qopenglversionfunctions.cpp

Absolute File Name:/home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopenglversionfunctions.cpp
Switch to Source codePreprocessed file
LineSourceCount
1-
2-
3-
4QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivate::functionsBackend(QOpenGLContext *context,-
5 const QOpenGLVersionStatus &v)-
6{-
7 ((!(context)) ? qt_assert("context",__FILE__,52) : qt_noop());-
8 return
never executed: return context->functionsBackend(v);
context->functionsBackend(v);
never executed: return context->functionsBackend(v);
0
9}-
10-
11void QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(QOpenGLContext *context,-
12 const QOpenGLVersionStatus &v,-
13 QOpenGLVersionFunctionsBackend *backend)-
14{-
15 ((!(context)) ? qt_assert("context",__FILE__,60) : qt_noop());-
16 context->insertFunctionsBackend(v, backend);-
17}
never executed: end of block
0
18-
19void QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(QOpenGLContext *context, const QOpenGLVersionStatus &v)-
20{-
21 ((!(context)) ? qt_assert("context",__FILE__,66) : qt_noop());-
22 context->removeFunctionsBackend(v);-
23}
never executed: end of block
0
24-
25void QAbstractOpenGLFunctionsPrivate::insertExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f)-
26{-
27 ((!(context)) ? qt_assert("context",__FILE__,72) : qt_noop());-
28 context->insertExternalFunctions(f);-
29}
never executed: end of block
0
30-
31void QAbstractOpenGLFunctionsPrivate::removeExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f)-
32{-
33 ((!(context)) ? qt_assert("context",__FILE__,78) : qt_noop());-
34 context->removeExternalFunctions(f);-
35}
never executed: end of block
0
36QAbstractOpenGLFunctions::QAbstractOpenGLFunctions()-
37 : d_ptr(new QAbstractOpenGLFunctionsPrivate)-
38{-
39}
never executed: end of block
0
40-
41-
42-
43-
44QAbstractOpenGLFunctions::~QAbstractOpenGLFunctions()-
45{-
46 QAbstractOpenGLFunctionsPrivate * const d = d_func();-
47 if (d->owningContext
d->owningContextDescription
TRUEnever evaluated
FALSEnever evaluated
)
0
48 d->removeExternalFunctions(d->owningContext, this);
never executed: d->removeExternalFunctions(d->owningContext, this);
0
49 delete d_ptr;-
50}
never executed: end of block
0
51-
52-
53-
54bool QAbstractOpenGLFunctions::initializeOpenGLFunctions()-
55{-
56 QAbstractOpenGLFunctionsPrivate * const d = d_func();-
57 d->initialized = true;-
58-
59-
60-
61-
62-
63-
64 if (!d->owningContext
!d->owningContextDescription
TRUEnever evaluated
FALSEnever evaluated
) {
0
65 d->owningContext = QOpenGLContext::currentContext();-
66 if (d->owningContext
d->owningContextDescription
TRUEnever evaluated
FALSEnever evaluated
)
0
67 d->insertExternalFunctions(d->owningContext, this);
never executed: d->insertExternalFunctions(d->owningContext, this);
0
68 }
never executed: end of block
0
69-
70 return
never executed: return true;
true;
never executed: return true;
0
71}-
72-
73-
74-
75bool QAbstractOpenGLFunctions::isInitialized() const-
76{-
77 const QAbstractOpenGLFunctionsPrivate * const d = d_func();-
78 return
never executed: return d->initialized;
d->initialized;
never executed: return d->initialized;
0
79}-
80-
81-
82-
83void QAbstractOpenGLFunctions::setOwningContext(const QOpenGLContext *context)-
84{-
85 QAbstractOpenGLFunctionsPrivate * const d = d_func();-
86 d->owningContext = const_cast<QOpenGLContext*>(context);-
87}
never executed: end of block
0
88-
89-
90-
91QOpenGLContext *QAbstractOpenGLFunctions::owningContext() const-
92{-
93 const QAbstractOpenGLFunctionsPrivate * const d = d_func();-
94 return
never executed: return d->owningContext;
d->owningContext;
never executed: return d->owningContext;
0
95}-
96-
97-
98-
99QOpenGLFunctions_1_0_CoreBackend::QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *context)-
100 : QOpenGLVersionFunctionsBackend(context)-
101{-
102 Viewport = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glViewport"));-
103 DepthRange = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glDepthRange"));-
104 IsEnabled = reinterpret_cast<GLboolean ( *)(GLenum )>(context->getProcAddress("glIsEnabled"));-
105 GetTexLevelParameteriv = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTexLevelParameteriv"));-
106 GetTexLevelParameterfv = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTexLevelParameterfv"));-
107 GetTexParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameteriv"));-
108 GetTexParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexParameterfv"));-
109 GetTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetTexImage"));-
110 GetString = reinterpret_cast<const GLubyte * ( *)(GLenum )>(context->getProcAddress("glGetString"));-
111 GetIntegerv = reinterpret_cast<void ( *)(GLenum , GLint *)>(context->getProcAddress("glGetIntegerv"));-
112 GetFloatv = reinterpret_cast<void ( *)(GLenum , GLfloat *)>(context->getProcAddress("glGetFloatv"));-
113 GetError = reinterpret_cast<GLenum ( *)()>(context->getProcAddress("glGetError"));-
114 GetDoublev = reinterpret_cast<void ( *)(GLenum , GLdouble *)>(context->getProcAddress("glGetDoublev"));-
115 GetBooleanv = reinterpret_cast<void ( *)(GLenum , GLboolean *)>(context->getProcAddress("glGetBooleanv"));-
116 ReadPixels = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glReadPixels"));-
117 ReadBuffer = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glReadBuffer"));-
118 PixelStorei = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPixelStorei"));-
119 PixelStoref = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glPixelStoref"));-
120 DepthFunc = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDepthFunc"));-
121 StencilOp = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOp"));-
122 StencilFunc = reinterpret_cast<void ( *)(GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFunc"));-
123 LogicOp = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glLogicOp"));-
124 BlendFunc = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glBlendFunc"));-
125 Flush = reinterpret_cast<void ( *)()>(context->getProcAddress("glFlush"));-
126 Finish = reinterpret_cast<void ( *)()>(context->getProcAddress("glFinish"));-
127 Enable = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glEnable"));-
128 Disable = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDisable"));-
129 DepthMask = reinterpret_cast<void ( *)(GLboolean )>(context->getProcAddress("glDepthMask"));-
130 ColorMask = reinterpret_cast<void ( *)(GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMask"));-
131 StencilMask = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glStencilMask"));-
132 ClearDepth = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glClearDepth"));-
133 ClearStencil = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glClearStencil"));-
134 ClearColor = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearColor"));-
135 Clear = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glClear"));-
136 DrawBuffer = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDrawBuffer"));-
137 TexImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage2D"));-
138 TexImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D"));-
139 TexParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameteriv"));-
140 TexParameteri = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexParameteri"));-
141 TexParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexParameterfv"));-
142 TexParameterf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexParameterf"));-
143 Scissor = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissor"));-
144 PolygonMode = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glPolygonMode"));-
145 PointSize = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glPointSize"));-
146 LineWidth = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glLineWidth"));-
147 Hint = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glHint"));-
148 FrontFace = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glFrontFace"));-
149 CullFace = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glCullFace"));-
150-
151-
152}
never executed: end of block
0
153-
154QOpenGLVersionStatus QOpenGLFunctions_1_0_CoreBackend::versionStatus()-
155{-
156 return
never executed: return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus);
0
157}-
158-
159QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *context)-
160 : QOpenGLVersionFunctionsBackend(context)-
161{-
162 Indexubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glIndexubv"));-
163 Indexub = reinterpret_cast<void ( *)(GLubyte )>(context->getProcAddress("glIndexub"));-
164 IsTexture = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsTexture"));-
165 GenTextures = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenTextures"));-
166 DeleteTextures = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTextures"));-
167 BindTexture = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindTexture"));-
168 TexSubImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage2D"));-
169 TexSubImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1D"));-
170 CopyTexSubImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage2D"));-
171 CopyTexSubImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTexSubImage1D"));-
172 CopyTexImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage2D"));-
173 CopyTexImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage1D"));-
174 PolygonOffset = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glPolygonOffset"));-
175 GetPointerv = reinterpret_cast<void ( *)(GLenum , GLvoid * *)>(context->getProcAddress("glGetPointerv"));-
176 DrawElements = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElements"));-
177 DrawArrays = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawArrays"));-
178-
179-
180}
never executed: end of block
0
181-
182QOpenGLVersionStatus QOpenGLFunctions_1_1_CoreBackend::versionStatus()-
183{-
184 return
never executed: return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus);
0
185}-
186-
187QOpenGLFunctions_1_2_CoreBackend::QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *context)-
188 : QOpenGLVersionFunctionsBackend(context)-
189{-
190-
191 CopyTexSubImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage3D"));-
192 TexSubImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D"));-
193 TexImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D"));-
194 DrawRangeElements = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawRangeElements"));-
195 BlendEquation = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glBlendEquation"));-
196 BlendColor = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glBlendColor"));-
197-
198}
never executed: end of block
0
199-
200QOpenGLVersionStatus QOpenGLFunctions_1_2_CoreBackend::versionStatus()-
201{-
202 return
never executed: return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus);
0
203}-
204-
205QOpenGLFunctions_1_3_CoreBackend::QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *context)-
206 : QOpenGLVersionFunctionsBackend(context)-
207{-
208-
209 GetCompressedTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage"));-
210 CompressedTexSubImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D"));-
211 CompressedTexSubImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D"));-
212 CompressedTexSubImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D"));-
213 CompressedTexImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D"));-
214 CompressedTexImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2D"));-
215 CompressedTexImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D"));-
216 SampleCoverage = reinterpret_cast<void ( *)(GLfloat , GLboolean )>(context->getProcAddress("glSampleCoverage"));-
217 ActiveTexture = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glActiveTexture"));-
218-
219}
never executed: end of block
0
220-
221QOpenGLVersionStatus QOpenGLFunctions_1_3_CoreBackend::versionStatus()-
222{-
223 return
never executed: return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus);
0
224}-
225-
226QOpenGLFunctions_1_4_CoreBackend::QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *context)-
227 : QOpenGLVersionFunctionsBackend(context)-
228{-
229-
230 PointParameteriv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glPointParameteriv"));-
231 PointParameteri = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPointParameteri"));-
232 PointParameterfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glPointParameterfv"));-
233 PointParameterf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterf"));-
234 MultiDrawElements = reinterpret_cast<void ( *)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei )>(context->getProcAddress("glMultiDrawElements"));-
235 MultiDrawArrays = reinterpret_cast<void ( *)(GLenum , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddress("glMultiDrawArrays"));-
236 BlendFuncSeparate = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparate"));-
237-
238}
never executed: end of block
0
239-
240QOpenGLVersionStatus QOpenGLFunctions_1_4_CoreBackend::versionStatus()-
241{-
242 return
never executed: return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::CoreStatus);
0
243}-
244-
245QOpenGLFunctions_1_5_CoreBackend::QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *context)-
246 : QOpenGLVersionFunctionsBackend(context)-
247{-
248-
249 GetBufferPointerv = reinterpret_cast<void ( *)(GLenum , GLenum , GLvoid* *)>(context->getProcAddress("glGetBufferPointerv"));-
250 GetBufferParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetBufferParameteriv"));-
251 UnmapBuffer = reinterpret_cast<GLboolean ( *)(GLenum )>(context->getProcAddress("glUnmapBuffer"));-
252 MapBuffer = reinterpret_cast<GLvoid* ( *)(GLenum , GLenum )>(context->getProcAddress("glMapBuffer"));-
253 GetBufferSubData = reinterpret_cast<void ( *)(GLenum , GLintptr , GLsizeiptr , GLvoid *)>(context->getProcAddress("glGetBufferSubData"));-
254 BufferSubData = reinterpret_cast<void ( *)(GLenum , GLintptr , GLsizeiptr , const GLvoid *)>(context->getProcAddress("glBufferSubData"));-
255 BufferData = reinterpret_cast<void ( *)(GLenum , GLsizeiptr , const GLvoid *, GLenum )>(context->getProcAddress("glBufferData"));-
256 IsBuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsBuffer"));-
257 GenBuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenBuffers"));-
258 DeleteBuffers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteBuffers"));-
259 BindBuffer = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindBuffer"));-
260 GetQueryObjectuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuiv"));-
261 GetQueryObjectiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectiv"));-
262 GetQueryiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryiv"));-
263 EndQuery = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glEndQuery"));-
264 BeginQuery = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBeginQuery"));-
265 IsQuery = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsQuery"));-
266 DeleteQueries = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueries"));-
267 GenQueries = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenQueries"));-
268-
269}
never executed: end of block
0
270-
271QOpenGLVersionStatus QOpenGLFunctions_1_5_CoreBackend::versionStatus()-
272{-
273 return
never executed: return QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus);
0
274}-
275-
276QOpenGLFunctions_2_0_CoreBackend::QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *context)-
277 : QOpenGLVersionFunctionsBackend(context)-
278{-
279-
280 VertexAttribPointer = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointer"));-
281 VertexAttrib4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv"));-
282 VertexAttrib4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv"));-
283 VertexAttrib4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv"));-
284 VertexAttrib4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv"));-
285 VertexAttrib4s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s"));-
286 VertexAttrib4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv"));-
287 VertexAttrib4fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv"));-
288 VertexAttrib4f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f"));-
289 VertexAttrib4dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv"));-
290 VertexAttrib4d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d"));-
291 VertexAttrib4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv"));-
292 VertexAttrib4Nusv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv"));-
293 VertexAttrib4Nuiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv"));-
294 VertexAttrib4Nubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv"));-
295 VertexAttrib4Nub = reinterpret_cast<void ( *)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub"));-
296 VertexAttrib4Nsv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv"));-
297 VertexAttrib4Niv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv"));-
298 VertexAttrib4Nbv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv"));-
299 VertexAttrib3sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv"));-
300 VertexAttrib3s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s"));-
301 VertexAttrib3fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv"));-
302 VertexAttrib3f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f"));-
303 VertexAttrib3dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv"));-
304 VertexAttrib3d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d"));-
305 VertexAttrib2sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv"));-
306 VertexAttrib2s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s"));-
307 VertexAttrib2fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv"));-
308 VertexAttrib2f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f"));-
309 VertexAttrib2dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv"));-
310 VertexAttrib2d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d"));-
311 VertexAttrib1sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv"));-
312 VertexAttrib1s = reinterpret_cast<void ( *)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s"));-
313 VertexAttrib1fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv"));-
314 VertexAttrib1f = reinterpret_cast<void ( *)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f"));-
315 VertexAttrib1dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv"));-
316 VertexAttrib1d = reinterpret_cast<void ( *)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d"));-
317 ValidateProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glValidateProgram"));-
318 UniformMatrix4fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4fv"));-
319 UniformMatrix3fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3fv"));-
320 UniformMatrix2fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2fv"));-
321 Uniform4iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform4iv"));-
322 Uniform3iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform3iv"));-
323 Uniform2iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform2iv"));-
324 Uniform1iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform1iv"));-
325 Uniform4fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform4fv"));-
326 Uniform3fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform3fv"));-
327 Uniform2fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform2fv"));-
328 Uniform1fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform1fv"));-
329 Uniform4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform4i"));-
330 Uniform3i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform3i"));-
331 Uniform2i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glUniform2i"));-
332 Uniform1i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glUniform1i"));-
333 Uniform4f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform4f"));-
334 Uniform3f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform3f"));-
335 Uniform2f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glUniform2f"));-
336 Uniform1f = reinterpret_cast<void ( *)(GLint , GLfloat )>(context->getProcAddress("glUniform1f"));-
337 UseProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glUseProgram"));-
338 ShaderSource = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLchar* const *, const GLint *)>(context->getProcAddress("glShaderSource"));-
339 LinkProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glLinkProgram"));-
340 IsShader = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsShader"));-
341 IsProgram = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsProgram"));-
342 GetVertexAttribPointerv = reinterpret_cast<void ( *)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetVertexAttribPointerv"));-
343 GetVertexAttribiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribiv"));-
344 GetVertexAttribfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribfv"));-
345 GetVertexAttribdv = reinterpret_cast<void ( *)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribdv"));-
346 GetUniformiv = reinterpret_cast<void ( *)(GLuint , GLint , GLint *)>(context->getProcAddress("glGetUniformiv"));-
347 GetUniformfv = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat *)>(context->getProcAddress("glGetUniformfv"));-
348 GetUniformLocation = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformLocation"));-
349 GetShaderSource = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderSource"));-
350 GetShaderInfoLog = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderInfoLog"));-
351 GetShaderiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetShaderiv"));-
352 GetProgramInfoLog = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramInfoLog"));-
353 GetProgramiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramiv"));-
354 GetAttribLocation = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetAttribLocation"));-
355 GetAttachedShaders = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLuint *)>(context->getProcAddress("glGetAttachedShaders"));-
356 GetActiveUniform = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveUniform"));-
357 GetActiveAttrib = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveAttrib"));-
358 EnableVertexAttribArray = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glEnableVertexAttribArray"));-
359 DisableVertexAttribArray = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glDisableVertexAttribArray"));-
360 DetachShader = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glDetachShader"));-
361 DeleteShader = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glDeleteShader"));-
362 DeleteProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glDeleteProgram"));-
363 CreateShader = reinterpret_cast<GLuint ( *)(GLenum )>(context->getProcAddress("glCreateShader"));-
364 CreateProgram = reinterpret_cast<GLuint ( *)()>(context->getProcAddress("glCreateProgram"));-
365 CompileShader = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glCompileShader"));-
366 BindAttribLocation = reinterpret_cast<void ( *)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindAttribLocation"));-
367 AttachShader = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glAttachShader"));-
368 StencilMaskSeparate = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glStencilMaskSeparate"));-
369 StencilFuncSeparate = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFuncSeparate"));-
370 StencilOpSeparate = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOpSeparate"));-
371 DrawBuffers = reinterpret_cast<void ( *)(GLsizei , const GLenum *)>(context->getProcAddress("glDrawBuffers"));-
372 BlendEquationSeparate = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparate"));-
373-
374}
never executed: end of block
0
375-
376QOpenGLVersionStatus QOpenGLFunctions_2_0_CoreBackend::versionStatus()-
377{-
378 return
never executed: return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus);
0
379}-
380-
381QOpenGLFunctions_2_1_CoreBackend::QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *context)-
382 : QOpenGLVersionFunctionsBackend(context)-
383{-
384-
385 UniformMatrix4x3fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x3fv"));-
386 UniformMatrix3x4fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x4fv"));-
387 UniformMatrix4x2fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x2fv"));-
388 UniformMatrix2x4fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x4fv"));-
389 UniformMatrix3x2fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x2fv"));-
390 UniformMatrix2x3fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x3fv"));-
391-
392}
never executed: end of block
0
393-
394QOpenGLVersionStatus QOpenGLFunctions_2_1_CoreBackend::versionStatus()-
395{-
396 return
never executed: return QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus);
0
397}-
398-
399QOpenGLFunctions_3_0_CoreBackend::QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *context)-
400 : QOpenGLVersionFunctionsBackend(context)-
401{-
402-
403 IsVertexArray = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsVertexArray"));-
404 GenVertexArrays = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays"));-
405 DeleteVertexArrays = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArrays"));-
406 BindVertexArray = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glBindVertexArray"));-
407 FlushMappedBufferRange = reinterpret_cast<void ( *)(GLenum , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedBufferRange"));-
408 MapBufferRange = reinterpret_cast<GLvoid* ( *)(GLenum , GLintptr , GLsizeiptr , GLbitfield )>(context->getProcAddress("glMapBufferRange"));-
409 FramebufferTextureLayer = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayer"));-
410 RenderbufferStorageMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisample"));-
411 BlitFramebuffer = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitFramebuffer"));-
412 GenerateMipmap = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glGenerateMipmap"));-
413 GetFramebufferAttachmentParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferAttachmentParameteriv"));-
414 FramebufferRenderbuffer = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glFramebufferRenderbuffer"));-
415 FramebufferTexture3D = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTexture3D"));-
416 FramebufferTexture2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture2D"));-
417 FramebufferTexture1D = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture1D"));-
418 CheckFramebufferStatus = reinterpret_cast<GLenum ( *)(GLenum )>(context->getProcAddress("glCheckFramebufferStatus"));-
419 GenFramebuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenFramebuffers"));-
420 DeleteFramebuffers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFramebuffers"));-
421 BindFramebuffer = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindFramebuffer"));-
422 IsFramebuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsFramebuffer"));-
423 GetRenderbufferParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetRenderbufferParameteriv"));-
424 RenderbufferStorage = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorage"));-
425 GenRenderbuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenRenderbuffers"));-
426 DeleteRenderbuffers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteRenderbuffers"));-
427 BindRenderbuffer = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindRenderbuffer"));-
428 IsRenderbuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsRenderbuffer"));-
429 GetStringi = reinterpret_cast<const GLubyte * ( *)(GLenum , GLuint )>(context->getProcAddress("glGetStringi"));-
430 ClearBufferfi = reinterpret_cast<void ( *)(GLenum , GLint , GLfloat , GLint )>(context->getProcAddress("glClearBufferfi"));-
431 ClearBufferfv = reinterpret_cast<void ( *)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearBufferfv"));-
432 ClearBufferuiv = reinterpret_cast<void ( *)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearBufferuiv"));-
433 ClearBufferiv = reinterpret_cast<void ( *)(GLenum , GLint , const GLint *)>(context->getProcAddress("glClearBufferiv"));-
434 GetTexParameterIuiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetTexParameterIuiv"));-
435 GetTexParameterIiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameterIiv"));-
436 TexParameterIuiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glTexParameterIuiv"));-
437 TexParameterIiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameterIiv"));-
438 Uniform4uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform4uiv"));-
439 Uniform3uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform3uiv"));-
440 Uniform2uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform2uiv"));-
441 Uniform1uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform1uiv"));-
442 Uniform4ui = reinterpret_cast<void ( *)(GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform4ui"));-
443 Uniform3ui = reinterpret_cast<void ( *)(GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform3ui"));-
444 Uniform2ui = reinterpret_cast<void ( *)(GLint , GLuint , GLuint )>(context->getProcAddress("glUniform2ui"));-
445 Uniform1ui = reinterpret_cast<void ( *)(GLint , GLuint )>(context->getProcAddress("glUniform1ui"));-
446 GetFragDataLocation = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataLocation"));-
447 BindFragDataLocation = reinterpret_cast<void ( *)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocation"));-
448 GetUniformuiv = reinterpret_cast<void ( *)(GLuint , GLint , GLuint *)>(context->getProcAddress("glGetUniformuiv"));-
449 VertexAttribI4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv"));-
450 VertexAttribI4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv"));-
451 VertexAttribI4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv"));-
452 VertexAttribI4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv"));-
453 VertexAttribI4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv"));-
454 VertexAttribI3uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv"));-
455 VertexAttribI2uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv"));-
456 VertexAttribI1uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv"));-
457 VertexAttribI4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv"));-
458 VertexAttribI3iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv"));-
459 VertexAttribI2iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv"));-
460 VertexAttribI1iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv"));-
461 VertexAttribI4ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui"));-
462 VertexAttribI3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui"));-
463 VertexAttribI2ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui"));-
464 VertexAttribI1ui = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui"));-
465 VertexAttribI4i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i"));-
466 VertexAttribI3i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i"));-
467 VertexAttribI2i = reinterpret_cast<void ( *)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i"));-
468 VertexAttribI1i = reinterpret_cast<void ( *)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i"));-
469 GetVertexAttribIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVertexAttribIuiv"));-
470 GetVertexAttribIiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribIiv"));-
471 VertexAttribIPointer = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribIPointer"));-
472 EndConditionalRender = reinterpret_cast<void ( *)()>(context->getProcAddress("glEndConditionalRender"));-
473 BeginConditionalRender = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glBeginConditionalRender"));-
474 ClampColor = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glClampColor"));-
475 GetTransformFeedbackVarying = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)>(context->getProcAddress("glGetTransformFeedbackVarying"));-
476 TransformFeedbackVaryings = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLchar* const *, GLenum )>(context->getProcAddress("glTransformFeedbackVaryings"));-
477 BindBufferBase = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBindBufferBase"));-
478 BindBufferRange = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glBindBufferRange"));-
479 EndTransformFeedback = reinterpret_cast<void ( *)()>(context->getProcAddress("glEndTransformFeedback"));-
480 BeginTransformFeedback = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glBeginTransformFeedback"));-
481 IsEnabledi = reinterpret_cast<GLboolean ( *)(GLenum , GLuint )>(context->getProcAddress("glIsEnabledi"));-
482 Disablei = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glDisablei"));-
483 Enablei = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glEnablei"));-
484 GetIntegeri_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetIntegeri_v"));-
485 GetBooleani_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLboolean *)>(context->getProcAddress("glGetBooleani_v"));-
486 ColorMaski = reinterpret_cast<void ( *)(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMaski"));-
487-
488}
never executed: end of block
0
489-
490QOpenGLVersionStatus QOpenGLFunctions_3_0_CoreBackend::versionStatus()-
491{-
492 return
never executed: return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus);
0
493}-
494-
495QOpenGLFunctions_3_1_CoreBackend::QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *context)-
496 : QOpenGLVersionFunctionsBackend(context)-
497{-
498-
499 CopyBufferSubData = reinterpret_cast<void ( *)(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )>(context->getProcAddress("glCopyBufferSubData"));-
500 UniformBlockBinding = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glUniformBlockBinding"));-
501 GetActiveUniformBlockName = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformBlockName"));-
502 GetActiveUniformBlockiv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformBlockiv"));-
503 GetUniformBlockIndex = reinterpret_cast<GLuint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformBlockIndex"));-
504 GetActiveUniformName = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformName"));-
505 GetActiveUniformsiv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *, GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformsiv"));-
506 GetUniformIndices = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLchar* const *, GLuint *)>(context->getProcAddress("glGetUniformIndices"));-
507 PrimitiveRestartIndex = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glPrimitiveRestartIndex"));-
508 TexBuffer = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glTexBuffer"));-
509 DrawElementsInstanced = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glDrawElementsInstanced"));-
510 DrawArraysInstanced = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawArraysInstanced"));-
511-
512}
never executed: end of block
0
513-
514QOpenGLVersionStatus QOpenGLFunctions_3_1_CoreBackend::versionStatus()-
515{-
516 return
never executed: return QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus);
0
517}-
518-
519QOpenGLFunctions_3_2_CoreBackend::QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *context)-
520 : QOpenGLVersionFunctionsBackend(context)-
521{-
522-
523 SampleMaski = reinterpret_cast<void ( *)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaski"));-
524 GetMultisamplefv = reinterpret_cast<void ( *)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefv"));-
525 TexImage3DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample"));-
526 TexImage2DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample"));-
527 GetSynciv = reinterpret_cast<void ( *)(GLsync , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetSynciv"));-
528 GetInteger64v = reinterpret_cast<void ( *)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v"));-
529 WaitSync = reinterpret_cast<void ( *)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glWaitSync"));-
530 ClientWaitSync = reinterpret_cast<GLenum ( *)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glClientWaitSync"));-
531 DeleteSync = reinterpret_cast<void ( *)(GLsync )>(context->getProcAddress("glDeleteSync"));-
532 IsSync = reinterpret_cast<GLboolean ( *)(GLsync )>(context->getProcAddress("glIsSync"));-
533 FenceSync = reinterpret_cast<GLsync ( *)(GLenum , GLbitfield )>(context->getProcAddress("glFenceSync"));-
534 ProvokingVertex = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glProvokingVertex"));-
535 MultiDrawElementsBaseVertex = reinterpret_cast<void ( *)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei , const GLint *)>(context->getProcAddress("glMultiDrawElementsBaseVertex"));-
536 DrawElementsInstancedBaseVertex = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )>(context->getProcAddress("glDrawElementsInstancedBaseVertex"));-
537 DrawRangeElementsBaseVertex = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawRangeElementsBaseVertex"));-
538 DrawElementsBaseVertex = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawElementsBaseVertex"));-
539 FramebufferTexture = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture"));-
540 GetBufferParameteri64v = reinterpret_cast<void ( *)(GLenum , GLenum , GLint64 *)>(context->getProcAddress("glGetBufferParameteri64v"));-
541 GetInteger64i_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetInteger64i_v"));-
542-
543}
never executed: end of block
0
544-
545QOpenGLVersionStatus QOpenGLFunctions_3_2_CoreBackend::versionStatus()-
546{-
547 return
never executed: return QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus);
0
548}-
549-
550QOpenGLFunctions_3_3_CoreBackend::QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *context)-
551 : QOpenGLVersionFunctionsBackend(context)-
552{-
553-
554 VertexAttribP4uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP4uiv"));-
555 VertexAttribP4ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP4ui"));-
556 VertexAttribP3uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP3uiv"));-
557 VertexAttribP3ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP3ui"));-
558 VertexAttribP2uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP2uiv"));-
559 VertexAttribP2ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP2ui"));-
560 VertexAttribP1uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP1uiv"));-
561 VertexAttribP1ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP1ui"));-
562 SecondaryColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv"));-
563 SecondaryColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui"));-
564 ColorP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv"));-
565 ColorP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui"));-
566 ColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv"));-
567 ColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui"));-
568 NormalP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv"));-
569 NormalP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui"));-
570 MultiTexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv"));-
571 MultiTexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui"));-
572 MultiTexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv"));-
573 MultiTexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui"));-
574 MultiTexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv"));-
575 MultiTexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui"));-
576 MultiTexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv"));-
577 MultiTexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui"));-
578 TexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv"));-
579 TexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui"));-
580 TexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv"));-
581 TexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui"));-
582 TexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv"));-
583 TexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui"));-
584 TexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv"));-
585 TexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui"));-
586 VertexP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv"));-
587 VertexP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui"));-
588 VertexP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv"));-
589 VertexP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui"));-
590 VertexP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv"));-
591 VertexP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui"));-
592 GetQueryObjectui64v = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v"));-
593 GetQueryObjecti64v = reinterpret_cast<void ( *)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v"));-
594 QueryCounter = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter"));-
595 GetSamplerParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetSamplerParameterIuiv"));-
596 GetSamplerParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetSamplerParameterfv"));-
597 GetSamplerParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameterIiv"));-
598 GetSamplerParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameteriv"));-
599 SamplerParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glSamplerParameterIuiv"));-
600 SamplerParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameterIiv"));-
601 SamplerParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glSamplerParameterfv"));-
602 SamplerParameterf = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glSamplerParameterf"));-
603 SamplerParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameteriv"));-
604 SamplerParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glSamplerParameteri"));-
605 BindSampler = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glBindSampler"));-
606 IsSampler = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsSampler"));-
607 DeleteSamplers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteSamplers"));-
608 GenSamplers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenSamplers"));-
609 GetFragDataIndex = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataIndex"));-
610 BindFragDataLocationIndexed = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocationIndexed"));-
611 VertexAttribDivisor = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribDivisor"));-
612-
613}
never executed: end of block
0
614-
615QOpenGLVersionStatus QOpenGLFunctions_3_3_CoreBackend::versionStatus()-
616{-
617 return
never executed: return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus);
0
618}-
619-
620QOpenGLFunctions_4_0_CoreBackend::QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *context)-
621 : QOpenGLVersionFunctionsBackend(context)-
622{-
623-
624 GetQueryIndexediv = reinterpret_cast<void ( *)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryIndexediv"));-
625 EndQueryIndexed = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glEndQueryIndexed"));-
626 BeginQueryIndexed = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBeginQueryIndexed"));-
627 DrawTransformFeedbackStream = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint )>(context->getProcAddress("glDrawTransformFeedbackStream"));-
628 DrawTransformFeedback = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glDrawTransformFeedback"));-
629 ResumeTransformFeedback = reinterpret_cast<void ( *)()>(context->getProcAddress("glResumeTransformFeedback"));-
630 PauseTransformFeedback = reinterpret_cast<void ( *)()>(context->getProcAddress("glPauseTransformFeedback"));-
631 IsTransformFeedback = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsTransformFeedback"));-
632 GenTransformFeedbacks = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenTransformFeedbacks"));-
633 DeleteTransformFeedbacks = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTransformFeedbacks"));-
634 BindTransformFeedback = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindTransformFeedback"));-
635 PatchParameterfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glPatchParameterfv"));-
636 PatchParameteri = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPatchParameteri"));-
637 GetProgramStageiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramStageiv"));-
638 GetUniformSubroutineuiv = reinterpret_cast<void ( *)(GLenum , GLint , GLuint *)>(context->getProcAddress("glGetUniformSubroutineuiv"));-
639 UniformSubroutinesuiv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glUniformSubroutinesuiv"));-
640 GetActiveSubroutineName = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineName"));-
641 GetActiveSubroutineUniformName = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineUniformName"));-
642 GetActiveSubroutineUniformiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveSubroutineUniformiv"));-
643 GetSubroutineIndex = reinterpret_cast<GLuint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineIndex"));-
644 GetSubroutineUniformLocation = reinterpret_cast<GLint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineUniformLocation"));-
645 GetUniformdv = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble *)>(context->getProcAddress("glGetUniformdv"));-
646 UniformMatrix4x3dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x3dv"));-
647 UniformMatrix4x2dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x2dv"));-
648 UniformMatrix3x4dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x4dv"));-
649 UniformMatrix3x2dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x2dv"));-
650 UniformMatrix2x4dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x4dv"));-
651 UniformMatrix2x3dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x3dv"));-
652 UniformMatrix4dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4dv"));-
653 UniformMatrix3dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3dv"));-
654 UniformMatrix2dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2dv"));-
655 Uniform4dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform4dv"));-
656 Uniform3dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform3dv"));-
657 Uniform2dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform2dv"));-
658 Uniform1dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform1dv"));-
659 Uniform4d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform4d"));-
660 Uniform3d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform3d"));-
661 Uniform2d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glUniform2d"));-
662 Uniform1d = reinterpret_cast<void ( *)(GLint , GLdouble )>(context->getProcAddress("glUniform1d"));-
663 DrawElementsIndirect = reinterpret_cast<void ( *)(GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElementsIndirect"));-
664 DrawArraysIndirect = reinterpret_cast<void ( *)(GLenum , const GLvoid *)>(context->getProcAddress("glDrawArraysIndirect"));-
665 BlendFuncSeparatei = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparatei"));-
666 BlendFunci = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendFunci"));-
667 BlendEquationSeparatei = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparatei"));-
668 BlendEquationi = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glBlendEquationi"));-
669 MinSampleShading = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glMinSampleShading"));-
670-
671}
never executed: end of block
0
672-
673QOpenGLVersionStatus QOpenGLFunctions_4_0_CoreBackend::versionStatus()-
674{-
675 return
never executed: return QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus);
0
676}-
677-
678QOpenGLFunctions_4_1_CoreBackend::QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *context)-
679 : QOpenGLVersionFunctionsBackend(context)-
680{-
681-
682 GetDoublei_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetDoublei_v"));-
683 GetFloati_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetFloati_v"));-
684 DepthRangeIndexed = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glDepthRangeIndexed"));-
685 DepthRangeArrayv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glDepthRangeArrayv"));-
686 ScissorIndexedv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glScissorIndexedv"));-
687 ScissorIndexed = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissorIndexed"));-
688 ScissorArrayv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLint *)>(context->getProcAddress("glScissorArrayv"));-
689 ViewportIndexedfv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glViewportIndexedfv"));-
690 ViewportIndexedf = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glViewportIndexedf"));-
691 ViewportArrayv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glViewportArrayv"));-
692 GetVertexAttribLdv = reinterpret_cast<void ( *)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribLdv"));-
693 VertexAttribLPointer = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribLPointer"));-
694 VertexAttribL4dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL4dv"));-
695 VertexAttribL3dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL3dv"));-
696 VertexAttribL2dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL2dv"));-
697 VertexAttribL1dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL1dv"));-
698 VertexAttribL4d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL4d"));-
699 VertexAttribL3d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL3d"));-
700 VertexAttribL2d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL2d"));-
701 VertexAttribL1d = reinterpret_cast<void ( *)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttribL1d"));-
702 GetProgramPipelineInfoLog = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramPipelineInfoLog"));-
703 ValidateProgramPipeline = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glValidateProgramPipeline"));-
704 ProgramUniformMatrix4x3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x3dv"));-
705 ProgramUniformMatrix3x4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x4dv"));-
706 ProgramUniformMatrix4x2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x2dv"));-
707 ProgramUniformMatrix2x4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x4dv"));-
708 ProgramUniformMatrix3x2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x2dv"));-
709 ProgramUniformMatrix2x3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x3dv"));-
710 ProgramUniformMatrix4x3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x3fv"));-
711 ProgramUniformMatrix3x4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x4fv"));-
712 ProgramUniformMatrix4x2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x2fv"));-
713 ProgramUniformMatrix2x4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x4fv"));-
714 ProgramUniformMatrix3x2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x2fv"));-
715 ProgramUniformMatrix2x3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x3fv"));-
716 ProgramUniformMatrix4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4dv"));-
717 ProgramUniformMatrix3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3dv"));-
718 ProgramUniformMatrix2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2dv"));-
719 ProgramUniformMatrix4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4fv"));-
720 ProgramUniformMatrix3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3fv"));-
721 ProgramUniformMatrix2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2fv"));-
722 ProgramUniform4uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform4uiv"));-
723 ProgramUniform4ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform4ui"));-
724 ProgramUniform4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform4dv"));-
725 ProgramUniform4d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform4d"));-
726 ProgramUniform4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform4fv"));-
727 ProgramUniform4f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform4f"));-
728 ProgramUniform4iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform4iv"));-
729 ProgramUniform4i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform4i"));-
730 ProgramUniform3uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform3uiv"));-
731 ProgramUniform3ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform3ui"));-
732 ProgramUniform3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform3dv"));-
733 ProgramUniform3d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform3d"));-
734 ProgramUniform3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform3fv"));-
735 ProgramUniform3f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform3f"));-
736 ProgramUniform3iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform3iv"));-
737 ProgramUniform3i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform3i"));-
738 ProgramUniform2uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform2uiv"));-
739 ProgramUniform2ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform2ui"));-
740 ProgramUniform2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform2dv"));-
741 ProgramUniform2d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform2d"));-
742 ProgramUniform2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform2fv"));-
743 ProgramUniform2f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform2f"));-
744 ProgramUniform2iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform2iv"));-
745 ProgramUniform2i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform2i"));-
746 ProgramUniform1uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform1uiv"));-
747 ProgramUniform1ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint )>(context->getProcAddress("glProgramUniform1ui"));-
748 ProgramUniform1dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform1dv"));-
749 ProgramUniform1d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble )>(context->getProcAddress("glProgramUniform1d"));-
750 ProgramUniform1fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform1fv"));-
751 ProgramUniform1f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat )>(context->getProcAddress("glProgramUniform1f"));-
752 ProgramUniform1iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform1iv"));-
753 ProgramUniform1i = reinterpret_cast<void ( *)(GLuint , GLint , GLint )>(context->getProcAddress("glProgramUniform1i"));-
754 GetProgramPipelineiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramPipelineiv"));-
755 IsProgramPipeline = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsProgramPipeline"));-
756 GenProgramPipelines = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramPipelines"));-
757 DeleteProgramPipelines = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramPipelines"));-
758 BindProgramPipeline = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glBindProgramPipeline"));-
759 CreateShaderProgramv = reinterpret_cast<GLuint ( *)(GLenum , GLsizei , const GLchar* const *)>(context->getProcAddress("glCreateShaderProgramv"));-
760 ActiveShaderProgram = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glActiveShaderProgram"));-
761 UseProgramStages = reinterpret_cast<void ( *)(GLuint , GLbitfield , GLuint )>(context->getProcAddress("glUseProgramStages"));-
762 ProgramParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteri"));-
763 ProgramBinary = reinterpret_cast<void ( *)(GLuint , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glProgramBinary"));-
764 GetProgramBinary = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLenum *, GLvoid *)>(context->getProcAddress("glGetProgramBinary"));-
765 ClearDepthf = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glClearDepthf"));-
766 DepthRangef = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glDepthRangef"));-
767 GetShaderPrecisionFormat = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *, GLint *)>(context->getProcAddress("glGetShaderPrecisionFormat"));-
768 ShaderBinary = reinterpret_cast<void ( *)(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glShaderBinary"));-
769 ReleaseShaderCompiler = reinterpret_cast<void ( *)()>(context->getProcAddress("glReleaseShaderCompiler"));-
770-
771}
never executed: end of block
0
772-
773QOpenGLVersionStatus QOpenGLFunctions_4_1_CoreBackend::versionStatus()-
774{-
775 return
never executed: return QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus);
0
776}-
777-
778QOpenGLFunctions_4_2_CoreBackend::QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *context)-
779 : QOpenGLVersionFunctionsBackend(context)-
780{-
781-
782 TexStorage3D = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D"));-
783 TexStorage2D = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D"));-
784 TexStorage1D = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D"));-
785 MemoryBarrier = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glMemoryBarrier"));-
786 BindImageTexture = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )>(context->getProcAddress("glBindImageTexture"));-
787 GetActiveAtomicCounterBufferiv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveAtomicCounterBufferiv"));-
788 GetInternalformativ = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetInternalformativ"));-
789 DrawTransformFeedbackStreamInstanced = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackStreamInstanced"));-
790 DrawTransformFeedbackInstanced = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackInstanced"));-
791 DrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"));-
792 DrawElementsInstancedBaseInstance = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseInstance"));-
793 DrawArraysInstancedBaseInstance = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei , GLsizei , GLuint )>(context->getProcAddress("glDrawArraysInstancedBaseInstance"));-
794-
795}
never executed: end of block
0
796-
797QOpenGLVersionStatus QOpenGLFunctions_4_2_CoreBackend::versionStatus()-
798{-
799 return
never executed: return QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus);
0
800}-
801-
802QOpenGLFunctions_4_3_CoreBackend::QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *context)-
803 : QOpenGLVersionFunctionsBackend(context)-
804{-
805-
806 GetObjectPtrLabel = reinterpret_cast<void ( *)(const void *, GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectPtrLabel"));-
807 ObjectPtrLabel = reinterpret_cast<void ( *)(const void *, GLsizei , const GLchar *)>(context->getProcAddress("glObjectPtrLabel"));-
808 GetObjectLabel = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectLabel"));-
809 ObjectLabel = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glObjectLabel"));-
810 PopDebugGroup = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopDebugGroup"));-
811 PushDebugGroup = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glPushDebugGroup"));-
812 GetDebugMessageLog = reinterpret_cast<GLuint ( *)(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(context->getProcAddress("glGetDebugMessageLog"));-
813 DebugMessageCallback = reinterpret_cast<void ( *)(GLDEBUGPROC , const void *)>(context->getProcAddress("glDebugMessageCallback"));-
814 DebugMessageInsert = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)>(context->getProcAddress("glDebugMessageInsert"));-
815 DebugMessageControl = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )>(context->getProcAddress("glDebugMessageControl"));-
816 TexStorage3DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample"));-
817 TexStorage2DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample"));-
818 TexBufferRange = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange"));-
819 ShaderStorageBlockBinding = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderStorageBlockBinding"));-
820 GetProgramResourceLocationIndex = reinterpret_cast<GLint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocationIndex"));-
821 GetProgramResourceLocation = reinterpret_cast<GLint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocation"));-
822 GetProgramResourceiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetProgramResourceiv"));-
823 GetProgramResourceName = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramResourceName"));-
824 GetProgramResourceIndex = reinterpret_cast<GLuint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceIndex"));-
825 GetProgramInterfaceiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramInterfaceiv"));-
826 MultiDrawElementsIndirect = reinterpret_cast<void ( *)(GLenum , GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawElementsIndirect"));-
827 MultiDrawArraysIndirect = reinterpret_cast<void ( *)(GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawArraysIndirect"));-
828 InvalidateSubFramebuffer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateSubFramebuffer"));-
829 InvalidateFramebuffer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateFramebuffer"));-
830 InvalidateBufferData = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glInvalidateBufferData"));-
831 InvalidateBufferSubData = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glInvalidateBufferSubData"));-
832 InvalidateTexImage = reinterpret_cast<void ( *)(GLuint , GLint )>(context->getProcAddress("glInvalidateTexImage"));-
833 InvalidateTexSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateTexSubImage"));-
834 GetInternalformati64v = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , GLint64 *)>(context->getProcAddress("glGetInternalformati64v"));-
835 GetFramebufferParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferParameteriv"));-
836 FramebufferParameteri = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glFramebufferParameteri"));-
837 VertexBindingDivisor = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexBindingDivisor"));-
838 VertexAttribBinding = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribBinding"));-
839 VertexAttribLFormat = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribLFormat"));-
840 VertexAttribIFormat = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribIFormat"));-
841 VertexAttribFormat = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribFormat"));-
842 BindVertexBuffer = reinterpret_cast<void ( *)(GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glBindVertexBuffer"));-
843 TextureView = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView"));-
844 CopyImageSubData = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glCopyImageSubData"));-
845 DispatchComputeIndirect = reinterpret_cast<void ( *)(GLintptr )>(context->getProcAddress("glDispatchComputeIndirect"));-
846 DispatchCompute = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glDispatchCompute"));-
847 ClearBufferSubData = reinterpret_cast<void ( *)(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferSubData"));-
848 ClearBufferData = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferData"));-
849-
850}
never executed: end of block
0
851-
852QOpenGLVersionStatus QOpenGLFunctions_4_3_CoreBackend::versionStatus()-
853{-
854 return
never executed: return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus);
0
855}-
856-
857QOpenGLFunctions_4_4_CoreBackend::QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *context)-
858 : QOpenGLVersionFunctionsBackend(context)-
859{-
860-
861 BindVertexBuffers = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glBindVertexBuffers"));-
862 BindImageTextures = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindImageTextures"));-
863 BindSamplers = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindSamplers"));-
864 BindTextures = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindTextures"));-
865 BindBuffersRange = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizeiptr *)>(context->getProcAddress("glBindBuffersRange"));-
866 BindBuffersBase = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindBuffersBase"));-
867 ClearTexSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexSubImage"));-
868 ClearTexImage = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexImage"));-
869 BufferStorage = reinterpret_cast<void ( *)(GLenum , GLsizeiptr , const void *, GLbitfield )>(context->getProcAddress("glBufferStorage"));-
870-
871}
never executed: end of block
0
872-
873QOpenGLVersionStatus QOpenGLFunctions_4_4_CoreBackend::versionStatus()-
874{-
875 return
never executed: return QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus);
0
876}-
877-
878QOpenGLFunctions_4_5_CoreBackend::QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *context)-
879 : QOpenGLVersionFunctionsBackend(context)-
880{-
881-
882 TextureBarrier = reinterpret_cast<void ( *)()>(context->getProcAddress("glTextureBarrier"));-
883 ReadnPixels = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glReadnPixels"));-
884 GetnUniformuiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLuint *)>(context->getProcAddress("glGetnUniformuiv"));-
885 GetnUniformiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLint *)>(context->getProcAddress("glGetnUniformiv"));-
886 GetnUniformfv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLfloat *)>(context->getProcAddress("glGetnUniformfv"));-
887 GetnUniformdv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLdouble *)>(context->getProcAddress("glGetnUniformdv"));-
888 GetnTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnTexImage"));-
889 GetnCompressedTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei , void *)>(context->getProcAddress("glGetnCompressedTexImage"));-
890 GetGraphicsResetStatus = reinterpret_cast<GLenum ( *)()>(context->getProcAddress("glGetGraphicsResetStatus"));-
891 GetCompressedTextureSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureSubImage"));-
892 GetTextureSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureSubImage"));-
893 MemoryBarrierByRegion = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glMemoryBarrierByRegion"));-
894 CreateQueries = reinterpret_cast<void ( *)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateQueries"));-
895 CreateProgramPipelines = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateProgramPipelines"));-
896 CreateSamplers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateSamplers"));-
897 GetVertexArrayIndexed64iv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetVertexArrayIndexed64iv"));-
898 GetVertexArrayIndexediv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayIndexediv"));-
899 GetVertexArrayiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayiv"));-
900 VertexArrayBindingDivisor = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayBindingDivisor"));-
901 VertexArrayAttribLFormat = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribLFormat"));-
902 VertexArrayAttribIFormat = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribIFormat"));-
903 VertexArrayAttribFormat = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexArrayAttribFormat"));-
904 VertexArrayAttribBinding = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayAttribBinding"));-
905 VertexArrayVertexBuffers = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glVertexArrayVertexBuffers"));-
906 VertexArrayVertexBuffer = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glVertexArrayVertexBuffer"));-
907 VertexArrayElementBuffer = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexArrayElementBuffer"));-
908 EnableVertexArrayAttrib = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glEnableVertexArrayAttrib"));-
909 DisableVertexArrayAttrib = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glDisableVertexArrayAttrib"));-
910 CreateVertexArrays = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateVertexArrays"));-
911 GetTextureParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameteriv"));-
912 GetTextureParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetTextureParameterIuiv"));-
913 GetTextureParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameterIiv"));-
914 GetTextureParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureParameterfv"));-
915 GetTextureLevelParameteriv = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTextureLevelParameteriv"));-
916 GetTextureLevelParameterfv = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureLevelParameterfv"));-
917 GetCompressedTextureImage = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureImage"));-
918 GetTextureImage = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureImage"));-
919 BindTextureUnit = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glBindTextureUnit"));-
920 GenerateTextureMipmap = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glGenerateTextureMipmap"));-
921 TextureParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameteriv"));-
922 TextureParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glTextureParameterIuiv"));-
923 TextureParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterIiv"));-
924 TextureParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glTextureParameteri"));-
925 TextureParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfv"));-
926 TextureParameterf = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterf"));-
927 CopyTextureSubImage3D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage3D"));-
928 CopyTextureSubImage2D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage2D"));-
929 CopyTextureSubImage1D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTextureSubImage1D"));-
930 CompressedTextureSubImage3D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage3D"));-
931 CompressedTextureSubImage2D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage2D"));-
932 CompressedTextureSubImage1D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage1D"));-
933 TextureSubImage3D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage3D"));-
934 TextureSubImage2D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage2D"));-
935 TextureSubImage1D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage1D"));-
936 TextureStorage3DMultisample = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisample"));-
937 TextureStorage2DMultisample = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisample"));-
938 TextureStorage3D = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3D"));-
939 TextureStorage2D = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2D"));-
940 TextureStorage1D = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1D"));-
941 TextureBufferRange = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTextureBufferRange"));-
942 TextureBuffer = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint )>(context->getProcAddress("glTextureBuffer"));-
943 CreateTextures = reinterpret_cast<void ( *)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateTextures"));-
944 GetNamedRenderbufferParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedRenderbufferParameteriv"));-
945 NamedRenderbufferStorageMultisample = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorageMultisample"));-
946 NamedRenderbufferStorage = reinterpret_cast<void ( *)(GLuint , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorage"));-
947 CreateRenderbuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateRenderbuffers"));-
948 GetNamedFramebufferAttachmentParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferAttachmentParameteriv"));-
949 GetNamedFramebufferParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferParameteriv"));-
950 CheckNamedFramebufferStatus = reinterpret_cast<GLenum ( *)(GLuint , GLenum )>(context->getProcAddress("glCheckNamedFramebufferStatus"));-
951 BlitNamedFramebuffer = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitNamedFramebuffer"));-
952 ClearNamedFramebufferfi = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat , GLint )>(context->getProcAddress("glClearNamedFramebufferfi"));-
953 ClearNamedFramebufferfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearNamedFramebufferfv"));-
954 ClearNamedFramebufferuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearNamedFramebufferuiv"));-
955 ClearNamedFramebufferiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , const GLint *)>(context->getProcAddress("glClearNamedFramebufferiv"));-
956 InvalidateNamedFramebufferSubData = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateNamedFramebufferSubData"));-
957 InvalidateNamedFramebufferData = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateNamedFramebufferData"));-
958 NamedFramebufferReadBuffer = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferReadBuffer"));-
959 NamedFramebufferDrawBuffers = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glNamedFramebufferDrawBuffers"));-
960 NamedFramebufferDrawBuffer = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferDrawBuffer"));-
961 NamedFramebufferTextureLayer = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glNamedFramebufferTextureLayer"));-
962 NamedFramebufferTexture = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint )>(context->getProcAddress("glNamedFramebufferTexture"));-
963 NamedFramebufferParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glNamedFramebufferParameteri"));-
964 NamedFramebufferRenderbuffer = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLuint )>(context->getProcAddress("glNamedFramebufferRenderbuffer"));-
965 CreateFramebuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateFramebuffers"));-
966 GetNamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizei , void *)>(context->getProcAddress("glGetNamedBufferSubData"));-
967 GetNamedBufferPointerv = reinterpret_cast<void ( *)(GLuint , GLenum , void * *)>(context->getProcAddress("glGetNamedBufferPointerv"));-
968 GetNamedBufferParameteri64v = reinterpret_cast<void ( *)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetNamedBufferParameteri64v"));-
969 GetNamedBufferParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedBufferParameteriv"));-
970 FlushMappedNamedBufferRange = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizei )>(context->getProcAddress("glFlushMappedNamedBufferRange"));-
971 UnmapNamedBuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glUnmapNamedBuffer"));-
972 MapNamedBufferRange = reinterpret_cast<void * ( *)(GLuint , GLintptr , GLsizei , GLbitfield )>(context->getProcAddress("glMapNamedBufferRange"));-
973 MapNamedBuffer = reinterpret_cast<void * ( *)(GLuint , GLenum )>(context->getProcAddress("glMapNamedBuffer"));-
974 ClearNamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLenum , GLintptr , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferSubData"));-
975 ClearNamedBufferData = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferData"));-
976 CopyNamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLuint , GLintptr , GLintptr , GLsizei )>(context->getProcAddress("glCopyNamedBufferSubData"));-
977 NamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizei , const void *)>(context->getProcAddress("glNamedBufferSubData"));-
978 NamedBufferData = reinterpret_cast<void ( *)(GLuint , GLsizei , const void *, GLenum )>(context->getProcAddress("glNamedBufferData"));-
979 NamedBufferStorage = reinterpret_cast<void ( *)(GLuint , GLsizei , const void *, GLbitfield )>(context->getProcAddress("glNamedBufferStorage"));-
980 CreateBuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateBuffers"));-
981 GetTransformFeedbacki64_v = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetTransformFeedbacki64_v"));-
982 GetTransformFeedbacki_v = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint *)>(context->getProcAddress("glGetTransformFeedbacki_v"));-
983 GetTransformFeedbackiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTransformFeedbackiv"));-
984 TransformFeedbackBufferRange = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTransformFeedbackBufferRange"));-
985 TransformFeedbackBufferBase = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glTransformFeedbackBufferBase"));-
986 CreateTransformFeedbacks = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateTransformFeedbacks"));-
987 ClipControl = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glClipControl"));-
988-
989}
never executed: end of block
0
990-
991QOpenGLVersionStatus QOpenGLFunctions_4_5_CoreBackend::versionStatus()-
992{-
993 return
never executed: return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus);
QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus);
never executed: return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus);
0
994}-
995-
996QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *context)-
997 : QOpenGLVersionFunctionsBackend(context)-
998{-
999 Translatef = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTranslatef"));-
1000 Translated = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTranslated"));-
1001 Scalef = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glScalef"));-
1002 Scaled = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glScaled"));-
1003 Rotatef = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRotatef"));-
1004 Rotated = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRotated"));-
1005 PushMatrix = reinterpret_cast<void ( *)()>(context->getProcAddress("glPushMatrix"));-
1006 PopMatrix = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopMatrix"));-
1007 Ortho = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glOrtho"));-
1008 MultMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glMultMatrixd"));-
1009 MultMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glMultMatrixf"));-
1010 MatrixMode = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glMatrixMode"));-
1011 LoadMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glLoadMatrixd"));-
1012 LoadMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glLoadMatrixf"));-
1013 LoadIdentity = reinterpret_cast<void ( *)()>(context->getProcAddress("glLoadIdentity"));-
1014 Frustum = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glFrustum"));-
1015 IsList = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsList"));-
1016 GetTexGeniv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexGeniv"));-
1017 GetTexGenfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexGenfv"));-
1018 GetTexGendv = reinterpret_cast<void ( *)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetTexGendv"));-
1019 GetTexEnviv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexEnviv"));-
1020 GetTexEnvfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexEnvfv"));-
1021 GetPolygonStipple = reinterpret_cast<void ( *)(GLubyte *)>(context->getProcAddress("glGetPolygonStipple"));-
1022 GetPixelMapusv = reinterpret_cast<void ( *)(GLenum , GLushort *)>(context->getProcAddress("glGetPixelMapusv"));-
1023 GetPixelMapuiv = reinterpret_cast<void ( *)(GLenum , GLuint *)>(context->getProcAddress("glGetPixelMapuiv"));-
1024 GetPixelMapfv = reinterpret_cast<void ( *)(GLenum , GLfloat *)>(context->getProcAddress("glGetPixelMapfv"));-
1025 GetMaterialiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMaterialiv"));-
1026 GetMaterialfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMaterialfv"));-
1027 GetMapiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMapiv"));-
1028 GetMapfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMapfv"));-
1029 GetMapdv = reinterpret_cast<void ( *)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetMapdv"));-
1030 GetLightiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetLightiv"));-
1031 GetLightfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetLightfv"));-
1032 GetClipPlane = reinterpret_cast<void ( *)(GLenum , GLdouble *)>(context->getProcAddress("glGetClipPlane"));-
1033 DrawPixels = reinterpret_cast<void ( *)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawPixels"));-
1034 CopyPixels = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei , GLenum )>(context->getProcAddress("glCopyPixels"));-
1035 PixelMapusv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLushort *)>(context->getProcAddress("glPixelMapusv"));-
1036 PixelMapuiv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glPixelMapuiv"));-
1037 PixelMapfv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLfloat *)>(context->getProcAddress("glPixelMapfv"));-
1038 PixelTransferi = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPixelTransferi"));-
1039 PixelTransferf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glPixelTransferf"));-
1040 PixelZoom = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glPixelZoom"));-
1041 AlphaFunc = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glAlphaFunc"));-
1042 EvalPoint2 = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glEvalPoint2"));-
1043 EvalMesh2 = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glEvalMesh2"));-
1044 EvalPoint1 = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glEvalPoint1"));-
1045 EvalMesh1 = reinterpret_cast<void ( *)(GLenum , GLint , GLint )>(context->getProcAddress("glEvalMesh1"));-
1046 EvalCoord2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glEvalCoord2fv"));-
1047 EvalCoord2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glEvalCoord2f"));-
1048 EvalCoord2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glEvalCoord2dv"));-
1049 EvalCoord2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glEvalCoord2d"));-
1050 EvalCoord1fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glEvalCoord1fv"));-
1051 EvalCoord1f = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glEvalCoord1f"));-
1052 EvalCoord1dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glEvalCoord1dv"));-
1053 EvalCoord1d = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glEvalCoord1d"));-
1054 MapGrid2f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid2f"));-
1055 MapGrid2d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid2d"));-
1056 MapGrid1f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid1f"));-
1057 MapGrid1d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid1d"));-
1058 Map2f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap2f"));-
1059 Map2d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap2d"));-
1060 Map1f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap1f"));-
1061 Map1d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap1d"));-
1062 PushAttrib = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glPushAttrib"));-
1063 PopAttrib = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopAttrib"));-
1064 Accum = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glAccum"));-
1065 IndexMask = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glIndexMask"));-
1066 ClearIndex = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glClearIndex"));-
1067 ClearAccum = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearAccum"));-
1068 PushName = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glPushName"));-
1069 PopName = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopName"));-
1070 PassThrough = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glPassThrough"));-
1071 LoadName = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glLoadName"));-
1072 InitNames = reinterpret_cast<void ( *)()>(context->getProcAddress("glInitNames"));-
1073 RenderMode = reinterpret_cast<GLint ( *)(GLenum )>(context->getProcAddress("glRenderMode"));-
1074 SelectBuffer = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glSelectBuffer"));-
1075 FeedbackBuffer = reinterpret_cast<void ( *)(GLsizei , GLenum , GLfloat *)>(context->getProcAddress("glFeedbackBuffer"));-
1076 TexGeniv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexGeniv"));-
1077 TexGeni = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexGeni"));-
1078 TexGenfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexGenfv"));-
1079 TexGenf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexGenf"));-
1080 TexGendv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLdouble *)>(context->getProcAddress("glTexGendv"));-
1081 TexGend = reinterpret_cast<void ( *)(GLenum , GLenum , GLdouble )>(context->getProcAddress("glTexGend"));-
1082 TexEnviv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexEnviv"));-
1083 TexEnvi = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexEnvi"));-
1084 TexEnvfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexEnvfv"));-
1085 TexEnvf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexEnvf"));-
1086 ShadeModel = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glShadeModel"));-
1087 PolygonStipple = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glPolygonStipple"));-
1088 Materialiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glMaterialiv"));-
1089 Materiali = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glMateriali"));-
1090 Materialfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMaterialfv"));-
1091 Materialf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glMaterialf"));-
1092 LineStipple = reinterpret_cast<void ( *)(GLint , GLushort )>(context->getProcAddress("glLineStipple"));-
1093 LightModeliv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glLightModeliv"));-
1094 LightModeli = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glLightModeli"));-
1095 LightModelfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glLightModelfv"));-
1096 LightModelf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glLightModelf"));-
1097 Lightiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glLightiv"));-
1098 Lighti = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glLighti"));-
1099 Lightfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glLightfv"));-
1100 Lightf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glLightf"));-
1101 Fogiv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glFogiv"));-
1102 Fogi = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glFogi"));-
1103 Fogfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glFogfv"));-
1104 Fogf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glFogf"));-
1105 ColorMaterial = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glColorMaterial"));-
1106 ClipPlane = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glClipPlane"));-
1107 Vertex4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glVertex4sv"));-
1108 Vertex4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex4s"));-
1109 Vertex4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glVertex4iv"));-
1110 Vertex4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertex4i"));-
1111 Vertex4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glVertex4fv"));-
1112 Vertex4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex4f"));-
1113 Vertex4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glVertex4dv"));-
1114 Vertex4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex4d"));-
1115 Vertex3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glVertex3sv"));-
1116 Vertex3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex3s"));-
1117 Vertex3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glVertex3iv"));-
1118 Vertex3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glVertex3i"));-
1119 Vertex3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glVertex3fv"));-
1120 Vertex3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex3f"));-
1121 Vertex3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glVertex3dv"));-
1122 Vertex3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex3d"));-
1123 Vertex2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glVertex2sv"));-
1124 Vertex2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glVertex2s"));-
1125 Vertex2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glVertex2iv"));-
1126 Vertex2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glVertex2i"));-
1127 Vertex2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glVertex2fv"));-
1128 Vertex2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glVertex2f"));-
1129 Vertex2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glVertex2dv"));-
1130 Vertex2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glVertex2d"));-
1131 TexCoord4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord4sv"));-
1132 TexCoord4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord4s"));-
1133 TexCoord4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord4iv"));-
1134 TexCoord4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glTexCoord4i"));-
1135 TexCoord4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord4fv"));-
1136 TexCoord4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord4f"));-
1137 TexCoord4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord4dv"));-
1138 TexCoord4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord4d"));-
1139 TexCoord3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord3sv"));-
1140 TexCoord3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord3s"));-
1141 TexCoord3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord3iv"));-
1142 TexCoord3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glTexCoord3i"));-
1143 TexCoord3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord3fv"));-
1144 TexCoord3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord3f"));-
1145 TexCoord3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord3dv"));-
1146 TexCoord3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord3d"));-
1147 TexCoord2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord2sv"));-
1148 TexCoord2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glTexCoord2s"));-
1149 TexCoord2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord2iv"));-
1150 TexCoord2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glTexCoord2i"));-
1151 TexCoord2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord2fv"));-
1152 TexCoord2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2f"));-
1153 TexCoord2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord2dv"));-
1154 TexCoord2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glTexCoord2d"));-
1155 TexCoord1sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord1sv"));-
1156 TexCoord1s = reinterpret_cast<void ( *)(GLshort )>(context->getProcAddress("glTexCoord1s"));-
1157 TexCoord1iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord1iv"));-
1158 TexCoord1i = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glTexCoord1i"));-
1159 TexCoord1fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord1fv"));-
1160 TexCoord1f = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glTexCoord1f"));-
1161 TexCoord1dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord1dv"));-
1162 TexCoord1d = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glTexCoord1d"));-
1163 Rectsv = reinterpret_cast<void ( *)(const GLshort *, const GLshort *)>(context->getProcAddress("glRectsv"));-
1164 Rects = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRects"));-
1165 Rectiv = reinterpret_cast<void ( *)(const GLint *, const GLint *)>(context->getProcAddress("glRectiv"));-
1166 Recti = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRecti"));-
1167 Rectfv = reinterpret_cast<void ( *)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glRectfv"));-
1168 Rectf = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRectf"));-
1169 Rectdv = reinterpret_cast<void ( *)(const GLdouble *, const GLdouble *)>(context->getProcAddress("glRectdv"));-
1170 Rectd = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRectd"));-
1171 RasterPos4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glRasterPos4sv"));-
1172 RasterPos4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos4s"));-
1173 RasterPos4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glRasterPos4iv"));-
1174 RasterPos4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRasterPos4i"));-
1175 RasterPos4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glRasterPos4fv"));-
1176 RasterPos4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos4f"));-
1177 RasterPos4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glRasterPos4dv"));-
1178 RasterPos4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos4d"));-
1179 RasterPos3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glRasterPos3sv"));-
1180 RasterPos3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos3s"));-
1181 RasterPos3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glRasterPos3iv"));-
1182 RasterPos3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glRasterPos3i"));-
1183 RasterPos3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glRasterPos3fv"));-
1184 RasterPos3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos3f"));-
1185 RasterPos3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glRasterPos3dv"));-
1186 RasterPos3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos3d"));-
1187 RasterPos2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glRasterPos2sv"));-
1188 RasterPos2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glRasterPos2s"));-
1189 RasterPos2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glRasterPos2iv"));-
1190 RasterPos2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glRasterPos2i"));-
1191 RasterPos2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glRasterPos2fv"));-
1192 RasterPos2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glRasterPos2f"));-
1193 RasterPos2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glRasterPos2dv"));-
1194 RasterPos2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glRasterPos2d"));-
1195 Normal3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glNormal3sv"));-
1196 Normal3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glNormal3s"));-
1197 Normal3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glNormal3iv"));-
1198 Normal3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glNormal3i"));-
1199 Normal3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glNormal3fv"));-
1200 Normal3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNormal3f"));-
1201 Normal3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glNormal3dv"));-
1202 Normal3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glNormal3d"));-
1203 Normal3bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glNormal3bv"));-
1204 Normal3b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glNormal3b"));-
1205 Indexsv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glIndexsv"));-
1206 Indexs = reinterpret_cast<void ( *)(GLshort )>(context->getProcAddress("glIndexs"));-
1207 Indexiv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glIndexiv"));-
1208 Indexi = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glIndexi"));-
1209 Indexfv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glIndexfv"));-
1210 Indexf = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glIndexf"));-
1211 Indexdv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glIndexdv"));-
1212 Indexd = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glIndexd"));-
1213 End = reinterpret_cast<void ( *)()>(context->getProcAddress("glEnd"));-
1214 EdgeFlagv = reinterpret_cast<void ( *)(const GLboolean *)>(context->getProcAddress("glEdgeFlagv"));-
1215 EdgeFlag = reinterpret_cast<void ( *)(GLboolean )>(context->getProcAddress("glEdgeFlag"));-
1216 Color4usv = reinterpret_cast<void ( *)(const GLushort *)>(context->getProcAddress("glColor4usv"));-
1217 Color4us = reinterpret_cast<void ( *)(GLushort , GLushort , GLushort , GLushort )>(context->getProcAddress("glColor4us"));-
1218 Color4uiv = reinterpret_cast<void ( *)(const GLuint *)>(context->getProcAddress("glColor4uiv"));-
1219 Color4ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColor4ui"));-
1220 Color4ubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glColor4ubv"));-
1221 Color4ub = reinterpret_cast<void ( *)(GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor4ub"));-
1222 Color4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glColor4sv"));-
1223 Color4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glColor4s"));-
1224 Color4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glColor4iv"));-
1225 Color4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glColor4i"));-
1226 Color4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glColor4fv"));-
1227 Color4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor4f"));-
1228 Color4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glColor4dv"));-
1229 Color4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor4d"));-
1230 Color4bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glColor4bv"));-
1231 Color4b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor4b"));-
1232 Color3usv = reinterpret_cast<void ( *)(const GLushort *)>(context->getProcAddress("glColor3usv"));-
1233 Color3us = reinterpret_cast<void ( *)(GLushort , GLushort , GLushort )>(context->getProcAddress("glColor3us"));-
1234 Color3uiv = reinterpret_cast<void ( *)(const GLuint *)>(context->getProcAddress("glColor3uiv"));-
1235 Color3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glColor3ui"));-
1236 Color3ubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glColor3ubv"));-
1237 Color3ub = reinterpret_cast<void ( *)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor3ub"));-
1238 Color3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glColor3sv"));-
1239 Color3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glColor3s"));-
1240 Color3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glColor3iv"));-
1241 Color3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glColor3i"));-
1242 Color3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glColor3fv"));-
1243 Color3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor3f"));-
1244 Color3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glColor3dv"));-
1245 Color3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor3d"));-
1246 Color3bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glColor3bv"));-
1247 Color3b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor3b"));-
1248 Bitmap = reinterpret_cast<void ( *)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(context->getProcAddress("glBitmap"));-
1249 Begin = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glBegin"));-
1250 ListBase = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glListBase"));-
1251 GenLists = reinterpret_cast<GLuint ( *)(GLsizei )>(context->getProcAddress("glGenLists"));-
1252 DeleteLists = reinterpret_cast<void ( *)(GLuint , GLsizei )>(context->getProcAddress("glDeleteLists"));-
1253 CallLists = reinterpret_cast<void ( *)(GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glCallLists"));-
1254 CallList = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glCallList"));-
1255 EndList = reinterpret_cast<void ( *)()>(context->getProcAddress("glEndList"));-
1256 NewList = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glNewList"));-
1257-
1258-
1259}
never executed: end of block
0
1260-
1261QOpenGLVersionStatus QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus()-
1262{-
1263 return
never executed: return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus);
QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus);
never executed: return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus);
0
1264}-
1265-
1266QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *context)-
1267 : QOpenGLVersionFunctionsBackend(context)-
1268{-
1269 PushClientAttrib = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glPushClientAttrib"));-
1270 PopClientAttrib = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopClientAttrib"));-
1271 Indexubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glIndexubv"));-
1272 Indexub = reinterpret_cast<void ( *)(GLubyte )>(context->getProcAddress("glIndexub"));-
1273 PrioritizeTextures = reinterpret_cast<void ( *)(GLsizei , const GLuint *, const GLfloat *)>(context->getProcAddress("glPrioritizeTextures"));-
1274 AreTexturesResident = reinterpret_cast<GLboolean ( *)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreTexturesResident"));-
1275 VertexPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexPointer"));-
1276 TexCoordPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTexCoordPointer"));-
1277 NormalPointer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glNormalPointer"));-
1278 InterleavedArrays = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glInterleavedArrays"));-
1279 GetPointerv = reinterpret_cast<void ( *)(GLenum , GLvoid * *)>(context->getProcAddress("glGetPointerv"));-
1280 IndexPointer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glIndexPointer"));-
1281 EnableClientState = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glEnableClientState"));-
1282 EdgeFlagPointer = reinterpret_cast<void ( *)(GLsizei , const GLvoid *)>(context->getProcAddress("glEdgeFlagPointer"));-
1283 DisableClientState = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDisableClientState"));-
1284 ColorPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glColorPointer"));-
1285 ArrayElement = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glArrayElement"));-
1286-
1287-
1288}
never executed: end of block
0
1289-
1290QOpenGLVersionStatus QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus()-
1291{-
1292 return
never executed: return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus);
QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus);
never executed: return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus);
0
1293}-
1294-
1295QOpenGLFunctions_1_2_DeprecatedBackend::QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *context)-
1296 : QOpenGLVersionFunctionsBackend(context)-
1297{-
1298-
1299 ResetMinmax = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glResetMinmax"));-
1300 ResetHistogram = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glResetHistogram"));-
1301 Minmax = reinterpret_cast<void ( *)(GLenum , GLenum , GLboolean )>(context->getProcAddress("glMinmax"));-
1302 Histogram = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLboolean )>(context->getProcAddress("glHistogram"));-
1303 GetMinmaxParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMinmaxParameteriv"));-
1304 GetMinmaxParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMinmaxParameterfv"));-
1305 GetMinmax = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetMinmax"));-
1306 GetHistogramParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetHistogramParameteriv"));-
1307 GetHistogramParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetHistogramParameterfv"));-
1308 GetHistogram = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetHistogram"));-
1309 SeparableFilter2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)>(context->getProcAddress("glSeparableFilter2D"));-
1310 GetSeparableFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)>(context->getProcAddress("glGetSeparableFilter"));-
1311 GetConvolutionParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetConvolutionParameteriv"));-
1312 GetConvolutionParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetConvolutionParameterfv"));-
1313 GetConvolutionFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetConvolutionFilter"));-
1314 CopyConvolutionFilter2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter2D"));-
1315 CopyConvolutionFilter1D = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter1D"));-
1316 ConvolutionParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glConvolutionParameteriv"));-
1317 ConvolutionParameteri = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glConvolutionParameteri"));-
1318 ConvolutionParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glConvolutionParameterfv"));-
1319 ConvolutionParameterf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glConvolutionParameterf"));-
1320 ConvolutionFilter2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter2D"));-
1321 ConvolutionFilter1D = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter1D"));-
1322 CopyColorSubTable = reinterpret_cast<void ( *)(GLenum , GLsizei , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorSubTable"));-
1323 ColorSubTable = reinterpret_cast<void ( *)(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorSubTable"));-
1324 GetColorTableParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetColorTableParameteriv"));-
1325 GetColorTableParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetColorTableParameterfv"));-
1326 GetColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetColorTable"));-
1327 CopyColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorTable"));-
1328 ColorTableParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glColorTableParameteriv"));-
1329 ColorTableParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glColorTableParameterfv"));-
1330 ColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorTable"));-
1331-
1332}
never executed: end of block
0
1333-
1334QOpenGLVersionStatus QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus()-
1335{-
1336 return
never executed: return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus);
QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus);
never executed: return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus);
0
1337}-
1338-
1339QOpenGLFunctions_1_3_DeprecatedBackend::QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *context)-
1340 : QOpenGLVersionFunctionsBackend(context)-
1341{-
1342-
1343 MultTransposeMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glMultTransposeMatrixd"));-
1344 MultTransposeMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glMultTransposeMatrixf"));-
1345 LoadTransposeMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glLoadTransposeMatrixd"));-
1346 LoadTransposeMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glLoadTransposeMatrixf"));-
1347 MultiTexCoord4sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord4sv"));-
1348 MultiTexCoord4s = reinterpret_cast<void ( *)(GLenum , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord4s"));-
1349 MultiTexCoord4iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord4iv"));-
1350 MultiTexCoord4i = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord4i"));-
1351 MultiTexCoord4fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord4fv"));-
1352 MultiTexCoord4f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord4f"));-
1353 MultiTexCoord4dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord4dv"));-
1354 MultiTexCoord4d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord4d"));-
1355 MultiTexCoord3sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord3sv"));-
1356 MultiTexCoord3s = reinterpret_cast<void ( *)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord3s"));-
1357 MultiTexCoord3iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord3iv"));-
1358 MultiTexCoord3i = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord3i"));-
1359 MultiTexCoord3fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord3fv"));-
1360 MultiTexCoord3f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord3f"));-
1361 MultiTexCoord3dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord3dv"));-
1362 MultiTexCoord3d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord3d"));-
1363 MultiTexCoord2sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord2sv"));-
1364 MultiTexCoord2s = reinterpret_cast<void ( *)(GLenum , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord2s"));-
1365 MultiTexCoord2iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord2iv"));-
1366 MultiTexCoord2i = reinterpret_cast<void ( *)(GLenum , GLint , GLint )>(context->getProcAddress("glMultiTexCoord2i"));-
1367 MultiTexCoord2fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord2fv"));-
1368 MultiTexCoord2f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord2f"));-
1369 MultiTexCoord2dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord2dv"));-
1370 MultiTexCoord2d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord2d"));-
1371 MultiTexCoord1sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord1sv"));-
1372 MultiTexCoord1s = reinterpret_cast<void ( *)(GLenum , GLshort )>(context->getProcAddress("glMultiTexCoord1s"));-
1373 MultiTexCoord1iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord1iv"));-
1374 MultiTexCoord1i = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glMultiTexCoord1i"));-
1375 MultiTexCoord1fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord1fv"));-
1376 MultiTexCoord1f = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glMultiTexCoord1f"));-
1377 MultiTexCoord1dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord1dv"));-
1378 MultiTexCoord1d = reinterpret_cast<void ( *)(GLenum , GLdouble )>(context->getProcAddress("glMultiTexCoord1d"));-
1379 ClientActiveTexture = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glClientActiveTexture"));-
1380-
1381}
never executed: end of block
0
1382-
1383QOpenGLVersionStatus QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus()-
1384{-
1385 return
never executed: return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus);
QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus);
never executed: return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus);
0
1386}-
1387-
1388QOpenGLFunctions_1_4_DeprecatedBackend::QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *context)-
1389 : QOpenGLVersionFunctionsBackend(context)-
1390{-
1391-
1392 WindowPos3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glWindowPos3sv"));-
1393 WindowPos3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos3s"));-
1394 WindowPos3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glWindowPos3iv"));-
1395 WindowPos3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glWindowPos3i"));-
1396 WindowPos3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glWindowPos3fv"));-
1397 WindowPos3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos3f"));-
1398 WindowPos3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glWindowPos3dv"));-
1399 WindowPos3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos3d"));-
1400 WindowPos2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glWindowPos2sv"));-
1401 WindowPos2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glWindowPos2s"));-
1402 WindowPos2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glWindowPos2iv"));-
1403 WindowPos2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glWindowPos2i"));-
1404 WindowPos2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glWindowPos2fv"));-
1405 WindowPos2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glWindowPos2f"));-
1406 WindowPos2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glWindowPos2dv"));-
1407 WindowPos2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glWindowPos2d"));-
1408 SecondaryColorPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glSecondaryColorPointer"));-
1409 SecondaryColor3usv = reinterpret_cast<void ( *)(const GLushort *)>(context->getProcAddress("glSecondaryColor3usv"));-
1410 SecondaryColor3us = reinterpret_cast<void ( *)(GLushort , GLushort , GLushort )>(context->getProcAddress("glSecondaryColor3us"));-
1411 SecondaryColor3uiv = reinterpret_cast<void ( *)(const GLuint *)>(context->getProcAddress("glSecondaryColor3uiv"));-
1412 SecondaryColor3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glSecondaryColor3ui"));-
1413 SecondaryColor3ubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glSecondaryColor3ubv"));-
1414 SecondaryColor3ub = reinterpret_cast<void ( *)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glSecondaryColor3ub"));-
1415 SecondaryColor3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glSecondaryColor3sv"));-
1416 SecondaryColor3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glSecondaryColor3s"));-
1417 SecondaryColor3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glSecondaryColor3iv"));-
1418 SecondaryColor3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glSecondaryColor3i"));-
1419 SecondaryColor3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glSecondaryColor3fv"));-
1420 SecondaryColor3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glSecondaryColor3f"));-
1421 SecondaryColor3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glSecondaryColor3dv"));-
1422 SecondaryColor3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glSecondaryColor3d"));-
1423 SecondaryColor3bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glSecondaryColor3bv"));-
1424 SecondaryColor3b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glSecondaryColor3b"));-
1425 FogCoordPointer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glFogCoordPointer"));-
1426 FogCoorddv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glFogCoorddv"));-
1427 FogCoordd = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glFogCoordd"));-
1428 FogCoordfv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glFogCoordfv"));-
1429 FogCoordf = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glFogCoordf"));-
1430-
1431}
never executed: end of block
0
1432-
1433QOpenGLVersionStatus QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus()-
1434{-
1435 return
never executed: return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus);
QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus);
never executed: return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus);
0
1436}-
1437-
1438QOpenGLFunctions_2_0_DeprecatedBackend::QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context)-
1439 : QOpenGLVersionFunctionsBackend(context)-
1440{-
1441-
1442 VertexAttrib4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv"));-
1443 VertexAttrib4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv"));-
1444 VertexAttrib4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv"));-
1445 VertexAttrib4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv"));-
1446 VertexAttrib4s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s"));-
1447 VertexAttrib4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv"));-
1448 VertexAttrib4fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv"));-
1449 VertexAttrib4f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f"));-
1450 VertexAttrib4dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv"));-
1451 VertexAttrib4d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d"));-
1452 VertexAttrib4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv"));-
1453 VertexAttrib4Nusv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv"));-
1454 VertexAttrib4Nuiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv"));-
1455 VertexAttrib4Nubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv"));-
1456 VertexAttrib4Nub = reinterpret_cast<void ( *)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub"));-
1457 VertexAttrib4Nsv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv"));-
1458 VertexAttrib4Niv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv"));-
1459 VertexAttrib4Nbv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv"));-
1460 VertexAttrib3sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv"));-
1461 VertexAttrib3s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s"));-
1462 VertexAttrib3fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv"));-
1463 VertexAttrib3f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f"));-
1464 VertexAttrib3dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv"));-
1465 VertexAttrib3d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d"));-
1466 VertexAttrib2sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv"));-
1467 VertexAttrib2s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s"));-
1468 VertexAttrib2fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv"));-
1469 VertexAttrib2f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f"));-
1470 VertexAttrib2dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv"));-
1471 VertexAttrib2d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d"));-
1472 VertexAttrib1sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv"));-
1473 VertexAttrib1s = reinterpret_cast<void ( *)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s"));-
1474 VertexAttrib1fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv"));-
1475 VertexAttrib1f = reinterpret_cast<void ( *)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f"));-
1476 VertexAttrib1dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv"));-
1477 VertexAttrib1d = reinterpret_cast<void ( *)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d"));-
1478-
1479}
never executed: end of block
0
1480-
1481QOpenGLVersionStatus QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus()-
1482{-
1483 return
never executed: return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus);
QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus);
never executed: return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus);
0
1484}-
1485-
1486QOpenGLFunctions_3_0_DeprecatedBackend::QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context)-
1487 : QOpenGLVersionFunctionsBackend(context)-
1488{-
1489-
1490 VertexAttribI4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv"));-
1491 VertexAttribI4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv"));-
1492 VertexAttribI4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv"));-
1493 VertexAttribI4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv"));-
1494 VertexAttribI4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv"));-
1495 VertexAttribI3uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv"));-
1496 VertexAttribI2uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv"));-
1497 VertexAttribI1uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv"));-
1498 VertexAttribI4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv"));-
1499 VertexAttribI3iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv"));-
1500 VertexAttribI2iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv"));-
1501 VertexAttribI1iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv"));-
1502 VertexAttribI4ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui"));-
1503 VertexAttribI3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui"));-
1504 VertexAttribI2ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui"));-
1505 VertexAttribI1ui = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui"));-
1506 VertexAttribI4i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i"));-
1507 VertexAttribI3i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i"));-
1508 VertexAttribI2i = reinterpret_cast<void ( *)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i"));-
1509 VertexAttribI1i = reinterpret_cast<void ( *)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i"));-
1510-
1511}
never executed: end of block
0
1512-
1513QOpenGLVersionStatus QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus()-
1514{-
1515 return
never executed: return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus);
QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus);
never executed: return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus);
0
1516}-
1517-
1518QOpenGLFunctions_3_3_DeprecatedBackend::QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *context)-
1519 : QOpenGLVersionFunctionsBackend(context)-
1520{-
1521-
1522 SecondaryColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv"));-
1523 SecondaryColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui"));-
1524 ColorP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv"));-
1525 ColorP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui"));-
1526 ColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv"));-
1527 ColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui"));-
1528 NormalP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv"));-
1529 NormalP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui"));-
1530 MultiTexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv"));-
1531 MultiTexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui"));-
1532 MultiTexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv"));-
1533 MultiTexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui"));-
1534 MultiTexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv"));-
1535 MultiTexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui"));-
1536 MultiTexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv"));-
1537 MultiTexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui"));-
1538 TexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv"));-
1539 TexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui"));-
1540 TexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv"));-
1541 TexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui"));-
1542 TexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv"));-
1543 TexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui"));-
1544 TexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv"));-
1545 TexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui"));-
1546 VertexP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv"));-
1547 VertexP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui"));-
1548 VertexP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv"));-
1549 VertexP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui"));-
1550 VertexP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv"));-
1551 VertexP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui"));-
1552-
1553}
never executed: end of block
0
1554-
1555QOpenGLVersionStatus QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus()-
1556{-
1557 return
never executed: return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus);
QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus);
never executed: return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus);
0
1558}-
1559-
1560QOpenGLFunctions_4_5_DeprecatedBackend::QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *context)-
1561 : QOpenGLVersionFunctionsBackend(context)-
1562{-
1563-
1564 GetnMinmax = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnMinmax"));-
1565 GetnHistogram = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnHistogram"));-
1566 GetnSeparableFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , void *, GLsizei , void *, void *)>(context->getProcAddress("glGetnSeparableFilter"));-
1567 GetnConvolutionFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnConvolutionFilter"));-
1568 GetnColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnColorTable"));-
1569 GetnPolygonStipple = reinterpret_cast<void ( *)(GLsizei , GLubyte *)>(context->getProcAddress("glGetnPolygonStipple"));-
1570 GetnPixelMapusv = reinterpret_cast<void ( *)(GLenum , GLsizei , GLushort *)>(context->getProcAddress("glGetnPixelMapusv"));-
1571 GetnPixelMapuiv = reinterpret_cast<void ( *)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glGetnPixelMapuiv"));-
1572 GetnPixelMapfv = reinterpret_cast<void ( *)(GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnPixelMapfv"));-
1573 GetnMapiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetnMapiv"));-
1574 GetnMapfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnMapfv"));-
1575 GetnMapdv = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLdouble *)>(context->getProcAddress("glGetnMapdv"));-
1576-
1577}
never executed: end of block
0
1578-
1579QOpenGLVersionStatus QOpenGLFunctions_4_5_DeprecatedBackend::versionStatus()-
1580{-
1581 return
never executed: return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus);
QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus);
never executed: return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus);
0
1582}-
1583-
1584-
1585-
1586-
1587-
1588-
1589-
1590-
Switch to Source codePreprocessed file

Generated by Squish Coco Non-Commercial 4.3.0-BETA-master-30-08-2018-4cb69e9