| Line | Source Code | Coverage |
|---|
| 1 | /**************************************************************************** | - |
| 2 | ** | - |
| 3 | ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). | - |
| 4 | ** Contact: http://www.qt-project.org/legal | - |
| 5 | ** | - |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. | - |
| 7 | ** | - |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - |
| 9 | ** Commercial License Usage | - |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - |
| 11 | ** accordance with the commercial license agreement provided with the | - |
| 12 | ** Software or, alternatively, in accordance with the terms contained in | - |
| 13 | ** a written agreement between you and Digia. For licensing terms and | - |
| 14 | ** conditions see http://qt.digia.com/licensing. For further information | - |
| 15 | ** use the contact form at http://qt.digia.com/contact-us. | - |
| 16 | ** | - |
| 17 | ** GNU Lesser General Public License Usage | - |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - |
| 19 | ** General Public License version 2.1 as published by the Free Software | - |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL included in the | - |
| 21 | ** packaging of this file. Please review the following information to | - |
| 22 | ** ensure the GNU Lesser General Public License version 2.1 requirements | - |
| 23 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | - |
| 24 | ** | - |
| 25 | ** In addition, as a special exception, Digia gives you certain additional | - |
| 26 | ** rights. These rights are described in the Digia Qt LGPL Exception | - |
| 27 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | - |
| 28 | ** | - |
| 29 | ** GNU General Public License Usage | - |
| 30 | ** Alternatively, this file may be used under the terms of the GNU | - |
| 31 | ** General Public License version 3.0 as published by the Free Software | - |
| 32 | ** Foundation and appearing in the file LICENSE.GPL included in the | - |
| 33 | ** packaging of this file. Please review the following information to | - |
| 34 | ** ensure the GNU General Public License version 3.0 requirements will be | - |
| 35 | ** met: http://www.gnu.org/copyleft/gpl.html. | - |
| 36 | ** | - |
| 37 | ** | - |
| 38 | ** $QT_END_LICENSE$ | - |
| 39 | ** | - |
| 40 | ****************************************************************************/ | - |
| 41 | | - |
| 42 | #include "qvector4d.h" | - |
| 43 | #include "qvector3d.h" | - |
| 44 | #include "qvector2d.h" | - |
| 45 | #include <QtCore/qdatastream.h> | - |
| 46 | #include <QtCore/qdebug.h> | - |
| 47 | #include <QtCore/qvariant.h> | - |
| 48 | #include <QtCore/qmath.h> | - |
| 49 | | - |
| 50 | QT_BEGIN_NAMESPACE | - |
| 51 | | - |
| 52 | #ifndef QT_NO_VECTOR4D | - |
| 53 | | - |
| 54 | /*! | - |
| 55 | \class QVector4D | - |
| 56 | \brief The QVector4D class represents a vector or vertex in 4D space. | - |
| 57 | \since 4.6 | - |
| 58 | \ingroup painting-3D | - |
| 59 | \inmodule QtGui | - |
| 60 | | - |
| 61 | The QVector4D class can also be used to represent vertices in 4D space. | - |
| 62 | We therefore do not need to provide a separate vertex class. | - |
| 63 | | - |
| 64 | \sa QQuaternion, QVector2D, QVector3D | - |
| 65 | */ | - |
| 66 | | - |
| 67 | /*! | - |
| 68 | \fn QVector4D::QVector4D() | - |
| 69 | | - |
| 70 | Constructs a null vector, i.e. with coordinates (0, 0, 0, 0). | - |
| 71 | */ | - |
| 72 | | - |
| 73 | /*! | - |
| 74 | \fn QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) | - |
| 75 | | - |
| 76 | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos). | - |
| 77 | */ | - |
| 78 | | - |
| 79 | /*! | - |
| 80 | \fn QVector4D::QVector4D(const QPoint& point) | - |
| 81 | | - |
| 82 | Constructs a vector with x and y coordinates from a 2D \a point, and | - |
| 83 | z and w coordinates of 0. | - |
| 84 | */ | - |
| 85 | | - |
| 86 | /*! | - |
| 87 | \fn QVector4D::QVector4D(const QPointF& point) | - |
| 88 | | - |
| 89 | Constructs a vector with x and y coordinates from a 2D \a point, and | - |
| 90 | z and w coordinates of 0. | - |
| 91 | */ | - |
| 92 | | - |
| 93 | #ifndef QT_NO_VECTOR2D | - |
| 94 | | - |
| 95 | /*! | - |
| 96 | Constructs a 4D vector from the specified 2D \a vector. The z | - |
| 97 | and w coordinates are set to zero. | - |
| 98 | | - |
| 99 | \sa toVector2D() | - |
| 100 | */ | - |
| 101 | QVector4D::QVector4D(const QVector2D& vector) | - |
| 102 | { | - |
| 103 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
| 104 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
| 105 | zp = 0.0f; executed (the execution status of this line is deduced): zp = 0.0f; | - |
| 106 | wp = 0.0f; executed (the execution status of this line is deduced): wp = 0.0f; | - |
| 107 | } executed: }Execution Count:1 | 1 |
| 108 | | - |
| 109 | /*! | - |
| 110 | Constructs a 4D vector from the specified 2D \a vector. The z | - |
| 111 | and w coordinates are set to \a zpos and \a wpos respectively. | - |
| 112 | | - |
| 113 | \sa toVector2D() | - |
| 114 | */ | - |
| 115 | QVector4D::QVector4D(const QVector2D& vector, float zpos, float wpos) | - |
| 116 | { | - |
| 117 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
| 118 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
| 119 | zp = zpos; executed (the execution status of this line is deduced): zp = zpos; | - |
| 120 | wp = wpos; executed (the execution status of this line is deduced): wp = wpos; | - |
| 121 | } executed: }Execution Count:1 | 1 |
| 122 | | - |
| 123 | #endif | - |
| 124 | | - |
| 125 | #ifndef QT_NO_VECTOR3D | - |
| 126 | | - |
| 127 | /*! | - |
| 128 | Constructs a 4D vector from the specified 3D \a vector. The w | - |
| 129 | coordinate is set to zero. | - |
| 130 | | - |
| 131 | \sa toVector3D() | - |
| 132 | */ | - |
| 133 | QVector4D::QVector4D(const QVector3D& vector) | - |
| 134 | { | - |
| 135 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
| 136 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
| 137 | zp = vector.zp; executed (the execution status of this line is deduced): zp = vector.zp; | - |
| 138 | wp = 0.0f; executed (the execution status of this line is deduced): wp = 0.0f; | - |
| 139 | } executed: }Execution Count:1 | 1 |
| 140 | | - |
| 141 | /*! | - |
| 142 | Constructs a 4D vector from the specified 3D \a vector. The w | - |
| 143 | coordinate is set to \a wpos. | - |
| 144 | | - |
| 145 | \sa toVector3D() | - |
| 146 | */ | - |
| 147 | QVector4D::QVector4D(const QVector3D& vector, float wpos) | - |
| 148 | { | - |
| 149 | xp = vector.xp; executed (the execution status of this line is deduced): xp = vector.xp; | - |
| 150 | yp = vector.yp; executed (the execution status of this line is deduced): yp = vector.yp; | - |
| 151 | zp = vector.zp; executed (the execution status of this line is deduced): zp = vector.zp; | - |
| 152 | wp = wpos; executed (the execution status of this line is deduced): wp = wpos; | - |
| 153 | } executed: }Execution Count:1 | 1 |
| 154 | | - |
| 155 | #endif | - |
| 156 | | - |
| 157 | /*! | - |
| 158 | \fn bool QVector4D::isNull() const | - |
| 159 | | - |
| 160 | Returns true if the x, y, z, and w coordinates are set to 0.0, | - |
| 161 | otherwise returns false. | - |
| 162 | */ | - |
| 163 | | - |
| 164 | /*! | - |
| 165 | \fn float QVector4D::x() const | - |
| 166 | | - |
| 167 | Returns the x coordinate of this point. | - |
| 168 | | - |
| 169 | \sa setX(), y(), z(), w() | - |
| 170 | */ | - |
| 171 | | - |
| 172 | /*! | - |
| 173 | \fn float QVector4D::y() const | - |
| 174 | | - |
| 175 | Returns the y coordinate of this point. | - |
| 176 | | - |
| 177 | \sa setY(), x(), z(), w() | - |
| 178 | */ | - |
| 179 | | - |
| 180 | /*! | - |
| 181 | \fn float QVector4D::z() const | - |
| 182 | | - |
| 183 | Returns the z coordinate of this point. | - |
| 184 | | - |
| 185 | \sa setZ(), x(), y(), w() | - |
| 186 | */ | - |
| 187 | | - |
| 188 | /*! | - |
| 189 | \fn float QVector4D::w() const | - |
| 190 | | - |
| 191 | Returns the w coordinate of this point. | - |
| 192 | | - |
| 193 | \sa setW(), x(), y(), z() | - |
| 194 | */ | - |
| 195 | | - |
| 196 | /*! | - |
| 197 | \fn void QVector4D::setX(float x) | - |
| 198 | | - |
| 199 | Sets the x coordinate of this point to the given \a x coordinate. | - |
| 200 | | - |
| 201 | \sa x(), setY(), setZ(), setW() | - |
| 202 | */ | - |
| 203 | | - |
| 204 | /*! | - |
| 205 | \fn void QVector4D::setY(float y) | - |
| 206 | | - |
| 207 | Sets the y coordinate of this point to the given \a y coordinate. | - |
| 208 | | - |
| 209 | \sa y(), setX(), setZ(), setW() | - |
| 210 | */ | - |
| 211 | | - |
| 212 | /*! | - |
| 213 | \fn void QVector4D::setZ(float z) | - |
| 214 | | - |
| 215 | Sets the z coordinate of this point to the given \a z coordinate. | - |
| 216 | | - |
| 217 | \sa z(), setX(), setY(), setW() | - |
| 218 | */ | - |
| 219 | | - |
| 220 | /*! | - |
| 221 | \fn void QVector4D::setW(float w) | - |
| 222 | | - |
| 223 | Sets the w coordinate of this point to the given \a w coordinate. | - |
| 224 | | - |
| 225 | \sa w(), setX(), setY(), setZ() | - |
| 226 | */ | - |
| 227 | | - |
| 228 | /*! | - |
| 229 | Returns the length of the vector from the origin. | - |
| 230 | | - |
| 231 | \sa lengthSquared(), normalized() | - |
| 232 | */ | - |
| 233 | float QVector4D::length() const | - |
| 234 | { | - |
| 235 | // Need some extra precision if the length is very small. | - |
| 236 | double len = double(xp) * double(xp) + executed (the execution status of this line is deduced): double len = double(xp) * double(xp) + | - |
| 237 | double(yp) * double(yp) + executed (the execution status of this line is deduced): double(yp) * double(yp) + | - |
| 238 | double(zp) * double(zp) + executed (the execution status of this line is deduced): double(zp) * double(zp) + | - |
| 239 | double(wp) * double(wp); executed (the execution status of this line is deduced): double(wp) * double(wp); | - |
| 240 | return float(sqrt(len)); executed: return float(sqrt(len));Execution Count:28 | 28 |
| 241 | } | - |
| 242 | | - |
| 243 | /*! | - |
| 244 | Returns the squared length of the vector from the origin. | - |
| 245 | This is equivalent to the dot product of the vector with itself. | - |
| 246 | | - |
| 247 | \sa length(), dotProduct() | - |
| 248 | */ | - |
| 249 | float QVector4D::lengthSquared() const | - |
| 250 | { | - |
| 251 | return xp * xp + yp * yp + zp * zp + wp * wp; executed: return xp * xp + yp * yp + zp * zp + wp * wp;Execution Count:10 | 10 |
| 252 | } | - |
| 253 | | - |
| 254 | /*! | - |
| 255 | Returns the normalized unit vector form of this vector. | - |
| 256 | | - |
| 257 | If this vector is null, then a null vector is returned. If the length | - |
| 258 | of the vector is very close to 1, then the vector will be returned as-is. | - |
| 259 | Otherwise the normalized form of the vector of length 1 will be returned. | - |
| 260 | | - |
| 261 | \sa length(), normalize() | - |
| 262 | */ | - |
| 263 | QVector4D QVector4D::normalized() const | - |
| 264 | { | - |
| 265 | // Need some extra precision if the length is very small. | - |
| 266 | double len = double(xp) * double(xp) + executed (the execution status of this line is deduced): double len = double(xp) * double(xp) + | - |
| 267 | double(yp) * double(yp) + executed (the execution status of this line is deduced): double(yp) * double(yp) + | - |
| 268 | double(zp) * double(zp) + executed (the execution status of this line is deduced): double(zp) * double(zp) + | - |
| 269 | double(wp) * double(wp); executed (the execution status of this line is deduced): double(wp) * double(wp); | - |
| 270 | if (qFuzzyIsNull(len - 1.0f)) { evaluated: qFuzzyIsNull(len - 1.0f)| yes Evaluation Count:8 | yes Evaluation Count:2 |
| 2-8 |
| 271 | return *this; executed: return *this;Execution Count:8 | 8 |
| 272 | } else if (!qFuzzyIsNull(len)) { evaluated: !qFuzzyIsNull(len)| yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1 |
| 273 | double sqrtLen = sqrt(len); executed (the execution status of this line is deduced): double sqrtLen = sqrt(len); | - |
| 274 | return QVector4D(float(double(xp) / sqrtLen), executed: return QVector4D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen), float(double(zp) / sqrtLen), float(double(wp) / sqrtLen));Execution Count:1 | 1 |
| 275 | float(double(yp) / sqrtLen), executed: return QVector4D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen), float(double(zp) / sqrtLen), float(double(wp) / sqrtLen));Execution Count:1 | 1 |
| 276 | float(double(zp) / sqrtLen), executed: return QVector4D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen), float(double(zp) / sqrtLen), float(double(wp) / sqrtLen));Execution Count:1 | 1 |
| 277 | float(double(wp) / sqrtLen)); executed: return QVector4D(float(double(xp) / sqrtLen), float(double(yp) / sqrtLen), float(double(zp) / sqrtLen), float(double(wp) / sqrtLen));Execution Count:1 | 1 |
| 278 | } else { | - |
| 279 | return QVector4D(); executed: return QVector4D();Execution Count:1 | 1 |
| 280 | } | - |
| 281 | } | - |
| 282 | | - |
| 283 | /*! | - |
| 284 | Normalizes the currect vector in place. Nothing happens if this | - |
| 285 | vector is a null vector or the length of the vector is very close to 1. | - |
| 286 | | - |
| 287 | \sa length(), normalized() | - |
| 288 | */ | - |
| 289 | void QVector4D::normalize() | - |
| 290 | { | - |
| 291 | // Need some extra precision if the length is very small. | - |
| 292 | double len = double(xp) * double(xp) + executed (the execution status of this line is deduced): double len = double(xp) * double(xp) + | - |
| 293 | double(yp) * double(yp) + executed (the execution status of this line is deduced): double(yp) * double(yp) + | - |
| 294 | double(zp) * double(zp) + executed (the execution status of this line is deduced): double(zp) * double(zp) + | - |
| 295 | double(wp) * double(wp); executed (the execution status of this line is deduced): double(wp) * double(wp); | - |
| 296 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) evaluated: qFuzzyIsNull(len - 1.0f)| yes Evaluation Count:8 | yes Evaluation Count:2 |
evaluated: qFuzzyIsNull(len)| yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1-8 |
| 297 | return; executed: return;Execution Count:9 | 9 |
| 298 | | - |
| 299 | len = sqrt(len); executed (the execution status of this line is deduced): len = sqrt(len); | - |
| 300 | | - |
| 301 | xp = float(double(xp) / len); executed (the execution status of this line is deduced): xp = float(double(xp) / len); | - |
| 302 | yp = float(double(yp) / len); executed (the execution status of this line is deduced): yp = float(double(yp) / len); | - |
| 303 | zp = float(double(zp) / len); executed (the execution status of this line is deduced): zp = float(double(zp) / len); | - |
| 304 | wp = float(double(wp) / len); executed (the execution status of this line is deduced): wp = float(double(wp) / len); | - |
| 305 | } executed: }Execution Count:1 | 1 |
| 306 | | - |
| 307 | /*! | - |
| 308 | \fn QVector4D &QVector4D::operator+=(const QVector4D &vector) | - |
| 309 | | - |
| 310 | Adds the given \a vector to this vector and returns a reference to | - |
| 311 | this vector. | - |
| 312 | | - |
| 313 | \sa operator-=() | - |
| 314 | */ | - |
| 315 | | - |
| 316 | /*! | - |
| 317 | \fn QVector4D &QVector4D::operator-=(const QVector4D &vector) | - |
| 318 | | - |
| 319 | Subtracts the given \a vector from this vector and returns a reference to | - |
| 320 | this vector. | - |
| 321 | | - |
| 322 | \sa operator+=() | - |
| 323 | */ | - |
| 324 | | - |
| 325 | /*! | - |
| 326 | \fn QVector4D &QVector4D::operator*=(float factor) | - |
| 327 | | - |
| 328 | Multiplies this vector's coordinates by the given \a factor, and | - |
| 329 | returns a reference to this vector. | - |
| 330 | | - |
| 331 | \sa operator/=() | - |
| 332 | */ | - |
| 333 | | - |
| 334 | /*! | - |
| 335 | \fn QVector4D &QVector4D::operator*=(const QVector4D &vector) | - |
| 336 | | - |
| 337 | Multiplies the components of this vector by the corresponding | - |
| 338 | components in \a vector. | - |
| 339 | */ | - |
| 340 | | - |
| 341 | /*! | - |
| 342 | \fn QVector4D &QVector4D::operator/=(float divisor) | - |
| 343 | | - |
| 344 | Divides this vector's coordinates by the given \a divisor, and | - |
| 345 | returns a reference to this vector. | - |
| 346 | | - |
| 347 | \sa operator*=() | - |
| 348 | */ | - |
| 349 | | - |
| 350 | /*! | - |
| 351 | Returns the dot product of \a v1 and \a v2. | - |
| 352 | */ | - |
| 353 | float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2) | - |
| 354 | { | - |
| 355 | return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp; executed: return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp;Execution Count:6 | 6 |
| 356 | } | - |
| 357 | | - |
| 358 | /*! | - |
| 359 | \fn bool operator==(const QVector4D &v1, const QVector4D &v2) | - |
| 360 | \relates QVector4D | - |
| 361 | | - |
| 362 | Returns true if \a v1 is equal to \a v2; otherwise returns false. | - |
| 363 | This operator uses an exact floating-point comparison. | - |
| 364 | */ | - |
| 365 | | - |
| 366 | /*! | - |
| 367 | \fn bool operator!=(const QVector4D &v1, const QVector4D &v2) | - |
| 368 | \relates QVector4D | - |
| 369 | | - |
| 370 | Returns true if \a v1 is not equal to \a v2; otherwise returns false. | - |
| 371 | This operator uses an exact floating-point comparison. | - |
| 372 | */ | - |
| 373 | | - |
| 374 | /*! | - |
| 375 | \fn const QVector4D operator+(const QVector4D &v1, const QVector4D &v2) | - |
| 376 | \relates QVector4D | - |
| 377 | | - |
| 378 | Returns a QVector4D object that is the sum of the given vectors, \a v1 | - |
| 379 | and \a v2; each component is added separately. | - |
| 380 | | - |
| 381 | \sa QVector4D::operator+=() | - |
| 382 | */ | - |
| 383 | | - |
| 384 | /*! | - |
| 385 | \fn const QVector4D operator-(const QVector4D &v1, const QVector4D &v2) | - |
| 386 | \relates QVector4D | - |
| 387 | | - |
| 388 | Returns a QVector4D object that is formed by subtracting \a v2 from \a v1; | - |
| 389 | each component is subtracted separately. | - |
| 390 | | - |
| 391 | \sa QVector4D::operator-=() | - |
| 392 | */ | - |
| 393 | | - |
| 394 | /*! | - |
| 395 | \fn const QVector4D operator*(float factor, const QVector4D &vector) | - |
| 396 | \relates QVector4D | - |
| 397 | | - |
| 398 | Returns a copy of the given \a vector, multiplied by the given \a factor. | - |
| 399 | | - |
| 400 | \sa QVector4D::operator*=() | - |
| 401 | */ | - |
| 402 | | - |
| 403 | /*! | - |
| 404 | \fn const QVector4D operator*(const QVector4D &vector, float factor) | - |
| 405 | \relates QVector4D | - |
| 406 | | - |
| 407 | Returns a copy of the given \a vector, multiplied by the given \a factor. | - |
| 408 | | - |
| 409 | \sa QVector4D::operator*=() | - |
| 410 | */ | - |
| 411 | | - |
| 412 | /*! | - |
| 413 | \fn const QVector4D operator*(const QVector4D &v1, const QVector4D& v2) | - |
| 414 | \relates QVector4D | - |
| 415 | | - |
| 416 | Returns the vector consisting of the multiplication of the | - |
| 417 | components from \a v1 and \a v2. | - |
| 418 | | - |
| 419 | \sa QVector4D::operator*=() | - |
| 420 | */ | - |
| 421 | | - |
| 422 | /*! | - |
| 423 | \fn const QVector4D operator-(const QVector4D &vector) | - |
| 424 | \relates QVector4D | - |
| 425 | \overload | - |
| 426 | | - |
| 427 | Returns a QVector4D object that is formed by changing the sign of | - |
| 428 | all three components of the given \a vector. | - |
| 429 | | - |
| 430 | Equivalent to \c {QVector4D(0,0,0,0) - vector}. | - |
| 431 | */ | - |
| 432 | | - |
| 433 | /*! | - |
| 434 | \fn const QVector4D operator/(const QVector4D &vector, float divisor) | - |
| 435 | \relates QVector4D | - |
| 436 | | - |
| 437 | Returns the QVector4D object formed by dividing all four components of | - |
| 438 | the given \a vector by the given \a divisor. | - |
| 439 | | - |
| 440 | \sa QVector4D::operator/=() | - |
| 441 | */ | - |
| 442 | | - |
| 443 | /*! | - |
| 444 | \fn bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2) | - |
| 445 | \relates QVector4D | - |
| 446 | | - |
| 447 | Returns true if \a v1 and \a v2 are equal, allowing for a small | - |
| 448 | fuzziness factor for floating-point comparisons; false otherwise. | - |
| 449 | */ | - |
| 450 | | - |
| 451 | #ifndef QT_NO_VECTOR2D | - |
| 452 | | - |
| 453 | /*! | - |
| 454 | Returns the 2D vector form of this 4D vector, dropping the z and w coordinates. | - |
| 455 | | - |
| 456 | \sa toVector2DAffine(), toVector3D(), toPoint() | - |
| 457 | */ | - |
| 458 | QVector2D QVector4D::toVector2D() const | - |
| 459 | { | - |
| 460 | return QVector2D(xp, yp); executed: return QVector2D(xp, yp);Execution Count:1 | 1 |
| 461 | } | - |
| 462 | | - |
| 463 | /*! | - |
| 464 | Returns the 2D vector form of this 4D vector, dividing the x and y | - |
| 465 | coordinates by the w coordinate and dropping the z coordinate. | - |
| 466 | Returns a null vector if w is zero. | - |
| 467 | | - |
| 468 | \sa toVector2D(), toVector3DAffine(), toPoint() | - |
| 469 | */ | - |
| 470 | QVector2D QVector4D::toVector2DAffine() const | - |
| 471 | { | - |
| 472 | if (qIsNull(wp)) evaluated: qIsNull(wp)| yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1 |
| 473 | return QVector2D(); executed: return QVector2D();Execution Count:1 | 1 |
| 474 | return QVector2D(xp / wp, yp / wp); executed: return QVector2D(xp / wp, yp / wp);Execution Count:1 | 1 |
| 475 | } | - |
| 476 | | - |
| 477 | #endif | - |
| 478 | | - |
| 479 | #ifndef QT_NO_VECTOR3D | - |
| 480 | | - |
| 481 | /*! | - |
| 482 | Returns the 3D vector form of this 4D vector, dropping the w coordinate. | - |
| 483 | | - |
| 484 | \sa toVector3DAffine(), toVector2D(), toPoint() | - |
| 485 | */ | - |
| 486 | QVector3D QVector4D::toVector3D() const | - |
| 487 | { | - |
| 488 | return QVector3D(xp, yp, zp); executed: return QVector3D(xp, yp, zp);Execution Count:1 | 1 |
| 489 | } | - |
| 490 | | - |
| 491 | /*! | - |
| 492 | Returns the 3D vector form of this 4D vector, dividing the x, y, and | - |
| 493 | z coordinates by the w coordinate. Returns a null vector if w is zero. | - |
| 494 | | - |
| 495 | \sa toVector3D(), toVector2DAffine(), toPoint() | - |
| 496 | */ | - |
| 497 | QVector3D QVector4D::toVector3DAffine() const | - |
| 498 | { | - |
| 499 | if (qIsNull(wp)) evaluated: qIsNull(wp)| yes Evaluation Count:1 | yes Evaluation Count:1 |
| 1 |
| 500 | return QVector3D(); executed: return QVector3D();Execution Count:1 | 1 |
| 501 | return QVector3D(xp / wp, yp / wp, zp / wp); executed: return QVector3D(xp / wp, yp / wp, zp / wp);Execution Count:1 | 1 |
| 502 | } | - |
| 503 | | - |
| 504 | #endif | - |
| 505 | | - |
| 506 | /*! | - |
| 507 | \fn QPoint QVector4D::toPoint() const | - |
| 508 | | - |
| 509 | Returns the QPoint form of this 4D vector. The z and w coordinates | - |
| 510 | are dropped. | - |
| 511 | | - |
| 512 | \sa toPointF(), toVector2D() | - |
| 513 | */ | - |
| 514 | | - |
| 515 | /*! | - |
| 516 | \fn QPointF QVector4D::toPointF() const | - |
| 517 | | - |
| 518 | Returns the QPointF form of this 4D vector. The z and w coordinates | - |
| 519 | are dropped. | - |
| 520 | | - |
| 521 | \sa toPoint(), toVector2D() | - |
| 522 | */ | - |
| 523 | | - |
| 524 | /*! | - |
| 525 | Returns the 4D vector as a QVariant. | - |
| 526 | */ | - |
| 527 | QVector4D::operator QVariant() const | - |
| 528 | { | - |
| 529 | return QVariant(QVariant::Vector4D, this); executed: return QVariant(QVariant::Vector4D, this);Execution Count:1 | 1 |
| 530 | } | - |
| 531 | | - |
| 532 | #ifndef QT_NO_DEBUG_STREAM | - |
| 533 | | - |
| 534 | QDebug operator<<(QDebug dbg, const QVector4D &vector) | - |
| 535 | { | - |
| 536 | dbg.nospace() << "QVector4D(" executed (the execution status of this line is deduced): dbg.nospace() << "QVector4D(" | - |
| 537 | << vector.x() << ", " << vector.y() << ", " executed (the execution status of this line is deduced): << vector.x() << ", " << vector.y() << ", " | - |
| 538 | << vector.z() << ", " << vector.w() << ')'; executed (the execution status of this line is deduced): << vector.z() << ", " << vector.w() << ')'; | - |
| 539 | return dbg.space(); executed: return dbg.space();Execution Count:1 | 1 |
| 540 | } | - |
| 541 | | - |
| 542 | #endif | - |
| 543 | | - |
| 544 | #ifndef QT_NO_DATASTREAM | - |
| 545 | | - |
| 546 | /*! | - |
| 547 | \fn QDataStream &operator<<(QDataStream &stream, const QVector4D &vector) | - |
| 548 | \relates QVector4D | - |
| 549 | | - |
| 550 | Writes the given \a vector to the given \a stream and returns a | - |
| 551 | reference to the stream. | - |
| 552 | | - |
| 553 | \sa {Serializing Qt Data Types} | - |
| 554 | */ | - |
| 555 | | - |
| 556 | QDataStream &operator<<(QDataStream &stream, const QVector4D &vector) | - |
| 557 | { | - |
| 558 | stream << vector.x() << vector.y() never executed (the execution status of this line is deduced): stream << vector.x() << vector.y() | - |
| 559 | << vector.z() << vector.w(); never executed (the execution status of this line is deduced): << vector.z() << vector.w(); | - |
| 560 | return stream; never executed: return stream; | 0 |
| 561 | } | - |
| 562 | | - |
| 563 | /*! | - |
| 564 | \fn QDataStream &operator>>(QDataStream &stream, QVector4D &vector) | - |
| 565 | \relates QVector4D | - |
| 566 | | - |
| 567 | Reads a 4D vector from the given \a stream into the given \a vector | - |
| 568 | and returns a reference to the stream. | - |
| 569 | | - |
| 570 | \sa {Serializing Qt Data Types} | - |
| 571 | */ | - |
| 572 | | - |
| 573 | QDataStream &operator>>(QDataStream &stream, QVector4D &vector) | - |
| 574 | { | - |
| 575 | float x, y, z, w; never executed (the execution status of this line is deduced): float x, y, z, w; | - |
| 576 | stream >> x; never executed (the execution status of this line is deduced): stream >> x; | - |
| 577 | stream >> y; never executed (the execution status of this line is deduced): stream >> y; | - |
| 578 | stream >> z; never executed (the execution status of this line is deduced): stream >> z; | - |
| 579 | stream >> w; never executed (the execution status of this line is deduced): stream >> w; | - |
| 580 | vector.setX(x); never executed (the execution status of this line is deduced): vector.setX(x); | - |
| 581 | vector.setY(y); never executed (the execution status of this line is deduced): vector.setY(y); | - |
| 582 | vector.setZ(z); never executed (the execution status of this line is deduced): vector.setZ(z); | - |
| 583 | vector.setW(w); never executed (the execution status of this line is deduced): vector.setW(w); | - |
| 584 | return stream; never executed: return stream; | 0 |
| 585 | } | - |
| 586 | | - |
| 587 | #endif // QT_NO_DATASTREAM | - |
| 588 | | - |
| 589 | #endif // QT_NO_VECTOR4D | - |
| 590 | | - |
| 591 | QT_END_NAMESPACE | - |
| 592 | | - |
| | |