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40 | #include "qopenglengineshadermanager_p.h" | - |
41 | #include "qopenglengineshadersource_p.h" | - |
42 | #include "qopenglpaintengine_p.h" | - |
43 | #include "qopenglshadercache_p.h" | - |
44 | | - |
45 | #include <QtGui/private/qopenglcontext_p.h> | - |
46 | #include <QtCore/qthreadstorage.h> | - |
47 | | - |
48 | #include <algorithm> | - |
49 | | - |
50 | #if defined(QT_DEBUG) | - |
51 | #include <QMetaEnum> | - |
52 | #endif | - |
53 | | - |
54 | | - |
55 | | - |
56 | QT_BEGIN_NAMESPACE | - |
57 | | - |
58 | class QOpenGLEngineSharedShadersResource : public QOpenGLSharedResource | - |
59 | { | - |
60 | public: | - |
61 | QOpenGLEngineSharedShadersResource(QOpenGLContext *ctx) | - |
62 | : QOpenGLSharedResource(ctx->shareGroup()) | - |
63 | , m_shaders(new QOpenGLEngineSharedShaders(ctx)) | - |
64 | { | - |
65 | } | - |
66 | | - |
67 | ~QOpenGLEngineSharedShadersResource() | - |
68 | { | - |
69 | delete m_shaders; | - |
70 | } | - |
71 | | - |
72 | void invalidateResource() Q_DECL_OVERRIDE | - |
73 | { | - |
74 | delete m_shaders; | - |
75 | m_shaders = 0; | - |
76 | } | - |
77 | | - |
78 | void freeResource(QOpenGLContext *) Q_DECL_OVERRIDE | - |
79 | { | - |
80 | } | - |
81 | | - |
82 | QOpenGLEngineSharedShaders *shaders() const { return m_shaders; } | - |
83 | | - |
84 | private: | - |
85 | QOpenGLEngineSharedShaders *m_shaders; | - |
86 | }; | - |
87 | | - |
88 | class QOpenGLShaderStorage | - |
89 | { | - |
90 | public: | - |
91 | QOpenGLEngineSharedShaders *shadersForThread(QOpenGLContext *context) { | - |
92 | QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData(); | - |
93 | if (!shaders) | - |
94 | shaders = new QOpenGLMultiGroupSharedResource; | - |
95 | QOpenGLEngineSharedShadersResource *resource = | - |
96 | shaders->value<QOpenGLEngineSharedShadersResource>(context); | - |
97 | return resource ? resource->shaders() : 0; | - |
98 | } | - |
99 | | - |
100 | private: | - |
101 | QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage; | - |
102 | }; | - |
103 | | - |
104 | Q_GLOBAL_STATIC(QOpenGLShaderStorage, qt_shader_storage); | - |
105 | | - |
106 | QOpenGLEngineSharedShaders *QOpenGLEngineSharedShaders::shadersForContext(QOpenGLContext *context) | - |
107 | { | - |
108 | return qt_shader_storage()->shadersForThread(context); | - |
109 | } | - |
110 | | - |
111 | const char* QOpenGLEngineSharedShaders::qShaderSnippets[] = { | - |
112 | 0,0,0,0,0,0,0,0,0,0, | - |
113 | 0,0,0,0,0,0,0,0,0,0, | - |
114 | 0,0,0,0,0,0,0,0,0,0, | - |
115 | 0,0,0,0,0 | - |
116 | }; | - |
117 | | - |
118 | QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context) | - |
119 | : blitShaderProg(0) | - |
120 | , simpleShaderProg(0) | - |
121 | { | - |
122 | | - |
123 | | - |
124 | | - |
125 | | - |
126 | | - |
127 | | - |
128 | | - |
129 | static bool snippetsPopulated = false; | - |
130 | if (!snippetsPopulated) {TRUE | never evaluated | FALSE | never evaluated |
| 0 |
131 | | - |
132 | const char** code = qShaderSnippets; | - |
133 | | - |
134 | code[MainVertexShader] = qopenglslMainVertexShader; | - |
135 | code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader; | - |
136 | code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader; | - |
137 | | - |
138 | code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader; | - |
139 | code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader; | - |
140 | code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader; | - |
141 | code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader; | - |
142 | code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader; | - |
143 | code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader; | - |
144 | code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader; | - |
145 | code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader; | - |
146 | code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader; | - |
147 | code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader; | - |
148 | code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader; | - |
149 | code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader; | - |
150 | code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader; | - |
151 | | - |
152 | code[MainFragmentShader_CMO] = qopenglslMainFragmentShader_CMO; | - |
153 | code[MainFragmentShader_CM] = qopenglslMainFragmentShader_CM; | - |
154 | code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO; | - |
155 | code[MainFragmentShader_M] = qopenglslMainFragmentShader_M; | - |
156 | code[MainFragmentShader_CO] = qopenglslMainFragmentShader_CO; | - |
157 | code[MainFragmentShader_C] = qopenglslMainFragmentShader_C; | - |
158 | code[MainFragmentShader_O] = qopenglslMainFragmentShader_O; | - |
159 | code[MainFragmentShader] = qopenglslMainFragmentShader; | - |
160 | code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays; | - |
161 | | - |
162 | code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader; | - |
163 | code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader; | - |
164 | code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader; | - |
165 | code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader; | - |
166 | code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader; | - |
167 | code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; | - |
168 | code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader; | - |
169 | if (context->isOpenGLES())TRUE | never evaluated | FALSE | never evaluated |
| 0 |
170 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_ES; never executed: code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_ES; | 0 |
171 | else | - |
172 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop; never executed: code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop; | 0 |
173 | code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader; | - |
174 | code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader; | - |
175 | code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader; | - |
176 | code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader; | - |
177 | code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader; | - |
178 | code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader; | - |
179 | | - |
180 | code[NoMaskFragmentShader] = ""; | - |
181 | code[MaskFragmentShader] = qopenglslMaskFragmentShader; | - |
182 | code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1; | - |
183 | code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2; | - |
184 | code[RgbMaskWithGammaFragmentShader] = ""; | - |
185 | | - |
186 | code[NoCompositionModeFragmentShader] = ""; | - |
187 | code[MultiplyCompositionModeFragmentShader] = ""; | - |
188 | code[ScreenCompositionModeFragmentShader] = ""; | - |
189 | code[OverlayCompositionModeFragmentShader] = ""; | - |
190 | code[DarkenCompositionModeFragmentShader] = ""; | - |
191 | code[LightenCompositionModeFragmentShader] = ""; | - |
192 | code[ColorDodgeCompositionModeFragmentShader] = ""; | - |
193 | code[ColorBurnCompositionModeFragmentShader] = ""; | - |
194 | code[HardLightCompositionModeFragmentShader] = ""; | - |
195 | code[SoftLightCompositionModeFragmentShader] = ""; | - |
196 | code[DifferenceCompositionModeFragmentShader] = ""; | - |
197 | code[ExclusionCompositionModeFragmentShader] = ""; | - |
198 | | - |
199 | #if defined(QT_DEBUG) | - |
200 | | - |
201 | for (int i = 0; i < TotalSnippetCount; ++i) {TRUE | never evaluated | FALSE | never evaluated |
| 0 |
202 | if (Q_UNLIKELY(!qShaderSnippets[i] == 0)])) {TRUE | never evaluated | FALSE | never evaluated |
| 0 |
203 | qFatal("Shader snippet for %s (#%d) is missing!", | - |
204 | snippetNameStr(SnippetName(i)).constData(), i); | - |
205 | } never executed: end of block | 0 |
206 | } never executed: end of block | 0 |
207 | #endif | - |
208 | snippetsPopulated = true; | - |
209 | } never executed: end of block | 0 |
210 | | - |
211 | QOpenGLShader* fragShader; | - |
212 | QOpenGLShader* vertexShader; | - |
213 | QByteArray vertexSource; | - |
214 | QByteArray fragSource; | - |
215 | | - |
216 | | - |
217 | vertexSource.append(qShaderSnippets[MainVertexShader]); | - |
218 | vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); | - |
219 | | - |
220 | fragSource.append(qShaderSnippets[MainFragmentShader]); | - |
221 | fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); | - |
222 | | - |
223 | simpleShaderProg = new QOpenGLShaderProgram; | - |
224 | | - |
225 | CachedShader simpleShaderCache(fragSource, vertexSource); | - |
226 | | - |
227 | bool inCache = simpleShaderCache.load(simpleShaderProg, context); | - |
228 | | - |
229 | if (!inCache) {TRUE | never evaluated | FALSE | never evaluated |
| 0 |
230 | vertexShader = new QOpenGLShader(QOpenGLShader::Vertex); | - |
231 | shaders.append(vertexShader); | - |
232 | if (!vertexShader->compileSourceCode(vertexSource))TRUE | never evaluated | FALSE | never evaluated |
| 0 |
233 | qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile"); never executed: QMessageLogger(__FILE__, 233, __PRETTY_FUNCTION__).warning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile"); | 0 |
234 | | - |
235 | fragShader = new QOpenGLShader(QOpenGLShader::Fragment); | - |
236 | shaders.append(fragShader); | - |
237 | if (!fragShader->compileSourceCode(fragSource))TRUE | never evaluated | FALSE | never evaluated |
| 0 |
238 | qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile"); never executed: QMessageLogger(__FILE__, 238, __PRETTY_FUNCTION__).warning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile"); | 0 |
239 | | - |
240 | simpleShaderProg->addShader(vertexShader); | - |
241 | simpleShaderProg->addShader(fragShader); | - |
242 | | - |
243 | simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); | - |
244 | simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); | - |
245 | simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); | - |
246 | simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); | - |
247 | } never executed: end of block | 0 |
248 | | - |
249 | simpleShaderProg->link(); | - |
250 | | - |
251 | if (Q_UNLIKELY(!simpleShaderProg->isLinked()) {TRUE | never evaluated | FALSE | never evaluated |
| 0 |
| if (!inCache)TRUE | never evaluated | FALSE | never evaluated |
| |
| simpleShaderCache.store(simpleShaderProg, context);TRUE | never evaluated | FALSE | never evaluated |
| |
| } elseTRUE | never evaluated | FALSE | never evaluated |
())) {TRUE | never evaluated | FALSE | never evaluated |
| |
252 | qCritical("Errors linking simple shader: %s", qPrintable(simpleShaderProg->log())); | - |
253 | } else { never executed: end of block | 0 |
254 | if (!inCache)TRUE | never evaluated | FALSE | never evaluated |
| 0 |
255 | simpleShaderCache.store(simpleShaderProg, context); never executed: simpleShaderCache.store(simpleShaderProg, context); | 0 |
256 | } never executed: end of block | 0 |
257 | | - |
258 | | - |
259 | vertexSource.clear(); | - |
260 | vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]); | - |
261 | vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]); | - |
262 | | - |
263 | fragSource.clear(); | - |
264 | fragSource.append(qShaderSnippets[MainFragmentShader]); | - |
265 | fragSource.append(qShaderSnippets[ImageSrcFragmentShader]); | - |
266 | | - |
267 | blitShaderProg = new QOpenGLShaderProgram; | - |
268 | | - |
269 | CachedShader blitShaderCache(fragSource, vertexSource); | - |
270 | | - |
271 | inCache = blitShaderCache.load(blitShaderProg, context); | - |
272 | | - |
273 | if (!inCache) {TRUE | never evaluated | FALSE | never evaluated |
| 0 |
274 | vertexShader = new QOpenGLShader(QOpenGLShader::Vertex); | - |
275 | shaders.append(vertexShader); | - |
276 | if (!vertexShader->compileSourceCode(vertexSource))TRUE | never evaluated | FALSE | never evaluated |
| 0 |
277 | qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile"); never executed: QMessageLogger(__FILE__, 277, __PRETTY_FUNCTION__).warning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile"); | 0 |
278 | | - |
279 | fragShader = new QOpenGLShader(QOpenGLShader::Fragment); | - |
280 | shaders.append(fragShader); | - |
281 | if (!fragShader->compileSourceCode(fragSource))TRUE | never evaluated | FALSE | never evaluated |
| 0 |
282 | qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile"); never executed: QMessageLogger(__FILE__, 282, __PRETTY_FUNCTION__).warning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile"); | 0 |
283 | | - |
284 | blitShaderProg->addShader(vertexShader); | - |
285 | blitShaderProg->addShader(fragShader); | - |
286 | | - |
287 | blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); | - |
288 | blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); | - |
289 | } never executed: end of block | 0 |
290 | | - |
291 | blitShaderProg->link(); | - |
292 | if (Q_UNLIKELY(!blitShaderProg->isLinked()) {TRUE | never evaluated | FALSE | never evaluated |
| 0 |
| if (!inCache)TRUE | never evaluated | FALSE | never evaluated |
| |
| blitShaderCache.store(blitShaderProg, context);TRUE | never evaluated | FALSE | never evaluated |
| |
| } elseTRUE | never evaluated | FALSE | never evaluated |
())) {TRUE | never evaluated | FALSE | never evaluated |
| |
293 | qCritical("Errors linking blit shader: %s", qPrintable(blitShaderProg->log())); | - |
294 | } else { never executed: end of block | 0 |
295 | if (!inCache)TRUE | never evaluated | FALSE | never evaluated |
| 0 |
296 | blitShaderCache.store(blitShaderProg, context); never executed: blitShaderCache.store(blitShaderProg, context); | 0 |
297 | } never executed: end of block | 0 |
298 | | - |
299 | #ifdef QT_GL_SHARED_SHADER_DEBUG | - |
300 | qDebug(" -> QOpenGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread()); | - |
301 | #endif | - |
302 | } | - |
303 | | - |
304 | QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders() | - |
305 | { | - |
306 | #ifdef QT_GL_SHARED_SHADER_DEBUG | - |
307 | qDebug(" -> ~QOpenGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread()); | - |
308 | #endif | - |
309 | qDeleteAll(shaders); | - |
310 | shaders.clear(); | - |
311 | | - |
312 | qDeleteAll(cachedPrograms); | - |
313 | cachedPrograms.clear(); | - |
314 | | - |
315 | if (blitShaderProg) { | - |
316 | delete blitShaderProg; | - |
317 | blitShaderProg = 0; | - |
318 | } | - |
319 | | - |
320 | if (simpleShaderProg) { | - |
321 | delete simpleShaderProg; | - |
322 | simpleShaderProg = 0; | - |
323 | } | - |
324 | } | - |
325 | | - |
326 | #if defined (QT_DEBUG) | - |
327 | QByteArray QOpenGLEngineSharedShaders::snippetNameStr(SnippetName name) | - |
328 | { | - |
329 | QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName")); | - |
330 | return QByteArray(m.valueToKey(name)); | - |
331 | } | - |
332 | #endif | - |
333 | | - |
334 | | - |
335 | | - |
336 | QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QOpenGLEngineShaderProg &prog) | - |
337 | { | - |
338 | for (int i = 0; i < cachedPrograms.size(); ++i) { | - |
339 | QOpenGLEngineShaderProg *cachedProg = cachedPrograms[i]; | - |
340 | if (*cachedProg == prog) { | - |
341 | | - |
342 | cachedPrograms.move(i, 0); | - |
343 | cachedProg->program->bind(); | - |
344 | return cachedProg; | - |
345 | } | - |
346 | } | - |
347 | | - |
348 | QScopedPointer<QOpenGLEngineShaderProg> newProg; | - |
349 | | - |
350 | do { | - |
351 | QByteArray fragSource; | - |
352 | | - |
353 | | - |
354 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) | - |
355 | fragSource.append(prog.customStageSource); | - |
356 | fragSource.append(qShaderSnippets[prog.mainFragShader]); | - |
357 | fragSource.append(qShaderSnippets[prog.srcPixelFragShader]); | - |
358 | if (prog.compositionFragShader) | - |
359 | fragSource.append(qShaderSnippets[prog.compositionFragShader]); | - |
360 | if (prog.maskFragShader) | - |
361 | fragSource.append(qShaderSnippets[prog.maskFragShader]); | - |
362 | | - |
363 | QByteArray vertexSource; | - |
364 | vertexSource.append(qShaderSnippets[prog.mainVertexShader]); | - |
365 | vertexSource.append(qShaderSnippets[prog.positionVertexShader]); | - |
366 | | - |
367 | QScopedPointer<QOpenGLShaderProgram> shaderProgram(new QOpenGLShaderProgram); | - |
368 | | - |
369 | CachedShader shaderCache(fragSource, vertexSource); | - |
370 | bool inCache = shaderCache.load(shaderProgram.data(), QOpenGLContext::currentContext()); | - |
371 | | - |
372 | if (!inCache) { | - |
373 | | - |
374 | QScopedPointer<QOpenGLShader> fragShader(new QOpenGLShader(QOpenGLShader::Fragment)); | - |
375 | QByteArray description; | - |
376 | #if defined(QT_DEBUG) | - |
377 | | - |
378 | description.append("Fragment shader: main="); | - |
379 | description.append(snippetNameStr(prog.mainFragShader)); | - |
380 | description.append(", srcPixel="); | - |
381 | description.append(snippetNameStr(prog.srcPixelFragShader)); | - |
382 | if (prog.compositionFragShader) { | - |
383 | description.append(", composition="); | - |
384 | description.append(snippetNameStr(prog.compositionFragShader)); | - |
385 | } | - |
386 | if (prog.maskFragShader) { | - |
387 | description.append(", mask="); | - |
388 | description.append(snippetNameStr(prog.maskFragShader)); | - |
389 | } | - |
390 | fragShader->setObjectName(QString::fromLatin1(description)); | - |
391 | #endif | - |
392 | if (!fragShader->compileSourceCode(fragSource)) { | - |
393 | qWarning() << "Warning:" << description << "failed to compile!"; | - |
394 | break; | - |
395 | } | - |
396 | | - |
397 | QScopedPointer<QOpenGLShader> vertexShader(new QOpenGLShader(QOpenGLShader::Vertex)); | - |
398 | #if defined(QT_DEBUG) | - |
399 | | - |
400 | description.clear(); | - |
401 | description.append("Vertex shader: main="); | - |
402 | description.append(snippetNameStr(prog.mainVertexShader)); | - |
403 | description.append(", position="); | - |
404 | description.append(snippetNameStr(prog.positionVertexShader)); | - |
405 | vertexShader->setObjectName(QString::fromLatin1(description)); | - |
406 | #endif | - |
407 | if (!vertexShader->compileSourceCode(vertexSource)) { | - |
408 | qWarning() << "Warning:" << description << "failed to compile!"; | - |
409 | break; | - |
410 | } | - |
411 | | - |
412 | shaders.append(vertexShader.data()); | - |
413 | shaders.append(fragShader.data()); | - |
414 | shaderProgram->addShader(vertexShader.take()); | - |
415 | shaderProgram->addShader(fragShader.take()); | - |
416 | | - |
417 | | - |
418 | shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); | - |
419 | if (prog.useTextureCoords) | - |
420 | shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); | - |
421 | if (prog.useOpacityAttribute) | - |
422 | shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); | - |
423 | if (prog.usePmvMatrixAttribute) { | - |
424 | shaderProgram->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); | - |
425 | shaderProgram->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); | - |
426 | shaderProgram->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); | - |
427 | } | - |
428 | } | - |
429 | | - |
430 | newProg.reset(new QOpenGLEngineShaderProg(prog)); | - |
431 | newProg->program = shaderProgram.take(); | - |
432 | | - |
433 | newProg->program->link(); | - |
434 | if (newProg->program->isLinked()) { | - |
435 | if (!inCache) | - |
436 | shaderCache.store(newProg->program, QOpenGLContext::currentContext()); | - |
437 | } else { | - |
438 | QString error; | - |
439 | error = QLatin1String("Shader program failed to link,"); | - |
440 | #if defined(QT_DEBUG) | - |
441 | QLatin1String br("\n"); | - |
442 | error += QLatin1String("\n Shaders Used:\n"); | - |
443 | for (int i = 0; i < newProg->program->shaders().count(); ++i) { | - |
444 | QOpenGLShader *shader = newProg->program->shaders().at(i); | - |
445 | error += QLatin1String(" ") + shader->objectName() + QLatin1String(": \n") | - |
446 | + QLatin1String(shader->sourceCode()) + br; | - |
447 | } | - |
448 | #endif | - |
449 | error += QLatin1String(" Error Log:\n") | - |
450 | + QLatin1String(" ") + newProg->program->log(); | - |
451 | qWarning() << error; | - |
452 | break; | - |
453 | } | - |
454 | | - |
455 | newProg->program->bind(); | - |
456 | | - |
457 | if (newProg->maskFragShader != QOpenGLEngineSharedShaders::NoMaskFragmentShader) { | - |
458 | GLuint location = newProg->program->uniformLocation("maskTexture"); | - |
459 | newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); | - |
460 | } | - |
461 | | - |
462 | if (cachedPrograms.count() > 30) { | - |
463 | | - |
464 | | - |
465 | | - |
466 | for (int i = 0; i < 5; ++i) { | - |
467 | delete cachedPrograms.last(); | - |
468 | cachedPrograms.removeLast(); | - |
469 | } | - |
470 | } | - |
471 | | - |
472 | cachedPrograms.insert(0, newProg.data()); | - |
473 | } while (false); | - |
474 | | - |
475 | return newProg.take(); | - |
476 | } | - |
477 | | - |
478 | void QOpenGLEngineSharedShaders::cleanupCustomStage(QOpenGLCustomShaderStage* stage) | - |
479 | { | - |
480 | for (int iauto hasStageAsCustomShaderSouce = 0; i < cachedPrograms.size(); ++i) {[stage](QOpenGLEngineShaderProg *cachedProg= cachedPrograms[i];) -> bool { | - |
481 | if (cachedProg->customStageSource == stage->source()) {TRUE | never evaluated | FALSE | never evaluated |
| 0 |
482 | delete cachedProg; | - |
483 | return true; never executed: return true; | 0 |
484 | } | - |
485 | return false never executed: return false; ;never executed: return false; | 0 |
486 | }; | - |
487 | cachedPrograms.removeAterase(i); | - |
| i--; | |
| } | |
| }std::remove_if(cachedPrograms.begin(), cachedPrograms.end(), | |
488 | hasStageAsCustomShaderSouce), | - |
489 | cachedPrograms.end()); | - |
490 | } never executed: end of block | 0 |
491 | | - |
492 | | - |
493 | QOpenGLEngineShaderManager::QOpenGLEngineShaderManager(QOpenGLContext* context) | - |
494 | : ctx(context), | - |
495 | shaderProgNeedsChanging(true), | - |
496 | complexGeometry(false), | - |
497 | srcPixelType(Qt::NoBrush), | - |
498 | opacityMode(NoOpacity), | - |
499 | maskType(NoMask), | - |
500 | compositionMode(QPainter::CompositionMode_SourceOver), | - |
501 | customSrcStage(0), | - |
502 | currentShaderProg(0) | - |
503 | { | - |
504 | sharedShaders = QOpenGLEngineSharedShaders::shadersForContext(context); | - |
505 | } | - |
506 | | - |
507 | QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager() | - |
508 | { | - |
509 | | - |
510 | removeCustomStage(); | - |
511 | } | - |
512 | | - |
513 | GLuint QOpenGLEngineShaderManager::getUniformLocation(Uniform id) | - |
514 | { | - |
515 | if (!currentShaderProg) | - |
516 | return 0; | - |
517 | | - |
518 | QVector<uint> &uniformLocations = currentShaderProg->uniformLocations; | - |
519 | if (uniformLocations.isEmpty()) | - |
520 | uniformLocations.fill(GLuint(-1), NumUniforms); | - |
521 | | - |
522 | static const char *const uniformNames[] = { | - |
523 | "imageTexture", | - |
524 | "patternColor", | - |
525 | "globalOpacity", | - |
526 | "depth", | - |
527 | "maskTexture", | - |
528 | "fragmentColor", | - |
529 | "linearData", | - |
530 | "angle", | - |
531 | "halfViewportSize", | - |
532 | "fmp", | - |
533 | "fmp2_m_radius2", | - |
534 | "inverse_2_fmp2_m_radius2", | - |
535 | "sqrfr", | - |
536 | "bradius", | - |
537 | "invertedTextureSize", | - |
538 | "brushTransform", | - |
539 | "brushTexture", | - |
540 | "matrix" | - |
541 | }; | - |
542 | | - |
543 | if (uniformLocations.at(id) == GLuint(-1)) | - |
544 | uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]); | - |
545 | | - |
546 | return uniformLocations.at(id); | - |
547 | } | - |
548 | | - |
549 | | - |
550 | void QOpenGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) | - |
551 | { | - |
552 | Q_UNUSED(transformType); | - |
553 | } | - |
554 | | - |
555 | void QOpenGLEngineShaderManager::setDirty() | - |
556 | { | - |
557 | shaderProgNeedsChanging = true; | - |
558 | } | - |
559 | | - |
560 | void QOpenGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) | - |
561 | { | - |
562 | Q_ASSERT(style != Qt::NoBrush); | - |
563 | if (srcPixelType == PixelSrcType(style)) | - |
564 | return; | - |
565 | | - |
566 | srcPixelType = style; | - |
567 | shaderProgNeedsChanging = true; | - |
568 | } | - |
569 | | - |
570 | void QOpenGLEngineShaderManager::setSrcPixelType(PixelSrcType type) | - |
571 | { | - |
572 | if (srcPixelType == type) | - |
573 | return; | - |
574 | | - |
575 | srcPixelType = type; | - |
576 | shaderProgNeedsChanging = true; | - |
577 | } | - |
578 | | - |
579 | void QOpenGLEngineShaderManager::setOpacityMode(OpacityMode mode) | - |
580 | { | - |
581 | if (opacityMode == mode) | - |
582 | return; | - |
583 | | - |
584 | opacityMode = mode; | - |
585 | shaderProgNeedsChanging = true; | - |
586 | } | - |
587 | | - |
588 | void QOpenGLEngineShaderManager::setMaskType(MaskType type) | - |
589 | { | - |
590 | if (maskType == type) | - |
591 | return; | - |
592 | | - |
593 | maskType = type; | - |
594 | shaderProgNeedsChanging = true; | - |
595 | } | - |
596 | | - |
597 | void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) | - |
598 | { | - |
599 | if (compositionMode == mode) | - |
600 | return; | - |
601 | | - |
602 | compositionMode = mode; | - |
603 | shaderProgNeedsChanging = true; | - |
604 | } | - |
605 | | - |
606 | void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage) | - |
607 | { | - |
608 | if (customSrcStage) | - |
609 | removeCustomStage(); | - |
610 | customSrcStage = stage; | - |
611 | shaderProgNeedsChanging = true; | - |
612 | } | - |
613 | | - |
614 | void QOpenGLEngineShaderManager::removeCustomStage() | - |
615 | { | - |
616 | if (customSrcStage) | - |
617 | customSrcStage->setInactive(); | - |
618 | customSrcStage = 0; | - |
619 | shaderProgNeedsChanging = true; | - |
620 | } | - |
621 | | - |
622 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::currentProgram() | - |
623 | { | - |
624 | if (currentShaderProg) | - |
625 | return currentShaderProg->program; | - |
626 | else | - |
627 | return sharedShaders->simpleProgram(); | - |
628 | } | - |
629 | | - |
630 | void QOpenGLEngineShaderManager::useSimpleProgram() | - |
631 | { | - |
632 | sharedShaders->simpleProgram()->bind(); | - |
633 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); | - |
634 | Q_UNUSED(ctx_d); | - |
635 | | - |
636 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); | - |
637 | | - |
638 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); | - |
639 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); | - |
640 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); | - |
641 | | - |
642 | shaderProgNeedsChanging = true; | - |
643 | } | - |
644 | | - |
645 | void QOpenGLEngineShaderManager::useBlitProgram() | - |
646 | { | - |
647 | sharedShaders->blitProgram()->bind(); | - |
648 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); | - |
649 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); | - |
650 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); | - |
651 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); | - |
652 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); | - |
653 | shaderProgNeedsChanging = true; | - |
654 | } | - |
655 | | - |
656 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::simpleProgram() | - |
657 | { | - |
658 | return sharedShaders->simpleProgram(); | - |
659 | } | - |
660 | | - |
661 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::blitProgram() | - |
662 | { | - |
663 | return sharedShaders->blitProgram(); | - |
664 | } | - |
665 | | - |
666 | | - |
667 | | - |
668 | | - |
669 | | - |
670 | bool QOpenGLEngineShaderManager::useCorrectShaderProg() | - |
671 | { | - |
672 | if (!shaderProgNeedsChanging) | - |
673 | return false; | - |
674 | | - |
675 | bool useCustomSrc = customSrcStage != 0; | - |
676 | if (useCustomSrc && srcPixelType != QOpenGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { | - |
677 | useCustomSrc = false; | - |
678 | qWarning("QOpenGLEngineShaderManager - Ignoring custom shader stage for non image src"); | - |
679 | } | - |
680 | | - |
681 | QOpenGLEngineShaderProg requiredProgram; | - |
682 | | - |
683 | bool texCoords = false; | - |
684 | | - |
685 | | - |
686 | | - |
687 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::InvalidSnippetName; | - |
688 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::InvalidSnippetName; | - |
689 | bool isAffine = brushTransform.isAffine(); | - |
690 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { | - |
691 | if (isAffine) | - |
692 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; | - |
693 | else | - |
694 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionWithPatternBrushVertexShader; | - |
695 | | - |
696 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::PatternBrushSrcFragmentShader; | - |
697 | } | - |
698 | else switch (srcPixelType) { | - |
699 | default: | - |
700 | case Qt::NoBrush: | - |
701 | qFatal("QOpenGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set"); | - |
702 | break; | - |
703 | case QOpenGLEngineShaderManager::ImageSrc: | - |
704 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcFragmentShader; | - |
705 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; | - |
706 | texCoords = true; | - |
707 | break; | - |
708 | case QOpenGLEngineShaderManager::NonPremultipliedImageSrc: | - |
709 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; | - |
710 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; | - |
711 | texCoords = true; | - |
712 | break; | - |
713 | case QOpenGLEngineShaderManager::GrayscaleImageSrc: | - |
714 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::GrayscaleImageSrcFragmentShader; | - |
715 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; | - |
716 | texCoords = true; | - |
717 | break; | - |
718 | case QOpenGLEngineShaderManager::AlphaImageSrc: | - |
719 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::AlphaImageSrcFragmentShader; | - |
720 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; | - |
721 | texCoords = true; | - |
722 | break; | - |
723 | case QOpenGLEngineShaderManager::PatternSrc: | - |
724 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; | - |
725 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; | - |
726 | texCoords = true; | - |
727 | break; | - |
728 | case QOpenGLEngineShaderManager::TextureSrcWithPattern: | - |
729 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; | - |
730 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader | - |
731 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; | - |
732 | break; | - |
733 | case Qt::SolidPattern: | - |
734 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::SolidBrushSrcFragmentShader; | - |
735 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; | - |
736 | break; | - |
737 | case Qt::LinearGradientPattern: | - |
738 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; | - |
739 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader | - |
740 | : QOpenGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; | - |
741 | break; | - |
742 | case Qt::ConicalGradientPattern: | - |
743 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; | - |
744 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader | - |
745 | : QOpenGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; | - |
746 | break; | - |
747 | case Qt::RadialGradientPattern: | - |
748 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; | - |
749 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader | - |
750 | : QOpenGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; | - |
751 | break; | - |
752 | case Qt::TexturePattern: | - |
753 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcFragmentShader; | - |
754 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader | - |
755 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; | - |
756 | break; | - |
757 | }; | - |
758 | | - |
759 | if (useCustomSrc) { | - |
760 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::CustomImageSrcFragmentShader; | - |
761 | requiredProgram.customStageSource = customSrcStage->source(); | - |
762 | } | - |
763 | | - |
764 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; | - |
765 | const bool hasMask = maskType != QOpenGLEngineShaderManager::NoMask; | - |
766 | | - |
767 | | - |
768 | if (opacityMode == AttributeOpacity) { | - |
769 | Q_ASSERT(!hasCompose && !hasMask); | - |
770 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_ImageArrays; | - |
771 | } else { | - |
772 | bool useGlobalOpacity = (opacityMode == UniformOpacity); | - |
773 | if (hasCompose && hasMask && useGlobalOpacity) | - |
774 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_CMO; | - |
775 | if (hasCompose && hasMask && !useGlobalOpacity) | - |
776 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_CM; | - |
777 | if (!hasCompose && hasMask && useGlobalOpacity) | - |
778 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_MO; | - |
779 | if (!hasCompose && hasMask && !useGlobalOpacity) | - |
780 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_M; | - |
781 | if (hasCompose && !hasMask && useGlobalOpacity) | - |
782 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_CO; | - |
783 | if (hasCompose && !hasMask && !useGlobalOpacity) | - |
784 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_C; | - |
785 | if (!hasCompose && !hasMask && useGlobalOpacity) | - |
786 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_O; | - |
787 | if (!hasCompose && !hasMask && !useGlobalOpacity) | - |
788 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader; | - |
789 | } | - |
790 | | - |
791 | if (hasMask) { | - |
792 | if (maskType == PixelMask) { | - |
793 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::MaskFragmentShader; | - |
794 | texCoords = true; | - |
795 | } else if (maskType == SubPixelMaskPass1) { | - |
796 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass1; | - |
797 | texCoords = true; | - |
798 | } else if (maskType == SubPixelMaskPass2) { | - |
799 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass2; | - |
800 | texCoords = true; | - |
801 | } else if (maskType == SubPixelWithGammaMask) { | - |
802 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; | - |
803 | texCoords = true; | - |
804 | } else { | - |
805 | qCritical("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type"); | - |
806 | } | - |
807 | } else { | - |
808 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::NoMaskFragmentShader; | - |
809 | } | - |
810 | | - |
811 | if (hasCompose) { | - |
812 | switch (compositionMode) { | - |
813 | case QPainter::CompositionMode_Multiply: | - |
814 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; | - |
815 | break; | - |
816 | case QPainter::CompositionMode_Screen: | - |
817 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ScreenCompositionModeFragmentShader; | - |
818 | break; | - |
819 | case QPainter::CompositionMode_Overlay: | - |
820 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::OverlayCompositionModeFragmentShader; | - |
821 | break; | - |
822 | case QPainter::CompositionMode_Darken: | - |
823 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DarkenCompositionModeFragmentShader; | - |
824 | break; | - |
825 | case QPainter::CompositionMode_Lighten: | - |
826 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::LightenCompositionModeFragmentShader; | - |
827 | break; | - |
828 | case QPainter::CompositionMode_ColorDodge: | - |
829 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; | - |
830 | break; | - |
831 | case QPainter::CompositionMode_ColorBurn: | - |
832 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; | - |
833 | break; | - |
834 | case QPainter::CompositionMode_HardLight: | - |
835 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::HardLightCompositionModeFragmentShader; | - |
836 | break; | - |
837 | case QPainter::CompositionMode_SoftLight: | - |
838 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; | - |
839 | break; | - |
840 | case QPainter::CompositionMode_Difference: | - |
841 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; | - |
842 | break; | - |
843 | case QPainter::CompositionMode_Exclusion: | - |
844 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; | - |
845 | break; | - |
846 | default: | - |
847 | qWarning("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode"); | - |
848 | } | - |
849 | } else { | - |
850 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::NoCompositionModeFragmentShader; | - |
851 | } | - |
852 | | - |
853 | | - |
854 | if (opacityMode == AttributeOpacity) { | - |
855 | Q_ASSERT(texCoords); | - |
856 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; | - |
857 | } else if (texCoords) { | - |
858 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsVertexShader; | - |
859 | } else { | - |
860 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainVertexShader; | - |
861 | } | - |
862 | requiredProgram.useTextureCoords = texCoords; | - |
863 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); | - |
864 | if (complexGeometry && srcPixelType == Qt::SolidPattern) { | - |
865 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; | - |
866 | requiredProgram.usePmvMatrixAttribute = false; | - |
867 | } else { | - |
868 | requiredProgram.usePmvMatrixAttribute = true; | - |
869 | | - |
870 | | - |
871 | | - |
872 | complexGeometry = false; | - |
873 | } | - |
874 | | - |
875 | | - |
876 | currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); | - |
877 | | - |
878 | if (currentShaderProg && useCustomSrc) { | - |
879 | customSrcStage->setUniforms(currentShaderProg->program); | - |
880 | } | - |
881 | | - |
882 | | - |
883 | | - |
884 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); | - |
885 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); | - |
886 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); | - |
887 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords); | - |
888 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute); | - |
889 | | - |
890 | shaderProgNeedsChanging = false; | - |
891 | return true; | - |
892 | } | - |
893 | | - |
894 | QT_END_NAMESPACE | - |
| | |