Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopenglversionfunctions.cpp |
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1 | - | |||||||
2 | - | |||||||
3 | - | |||||||
4 | QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivate::functionsBackend(QOpenGLContext *context, | - | ||||||
5 | const QOpenGLVersionStatus &v) | - | ||||||
6 | { | - | ||||||
7 | ((!(context)) ? qt_assert("context",__FILE__,52) : qt_noop()); | - | ||||||
8 | return never executed: context->functionsBackend(v);return context->functionsBackend(v); never executed: return context->functionsBackend(v); | 0 | ||||||
9 | } | - | ||||||
10 | - | |||||||
11 | void QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(QOpenGLContext *context, | - | ||||||
12 | const QOpenGLVersionStatus &v, | - | ||||||
13 | QOpenGLVersionFunctionsBackend *backend) | - | ||||||
14 | { | - | ||||||
15 | ((!(context)) ? qt_assert("context",__FILE__,60) : qt_noop()); | - | ||||||
16 | context->insertFunctionsBackend(v, backend); | - | ||||||
17 | } never executed: end of block | 0 | ||||||
18 | - | |||||||
19 | void QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(QOpenGLContext *context, const QOpenGLVersionStatus &v) | - | ||||||
20 | { | - | ||||||
21 | ((!(context)) ? qt_assert("context",__FILE__,66) : qt_noop()); | - | ||||||
22 | context->removeFunctionsBackend(v); | - | ||||||
23 | } never executed: end of block | 0 | ||||||
24 | - | |||||||
25 | void QAbstractOpenGLFunctionsPrivate::insertExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f) | - | ||||||
26 | { | - | ||||||
27 | ((!(context)) ? qt_assert("context",__FILE__,72) : qt_noop()); | - | ||||||
28 | context->insertExternalFunctions(f); | - | ||||||
29 | } never executed: end of block | 0 | ||||||
30 | - | |||||||
31 | void QAbstractOpenGLFunctionsPrivate::removeExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f) | - | ||||||
32 | { | - | ||||||
33 | ((!(context)) ? qt_assert("context",__FILE__,78) : qt_noop()); | - | ||||||
34 | context->removeExternalFunctions(f); | - | ||||||
35 | } never executed: end of block | 0 | ||||||
36 | QAbstractOpenGLFunctions::QAbstractOpenGLFunctions() | - | ||||||
37 | : d_ptr(new QAbstractOpenGLFunctionsPrivate) | - | ||||||
38 | { | - | ||||||
39 | } never executed: end of block | 0 | ||||||
40 | - | |||||||
41 | - | |||||||
42 | - | |||||||
43 | - | |||||||
44 | QAbstractOpenGLFunctions::~QAbstractOpenGLFunctions() | - | ||||||
45 | { | - | ||||||
46 | QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - | ||||||
47 | if (d->owningContext
| 0 | ||||||
48 | d->removeExternalFunctions(d->owningContext, this); never executed: d->removeExternalFunctions(d->owningContext, this); | 0 | ||||||
49 | delete d_ptr; | - | ||||||
50 | } never executed: end of block | 0 | ||||||
51 | - | |||||||
52 | - | |||||||
53 | - | |||||||
54 | bool QAbstractOpenGLFunctions::initializeOpenGLFunctions() | - | ||||||
55 | { | - | ||||||
56 | QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - | ||||||
57 | d->initialized = true; | - | ||||||
58 | - | |||||||
59 | - | |||||||
60 | - | |||||||
61 | - | |||||||
62 | - | |||||||
63 | - | |||||||
64 | if (!d->owningContext
| 0 | ||||||
65 | d->owningContext = QOpenGLContext::currentContext(); | - | ||||||
66 | if (d->owningContext
| 0 | ||||||
67 | d->insertExternalFunctions(d->owningContext, this); never executed: d->insertExternalFunctions(d->owningContext, this); | 0 | ||||||
68 | } never executed: end of block | 0 | ||||||
69 | - | |||||||
70 | return never executed: true;return true; never executed: return true; | 0 | ||||||
71 | } | - | ||||||
72 | - | |||||||
73 | - | |||||||
74 | - | |||||||
75 | bool QAbstractOpenGLFunctions::isInitialized() const | - | ||||||
76 | { | - | ||||||
77 | const QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - | ||||||
78 | return never executed: d->initialized;return d->initialized; never executed: return d->initialized; | 0 | ||||||
79 | } | - | ||||||
80 | - | |||||||
81 | - | |||||||
82 | - | |||||||
83 | void QAbstractOpenGLFunctions::setOwningContext(const QOpenGLContext *context) | - | ||||||
84 | { | - | ||||||
85 | QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - | ||||||
86 | d->owningContext = const_cast<QOpenGLContext*>(context); | - | ||||||
87 | } never executed: end of block | 0 | ||||||
88 | - | |||||||
89 | - | |||||||
90 | - | |||||||
91 | QOpenGLContext *QAbstractOpenGLFunctions::owningContext() const | - | ||||||
92 | { | - | ||||||
93 | const QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - | ||||||
94 | return never executed: d->owningContext;return d->owningContext; never executed: return d->owningContext; | 0 | ||||||
95 | } | - | ||||||
96 | - | |||||||
97 | - | |||||||
98 | - | |||||||
99 | QOpenGLFunctions_1_0_CoreBackend::QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *context) | - | ||||||
100 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
101 | { | - | ||||||
102 | Viewport = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glViewport")); | - | ||||||
103 | DepthRange = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glDepthRange")); | - | ||||||
104 | IsEnabled = reinterpret_cast<GLboolean ( *)(GLenum )>(context->getProcAddress("glIsEnabled")); | - | ||||||
105 | GetTexLevelParameteriv = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTexLevelParameteriv")); | - | ||||||
106 | GetTexLevelParameterfv = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTexLevelParameterfv")); | - | ||||||
107 | GetTexParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameteriv")); | - | ||||||
108 | GetTexParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexParameterfv")); | - | ||||||
109 | GetTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetTexImage")); | - | ||||||
110 | GetString = reinterpret_cast<const GLubyte * ( *)(GLenum )>(context->getProcAddress("glGetString")); | - | ||||||
111 | GetIntegerv = reinterpret_cast<void ( *)(GLenum , GLint *)>(context->getProcAddress("glGetIntegerv")); | - | ||||||
112 | GetFloatv = reinterpret_cast<void ( *)(GLenum , GLfloat *)>(context->getProcAddress("glGetFloatv")); | - | ||||||
113 | GetError = reinterpret_cast<GLenum ( *)()>(context->getProcAddress("glGetError")); | - | ||||||
114 | GetDoublev = reinterpret_cast<void ( *)(GLenum , GLdouble *)>(context->getProcAddress("glGetDoublev")); | - | ||||||
115 | GetBooleanv = reinterpret_cast<void ( *)(GLenum , GLboolean *)>(context->getProcAddress("glGetBooleanv")); | - | ||||||
116 | ReadPixels = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glReadPixels")); | - | ||||||
117 | ReadBuffer = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glReadBuffer")); | - | ||||||
118 | PixelStorei = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPixelStorei")); | - | ||||||
119 | PixelStoref = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glPixelStoref")); | - | ||||||
120 | DepthFunc = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDepthFunc")); | - | ||||||
121 | StencilOp = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOp")); | - | ||||||
122 | StencilFunc = reinterpret_cast<void ( *)(GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFunc")); | - | ||||||
123 | LogicOp = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glLogicOp")); | - | ||||||
124 | BlendFunc = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glBlendFunc")); | - | ||||||
125 | Flush = reinterpret_cast<void ( *)()>(context->getProcAddress("glFlush")); | - | ||||||
126 | Finish = reinterpret_cast<void ( *)()>(context->getProcAddress("glFinish")); | - | ||||||
127 | Enable = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glEnable")); | - | ||||||
128 | Disable = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDisable")); | - | ||||||
129 | DepthMask = reinterpret_cast<void ( *)(GLboolean )>(context->getProcAddress("glDepthMask")); | - | ||||||
130 | ColorMask = reinterpret_cast<void ( *)(GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMask")); | - | ||||||
131 | StencilMask = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glStencilMask")); | - | ||||||
132 | ClearDepth = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glClearDepth")); | - | ||||||
133 | ClearStencil = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glClearStencil")); | - | ||||||
134 | ClearColor = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearColor")); | - | ||||||
135 | Clear = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glClear")); | - | ||||||
136 | DrawBuffer = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDrawBuffer")); | - | ||||||
137 | TexImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage2D")); | - | ||||||
138 | TexImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D")); | - | ||||||
139 | TexParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameteriv")); | - | ||||||
140 | TexParameteri = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexParameteri")); | - | ||||||
141 | TexParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexParameterfv")); | - | ||||||
142 | TexParameterf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexParameterf")); | - | ||||||
143 | Scissor = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissor")); | - | ||||||
144 | PolygonMode = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glPolygonMode")); | - | ||||||
145 | PointSize = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glPointSize")); | - | ||||||
146 | LineWidth = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glLineWidth")); | - | ||||||
147 | Hint = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glHint")); | - | ||||||
148 | FrontFace = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glFrontFace")); | - | ||||||
149 | CullFace = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glCullFace")); | - | ||||||
150 | - | |||||||
151 | - | |||||||
152 | } never executed: end of block | 0 | ||||||
153 | - | |||||||
154 | QOpenGLVersionStatus QOpenGLFunctions_1_0_CoreBackend::versionStatus() | - | ||||||
155 | { | - | ||||||
156 | return never executed: QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
157 | } | - | ||||||
158 | - | |||||||
159 | QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *context) | - | ||||||
160 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
161 | { | - | ||||||
162 | Indexubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glIndexubv")); | - | ||||||
163 | Indexub = reinterpret_cast<void ( *)(GLubyte )>(context->getProcAddress("glIndexub")); | - | ||||||
164 | IsTexture = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsTexture")); | - | ||||||
165 | GenTextures = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenTextures")); | - | ||||||
166 | DeleteTextures = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTextures")); | - | ||||||
167 | BindTexture = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindTexture")); | - | ||||||
168 | TexSubImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage2D")); | - | ||||||
169 | TexSubImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1D")); | - | ||||||
170 | CopyTexSubImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage2D")); | - | ||||||
171 | CopyTexSubImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTexSubImage1D")); | - | ||||||
172 | CopyTexImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage2D")); | - | ||||||
173 | CopyTexImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage1D")); | - | ||||||
174 | PolygonOffset = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glPolygonOffset")); | - | ||||||
175 | GetPointerv = reinterpret_cast<void ( *)(GLenum , GLvoid * *)>(context->getProcAddress("glGetPointerv")); | - | ||||||
176 | DrawElements = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElements")); | - | ||||||
177 | DrawArrays = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawArrays")); | - | ||||||
178 | - | |||||||
179 | - | |||||||
180 | } never executed: end of block | 0 | ||||||
181 | - | |||||||
182 | QOpenGLVersionStatus QOpenGLFunctions_1_1_CoreBackend::versionStatus() | - | ||||||
183 | { | - | ||||||
184 | return never executed: QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
185 | } | - | ||||||
186 | - | |||||||
187 | QOpenGLFunctions_1_2_CoreBackend::QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *context) | - | ||||||
188 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
189 | { | - | ||||||
190 | - | |||||||
191 | CopyTexSubImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage3D")); | - | ||||||
192 | TexSubImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D")); | - | ||||||
193 | TexImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D")); | - | ||||||
194 | DrawRangeElements = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawRangeElements")); | - | ||||||
195 | BlendEquation = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glBlendEquation")); | - | ||||||
196 | BlendColor = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glBlendColor")); | - | ||||||
197 | - | |||||||
198 | } never executed: end of block | 0 | ||||||
199 | - | |||||||
200 | QOpenGLVersionStatus QOpenGLFunctions_1_2_CoreBackend::versionStatus() | - | ||||||
201 | { | - | ||||||
202 | return never executed: QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
203 | } | - | ||||||
204 | - | |||||||
205 | QOpenGLFunctions_1_3_CoreBackend::QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *context) | - | ||||||
206 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
207 | { | - | ||||||
208 | - | |||||||
209 | GetCompressedTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage")); | - | ||||||
210 | CompressedTexSubImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D")); | - | ||||||
211 | CompressedTexSubImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D")); | - | ||||||
212 | CompressedTexSubImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D")); | - | ||||||
213 | CompressedTexImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D")); | - | ||||||
214 | CompressedTexImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2D")); | - | ||||||
215 | CompressedTexImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D")); | - | ||||||
216 | SampleCoverage = reinterpret_cast<void ( *)(GLfloat , GLboolean )>(context->getProcAddress("glSampleCoverage")); | - | ||||||
217 | ActiveTexture = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glActiveTexture")); | - | ||||||
218 | - | |||||||
219 | } never executed: end of block | 0 | ||||||
220 | - | |||||||
221 | QOpenGLVersionStatus QOpenGLFunctions_1_3_CoreBackend::versionStatus() | - | ||||||
222 | { | - | ||||||
223 | return never executed: QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
224 | } | - | ||||||
225 | - | |||||||
226 | QOpenGLFunctions_1_4_CoreBackend::QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *context) | - | ||||||
227 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
228 | { | - | ||||||
229 | - | |||||||
230 | PointParameteriv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glPointParameteriv")); | - | ||||||
231 | PointParameteri = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPointParameteri")); | - | ||||||
232 | PointParameterfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glPointParameterfv")); | - | ||||||
233 | PointParameterf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterf")); | - | ||||||
234 | MultiDrawElements = reinterpret_cast<void ( *)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei )>(context->getProcAddress("glMultiDrawElements")); | - | ||||||
235 | MultiDrawArrays = reinterpret_cast<void ( *)(GLenum , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddress("glMultiDrawArrays")); | - | ||||||
236 | BlendFuncSeparate = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparate")); | - | ||||||
237 | - | |||||||
238 | } never executed: end of block | 0 | ||||||
239 | - | |||||||
240 | QOpenGLVersionStatus QOpenGLFunctions_1_4_CoreBackend::versionStatus() | - | ||||||
241 | { | - | ||||||
242 | return never executed: QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
243 | } | - | ||||||
244 | - | |||||||
245 | QOpenGLFunctions_1_5_CoreBackend::QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *context) | - | ||||||
246 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
247 | { | - | ||||||
248 | - | |||||||
249 | GetBufferPointerv = reinterpret_cast<void ( *)(GLenum , GLenum , GLvoid* *)>(context->getProcAddress("glGetBufferPointerv")); | - | ||||||
250 | GetBufferParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetBufferParameteriv")); | - | ||||||
251 | UnmapBuffer = reinterpret_cast<GLboolean ( *)(GLenum )>(context->getProcAddress("glUnmapBuffer")); | - | ||||||
252 | MapBuffer = reinterpret_cast<GLvoid* ( *)(GLenum , GLenum )>(context->getProcAddress("glMapBuffer")); | - | ||||||
253 | GetBufferSubData = reinterpret_cast<void ( *)(GLenum , GLintptr , GLsizeiptr , GLvoid *)>(context->getProcAddress("glGetBufferSubData")); | - | ||||||
254 | BufferSubData = reinterpret_cast<void ( *)(GLenum , GLintptr , GLsizeiptr , const GLvoid *)>(context->getProcAddress("glBufferSubData")); | - | ||||||
255 | BufferData = reinterpret_cast<void ( *)(GLenum , GLsizeiptr , const GLvoid *, GLenum )>(context->getProcAddress("glBufferData")); | - | ||||||
256 | IsBuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsBuffer")); | - | ||||||
257 | GenBuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenBuffers")); | - | ||||||
258 | DeleteBuffers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteBuffers")); | - | ||||||
259 | BindBuffer = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindBuffer")); | - | ||||||
260 | GetQueryObjectuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuiv")); | - | ||||||
261 | GetQueryObjectiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectiv")); | - | ||||||
262 | GetQueryiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryiv")); | - | ||||||
263 | EndQuery = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glEndQuery")); | - | ||||||
264 | BeginQuery = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBeginQuery")); | - | ||||||
265 | IsQuery = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsQuery")); | - | ||||||
266 | DeleteQueries = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueries")); | - | ||||||
267 | GenQueries = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenQueries")); | - | ||||||
268 | - | |||||||
269 | } never executed: end of block | 0 | ||||||
270 | - | |||||||
271 | QOpenGLVersionStatus QOpenGLFunctions_1_5_CoreBackend::versionStatus() | - | ||||||
272 | { | - | ||||||
273 | return never executed: QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
274 | } | - | ||||||
275 | - | |||||||
276 | QOpenGLFunctions_2_0_CoreBackend::QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *context) | - | ||||||
277 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
278 | { | - | ||||||
279 | - | |||||||
280 | VertexAttribPointer = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointer")); | - | ||||||
281 | VertexAttrib4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv")); | - | ||||||
282 | VertexAttrib4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv")); | - | ||||||
283 | VertexAttrib4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv")); | - | ||||||
284 | VertexAttrib4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv")); | - | ||||||
285 | VertexAttrib4s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s")); | - | ||||||
286 | VertexAttrib4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv")); | - | ||||||
287 | VertexAttrib4fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv")); | - | ||||||
288 | VertexAttrib4f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f")); | - | ||||||
289 | VertexAttrib4dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv")); | - | ||||||
290 | VertexAttrib4d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d")); | - | ||||||
291 | VertexAttrib4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv")); | - | ||||||
292 | VertexAttrib4Nusv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv")); | - | ||||||
293 | VertexAttrib4Nuiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv")); | - | ||||||
294 | VertexAttrib4Nubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv")); | - | ||||||
295 | VertexAttrib4Nub = reinterpret_cast<void ( *)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub")); | - | ||||||
296 | VertexAttrib4Nsv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv")); | - | ||||||
297 | VertexAttrib4Niv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv")); | - | ||||||
298 | VertexAttrib4Nbv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv")); | - | ||||||
299 | VertexAttrib3sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv")); | - | ||||||
300 | VertexAttrib3s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s")); | - | ||||||
301 | VertexAttrib3fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv")); | - | ||||||
302 | VertexAttrib3f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f")); | - | ||||||
303 | VertexAttrib3dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv")); | - | ||||||
304 | VertexAttrib3d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d")); | - | ||||||
305 | VertexAttrib2sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv")); | - | ||||||
306 | VertexAttrib2s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s")); | - | ||||||
307 | VertexAttrib2fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv")); | - | ||||||
308 | VertexAttrib2f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f")); | - | ||||||
309 | VertexAttrib2dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv")); | - | ||||||
310 | VertexAttrib2d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d")); | - | ||||||
311 | VertexAttrib1sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv")); | - | ||||||
312 | VertexAttrib1s = reinterpret_cast<void ( *)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s")); | - | ||||||
313 | VertexAttrib1fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv")); | - | ||||||
314 | VertexAttrib1f = reinterpret_cast<void ( *)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f")); | - | ||||||
315 | VertexAttrib1dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv")); | - | ||||||
316 | VertexAttrib1d = reinterpret_cast<void ( *)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d")); | - | ||||||
317 | ValidateProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glValidateProgram")); | - | ||||||
318 | UniformMatrix4fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4fv")); | - | ||||||
319 | UniformMatrix3fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3fv")); | - | ||||||
320 | UniformMatrix2fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2fv")); | - | ||||||
321 | Uniform4iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform4iv")); | - | ||||||
322 | Uniform3iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform3iv")); | - | ||||||
323 | Uniform2iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform2iv")); | - | ||||||
324 | Uniform1iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform1iv")); | - | ||||||
325 | Uniform4fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform4fv")); | - | ||||||
326 | Uniform3fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform3fv")); | - | ||||||
327 | Uniform2fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform2fv")); | - | ||||||
328 | Uniform1fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform1fv")); | - | ||||||
329 | Uniform4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform4i")); | - | ||||||
330 | Uniform3i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform3i")); | - | ||||||
331 | Uniform2i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glUniform2i")); | - | ||||||
332 | Uniform1i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glUniform1i")); | - | ||||||
333 | Uniform4f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform4f")); | - | ||||||
334 | Uniform3f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform3f")); | - | ||||||
335 | Uniform2f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glUniform2f")); | - | ||||||
336 | Uniform1f = reinterpret_cast<void ( *)(GLint , GLfloat )>(context->getProcAddress("glUniform1f")); | - | ||||||
337 | UseProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glUseProgram")); | - | ||||||
338 | ShaderSource = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLchar* const *, const GLint *)>(context->getProcAddress("glShaderSource")); | - | ||||||
339 | LinkProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glLinkProgram")); | - | ||||||
340 | IsShader = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsShader")); | - | ||||||
341 | IsProgram = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsProgram")); | - | ||||||
342 | GetVertexAttribPointerv = reinterpret_cast<void ( *)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetVertexAttribPointerv")); | - | ||||||
343 | GetVertexAttribiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribiv")); | - | ||||||
344 | GetVertexAttribfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribfv")); | - | ||||||
345 | GetVertexAttribdv = reinterpret_cast<void ( *)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribdv")); | - | ||||||
346 | GetUniformiv = reinterpret_cast<void ( *)(GLuint , GLint , GLint *)>(context->getProcAddress("glGetUniformiv")); | - | ||||||
347 | GetUniformfv = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat *)>(context->getProcAddress("glGetUniformfv")); | - | ||||||
348 | GetUniformLocation = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformLocation")); | - | ||||||
349 | GetShaderSource = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderSource")); | - | ||||||
350 | GetShaderInfoLog = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderInfoLog")); | - | ||||||
351 | GetShaderiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetShaderiv")); | - | ||||||
352 | GetProgramInfoLog = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramInfoLog")); | - | ||||||
353 | GetProgramiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramiv")); | - | ||||||
354 | GetAttribLocation = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetAttribLocation")); | - | ||||||
355 | GetAttachedShaders = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLuint *)>(context->getProcAddress("glGetAttachedShaders")); | - | ||||||
356 | GetActiveUniform = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveUniform")); | - | ||||||
357 | GetActiveAttrib = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveAttrib")); | - | ||||||
358 | EnableVertexAttribArray = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glEnableVertexAttribArray")); | - | ||||||
359 | DisableVertexAttribArray = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glDisableVertexAttribArray")); | - | ||||||
360 | DetachShader = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glDetachShader")); | - | ||||||
361 | DeleteShader = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glDeleteShader")); | - | ||||||
362 | DeleteProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glDeleteProgram")); | - | ||||||
363 | CreateShader = reinterpret_cast<GLuint ( *)(GLenum )>(context->getProcAddress("glCreateShader")); | - | ||||||
364 | CreateProgram = reinterpret_cast<GLuint ( *)()>(context->getProcAddress("glCreateProgram")); | - | ||||||
365 | CompileShader = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glCompileShader")); | - | ||||||
366 | BindAttribLocation = reinterpret_cast<void ( *)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindAttribLocation")); | - | ||||||
367 | AttachShader = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glAttachShader")); | - | ||||||
368 | StencilMaskSeparate = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glStencilMaskSeparate")); | - | ||||||
369 | StencilFuncSeparate = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFuncSeparate")); | - | ||||||
370 | StencilOpSeparate = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOpSeparate")); | - | ||||||
371 | DrawBuffers = reinterpret_cast<void ( *)(GLsizei , const GLenum *)>(context->getProcAddress("glDrawBuffers")); | - | ||||||
372 | BlendEquationSeparate = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparate")); | - | ||||||
373 | - | |||||||
374 | } never executed: end of block | 0 | ||||||
375 | - | |||||||
376 | QOpenGLVersionStatus QOpenGLFunctions_2_0_CoreBackend::versionStatus() | - | ||||||
377 | { | - | ||||||
378 | return never executed: QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
379 | } | - | ||||||
380 | - | |||||||
381 | QOpenGLFunctions_2_1_CoreBackend::QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *context) | - | ||||||
382 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
383 | { | - | ||||||
384 | - | |||||||
385 | UniformMatrix4x3fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x3fv")); | - | ||||||
386 | UniformMatrix3x4fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x4fv")); | - | ||||||
387 | UniformMatrix4x2fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x2fv")); | - | ||||||
388 | UniformMatrix2x4fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x4fv")); | - | ||||||
389 | UniformMatrix3x2fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x2fv")); | - | ||||||
390 | UniformMatrix2x3fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x3fv")); | - | ||||||
391 | - | |||||||
392 | } never executed: end of block | 0 | ||||||
393 | - | |||||||
394 | QOpenGLVersionStatus QOpenGLFunctions_2_1_CoreBackend::versionStatus() | - | ||||||
395 | { | - | ||||||
396 | return never executed: QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
397 | } | - | ||||||
398 | - | |||||||
399 | QOpenGLFunctions_3_0_CoreBackend::QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *context) | - | ||||||
400 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
401 | { | - | ||||||
402 | - | |||||||
403 | IsVertexArray = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsVertexArray")); | - | ||||||
404 | GenVertexArrays = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays")); | - | ||||||
405 | DeleteVertexArrays = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArrays")); | - | ||||||
406 | BindVertexArray = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glBindVertexArray")); | - | ||||||
407 | FlushMappedBufferRange = reinterpret_cast<void ( *)(GLenum , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedBufferRange")); | - | ||||||
408 | MapBufferRange = reinterpret_cast<GLvoid* ( *)(GLenum , GLintptr , GLsizeiptr , GLbitfield )>(context->getProcAddress("glMapBufferRange")); | - | ||||||
409 | FramebufferTextureLayer = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayer")); | - | ||||||
410 | RenderbufferStorageMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisample")); | - | ||||||
411 | BlitFramebuffer = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitFramebuffer")); | - | ||||||
412 | GenerateMipmap = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glGenerateMipmap")); | - | ||||||
413 | GetFramebufferAttachmentParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferAttachmentParameteriv")); | - | ||||||
414 | FramebufferRenderbuffer = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glFramebufferRenderbuffer")); | - | ||||||
415 | FramebufferTexture3D = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTexture3D")); | - | ||||||
416 | FramebufferTexture2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture2D")); | - | ||||||
417 | FramebufferTexture1D = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture1D")); | - | ||||||
418 | CheckFramebufferStatus = reinterpret_cast<GLenum ( *)(GLenum )>(context->getProcAddress("glCheckFramebufferStatus")); | - | ||||||
419 | GenFramebuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenFramebuffers")); | - | ||||||
420 | DeleteFramebuffers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFramebuffers")); | - | ||||||
421 | BindFramebuffer = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindFramebuffer")); | - | ||||||
422 | IsFramebuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsFramebuffer")); | - | ||||||
423 | GetRenderbufferParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetRenderbufferParameteriv")); | - | ||||||
424 | RenderbufferStorage = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorage")); | - | ||||||
425 | GenRenderbuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenRenderbuffers")); | - | ||||||
426 | DeleteRenderbuffers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteRenderbuffers")); | - | ||||||
427 | BindRenderbuffer = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindRenderbuffer")); | - | ||||||
428 | IsRenderbuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsRenderbuffer")); | - | ||||||
429 | GetStringi = reinterpret_cast<const GLubyte * ( *)(GLenum , GLuint )>(context->getProcAddress("glGetStringi")); | - | ||||||
430 | ClearBufferfi = reinterpret_cast<void ( *)(GLenum , GLint , GLfloat , GLint )>(context->getProcAddress("glClearBufferfi")); | - | ||||||
431 | ClearBufferfv = reinterpret_cast<void ( *)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearBufferfv")); | - | ||||||
432 | ClearBufferuiv = reinterpret_cast<void ( *)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearBufferuiv")); | - | ||||||
433 | ClearBufferiv = reinterpret_cast<void ( *)(GLenum , GLint , const GLint *)>(context->getProcAddress("glClearBufferiv")); | - | ||||||
434 | GetTexParameterIuiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetTexParameterIuiv")); | - | ||||||
435 | GetTexParameterIiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameterIiv")); | - | ||||||
436 | TexParameterIuiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glTexParameterIuiv")); | - | ||||||
437 | TexParameterIiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameterIiv")); | - | ||||||
438 | Uniform4uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform4uiv")); | - | ||||||
439 | Uniform3uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform3uiv")); | - | ||||||
440 | Uniform2uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform2uiv")); | - | ||||||
441 | Uniform1uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform1uiv")); | - | ||||||
442 | Uniform4ui = reinterpret_cast<void ( *)(GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform4ui")); | - | ||||||
443 | Uniform3ui = reinterpret_cast<void ( *)(GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform3ui")); | - | ||||||
444 | Uniform2ui = reinterpret_cast<void ( *)(GLint , GLuint , GLuint )>(context->getProcAddress("glUniform2ui")); | - | ||||||
445 | Uniform1ui = reinterpret_cast<void ( *)(GLint , GLuint )>(context->getProcAddress("glUniform1ui")); | - | ||||||
446 | GetFragDataLocation = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataLocation")); | - | ||||||
447 | BindFragDataLocation = reinterpret_cast<void ( *)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocation")); | - | ||||||
448 | GetUniformuiv = reinterpret_cast<void ( *)(GLuint , GLint , GLuint *)>(context->getProcAddress("glGetUniformuiv")); | - | ||||||
449 | VertexAttribI4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv")); | - | ||||||
450 | VertexAttribI4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv")); | - | ||||||
451 | VertexAttribI4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv")); | - | ||||||
452 | VertexAttribI4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv")); | - | ||||||
453 | VertexAttribI4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv")); | - | ||||||
454 | VertexAttribI3uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv")); | - | ||||||
455 | VertexAttribI2uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv")); | - | ||||||
456 | VertexAttribI1uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv")); | - | ||||||
457 | VertexAttribI4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv")); | - | ||||||
458 | VertexAttribI3iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv")); | - | ||||||
459 | VertexAttribI2iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv")); | - | ||||||
460 | VertexAttribI1iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv")); | - | ||||||
461 | VertexAttribI4ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui")); | - | ||||||
462 | VertexAttribI3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui")); | - | ||||||
463 | VertexAttribI2ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui")); | - | ||||||
464 | VertexAttribI1ui = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui")); | - | ||||||
465 | VertexAttribI4i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i")); | - | ||||||
466 | VertexAttribI3i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i")); | - | ||||||
467 | VertexAttribI2i = reinterpret_cast<void ( *)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i")); | - | ||||||
468 | VertexAttribI1i = reinterpret_cast<void ( *)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i")); | - | ||||||
469 | GetVertexAttribIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVertexAttribIuiv")); | - | ||||||
470 | GetVertexAttribIiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribIiv")); | - | ||||||
471 | VertexAttribIPointer = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribIPointer")); | - | ||||||
472 | EndConditionalRender = reinterpret_cast<void ( *)()>(context->getProcAddress("glEndConditionalRender")); | - | ||||||
473 | BeginConditionalRender = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glBeginConditionalRender")); | - | ||||||
474 | ClampColor = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glClampColor")); | - | ||||||
475 | GetTransformFeedbackVarying = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)>(context->getProcAddress("glGetTransformFeedbackVarying")); | - | ||||||
476 | TransformFeedbackVaryings = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLchar* const *, GLenum )>(context->getProcAddress("glTransformFeedbackVaryings")); | - | ||||||
477 | BindBufferBase = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBindBufferBase")); | - | ||||||
478 | BindBufferRange = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glBindBufferRange")); | - | ||||||
479 | EndTransformFeedback = reinterpret_cast<void ( *)()>(context->getProcAddress("glEndTransformFeedback")); | - | ||||||
480 | BeginTransformFeedback = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glBeginTransformFeedback")); | - | ||||||
481 | IsEnabledi = reinterpret_cast<GLboolean ( *)(GLenum , GLuint )>(context->getProcAddress("glIsEnabledi")); | - | ||||||
482 | Disablei = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glDisablei")); | - | ||||||
483 | Enablei = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glEnablei")); | - | ||||||
484 | GetIntegeri_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetIntegeri_v")); | - | ||||||
485 | GetBooleani_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLboolean *)>(context->getProcAddress("glGetBooleani_v")); | - | ||||||
486 | ColorMaski = reinterpret_cast<void ( *)(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMaski")); | - | ||||||
487 | - | |||||||
488 | } never executed: end of block | 0 | ||||||
489 | - | |||||||
490 | QOpenGLVersionStatus QOpenGLFunctions_3_0_CoreBackend::versionStatus() | - | ||||||
491 | { | - | ||||||
492 | return never executed: QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
493 | } | - | ||||||
494 | - | |||||||
495 | QOpenGLFunctions_3_1_CoreBackend::QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *context) | - | ||||||
496 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
497 | { | - | ||||||
498 | - | |||||||
499 | CopyBufferSubData = reinterpret_cast<void ( *)(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )>(context->getProcAddress("glCopyBufferSubData")); | - | ||||||
500 | UniformBlockBinding = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glUniformBlockBinding")); | - | ||||||
501 | GetActiveUniformBlockName = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformBlockName")); | - | ||||||
502 | GetActiveUniformBlockiv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformBlockiv")); | - | ||||||
503 | GetUniformBlockIndex = reinterpret_cast<GLuint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformBlockIndex")); | - | ||||||
504 | GetActiveUniformName = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformName")); | - | ||||||
505 | GetActiveUniformsiv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *, GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformsiv")); | - | ||||||
506 | GetUniformIndices = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLchar* const *, GLuint *)>(context->getProcAddress("glGetUniformIndices")); | - | ||||||
507 | PrimitiveRestartIndex = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glPrimitiveRestartIndex")); | - | ||||||
508 | TexBuffer = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glTexBuffer")); | - | ||||||
509 | DrawElementsInstanced = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glDrawElementsInstanced")); | - | ||||||
510 | DrawArraysInstanced = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawArraysInstanced")); | - | ||||||
511 | - | |||||||
512 | } never executed: end of block | 0 | ||||||
513 | - | |||||||
514 | QOpenGLVersionStatus QOpenGLFunctions_3_1_CoreBackend::versionStatus() | - | ||||||
515 | { | - | ||||||
516 | return never executed: QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
517 | } | - | ||||||
518 | - | |||||||
519 | QOpenGLFunctions_3_2_CoreBackend::QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *context) | - | ||||||
520 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
521 | { | - | ||||||
522 | - | |||||||
523 | SampleMaski = reinterpret_cast<void ( *)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaski")); | - | ||||||
524 | GetMultisamplefv = reinterpret_cast<void ( *)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefv")); | - | ||||||
525 | TexImage3DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample")); | - | ||||||
526 | TexImage2DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample")); | - | ||||||
527 | GetSynciv = reinterpret_cast<void ( *)(GLsync , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetSynciv")); | - | ||||||
528 | GetInteger64v = reinterpret_cast<void ( *)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v")); | - | ||||||
529 | WaitSync = reinterpret_cast<void ( *)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glWaitSync")); | - | ||||||
530 | ClientWaitSync = reinterpret_cast<GLenum ( *)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glClientWaitSync")); | - | ||||||
531 | DeleteSync = reinterpret_cast<void ( *)(GLsync )>(context->getProcAddress("glDeleteSync")); | - | ||||||
532 | IsSync = reinterpret_cast<GLboolean ( *)(GLsync )>(context->getProcAddress("glIsSync")); | - | ||||||
533 | FenceSync = reinterpret_cast<GLsync ( *)(GLenum , GLbitfield )>(context->getProcAddress("glFenceSync")); | - | ||||||
534 | ProvokingVertex = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glProvokingVertex")); | - | ||||||
535 | MultiDrawElementsBaseVertex = reinterpret_cast<void ( *)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei , const GLint *)>(context->getProcAddress("glMultiDrawElementsBaseVertex")); | - | ||||||
536 | DrawElementsInstancedBaseVertex = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )>(context->getProcAddress("glDrawElementsInstancedBaseVertex")); | - | ||||||
537 | DrawRangeElementsBaseVertex = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawRangeElementsBaseVertex")); | - | ||||||
538 | DrawElementsBaseVertex = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawElementsBaseVertex")); | - | ||||||
539 | FramebufferTexture = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture")); | - | ||||||
540 | GetBufferParameteri64v = reinterpret_cast<void ( *)(GLenum , GLenum , GLint64 *)>(context->getProcAddress("glGetBufferParameteri64v")); | - | ||||||
541 | GetInteger64i_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetInteger64i_v")); | - | ||||||
542 | - | |||||||
543 | } never executed: end of block | 0 | ||||||
544 | - | |||||||
545 | QOpenGLVersionStatus QOpenGLFunctions_3_2_CoreBackend::versionStatus() | - | ||||||
546 | { | - | ||||||
547 | return never executed: QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
548 | } | - | ||||||
549 | - | |||||||
550 | QOpenGLFunctions_3_3_CoreBackend::QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *context) | - | ||||||
551 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
552 | { | - | ||||||
553 | - | |||||||
554 | VertexAttribP4uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP4uiv")); | - | ||||||
555 | VertexAttribP4ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP4ui")); | - | ||||||
556 | VertexAttribP3uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP3uiv")); | - | ||||||
557 | VertexAttribP3ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP3ui")); | - | ||||||
558 | VertexAttribP2uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP2uiv")); | - | ||||||
559 | VertexAttribP2ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP2ui")); | - | ||||||
560 | VertexAttribP1uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP1uiv")); | - | ||||||
561 | VertexAttribP1ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP1ui")); | - | ||||||
562 | SecondaryColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv")); | - | ||||||
563 | SecondaryColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui")); | - | ||||||
564 | ColorP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv")); | - | ||||||
565 | ColorP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui")); | - | ||||||
566 | ColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv")); | - | ||||||
567 | ColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui")); | - | ||||||
568 | NormalP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv")); | - | ||||||
569 | NormalP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui")); | - | ||||||
570 | MultiTexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv")); | - | ||||||
571 | MultiTexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui")); | - | ||||||
572 | MultiTexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv")); | - | ||||||
573 | MultiTexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui")); | - | ||||||
574 | MultiTexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv")); | - | ||||||
575 | MultiTexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui")); | - | ||||||
576 | MultiTexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv")); | - | ||||||
577 | MultiTexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui")); | - | ||||||
578 | TexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv")); | - | ||||||
579 | TexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui")); | - | ||||||
580 | TexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv")); | - | ||||||
581 | TexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui")); | - | ||||||
582 | TexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv")); | - | ||||||
583 | TexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui")); | - | ||||||
584 | TexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv")); | - | ||||||
585 | TexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui")); | - | ||||||
586 | VertexP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv")); | - | ||||||
587 | VertexP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui")); | - | ||||||
588 | VertexP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv")); | - | ||||||
589 | VertexP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui")); | - | ||||||
590 | VertexP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv")); | - | ||||||
591 | VertexP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui")); | - | ||||||
592 | GetQueryObjectui64v = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v")); | - | ||||||
593 | GetQueryObjecti64v = reinterpret_cast<void ( *)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v")); | - | ||||||
594 | QueryCounter = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter")); | - | ||||||
595 | GetSamplerParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetSamplerParameterIuiv")); | - | ||||||
596 | GetSamplerParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetSamplerParameterfv")); | - | ||||||
597 | GetSamplerParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameterIiv")); | - | ||||||
598 | GetSamplerParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameteriv")); | - | ||||||
599 | SamplerParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glSamplerParameterIuiv")); | - | ||||||
600 | SamplerParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameterIiv")); | - | ||||||
601 | SamplerParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glSamplerParameterfv")); | - | ||||||
602 | SamplerParameterf = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glSamplerParameterf")); | - | ||||||
603 | SamplerParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameteriv")); | - | ||||||
604 | SamplerParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glSamplerParameteri")); | - | ||||||
605 | BindSampler = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glBindSampler")); | - | ||||||
606 | IsSampler = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsSampler")); | - | ||||||
607 | DeleteSamplers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteSamplers")); | - | ||||||
608 | GenSamplers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenSamplers")); | - | ||||||
609 | GetFragDataIndex = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataIndex")); | - | ||||||
610 | BindFragDataLocationIndexed = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocationIndexed")); | - | ||||||
611 | VertexAttribDivisor = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribDivisor")); | - | ||||||
612 | - | |||||||
613 | } never executed: end of block | 0 | ||||||
614 | - | |||||||
615 | QOpenGLVersionStatus QOpenGLFunctions_3_3_CoreBackend::versionStatus() | - | ||||||
616 | { | - | ||||||
617 | return never executed: QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
618 | } | - | ||||||
619 | - | |||||||
620 | QOpenGLFunctions_4_0_CoreBackend::QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *context) | - | ||||||
621 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
622 | { | - | ||||||
623 | - | |||||||
624 | GetQueryIndexediv = reinterpret_cast<void ( *)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryIndexediv")); | - | ||||||
625 | EndQueryIndexed = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glEndQueryIndexed")); | - | ||||||
626 | BeginQueryIndexed = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBeginQueryIndexed")); | - | ||||||
627 | DrawTransformFeedbackStream = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint )>(context->getProcAddress("glDrawTransformFeedbackStream")); | - | ||||||
628 | DrawTransformFeedback = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glDrawTransformFeedback")); | - | ||||||
629 | ResumeTransformFeedback = reinterpret_cast<void ( *)()>(context->getProcAddress("glResumeTransformFeedback")); | - | ||||||
630 | PauseTransformFeedback = reinterpret_cast<void ( *)()>(context->getProcAddress("glPauseTransformFeedback")); | - | ||||||
631 | IsTransformFeedback = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsTransformFeedback")); | - | ||||||
632 | GenTransformFeedbacks = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenTransformFeedbacks")); | - | ||||||
633 | DeleteTransformFeedbacks = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTransformFeedbacks")); | - | ||||||
634 | BindTransformFeedback = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindTransformFeedback")); | - | ||||||
635 | PatchParameterfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glPatchParameterfv")); | - | ||||||
636 | PatchParameteri = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPatchParameteri")); | - | ||||||
637 | GetProgramStageiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramStageiv")); | - | ||||||
638 | GetUniformSubroutineuiv = reinterpret_cast<void ( *)(GLenum , GLint , GLuint *)>(context->getProcAddress("glGetUniformSubroutineuiv")); | - | ||||||
639 | UniformSubroutinesuiv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glUniformSubroutinesuiv")); | - | ||||||
640 | GetActiveSubroutineName = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineName")); | - | ||||||
641 | GetActiveSubroutineUniformName = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineUniformName")); | - | ||||||
642 | GetActiveSubroutineUniformiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveSubroutineUniformiv")); | - | ||||||
643 | GetSubroutineIndex = reinterpret_cast<GLuint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineIndex")); | - | ||||||
644 | GetSubroutineUniformLocation = reinterpret_cast<GLint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineUniformLocation")); | - | ||||||
645 | GetUniformdv = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble *)>(context->getProcAddress("glGetUniformdv")); | - | ||||||
646 | UniformMatrix4x3dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x3dv")); | - | ||||||
647 | UniformMatrix4x2dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x2dv")); | - | ||||||
648 | UniformMatrix3x4dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x4dv")); | - | ||||||
649 | UniformMatrix3x2dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x2dv")); | - | ||||||
650 | UniformMatrix2x4dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x4dv")); | - | ||||||
651 | UniformMatrix2x3dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x3dv")); | - | ||||||
652 | UniformMatrix4dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4dv")); | - | ||||||
653 | UniformMatrix3dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3dv")); | - | ||||||
654 | UniformMatrix2dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2dv")); | - | ||||||
655 | Uniform4dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform4dv")); | - | ||||||
656 | Uniform3dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform3dv")); | - | ||||||
657 | Uniform2dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform2dv")); | - | ||||||
658 | Uniform1dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform1dv")); | - | ||||||
659 | Uniform4d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform4d")); | - | ||||||
660 | Uniform3d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform3d")); | - | ||||||
661 | Uniform2d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glUniform2d")); | - | ||||||
662 | Uniform1d = reinterpret_cast<void ( *)(GLint , GLdouble )>(context->getProcAddress("glUniform1d")); | - | ||||||
663 | DrawElementsIndirect = reinterpret_cast<void ( *)(GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElementsIndirect")); | - | ||||||
664 | DrawArraysIndirect = reinterpret_cast<void ( *)(GLenum , const GLvoid *)>(context->getProcAddress("glDrawArraysIndirect")); | - | ||||||
665 | BlendFuncSeparatei = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparatei")); | - | ||||||
666 | BlendFunci = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendFunci")); | - | ||||||
667 | BlendEquationSeparatei = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparatei")); | - | ||||||
668 | BlendEquationi = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glBlendEquationi")); | - | ||||||
669 | MinSampleShading = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glMinSampleShading")); | - | ||||||
670 | - | |||||||
671 | } never executed: end of block | 0 | ||||||
672 | - | |||||||
673 | QOpenGLVersionStatus QOpenGLFunctions_4_0_CoreBackend::versionStatus() | - | ||||||
674 | { | - | ||||||
675 | return never executed: QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
676 | } | - | ||||||
677 | - | |||||||
678 | QOpenGLFunctions_4_1_CoreBackend::QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *context) | - | ||||||
679 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
680 | { | - | ||||||
681 | - | |||||||
682 | GetDoublei_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetDoublei_v")); | - | ||||||
683 | GetFloati_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetFloati_v")); | - | ||||||
684 | DepthRangeIndexed = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glDepthRangeIndexed")); | - | ||||||
685 | DepthRangeArrayv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glDepthRangeArrayv")); | - | ||||||
686 | ScissorIndexedv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glScissorIndexedv")); | - | ||||||
687 | ScissorIndexed = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissorIndexed")); | - | ||||||
688 | ScissorArrayv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLint *)>(context->getProcAddress("glScissorArrayv")); | - | ||||||
689 | ViewportIndexedfv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glViewportIndexedfv")); | - | ||||||
690 | ViewportIndexedf = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glViewportIndexedf")); | - | ||||||
691 | ViewportArrayv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glViewportArrayv")); | - | ||||||
692 | GetVertexAttribLdv = reinterpret_cast<void ( *)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribLdv")); | - | ||||||
693 | VertexAttribLPointer = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribLPointer")); | - | ||||||
694 | VertexAttribL4dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL4dv")); | - | ||||||
695 | VertexAttribL3dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL3dv")); | - | ||||||
696 | VertexAttribL2dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL2dv")); | - | ||||||
697 | VertexAttribL1dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL1dv")); | - | ||||||
698 | VertexAttribL4d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL4d")); | - | ||||||
699 | VertexAttribL3d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL3d")); | - | ||||||
700 | VertexAttribL2d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL2d")); | - | ||||||
701 | VertexAttribL1d = reinterpret_cast<void ( *)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttribL1d")); | - | ||||||
702 | GetProgramPipelineInfoLog = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramPipelineInfoLog")); | - | ||||||
703 | ValidateProgramPipeline = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glValidateProgramPipeline")); | - | ||||||
704 | ProgramUniformMatrix4x3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x3dv")); | - | ||||||
705 | ProgramUniformMatrix3x4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x4dv")); | - | ||||||
706 | ProgramUniformMatrix4x2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x2dv")); | - | ||||||
707 | ProgramUniformMatrix2x4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x4dv")); | - | ||||||
708 | ProgramUniformMatrix3x2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x2dv")); | - | ||||||
709 | ProgramUniformMatrix2x3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x3dv")); | - | ||||||
710 | ProgramUniformMatrix4x3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x3fv")); | - | ||||||
711 | ProgramUniformMatrix3x4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x4fv")); | - | ||||||
712 | ProgramUniformMatrix4x2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x2fv")); | - | ||||||
713 | ProgramUniformMatrix2x4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x4fv")); | - | ||||||
714 | ProgramUniformMatrix3x2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x2fv")); | - | ||||||
715 | ProgramUniformMatrix2x3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x3fv")); | - | ||||||
716 | ProgramUniformMatrix4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4dv")); | - | ||||||
717 | ProgramUniformMatrix3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3dv")); | - | ||||||
718 | ProgramUniformMatrix2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2dv")); | - | ||||||
719 | ProgramUniformMatrix4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4fv")); | - | ||||||
720 | ProgramUniformMatrix3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3fv")); | - | ||||||
721 | ProgramUniformMatrix2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2fv")); | - | ||||||
722 | ProgramUniform4uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform4uiv")); | - | ||||||
723 | ProgramUniform4ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform4ui")); | - | ||||||
724 | ProgramUniform4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform4dv")); | - | ||||||
725 | ProgramUniform4d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform4d")); | - | ||||||
726 | ProgramUniform4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform4fv")); | - | ||||||
727 | ProgramUniform4f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform4f")); | - | ||||||
728 | ProgramUniform4iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform4iv")); | - | ||||||
729 | ProgramUniform4i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform4i")); | - | ||||||
730 | ProgramUniform3uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform3uiv")); | - | ||||||
731 | ProgramUniform3ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform3ui")); | - | ||||||
732 | ProgramUniform3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform3dv")); | - | ||||||
733 | ProgramUniform3d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform3d")); | - | ||||||
734 | ProgramUniform3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform3fv")); | - | ||||||
735 | ProgramUniform3f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform3f")); | - | ||||||
736 | ProgramUniform3iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform3iv")); | - | ||||||
737 | ProgramUniform3i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform3i")); | - | ||||||
738 | ProgramUniform2uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform2uiv")); | - | ||||||
739 | ProgramUniform2ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform2ui")); | - | ||||||
740 | ProgramUniform2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform2dv")); | - | ||||||
741 | ProgramUniform2d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform2d")); | - | ||||||
742 | ProgramUniform2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform2fv")); | - | ||||||
743 | ProgramUniform2f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform2f")); | - | ||||||
744 | ProgramUniform2iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform2iv")); | - | ||||||
745 | ProgramUniform2i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform2i")); | - | ||||||
746 | ProgramUniform1uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform1uiv")); | - | ||||||
747 | ProgramUniform1ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint )>(context->getProcAddress("glProgramUniform1ui")); | - | ||||||
748 | ProgramUniform1dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform1dv")); | - | ||||||
749 | ProgramUniform1d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble )>(context->getProcAddress("glProgramUniform1d")); | - | ||||||
750 | ProgramUniform1fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform1fv")); | - | ||||||
751 | ProgramUniform1f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat )>(context->getProcAddress("glProgramUniform1f")); | - | ||||||
752 | ProgramUniform1iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform1iv")); | - | ||||||
753 | ProgramUniform1i = reinterpret_cast<void ( *)(GLuint , GLint , GLint )>(context->getProcAddress("glProgramUniform1i")); | - | ||||||
754 | GetProgramPipelineiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramPipelineiv")); | - | ||||||
755 | IsProgramPipeline = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsProgramPipeline")); | - | ||||||
756 | GenProgramPipelines = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramPipelines")); | - | ||||||
757 | DeleteProgramPipelines = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramPipelines")); | - | ||||||
758 | BindProgramPipeline = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glBindProgramPipeline")); | - | ||||||
759 | CreateShaderProgramv = reinterpret_cast<GLuint ( *)(GLenum , GLsizei , const GLchar* const *)>(context->getProcAddress("glCreateShaderProgramv")); | - | ||||||
760 | ActiveShaderProgram = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glActiveShaderProgram")); | - | ||||||
761 | UseProgramStages = reinterpret_cast<void ( *)(GLuint , GLbitfield , GLuint )>(context->getProcAddress("glUseProgramStages")); | - | ||||||
762 | ProgramParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteri")); | - | ||||||
763 | ProgramBinary = reinterpret_cast<void ( *)(GLuint , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glProgramBinary")); | - | ||||||
764 | GetProgramBinary = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLenum *, GLvoid *)>(context->getProcAddress("glGetProgramBinary")); | - | ||||||
765 | ClearDepthf = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glClearDepthf")); | - | ||||||
766 | DepthRangef = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glDepthRangef")); | - | ||||||
767 | GetShaderPrecisionFormat = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *, GLint *)>(context->getProcAddress("glGetShaderPrecisionFormat")); | - | ||||||
768 | ShaderBinary = reinterpret_cast<void ( *)(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glShaderBinary")); | - | ||||||
769 | ReleaseShaderCompiler = reinterpret_cast<void ( *)()>(context->getProcAddress("glReleaseShaderCompiler")); | - | ||||||
770 | - | |||||||
771 | } never executed: end of block | 0 | ||||||
772 | - | |||||||
773 | QOpenGLVersionStatus QOpenGLFunctions_4_1_CoreBackend::versionStatus() | - | ||||||
774 | { | - | ||||||
775 | return never executed: QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
776 | } | - | ||||||
777 | - | |||||||
778 | QOpenGLFunctions_4_2_CoreBackend::QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *context) | - | ||||||
779 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
780 | { | - | ||||||
781 | - | |||||||
782 | TexStorage3D = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D")); | - | ||||||
783 | TexStorage2D = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D")); | - | ||||||
784 | TexStorage1D = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D")); | - | ||||||
785 | MemoryBarrier = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glMemoryBarrier")); | - | ||||||
786 | BindImageTexture = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )>(context->getProcAddress("glBindImageTexture")); | - | ||||||
787 | GetActiveAtomicCounterBufferiv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveAtomicCounterBufferiv")); | - | ||||||
788 | GetInternalformativ = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetInternalformativ")); | - | ||||||
789 | DrawTransformFeedbackStreamInstanced = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackStreamInstanced")); | - | ||||||
790 | DrawTransformFeedbackInstanced = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackInstanced")); | - | ||||||
791 | DrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance")); | - | ||||||
792 | DrawElementsInstancedBaseInstance = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseInstance")); | - | ||||||
793 | DrawArraysInstancedBaseInstance = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei , GLsizei , GLuint )>(context->getProcAddress("glDrawArraysInstancedBaseInstance")); | - | ||||||
794 | - | |||||||
795 | } never executed: end of block | 0 | ||||||
796 | - | |||||||
797 | QOpenGLVersionStatus QOpenGLFunctions_4_2_CoreBackend::versionStatus() | - | ||||||
798 | { | - | ||||||
799 | return never executed: QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
800 | } | - | ||||||
801 | - | |||||||
802 | QOpenGLFunctions_4_3_CoreBackend::QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *context) | - | ||||||
803 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
804 | { | - | ||||||
805 | - | |||||||
806 | GetObjectPtrLabel = reinterpret_cast<void ( *)(const void *, GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectPtrLabel")); | - | ||||||
807 | ObjectPtrLabel = reinterpret_cast<void ( *)(const void *, GLsizei , const GLchar *)>(context->getProcAddress("glObjectPtrLabel")); | - | ||||||
808 | GetObjectLabel = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectLabel")); | - | ||||||
809 | ObjectLabel = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glObjectLabel")); | - | ||||||
810 | PopDebugGroup = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopDebugGroup")); | - | ||||||
811 | PushDebugGroup = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glPushDebugGroup")); | - | ||||||
812 | GetDebugMessageLog = reinterpret_cast<GLuint ( *)(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(context->getProcAddress("glGetDebugMessageLog")); | - | ||||||
813 | DebugMessageCallback = reinterpret_cast<void ( *)(GLDEBUGPROC , const void *)>(context->getProcAddress("glDebugMessageCallback")); | - | ||||||
814 | DebugMessageInsert = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)>(context->getProcAddress("glDebugMessageInsert")); | - | ||||||
815 | DebugMessageControl = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )>(context->getProcAddress("glDebugMessageControl")); | - | ||||||
816 | TexStorage3DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample")); | - | ||||||
817 | TexStorage2DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample")); | - | ||||||
818 | TexBufferRange = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange")); | - | ||||||
819 | ShaderStorageBlockBinding = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderStorageBlockBinding")); | - | ||||||
820 | GetProgramResourceLocationIndex = reinterpret_cast<GLint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocationIndex")); | - | ||||||
821 | GetProgramResourceLocation = reinterpret_cast<GLint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocation")); | - | ||||||
822 | GetProgramResourceiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetProgramResourceiv")); | - | ||||||
823 | GetProgramResourceName = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramResourceName")); | - | ||||||
824 | GetProgramResourceIndex = reinterpret_cast<GLuint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceIndex")); | - | ||||||
825 | GetProgramInterfaceiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramInterfaceiv")); | - | ||||||
826 | MultiDrawElementsIndirect = reinterpret_cast<void ( *)(GLenum , GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawElementsIndirect")); | - | ||||||
827 | MultiDrawArraysIndirect = reinterpret_cast<void ( *)(GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawArraysIndirect")); | - | ||||||
828 | InvalidateSubFramebuffer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateSubFramebuffer")); | - | ||||||
829 | InvalidateFramebuffer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateFramebuffer")); | - | ||||||
830 | InvalidateBufferData = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glInvalidateBufferData")); | - | ||||||
831 | InvalidateBufferSubData = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glInvalidateBufferSubData")); | - | ||||||
832 | InvalidateTexImage = reinterpret_cast<void ( *)(GLuint , GLint )>(context->getProcAddress("glInvalidateTexImage")); | - | ||||||
833 | InvalidateTexSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateTexSubImage")); | - | ||||||
834 | GetInternalformati64v = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , GLint64 *)>(context->getProcAddress("glGetInternalformati64v")); | - | ||||||
835 | GetFramebufferParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferParameteriv")); | - | ||||||
836 | FramebufferParameteri = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glFramebufferParameteri")); | - | ||||||
837 | VertexBindingDivisor = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexBindingDivisor")); | - | ||||||
838 | VertexAttribBinding = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribBinding")); | - | ||||||
839 | VertexAttribLFormat = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribLFormat")); | - | ||||||
840 | VertexAttribIFormat = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribIFormat")); | - | ||||||
841 | VertexAttribFormat = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribFormat")); | - | ||||||
842 | BindVertexBuffer = reinterpret_cast<void ( *)(GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glBindVertexBuffer")); | - | ||||||
843 | TextureView = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView")); | - | ||||||
844 | CopyImageSubData = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glCopyImageSubData")); | - | ||||||
845 | DispatchComputeIndirect = reinterpret_cast<void ( *)(GLintptr )>(context->getProcAddress("glDispatchComputeIndirect")); | - | ||||||
846 | DispatchCompute = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glDispatchCompute")); | - | ||||||
847 | ClearBufferSubData = reinterpret_cast<void ( *)(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferSubData")); | - | ||||||
848 | ClearBufferData = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferData")); | - | ||||||
849 | - | |||||||
850 | } never executed: end of block | 0 | ||||||
851 | - | |||||||
852 | QOpenGLVersionStatus QOpenGLFunctions_4_3_CoreBackend::versionStatus() | - | ||||||
853 | { | - | ||||||
854 | return never executed: QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
855 | } | - | ||||||
856 | - | |||||||
857 | QOpenGLFunctions_4_4_CoreBackend::QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *context) | - | ||||||
858 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
859 | { | - | ||||||
860 | - | |||||||
861 | BindVertexBuffers = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glBindVertexBuffers")); | - | ||||||
862 | BindImageTextures = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindImageTextures")); | - | ||||||
863 | BindSamplers = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindSamplers")); | - | ||||||
864 | BindTextures = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindTextures")); | - | ||||||
865 | BindBuffersRange = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizeiptr *)>(context->getProcAddress("glBindBuffersRange")); | - | ||||||
866 | BindBuffersBase = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindBuffersBase")); | - | ||||||
867 | ClearTexSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexSubImage")); | - | ||||||
868 | ClearTexImage = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexImage")); | - | ||||||
869 | BufferStorage = reinterpret_cast<void ( *)(GLenum , GLsizeiptr , const void *, GLbitfield )>(context->getProcAddress("glBufferStorage")); | - | ||||||
870 | - | |||||||
871 | } never executed: end of block | 0 | ||||||
872 | - | |||||||
873 | QOpenGLVersionStatus QOpenGLFunctions_4_4_CoreBackend::versionStatus() | - | ||||||
874 | { | - | ||||||
875 | return never executed: QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
876 | } | - | ||||||
877 | - | |||||||
878 | QOpenGLFunctions_4_5_CoreBackend::QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *context) | - | ||||||
879 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
880 | { | - | ||||||
881 | - | |||||||
882 | TextureBarrier = reinterpret_cast<void ( *)()>(context->getProcAddress("glTextureBarrier")); | - | ||||||
883 | ReadnPixels = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glReadnPixels")); | - | ||||||
884 | GetnUniformuiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLuint *)>(context->getProcAddress("glGetnUniformuiv")); | - | ||||||
885 | GetnUniformiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLint *)>(context->getProcAddress("glGetnUniformiv")); | - | ||||||
886 | GetnUniformfv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLfloat *)>(context->getProcAddress("glGetnUniformfv")); | - | ||||||
887 | GetnUniformdv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLdouble *)>(context->getProcAddress("glGetnUniformdv")); | - | ||||||
888 | GetnTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnTexImage")); | - | ||||||
889 | GetnCompressedTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei , void *)>(context->getProcAddress("glGetnCompressedTexImage")); | - | ||||||
890 | GetGraphicsResetStatus = reinterpret_cast<GLenum ( *)()>(context->getProcAddress("glGetGraphicsResetStatus")); | - | ||||||
891 | GetCompressedTextureSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureSubImage")); | - | ||||||
892 | GetTextureSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureSubImage")); | - | ||||||
893 | MemoryBarrierByRegion = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glMemoryBarrierByRegion")); | - | ||||||
894 | CreateQueries = reinterpret_cast<void ( *)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateQueries")); | - | ||||||
895 | CreateProgramPipelines = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateProgramPipelines")); | - | ||||||
896 | CreateSamplers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateSamplers")); | - | ||||||
897 | GetVertexArrayIndexed64iv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetVertexArrayIndexed64iv")); | - | ||||||
898 | GetVertexArrayIndexediv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayIndexediv")); | - | ||||||
899 | GetVertexArrayiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayiv")); | - | ||||||
900 | VertexArrayBindingDivisor = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayBindingDivisor")); | - | ||||||
901 | VertexArrayAttribLFormat = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribLFormat")); | - | ||||||
902 | VertexArrayAttribIFormat = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribIFormat")); | - | ||||||
903 | VertexArrayAttribFormat = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexArrayAttribFormat")); | - | ||||||
904 | VertexArrayAttribBinding = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayAttribBinding")); | - | ||||||
905 | VertexArrayVertexBuffers = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glVertexArrayVertexBuffers")); | - | ||||||
906 | VertexArrayVertexBuffer = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glVertexArrayVertexBuffer")); | - | ||||||
907 | VertexArrayElementBuffer = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexArrayElementBuffer")); | - | ||||||
908 | EnableVertexArrayAttrib = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glEnableVertexArrayAttrib")); | - | ||||||
909 | DisableVertexArrayAttrib = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glDisableVertexArrayAttrib")); | - | ||||||
910 | CreateVertexArrays = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateVertexArrays")); | - | ||||||
911 | GetTextureParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameteriv")); | - | ||||||
912 | GetTextureParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetTextureParameterIuiv")); | - | ||||||
913 | GetTextureParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameterIiv")); | - | ||||||
914 | GetTextureParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureParameterfv")); | - | ||||||
915 | GetTextureLevelParameteriv = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTextureLevelParameteriv")); | - | ||||||
916 | GetTextureLevelParameterfv = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureLevelParameterfv")); | - | ||||||
917 | GetCompressedTextureImage = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureImage")); | - | ||||||
918 | GetTextureImage = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureImage")); | - | ||||||
919 | BindTextureUnit = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glBindTextureUnit")); | - | ||||||
920 | GenerateTextureMipmap = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glGenerateTextureMipmap")); | - | ||||||
921 | TextureParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameteriv")); | - | ||||||
922 | TextureParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glTextureParameterIuiv")); | - | ||||||
923 | TextureParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterIiv")); | - | ||||||
924 | TextureParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glTextureParameteri")); | - | ||||||
925 | TextureParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfv")); | - | ||||||
926 | TextureParameterf = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterf")); | - | ||||||
927 | CopyTextureSubImage3D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage3D")); | - | ||||||
928 | CopyTextureSubImage2D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage2D")); | - | ||||||
929 | CopyTextureSubImage1D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTextureSubImage1D")); | - | ||||||
930 | CompressedTextureSubImage3D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage3D")); | - | ||||||
931 | CompressedTextureSubImage2D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage2D")); | - | ||||||
932 | CompressedTextureSubImage1D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage1D")); | - | ||||||
933 | TextureSubImage3D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage3D")); | - | ||||||
934 | TextureSubImage2D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage2D")); | - | ||||||
935 | TextureSubImage1D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage1D")); | - | ||||||
936 | TextureStorage3DMultisample = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisample")); | - | ||||||
937 | TextureStorage2DMultisample = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisample")); | - | ||||||
938 | TextureStorage3D = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3D")); | - | ||||||
939 | TextureStorage2D = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2D")); | - | ||||||
940 | TextureStorage1D = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1D")); | - | ||||||
941 | TextureBufferRange = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTextureBufferRange")); | - | ||||||
942 | TextureBuffer = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint )>(context->getProcAddress("glTextureBuffer")); | - | ||||||
943 | CreateTextures = reinterpret_cast<void ( *)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateTextures")); | - | ||||||
944 | GetNamedRenderbufferParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedRenderbufferParameteriv")); | - | ||||||
945 | NamedRenderbufferStorageMultisample = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorageMultisample")); | - | ||||||
946 | NamedRenderbufferStorage = reinterpret_cast<void ( *)(GLuint , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorage")); | - | ||||||
947 | CreateRenderbuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateRenderbuffers")); | - | ||||||
948 | GetNamedFramebufferAttachmentParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferAttachmentParameteriv")); | - | ||||||
949 | GetNamedFramebufferParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferParameteriv")); | - | ||||||
950 | CheckNamedFramebufferStatus = reinterpret_cast<GLenum ( *)(GLuint , GLenum )>(context->getProcAddress("glCheckNamedFramebufferStatus")); | - | ||||||
951 | BlitNamedFramebuffer = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitNamedFramebuffer")); | - | ||||||
952 | ClearNamedFramebufferfi = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat , GLint )>(context->getProcAddress("glClearNamedFramebufferfi")); | - | ||||||
953 | ClearNamedFramebufferfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearNamedFramebufferfv")); | - | ||||||
954 | ClearNamedFramebufferuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearNamedFramebufferuiv")); | - | ||||||
955 | ClearNamedFramebufferiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , const GLint *)>(context->getProcAddress("glClearNamedFramebufferiv")); | - | ||||||
956 | InvalidateNamedFramebufferSubData = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateNamedFramebufferSubData")); | - | ||||||
957 | InvalidateNamedFramebufferData = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateNamedFramebufferData")); | - | ||||||
958 | NamedFramebufferReadBuffer = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferReadBuffer")); | - | ||||||
959 | NamedFramebufferDrawBuffers = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glNamedFramebufferDrawBuffers")); | - | ||||||
960 | NamedFramebufferDrawBuffer = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferDrawBuffer")); | - | ||||||
961 | NamedFramebufferTextureLayer = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glNamedFramebufferTextureLayer")); | - | ||||||
962 | NamedFramebufferTexture = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint )>(context->getProcAddress("glNamedFramebufferTexture")); | - | ||||||
963 | NamedFramebufferParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glNamedFramebufferParameteri")); | - | ||||||
964 | NamedFramebufferRenderbuffer = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLuint )>(context->getProcAddress("glNamedFramebufferRenderbuffer")); | - | ||||||
965 | CreateFramebuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateFramebuffers")); | - | ||||||
966 | GetNamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizei , void *)>(context->getProcAddress("glGetNamedBufferSubData")); | - | ||||||
967 | GetNamedBufferPointerv = reinterpret_cast<void ( *)(GLuint , GLenum , void * *)>(context->getProcAddress("glGetNamedBufferPointerv")); | - | ||||||
968 | GetNamedBufferParameteri64v = reinterpret_cast<void ( *)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetNamedBufferParameteri64v")); | - | ||||||
969 | GetNamedBufferParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedBufferParameteriv")); | - | ||||||
970 | FlushMappedNamedBufferRange = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizei )>(context->getProcAddress("glFlushMappedNamedBufferRange")); | - | ||||||
971 | UnmapNamedBuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glUnmapNamedBuffer")); | - | ||||||
972 | MapNamedBufferRange = reinterpret_cast<void * ( *)(GLuint , GLintptr , GLsizei , GLbitfield )>(context->getProcAddress("glMapNamedBufferRange")); | - | ||||||
973 | MapNamedBuffer = reinterpret_cast<void * ( *)(GLuint , GLenum )>(context->getProcAddress("glMapNamedBuffer")); | - | ||||||
974 | ClearNamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLenum , GLintptr , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferSubData")); | - | ||||||
975 | ClearNamedBufferData = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferData")); | - | ||||||
976 | CopyNamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLuint , GLintptr , GLintptr , GLsizei )>(context->getProcAddress("glCopyNamedBufferSubData")); | - | ||||||
977 | NamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizei , const void *)>(context->getProcAddress("glNamedBufferSubData")); | - | ||||||
978 | NamedBufferData = reinterpret_cast<void ( *)(GLuint , GLsizei , const void *, GLenum )>(context->getProcAddress("glNamedBufferData")); | - | ||||||
979 | NamedBufferStorage = reinterpret_cast<void ( *)(GLuint , GLsizei , const void *, GLbitfield )>(context->getProcAddress("glNamedBufferStorage")); | - | ||||||
980 | CreateBuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateBuffers")); | - | ||||||
981 | GetTransformFeedbacki64_v = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetTransformFeedbacki64_v")); | - | ||||||
982 | GetTransformFeedbacki_v = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint *)>(context->getProcAddress("glGetTransformFeedbacki_v")); | - | ||||||
983 | GetTransformFeedbackiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTransformFeedbackiv")); | - | ||||||
984 | TransformFeedbackBufferRange = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTransformFeedbackBufferRange")); | - | ||||||
985 | TransformFeedbackBufferBase = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glTransformFeedbackBufferBase")); | - | ||||||
986 | CreateTransformFeedbacks = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateTransformFeedbacks")); | - | ||||||
987 | ClipControl = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glClipControl")); | - | ||||||
988 | - | |||||||
989 | } never executed: end of block | 0 | ||||||
990 | - | |||||||
991 | QOpenGLVersionStatus QOpenGLFunctions_4_5_CoreBackend::versionStatus() | - | ||||||
992 | { | - | ||||||
993 | return never executed: QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus);return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus); never executed: return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus); | 0 | ||||||
994 | } | - | ||||||
995 | - | |||||||
996 | QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *context) | - | ||||||
997 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
998 | { | - | ||||||
999 | Translatef = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTranslatef")); | - | ||||||
1000 | Translated = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTranslated")); | - | ||||||
1001 | Scalef = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glScalef")); | - | ||||||
1002 | Scaled = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glScaled")); | - | ||||||
1003 | Rotatef = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRotatef")); | - | ||||||
1004 | Rotated = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRotated")); | - | ||||||
1005 | PushMatrix = reinterpret_cast<void ( *)()>(context->getProcAddress("glPushMatrix")); | - | ||||||
1006 | PopMatrix = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopMatrix")); | - | ||||||
1007 | Ortho = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glOrtho")); | - | ||||||
1008 | MultMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glMultMatrixd")); | - | ||||||
1009 | MultMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glMultMatrixf")); | - | ||||||
1010 | MatrixMode = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glMatrixMode")); | - | ||||||
1011 | LoadMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glLoadMatrixd")); | - | ||||||
1012 | LoadMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glLoadMatrixf")); | - | ||||||
1013 | LoadIdentity = reinterpret_cast<void ( *)()>(context->getProcAddress("glLoadIdentity")); | - | ||||||
1014 | Frustum = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glFrustum")); | - | ||||||
1015 | IsList = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsList")); | - | ||||||
1016 | GetTexGeniv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexGeniv")); | - | ||||||
1017 | GetTexGenfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexGenfv")); | - | ||||||
1018 | GetTexGendv = reinterpret_cast<void ( *)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetTexGendv")); | - | ||||||
1019 | GetTexEnviv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexEnviv")); | - | ||||||
1020 | GetTexEnvfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexEnvfv")); | - | ||||||
1021 | GetPolygonStipple = reinterpret_cast<void ( *)(GLubyte *)>(context->getProcAddress("glGetPolygonStipple")); | - | ||||||
1022 | GetPixelMapusv = reinterpret_cast<void ( *)(GLenum , GLushort *)>(context->getProcAddress("glGetPixelMapusv")); | - | ||||||
1023 | GetPixelMapuiv = reinterpret_cast<void ( *)(GLenum , GLuint *)>(context->getProcAddress("glGetPixelMapuiv")); | - | ||||||
1024 | GetPixelMapfv = reinterpret_cast<void ( *)(GLenum , GLfloat *)>(context->getProcAddress("glGetPixelMapfv")); | - | ||||||
1025 | GetMaterialiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMaterialiv")); | - | ||||||
1026 | GetMaterialfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMaterialfv")); | - | ||||||
1027 | GetMapiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMapiv")); | - | ||||||
1028 | GetMapfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMapfv")); | - | ||||||
1029 | GetMapdv = reinterpret_cast<void ( *)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetMapdv")); | - | ||||||
1030 | GetLightiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetLightiv")); | - | ||||||
1031 | GetLightfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetLightfv")); | - | ||||||
1032 | GetClipPlane = reinterpret_cast<void ( *)(GLenum , GLdouble *)>(context->getProcAddress("glGetClipPlane")); | - | ||||||
1033 | DrawPixels = reinterpret_cast<void ( *)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawPixels")); | - | ||||||
1034 | CopyPixels = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei , GLenum )>(context->getProcAddress("glCopyPixels")); | - | ||||||
1035 | PixelMapusv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLushort *)>(context->getProcAddress("glPixelMapusv")); | - | ||||||
1036 | PixelMapuiv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glPixelMapuiv")); | - | ||||||
1037 | PixelMapfv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLfloat *)>(context->getProcAddress("glPixelMapfv")); | - | ||||||
1038 | PixelTransferi = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPixelTransferi")); | - | ||||||
1039 | PixelTransferf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glPixelTransferf")); | - | ||||||
1040 | PixelZoom = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glPixelZoom")); | - | ||||||
1041 | AlphaFunc = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glAlphaFunc")); | - | ||||||
1042 | EvalPoint2 = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glEvalPoint2")); | - | ||||||
1043 | EvalMesh2 = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glEvalMesh2")); | - | ||||||
1044 | EvalPoint1 = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glEvalPoint1")); | - | ||||||
1045 | EvalMesh1 = reinterpret_cast<void ( *)(GLenum , GLint , GLint )>(context->getProcAddress("glEvalMesh1")); | - | ||||||
1046 | EvalCoord2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glEvalCoord2fv")); | - | ||||||
1047 | EvalCoord2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glEvalCoord2f")); | - | ||||||
1048 | EvalCoord2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glEvalCoord2dv")); | - | ||||||
1049 | EvalCoord2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glEvalCoord2d")); | - | ||||||
1050 | EvalCoord1fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glEvalCoord1fv")); | - | ||||||
1051 | EvalCoord1f = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glEvalCoord1f")); | - | ||||||
1052 | EvalCoord1dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glEvalCoord1dv")); | - | ||||||
1053 | EvalCoord1d = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glEvalCoord1d")); | - | ||||||
1054 | MapGrid2f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid2f")); | - | ||||||
1055 | MapGrid2d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid2d")); | - | ||||||
1056 | MapGrid1f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid1f")); | - | ||||||
1057 | MapGrid1d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid1d")); | - | ||||||
1058 | Map2f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap2f")); | - | ||||||
1059 | Map2d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap2d")); | - | ||||||
1060 | Map1f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap1f")); | - | ||||||
1061 | Map1d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap1d")); | - | ||||||
1062 | PushAttrib = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glPushAttrib")); | - | ||||||
1063 | PopAttrib = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopAttrib")); | - | ||||||
1064 | Accum = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glAccum")); | - | ||||||
1065 | IndexMask = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glIndexMask")); | - | ||||||
1066 | ClearIndex = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glClearIndex")); | - | ||||||
1067 | ClearAccum = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearAccum")); | - | ||||||
1068 | PushName = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glPushName")); | - | ||||||
1069 | PopName = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopName")); | - | ||||||
1070 | PassThrough = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glPassThrough")); | - | ||||||
1071 | LoadName = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glLoadName")); | - | ||||||
1072 | InitNames = reinterpret_cast<void ( *)()>(context->getProcAddress("glInitNames")); | - | ||||||
1073 | RenderMode = reinterpret_cast<GLint ( *)(GLenum )>(context->getProcAddress("glRenderMode")); | - | ||||||
1074 | SelectBuffer = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glSelectBuffer")); | - | ||||||
1075 | FeedbackBuffer = reinterpret_cast<void ( *)(GLsizei , GLenum , GLfloat *)>(context->getProcAddress("glFeedbackBuffer")); | - | ||||||
1076 | TexGeniv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexGeniv")); | - | ||||||
1077 | TexGeni = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexGeni")); | - | ||||||
1078 | TexGenfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexGenfv")); | - | ||||||
1079 | TexGenf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexGenf")); | - | ||||||
1080 | TexGendv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLdouble *)>(context->getProcAddress("glTexGendv")); | - | ||||||
1081 | TexGend = reinterpret_cast<void ( *)(GLenum , GLenum , GLdouble )>(context->getProcAddress("glTexGend")); | - | ||||||
1082 | TexEnviv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexEnviv")); | - | ||||||
1083 | TexEnvi = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexEnvi")); | - | ||||||
1084 | TexEnvfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexEnvfv")); | - | ||||||
1085 | TexEnvf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexEnvf")); | - | ||||||
1086 | ShadeModel = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glShadeModel")); | - | ||||||
1087 | PolygonStipple = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glPolygonStipple")); | - | ||||||
1088 | Materialiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glMaterialiv")); | - | ||||||
1089 | Materiali = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glMateriali")); | - | ||||||
1090 | Materialfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMaterialfv")); | - | ||||||
1091 | Materialf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glMaterialf")); | - | ||||||
1092 | LineStipple = reinterpret_cast<void ( *)(GLint , GLushort )>(context->getProcAddress("glLineStipple")); | - | ||||||
1093 | LightModeliv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glLightModeliv")); | - | ||||||
1094 | LightModeli = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glLightModeli")); | - | ||||||
1095 | LightModelfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glLightModelfv")); | - | ||||||
1096 | LightModelf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glLightModelf")); | - | ||||||
1097 | Lightiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glLightiv")); | - | ||||||
1098 | Lighti = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glLighti")); | - | ||||||
1099 | Lightfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glLightfv")); | - | ||||||
1100 | Lightf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glLightf")); | - | ||||||
1101 | Fogiv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glFogiv")); | - | ||||||
1102 | Fogi = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glFogi")); | - | ||||||
1103 | Fogfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glFogfv")); | - | ||||||
1104 | Fogf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glFogf")); | - | ||||||
1105 | ColorMaterial = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glColorMaterial")); | - | ||||||
1106 | ClipPlane = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glClipPlane")); | - | ||||||
1107 | Vertex4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glVertex4sv")); | - | ||||||
1108 | Vertex4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex4s")); | - | ||||||
1109 | Vertex4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glVertex4iv")); | - | ||||||
1110 | Vertex4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertex4i")); | - | ||||||
1111 | Vertex4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glVertex4fv")); | - | ||||||
1112 | Vertex4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex4f")); | - | ||||||
1113 | Vertex4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glVertex4dv")); | - | ||||||
1114 | Vertex4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex4d")); | - | ||||||
1115 | Vertex3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glVertex3sv")); | - | ||||||
1116 | Vertex3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex3s")); | - | ||||||
1117 | Vertex3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glVertex3iv")); | - | ||||||
1118 | Vertex3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glVertex3i")); | - | ||||||
1119 | Vertex3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glVertex3fv")); | - | ||||||
1120 | Vertex3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex3f")); | - | ||||||
1121 | Vertex3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glVertex3dv")); | - | ||||||
1122 | Vertex3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex3d")); | - | ||||||
1123 | Vertex2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glVertex2sv")); | - | ||||||
1124 | Vertex2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glVertex2s")); | - | ||||||
1125 | Vertex2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glVertex2iv")); | - | ||||||
1126 | Vertex2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glVertex2i")); | - | ||||||
1127 | Vertex2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glVertex2fv")); | - | ||||||
1128 | Vertex2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glVertex2f")); | - | ||||||
1129 | Vertex2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glVertex2dv")); | - | ||||||
1130 | Vertex2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glVertex2d")); | - | ||||||
1131 | TexCoord4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord4sv")); | - | ||||||
1132 | TexCoord4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord4s")); | - | ||||||
1133 | TexCoord4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord4iv")); | - | ||||||
1134 | TexCoord4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glTexCoord4i")); | - | ||||||
1135 | TexCoord4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord4fv")); | - | ||||||
1136 | TexCoord4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord4f")); | - | ||||||
1137 | TexCoord4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord4dv")); | - | ||||||
1138 | TexCoord4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord4d")); | - | ||||||
1139 | TexCoord3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord3sv")); | - | ||||||
1140 | TexCoord3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord3s")); | - | ||||||
1141 | TexCoord3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord3iv")); | - | ||||||
1142 | TexCoord3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glTexCoord3i")); | - | ||||||
1143 | TexCoord3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord3fv")); | - | ||||||
1144 | TexCoord3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord3f")); | - | ||||||
1145 | TexCoord3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord3dv")); | - | ||||||
1146 | TexCoord3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord3d")); | - | ||||||
1147 | TexCoord2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord2sv")); | - | ||||||
1148 | TexCoord2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glTexCoord2s")); | - | ||||||
1149 | TexCoord2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord2iv")); | - | ||||||
1150 | TexCoord2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glTexCoord2i")); | - | ||||||
1151 | TexCoord2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord2fv")); | - | ||||||
1152 | TexCoord2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2f")); | - | ||||||
1153 | TexCoord2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord2dv")); | - | ||||||
1154 | TexCoord2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glTexCoord2d")); | - | ||||||
1155 | TexCoord1sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord1sv")); | - | ||||||
1156 | TexCoord1s = reinterpret_cast<void ( *)(GLshort )>(context->getProcAddress("glTexCoord1s")); | - | ||||||
1157 | TexCoord1iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord1iv")); | - | ||||||
1158 | TexCoord1i = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glTexCoord1i")); | - | ||||||
1159 | TexCoord1fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord1fv")); | - | ||||||
1160 | TexCoord1f = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glTexCoord1f")); | - | ||||||
1161 | TexCoord1dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord1dv")); | - | ||||||
1162 | TexCoord1d = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glTexCoord1d")); | - | ||||||
1163 | Rectsv = reinterpret_cast<void ( *)(const GLshort *, const GLshort *)>(context->getProcAddress("glRectsv")); | - | ||||||
1164 | Rects = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRects")); | - | ||||||
1165 | Rectiv = reinterpret_cast<void ( *)(const GLint *, const GLint *)>(context->getProcAddress("glRectiv")); | - | ||||||
1166 | Recti = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRecti")); | - | ||||||
1167 | Rectfv = reinterpret_cast<void ( *)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glRectfv")); | - | ||||||
1168 | Rectf = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRectf")); | - | ||||||
1169 | Rectdv = reinterpret_cast<void ( *)(const GLdouble *, const GLdouble *)>(context->getProcAddress("glRectdv")); | - | ||||||
1170 | Rectd = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRectd")); | - | ||||||
1171 | RasterPos4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glRasterPos4sv")); | - | ||||||
1172 | RasterPos4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos4s")); | - | ||||||
1173 | RasterPos4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glRasterPos4iv")); | - | ||||||
1174 | RasterPos4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRasterPos4i")); | - | ||||||
1175 | RasterPos4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glRasterPos4fv")); | - | ||||||
1176 | RasterPos4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos4f")); | - | ||||||
1177 | RasterPos4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glRasterPos4dv")); | - | ||||||
1178 | RasterPos4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos4d")); | - | ||||||
1179 | RasterPos3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glRasterPos3sv")); | - | ||||||
1180 | RasterPos3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos3s")); | - | ||||||
1181 | RasterPos3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glRasterPos3iv")); | - | ||||||
1182 | RasterPos3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glRasterPos3i")); | - | ||||||
1183 | RasterPos3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glRasterPos3fv")); | - | ||||||
1184 | RasterPos3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos3f")); | - | ||||||
1185 | RasterPos3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glRasterPos3dv")); | - | ||||||
1186 | RasterPos3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos3d")); | - | ||||||
1187 | RasterPos2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glRasterPos2sv")); | - | ||||||
1188 | RasterPos2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glRasterPos2s")); | - | ||||||
1189 | RasterPos2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glRasterPos2iv")); | - | ||||||
1190 | RasterPos2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glRasterPos2i")); | - | ||||||
1191 | RasterPos2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glRasterPos2fv")); | - | ||||||
1192 | RasterPos2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glRasterPos2f")); | - | ||||||
1193 | RasterPos2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glRasterPos2dv")); | - | ||||||
1194 | RasterPos2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glRasterPos2d")); | - | ||||||
1195 | Normal3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glNormal3sv")); | - | ||||||
1196 | Normal3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glNormal3s")); | - | ||||||
1197 | Normal3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glNormal3iv")); | - | ||||||
1198 | Normal3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glNormal3i")); | - | ||||||
1199 | Normal3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glNormal3fv")); | - | ||||||
1200 | Normal3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNormal3f")); | - | ||||||
1201 | Normal3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glNormal3dv")); | - | ||||||
1202 | Normal3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glNormal3d")); | - | ||||||
1203 | Normal3bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glNormal3bv")); | - | ||||||
1204 | Normal3b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glNormal3b")); | - | ||||||
1205 | Indexsv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glIndexsv")); | - | ||||||
1206 | Indexs = reinterpret_cast<void ( *)(GLshort )>(context->getProcAddress("glIndexs")); | - | ||||||
1207 | Indexiv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glIndexiv")); | - | ||||||
1208 | Indexi = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glIndexi")); | - | ||||||
1209 | Indexfv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glIndexfv")); | - | ||||||
1210 | Indexf = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glIndexf")); | - | ||||||
1211 | Indexdv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glIndexdv")); | - | ||||||
1212 | Indexd = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glIndexd")); | - | ||||||
1213 | End = reinterpret_cast<void ( *)()>(context->getProcAddress("glEnd")); | - | ||||||
1214 | EdgeFlagv = reinterpret_cast<void ( *)(const GLboolean *)>(context->getProcAddress("glEdgeFlagv")); | - | ||||||
1215 | EdgeFlag = reinterpret_cast<void ( *)(GLboolean )>(context->getProcAddress("glEdgeFlag")); | - | ||||||
1216 | Color4usv = reinterpret_cast<void ( *)(const GLushort *)>(context->getProcAddress("glColor4usv")); | - | ||||||
1217 | Color4us = reinterpret_cast<void ( *)(GLushort , GLushort , GLushort , GLushort )>(context->getProcAddress("glColor4us")); | - | ||||||
1218 | Color4uiv = reinterpret_cast<void ( *)(const GLuint *)>(context->getProcAddress("glColor4uiv")); | - | ||||||
1219 | Color4ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColor4ui")); | - | ||||||
1220 | Color4ubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glColor4ubv")); | - | ||||||
1221 | Color4ub = reinterpret_cast<void ( *)(GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor4ub")); | - | ||||||
1222 | Color4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glColor4sv")); | - | ||||||
1223 | Color4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glColor4s")); | - | ||||||
1224 | Color4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glColor4iv")); | - | ||||||
1225 | Color4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glColor4i")); | - | ||||||
1226 | Color4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glColor4fv")); | - | ||||||
1227 | Color4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor4f")); | - | ||||||
1228 | Color4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glColor4dv")); | - | ||||||
1229 | Color4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor4d")); | - | ||||||
1230 | Color4bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glColor4bv")); | - | ||||||
1231 | Color4b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor4b")); | - | ||||||
1232 | Color3usv = reinterpret_cast<void ( *)(const GLushort *)>(context->getProcAddress("glColor3usv")); | - | ||||||
1233 | Color3us = reinterpret_cast<void ( *)(GLushort , GLushort , GLushort )>(context->getProcAddress("glColor3us")); | - | ||||||
1234 | Color3uiv = reinterpret_cast<void ( *)(const GLuint *)>(context->getProcAddress("glColor3uiv")); | - | ||||||
1235 | Color3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glColor3ui")); | - | ||||||
1236 | Color3ubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glColor3ubv")); | - | ||||||
1237 | Color3ub = reinterpret_cast<void ( *)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor3ub")); | - | ||||||
1238 | Color3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glColor3sv")); | - | ||||||
1239 | Color3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glColor3s")); | - | ||||||
1240 | Color3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glColor3iv")); | - | ||||||
1241 | Color3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glColor3i")); | - | ||||||
1242 | Color3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glColor3fv")); | - | ||||||
1243 | Color3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor3f")); | - | ||||||
1244 | Color3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glColor3dv")); | - | ||||||
1245 | Color3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor3d")); | - | ||||||
1246 | Color3bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glColor3bv")); | - | ||||||
1247 | Color3b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor3b")); | - | ||||||
1248 | Bitmap = reinterpret_cast<void ( *)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(context->getProcAddress("glBitmap")); | - | ||||||
1249 | Begin = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glBegin")); | - | ||||||
1250 | ListBase = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glListBase")); | - | ||||||
1251 | GenLists = reinterpret_cast<GLuint ( *)(GLsizei )>(context->getProcAddress("glGenLists")); | - | ||||||
1252 | DeleteLists = reinterpret_cast<void ( *)(GLuint , GLsizei )>(context->getProcAddress("glDeleteLists")); | - | ||||||
1253 | CallLists = reinterpret_cast<void ( *)(GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glCallLists")); | - | ||||||
1254 | CallList = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glCallList")); | - | ||||||
1255 | EndList = reinterpret_cast<void ( *)()>(context->getProcAddress("glEndList")); | - | ||||||
1256 | NewList = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glNewList")); | - | ||||||
1257 | - | |||||||
1258 | - | |||||||
1259 | } never executed: end of block | 0 | ||||||
1260 | - | |||||||
1261 | QOpenGLVersionStatus QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus() | - | ||||||
1262 | { | - | ||||||
1263 | return never executed: QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus);return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus); never executed: return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus); | 0 | ||||||
1264 | } | - | ||||||
1265 | - | |||||||
1266 | QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *context) | - | ||||||
1267 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
1268 | { | - | ||||||
1269 | PushClientAttrib = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glPushClientAttrib")); | - | ||||||
1270 | PopClientAttrib = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopClientAttrib")); | - | ||||||
1271 | Indexubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glIndexubv")); | - | ||||||
1272 | Indexub = reinterpret_cast<void ( *)(GLubyte )>(context->getProcAddress("glIndexub")); | - | ||||||
1273 | PrioritizeTextures = reinterpret_cast<void ( *)(GLsizei , const GLuint *, const GLfloat *)>(context->getProcAddress("glPrioritizeTextures")); | - | ||||||
1274 | AreTexturesResident = reinterpret_cast<GLboolean ( *)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreTexturesResident")); | - | ||||||
1275 | VertexPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexPointer")); | - | ||||||
1276 | TexCoordPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTexCoordPointer")); | - | ||||||
1277 | NormalPointer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glNormalPointer")); | - | ||||||
1278 | InterleavedArrays = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glInterleavedArrays")); | - | ||||||
1279 | GetPointerv = reinterpret_cast<void ( *)(GLenum , GLvoid * *)>(context->getProcAddress("glGetPointerv")); | - | ||||||
1280 | IndexPointer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glIndexPointer")); | - | ||||||
1281 | EnableClientState = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glEnableClientState")); | - | ||||||
1282 | EdgeFlagPointer = reinterpret_cast<void ( *)(GLsizei , const GLvoid *)>(context->getProcAddress("glEdgeFlagPointer")); | - | ||||||
1283 | DisableClientState = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDisableClientState")); | - | ||||||
1284 | ColorPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glColorPointer")); | - | ||||||
1285 | ArrayElement = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glArrayElement")); | - | ||||||
1286 | - | |||||||
1287 | - | |||||||
1288 | } never executed: end of block | 0 | ||||||
1289 | - | |||||||
1290 | QOpenGLVersionStatus QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus() | - | ||||||
1291 | { | - | ||||||
1292 | return never executed: QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus);return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus); never executed: return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus); | 0 | ||||||
1293 | } | - | ||||||
1294 | - | |||||||
1295 | QOpenGLFunctions_1_2_DeprecatedBackend::QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *context) | - | ||||||
1296 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
1297 | { | - | ||||||
1298 | - | |||||||
1299 | ResetMinmax = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glResetMinmax")); | - | ||||||
1300 | ResetHistogram = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glResetHistogram")); | - | ||||||
1301 | Minmax = reinterpret_cast<void ( *)(GLenum , GLenum , GLboolean )>(context->getProcAddress("glMinmax")); | - | ||||||
1302 | Histogram = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLboolean )>(context->getProcAddress("glHistogram")); | - | ||||||
1303 | GetMinmaxParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMinmaxParameteriv")); | - | ||||||
1304 | GetMinmaxParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMinmaxParameterfv")); | - | ||||||
1305 | GetMinmax = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetMinmax")); | - | ||||||
1306 | GetHistogramParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetHistogramParameteriv")); | - | ||||||
1307 | GetHistogramParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetHistogramParameterfv")); | - | ||||||
1308 | GetHistogram = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetHistogram")); | - | ||||||
1309 | SeparableFilter2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)>(context->getProcAddress("glSeparableFilter2D")); | - | ||||||
1310 | GetSeparableFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)>(context->getProcAddress("glGetSeparableFilter")); | - | ||||||
1311 | GetConvolutionParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetConvolutionParameteriv")); | - | ||||||
1312 | GetConvolutionParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetConvolutionParameterfv")); | - | ||||||
1313 | GetConvolutionFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetConvolutionFilter")); | - | ||||||
1314 | CopyConvolutionFilter2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter2D")); | - | ||||||
1315 | CopyConvolutionFilter1D = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter1D")); | - | ||||||
1316 | ConvolutionParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glConvolutionParameteriv")); | - | ||||||
1317 | ConvolutionParameteri = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glConvolutionParameteri")); | - | ||||||
1318 | ConvolutionParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glConvolutionParameterfv")); | - | ||||||
1319 | ConvolutionParameterf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glConvolutionParameterf")); | - | ||||||
1320 | ConvolutionFilter2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter2D")); | - | ||||||
1321 | ConvolutionFilter1D = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter1D")); | - | ||||||
1322 | CopyColorSubTable = reinterpret_cast<void ( *)(GLenum , GLsizei , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorSubTable")); | - | ||||||
1323 | ColorSubTable = reinterpret_cast<void ( *)(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorSubTable")); | - | ||||||
1324 | GetColorTableParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetColorTableParameteriv")); | - | ||||||
1325 | GetColorTableParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetColorTableParameterfv")); | - | ||||||
1326 | GetColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetColorTable")); | - | ||||||
1327 | CopyColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorTable")); | - | ||||||
1328 | ColorTableParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glColorTableParameteriv")); | - | ||||||
1329 | ColorTableParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glColorTableParameterfv")); | - | ||||||
1330 | ColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorTable")); | - | ||||||
1331 | - | |||||||
1332 | } never executed: end of block | 0 | ||||||
1333 | - | |||||||
1334 | QOpenGLVersionStatus QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus() | - | ||||||
1335 | { | - | ||||||
1336 | return never executed: QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus);return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus); never executed: return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus); | 0 | ||||||
1337 | } | - | ||||||
1338 | - | |||||||
1339 | QOpenGLFunctions_1_3_DeprecatedBackend::QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *context) | - | ||||||
1340 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
1341 | { | - | ||||||
1342 | - | |||||||
1343 | MultTransposeMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glMultTransposeMatrixd")); | - | ||||||
1344 | MultTransposeMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glMultTransposeMatrixf")); | - | ||||||
1345 | LoadTransposeMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glLoadTransposeMatrixd")); | - | ||||||
1346 | LoadTransposeMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glLoadTransposeMatrixf")); | - | ||||||
1347 | MultiTexCoord4sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord4sv")); | - | ||||||
1348 | MultiTexCoord4s = reinterpret_cast<void ( *)(GLenum , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord4s")); | - | ||||||
1349 | MultiTexCoord4iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord4iv")); | - | ||||||
1350 | MultiTexCoord4i = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord4i")); | - | ||||||
1351 | MultiTexCoord4fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord4fv")); | - | ||||||
1352 | MultiTexCoord4f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord4f")); | - | ||||||
1353 | MultiTexCoord4dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord4dv")); | - | ||||||
1354 | MultiTexCoord4d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord4d")); | - | ||||||
1355 | MultiTexCoord3sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord3sv")); | - | ||||||
1356 | MultiTexCoord3s = reinterpret_cast<void ( *)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord3s")); | - | ||||||
1357 | MultiTexCoord3iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord3iv")); | - | ||||||
1358 | MultiTexCoord3i = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord3i")); | - | ||||||
1359 | MultiTexCoord3fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord3fv")); | - | ||||||
1360 | MultiTexCoord3f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord3f")); | - | ||||||
1361 | MultiTexCoord3dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord3dv")); | - | ||||||
1362 | MultiTexCoord3d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord3d")); | - | ||||||
1363 | MultiTexCoord2sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord2sv")); | - | ||||||
1364 | MultiTexCoord2s = reinterpret_cast<void ( *)(GLenum , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord2s")); | - | ||||||
1365 | MultiTexCoord2iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord2iv")); | - | ||||||
1366 | MultiTexCoord2i = reinterpret_cast<void ( *)(GLenum , GLint , GLint )>(context->getProcAddress("glMultiTexCoord2i")); | - | ||||||
1367 | MultiTexCoord2fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord2fv")); | - | ||||||
1368 | MultiTexCoord2f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord2f")); | - | ||||||
1369 | MultiTexCoord2dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord2dv")); | - | ||||||
1370 | MultiTexCoord2d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord2d")); | - | ||||||
1371 | MultiTexCoord1sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord1sv")); | - | ||||||
1372 | MultiTexCoord1s = reinterpret_cast<void ( *)(GLenum , GLshort )>(context->getProcAddress("glMultiTexCoord1s")); | - | ||||||
1373 | MultiTexCoord1iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord1iv")); | - | ||||||
1374 | MultiTexCoord1i = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glMultiTexCoord1i")); | - | ||||||
1375 | MultiTexCoord1fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord1fv")); | - | ||||||
1376 | MultiTexCoord1f = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glMultiTexCoord1f")); | - | ||||||
1377 | MultiTexCoord1dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord1dv")); | - | ||||||
1378 | MultiTexCoord1d = reinterpret_cast<void ( *)(GLenum , GLdouble )>(context->getProcAddress("glMultiTexCoord1d")); | - | ||||||
1379 | ClientActiveTexture = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glClientActiveTexture")); | - | ||||||
1380 | - | |||||||
1381 | } never executed: end of block | 0 | ||||||
1382 | - | |||||||
1383 | QOpenGLVersionStatus QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus() | - | ||||||
1384 | { | - | ||||||
1385 | return never executed: QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus);return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus); never executed: return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus); | 0 | ||||||
1386 | } | - | ||||||
1387 | - | |||||||
1388 | QOpenGLFunctions_1_4_DeprecatedBackend::QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *context) | - | ||||||
1389 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
1390 | { | - | ||||||
1391 | - | |||||||
1392 | WindowPos3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glWindowPos3sv")); | - | ||||||
1393 | WindowPos3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos3s")); | - | ||||||
1394 | WindowPos3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glWindowPos3iv")); | - | ||||||
1395 | WindowPos3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glWindowPos3i")); | - | ||||||
1396 | WindowPos3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glWindowPos3fv")); | - | ||||||
1397 | WindowPos3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos3f")); | - | ||||||
1398 | WindowPos3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glWindowPos3dv")); | - | ||||||
1399 | WindowPos3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos3d")); | - | ||||||
1400 | WindowPos2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glWindowPos2sv")); | - | ||||||
1401 | WindowPos2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glWindowPos2s")); | - | ||||||
1402 | WindowPos2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glWindowPos2iv")); | - | ||||||
1403 | WindowPos2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glWindowPos2i")); | - | ||||||
1404 | WindowPos2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glWindowPos2fv")); | - | ||||||
1405 | WindowPos2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glWindowPos2f")); | - | ||||||
1406 | WindowPos2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glWindowPos2dv")); | - | ||||||
1407 | WindowPos2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glWindowPos2d")); | - | ||||||
1408 | SecondaryColorPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glSecondaryColorPointer")); | - | ||||||
1409 | SecondaryColor3usv = reinterpret_cast<void ( *)(const GLushort *)>(context->getProcAddress("glSecondaryColor3usv")); | - | ||||||
1410 | SecondaryColor3us = reinterpret_cast<void ( *)(GLushort , GLushort , GLushort )>(context->getProcAddress("glSecondaryColor3us")); | - | ||||||
1411 | SecondaryColor3uiv = reinterpret_cast<void ( *)(const GLuint *)>(context->getProcAddress("glSecondaryColor3uiv")); | - | ||||||
1412 | SecondaryColor3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glSecondaryColor3ui")); | - | ||||||
1413 | SecondaryColor3ubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glSecondaryColor3ubv")); | - | ||||||
1414 | SecondaryColor3ub = reinterpret_cast<void ( *)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glSecondaryColor3ub")); | - | ||||||
1415 | SecondaryColor3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glSecondaryColor3sv")); | - | ||||||
1416 | SecondaryColor3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glSecondaryColor3s")); | - | ||||||
1417 | SecondaryColor3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glSecondaryColor3iv")); | - | ||||||
1418 | SecondaryColor3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glSecondaryColor3i")); | - | ||||||
1419 | SecondaryColor3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glSecondaryColor3fv")); | - | ||||||
1420 | SecondaryColor3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glSecondaryColor3f")); | - | ||||||
1421 | SecondaryColor3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glSecondaryColor3dv")); | - | ||||||
1422 | SecondaryColor3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glSecondaryColor3d")); | - | ||||||
1423 | SecondaryColor3bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glSecondaryColor3bv")); | - | ||||||
1424 | SecondaryColor3b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glSecondaryColor3b")); | - | ||||||
1425 | FogCoordPointer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glFogCoordPointer")); | - | ||||||
1426 | FogCoorddv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glFogCoorddv")); | - | ||||||
1427 | FogCoordd = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glFogCoordd")); | - | ||||||
1428 | FogCoordfv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glFogCoordfv")); | - | ||||||
1429 | FogCoordf = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glFogCoordf")); | - | ||||||
1430 | - | |||||||
1431 | } never executed: end of block | 0 | ||||||
1432 | - | |||||||
1433 | QOpenGLVersionStatus QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus() | - | ||||||
1434 | { | - | ||||||
1435 | return never executed: QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus);return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus); never executed: return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus); | 0 | ||||||
1436 | } | - | ||||||
1437 | - | |||||||
1438 | QOpenGLFunctions_2_0_DeprecatedBackend::QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context) | - | ||||||
1439 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
1440 | { | - | ||||||
1441 | - | |||||||
1442 | VertexAttrib4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv")); | - | ||||||
1443 | VertexAttrib4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv")); | - | ||||||
1444 | VertexAttrib4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv")); | - | ||||||
1445 | VertexAttrib4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv")); | - | ||||||
1446 | VertexAttrib4s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s")); | - | ||||||
1447 | VertexAttrib4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv")); | - | ||||||
1448 | VertexAttrib4fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv")); | - | ||||||
1449 | VertexAttrib4f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f")); | - | ||||||
1450 | VertexAttrib4dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv")); | - | ||||||
1451 | VertexAttrib4d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d")); | - | ||||||
1452 | VertexAttrib4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv")); | - | ||||||
1453 | VertexAttrib4Nusv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv")); | - | ||||||
1454 | VertexAttrib4Nuiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv")); | - | ||||||
1455 | VertexAttrib4Nubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv")); | - | ||||||
1456 | VertexAttrib4Nub = reinterpret_cast<void ( *)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub")); | - | ||||||
1457 | VertexAttrib4Nsv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv")); | - | ||||||
1458 | VertexAttrib4Niv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv")); | - | ||||||
1459 | VertexAttrib4Nbv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv")); | - | ||||||
1460 | VertexAttrib3sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv")); | - | ||||||
1461 | VertexAttrib3s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s")); | - | ||||||
1462 | VertexAttrib3fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv")); | - | ||||||
1463 | VertexAttrib3f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f")); | - | ||||||
1464 | VertexAttrib3dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv")); | - | ||||||
1465 | VertexAttrib3d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d")); | - | ||||||
1466 | VertexAttrib2sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv")); | - | ||||||
1467 | VertexAttrib2s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s")); | - | ||||||
1468 | VertexAttrib2fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv")); | - | ||||||
1469 | VertexAttrib2f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f")); | - | ||||||
1470 | VertexAttrib2dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv")); | - | ||||||
1471 | VertexAttrib2d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d")); | - | ||||||
1472 | VertexAttrib1sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv")); | - | ||||||
1473 | VertexAttrib1s = reinterpret_cast<void ( *)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s")); | - | ||||||
1474 | VertexAttrib1fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv")); | - | ||||||
1475 | VertexAttrib1f = reinterpret_cast<void ( *)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f")); | - | ||||||
1476 | VertexAttrib1dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv")); | - | ||||||
1477 | VertexAttrib1d = reinterpret_cast<void ( *)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d")); | - | ||||||
1478 | - | |||||||
1479 | } never executed: end of block | 0 | ||||||
1480 | - | |||||||
1481 | QOpenGLVersionStatus QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus() | - | ||||||
1482 | { | - | ||||||
1483 | return never executed: QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus);return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus); never executed: return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus); | 0 | ||||||
1484 | } | - | ||||||
1485 | - | |||||||
1486 | QOpenGLFunctions_3_0_DeprecatedBackend::QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context) | - | ||||||
1487 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
1488 | { | - | ||||||
1489 | - | |||||||
1490 | VertexAttribI4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv")); | - | ||||||
1491 | VertexAttribI4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv")); | - | ||||||
1492 | VertexAttribI4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv")); | - | ||||||
1493 | VertexAttribI4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv")); | - | ||||||
1494 | VertexAttribI4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv")); | - | ||||||
1495 | VertexAttribI3uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv")); | - | ||||||
1496 | VertexAttribI2uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv")); | - | ||||||
1497 | VertexAttribI1uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv")); | - | ||||||
1498 | VertexAttribI4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv")); | - | ||||||
1499 | VertexAttribI3iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv")); | - | ||||||
1500 | VertexAttribI2iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv")); | - | ||||||
1501 | VertexAttribI1iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv")); | - | ||||||
1502 | VertexAttribI4ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui")); | - | ||||||
1503 | VertexAttribI3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui")); | - | ||||||
1504 | VertexAttribI2ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui")); | - | ||||||
1505 | VertexAttribI1ui = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui")); | - | ||||||
1506 | VertexAttribI4i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i")); | - | ||||||
1507 | VertexAttribI3i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i")); | - | ||||||
1508 | VertexAttribI2i = reinterpret_cast<void ( *)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i")); | - | ||||||
1509 | VertexAttribI1i = reinterpret_cast<void ( *)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i")); | - | ||||||
1510 | - | |||||||
1511 | } never executed: end of block | 0 | ||||||
1512 | - | |||||||
1513 | QOpenGLVersionStatus QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus() | - | ||||||
1514 | { | - | ||||||
1515 | return never executed: QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus);return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus); never executed: return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus); | 0 | ||||||
1516 | } | - | ||||||
1517 | - | |||||||
1518 | QOpenGLFunctions_3_3_DeprecatedBackend::QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *context) | - | ||||||
1519 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
1520 | { | - | ||||||
1521 | - | |||||||
1522 | SecondaryColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv")); | - | ||||||
1523 | SecondaryColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui")); | - | ||||||
1524 | ColorP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv")); | - | ||||||
1525 | ColorP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui")); | - | ||||||
1526 | ColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv")); | - | ||||||
1527 | ColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui")); | - | ||||||
1528 | NormalP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv")); | - | ||||||
1529 | NormalP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui")); | - | ||||||
1530 | MultiTexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv")); | - | ||||||
1531 | MultiTexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui")); | - | ||||||
1532 | MultiTexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv")); | - | ||||||
1533 | MultiTexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui")); | - | ||||||
1534 | MultiTexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv")); | - | ||||||
1535 | MultiTexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui")); | - | ||||||
1536 | MultiTexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv")); | - | ||||||
1537 | MultiTexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui")); | - | ||||||
1538 | TexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv")); | - | ||||||
1539 | TexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui")); | - | ||||||
1540 | TexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv")); | - | ||||||
1541 | TexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui")); | - | ||||||
1542 | TexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv")); | - | ||||||
1543 | TexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui")); | - | ||||||
1544 | TexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv")); | - | ||||||
1545 | TexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui")); | - | ||||||
1546 | VertexP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv")); | - | ||||||
1547 | VertexP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui")); | - | ||||||
1548 | VertexP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv")); | - | ||||||
1549 | VertexP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui")); | - | ||||||
1550 | VertexP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv")); | - | ||||||
1551 | VertexP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui")); | - | ||||||
1552 | - | |||||||
1553 | } never executed: end of block | 0 | ||||||
1554 | - | |||||||
1555 | QOpenGLVersionStatus QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus() | - | ||||||
1556 | { | - | ||||||
1557 | return never executed: QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus);return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus); never executed: return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus); | 0 | ||||||
1558 | } | - | ||||||
1559 | - | |||||||
1560 | QOpenGLFunctions_4_5_DeprecatedBackend::QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *context) | - | ||||||
1561 | : QOpenGLVersionFunctionsBackend(context) | - | ||||||
1562 | { | - | ||||||
1563 | - | |||||||
1564 | GetnMinmax = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnMinmax")); | - | ||||||
1565 | GetnHistogram = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnHistogram")); | - | ||||||
1566 | GetnSeparableFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , void *, GLsizei , void *, void *)>(context->getProcAddress("glGetnSeparableFilter")); | - | ||||||
1567 | GetnConvolutionFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnConvolutionFilter")); | - | ||||||
1568 | GetnColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnColorTable")); | - | ||||||
1569 | GetnPolygonStipple = reinterpret_cast<void ( *)(GLsizei , GLubyte *)>(context->getProcAddress("glGetnPolygonStipple")); | - | ||||||
1570 | GetnPixelMapusv = reinterpret_cast<void ( *)(GLenum , GLsizei , GLushort *)>(context->getProcAddress("glGetnPixelMapusv")); | - | ||||||
1571 | GetnPixelMapuiv = reinterpret_cast<void ( *)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glGetnPixelMapuiv")); | - | ||||||
1572 | GetnPixelMapfv = reinterpret_cast<void ( *)(GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnPixelMapfv")); | - | ||||||
1573 | GetnMapiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetnMapiv")); | - | ||||||
1574 | GetnMapfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnMapfv")); | - | ||||||
1575 | GetnMapdv = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLdouble *)>(context->getProcAddress("glGetnMapdv")); | - | ||||||
1576 | - | |||||||
1577 | } never executed: end of block | 0 | ||||||
1578 | - | |||||||
1579 | QOpenGLVersionStatus QOpenGLFunctions_4_5_DeprecatedBackend::versionStatus() | - | ||||||
1580 | { | - | ||||||
1581 | return never executed: QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus);return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus); never executed: return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus); | 0 | ||||||
1582 | } | - | ||||||
1583 | - | |||||||
1584 | - | |||||||
1585 | - | |||||||
1586 | - | |||||||
1587 | - | |||||||
1588 | - | |||||||
1589 | - | |||||||
1590 | - | |||||||
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