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40 | ****************************************************************************/ | - |
41 | | - |
42 | #include "qvector4d.h" | - |
43 | #include "qvector3d.h" | - |
44 | #include "qvector2d.h" | - |
45 | #include <QtCore/qdatastream.h> | - |
46 | #include <QtCore/qdebug.h> | - |
47 | #include <QtCore/qvariant.h> | - |
48 | #include <QtCore/qmath.h> | - |
49 | | - |
50 | QT_BEGIN_NAMESPACE | - |
51 | | - |
52 | #ifndef QT_NO_VECTOR4D | - |
53 | | - |
54 | /*! | - |
55 | \class QVector4D | - |
56 | \brief The QVector4D class represents a vector or vertex in 4D space. | - |
57 | \since 4.6 | - |
58 | \ingroup painting-3D | - |
59 | \inmodule QtGui | - |
60 | | - |
61 | The QVector4D class can also be used to represent vertices in 4D space. | - |
62 | We therefore do not need to provide a separate vertex class. | - |
63 | | - |
64 | \sa QQuaternion, QVector2D, QVector3D | - |
65 | */ | - |
66 | | - |
67 | /*! | - |
68 | \fn QVector4D::QVector4D() | - |
69 | | - |
70 | Constructs a null vector, i.e. with coordinates (0, 0, 0, 0). | - |
71 | */ | - |
72 | | - |
73 | /*! | - |
74 | \fn QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) | - |
75 | | - |
76 | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos). | - |
77 | */ | - |
78 | | - |
79 | /*! | - |
80 | \fn QVector4D::QVector4D(const QPoint& point) | - |
81 | | - |
82 | Constructs a vector with x and y coordinates from a 2D \a point, and | - |
83 | z and w coordinates of 0. | - |
84 | */ | - |
85 | | - |
86 | /*! | - |
87 | \fn QVector4D::QVector4D(const QPointF& point) | - |
88 | | - |
89 | Constructs a vector with x and y coordinates from a 2D \a point, and | - |
90 | z and w coordinates of 0. | - |
91 | */ | - |
92 | | - |
93 | #ifndef QT_NO_VECTOR2D | - |
94 | | - |
95 | /*! | - |
96 | Constructs a 4D vector from the specified 2D \a vector. The z | - |
97 | and w coordinates are set to zero. | - |
98 | | - |
99 | \sa toVector2D() | - |
100 | */ | - |
101 | QVector4D::QVector4D(const QVector2D& vector) | - |
102 | { | - |
103 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
104 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
105 | zp = 0.0f; executed (the execution status of this line is deduced): zp = 0.0f; | - |
106 | wp = 0.0f; executed (the execution status of this line is deduced): wp = 0.0f; | - |
107 | } executed: } Execution Count:1 | 1 |
108 | | - |
109 | /*! | - |
110 | Constructs a 4D vector from the specified 2D \a vector. The z | - |
111 | and w coordinates are set to \a zpos and \a wpos respectively. | - |
112 | | - |
113 | \sa toVector2D() | - |
114 | */ | - |
115 | QVector4D::QVector4D(const QVector2D& vector, float zpos, float wpos) | - |
116 | { | - |
117 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
118 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
119 | zp = zpos; executed (the execution status of this line is deduced): zp = zpos; | - |
120 | wp = wpos; executed (the execution status of this line is deduced): wp = wpos; | - |
121 | } executed: } Execution Count:1 | 1 |
122 | | - |
123 | #endif | - |
124 | | - |
125 | #ifndef QT_NO_VECTOR3D | - |
126 | | - |
127 | /*! | - |
128 | Constructs a 4D vector from the specified 3D \a vector. The w | - |
129 | coordinate is set to zero. | - |
130 | | - |
131 | \sa toVector3D() | - |
132 | */ | - |
133 | QVector4D::QVector4D(const QVector3D& vector) | - |
134 | { | - |
135 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
136 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
137 | zp = vector.zp; executed (the execution status of this line is deduced): zp = vector.zp; | - |
138 | wp = 0.0f; executed (the execution status of this line is deduced): wp = 0.0f; | - |
139 | } executed: } Execution Count:1 | 1 |
140 | | - |
141 | /*! | - |
142 | Constructs a 4D vector from the specified 3D \a vector. The w | - |
143 | coordinate is set to \a wpos. | - |
144 | | - |
145 | \sa toVector3D() | - |
146 | */ | - |
147 | QVector4D::QVector4D(const QVector3D& vector, float wpos) | - |
148 | { | - |
149 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
150 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
151 | zp = vector.zp; executed (the execution status of this line is deduced): zp = vector.zp; | - |
152 | wp = wpos; executed (the execution status of this line is deduced): wp = wpos; | - |
153 | } executed: } Execution Count:1 | 1 |
154 | | - |
155 | #endif | - |
156 | | - |
157 | /*! | - |
158 | \fn bool QVector4D::isNull() const | - |
159 | | - |
160 | Returns true if the x, y, z, and w coordinates are set to 0.0, | - |
161 | otherwise returns false. | - |
162 | */ | - |
163 | | - |
164 | /*! | - |
165 | \fn float QVector4D::x() const | - |
166 | | - |
167 | Returns the x coordinate of this point. | - |
168 | | - |
169 | \sa setX(), y(), z(), w() | - |
170 | */ | - |
171 | | - |
172 | /*! | - |
173 | \fn float QVector4D::y() const | - |
174 | | - |
175 | Returns the y coordinate of this point. | - |
176 | | - |
177 | \sa setY(), x(), z(), w() | - |
178 | */ | - |
179 | | - |
180 | /*! | - |
181 | \fn float QVector4D::z() const | - |
182 | | - |
183 | Returns the z coordinate of this point. | - |
184 | | - |
185 | \sa setZ(), x(), y(), w() | - |
186 | */ | - |
187 | | - |
188 | /*! | - |
189 | \fn float QVector4D::w() const | - |
190 | | - |
191 | Returns the w coordinate of this point. | - |
192 | | - |
193 | \sa setW(), x(), y(), z() | - |
194 | */ | - |
195 | | - |
196 | /*! | - |
197 | \fn void QVector4D::setX(float x) | - |
198 | | - |
199 | Sets the x coordinate of this point to the given \a x coordinate. | - |
200 | | - |
201 | \sa x(), setY(), setZ(), setW() | - |
202 | */ | - |
203 | | - |
204 | /*! | - |
205 | \fn void QVector4D::setY(float y) | - |
206 | | - |
207 | Sets the y coordinate of this point to the given \a y coordinate. | - |
208 | | - |
209 | \sa y(), setX(), setZ(), setW() | - |
210 | */ | - |
211 | | - |
212 | /*! | - |
213 | \fn void QVector4D::setZ(float z) | - |
214 | | - |
215 | Sets the z coordinate of this point to the given \a z coordinate. | - |
216 | | - |
217 | \sa z(), setX(), setY(), setW() | - |
218 | */ | - |
219 | | - |
220 | /*! | - |
221 | \fn void QVector4D::setW(float w) | - |
222 | | - |
223 | Sets the w coordinate of this point to the given \a w coordinate. | - |
224 | | - |
225 | \sa w(), setX(), setY(), setZ() | - |
226 | */ | - |
227 | | - |
228 | /*! | - |
229 | Returns the length of the vector from the origin. | - |
230 | | - |
231 | \sa lengthSquared(), normalized() | - |
232 | */ | - |
233 | float QVector4D::length() const | - |
234 | { | - |
235 | // Need some extra precision if the length is very small. | - |
236 | double len = double(xp) * double(xp) + executed (the execution status of this line is deduced): double len = double(xp) * double(xp) + | - |
237 | double(yp) * double(yp) + executed (the execution status of this line is deduced): double(yp) * double(yp) + | - |
238 | double(zp) * double(zp) + executed (the execution status of this line is deduced): double(zp) * double(zp) + | - |
239 | double(wp) * double(wp); executed (the execution status of this line is deduced): double(wp) * double(wp); | - |
240 | return float(sqrt(len)); executed: return float(sqrt(len)); Execution Count:28 | 28 |
241 | } | - |
242 | | - |
243 | /*! | - |
244 | Returns the squared length of the vector from the origin. | - |
245 | This is equivalent to the dot product of the vector with itself. | - |
246 | | - |
247 | \sa length(), dotProduct() | - |
248 | */ | - |
249 | float QVector4D::lengthSquared() const | - |
250 | { | - |
251 | return xp * xp + yp * yp + zp * zp + wp * wp; executed: return xp * xp + yp * yp + zp * zp + wp * wp; Execution Count:10 | 10 |
252 | } | - |
253 | | - |
254 | /*! | - |
255 | Returns the normalized unit vector form of this vector. | - |
256 | | - |
257 | If this vector is null, then a null vector is returned. If the length | - |
258 | of the vector is very close to 1, then the vector will be returned as-is. | - |
259 | Otherwise the normalized form of the vector of length 1 will be returned. | - |
260 | | - |
261 | \sa length(), normalize() | - |
262 | */ | - |
263 | QVector4D QVector4D::normalized() const | - |
264 | { | - |
265 | // Need some extra precision if the length is very small. | - |
266 | double len = double(xp) * double(xp) + executed (the execution status of this line is deduced): double len = double(xp) * double(xp) + | - |
267 | double(yp) * double(yp) + executed (the execution status of this line is deduced): double(yp) * double(yp) + | - |
268 | double(zp) * double(zp) + executed (the execution status of this line is deduced): double(zp) * double(zp) + | - |
269 | double(wp) * double(wp); executed (the execution status of this line is deduced): double(wp) * double(wp); | - |
270 | if (qFuzzyIsNull(len - 1.0f)) { evaluated: qFuzzyIsNull(len - 1.0f) yes Evaluation Count:8 | yes Evaluation Count:2 |
| 2-8 |
271 | return *this; executed: return *this; Execution Count:8 | 8 |
272 | } else if (!qFuzzyIsNull(len)) { evaluated: !qFuzzyIsNull(len) yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1 |
273 | double sqrtLen = sqrt(len); executed (the execution status of this line is deduced): double sqrtLen = sqrt(len); | - |
274 | return QVector4D(float(double(xp) / sqrtLen), executed: return QVector4D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen), float(double(zp) / sqrtLen), float(double(wp) / sqrtLen)); Execution Count:1 | 1 |
275 | float(double(yp) / sqrtLen), executed: return QVector4D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen), float(double(zp) / sqrtLen), float(double(wp) / sqrtLen)); Execution Count:1 | 1 |
276 | float(double(zp) / sqrtLen), executed: return QVector4D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen), float(double(zp) / sqrtLen), float(double(wp) / sqrtLen)); Execution Count:1 | 1 |
277 | float(double(wp) / sqrtLen)); executed: return QVector4D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen), float(double(zp) / sqrtLen), float(double(wp) / sqrtLen)); Execution Count:1 | 1 |
278 | } else { | - |
279 | return QVector4D(); executed: return QVector4D(); Execution Count:1 | 1 |
280 | } | - |
281 | } | - |
282 | | - |
283 | /*! | - |
284 | Normalizes the currect vector in place. Nothing happens if this | - |
285 | vector is a null vector or the length of the vector is very close to 1. | - |
286 | | - |
287 | \sa length(), normalized() | - |
288 | */ | - |
289 | void QVector4D::normalize() | - |
290 | { | - |
291 | // Need some extra precision if the length is very small. | - |
292 | double len = double(xp) * double(xp) + executed (the execution status of this line is deduced): double len = double(xp) * double(xp) + | - |
293 | double(yp) * double(yp) + executed (the execution status of this line is deduced): double(yp) * double(yp) + | - |
294 | double(zp) * double(zp) + executed (the execution status of this line is deduced): double(zp) * double(zp) + | - |
295 | double(wp) * double(wp); executed (the execution status of this line is deduced): double(wp) * double(wp); | - |
296 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) evaluated: qFuzzyIsNull(len - 1.0f) yes Evaluation Count:8 | yes Evaluation Count:2 |
evaluated: qFuzzyIsNull(len) yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1-8 |
297 | return; executed: return; Execution Count:9 | 9 |
298 | | - |
299 | len = sqrt(len); executed (the execution status of this line is deduced): len = sqrt(len); | - |
300 | | - |
301 | xp = float(double(xp) / len); executed (the execution status of this line is deduced): xp = float(double(xp) / len); | - |
302 | yp = float(double(yp) / len); executed (the execution status of this line is deduced): yp = float(double(yp) / len); | - |
303 | zp = float(double(zp) / len); executed (the execution status of this line is deduced): zp = float(double(zp) / len); | - |
304 | wp = float(double(wp) / len); executed (the execution status of this line is deduced): wp = float(double(wp) / len); | - |
305 | } executed: } Execution Count:1 | 1 |
306 | | - |
307 | /*! | - |
308 | \fn QVector4D &QVector4D::operator+=(const QVector4D &vector) | - |
309 | | - |
310 | Adds the given \a vector to this vector and returns a reference to | - |
311 | this vector. | - |
312 | | - |
313 | \sa operator-=() | - |
314 | */ | - |
315 | | - |
316 | /*! | - |
317 | \fn QVector4D &QVector4D::operator-=(const QVector4D &vector) | - |
318 | | - |
319 | Subtracts the given \a vector from this vector and returns a reference to | - |
320 | this vector. | - |
321 | | - |
322 | \sa operator+=() | - |
323 | */ | - |
324 | | - |
325 | /*! | - |
326 | \fn QVector4D &QVector4D::operator*=(float factor) | - |
327 | | - |
328 | Multiplies this vector's coordinates by the given \a factor, and | - |
329 | returns a reference to this vector. | - |
330 | | - |
331 | \sa operator/=() | - |
332 | */ | - |
333 | | - |
334 | /*! | - |
335 | \fn QVector4D &QVector4D::operator*=(const QVector4D &vector) | - |
336 | | - |
337 | Multiplies the components of this vector by the corresponding | - |
338 | components in \a vector. | - |
339 | */ | - |
340 | | - |
341 | /*! | - |
342 | \fn QVector4D &QVector4D::operator/=(float divisor) | - |
343 | | - |
344 | Divides this vector's coordinates by the given \a divisor, and | - |
345 | returns a reference to this vector. | - |
346 | | - |
347 | \sa operator*=() | - |
348 | */ | - |
349 | | - |
350 | /*! | - |
351 | Returns the dot product of \a v1 and \a v2. | - |
352 | */ | - |
353 | float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2) | - |
354 | { | - |
355 | return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp; executed: return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp; Execution Count:6 | 6 |
356 | } | - |
357 | | - |
358 | /*! | - |
359 | \fn bool operator==(const QVector4D &v1, const QVector4D &v2) | - |
360 | \relates QVector4D | - |
361 | | - |
362 | Returns true if \a v1 is equal to \a v2; otherwise returns false. | - |
363 | This operator uses an exact floating-point comparison. | - |
364 | */ | - |
365 | | - |
366 | /*! | - |
367 | \fn bool operator!=(const QVector4D &v1, const QVector4D &v2) | - |
368 | \relates QVector4D | - |
369 | | - |
370 | Returns true if \a v1 is not equal to \a v2; otherwise returns false. | - |
371 | This operator uses an exact floating-point comparison. | - |
372 | */ | - |
373 | | - |
374 | /*! | - |
375 | \fn const QVector4D operator+(const QVector4D &v1, const QVector4D &v2) | - |
376 | \relates QVector4D | - |
377 | | - |
378 | Returns a QVector4D object that is the sum of the given vectors, \a v1 | - |
379 | and \a v2; each component is added separately. | - |
380 | | - |
381 | \sa QVector4D::operator+=() | - |
382 | */ | - |
383 | | - |
384 | /*! | - |
385 | \fn const QVector4D operator-(const QVector4D &v1, const QVector4D &v2) | - |
386 | \relates QVector4D | - |
387 | | - |
388 | Returns a QVector4D object that is formed by subtracting \a v2 from \a v1; | - |
389 | each component is subtracted separately. | - |
390 | | - |
391 | \sa QVector4D::operator-=() | - |
392 | */ | - |
393 | | - |
394 | /*! | - |
395 | \fn const QVector4D operator*(float factor, const QVector4D &vector) | - |
396 | \relates QVector4D | - |
397 | | - |
398 | Returns a copy of the given \a vector, multiplied by the given \a factor. | - |
399 | | - |
400 | \sa QVector4D::operator*=() | - |
401 | */ | - |
402 | | - |
403 | /*! | - |
404 | \fn const QVector4D operator*(const QVector4D &vector, float factor) | - |
405 | \relates QVector4D | - |
406 | | - |
407 | Returns a copy of the given \a vector, multiplied by the given \a factor. | - |
408 | | - |
409 | \sa QVector4D::operator*=() | - |
410 | */ | - |
411 | | - |
412 | /*! | - |
413 | \fn const QVector4D operator*(const QVector4D &v1, const QVector4D& v2) | - |
414 | \relates QVector4D | - |
415 | | - |
416 | Returns the vector consisting of the multiplication of the | - |
417 | components from \a v1 and \a v2. | - |
418 | | - |
419 | \sa QVector4D::operator*=() | - |
420 | */ | - |
421 | | - |
422 | /*! | - |
423 | \fn const QVector4D operator-(const QVector4D &vector) | - |
424 | \relates QVector4D | - |
425 | \overload | - |
426 | | - |
427 | Returns a QVector4D object that is formed by changing the sign of | - |
428 | all three components of the given \a vector. | - |
429 | | - |
430 | Equivalent to \c {QVector4D(0,0,0,0) - vector}. | - |
431 | */ | - |
432 | | - |
433 | /*! | - |
434 | \fn const QVector4D operator/(const QVector4D &vector, float divisor) | - |
435 | \relates QVector4D | - |
436 | | - |
437 | Returns the QVector4D object formed by dividing all four components of | - |
438 | the given \a vector by the given \a divisor. | - |
439 | | - |
440 | \sa QVector4D::operator/=() | - |
441 | */ | - |
442 | | - |
443 | /*! | - |
444 | \fn bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2) | - |
445 | \relates QVector4D | - |
446 | | - |
447 | Returns true if \a v1 and \a v2 are equal, allowing for a small | - |
448 | fuzziness factor for floating-point comparisons; false otherwise. | - |
449 | */ | - |
450 | | - |
451 | #ifndef QT_NO_VECTOR2D | - |
452 | | - |
453 | /*! | - |
454 | Returns the 2D vector form of this 4D vector, dropping the z and w coordinates. | - |
455 | | - |
456 | \sa toVector2DAffine(), toVector3D(), toPoint() | - |
457 | */ | - |
458 | QVector2D QVector4D::toVector2D() const | - |
459 | { | - |
460 | return QVector2D(xp, yp); executed: return QVector2D(xp, yp); Execution Count:1 | 1 |
461 | } | - |
462 | | - |
463 | /*! | - |
464 | Returns the 2D vector form of this 4D vector, dividing the x and y | - |
465 | coordinates by the w coordinate and dropping the z coordinate. | - |
466 | Returns a null vector if w is zero. | - |
467 | | - |
468 | \sa toVector2D(), toVector3DAffine(), toPoint() | - |
469 | */ | - |
470 | QVector2D QVector4D::toVector2DAffine() const | - |
471 | { | - |
472 | if (qIsNull(wp)) evaluated: qIsNull(wp) yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1 |
473 | return QVector2D(); executed: return QVector2D(); Execution Count:1 | 1 |
474 | return QVector2D(xp / wp, yp / wp); executed: return QVector2D(xp / wp, yp / wp); Execution Count:1 | 1 |
475 | } | - |
476 | | - |
477 | #endif | - |
478 | | - |
479 | #ifndef QT_NO_VECTOR3D | - |
480 | | - |
481 | /*! | - |
482 | Returns the 3D vector form of this 4D vector, dropping the w coordinate. | - |
483 | | - |
484 | \sa toVector3DAffine(), toVector2D(), toPoint() | - |
485 | */ | - |
486 | QVector3D QVector4D::toVector3D() const | - |
487 | { | - |
488 | return QVector3D(xp, yp, zp); executed: return QVector3D(xp, yp, zp); Execution Count:1 | 1 |
489 | } | - |
490 | | - |
491 | /*! | - |
492 | Returns the 3D vector form of this 4D vector, dividing the x, y, and | - |
493 | z coordinates by the w coordinate. Returns a null vector if w is zero. | - |
494 | | - |
495 | \sa toVector3D(), toVector2DAffine(), toPoint() | - |
496 | */ | - |
497 | QVector3D QVector4D::toVector3DAffine() const | - |
498 | { | - |
499 | if (qIsNull(wp)) evaluated: qIsNull(wp) yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1 |
500 | return QVector3D(); executed: return QVector3D(); Execution Count:1 | 1 |
501 | return QVector3D(xp / wp, yp / wp, zp / wp); executed: return QVector3D(xp / wp, yp / wp, zp / wp); Execution Count:1 | 1 |
502 | } | - |
503 | | - |
504 | #endif | - |
505 | | - |
506 | /*! | - |
507 | \fn QPoint QVector4D::toPoint() const | - |
508 | | - |
509 | Returns the QPoint form of this 4D vector. The z and w coordinates | - |
510 | are dropped. | - |
511 | | - |
512 | \sa toPointF(), toVector2D() | - |
513 | */ | - |
514 | | - |
515 | /*! | - |
516 | \fn QPointF QVector4D::toPointF() const | - |
517 | | - |
518 | Returns the QPointF form of this 4D vector. The z and w coordinates | - |
519 | are dropped. | - |
520 | | - |
521 | \sa toPoint(), toVector2D() | - |
522 | */ | - |
523 | | - |
524 | /*! | - |
525 | Returns the 4D vector as a QVariant. | - |
526 | */ | - |
527 | QVector4D::operator QVariant() const | - |
528 | { | - |
529 | return QVariant(QVariant::Vector4D, this); executed: return QVariant(QVariant::Vector4D, this); Execution Count:1 | 1 |
530 | } | - |
531 | | - |
532 | #ifndef QT_NO_DEBUG_STREAM | - |
533 | | - |
534 | QDebug operator<<(QDebug dbg, const QVector4D &vector) | - |
535 | { | - |
536 | dbg.nospace() << "QVector4D(" executed (the execution status of this line is deduced): dbg.nospace() << "QVector4D(" | - |
537 | << vector.x() << ", " << vector.y() << ", " executed (the execution status of this line is deduced): << vector.x() << ", " << vector.y() << ", " | - |
538 | << vector.z() << ", " << vector.w() << ')'; executed (the execution status of this line is deduced): << vector.z() << ", " << vector.w() << ')'; | - |
539 | return dbg.space(); executed: return dbg.space(); Execution Count:1 | 1 |
540 | } | - |
541 | | - |
542 | #endif | - |
543 | | - |
544 | #ifndef QT_NO_DATASTREAM | - |
545 | | - |
546 | /*! | - |
547 | \fn QDataStream &operator<<(QDataStream &stream, const QVector4D &vector) | - |
548 | \relates QVector4D | - |
549 | | - |
550 | Writes the given \a vector to the given \a stream and returns a | - |
551 | reference to the stream. | - |
552 | | - |
553 | \sa {Serializing Qt Data Types} | - |
554 | */ | - |
555 | | - |
556 | QDataStream &operator<<(QDataStream &stream, const QVector4D &vector) | - |
557 | { | - |
558 | stream << vector.x() << vector.y() never executed (the execution status of this line is deduced): stream << vector.x() << vector.y() | - |
559 | << vector.z() << vector.w(); never executed (the execution status of this line is deduced): << vector.z() << vector.w(); | - |
560 | return stream; never executed: return stream; | 0 |
561 | } | - |
562 | | - |
563 | /*! | - |
564 | \fn QDataStream &operator>>(QDataStream &stream, QVector4D &vector) | - |
565 | \relates QVector4D | - |
566 | | - |
567 | Reads a 4D vector from the given \a stream into the given \a vector | - |
568 | and returns a reference to the stream. | - |
569 | | - |
570 | \sa {Serializing Qt Data Types} | - |
571 | */ | - |
572 | | - |
573 | QDataStream &operator>>(QDataStream &stream, QVector4D &vector) | - |
574 | { | - |
575 | float x, y, z, w; never executed (the execution status of this line is deduced): float x, y, z, w; | - |
576 | stream >> x; never executed (the execution status of this line is deduced): stream >> x; | - |
577 | stream >> y; never executed (the execution status of this line is deduced): stream >> y; | - |
578 | stream >> z; never executed (the execution status of this line is deduced): stream >> z; | - |
579 | stream >> w; never executed (the execution status of this line is deduced): stream >> w; | - |
580 | vector.setX(x); never executed (the execution status of this line is deduced): vector.setX(x); | - |
581 | vector.setY(y); never executed (the execution status of this line is deduced): vector.setY(y); | - |
582 | vector.setZ(z); never executed (the execution status of this line is deduced): vector.setZ(z); | - |
583 | vector.setW(w); never executed (the execution status of this line is deduced): vector.setW(w); | - |
584 | return stream; never executed: return stream; | 0 |
585 | } | - |
586 | | - |
587 | #endif // QT_NO_DATASTREAM | - |
588 | | - |
589 | #endif // QT_NO_VECTOR4D | - |
590 | | - |
591 | QT_END_NAMESPACE | - |
592 | | - |
| | |