 | x[3] = x[0]; | - |
| 776 | y[1] = y[0]; | - |
| 777 | y[2] = y[0]+h; | - |
| 778 | y[3] = y[2]; | - |
| 779 | } else { | - |
| 780 | qreal right = rect.x() + rect.width(); | - |
| 781 | qreal bottom = rect.y() + rect.height(); | - |
| 782 | MAPDOUBLE(rect.x(), rect.y(), x[0], y[0]); | - |
| 783 | MAPDOUBLE(right, rect.y(), x[1], y[1]); | - |
| 784 | MAPDOUBLE(right, bottom, x[2], y[2]); | - |
| 785 | MAPDOUBLE(rect.x(), bottom, x[3], y[3]); | - |
| 786 | } | - |
| 787 | #if 0 | - |
| 788 | int i; | - |
| 789 | for(i = 0; i< 4; i++) | - |
| 790 | qDebug("coords(%d) = (%f/%f) (%d/%d)", i, x[i], y[i], qRound(x[i]), qRound(y[i])); | - |
| 791 | qDebug("width=%f, height=%f", qSqrt((x[1]-x[0])*(x[1]-x[0]) + (y[1]-y[0])*(y[1]-y[0])), | - |
| 792 | qSqrt((x[0]-x[3])*(x[0]-x[3]) + (y[0]-y[3])*(y[0]-y[3]))); | - |
| 793 | #endif | - |
| 794 | // all coordinates are correctly, tranform to a pointarray | - |
| 795 | // (rounding to the next integer) | - |
| 796 | a.setPoints(4, qRound(x[0]), qRound(y[0]), | - |
| 797 | qRound(x[1]), qRound(y[1]), | - |
| 798 | qRound(x[2]), qRound(y[2]), | - |
| 799 | qRound(x[3]), qRound(y[3])); | - |
| 800 | return a; | - |
| 801 | } | - |
| 802 | - | |
| 803 | /*! | - |
| 804 | Resets the matrix to an identity matrix, i.e. all elements are set | - |
| 805 | to zero, except \c m11 and \c m22 (specifying the scale) which are | - |
| 806 | set to 1. | - |
| 807 | - | |
| 808 | \sa QMatrix(), isIdentity(), {QMatrix#Basic Matrix | - |
| 809 | Operations}{Basic Matrix Operations} | - |
| 810 | */ | - |
| 811 | - | |
| 812 | void QMatrix::reset() | - |
| 813 | { | - |
| 814 | _m11 = _m22 = 1.0; | - |
| 815 | _m12 = _m21 = _dx = _dy = 0.0; | - |
| 816 | } | - |
| 817 | - | |
| 818 | /*! | - |
| 819 | \fn bool QMatrix::isIdentity() const | - |
| 820 | - | |
| 821 | Returns \c true if the matrix is the identity matrix, otherwise | - |
| 822 | returns \c false. | - |
| 823 | - | |
| 824 | \sa reset() | - |
| 825 | */ | - |
| 826 | - | |
| 827 | /*! | - |
| 828 | Moves the coordinate system \a dx along the x axis and \a dy along | - |
| 829 | the y axis, and returns a reference to the matrix. | - |
| 830 | - | |
| 831 | \sa setMatrix() | - |
| 832 | */ | - |
| 833 | - | |
| 834 | QMatrix &QMatrix::translate(qreal dx, qreal dy) | - |
| 835 | { | - |
| 836 | _dx += dx*_m11 + dy*_m21; | - |
| 837 | _dy += dy*_m22 + dx*_m12; | - |
| 838 | return *this; | - |
| 839 | } | - |
| 840 | - | |
| 841 | /*! | - |
| 842 | \fn QMatrix &QMatrix::scale(qreal sx, qreal sy) | - |
| 843 | - | |
| 844 | Scales the coordinate system by \a sx horizontally and \a sy | - |
| 845 | vertically, and returns a reference to the matrix. | - |
| 846 | - | |
| 847 | \sa setMatrix() | - |
| 848 | */ | - |
| 849 | - | |
| 850 | QMatrix &QMatrix::scale(qreal sx, qreal sy) | - |
| 851 | { | - |
| 852 | _m11 *= sx; | - |
| 853 | _m12 *= sx; | - |
| 854 | _m21 *= sy; | - |
| 855 | _m22 *= sy; | - |
| 856 | return *this; | - |
| 857 | } | - |
| 858 | - | |
| 859 | /*! | - |
| 860 | Shears the coordinate system by \a sh horizontally and \a sv | - |
| 861 | vertically, and returns a reference to the matrix. | - |
| 862 | - | |
| 863 | \sa setMatrix() | - |
| 864 | */ | - |
| 865 | - | |
| 866 | QMatrix &QMatrix::shear(qreal sh, qreal sv) | - |
| 867 | { | - |
| 868 | qreal tm11 = sv*_m21; | - |
| 869 | qreal tm12 = sv*_m22; | - |
| 870 | qreal tm21 = sh*_m11; | - |
| 871 | qreal tm22 = sh*_m12; | - |
| 872 | _m11 += tm11; | - |
| 873 | _m12 += tm12; | - |
| 874 | _m21 += tm21; | - |
| 875 | _m22 += tm22; | - |
| 876 | return *this; | - |
| 877 | } | - |
| 878 | - | |
| 879 | const qreal deg2rad = qreal(0.017453292519943295769); // pi/180 | - |
| 880 | - | |
| 881 | /*! | - |
| 882 | \fn QMatrix &QMatrix::rotate(qreal degrees) | - |
| 883 | - | |
| 884 | Rotates the coordinate system the given \a degrees | - |
| 885 | counterclockwise. | - |
| 886 | - | |
| 887 | Note that if you apply a QMatrix to a point defined in widget | - |
| 888 | coordinates, the direction of the rotation will be clockwise | - |
| 889 | because the y-axis points downwards. | - |
| 890 | - | |
| 891 | Returns a reference to the matrix. | - |
| 892 | - | |
| 893 | \sa setMatrix() | - |
| 894 | */ | - |
| 895 | - | |
| 896 | QMatrix &QMatrix::rotate(qreal a) | - |
| 897 | { | - |
| 898 | qreal sina = 0; | - |
| 899 | qreal cosa = 0; | - |
| 900 | if (a == 90. || a == -270.) | - |
| 901 | sina = 1.; | - |
| 902 | else if (a == 270. || a == -90.) | - |
| 903 | sina = -1.; | - |
| 904 | else if (a == 180.) | - |
| 905 | cosa = -1.; | - |
| 906 | else{ | - |
| 907 | qreal b = deg2rad*a; // convert to radians | - |
| 908 | sina = qSin(b); // fast and convenient | - |
| 909 | cosa = qCos(b); | - |
| 910 | } | - |
| 911 | qreal tm11 = cosa*_m11 + sina*_m21; | - |
| 912 | qreal tm12 = cosa*_m12 + sina*_m22; | - |
| 913 | qreal tm21 = -sina*_m11 + cosa*_m21; | - |
| 914 | qreal tm22 = -sina*_m12 + cosa*_m22; | - |
| 915 | _m11 = tm11; _m12 = tm12; | - |
| 916 | _m21 = tm21; _m22 = tm22; | - |
| 917 | return *this; | - |
| 918 | } | - |
| 919 | - | |
| 920 | /*! | - |
| 921 | \fn bool QMatrix::isInvertible() const | - |
| 922 | - | |
| 923 | Returns \c true if the matrix is invertible, otherwise returns \c false. | - |
| 924 | - | |
| 925 | \sa inverted() | - |
| 926 | */ | - |
| 927 | - | |
| 928 | /*! | - |
| 929 | \since 4.6 | - |
| 930 | \fn qreal QMatrix::determinant() const | - |
| 931 | - | |
| 932 | Returns the matrix's determinant. | - |
| 933 | */ | - |
| 934 | - | |
| 935 | /*! | - |
| 936 | Returns an inverted copy of this matrix. | - |
| 937 | - | |
| 938 | If the matrix is singular (not invertible), the returned matrix is | - |
| 939 | the identity matrix. If \a invertible is valid (i.e. not 0), its | - |
| 940 | value is set to true if the matrix is invertible, otherwise it is | - |
| 941 | set to false. | - |
| 942 | - | |
| 943 | \sa isInvertible() | - |
| 944 | */ | - |
| 945 | - | |
| 946 | QMatrix QMatrix::inverted(bool *invertible) const | - |
| 947 | { | - |
| 948 | qreal dtr = determinant(); | - |
| 949 | if (dtr == 0.0) { | - |
| 950 | if (invertible) | - |
| 951 | *invertible = false; // singular matrix | - |
| 952 | return QMatrix(true); | - |
| 953 | } | - |
| 954 | else { // invertible matrix | - |
| 955 | if (invertible) | - |
| 956 | *invertible = true; | - |
| 957 | qreal dinv = 1.0/dtr; | - |
| 958 | return QMatrix((_m22*dinv), (-_m12*dinv), | - |
| 959 | (-_m21*dinv), (_m11*dinv), | - |
| 960 | ((_m21*_dy - _m22*_dx)*dinv), | - |
| 961 | ((_m12*_dx - _m11*_dy)*dinv), | - |
| 962 | true); | - |
| 963 | } | - |
| 964 | } | - |
| 965 | - | |
| 966 | - | |
| 967 | /*! | - |
| 968 | \fn bool QMatrix::operator==(const QMatrix &matrix) const | - |
| 969 | - | |
| 970 | Returns \c true if this matrix is equal to the given \a matrix, | - |
| 971 | otherwise returns \c false. | - |
| 972 | */ | - |
| 973 | - | |
| 974 | bool QMatrix::operator==(const QMatrix &m) const | - |
| 975 | { | - |
| 976 | return _m11 == m._m11 && | - |
| 977 | _m12 == m._m12 && | - |
| 978 | _m21 == m._m21 && | - |
| 979 | _m22 == m._m22 && | - |
| 980 | _dx == m._dx && | - |
| 981 | _dy == m._dy; | - |
| 982 | } | - |
| 983 | - | |
| 984 | - | |
| 985 | /*! | - |
| 986 | \since 5.6 | - |
| 987 | \relates QMatrix | - |
| 988 | - | |
| 989 | Returns the hash value for \a key, using | - |
| 990 | \a seed to seed the calculation. | - |
| 991 | */ | - |
| 992 | uint qHash(const QMatrix &key, uint seed) Q_DECL_NOTHROW | - |
| 993 | { | - |
| 994 | QtPrivate::QHashCombine hash; | - |
| 995 | seed = hash(key.m11(), seed); | - |
| 996 | seed = hash(key.m12(), seed); | - |
| 997 | seed = hash(key.m21(), seed); | - |
| 998 | seed = hash(key.m22(), seed); | - |
| 999 | seed = hash(key.dx(), seed); | - |
| 1000 | seed = hash(key.dy(), seed); | - |
| 1001 | return seed; never executed: return seed; | 0 |
| 1002 | } | - |
| 1003 | - | |
| 1004 | /*! | - |
| 1005 | \fn bool QMatrix::operator!=(const QMatrix &matrix) const | - |
| 1006 | - | |
| 1007 | Returns \c true if this matrix is not equal to the given \a matrix, | - |
| 1008 | otherwise returns \c false. | - |
| 1009 | */ | - |
| 1010 | - | |
| 1011 | bool QMatrix::operator!=(const QMatrix &m) const | - |
| 1012 | { | - |
| 1013 | return _m11 != m._m11 || | - |
| 1014 | _m12 != m._m12 || | - |
| 1015 | _m21 != m._m21 || | - |
| 1016 | _m22 != m._m22 || | - |
| 1017 | _dx != m._dx || | - |
| 1018 | _dy != m._dy; | - |
| 1019 | } | - |
| 1020 | - | |
| 1021 | /*! | - |
| 1022 | \fn QMatrix &QMatrix::operator *=(const QMatrix &matrix) | - |
| 1023 | \overload | - |
| 1024 | - | |
| 1025 | Returns the result of multiplying this matrix by the given \a | - |
| 1026 | matrix. | - |
| 1027 | */ | - |
| 1028 | - | |
| 1029 | QMatrix &QMatrix::operator *=(const QMatrix &m) | - |
| 1030 | { | - |
| 1031 | qreal tm11 = _m11*m._m11 + _m12*m._m21; | - |
| 1032 | qreal tm12 = _m11*m._m12 + _m12*m._m22; | - |
| 1033 | qreal tm21 = _m21*m._m11 + _m22*m._m21; | - |
| 1034 | qreal tm22 = _m21*m._m12 + _m22*m._m22; | - |
| 1035 | - | |
| 1036 | qreal tdx = _dx*m._m11 + _dy*m._m21 + m._dx; | - |
| 1037 | qreal tdy = _dx*m._m12 + _dy*m._m22 + m._dy; | - |
| 1038 | - | |
| 1039 | _m11 = tm11; _m12 = tm12; | - |
| 1040 | _m21 = tm21; _m22 = tm22; | - |
| 1041 | _dx = tdx; _dy = tdy; | - |
| 1042 | return *this; | - |
| 1043 | } | - |
| 1044 | - | |
| 1045 | /*! | - |
| 1046 | \fn QMatrix QMatrix::operator *(const QMatrix &matrix) const | - |
| 1047 | - | |
| 1048 | Returns the result of multiplying this matrix by the given \a | - |
| 1049 | matrix. | - |
| 1050 | - | |
| 1051 | Note that matrix multiplication is not commutative, i.e. a*b != | - |
| 1052 | b*a. | - |
| 1053 | */ | - |
| 1054 | - | |
| 1055 | QMatrix QMatrix::operator *(const QMatrix &m) const | - |
| 1056 | { | - |
| 1057 | qreal tm11 = _m11*m._m11 + _m12*m._m21; | - |
| 1058 | qreal tm12 = _m11*m._m12 + _m12*m._m22; | - |
| 1059 | qreal tm21 = _m21*m._m11 + _m22*m._m21; | - |
| 1060 | qreal tm22 = _m21*m._m12 + _m22*m._m22; | - |
| 1061 | - | |
| 1062 | qreal tdx = _dx*m._m11 + _dy*m._m21 + m._dx; | - |
| 1063 | qreal tdy = _dx*m._m12 + _dy*m._m22 + m._dy; | - |
| 1064 | return QMatrix(tm11, tm12, tm21, tm22, tdx, tdy, true); | - |
| 1065 | } | - |
| 1066 | - | |
| 1067 | #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) | - |
| 1068 | /*! | - |
| 1069 | Assigns the given \a matrix's values to this matrix. | - |
| 1070 | */ | - |
| 1071 | QMatrix &QMatrix::operator=(const QMatrix &matrix) Q_DECL_NOTHROW | - |
| 1072 | { | - |
| 1073 | _m11 = matrix._m11; | - |
| 1074 | _m12 = matrix._m12; | - |
| 1075 | _m21 = matrix._m21; | - |
| 1076 | _m22 = matrix._m22; | - |
| 1077 | _dx = matrix._dx; | - |
| 1078 | _dy = matrix._dy; | - |
| 1079 | return *this; never executed: return *this; | 0 |
| 1080 | } | - |
| 1081 | #endif | - |
| 1082 | - | |
| 1083 | /*! | - |
| 1084 | \since 4.2 | - |
| 1085 | - | |
| 1086 | Returns the matrix as a QVariant. | - |
| 1087 | */ | - |
| 1088 | QMatrix::operator QVariant() const | - |
| 1089 | { | - |
| 1090 | return QVariant(QVariant::Matrix, this); | - |
| 1091 | } | - |
| 1092 | - | |
| 1093 | Q_GUI_EXPORT QPainterPath operator *(const QPainterPath &p, const QMatrix &m) | - |
| 1094 | { | - |
| 1095 | return m.map(p); | - |
| 1096 | } | - |
| 1097 | - | |
| 1098 | - | |
| 1099 | /***************************************************************************** | - |
| 1100 | QMatrix stream functions | - |
| 1101 | *****************************************************************************/ | - |
| 1102 | #ifndef QT_NO_DATASTREAM | - |
| 1103 | /*! | - |
| 1104 | \fn QDataStream &operator<<(QDataStream &stream, const QMatrix &matrix) | - |
| 1105 | \relates QMatrix | - |
| 1106 | - | |
| 1107 | Writes the given \a matrix to the given \a stream and returns a | - |
| 1108 | reference to the stream. | - |
| 1109 | - | |
| 1110 | \sa {Serializing Qt Data Types} | - |
| 1111 | */ | - |
| 1112 | - | |
| 1113 | QDataStream &operator<<(QDataStream &s, const QMatrix &m) | - |
| 1114 | { | - |
| 1115 | if (s.version() == 1) { | - |
| 1116 | s << (float)m.m11() << (float)m.m12() << (float)m.m21() | - |
| 1117 | << (float)m.m22() << (float)m.dx() << (float)m.dy(); | - |
| 1118 | } else { | - |
| 1119 | s << double(m.m11()) | - |
| 1120 | << double(m.m12()) | - |
| 1121 | << double(m.m21()) | - |
| 1122 | << double(m.m22()) | - |
| 1123 | << double(m.dx()) | - |
| 1124 | << double(m.dy()); | - |
| 1125 | } | - |
| 1126 | return s; | - |
| 1127 | } | - |
| 1128 | - | |
| 1129 | /*! | - |
| 1130 | \fn QDataStream &operator>>(QDataStream &stream, QMatrix &matrix) | - |
| 1131 | \relates QMatrix | - |
| 1132 | - | |
| 1133 | Reads the given \a matrix from the given \a stream and returns a | - |
| 1134 | reference to the stream. | - |
| 1135 | - | |
| 1136 | \sa {Serializing Qt Data Types} | - |
| 1137 | */ | - |
| 1138 | - | |
| 1139 | QDataStream &operator>>(QDataStream &s, QMatrix &m) | - |
| 1140 | { | - |
| 1141 | if (s.version() == 1) { | - |
| 1142 | float m11, m12, m21, m22, dx, dy; | - |
| 1143 | s >> m11; s >> m12; s >> m21; s >> m22; | - |
| 1144 | s >> dx; s >> dy; | - |
| 1145 | m.setMatrix(m11, m12, m21, m22, dx, dy); | - |
| 1146 | } | - |
| 1147 | else { | - |
| 1148 | double m11, m12, m21, m22, dx, dy; | - |
| 1149 | s >> m11; | - |
| 1150 | s >> m12; | - |
| 1151 | s >> m21; | - |
| 1152 | s >> m22; | - |
| 1153 | s >> dx; | - |
| 1154 | s >> dy; | - |
| 1155 | m.setMatrix(m11, m12, m21, m22, dx, dy); | - |
| 1156 | } | - |
| 1157 | return s; | - |
| 1158 | } | - |
| 1159 | #endif // QT_NO_DATASTREAM | - |
| 1160 | - | |
| 1161 | #ifndef QT_NO_DEBUG_STREAM | - |
| 1162 | QDebug operator<<(QDebug dbg, const QMatrix &m) | - |
| 1163 | { | - |
| 1164 | QDebugStateSaver saver(dbg); | - |
| 1165 | dbg.nospace() << "QMatrix(" | - |
| 1166 | << "11=" << m.m11() | - |
| 1167 | << " 12=" << m.m12() | - |
| 1168 | << " 21=" << m.m21() | - |
| 1169 | << " 22=" << m.m22() | - |
| 1170 | << " dx=" << m.dx() | - |
| 1171 | << " dy=" << m.dy() | - |
| 1172 | << ')'; | - |
| 1173 | return dbg; | - |
| 1174 | } | - |
| 1175 | #endif | - |
| 1176 | - | |
| 1177 | /*! | - |
| 1178 | \fn bool qFuzzyCompare(const QMatrix& m1, const QMatrix& m2) | - |
| 1179 | - | |
| 1180 | \relates QMatrix | - |
| 1181 | \since 4.6 | - |
| 1182 | - | |
| 1183 | \brief The qFuzzyCompare function is for comparing two matrices | - |
| 1184 | using a fuzziness factor. | - |
| 1185 | - | |
| 1186 | Returns \c true if \a m1 and \a m2 are equal, allowing for a small | - |
| 1187 | fuzziness factor for floating-point comparisons; false otherwise. | - |
| 1188 | */ | - |
| 1189 | - | |
| 1190 | QT_END_NAMESPACE | - |
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