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| 1 | /**************************************************************************** | - |
| 2 | ** | - |
| 3 | ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). | - |
| 4 | ** Contact: http://www.qt-project.org/legal | - |
| 5 | ** | - |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. | - |
| 7 | ** | - |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - |
| 9 | ** Commercial License Usage | - |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | - |
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| 14 | ** conditions see http://qt.digia.com/licensing. For further information | - |
| 15 | ** use the contact form at http://qt.digia.com/contact-us. | - |
| 16 | ** | - |
| 17 | ** GNU Lesser General Public License Usage | - |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - |
| 19 | ** General Public License version 2.1 as published by the Free Software | - |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL included in the | - |
| 21 | ** packaging of this file. Please review the following information to | - |
| 22 | ** ensure the GNU Lesser General Public License version 2.1 requirements | - |
| 23 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | - |
| 24 | ** | - |
| 25 | ** In addition, as a special exception, Digia gives you certain additional | - |
| 26 | ** rights. These rights are described in the Digia Qt LGPL Exception | - |
| 27 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | - |
| 28 | ** | - |
| 29 | ** GNU General Public License Usage | - |
| 30 | ** Alternatively, this file may be used under the terms of the GNU | - |
| 31 | ** General Public License version 3.0 as published by the Free Software | - |
| 32 | ** Foundation and appearing in the file LICENSE.GPL included in the | - |
| 33 | ** packaging of this file. Please review the following information to | - |
| 34 | ** ensure the GNU General Public License version 3.0 requirements will be | - |
| 35 | ** met: http://www.gnu.org/copyleft/gpl.html. | - |
| 36 | ** | - |
| 37 | ** | - |
| 38 | ** $QT_END_LICENSE$ | - |
| 39 | ** | - |
| 40 | ****************************************************************************/ | - |
| 41 | | - |
| 42 | #include "qglshaderprogram.h" | - |
| 43 | #include "qglextensions_p.h" | - |
| 44 | #include "qgl_p.h" | - |
| 45 | #include <QtCore/private/qobject_p.h> | - |
| 46 | #include <QtCore/qdebug.h> | - |
| 47 | #include <QtCore/qfile.h> | - |
| 48 | #include <QtCore/qvarlengtharray.h> | - |
| 49 | #include <QtCore/qvector.h> | - |
| 50 | | - |
| 51 | QT_BEGIN_NAMESPACE | - |
| 52 | | - |
| 53 | /*! | - |
| 54 | \class QGLShaderProgram | - |
| 55 | \inmodule QtOpenGL | - |
| 56 | \brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used. | - |
| 57 | \since 4.6 | - |
| 58 | \obsolete | - |
| 59 | \ingroup painting-3D | - |
| 60 | | - |
| 61 | \section1 Introduction | - |
| 62 | | - |
| 63 | This class supports shader programs written in the OpenGL Shading | - |
| 64 | Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES). | - |
| 65 | | - |
| 66 | QGLShader and QGLShaderProgram shelter the programmer from the details of | - |
| 67 | compiling and linking vertex and fragment shaders. | - |
| 68 | | - |
| 69 | The following example creates a vertex shader program using the | - |
| 70 | supplied source \c{code}. Once compiled and linked, the shader | - |
| 71 | program is activated in the current QGLContext by calling | - |
| 72 | QGLShaderProgram::bind(): | - |
| 73 | | - |
| 74 | \snippet code/src_opengl_qglshaderprogram.cpp 0 | - |
| 75 | | - |
| 76 | \section1 Writing portable shaders | - |
| 77 | | - |
| 78 | Shader programs can be difficult to reuse across OpenGL implementations | - |
| 79 | because of varying levels of support for standard vertex attributes and | - |
| 80 | uniform variables. In particular, GLSL/ES lacks all of the | - |
| 81 | standard variables that are present on desktop OpenGL systems: | - |
| 82 | \c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL | - |
| 83 | lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}. | - |
| 84 | | - |
| 85 | The QGLShaderProgram class makes the process of writing portable shaders | - |
| 86 | easier by prefixing all shader programs with the following lines on | - |
| 87 | desktop OpenGL: | - |
| 88 | | - |
| 89 | \code | - |
| 90 | #define highp | - |
| 91 | #define mediump | - |
| 92 | #define lowp | - |
| 93 | \endcode | - |
| 94 | | - |
| 95 | This makes it possible to run most GLSL/ES shader programs | - |
| 96 | on desktop systems. The programmer should restrict themselves | - |
| 97 | to just features that are present in GLSL/ES, and avoid | - |
| 98 | standard variable names that only work on the desktop. | - |
| 99 | | - |
| 100 | \section1 Simple shader example | - |
| 101 | | - |
| 102 | \snippet code/src_opengl_qglshaderprogram.cpp 1 | - |
| 103 | | - |
| 104 | With the above shader program active, we can draw a green triangle | - |
| 105 | as follows: | - |
| 106 | | - |
| 107 | \snippet code/src_opengl_qglshaderprogram.cpp 2 | - |
| 108 | | - |
| 109 | \section1 Binary shaders and programs | - |
| 110 | | - |
| 111 | Binary shaders may be specified using \c{glShaderBinary()} on | - |
| 112 | the return value from QGLShader::shaderId(). The QGLShader instance | - |
| 113 | containing the binary can then be added to the shader program with | - |
| 114 | addShader() and linked in the usual fashion with link(). | - |
| 115 | | - |
| 116 | Binary programs may be specified using \c{glProgramBinaryOES()} | - |
| 117 | on the return value from programId(). Then the application should | - |
| 118 | call link(), which will notice that the program has already been | - |
| 119 | specified and linked, allowing other operations to be performed | - |
| 120 | on the shader program. | - |
| 121 | | - |
| 122 | \note This class has been deprecated in favor of QOpenGLShaderProgram. | - |
| 123 | | - |
| 124 | \sa QGLShader | - |
| 125 | */ | - |
| 126 | | - |
| 127 | /*! | - |
| 128 | \class QGLShader | - |
| 129 | \inmodule QtOpenGL | - |
| 130 | \brief The QGLShader class allows OpenGL shaders to be compiled. | - |
| 131 | \since 4.6 | - |
| 132 | \obsolete | - |
| 133 | \ingroup painting-3D | - |
| 134 | | - |
| 135 | This class supports shaders written in the OpenGL Shading Language (GLSL) | - |
| 136 | and in the OpenGL/ES Shading Language (GLSL/ES). | - |
| 137 | | - |
| 138 | QGLShader and QGLShaderProgram shelter the programmer from the details of | - |
| 139 | compiling and linking vertex and fragment shaders. | - |
| 140 | | - |
| 141 | \note This class has been deprecated in favor of QOpenGLShader. | - |
| 142 | | - |
| 143 | \sa QGLShaderProgram | - |
| 144 | */ | - |
| 145 | | - |
| 146 | /*! | - |
| 147 | \enum QGLShader::ShaderTypeBit | - |
| 148 | This enum specifies the type of QGLShader that is being created. | - |
| 149 | | - |
| 150 | \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL). | - |
| 151 | \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL). | - |
| 152 | \value Geometry Geometry shaders written in the OpenGL Shading | - |
| 153 | Language (GLSL), based on the GL_EXT_geometry_shader4 extension. | - |
| 154 | */ | - |
| 155 | | - |
| 156 | #ifndef GL_FRAGMENT_SHADER | - |
| 157 | #define GL_FRAGMENT_SHADER 0x8B30 | - |
| 158 | #endif | - |
| 159 | #ifndef GL_VERTEX_SHADER | - |
| 160 | #define GL_VERTEX_SHADER 0x8B31 | - |
| 161 | #endif | - |
| 162 | #ifndef GL_COMPILE_STATUS | - |
| 163 | #define GL_COMPILE_STATUS 0x8B81 | - |
| 164 | #endif | - |
| 165 | #ifndef GL_LINK_STATUS | - |
| 166 | #define GL_LINK_STATUS 0x8B82 | - |
| 167 | #endif | - |
| 168 | #ifndef GL_INFO_LOG_LENGTH | - |
| 169 | #define GL_INFO_LOG_LENGTH 0x8B84 | - |
| 170 | #endif | - |
| 171 | #ifndef GL_ACTIVE_UNIFORMS | - |
| 172 | #define GL_ACTIVE_UNIFORMS 0x8B86 | - |
| 173 | #endif | - |
| 174 | #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH | - |
| 175 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | - |
| 176 | #endif | - |
| 177 | #ifndef GL_ACTIVE_ATTRIBUTES | - |
| 178 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 | - |
| 179 | #endif | - |
| 180 | #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH | - |
| 181 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | - |
| 182 | #endif | - |
| 183 | #ifndef GL_CURRENT_VERTEX_ATTRIB | - |
| 184 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | - |
| 185 | #endif | - |
| 186 | #ifndef GL_SHADER_SOURCE_LENGTH | - |
| 187 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 | - |
| 188 | #endif | - |
| 189 | #ifndef GL_SHADER_BINARY_FORMATS | - |
| 190 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 | - |
| 191 | #endif | - |
| 192 | #ifndef GL_NUM_SHADER_BINARY_FORMATS | - |
| 193 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | - |
| 194 | #endif | - |
| 195 | | - |
| 196 | class QGLShaderPrivate : public QObjectPrivate | - |
| 197 | { | - |
| 198 | Q_DECLARE_PUBLIC(QGLShader) | - |
| 199 | public: | - |
| 200 | QGLShaderPrivate(const QGLContext *, QGLShader::ShaderType type) | - |
| 201 | : shaderGuard(0) | - |
| 202 | , shaderType(type) | - |
| 203 | , compiled(false) | - |
| 204 | { | - |
| 205 | } | 0 |
| 206 | ~QGLShaderPrivate(); | - |
| 207 | | - |
| 208 | QGLSharedResourceGuardBase *shaderGuard; | - |
| 209 | QGLShader::ShaderType shaderType; | - |
| 210 | bool compiled; | - |
| 211 | QString log; | - |
| 212 | | - |
| 213 | bool create(); | - |
| 214 | bool compile(QGLShader *q); | - |
| 215 | void deleteShader(); | - |
| 216 | }; | - |
| 217 | | - |
| 218 | namespace { | - |
| 219 | void freeShaderFunc(QGLContext *ctx, GLuint id) | - |
| 220 | { | - |
| 221 | Q_UNUSED(ctx); never executed (the execution status of this line is deduced): (void)ctx;; | - |
| 222 | glDeleteShader(id); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteShader(id); | - |
| 223 | } | 0 |
| 224 | } | - |
| 225 | | - |
| 226 | #define ctx QGLContext::currentContext() | - |
| 227 | | - |
| 228 | QGLShaderPrivate::~QGLShaderPrivate() | - |
| 229 | { | - |
| 230 | if (shaderGuard) never evaluated: shaderGuard | 0 |
| 231 | shaderGuard->free(); never executed: shaderGuard->free(); | 0 |
| 232 | } | 0 |
| 233 | | - |
| 234 | bool QGLShaderPrivate::create() | - |
| 235 | { | - |
| 236 | QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext()); never executed (the execution status of this line is deduced): QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext()); | - |
| 237 | if (!context) never evaluated: !context | 0 |
| 238 | return false; never executed: return false; | 0 |
| 239 | if (qt_resolve_glsl_extensions(context)) { never evaluated: qt_resolve_glsl_extensions(context) | 0 |
| 240 | GLuint shader; never executed (the execution status of this line is deduced): GLuint shader; | - |
| 241 | if (shaderType == QGLShader::Vertex) never evaluated: shaderType == QGLShader::Vertex | 0 |
| 242 | shader = glCreateShader(GL_VERTEX_SHADER); never executed: shader = QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glCreateShader(0x8B31); | 0 |
| 243 | #if !defined(QT_OPENGL_ES_2) | - |
| 244 | else if (shaderType == QGLShader::Geometry) never evaluated: shaderType == QGLShader::Geometry | 0 |
| 245 | shader = glCreateShader(GL_GEOMETRY_SHADER_EXT); never executed: shader = QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glCreateShader(0x8DD9); | 0 |
| 246 | #endif | - |
| 247 | else | - |
| 248 | shader = glCreateShader(GL_FRAGMENT_SHADER); never executed: shader = QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glCreateShader(0x8B30); | 0 |
| 249 | if (!shader) { | 0 |
| 250 | qWarning("%s: Could not create shader of type %d.", never executed (the execution status of this line is deduced): QMessageLogger("qglshaderprogram.cpp", 250, __PRETTY_FUNCTION__).warning("%s: Could not create shader of type %d.", | - |
| 251 | Q_FUNC_INFO, int(shaderType)); never executed (the execution status of this line is deduced): __PRETTY_FUNCTION__, int(shaderType)); | - |
| 252 | return false; never executed: return false; | 0 |
| 253 | } | - |
| 254 | shaderGuard = createSharedResourceGuard(context, shader, freeShaderFunc); never executed (the execution status of this line is deduced): shaderGuard = createSharedResourceGuard(context, shader, freeShaderFunc); | - |
| 255 | return true; never executed: return true; | 0 |
| 256 | } else { | - |
| 257 | return false; never executed: return false; | 0 |
| 258 | } | - |
| 259 | } | - |
| 260 | | - |
| 261 | bool QGLShaderPrivate::compile(QGLShader *q) | - |
| 262 | { | - |
| 263 | GLuint shader = shaderGuard ? shaderGuard->id() : 0; never evaluated: shaderGuard | 0 |
| 264 | if (!shader) | 0 |
| 265 | return false; never executed: return false; | 0 |
| 266 | glCompileShader(shader); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glCompileShader(shader); | - |
| 267 | GLint value = 0; never executed (the execution status of this line is deduced): GLint value = 0; | - |
| 268 | glGetShaderiv(shader, GL_COMPILE_STATUS, &value); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetShaderiv(shader, 0x8B81, &value); | - |
| 269 | compiled = (value != 0); never executed (the execution status of this line is deduced): compiled = (value != 0); | - |
| 270 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
| 271 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetShaderiv(shader, 0x8B84, &value); | - |
| 272 | if (!compiled && value > 1) { never evaluated: !compiled never evaluated: value > 1 | 0 |
| 273 | char *logbuf = new char [value]; never executed (the execution status of this line is deduced): char *logbuf = new char [value]; | - |
| 274 | GLint len; never executed (the execution status of this line is deduced): GLint len; | - |
| 275 | glGetShaderInfoLog(shader, value, &len, logbuf); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetShaderInfoLog(shader, value, &len, logbuf); | - |
| 276 | log = QString::fromLatin1(logbuf); never executed (the execution status of this line is deduced): log = QString::fromLatin1(logbuf); | - |
| 277 | QString name = q->objectName(); never executed (the execution status of this line is deduced): QString name = q->objectName(); | - |
| 278 | | - |
| 279 | const char *types[] = { never executed (the execution status of this line is deduced): const char *types[] = { | - |
| 280 | "Fragment", never executed (the execution status of this line is deduced): "Fragment", | - |
| 281 | "Vertex", never executed (the execution status of this line is deduced): "Vertex", | - |
| 282 | "Geometry", never executed (the execution status of this line is deduced): "Geometry", | - |
| 283 | "" never executed (the execution status of this line is deduced): "" | - |
| 284 | }; never executed (the execution status of this line is deduced): }; | - |
| 285 | | - |
| 286 | const char *type = types[3]; never executed (the execution status of this line is deduced): const char *type = types[3]; | - |
| 287 | if (shaderType == QGLShader::Fragment) never evaluated: shaderType == QGLShader::Fragment | 0 |
| 288 | type = types[0]; never executed: type = types[0]; | 0 |
| 289 | else if (shaderType == QGLShader::Vertex) never evaluated: shaderType == QGLShader::Vertex | 0 |
| 290 | type = types[1]; never executed: type = types[1]; | 0 |
| 291 | else if (shaderType == QGLShader::Geometry) never evaluated: shaderType == QGLShader::Geometry | 0 |
| 292 | type = types[2]; never executed: type = types[2]; | 0 |
| 293 | | - |
| 294 | if (name.isEmpty()) never evaluated: name.isEmpty() | 0 |
| 295 | qWarning("QGLShader::compile(%s): %s", type, qPrintable(log)); never executed: QMessageLogger("qglshaderprogram.cpp", 295, __PRETTY_FUNCTION__).warning("QGLShader::compile(%s): %s", type, QString(log).toLocal8Bit().constData()); | 0 |
| 296 | else | - |
| 297 | qWarning("QGLShader::compile(%s)[%s]: %s", type, qPrintable(name), qPrintable(log)); never executed: QMessageLogger("qglshaderprogram.cpp", 297, __PRETTY_FUNCTION__).warning("QGLShader::compile(%s)[%s]: %s", type, QString(name).toLocal8Bit().constData(), QString(log).toLocal8Bit().constData()); | 0 |
| 298 | | - |
| 299 | delete [] logbuf; never executed (the execution status of this line is deduced): delete [] logbuf; | - |
| 300 | } | 0 |
| 301 | return compiled; never executed: return compiled; | 0 |
| 302 | } | - |
| 303 | | - |
| 304 | void QGLShaderPrivate::deleteShader() | - |
| 305 | { | - |
| 306 | if (shaderGuard) { never evaluated: shaderGuard | 0 |
| 307 | shaderGuard->free(); never executed (the execution status of this line is deduced): shaderGuard->free(); | - |
| 308 | shaderGuard = 0; never executed (the execution status of this line is deduced): shaderGuard = 0; | - |
| 309 | } | 0 |
| 310 | } | 0 |
| 311 | | - |
| 312 | /*! | - |
| 313 | Constructs a new QGLShader object of the specified \a type | - |
| 314 | and attaches it to \a parent. If shader programs are not supported, | - |
| 315 | QGLShaderProgram::hasOpenGLShaderPrograms() will return false. | - |
| 316 | | - |
| 317 | This constructor is normally followed by a call to compileSourceCode() | - |
| 318 | or compileSourceFile(). | - |
| 319 | | - |
| 320 | The shader will be associated with the current QGLContext. | - |
| 321 | | - |
| 322 | \sa compileSourceCode(), compileSourceFile() | - |
| 323 | */ | - |
| 324 | QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) | - |
| 325 | : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent) | - |
| 326 | { | - |
| 327 | Q_D(QGLShader); never executed (the execution status of this line is deduced): QGLShaderPrivate * const d = d_func(); | - |
| 328 | d->create(); never executed (the execution status of this line is deduced): d->create(); | - |
| 329 | } | 0 |
| 330 | | - |
| 331 | /*! | - |
| 332 | Constructs a new QGLShader object of the specified \a type | - |
| 333 | and attaches it to \a parent. If shader programs are not supported, | - |
| 334 | then QGLShaderProgram::hasOpenGLShaderPrograms() will return false. | - |
| 335 | | - |
| 336 | This constructor is normally followed by a call to compileSourceCode() | - |
| 337 | or compileSourceFile(). | - |
| 338 | | - |
| 339 | The shader will be associated with \a context. | - |
| 340 | | - |
| 341 | \sa compileSourceCode(), compileSourceFile() | - |
| 342 | */ | - |
| 343 | QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) | - |
| 344 | : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent) | - |
| 345 | { | - |
| 346 | Q_D(QGLShader); never executed (the execution status of this line is deduced): QGLShaderPrivate * const d = d_func(); | - |
| 347 | #ifndef QT_NO_DEBUG | - |
| 348 | if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) { | - |
| 349 | qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it."); | - |
| 350 | return; | - |
| 351 | } | - |
| 352 | #endif | - |
| 353 | d->create(); never executed (the execution status of this line is deduced): d->create(); | - |
| 354 | } | 0 |
| 355 | | - |
| 356 | /*! | - |
| 357 | Deletes this shader. If the shader has been attached to a | - |
| 358 | QGLShaderProgram object, then the actual shader will stay around | - |
| 359 | until the QGLShaderProgram is destroyed. | - |
| 360 | */ | - |
| 361 | QGLShader::~QGLShader() | - |
| 362 | { | - |
| 363 | } | - |
| 364 | | - |
| 365 | /*! | - |
| 366 | Returns the type of this shader. | - |
| 367 | */ | - |
| 368 | QGLShader::ShaderType QGLShader::shaderType() const | - |
| 369 | { | - |
| 370 | Q_D(const QGLShader); never executed (the execution status of this line is deduced): const QGLShaderPrivate * const d = d_func(); | - |
| 371 | return d->shaderType; never executed: return d->shaderType; | 0 |
| 372 | } | - |
| 373 | | - |
| 374 | // The precision qualifiers are useful on OpenGL/ES systems, | - |
| 375 | // but usually not present on desktop systems. Define the | - |
| 376 | // keywords to empty strings on desktop systems. | - |
| 377 | #if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_FORCE_SHADER_DEFINES) | - |
| 378 | #define QGL_DEFINE_QUALIFIERS 1 | - |
| 379 | static const char qualifierDefines[] = | - |
| 380 | "#define lowp\n" | - |
| 381 | "#define mediump\n" | - |
| 382 | "#define highp\n"; | - |
| 383 | | - |
| 384 | #else | - |
| 385 | | - |
| 386 | // The "highp" qualifier doesn't exist in fragment shaders | - |
| 387 | // on all ES platforms. When it doesn't exist, use "mediump". | - |
| 388 | #define QGL_REDEFINE_HIGHP 1 | - |
| 389 | static const char redefineHighp[] = | - |
| 390 | "#ifndef GL_FRAGMENT_PRECISION_HIGH\n" | - |
| 391 | "#define highp mediump\n" | - |
| 392 | "#endif\n"; | - |
| 393 | #endif | - |
| 394 | | - |
| 395 | /*! | - |
| 396 | Sets the \a source code for this shader and compiles it. | - |
| 397 | Returns true if the source was successfully compiled, false otherwise. | - |
| 398 | | - |
| 399 | \sa compileSourceFile() | - |
| 400 | */ | - |
| 401 | bool QGLShader::compileSourceCode(const char *source) | - |
| 402 | { | - |
| 403 | Q_D(QGLShader); never executed (the execution status of this line is deduced): QGLShaderPrivate * const d = d_func(); | - |
| 404 | if (d->shaderGuard && d->shaderGuard->id()) { never evaluated: d->shaderGuard never evaluated: d->shaderGuard->id() | 0 |
| 405 | QVarLengthArray<const char *, 4> src; never executed (the execution status of this line is deduced): QVarLengthArray<const char *, 4> src; | - |
| 406 | QVarLengthArray<GLint, 4> srclen; never executed (the execution status of this line is deduced): QVarLengthArray<GLint, 4> srclen; | - |
| 407 | int headerLen = 0; never executed (the execution status of this line is deduced): int headerLen = 0; | - |
| 408 | while (source && source[headerLen] == '#') { never evaluated: source never evaluated: source[headerLen] == '#' | 0 |
| 409 | // Skip #version and #extension directives at the start of | - |
| 410 | // the shader code. We need to insert the qualifierDefines | - |
| 411 | // and redefineHighp just after them. | - |
| 412 | if (qstrncmp(source + headerLen, "#version", 8) != 0 && never evaluated: qstrncmp(source + headerLen, "#version", 8) != 0 | 0 |
| 413 | qstrncmp(source + headerLen, "#extension", 10) != 0) { never evaluated: qstrncmp(source + headerLen, "#extension", 10) != 0 | 0 |
| 414 | break; | 0 |
| 415 | } | - |
| 416 | while (source[headerLen] != '\0' && source[headerLen] != '\n') never evaluated: source[headerLen] != '\0' never evaluated: source[headerLen] != '\n' | 0 |
| 417 | ++headerLen; never executed: ++headerLen; | 0 |
| 418 | if (source[headerLen] == '\n') never evaluated: source[headerLen] == '\n' | 0 |
| 419 | ++headerLen; never executed: ++headerLen; | 0 |
| 420 | } | 0 |
| 421 | if (headerLen > 0) { never evaluated: headerLen > 0 | 0 |
| 422 | src.append(source); never executed (the execution status of this line is deduced): src.append(source); | - |
| 423 | srclen.append(GLint(headerLen)); never executed (the execution status of this line is deduced): srclen.append(GLint(headerLen)); | - |
| 424 | } | 0 |
| 425 | #ifdef QGL_DEFINE_QUALIFIERS | - |
| 426 | src.append(qualifierDefines); never executed (the execution status of this line is deduced): src.append(qualifierDefines); | - |
| 427 | srclen.append(GLint(sizeof(qualifierDefines) - 1)); never executed (the execution status of this line is deduced): srclen.append(GLint(sizeof(qualifierDefines) - 1)); | - |
| 428 | #endif | - |
| 429 | #ifdef QGL_REDEFINE_HIGHP | - |
| 430 | if (d->shaderType == Fragment) { | - |
| 431 | src.append(redefineHighp); | - |
| 432 | srclen.append(GLint(sizeof(redefineHighp) - 1)); | - |
| 433 | } | - |
| 434 | #endif | - |
| 435 | src.append(source + headerLen); never executed (the execution status of this line is deduced): src.append(source + headerLen); | - |
| 436 | srclen.append(GLint(qstrlen(source + headerLen))); never executed (the execution status of this line is deduced): srclen.append(GLint(qstrlen(source + headerLen))); | - |
| 437 | glShaderSource(d->shaderGuard->id(), src.size(), src.data(), srclen.data()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glShaderSource(d->shaderGuard->id(), src.size(), src.data(), srclen.data()); | - |
| 438 | return d->compile(this); never executed: return d->compile(this); | 0 |
| 439 | } else { | - |
| 440 | return false; never executed: return false; | 0 |
| 441 | } | - |
| 442 | } | - |
| 443 | | - |
| 444 | /*! | - |
| 445 | \overload | - |
| 446 | | - |
| 447 | Sets the \a source code for this shader and compiles it. | - |
| 448 | Returns true if the source was successfully compiled, false otherwise. | - |
| 449 | | - |
| 450 | \sa compileSourceFile() | - |
| 451 | */ | - |
| 452 | bool QGLShader::compileSourceCode(const QByteArray& source) | - |
| 453 | { | - |
| 454 | return compileSourceCode(source.constData()); never executed: return compileSourceCode(source.constData()); | 0 |
| 455 | } | - |
| 456 | | - |
| 457 | /*! | - |
| 458 | \overload | - |
| 459 | | - |
| 460 | Sets the \a source code for this shader and compiles it. | - |
| 461 | Returns true if the source was successfully compiled, false otherwise. | - |
| 462 | | - |
| 463 | \sa compileSourceFile() | - |
| 464 | */ | - |
| 465 | bool QGLShader::compileSourceCode(const QString& source) | - |
| 466 | { | - |
| 467 | return compileSourceCode(source.toLatin1().constData()); never executed: return compileSourceCode(source.toLatin1().constData()); | 0 |
| 468 | } | - |
| 469 | | - |
| 470 | /*! | - |
| 471 | Sets the source code for this shader to the contents of \a fileName | - |
| 472 | and compiles it. Returns true if the file could be opened and the | - |
| 473 | source compiled, false otherwise. | - |
| 474 | | - |
| 475 | \sa compileSourceCode() | - |
| 476 | */ | - |
| 477 | bool QGLShader::compileSourceFile(const QString& fileName) | - |
| 478 | { | - |
| 479 | QFile file(fileName); never executed (the execution status of this line is deduced): QFile file(fileName); | - |
| 480 | if (!file.open(QFile::ReadOnly)) { never evaluated: !file.open(QFile::ReadOnly) | 0 |
| 481 | qWarning() << "QGLShader: Unable to open file" << fileName; never executed (the execution status of this line is deduced): QMessageLogger("qglshaderprogram.cpp", 481, __PRETTY_FUNCTION__).warning() << "QGLShader: Unable to open file" << fileName; | - |
| 482 | return false; never executed: return false; | 0 |
| 483 | } | - |
| 484 | | - |
| 485 | QByteArray contents = file.readAll(); never executed (the execution status of this line is deduced): QByteArray contents = file.readAll(); | - |
| 486 | return compileSourceCode(contents.constData()); never executed: return compileSourceCode(contents.constData()); | 0 |
| 487 | } | - |
| 488 | | - |
| 489 | /*! | - |
| 490 | Returns the source code for this shader. | - |
| 491 | | - |
| 492 | \sa compileSourceCode() | - |
| 493 | */ | - |
| 494 | QByteArray QGLShader::sourceCode() const | - |
| 495 | { | - |
| 496 | Q_D(const QGLShader); never executed (the execution status of this line is deduced): const QGLShaderPrivate * const d = d_func(); | - |
| 497 | GLuint shader = d->shaderGuard ? d->shaderGuard->id() : 0; never evaluated: d->shaderGuard | 0 |
| 498 | if (!shader) | 0 |
| 499 | return QByteArray(); never executed: return QByteArray(); | 0 |
| 500 | GLint size = 0; never executed (the execution status of this line is deduced): GLint size = 0; | - |
| 501 | glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetShaderiv(shader, 0x8B88, &size); | - |
| 502 | if (size <= 0) never evaluated: size <= 0 | 0 |
| 503 | return QByteArray(); never executed: return QByteArray(); | 0 |
| 504 | GLint len = 0; never executed (the execution status of this line is deduced): GLint len = 0; | - |
| 505 | char *source = new char [size]; never executed (the execution status of this line is deduced): char *source = new char [size]; | - |
| 506 | glGetShaderSource(shader, size, &len, source); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetShaderSource(shader, size, &len, source); | - |
| 507 | QByteArray src(source); never executed (the execution status of this line is deduced): QByteArray src(source); | - |
| 508 | delete [] source; never executed (the execution status of this line is deduced): delete [] source; | - |
| 509 | return src; never executed: return src; | 0 |
| 510 | } | - |
| 511 | | - |
| 512 | /*! | - |
| 513 | Returns true if this shader has been compiled; false otherwise. | - |
| 514 | | - |
| 515 | \sa compileSourceCode(), compileSourceFile() | - |
| 516 | */ | - |
| 517 | bool QGLShader::isCompiled() const | - |
| 518 | { | - |
| 519 | Q_D(const QGLShader); never executed (the execution status of this line is deduced): const QGLShaderPrivate * const d = d_func(); | - |
| 520 | return d->compiled; never executed: return d->compiled; | 0 |
| 521 | } | - |
| 522 | | - |
| 523 | /*! | - |
| 524 | Returns the errors and warnings that occurred during the last compile. | - |
| 525 | | - |
| 526 | \sa compileSourceCode(), compileSourceFile() | - |
| 527 | */ | - |
| 528 | QString QGLShader::log() const | - |
| 529 | { | - |
| 530 | Q_D(const QGLShader); never executed (the execution status of this line is deduced): const QGLShaderPrivate * const d = d_func(); | - |
| 531 | return d->log; never executed: return d->log; | 0 |
| 532 | } | - |
| 533 | | - |
| 534 | /*! | - |
| 535 | Returns the OpenGL identifier associated with this shader. | - |
| 536 | | - |
| 537 | \sa QGLShaderProgram::programId() | - |
| 538 | */ | - |
| 539 | GLuint QGLShader::shaderId() const | - |
| 540 | { | - |
| 541 | Q_D(const QGLShader); never executed (the execution status of this line is deduced): const QGLShaderPrivate * const d = d_func(); | - |
| 542 | return d->shaderGuard ? d->shaderGuard->id() : 0; never executed: return d->shaderGuard ? d->shaderGuard->id() : 0; | 0 |
| 543 | } | - |
| 544 | | - |
| 545 | #undef ctx | - |
| 546 | | - |
| 547 | class QGLShaderProgramPrivate : public QObjectPrivate | - |
| 548 | { | - |
| 549 | Q_DECLARE_PUBLIC(QGLShaderProgram) | - |
| 550 | public: | - |
| 551 | QGLShaderProgramPrivate(const QGLContext *) | - |
| 552 | : programGuard(0) | - |
| 553 | , linked(false) | - |
| 554 | , inited(false) | - |
| 555 | , removingShaders(false) | - |
| 556 | , geometryVertexCount(64) | - |
| 557 | , geometryInputType(0) | - |
| 558 | , geometryOutputType(0) | - |
| 559 | { | - |
| 560 | } | 0 |
| 561 | ~QGLShaderProgramPrivate(); | - |
| 562 | | - |
| 563 | QGLSharedResourceGuardBase *programGuard; | - |
| 564 | bool linked; | - |
| 565 | bool inited; | - |
| 566 | bool removingShaders; | - |
| 567 | | - |
| 568 | int geometryVertexCount; | - |
| 569 | GLenum geometryInputType; | - |
| 570 | GLenum geometryOutputType; | - |
| 571 | | - |
| 572 | QString log; | - |
| 573 | QList<QGLShader *> shaders; | - |
| 574 | QList<QGLShader *> anonShaders; | - |
| 575 | | - |
| 576 | bool hasShader(QGLShader::ShaderType type) const; | - |
| 577 | }; | - |
| 578 | | - |
| 579 | namespace { | - |
| 580 | void freeProgramFunc(QGLContext *ctx, GLuint id) | - |
| 581 | { | - |
| 582 | Q_UNUSED(ctx); never executed (the execution status of this line is deduced): (void)ctx;; | - |
| 583 | glDeleteProgram(id); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgram(id); | - |
| 584 | } | 0 |
| 585 | } | - |
| 586 | | - |
| 587 | | - |
| 588 | QGLShaderProgramPrivate::~QGLShaderProgramPrivate() | - |
| 589 | { | - |
| 590 | if (programGuard) never evaluated: programGuard | 0 |
| 591 | programGuard->free(); never executed: programGuard->free(); | 0 |
| 592 | } | 0 |
| 593 | | - |
| 594 | bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const | - |
| 595 | { | - |
| 596 | foreach (QGLShader *shader, shaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(shaders)> _container_(shaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
| 597 | if (shader->shaderType() == type) never evaluated: shader->shaderType() == type | 0 |
| 598 | return true; never executed: return true; | 0 |
| 599 | } | 0 |
| 600 | return false; never executed: return false; | 0 |
| 601 | } | - |
| 602 | | - |
| 603 | #define ctx QGLContext::currentContext() | - |
| 604 | | - |
| 605 | /*! | - |
| 606 | Constructs a new shader program and attaches it to \a parent. | - |
| 607 | The program will be invalid until addShader() is called. | - |
| 608 | | - |
| 609 | The shader program will be associated with the current QGLContext. | - |
| 610 | | - |
| 611 | \sa addShader() | - |
| 612 | */ | - |
| 613 | QGLShaderProgram::QGLShaderProgram(QObject *parent) | - |
| 614 | : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent) | - |
| 615 | { | - |
| 616 | } | 0 |
| 617 | | - |
| 618 | /*! | - |
| 619 | Constructs a new shader program and attaches it to \a parent. | - |
| 620 | The program will be invalid until addShader() is called. | - |
| 621 | | - |
| 622 | The shader program will be associated with \a context. | - |
| 623 | | - |
| 624 | \sa addShader() | - |
| 625 | */ | - |
| 626 | QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) | - |
| 627 | : QObject(*new QGLShaderProgramPrivate(context), parent) | - |
| 628 | { | - |
| 629 | } | 0 |
| 630 | | - |
| 631 | /*! | - |
| 632 | Deletes this shader program. | - |
| 633 | */ | - |
| 634 | QGLShaderProgram::~QGLShaderProgram() | - |
| 635 | { | - |
| 636 | } | - |
| 637 | | - |
| 638 | bool QGLShaderProgram::init() | - |
| 639 | { | - |
| 640 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 641 | if ((d->programGuard && d->programGuard->id()) || d->inited) never evaluated: d->programGuard never evaluated: d->programGuard->id() never evaluated: d->inited | 0 |
| 642 | return true; never executed: return true; | 0 |
| 643 | d->inited = true; never executed (the execution status of this line is deduced): d->inited = true; | - |
| 644 | QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext()); never executed (the execution status of this line is deduced): QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext()); | - |
| 645 | if (!context) never evaluated: !context | 0 |
| 646 | return false; never executed: return false; | 0 |
| 647 | if (qt_resolve_glsl_extensions(context)) { never evaluated: qt_resolve_glsl_extensions(context) | 0 |
| 648 | GLuint program = glCreateProgram(); never executed (the execution status of this line is deduced): GLuint program = QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glCreateProgram(); | - |
| 649 | if (!program) { never evaluated: !program | 0 |
| 650 | qWarning() << "QGLShaderProgram: could not create shader program"; never executed (the execution status of this line is deduced): QMessageLogger("qglshaderprogram.cpp", 650, __PRETTY_FUNCTION__).warning() << "QGLShaderProgram: could not create shader program"; | - |
| 651 | return false; never executed: return false; | 0 |
| 652 | } | - |
| 653 | if (d->programGuard) never evaluated: d->programGuard | 0 |
| 654 | delete d->programGuard; never executed: delete d->programGuard; | 0 |
| 655 | d->programGuard = createSharedResourceGuard(context, program, freeProgramFunc); never executed (the execution status of this line is deduced): d->programGuard = createSharedResourceGuard(context, program, freeProgramFunc); | - |
| 656 | return true; never executed: return true; | 0 |
| 657 | } else { | - |
| 658 | qWarning() << "QGLShaderProgram: shader programs are not supported"; never executed (the execution status of this line is deduced): QMessageLogger("qglshaderprogram.cpp", 658, __PRETTY_FUNCTION__).warning() << "QGLShaderProgram: shader programs are not supported"; | - |
| 659 | return false; never executed: return false; | 0 |
| 660 | } | - |
| 661 | } | - |
| 662 | | - |
| 663 | /*! | - |
| 664 | Adds a compiled \a shader to this shader program. Returns true | - |
| 665 | if the shader could be added, or false otherwise. | - |
| 666 | | - |
| 667 | Ownership of the \a shader object remains with the caller. | - |
| 668 | It will not be deleted when this QGLShaderProgram instance | - |
| 669 | is deleted. This allows the caller to add the same shader | - |
| 670 | to multiple shader programs. | - |
| 671 | | - |
| 672 | \sa addShaderFromSourceCode(), addShaderFromSourceFile() | - |
| 673 | \sa removeShader(), link(), removeAllShaders() | - |
| 674 | */ | - |
| 675 | bool QGLShaderProgram::addShader(QGLShader *shader) | - |
| 676 | { | - |
| 677 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 678 | if (!init()) | 0 |
| 679 | return false; never executed: return false; | 0 |
| 680 | if (d->shaders.contains(shader)) never evaluated: d->shaders.contains(shader) | 0 |
| 681 | return true; // Already added to this shader program. never executed: return true; | 0 |
| 682 | if (d->programGuard && d->programGuard->id() && shader) { never evaluated: d->programGuard never evaluated: d->programGuard->id() never evaluated: shader | 0 |
| 683 | if (!shader->d_func()->shaderGuard || !shader->d_func()->shaderGuard->id()) never evaluated: !shader->d_func()->shaderGuard never evaluated: !shader->d_func()->shaderGuard->id() | 0 |
| 684 | return false; never executed: return false; | 0 |
| 685 | if (d->programGuard->group() != shader->d_func()->shaderGuard->group()) { never evaluated: d->programGuard->group() != shader->d_func()->shaderGuard->group() | 0 |
| 686 | qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context."); never executed (the execution status of this line is deduced): QMessageLogger("qglshaderprogram.cpp", 686, __PRETTY_FUNCTION__).warning("QGLShaderProgram::addShader: Program and shader are not associated with same context."); | - |
| 687 | return false; never executed: return false; | 0 |
| 688 | } | - |
| 689 | glAttachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glAttachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
| 690 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
| 691 | d->shaders.append(shader); never executed (the execution status of this line is deduced): d->shaders.append(shader); | - |
| 692 | connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); never executed (the execution status of this line is deduced): connect(shader, "2""destroyed()", this, "1""shaderDestroyed()"); | - |
| 693 | return true; never executed: return true; | 0 |
| 694 | } else { | - |
| 695 | return false; never executed: return false; | 0 |
| 696 | } | - |
| 697 | } | - |
| 698 | | - |
| 699 | /*! | - |
| 700 | Compiles \a source as a shader of the specified \a type and | - |
| 701 | adds it to this shader program. Returns true if compilation | - |
| 702 | was successful, false otherwise. The compilation errors | - |
| 703 | and warnings will be made available via log(). | - |
| 704 | | - |
| 705 | This function is intended to be a short-cut for quickly | - |
| 706 | adding vertex and fragment shaders to a shader program without | - |
| 707 | creating an instance of QGLShader first. | - |
| 708 | | - |
| 709 | \sa addShader(), addShaderFromSourceFile() | - |
| 710 | \sa removeShader(), link(), log(), removeAllShaders() | - |
| 711 | */ | - |
| 712 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source) | - |
| 713 | { | - |
| 714 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 715 | if (!init()) | 0 |
| 716 | return false; never executed: return false; | 0 |
| 717 | QGLShader *shader = new QGLShader(type, this); never executed (the execution status of this line is deduced): QGLShader *shader = new QGLShader(type, this); | - |
| 718 | if (!shader->compileSourceCode(source)) { never evaluated: !shader->compileSourceCode(source) | 0 |
| 719 | d->log = shader->log(); never executed (the execution status of this line is deduced): d->log = shader->log(); | - |
| 720 | delete shader; never executed (the execution status of this line is deduced): delete shader; | - |
| 721 | return false; never executed: return false; | 0 |
| 722 | } | - |
| 723 | d->anonShaders.append(shader); never executed (the execution status of this line is deduced): d->anonShaders.append(shader); | - |
| 724 | return addShader(shader); never executed: return addShader(shader); | 0 |
| 725 | } | - |
| 726 | | - |
| 727 | /*! | - |
| 728 | \overload | - |
| 729 | | - |
| 730 | Compiles \a source as a shader of the specified \a type and | - |
| 731 | adds it to this shader program. Returns true if compilation | - |
| 732 | was successful, false otherwise. The compilation errors | - |
| 733 | and warnings will be made available via log(). | - |
| 734 | | - |
| 735 | This function is intended to be a short-cut for quickly | - |
| 736 | adding vertex and fragment shaders to a shader program without | - |
| 737 | creating an instance of QGLShader first. | - |
| 738 | | - |
| 739 | \sa addShader(), addShaderFromSourceFile() | - |
| 740 | \sa removeShader(), link(), log(), removeAllShaders() | - |
| 741 | */ | - |
| 742 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source) | - |
| 743 | { | - |
| 744 | return addShaderFromSourceCode(type, source.constData()); never executed: return addShaderFromSourceCode(type, source.constData()); | 0 |
| 745 | } | - |
| 746 | | - |
| 747 | /*! | - |
| 748 | \overload | - |
| 749 | | - |
| 750 | Compiles \a source as a shader of the specified \a type and | - |
| 751 | adds it to this shader program. Returns true if compilation | - |
| 752 | was successful, false otherwise. The compilation errors | - |
| 753 | and warnings will be made available via log(). | - |
| 754 | | - |
| 755 | This function is intended to be a short-cut for quickly | - |
| 756 | adding vertex and fragment shaders to a shader program without | - |
| 757 | creating an instance of QGLShader first. | - |
| 758 | | - |
| 759 | \sa addShader(), addShaderFromSourceFile() | - |
| 760 | \sa removeShader(), link(), log(), removeAllShaders() | - |
| 761 | */ | - |
| 762 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source) | - |
| 763 | { | - |
| 764 | return addShaderFromSourceCode(type, source.toLatin1().constData()); never executed: return addShaderFromSourceCode(type, source.toLatin1().constData()); | 0 |
| 765 | } | - |
| 766 | | - |
| 767 | /*! | - |
| 768 | Compiles the contents of \a fileName as a shader of the specified | - |
| 769 | \a type and adds it to this shader program. Returns true if | - |
| 770 | compilation was successful, false otherwise. The compilation errors | - |
| 771 | and warnings will be made available via log(). | - |
| 772 | | - |
| 773 | This function is intended to be a short-cut for quickly | - |
| 774 | adding vertex and fragment shaders to a shader program without | - |
| 775 | creating an instance of QGLShader first. | - |
| 776 | | - |
| 777 | \sa addShader(), addShaderFromSourceCode() | - |
| 778 | */ | - |
| 779 | bool QGLShaderProgram::addShaderFromSourceFile | - |
| 780 | (QGLShader::ShaderType type, const QString& fileName) | - |
| 781 | { | - |
| 782 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 783 | if (!init()) | 0 |
| 784 | return false; never executed: return false; | 0 |
| 785 | QGLShader *shader = new QGLShader(type, this); never executed (the execution status of this line is deduced): QGLShader *shader = new QGLShader(type, this); | - |
| 786 | if (!shader->compileSourceFile(fileName)) { never evaluated: !shader->compileSourceFile(fileName) | 0 |
| 787 | d->log = shader->log(); never executed (the execution status of this line is deduced): d->log = shader->log(); | - |
| 788 | delete shader; never executed (the execution status of this line is deduced): delete shader; | - |
| 789 | return false; never executed: return false; | 0 |
| 790 | } | - |
| 791 | d->anonShaders.append(shader); never executed (the execution status of this line is deduced): d->anonShaders.append(shader); | - |
| 792 | return addShader(shader); never executed: return addShader(shader); | 0 |
| 793 | } | - |
| 794 | | - |
| 795 | /*! | - |
| 796 | Removes \a shader from this shader program. The object is not deleted. | - |
| 797 | | - |
| 798 | The shader program must be valid in the current QGLContext. | - |
| 799 | | - |
| 800 | \sa addShader(), link(), removeAllShaders() | - |
| 801 | */ | - |
| 802 | void QGLShaderProgram::removeShader(QGLShader *shader) | - |
| 803 | { | - |
| 804 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 805 | if (d->programGuard && d->programGuard->id() never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
| 806 | && shader && shader->d_func()->shaderGuard) never evaluated: shader never evaluated: shader->d_func()->shaderGuard | 0 |
| 807 | { | - |
| 808 | glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
| 809 | } | 0 |
| 810 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
| 811 | if (shader) { | 0 |
| 812 | d->shaders.removeAll(shader); never executed (the execution status of this line is deduced): d->shaders.removeAll(shader); | - |
| 813 | d->anonShaders.removeAll(shader); never executed (the execution status of this line is deduced): d->anonShaders.removeAll(shader); | - |
| 814 | disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); never executed (the execution status of this line is deduced): disconnect(shader, "2""destroyed()", this, "1""shaderDestroyed()"); | - |
| 815 | } | 0 |
| 816 | } | 0 |
| 817 | | - |
| 818 | /*! | - |
| 819 | Returns a list of all shaders that have been added to this shader | - |
| 820 | program using addShader(). | - |
| 821 | | - |
| 822 | \sa addShader(), removeShader() | - |
| 823 | */ | - |
| 824 | QList<QGLShader *> QGLShaderProgram::shaders() const | - |
| 825 | { | - |
| 826 | Q_D(const QGLShaderProgram); never executed (the execution status of this line is deduced): const QGLShaderProgramPrivate * const d = d_func(); | - |
| 827 | return d->shaders; never executed: return d->shaders; | 0 |
| 828 | } | - |
| 829 | | - |
| 830 | /*! | - |
| 831 | Removes all of the shaders that were added to this program previously. | - |
| 832 | The QGLShader objects for the shaders will not be deleted if they | - |
| 833 | were constructed externally. QGLShader objects that are constructed | - |
| 834 | internally by QGLShaderProgram will be deleted. | - |
| 835 | | - |
| 836 | \sa addShader(), removeShader() | - |
| 837 | */ | - |
| 838 | void QGLShaderProgram::removeAllShaders() | - |
| 839 | { | - |
| 840 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 841 | d->removingShaders = true; never executed (the execution status of this line is deduced): d->removingShaders = true; | - |
| 842 | foreach (QGLShader *shader, d->shaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(d->shaders)> _container_(d->shaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
| 843 | if (d->programGuard && d->programGuard->id() never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
| 844 | && shader && shader->d_func()->shaderGuard) never evaluated: shader never evaluated: shader->d_func()->shaderGuard | 0 |
| 845 | { | - |
| 846 | glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); | - |
| 847 | } | 0 |
| 848 | } | 0 |
| 849 | foreach (QGLShader *shader, d->anonShaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(d->anonShaders)> _container_(d->anonShaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
| 850 | // Delete shader objects that were created anonymously. | - |
| 851 | delete shader; never executed (the execution status of this line is deduced): delete shader; | - |
| 852 | } | 0 |
| 853 | d->shaders.clear(); never executed (the execution status of this line is deduced): d->shaders.clear(); | - |
| 854 | d->anonShaders.clear(); never executed (the execution status of this line is deduced): d->anonShaders.clear(); | - |
| 855 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
| 856 | d->removingShaders = false; never executed (the execution status of this line is deduced): d->removingShaders = false; | - |
| 857 | } | 0 |
| 858 | | - |
| 859 | /*! | - |
| 860 | Links together the shaders that were added to this program with | - |
| 861 | addShader(). Returns true if the link was successful or | - |
| 862 | false otherwise. If the link failed, the error messages can | - |
| 863 | be retrieved with log(). | - |
| 864 | | - |
| 865 | Subclasses can override this function to initialize attributes | - |
| 866 | and uniform variables for use in specific shader programs. | - |
| 867 | | - |
| 868 | If the shader program was already linked, calling this | - |
| 869 | function again will force it to be re-linked. | - |
| 870 | | - |
| 871 | \sa addShader(), log() | - |
| 872 | */ | - |
| 873 | bool QGLShaderProgram::link() | - |
| 874 | { | - |
| 875 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 876 | GLuint program = d->programGuard ? d->programGuard->id() : 0; never evaluated: d->programGuard | 0 |
| 877 | if (!program) never evaluated: !program | 0 |
| 878 | return false; never executed: return false; | 0 |
| 879 | | - |
| 880 | GLint value; never executed (the execution status of this line is deduced): GLint value; | - |
| 881 | if (d->shaders.isEmpty()) { never evaluated: d->shaders.isEmpty() | 0 |
| 882 | // If there are no explicit shaders, then it is possible that the | - |
| 883 | // application added a program binary with glProgramBinaryOES(), | - |
| 884 | // or otherwise populated the shaders itself. Check to see if the | - |
| 885 | // program is already linked and bail out if so. | - |
| 886 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
| 887 | glGetProgramiv(program, GL_LINK_STATUS, &value); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetProgramiv(program, 0x8B82, &value); | - |
| 888 | d->linked = (value != 0); never executed (the execution status of this line is deduced): d->linked = (value != 0); | - |
| 889 | if (d->linked) never evaluated: d->linked | 0 |
| 890 | return true; never executed: return true; | 0 |
| 891 | } | 0 |
| 892 | | - |
| 893 | #if !defined(QT_OPENGL_ES_2) | - |
| 894 | // Set up the geometry shader parameters | - |
| 895 | if (glProgramParameteriEXT) { never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glProgramParameteriEXT | 0 |
| 896 | foreach (QGLShader *shader, d->shaders) { never executed (the execution status of this line is deduced): for (QForeachContainer<__typeof__(d->shaders)> _container_(d->shaders); !_container_.brk && _container_.i != _container_.e; __extension__ ({ ++_container_.brk; ++_container_.i; })) for (QGLShader *shader = *_container_.i;; __extension__ ({--_container_.brk; break;})) { | - |
| 897 | if (shader->shaderType() & QGLShader::Geometry) { never evaluated: shader->shaderType() & QGLShader::Geometry | 0 |
| 898 | glProgramParameteriEXT(program, GL_GEOMETRY_INPUT_TYPE_EXT, never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glProgramParameteriEXT(program, 0x8DDB, | - |
| 899 | d->geometryInputType); never executed (the execution status of this line is deduced): d->geometryInputType); | - |
| 900 | glProgramParameteriEXT(program, GL_GEOMETRY_OUTPUT_TYPE_EXT, never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glProgramParameteriEXT(program, 0x8DDC, | - |
| 901 | d->geometryOutputType); never executed (the execution status of this line is deduced): d->geometryOutputType); | - |
| 902 | glProgramParameteriEXT(program, GL_GEOMETRY_VERTICES_OUT_EXT, never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glProgramParameteriEXT(program, 0x8DDA, | - |
| 903 | d->geometryVertexCount); never executed (the execution status of this line is deduced): d->geometryVertexCount); | - |
| 904 | break; | 0 |
| 905 | } | - |
| 906 | } | 0 |
| 907 | } | 0 |
| 908 | #endif | - |
| 909 | | - |
| 910 | glLinkProgram(program); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glLinkProgram(program); | - |
| 911 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
| 912 | glGetProgramiv(program, GL_LINK_STATUS, &value); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetProgramiv(program, 0x8B82, &value); | - |
| 913 | d->linked = (value != 0); never executed (the execution status of this line is deduced): d->linked = (value != 0); | - |
| 914 | value = 0; never executed (the execution status of this line is deduced): value = 0; | - |
| 915 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetProgramiv(program, 0x8B84, &value); | - |
| 916 | d->log = QString(); never executed (the execution status of this line is deduced): d->log = QString(); | - |
| 917 | if (value > 1) { never evaluated: value > 1 | 0 |
| 918 | char *logbuf = new char [value]; never executed (the execution status of this line is deduced): char *logbuf = new char [value]; | - |
| 919 | GLint len; never executed (the execution status of this line is deduced): GLint len; | - |
| 920 | glGetProgramInfoLog(program, value, &len, logbuf); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetProgramInfoLog(program, value, &len, logbuf); | - |
| 921 | d->log = QString::fromLatin1(logbuf); never executed (the execution status of this line is deduced): d->log = QString::fromLatin1(logbuf); | - |
| 922 | QString name = objectName(); never executed (the execution status of this line is deduced): QString name = objectName(); | - |
| 923 | if (name.isEmpty()) never evaluated: name.isEmpty() | 0 |
| 924 | qWarning() << "QGLShader::link:" << d->log; never executed: QMessageLogger("qglshaderprogram.cpp", 924, __PRETTY_FUNCTION__).warning() << "QGLShader::link:" << d->log; | 0 |
| 925 | else | - |
| 926 | qWarning() << "QGLShader::link[" << name << "]:" << d->log; never executed: QMessageLogger("qglshaderprogram.cpp", 926, __PRETTY_FUNCTION__).warning() << "QGLShader::link[" << name << "]:" << d->log; | 0 |
| 927 | delete [] logbuf; never executed (the execution status of this line is deduced): delete [] logbuf; | - |
| 928 | } | 0 |
| 929 | return d->linked; never executed: return d->linked; | 0 |
| 930 | } | - |
| 931 | | - |
| 932 | /*! | - |
| 933 | Returns true if this shader program has been linked; false otherwise. | - |
| 934 | | - |
| 935 | \sa link() | - |
| 936 | */ | - |
| 937 | bool QGLShaderProgram::isLinked() const | - |
| 938 | { | - |
| 939 | Q_D(const QGLShaderProgram); never executed (the execution status of this line is deduced): const QGLShaderProgramPrivate * const d = d_func(); | - |
| 940 | return d->linked; never executed: return d->linked; | 0 |
| 941 | } | - |
| 942 | | - |
| 943 | /*! | - |
| 944 | Returns the errors and warnings that occurred during the last link() | - |
| 945 | or addShader() with explicitly specified source code. | - |
| 946 | | - |
| 947 | \sa link() | - |
| 948 | */ | - |
| 949 | QString QGLShaderProgram::log() const | - |
| 950 | { | - |
| 951 | Q_D(const QGLShaderProgram); never executed (the execution status of this line is deduced): const QGLShaderProgramPrivate * const d = d_func(); | - |
| 952 | return d->log; never executed: return d->log; | 0 |
| 953 | } | - |
| 954 | | - |
| 955 | /*! | - |
| 956 | Binds this shader program to the active QGLContext and makes | - |
| 957 | it the current shader program. Any previously bound shader program | - |
| 958 | is released. This is equivalent to calling \c{glUseProgram()} on | - |
| 959 | programId(). Returns true if the program was successfully bound; | - |
| 960 | false otherwise. If the shader program has not yet been linked, | - |
| 961 | or it needs to be re-linked, this function will call link(). | - |
| 962 | | - |
| 963 | \sa link(), release() | - |
| 964 | */ | - |
| 965 | bool QGLShaderProgram::bind() | - |
| 966 | { | - |
| 967 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 968 | GLuint program = d->programGuard ? d->programGuard->id() : 0; never evaluated: d->programGuard | 0 |
| 969 | if (!program) never evaluated: !program | 0 |
| 970 | return false; never executed: return false; | 0 |
| 971 | if (!d->linked && !link()) never evaluated: !d->linked never evaluated: !link() | 0 |
| 972 | return false; never executed: return false; | 0 |
| 973 | #ifndef QT_NO_DEBUG | - |
| 974 | if (d->programGuard->group() != QOpenGLContextGroup::currentContextGroup()) { | - |
| 975 | qWarning("QGLShaderProgram::bind: program is not valid in the current context."); | - |
| 976 | return false; | - |
| 977 | } | - |
| 978 | #endif | - |
| 979 | glUseProgram(program); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUseProgram(program); | - |
| 980 | return true; never executed: return true; | 0 |
| 981 | } | - |
| 982 | | - |
| 983 | #undef ctx | - |
| 984 | #define ctx QGLContext::currentContext() | - |
| 985 | | - |
| 986 | /*! | - |
| 987 | Releases the active shader program from the current QGLContext. | - |
| 988 | This is equivalent to calling \c{glUseProgram(0)}. | - |
| 989 | | - |
| 990 | \sa bind() | - |
| 991 | */ | - |
| 992 | void QGLShaderProgram::release() | - |
| 993 | { | - |
| 994 | #ifndef QT_NO_DEBUG | - |
| 995 | Q_D(QGLShaderProgram); | - |
| 996 | if (d->programGuard && d->programGuard->group() != QOpenGLContextGroup::currentContextGroup()) | - |
| 997 | qWarning("QGLShaderProgram::release: program is not valid in the current context."); | - |
| 998 | #endif | - |
| 999 | #if defined(QT_OPENGL_ES_2) | - |
| 1000 | glUseProgram(0); | - |
| 1001 | #else | - |
| 1002 | if (glUseProgram) never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUseProgram | 0 |
| 1003 | glUseProgram(0); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUseProgram(0); | 0 |
| 1004 | #endif | - |
| 1005 | } | 0 |
| 1006 | | - |
| 1007 | /*! | - |
| 1008 | Returns the OpenGL identifier associated with this shader program. | - |
| 1009 | | - |
| 1010 | \sa QGLShader::shaderId() | - |
| 1011 | */ | - |
| 1012 | GLuint QGLShaderProgram::programId() const | - |
| 1013 | { | - |
| 1014 | Q_D(const QGLShaderProgram); never executed (the execution status of this line is deduced): const QGLShaderProgramPrivate * const d = d_func(); | - |
| 1015 | GLuint id = d->programGuard ? d->programGuard->id() : 0; never evaluated: d->programGuard | 0 |
| 1016 | if (id) | 0 |
| 1017 | return id; never executed: return id; | 0 |
| 1018 | | - |
| 1019 | // Create the identifier if we don't have one yet. This is for | - |
| 1020 | // applications that want to create the attached shader configuration | - |
| 1021 | // themselves, particularly those using program binaries. | - |
| 1022 | if (!const_cast<QGLShaderProgram *>(this)->init()) never evaluated: !const_cast<QGLShaderProgram *>(this)->init() | 0 |
| 1023 | return 0; never executed: return 0; | 0 |
| 1024 | return d->programGuard ? d->programGuard->id() : 0; never executed: return d->programGuard ? d->programGuard->id() : 0; | 0 |
| 1025 | } | - |
| 1026 | | - |
| 1027 | /*! | - |
| 1028 | Binds the attribute \a name to the specified \a location. This | - |
| 1029 | function can be called before or after the program has been linked. | - |
| 1030 | Any attributes that have not been explicitly bound when the program | - |
| 1031 | is linked will be assigned locations automatically. | - |
| 1032 | | - |
| 1033 | When this function is called after the program has been linked, | - |
| 1034 | the program will need to be relinked for the change to take effect. | - |
| 1035 | | - |
| 1036 | \sa attributeLocation() | - |
| 1037 | */ | - |
| 1038 | void QGLShaderProgram::bindAttributeLocation(const char *name, int location) | - |
| 1039 | { | - |
| 1040 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1041 | if (!init() || !d->programGuard || !d->programGuard->id()) never evaluated: !init() never evaluated: !d->programGuard never evaluated: !d->programGuard->id() | 0 |
| 1042 | return; | 0 |
| 1043 | glBindAttribLocation(d->programGuard->id(), location, name); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glBindAttribLocation(d->programGuard->id(), location, name); | - |
| 1044 | d->linked = false; // Program needs to be relinked. never executed (the execution status of this line is deduced): d->linked = false; | - |
| 1045 | } | 0 |
| 1046 | | - |
| 1047 | /*! | - |
| 1048 | \overload | - |
| 1049 | | - |
| 1050 | Binds the attribute \a name to the specified \a location. This | - |
| 1051 | function can be called before or after the program has been linked. | - |
| 1052 | Any attributes that have not been explicitly bound when the program | - |
| 1053 | is linked will be assigned locations automatically. | - |
| 1054 | | - |
| 1055 | When this function is called after the program has been linked, | - |
| 1056 | the program will need to be relinked for the change to take effect. | - |
| 1057 | | - |
| 1058 | \sa attributeLocation() | - |
| 1059 | */ | - |
| 1060 | void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location) | - |
| 1061 | { | - |
| 1062 | bindAttributeLocation(name.constData(), location); never executed (the execution status of this line is deduced): bindAttributeLocation(name.constData(), location); | - |
| 1063 | } | 0 |
| 1064 | | - |
| 1065 | /*! | - |
| 1066 | \overload | - |
| 1067 | | - |
| 1068 | Binds the attribute \a name to the specified \a location. This | - |
| 1069 | function can be called before or after the program has been linked. | - |
| 1070 | Any attributes that have not been explicitly bound when the program | - |
| 1071 | is linked will be assigned locations automatically. | - |
| 1072 | | - |
| 1073 | When this function is called after the program has been linked, | - |
| 1074 | the program will need to be relinked for the change to take effect. | - |
| 1075 | | - |
| 1076 | \sa attributeLocation() | - |
| 1077 | */ | - |
| 1078 | void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) | - |
| 1079 | { | - |
| 1080 | bindAttributeLocation(name.toLatin1().constData(), location); never executed (the execution status of this line is deduced): bindAttributeLocation(name.toLatin1().constData(), location); | - |
| 1081 | } | 0 |
| 1082 | | - |
| 1083 | /*! | - |
| 1084 | Returns the location of the attribute \a name within this shader | - |
| 1085 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1086 | attribute for this shader program. | - |
| 1087 | | - |
| 1088 | \sa uniformLocation(), bindAttributeLocation() | - |
| 1089 | */ | - |
| 1090 | int QGLShaderProgram::attributeLocation(const char *name) const | - |
| 1091 | { | - |
| 1092 | Q_D(const QGLShaderProgram); never executed (the execution status of this line is deduced): const QGLShaderProgramPrivate * const d = d_func(); | - |
| 1093 | if (d->linked && d->programGuard && d->programGuard->id()) { never evaluated: d->linked never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
| 1094 | return glGetAttribLocation(d->programGuard->id(), name); never executed: return QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetAttribLocation(d->programGuard->id(), name); | 0 |
| 1095 | } else { | - |
| 1096 | qWarning() << "QGLShaderProgram::attributeLocation(" << name never executed (the execution status of this line is deduced): QMessageLogger("qglshaderprogram.cpp", 1096, __PRETTY_FUNCTION__).warning() << "QGLShaderProgram::attributeLocation(" << name | - |
| 1097 | << "): shader program is not linked"; never executed (the execution status of this line is deduced): << "): shader program is not linked"; | - |
| 1098 | return -1; never executed: return -1; | 0 |
| 1099 | } | - |
| 1100 | } | - |
| 1101 | | - |
| 1102 | /*! | - |
| 1103 | \overload | - |
| 1104 | | - |
| 1105 | Returns the location of the attribute \a name within this shader | - |
| 1106 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1107 | attribute for this shader program. | - |
| 1108 | | - |
| 1109 | \sa uniformLocation(), bindAttributeLocation() | - |
| 1110 | */ | - |
| 1111 | int QGLShaderProgram::attributeLocation(const QByteArray& name) const | - |
| 1112 | { | - |
| 1113 | return attributeLocation(name.constData()); never executed: return attributeLocation(name.constData()); | 0 |
| 1114 | } | - |
| 1115 | | - |
| 1116 | /*! | - |
| 1117 | \overload | - |
| 1118 | | - |
| 1119 | Returns the location of the attribute \a name within this shader | - |
| 1120 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1121 | attribute for this shader program. | - |
| 1122 | | - |
| 1123 | \sa uniformLocation(), bindAttributeLocation() | - |
| 1124 | */ | - |
| 1125 | int QGLShaderProgram::attributeLocation(const QString& name) const | - |
| 1126 | { | - |
| 1127 | return attributeLocation(name.toLatin1().constData()); never executed: return attributeLocation(name.toLatin1().constData()); | 0 |
| 1128 | } | - |
| 1129 | | - |
| 1130 | /*! | - |
| 1131 | Sets the attribute at \a location in the current context to \a value. | - |
| 1132 | | - |
| 1133 | \sa setUniformValue() | - |
| 1134 | */ | - |
| 1135 | void QGLShaderProgram::setAttributeValue(int location, GLfloat value) | - |
| 1136 | { | - |
| 1137 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1138 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1139 | if (location != -1) never evaluated: location != -1 | 0 |
| 1140 | glVertexAttrib1fv(location, &value); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib1fv(location, &value); | 0 |
| 1141 | } | 0 |
| 1142 | | - |
| 1143 | /*! | - |
| 1144 | \overload | - |
| 1145 | | - |
| 1146 | Sets the attribute called \a name in the current context to \a value. | - |
| 1147 | | - |
| 1148 | \sa setUniformValue() | - |
| 1149 | */ | - |
| 1150 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value) | - |
| 1151 | { | - |
| 1152 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1153 | } | 0 |
| 1154 | | - |
| 1155 | /*! | - |
| 1156 | Sets the attribute at \a location in the current context to | - |
| 1157 | the 2D vector (\a x, \a y). | - |
| 1158 | | - |
| 1159 | \sa setUniformValue() | - |
| 1160 | */ | - |
| 1161 | void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y) | - |
| 1162 | { | - |
| 1163 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1164 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1165 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1166 | GLfloat values[2] = {x, y}; never executed (the execution status of this line is deduced): GLfloat values[2] = {x, y}; | - |
| 1167 | glVertexAttrib2fv(location, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib2fv(location, values); | - |
| 1168 | } | 0 |
| 1169 | } | 0 |
| 1170 | | - |
| 1171 | /*! | - |
| 1172 | \overload | - |
| 1173 | | - |
| 1174 | Sets the attribute called \a name in the current context to | - |
| 1175 | the 2D vector (\a x, \a y). | - |
| 1176 | | - |
| 1177 | \sa setUniformValue() | - |
| 1178 | */ | - |
| 1179 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y) | - |
| 1180 | { | - |
| 1181 | setAttributeValue(attributeLocation(name), x, y); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), x, y); | - |
| 1182 | } | 0 |
| 1183 | | - |
| 1184 | /*! | - |
| 1185 | Sets the attribute at \a location in the current context to | - |
| 1186 | the 3D vector (\a x, \a y, \a z). | - |
| 1187 | | - |
| 1188 | \sa setUniformValue() | - |
| 1189 | */ | - |
| 1190 | void QGLShaderProgram::setAttributeValue | - |
| 1191 | (int location, GLfloat x, GLfloat y, GLfloat z) | - |
| 1192 | { | - |
| 1193 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1194 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1195 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1196 | GLfloat values[3] = {x, y, z}; never executed (the execution status of this line is deduced): GLfloat values[3] = {x, y, z}; | - |
| 1197 | glVertexAttrib3fv(location, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib3fv(location, values); | - |
| 1198 | } | 0 |
| 1199 | } | 0 |
| 1200 | | - |
| 1201 | /*! | - |
| 1202 | \overload | - |
| 1203 | | - |
| 1204 | Sets the attribute called \a name in the current context to | - |
| 1205 | the 3D vector (\a x, \a y, \a z). | - |
| 1206 | | - |
| 1207 | \sa setUniformValue() | - |
| 1208 | */ | - |
| 1209 | void QGLShaderProgram::setAttributeValue | - |
| 1210 | (const char *name, GLfloat x, GLfloat y, GLfloat z) | - |
| 1211 | { | - |
| 1212 | setAttributeValue(attributeLocation(name), x, y, z); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), x, y, z); | - |
| 1213 | } | 0 |
| 1214 | | - |
| 1215 | /*! | - |
| 1216 | Sets the attribute at \a location in the current context to | - |
| 1217 | the 4D vector (\a x, \a y, \a z, \a w). | - |
| 1218 | | - |
| 1219 | \sa setUniformValue() | - |
| 1220 | */ | - |
| 1221 | void QGLShaderProgram::setAttributeValue | - |
| 1222 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1223 | { | - |
| 1224 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1225 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1226 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1227 | GLfloat values[4] = {x, y, z, w}; never executed (the execution status of this line is deduced): GLfloat values[4] = {x, y, z, w}; | - |
| 1228 | glVertexAttrib4fv(location, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib4fv(location, values); | - |
| 1229 | } | 0 |
| 1230 | } | 0 |
| 1231 | | - |
| 1232 | /*! | - |
| 1233 | \overload | - |
| 1234 | | - |
| 1235 | Sets the attribute called \a name in the current context to | - |
| 1236 | the 4D vector (\a x, \a y, \a z, \a w). | - |
| 1237 | | - |
| 1238 | \sa setUniformValue() | - |
| 1239 | */ | - |
| 1240 | void QGLShaderProgram::setAttributeValue | - |
| 1241 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1242 | { | - |
| 1243 | setAttributeValue(attributeLocation(name), x, y, z, w); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), x, y, z, w); | - |
| 1244 | } | 0 |
| 1245 | | - |
| 1246 | /*! | - |
| 1247 | Sets the attribute at \a location in the current context to \a value. | - |
| 1248 | | - |
| 1249 | \sa setUniformValue() | - |
| 1250 | */ | - |
| 1251 | void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value) | - |
| 1252 | { | - |
| 1253 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1254 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1255 | if (location != -1) never evaluated: location != -1 | 0 |
| 1256 | glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1257 | } | 0 |
| 1258 | | - |
| 1259 | /*! | - |
| 1260 | \overload | - |
| 1261 | | - |
| 1262 | Sets the attribute called \a name in the current context to \a value. | - |
| 1263 | | - |
| 1264 | \sa setUniformValue() | - |
| 1265 | */ | - |
| 1266 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value) | - |
| 1267 | { | - |
| 1268 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1269 | } | 0 |
| 1270 | | - |
| 1271 | /*! | - |
| 1272 | Sets the attribute at \a location in the current context to \a value. | - |
| 1273 | | - |
| 1274 | \sa setUniformValue() | - |
| 1275 | */ | - |
| 1276 | void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value) | - |
| 1277 | { | - |
| 1278 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1279 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1280 | if (location != -1) never evaluated: location != -1 | 0 |
| 1281 | glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1282 | } | 0 |
| 1283 | | - |
| 1284 | /*! | - |
| 1285 | \overload | - |
| 1286 | | - |
| 1287 | Sets the attribute called \a name in the current context to \a value. | - |
| 1288 | | - |
| 1289 | \sa setUniformValue() | - |
| 1290 | */ | - |
| 1291 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value) | - |
| 1292 | { | - |
| 1293 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1294 | } | 0 |
| 1295 | | - |
| 1296 | /*! | - |
| 1297 | Sets the attribute at \a location in the current context to \a value. | - |
| 1298 | | - |
| 1299 | \sa setUniformValue() | - |
| 1300 | */ | - |
| 1301 | void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value) | - |
| 1302 | { | - |
| 1303 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1304 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1305 | if (location != -1) never evaluated: location != -1 | 0 |
| 1306 | glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1307 | } | 0 |
| 1308 | | - |
| 1309 | /*! | - |
| 1310 | \overload | - |
| 1311 | | - |
| 1312 | Sets the attribute called \a name in the current context to \a value. | - |
| 1313 | | - |
| 1314 | \sa setUniformValue() | - |
| 1315 | */ | - |
| 1316 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value) | - |
| 1317 | { | - |
| 1318 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1319 | } | 0 |
| 1320 | | - |
| 1321 | /*! | - |
| 1322 | Sets the attribute at \a location in the current context to \a value. | - |
| 1323 | | - |
| 1324 | \sa setUniformValue() | - |
| 1325 | */ | - |
| 1326 | void QGLShaderProgram::setAttributeValue(int location, const QColor& value) | - |
| 1327 | { | - |
| 1328 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1329 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1330 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1331 | GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()), never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()), | - |
| 1332 | GLfloat(value.blueF()), GLfloat(value.alphaF())}; never executed (the execution status of this line is deduced): GLfloat(value.blueF()), GLfloat(value.alphaF())}; | - |
| 1333 | glVertexAttrib4fv(location, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib4fv(location, values); | - |
| 1334 | } | 0 |
| 1335 | } | 0 |
| 1336 | | - |
| 1337 | /*! | - |
| 1338 | \overload | - |
| 1339 | | - |
| 1340 | Sets the attribute called \a name in the current context to \a value. | - |
| 1341 | | - |
| 1342 | \sa setUniformValue() | - |
| 1343 | */ | - |
| 1344 | void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value) | - |
| 1345 | { | - |
| 1346 | setAttributeValue(attributeLocation(name), value); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), value); | - |
| 1347 | } | 0 |
| 1348 | | - |
| 1349 | /*! | - |
| 1350 | Sets the attribute at \a location in the current context to the | - |
| 1351 | contents of \a values, which contains \a columns elements, each | - |
| 1352 | consisting of \a rows elements. The \a rows value should be | - |
| 1353 | 1, 2, 3, or 4. This function is typically used to set matrix | - |
| 1354 | values and column vectors. | - |
| 1355 | | - |
| 1356 | \sa setUniformValue() | - |
| 1357 | */ | - |
| 1358 | void QGLShaderProgram::setAttributeValue | - |
| 1359 | (int location, const GLfloat *values, int columns, int rows) | - |
| 1360 | { | - |
| 1361 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1362 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1363 | if (rows < 1 || rows > 4) { never evaluated: rows < 1 never evaluated: rows > 4 | 0 |
| 1364 | qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; never executed (the execution status of this line is deduced): QMessageLogger("qglshaderprogram.cpp", 1364, __PRETTY_FUNCTION__).warning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; | - |
| 1365 | return; | 0 |
| 1366 | } | - |
| 1367 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1368 | while (columns-- > 0) { never evaluated: columns-- > 0 | 0 |
| 1369 | if (rows == 1) never evaluated: rows == 1 | 0 |
| 1370 | glVertexAttrib1fv(location, values); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib1fv(location, values); | 0 |
| 1371 | else if (rows == 2) never evaluated: rows == 2 | 0 |
| 1372 | glVertexAttrib2fv(location, values); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib2fv(location, values); | 0 |
| 1373 | else if (rows == 3) never evaluated: rows == 3 | 0 |
| 1374 | glVertexAttrib3fv(location, values); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib3fv(location, values); | 0 |
| 1375 | else | - |
| 1376 | glVertexAttrib4fv(location, values); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttrib4fv(location, values); | 0 |
| 1377 | values += rows; never executed (the execution status of this line is deduced): values += rows; | - |
| 1378 | ++location; never executed (the execution status of this line is deduced): ++location; | - |
| 1379 | } | 0 |
| 1380 | } | 0 |
| 1381 | } | 0 |
| 1382 | | - |
| 1383 | /*! | - |
| 1384 | \overload | - |
| 1385 | | - |
| 1386 | Sets the attribute called \a name in the current context to the | - |
| 1387 | contents of \a values, which contains \a columns elements, each | - |
| 1388 | consisting of \a rows elements. The \a rows value should be | - |
| 1389 | 1, 2, 3, or 4. This function is typically used to set matrix | - |
| 1390 | values and column vectors. | - |
| 1391 | | - |
| 1392 | \sa setUniformValue() | - |
| 1393 | */ | - |
| 1394 | void QGLShaderProgram::setAttributeValue | - |
| 1395 | (const char *name, const GLfloat *values, int columns, int rows) | - |
| 1396 | { | - |
| 1397 | setAttributeValue(attributeLocation(name), values, columns, rows); never executed (the execution status of this line is deduced): setAttributeValue(attributeLocation(name), values, columns, rows); | - |
| 1398 | } | 0 |
| 1399 | | - |
| 1400 | /*! | - |
| 1401 | Sets an array of vertex \a values on the attribute at \a location | - |
| 1402 | in this shader program. The \a tupleSize indicates the number of | - |
| 1403 | components per vertex (1, 2, 3, or 4), and the \a stride indicates | - |
| 1404 | the number of bytes between vertices. A default \a stride value | - |
| 1405 | of zero indicates that the vertices are densely packed in \a values. | - |
| 1406 | | - |
| 1407 | The array will become active when enableAttributeArray() is called | - |
| 1408 | on the \a location. Otherwise the value specified with | - |
| 1409 | setAttributeValue() for \a location will be used. | - |
| 1410 | | - |
| 1411 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1412 | \sa disableAttributeArray() | - |
| 1413 | */ | - |
| 1414 | void QGLShaderProgram::setAttributeArray | - |
| 1415 | (int location, const GLfloat *values, int tupleSize, int stride) | - |
| 1416 | { | - |
| 1417 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1418 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1419 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1420 | glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttribPointer(location, tupleSize, 0x1406, 0x0, | - |
| 1421 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1422 | } | 0 |
| 1423 | } | 0 |
| 1424 | | - |
| 1425 | /*! | - |
| 1426 | Sets an array of 2D vertex \a values on the attribute at \a location | - |
| 1427 | in this shader program. The \a stride indicates the number of bytes | - |
| 1428 | between vertices. A default \a stride value of zero indicates that | - |
| 1429 | the vertices are densely packed in \a values. | - |
| 1430 | | - |
| 1431 | The array will become active when enableAttributeArray() is called | - |
| 1432 | on the \a location. Otherwise the value specified with | - |
| 1433 | setAttributeValue() for \a location will be used. | - |
| 1434 | | - |
| 1435 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1436 | \sa disableAttributeArray() | - |
| 1437 | */ | - |
| 1438 | void QGLShaderProgram::setAttributeArray | - |
| 1439 | (int location, const QVector2D *values, int stride) | - |
| 1440 | { | - |
| 1441 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1442 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1443 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1444 | glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttribPointer(location, 2, 0x1406, 0x0, | - |
| 1445 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1446 | } | 0 |
| 1447 | } | 0 |
| 1448 | | - |
| 1449 | /*! | - |
| 1450 | Sets an array of 3D vertex \a values on the attribute at \a location | - |
| 1451 | in this shader program. The \a stride indicates the number of bytes | - |
| 1452 | between vertices. A default \a stride value of zero indicates that | - |
| 1453 | the vertices are densely packed in \a values. | - |
| 1454 | | - |
| 1455 | The array will become active when enableAttributeArray() is called | - |
| 1456 | on the \a location. Otherwise the value specified with | - |
| 1457 | setAttributeValue() for \a location will be used. | - |
| 1458 | | - |
| 1459 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1460 | \sa disableAttributeArray() | - |
| 1461 | */ | - |
| 1462 | void QGLShaderProgram::setAttributeArray | - |
| 1463 | (int location, const QVector3D *values, int stride) | - |
| 1464 | { | - |
| 1465 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1466 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1467 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1468 | glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttribPointer(location, 3, 0x1406, 0x0, | - |
| 1469 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1470 | } | 0 |
| 1471 | } | 0 |
| 1472 | | - |
| 1473 | /*! | - |
| 1474 | Sets an array of 4D vertex \a values on the attribute at \a location | - |
| 1475 | in this shader program. The \a stride indicates the number of bytes | - |
| 1476 | between vertices. A default \a stride value of zero indicates that | - |
| 1477 | the vertices are densely packed in \a values. | - |
| 1478 | | - |
| 1479 | The array will become active when enableAttributeArray() is called | - |
| 1480 | on the \a location. Otherwise the value specified with | - |
| 1481 | setAttributeValue() for \a location will be used. | - |
| 1482 | | - |
| 1483 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1484 | \sa disableAttributeArray() | - |
| 1485 | */ | - |
| 1486 | void QGLShaderProgram::setAttributeArray | - |
| 1487 | (int location, const QVector4D *values, int stride) | - |
| 1488 | { | - |
| 1489 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1490 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1491 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1492 | glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttribPointer(location, 4, 0x1406, 0x0, | - |
| 1493 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1494 | } | 0 |
| 1495 | } | 0 |
| 1496 | | - |
| 1497 | /*! | - |
| 1498 | Sets an array of vertex \a values on the attribute at \a location | - |
| 1499 | in this shader program. The \a stride indicates the number of bytes | - |
| 1500 | between vertices. A default \a stride value of zero indicates that | - |
| 1501 | the vertices are densely packed in \a values. | - |
| 1502 | | - |
| 1503 | The \a type indicates the type of elements in the \a values array, | - |
| 1504 | usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize | - |
| 1505 | indicates the number of components per vertex: 1, 2, 3, or 4. | - |
| 1506 | | - |
| 1507 | The array will become active when enableAttributeArray() is called | - |
| 1508 | on the \a location. Otherwise the value specified with | - |
| 1509 | setAttributeValue() for \a location will be used. | - |
| 1510 | | - |
| 1511 | The setAttributeBuffer() function can be used to set the attribute | - |
| 1512 | array to an offset within a vertex buffer. | - |
| 1513 | | - |
| 1514 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1515 | \sa disableAttributeArray(), setAttributeBuffer() | - |
| 1516 | \since 4.7 | - |
| 1517 | */ | - |
| 1518 | void QGLShaderProgram::setAttributeArray | - |
| 1519 | (int location, GLenum type, const void *values, int tupleSize, int stride) | - |
| 1520 | { | - |
| 1521 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1522 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1523 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1524 | glVertexAttribPointer(location, tupleSize, type, GL_TRUE, never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttribPointer(location, tupleSize, type, 0x1, | - |
| 1525 | stride, values); never executed (the execution status of this line is deduced): stride, values); | - |
| 1526 | } | 0 |
| 1527 | } | 0 |
| 1528 | | - |
| 1529 | /*! | - |
| 1530 | \overload | - |
| 1531 | | - |
| 1532 | Sets an array of vertex \a values on the attribute called \a name | - |
| 1533 | in this shader program. The \a tupleSize indicates the number of | - |
| 1534 | components per vertex (1, 2, 3, or 4), and the \a stride indicates | - |
| 1535 | the number of bytes between vertices. A default \a stride value | - |
| 1536 | of zero indicates that the vertices are densely packed in \a values. | - |
| 1537 | | - |
| 1538 | The array will become active when enableAttributeArray() is called | - |
| 1539 | on \a name. Otherwise the value specified with setAttributeValue() | - |
| 1540 | for \a name will be used. | - |
| 1541 | | - |
| 1542 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1543 | \sa disableAttributeArray() | - |
| 1544 | */ | - |
| 1545 | void QGLShaderProgram::setAttributeArray | - |
| 1546 | (const char *name, const GLfloat *values, int tupleSize, int stride) | - |
| 1547 | { | - |
| 1548 | setAttributeArray(attributeLocation(name), values, tupleSize, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, tupleSize, stride); | - |
| 1549 | } | 0 |
| 1550 | | - |
| 1551 | /*! | - |
| 1552 | \overload | - |
| 1553 | | - |
| 1554 | Sets an array of 2D vertex \a values on the attribute called \a name | - |
| 1555 | in this shader program. The \a stride indicates the number of bytes | - |
| 1556 | between vertices. A default \a stride value of zero indicates that | - |
| 1557 | the vertices are densely packed in \a values. | - |
| 1558 | | - |
| 1559 | The array will become active when enableAttributeArray() is called | - |
| 1560 | on \a name. Otherwise the value specified with setAttributeValue() | - |
| 1561 | for \a name will be used. | - |
| 1562 | | - |
| 1563 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1564 | \sa disableAttributeArray() | - |
| 1565 | */ | - |
| 1566 | void QGLShaderProgram::setAttributeArray | - |
| 1567 | (const char *name, const QVector2D *values, int stride) | - |
| 1568 | { | - |
| 1569 | setAttributeArray(attributeLocation(name), values, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, stride); | - |
| 1570 | } | 0 |
| 1571 | | - |
| 1572 | /*! | - |
| 1573 | \overload | - |
| 1574 | | - |
| 1575 | Sets an array of 3D vertex \a values on the attribute called \a name | - |
| 1576 | in this shader program. The \a stride indicates the number of bytes | - |
| 1577 | between vertices. A default \a stride value of zero indicates that | - |
| 1578 | the vertices are densely packed in \a values. | - |
| 1579 | | - |
| 1580 | The array will become active when enableAttributeArray() is called | - |
| 1581 | on \a name. Otherwise the value specified with setAttributeValue() | - |
| 1582 | for \a name will be used. | - |
| 1583 | | - |
| 1584 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1585 | \sa disableAttributeArray() | - |
| 1586 | */ | - |
| 1587 | void QGLShaderProgram::setAttributeArray | - |
| 1588 | (const char *name, const QVector3D *values, int stride) | - |
| 1589 | { | - |
| 1590 | setAttributeArray(attributeLocation(name), values, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, stride); | - |
| 1591 | } | 0 |
| 1592 | | - |
| 1593 | /*! | - |
| 1594 | \overload | - |
| 1595 | | - |
| 1596 | Sets an array of 4D vertex \a values on the attribute called \a name | - |
| 1597 | in this shader program. The \a stride indicates the number of bytes | - |
| 1598 | between vertices. A default \a stride value of zero indicates that | - |
| 1599 | the vertices are densely packed in \a values. | - |
| 1600 | | - |
| 1601 | The array will become active when enableAttributeArray() is called | - |
| 1602 | on \a name. Otherwise the value specified with setAttributeValue() | - |
| 1603 | for \a name will be used. | - |
| 1604 | | - |
| 1605 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1606 | \sa disableAttributeArray() | - |
| 1607 | */ | - |
| 1608 | void QGLShaderProgram::setAttributeArray | - |
| 1609 | (const char *name, const QVector4D *values, int stride) | - |
| 1610 | { | - |
| 1611 | setAttributeArray(attributeLocation(name), values, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), values, stride); | - |
| 1612 | } | 0 |
| 1613 | | - |
| 1614 | /*! | - |
| 1615 | \overload | - |
| 1616 | | - |
| 1617 | Sets an array of vertex \a values on the attribute called \a name | - |
| 1618 | in this shader program. The \a stride indicates the number of bytes | - |
| 1619 | between vertices. A default \a stride value of zero indicates that | - |
| 1620 | the vertices are densely packed in \a values. | - |
| 1621 | | - |
| 1622 | The \a type indicates the type of elements in the \a values array, | - |
| 1623 | usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize | - |
| 1624 | indicates the number of components per vertex: 1, 2, 3, or 4. | - |
| 1625 | | - |
| 1626 | The array will become active when enableAttributeArray() is called | - |
| 1627 | on the \a name. Otherwise the value specified with | - |
| 1628 | setAttributeValue() for \a name will be used. | - |
| 1629 | | - |
| 1630 | The setAttributeBuffer() function can be used to set the attribute | - |
| 1631 | array to an offset within a vertex buffer. | - |
| 1632 | | - |
| 1633 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray() | - |
| 1634 | \sa disableAttributeArray(), setAttributeBuffer() | - |
| 1635 | \since 4.7 | - |
| 1636 | */ | - |
| 1637 | void QGLShaderProgram::setAttributeArray | - |
| 1638 | (const char *name, GLenum type, const void *values, int tupleSize, int stride) | - |
| 1639 | { | - |
| 1640 | setAttributeArray(attributeLocation(name), type, values, tupleSize, stride); never executed (the execution status of this line is deduced): setAttributeArray(attributeLocation(name), type, values, tupleSize, stride); | - |
| 1641 | } | 0 |
| 1642 | | - |
| 1643 | /*! | - |
| 1644 | Sets an array of vertex values on the attribute at \a location in | - |
| 1645 | this shader program, starting at a specific \a offset in the | - |
| 1646 | currently bound vertex buffer. The \a stride indicates the number | - |
| 1647 | of bytes between vertices. A default \a stride value of zero | - |
| 1648 | indicates that the vertices are densely packed in the value array. | - |
| 1649 | | - |
| 1650 | The \a type indicates the type of elements in the vertex value | - |
| 1651 | array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a | - |
| 1652 | tupleSize indicates the number of components per vertex: 1, 2, 3, | - |
| 1653 | or 4. | - |
| 1654 | | - |
| 1655 | The array will become active when enableAttributeArray() is called | - |
| 1656 | on the \a location. Otherwise the value specified with | - |
| 1657 | setAttributeValue() for \a location will be used. | - |
| 1658 | | - |
| 1659 | \sa setAttributeArray() | - |
| 1660 | \since 4.7 | - |
| 1661 | */ | - |
| 1662 | void QGLShaderProgram::setAttributeBuffer | - |
| 1663 | (int location, GLenum type, int offset, int tupleSize, int stride) | - |
| 1664 | { | - |
| 1665 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1666 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1667 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1668 | glVertexAttribPointer(location, tupleSize, type, GL_TRUE, stride, never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glVertexAttribPointer(location, tupleSize, type, 0x1, stride, | - |
| 1669 | reinterpret_cast<const void *>(offset)); never executed (the execution status of this line is deduced): reinterpret_cast<const void *>(offset)); | - |
| 1670 | } | 0 |
| 1671 | } | 0 |
| 1672 | | - |
| 1673 | /*! | - |
| 1674 | \overload | - |
| 1675 | | - |
| 1676 | Sets an array of vertex values on the attribute called \a name | - |
| 1677 | in this shader program, starting at a specific \a offset in the | - |
| 1678 | currently bound vertex buffer. The \a stride indicates the number | - |
| 1679 | of bytes between vertices. A default \a stride value of zero | - |
| 1680 | indicates that the vertices are densely packed in the value array. | - |
| 1681 | | - |
| 1682 | The \a type indicates the type of elements in the vertex value | - |
| 1683 | array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a | - |
| 1684 | tupleSize indicates the number of components per vertex: 1, 2, 3, | - |
| 1685 | or 4. | - |
| 1686 | | - |
| 1687 | The array will become active when enableAttributeArray() is called | - |
| 1688 | on the \a name. Otherwise the value specified with | - |
| 1689 | setAttributeValue() for \a name will be used. | - |
| 1690 | | - |
| 1691 | \sa setAttributeArray() | - |
| 1692 | \since 4.7 | - |
| 1693 | */ | - |
| 1694 | void QGLShaderProgram::setAttributeBuffer | - |
| 1695 | (const char *name, GLenum type, int offset, int tupleSize, int stride) | - |
| 1696 | { | - |
| 1697 | setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride); never executed (the execution status of this line is deduced): setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride); | - |
| 1698 | } | 0 |
| 1699 | | - |
| 1700 | /*! | - |
| 1701 | Enables the vertex array at \a location in this shader program | - |
| 1702 | so that the value set by setAttributeArray() on \a location | - |
| 1703 | will be used by the shader program. | - |
| 1704 | | - |
| 1705 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
| 1706 | \sa setUniformValue() | - |
| 1707 | */ | - |
| 1708 | void QGLShaderProgram::enableAttributeArray(int location) | - |
| 1709 | { | - |
| 1710 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1711 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1712 | if (location != -1) never evaluated: location != -1 | 0 |
| 1713 | glEnableVertexAttribArray(location); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glEnableVertexAttribArray(location); | 0 |
| 1714 | } | 0 |
| 1715 | | - |
| 1716 | /*! | - |
| 1717 | \overload | - |
| 1718 | | - |
| 1719 | Enables the vertex array called \a name in this shader program | - |
| 1720 | so that the value set by setAttributeArray() on \a name | - |
| 1721 | will be used by the shader program. | - |
| 1722 | | - |
| 1723 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
| 1724 | \sa setUniformValue() | - |
| 1725 | */ | - |
| 1726 | void QGLShaderProgram::enableAttributeArray(const char *name) | - |
| 1727 | { | - |
| 1728 | enableAttributeArray(attributeLocation(name)); never executed (the execution status of this line is deduced): enableAttributeArray(attributeLocation(name)); | - |
| 1729 | } | 0 |
| 1730 | | - |
| 1731 | /*! | - |
| 1732 | Disables the vertex array at \a location in this shader program | - |
| 1733 | that was enabled by a previous call to enableAttributeArray(). | - |
| 1734 | | - |
| 1735 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
| 1736 | \sa setUniformValue() | - |
| 1737 | */ | - |
| 1738 | void QGLShaderProgram::disableAttributeArray(int location) | - |
| 1739 | { | - |
| 1740 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1741 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1742 | if (location != -1) never evaluated: location != -1 | 0 |
| 1743 | glDisableVertexAttribArray(location); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glDisableVertexAttribArray(location); | 0 |
| 1744 | } | 0 |
| 1745 | | - |
| 1746 | /*! | - |
| 1747 | \overload | - |
| 1748 | | - |
| 1749 | Disables the vertex array called \a name in this shader program | - |
| 1750 | that was enabled by a previous call to enableAttributeArray(). | - |
| 1751 | | - |
| 1752 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() | - |
| 1753 | \sa setUniformValue() | - |
| 1754 | */ | - |
| 1755 | void QGLShaderProgram::disableAttributeArray(const char *name) | - |
| 1756 | { | - |
| 1757 | disableAttributeArray(attributeLocation(name)); never executed (the execution status of this line is deduced): disableAttributeArray(attributeLocation(name)); | - |
| 1758 | } | 0 |
| 1759 | | - |
| 1760 | /*! | - |
| 1761 | Returns the location of the uniform variable \a name within this shader | - |
| 1762 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1763 | uniform variable for this shader program. | - |
| 1764 | | - |
| 1765 | \sa attributeLocation() | - |
| 1766 | */ | - |
| 1767 | int QGLShaderProgram::uniformLocation(const char *name) const | - |
| 1768 | { | - |
| 1769 | Q_D(const QGLShaderProgram); never executed (the execution status of this line is deduced): const QGLShaderProgramPrivate * const d = d_func(); | - |
| 1770 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1771 | if (d->linked && d->programGuard && d->programGuard->id()) { never evaluated: d->linked never evaluated: d->programGuard never evaluated: d->programGuard->id() | 0 |
| 1772 | return glGetUniformLocation(d->programGuard->id(), name); never executed: return QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glGetUniformLocation(d->programGuard->id(), name); | 0 |
| 1773 | } else { | - |
| 1774 | qWarning() << "QGLShaderProgram::uniformLocation(" << name never executed (the execution status of this line is deduced): QMessageLogger("qglshaderprogram.cpp", 1774, __PRETTY_FUNCTION__).warning() << "QGLShaderProgram::uniformLocation(" << name | - |
| 1775 | << "): shader program is not linked"; never executed (the execution status of this line is deduced): << "): shader program is not linked"; | - |
| 1776 | return -1; never executed: return -1; | 0 |
| 1777 | } | - |
| 1778 | } | - |
| 1779 | | - |
| 1780 | /*! | - |
| 1781 | \overload | - |
| 1782 | | - |
| 1783 | Returns the location of the uniform variable \a name within this shader | - |
| 1784 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1785 | uniform variable for this shader program. | - |
| 1786 | | - |
| 1787 | \sa attributeLocation() | - |
| 1788 | */ | - |
| 1789 | int QGLShaderProgram::uniformLocation(const QByteArray& name) const | - |
| 1790 | { | - |
| 1791 | return uniformLocation(name.constData()); never executed: return uniformLocation(name.constData()); | 0 |
| 1792 | } | - |
| 1793 | | - |
| 1794 | /*! | - |
| 1795 | \overload | - |
| 1796 | | - |
| 1797 | Returns the location of the uniform variable \a name within this shader | - |
| 1798 | program's parameter list. Returns -1 if \a name is not a valid | - |
| 1799 | uniform variable for this shader program. | - |
| 1800 | | - |
| 1801 | \sa attributeLocation() | - |
| 1802 | */ | - |
| 1803 | int QGLShaderProgram::uniformLocation(const QString& name) const | - |
| 1804 | { | - |
| 1805 | return uniformLocation(name.toLatin1().constData()); never executed: return uniformLocation(name.toLatin1().constData()); | 0 |
| 1806 | } | - |
| 1807 | | - |
| 1808 | /*! | - |
| 1809 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1810 | | - |
| 1811 | \sa setAttributeValue() | - |
| 1812 | */ | - |
| 1813 | void QGLShaderProgram::setUniformValue(int location, GLfloat value) | - |
| 1814 | { | - |
| 1815 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1816 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1817 | if (location != -1) never evaluated: location != -1 | 0 |
| 1818 | glUniform1fv(location, 1, &value); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform1fv(location, 1, &value); | 0 |
| 1819 | } | 0 |
| 1820 | | - |
| 1821 | /*! | - |
| 1822 | \overload | - |
| 1823 | | - |
| 1824 | Sets the uniform variable called \a name in the current context | - |
| 1825 | to \a value. | - |
| 1826 | | - |
| 1827 | \sa setAttributeValue() | - |
| 1828 | */ | - |
| 1829 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat value) | - |
| 1830 | { | - |
| 1831 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 1832 | } | 0 |
| 1833 | | - |
| 1834 | /*! | - |
| 1835 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1836 | | - |
| 1837 | \sa setAttributeValue() | - |
| 1838 | */ | - |
| 1839 | void QGLShaderProgram::setUniformValue(int location, GLint value) | - |
| 1840 | { | - |
| 1841 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1842 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1843 | if (location != -1) never evaluated: location != -1 | 0 |
| 1844 | glUniform1i(location, value); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform1i(location, value); | 0 |
| 1845 | } | 0 |
| 1846 | | - |
| 1847 | /*! | - |
| 1848 | \overload | - |
| 1849 | | - |
| 1850 | Sets the uniform variable called \a name in the current context | - |
| 1851 | to \a value. | - |
| 1852 | | - |
| 1853 | \sa setAttributeValue() | - |
| 1854 | */ | - |
| 1855 | void QGLShaderProgram::setUniformValue(const char *name, GLint value) | - |
| 1856 | { | - |
| 1857 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 1858 | } | 0 |
| 1859 | | - |
| 1860 | /*! | - |
| 1861 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1862 | This function should be used when setting sampler values. | - |
| 1863 | | - |
| 1864 | \sa setAttributeValue() | - |
| 1865 | */ | - |
| 1866 | void QGLShaderProgram::setUniformValue(int location, GLuint value) | - |
| 1867 | { | - |
| 1868 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1869 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1870 | if (location != -1) never evaluated: location != -1 | 0 |
| 1871 | glUniform1i(location, value); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform1i(location, value); | 0 |
| 1872 | } | 0 |
| 1873 | | - |
| 1874 | /*! | - |
| 1875 | \overload | - |
| 1876 | | - |
| 1877 | Sets the uniform variable called \a name in the current context | - |
| 1878 | to \a value. This function should be used when setting sampler values. | - |
| 1879 | | - |
| 1880 | \sa setAttributeValue() | - |
| 1881 | */ | - |
| 1882 | void QGLShaderProgram::setUniformValue(const char *name, GLuint value) | - |
| 1883 | { | - |
| 1884 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 1885 | } | 0 |
| 1886 | | - |
| 1887 | /*! | - |
| 1888 | Sets the uniform variable at \a location in the current context to | - |
| 1889 | the 2D vector (\a x, \a y). | - |
| 1890 | | - |
| 1891 | \sa setAttributeValue() | - |
| 1892 | */ | - |
| 1893 | void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y) | - |
| 1894 | { | - |
| 1895 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1896 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1897 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1898 | GLfloat values[2] = {x, y}; never executed (the execution status of this line is deduced): GLfloat values[2] = {x, y}; | - |
| 1899 | glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, 1, values); | - |
| 1900 | } | 0 |
| 1901 | } | 0 |
| 1902 | | - |
| 1903 | /*! | - |
| 1904 | \overload | - |
| 1905 | | - |
| 1906 | Sets the uniform variable called \a name in the current context to | - |
| 1907 | the 2D vector (\a x, \a y). | - |
| 1908 | | - |
| 1909 | \sa setAttributeValue() | - |
| 1910 | */ | - |
| 1911 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y) | - |
| 1912 | { | - |
| 1913 | setUniformValue(uniformLocation(name), x, y); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), x, y); | - |
| 1914 | } | 0 |
| 1915 | | - |
| 1916 | /*! | - |
| 1917 | Sets the uniform variable at \a location in the current context to | - |
| 1918 | the 3D vector (\a x, \a y, \a z). | - |
| 1919 | | - |
| 1920 | \sa setAttributeValue() | - |
| 1921 | */ | - |
| 1922 | void QGLShaderProgram::setUniformValue | - |
| 1923 | (int location, GLfloat x, GLfloat y, GLfloat z) | - |
| 1924 | { | - |
| 1925 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1926 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1927 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1928 | GLfloat values[3] = {x, y, z}; never executed (the execution status of this line is deduced): GLfloat values[3] = {x, y, z}; | - |
| 1929 | glUniform3fv(location, 1, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, 1, values); | - |
| 1930 | } | 0 |
| 1931 | } | 0 |
| 1932 | | - |
| 1933 | /*! | - |
| 1934 | \overload | - |
| 1935 | | - |
| 1936 | Sets the uniform variable called \a name in the current context to | - |
| 1937 | the 3D vector (\a x, \a y, \a z). | - |
| 1938 | | - |
| 1939 | \sa setAttributeValue() | - |
| 1940 | */ | - |
| 1941 | void QGLShaderProgram::setUniformValue | - |
| 1942 | (const char *name, GLfloat x, GLfloat y, GLfloat z) | - |
| 1943 | { | - |
| 1944 | setUniformValue(uniformLocation(name), x, y, z); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), x, y, z); | - |
| 1945 | } | 0 |
| 1946 | | - |
| 1947 | /*! | - |
| 1948 | Sets the uniform variable at \a location in the current context to | - |
| 1949 | the 4D vector (\a x, \a y, \a z, \a w). | - |
| 1950 | | - |
| 1951 | \sa setAttributeValue() | - |
| 1952 | */ | - |
| 1953 | void QGLShaderProgram::setUniformValue | - |
| 1954 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1955 | { | - |
| 1956 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1957 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1958 | if (location != -1) { never evaluated: location != -1 | 0 |
| 1959 | GLfloat values[4] = {x, y, z, w}; never executed (the execution status of this line is deduced): GLfloat values[4] = {x, y, z, w}; | - |
| 1960 | glUniform4fv(location, 1, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, 1, values); | - |
| 1961 | } | 0 |
| 1962 | } | 0 |
| 1963 | | - |
| 1964 | /*! | - |
| 1965 | \overload | - |
| 1966 | | - |
| 1967 | Sets the uniform variable called \a name in the current context to | - |
| 1968 | the 4D vector (\a x, \a y, \a z, \a w). | - |
| 1969 | | - |
| 1970 | \sa setAttributeValue() | - |
| 1971 | */ | - |
| 1972 | void QGLShaderProgram::setUniformValue | - |
| 1973 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | - |
| 1974 | { | - |
| 1975 | setUniformValue(uniformLocation(name), x, y, z, w); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), x, y, z, w); | - |
| 1976 | } | 0 |
| 1977 | | - |
| 1978 | /*! | - |
| 1979 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 1980 | | - |
| 1981 | \sa setAttributeValue() | - |
| 1982 | */ | - |
| 1983 | void QGLShaderProgram::setUniformValue(int location, const QVector2D& value) | - |
| 1984 | { | - |
| 1985 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 1986 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 1987 | if (location != -1) never evaluated: location != -1 | 0 |
| 1988 | glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 1989 | } | 0 |
| 1990 | | - |
| 1991 | /*! | - |
| 1992 | \overload | - |
| 1993 | | - |
| 1994 | Sets the uniform variable called \a name in the current context | - |
| 1995 | to \a value. | - |
| 1996 | | - |
| 1997 | \sa setAttributeValue() | - |
| 1998 | */ | - |
| 1999 | void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value) | - |
| 2000 | { | - |
| 2001 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2002 | } | 0 |
| 2003 | | - |
| 2004 | /*! | - |
| 2005 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 2006 | | - |
| 2007 | \sa setAttributeValue() | - |
| 2008 | */ | - |
| 2009 | void QGLShaderProgram::setUniformValue(int location, const QVector3D& value) | - |
| 2010 | { | - |
| 2011 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2012 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2013 | if (location != -1) never evaluated: location != -1 | 0 |
| 2014 | glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 2015 | } | 0 |
| 2016 | | - |
| 2017 | /*! | - |
| 2018 | \overload | - |
| 2019 | | - |
| 2020 | Sets the uniform variable called \a name in the current context | - |
| 2021 | to \a value. | - |
| 2022 | | - |
| 2023 | \sa setAttributeValue() | - |
| 2024 | */ | - |
| 2025 | void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value) | - |
| 2026 | { | - |
| 2027 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2028 | } | 0 |
| 2029 | | - |
| 2030 | /*! | - |
| 2031 | Sets the uniform variable at \a location in the current context to \a value. | - |
| 2032 | | - |
| 2033 | \sa setAttributeValue() | - |
| 2034 | */ | - |
| 2035 | void QGLShaderProgram::setUniformValue(int location, const QVector4D& value) | - |
| 2036 | { | - |
| 2037 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2038 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2039 | if (location != -1) never evaluated: location != -1 | 0 |
| 2040 | glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); | 0 |
| 2041 | } | 0 |
| 2042 | | - |
| 2043 | /*! | - |
| 2044 | \overload | - |
| 2045 | | - |
| 2046 | Sets the uniform variable called \a name in the current context | - |
| 2047 | to \a value. | - |
| 2048 | | - |
| 2049 | \sa setAttributeValue() | - |
| 2050 | */ | - |
| 2051 | void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value) | - |
| 2052 | { | - |
| 2053 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2054 | } | 0 |
| 2055 | | - |
| 2056 | /*! | - |
| 2057 | Sets the uniform variable at \a location in the current context to | - |
| 2058 | the red, green, blue, and alpha components of \a color. | - |
| 2059 | | - |
| 2060 | \sa setAttributeValue() | - |
| 2061 | */ | - |
| 2062 | void QGLShaderProgram::setUniformValue(int location, const QColor& color) | - |
| 2063 | { | - |
| 2064 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2065 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2066 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2067 | GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()), never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()), | - |
| 2068 | GLfloat(color.blueF()), GLfloat(color.alphaF())}; never executed (the execution status of this line is deduced): GLfloat(color.blueF()), GLfloat(color.alphaF())}; | - |
| 2069 | glUniform4fv(location, 1, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, 1, values); | - |
| 2070 | } | 0 |
| 2071 | } | 0 |
| 2072 | | - |
| 2073 | /*! | - |
| 2074 | \overload | - |
| 2075 | | - |
| 2076 | Sets the uniform variable called \a name in the current context to | - |
| 2077 | the red, green, blue, and alpha components of \a color. | - |
| 2078 | | - |
| 2079 | \sa setAttributeValue() | - |
| 2080 | */ | - |
| 2081 | void QGLShaderProgram::setUniformValue(const char *name, const QColor& color) | - |
| 2082 | { | - |
| 2083 | setUniformValue(uniformLocation(name), color); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), color); | - |
| 2084 | } | 0 |
| 2085 | | - |
| 2086 | /*! | - |
| 2087 | Sets the uniform variable at \a location in the current context to | - |
| 2088 | the x and y coordinates of \a point. | - |
| 2089 | | - |
| 2090 | \sa setAttributeValue() | - |
| 2091 | */ | - |
| 2092 | void QGLShaderProgram::setUniformValue(int location, const QPoint& point) | - |
| 2093 | { | - |
| 2094 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2095 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2096 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2097 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; | - |
| 2098 | glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, 1, values); | - |
| 2099 | } | 0 |
| 2100 | } | 0 |
| 2101 | | - |
| 2102 | /*! | - |
| 2103 | \overload | - |
| 2104 | | - |
| 2105 | Sets the uniform variable associated with \a name in the current | - |
| 2106 | context to the x and y coordinates of \a point. | - |
| 2107 | | - |
| 2108 | \sa setAttributeValue() | - |
| 2109 | */ | - |
| 2110 | void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point) | - |
| 2111 | { | - |
| 2112 | setUniformValue(uniformLocation(name), point); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), point); | - |
| 2113 | } | 0 |
| 2114 | | - |
| 2115 | /*! | - |
| 2116 | Sets the uniform variable at \a location in the current context to | - |
| 2117 | the x and y coordinates of \a point. | - |
| 2118 | | - |
| 2119 | \sa setAttributeValue() | - |
| 2120 | */ | - |
| 2121 | void QGLShaderProgram::setUniformValue(int location, const QPointF& point) | - |
| 2122 | { | - |
| 2123 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2124 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2125 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2126 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())}; | - |
| 2127 | glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, 1, values); | - |
| 2128 | } | 0 |
| 2129 | } | 0 |
| 2130 | | - |
| 2131 | /*! | - |
| 2132 | \overload | - |
| 2133 | | - |
| 2134 | Sets the uniform variable associated with \a name in the current | - |
| 2135 | context to the x and y coordinates of \a point. | - |
| 2136 | | - |
| 2137 | \sa setAttributeValue() | - |
| 2138 | */ | - |
| 2139 | void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point) | - |
| 2140 | { | - |
| 2141 | setUniformValue(uniformLocation(name), point); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), point); | - |
| 2142 | } | 0 |
| 2143 | | - |
| 2144 | /*! | - |
| 2145 | Sets the uniform variable at \a location in the current context to | - |
| 2146 | the width and height of the given \a size. | - |
| 2147 | | - |
| 2148 | \sa setAttributeValue() | - |
| 2149 | */ | - |
| 2150 | void QGLShaderProgram::setUniformValue(int location, const QSize& size) | - |
| 2151 | { | - |
| 2152 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2153 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2154 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2155 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; | - |
| 2156 | glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, 1, values); | - |
| 2157 | } | 0 |
| 2158 | } | 0 |
| 2159 | | - |
| 2160 | /*! | - |
| 2161 | \overload | - |
| 2162 | | - |
| 2163 | Sets the uniform variable associated with \a name in the current | - |
| 2164 | context to the width and height of the given \a size. | - |
| 2165 | | - |
| 2166 | \sa setAttributeValue() | - |
| 2167 | */ | - |
| 2168 | void QGLShaderProgram::setUniformValue(const char *name, const QSize& size) | - |
| 2169 | { | - |
| 2170 | setUniformValue(uniformLocation(name), size); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), size); | - |
| 2171 | } | 0 |
| 2172 | | - |
| 2173 | /*! | - |
| 2174 | Sets the uniform variable at \a location in the current context to | - |
| 2175 | the width and height of the given \a size. | - |
| 2176 | | - |
| 2177 | \sa setAttributeValue() | - |
| 2178 | */ | - |
| 2179 | void QGLShaderProgram::setUniformValue(int location, const QSizeF& size) | - |
| 2180 | { | - |
| 2181 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2182 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2183 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2184 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; never executed (the execution status of this line is deduced): GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; | - |
| 2185 | glUniform2fv(location, 1, values); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, 1, values); | - |
| 2186 | } | 0 |
| 2187 | } | 0 |
| 2188 | | - |
| 2189 | /*! | - |
| 2190 | \overload | - |
| 2191 | | - |
| 2192 | Sets the uniform variable associated with \a name in the current | - |
| 2193 | context to the width and height of the given \a size. | - |
| 2194 | | - |
| 2195 | \sa setAttributeValue() | - |
| 2196 | */ | - |
| 2197 | void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) | - |
| 2198 | { | - |
| 2199 | setUniformValue(uniformLocation(name), size); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), size); | - |
| 2200 | } | 0 |
| 2201 | | - |
| 2202 | /*! | - |
| 2203 | Sets the uniform variable at \a location in the current context | - |
| 2204 | to a 2x2 matrix \a value. | - |
| 2205 | | - |
| 2206 | \sa setAttributeValue() | - |
| 2207 | */ | - |
| 2208 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value) | - |
| 2209 | { | - |
| 2210 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2211 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2212 | glUniformMatrix2fv(location, 1, GL_FALSE, value.constData()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2fv(location, 1, 0x0, value.constData()); | - |
| 2213 | } | 0 |
| 2214 | | - |
| 2215 | /*! | - |
| 2216 | \overload | - |
| 2217 | | - |
| 2218 | Sets the uniform variable called \a name in the current context | - |
| 2219 | to a 2x2 matrix \a value. | - |
| 2220 | | - |
| 2221 | \sa setAttributeValue() | - |
| 2222 | */ | - |
| 2223 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value) | - |
| 2224 | { | - |
| 2225 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2226 | } | 0 |
| 2227 | | - |
| 2228 | /*! | - |
| 2229 | Sets the uniform variable at \a location in the current context | - |
| 2230 | to a 2x3 matrix \a value. | - |
| 2231 | | - |
| 2232 | \sa setAttributeValue() | - |
| 2233 | */ | - |
| 2234 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value) | - |
| 2235 | { | - |
| 2236 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2237 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2238 | glUniform3fv(location, 2, value.constData()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, 2, value.constData()); | - |
| 2239 | } | 0 |
| 2240 | | - |
| 2241 | /*! | - |
| 2242 | \overload | - |
| 2243 | | - |
| 2244 | Sets the uniform variable called \a name in the current context | - |
| 2245 | to a 2x3 matrix \a value. | - |
| 2246 | | - |
| 2247 | \sa setAttributeValue() | - |
| 2248 | */ | - |
| 2249 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value) | - |
| 2250 | { | - |
| 2251 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2252 | } | 0 |
| 2253 | | - |
| 2254 | /*! | - |
| 2255 | Sets the uniform variable at \a location in the current context | - |
| 2256 | to a 2x4 matrix \a value. | - |
| 2257 | | - |
| 2258 | \sa setAttributeValue() | - |
| 2259 | */ | - |
| 2260 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value) | - |
| 2261 | { | - |
| 2262 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2263 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2264 | glUniform4fv(location, 2, value.constData()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, 2, value.constData()); | - |
| 2265 | } | 0 |
| 2266 | | - |
| 2267 | /*! | - |
| 2268 | \overload | - |
| 2269 | | - |
| 2270 | Sets the uniform variable called \a name in the current context | - |
| 2271 | to a 2x4 matrix \a value. | - |
| 2272 | | - |
| 2273 | \sa setAttributeValue() | - |
| 2274 | */ | - |
| 2275 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value) | - |
| 2276 | { | - |
| 2277 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2278 | } | 0 |
| 2279 | | - |
| 2280 | /*! | - |
| 2281 | Sets the uniform variable at \a location in the current context | - |
| 2282 | to a 3x2 matrix \a value. | - |
| 2283 | | - |
| 2284 | \sa setAttributeValue() | - |
| 2285 | */ | - |
| 2286 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value) | - |
| 2287 | { | - |
| 2288 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2289 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2290 | glUniform2fv(location, 3, value.constData()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, 3, value.constData()); | - |
| 2291 | } | 0 |
| 2292 | | - |
| 2293 | /*! | - |
| 2294 | \overload | - |
| 2295 | | - |
| 2296 | Sets the uniform variable called \a name in the current context | - |
| 2297 | to a 3x2 matrix \a value. | - |
| 2298 | | - |
| 2299 | \sa setAttributeValue() | - |
| 2300 | */ | - |
| 2301 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value) | - |
| 2302 | { | - |
| 2303 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2304 | } | 0 |
| 2305 | | - |
| 2306 | /*! | - |
| 2307 | Sets the uniform variable at \a location in the current context | - |
| 2308 | to a 3x3 matrix \a value. | - |
| 2309 | | - |
| 2310 | \sa setAttributeValue() | - |
| 2311 | */ | - |
| 2312 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value) | - |
| 2313 | { | - |
| 2314 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2315 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2316 | glUniformMatrix3fv(location, 1, GL_FALSE, value.constData()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3fv(location, 1, 0x0, value.constData()); | - |
| 2317 | } | 0 |
| 2318 | | - |
| 2319 | /*! | - |
| 2320 | \overload | - |
| 2321 | | - |
| 2322 | Sets the uniform variable called \a name in the current context | - |
| 2323 | to a 3x3 matrix \a value. | - |
| 2324 | | - |
| 2325 | \sa setAttributeValue() | - |
| 2326 | */ | - |
| 2327 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value) | - |
| 2328 | { | - |
| 2329 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2330 | } | 0 |
| 2331 | | - |
| 2332 | /*! | - |
| 2333 | Sets the uniform variable at \a location in the current context | - |
| 2334 | to a 3x4 matrix \a value. | - |
| 2335 | | - |
| 2336 | \sa setAttributeValue() | - |
| 2337 | */ | - |
| 2338 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value) | - |
| 2339 | { | - |
| 2340 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2341 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2342 | glUniform4fv(location, 3, value.constData()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, 3, value.constData()); | - |
| 2343 | } | 0 |
| 2344 | | - |
| 2345 | /*! | - |
| 2346 | \overload | - |
| 2347 | | - |
| 2348 | Sets the uniform variable called \a name in the current context | - |
| 2349 | to a 3x4 matrix \a value. | - |
| 2350 | | - |
| 2351 | \sa setAttributeValue() | - |
| 2352 | */ | - |
| 2353 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value) | - |
| 2354 | { | - |
| 2355 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2356 | } | 0 |
| 2357 | | - |
| 2358 | /*! | - |
| 2359 | Sets the uniform variable at \a location in the current context | - |
| 2360 | to a 4x2 matrix \a value. | - |
| 2361 | | - |
| 2362 | \sa setAttributeValue() | - |
| 2363 | */ | - |
| 2364 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value) | - |
| 2365 | { | - |
| 2366 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2367 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2368 | glUniform2fv(location, 4, value.constData()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, 4, value.constData()); | - |
| 2369 | } | 0 |
| 2370 | | - |
| 2371 | /*! | - |
| 2372 | \overload | - |
| 2373 | | - |
| 2374 | Sets the uniform variable called \a name in the current context | - |
| 2375 | to a 4x2 matrix \a value. | - |
| 2376 | | - |
| 2377 | \sa setAttributeValue() | - |
| 2378 | */ | - |
| 2379 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value) | - |
| 2380 | { | - |
| 2381 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2382 | } | 0 |
| 2383 | | - |
| 2384 | /*! | - |
| 2385 | Sets the uniform variable at \a location in the current context | - |
| 2386 | to a 4x3 matrix \a value. | - |
| 2387 | | - |
| 2388 | \sa setAttributeValue() | - |
| 2389 | */ | - |
| 2390 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value) | - |
| 2391 | { | - |
| 2392 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2393 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2394 | glUniform3fv(location, 4, value.constData()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, 4, value.constData()); | - |
| 2395 | } | 0 |
| 2396 | | - |
| 2397 | /*! | - |
| 2398 | \overload | - |
| 2399 | | - |
| 2400 | Sets the uniform variable called \a name in the current context | - |
| 2401 | to a 4x3 matrix \a value. | - |
| 2402 | | - |
| 2403 | \sa setAttributeValue() | - |
| 2404 | */ | - |
| 2405 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value) | - |
| 2406 | { | - |
| 2407 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2408 | } | 0 |
| 2409 | | - |
| 2410 | /*! | - |
| 2411 | Sets the uniform variable at \a location in the current context | - |
| 2412 | to a 4x4 matrix \a value. | - |
| 2413 | | - |
| 2414 | \sa setAttributeValue() | - |
| 2415 | */ | - |
| 2416 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value) | - |
| 2417 | { | - |
| 2418 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2419 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2420 | glUniformMatrix4fv(location, 1, GL_FALSE, value.constData()); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4fv(location, 1, 0x0, value.constData()); | - |
| 2421 | } | 0 |
| 2422 | | - |
| 2423 | /*! | - |
| 2424 | \overload | - |
| 2425 | | - |
| 2426 | Sets the uniform variable called \a name in the current context | - |
| 2427 | to a 4x4 matrix \a value. | - |
| 2428 | | - |
| 2429 | \sa setAttributeValue() | - |
| 2430 | */ | - |
| 2431 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value) | - |
| 2432 | { | - |
| 2433 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2434 | } | 0 |
| 2435 | | - |
| 2436 | /*! | - |
| 2437 | \overload | - |
| 2438 | | - |
| 2439 | Sets the uniform variable at \a location in the current context | - |
| 2440 | to a 2x2 matrix \a value. The matrix elements must be specified | - |
| 2441 | in column-major order. | - |
| 2442 | | - |
| 2443 | \sa setAttributeValue() | - |
| 2444 | \since 4.7 | - |
| 2445 | */ | - |
| 2446 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2]) | - |
| 2447 | { | - |
| 2448 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2449 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2450 | if (location != -1) never evaluated: location != -1 | 0 |
| 2451 | glUniformMatrix2fv(location, 1, GL_FALSE, value[0]); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2fv(location, 1, 0x0, value[0]); | 0 |
| 2452 | } | 0 |
| 2453 | | - |
| 2454 | /*! | - |
| 2455 | \overload | - |
| 2456 | | - |
| 2457 | Sets the uniform variable at \a location in the current context | - |
| 2458 | to a 3x3 matrix \a value. The matrix elements must be specified | - |
| 2459 | in column-major order. | - |
| 2460 | | - |
| 2461 | \sa setAttributeValue() | - |
| 2462 | \since 4.7 | - |
| 2463 | */ | - |
| 2464 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3]) | - |
| 2465 | { | - |
| 2466 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2467 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2468 | if (location != -1) never evaluated: location != -1 | 0 |
| 2469 | glUniformMatrix3fv(location, 1, GL_FALSE, value[0]); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3fv(location, 1, 0x0, value[0]); | 0 |
| 2470 | } | 0 |
| 2471 | | - |
| 2472 | /*! | - |
| 2473 | \overload | - |
| 2474 | | - |
| 2475 | Sets the uniform variable at \a location in the current context | - |
| 2476 | to a 4x4 matrix \a value. The matrix elements must be specified | - |
| 2477 | in column-major order. | - |
| 2478 | | - |
| 2479 | \sa setAttributeValue() | - |
| 2480 | */ | - |
| 2481 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) | - |
| 2482 | { | - |
| 2483 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2484 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2485 | if (location != -1) never evaluated: location != -1 | 0 |
| 2486 | glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4fv(location, 1, 0x0, value[0]); | 0 |
| 2487 | } | 0 |
| 2488 | | - |
| 2489 | | - |
| 2490 | /*! | - |
| 2491 | \overload | - |
| 2492 | | - |
| 2493 | Sets the uniform variable called \a name in the current context | - |
| 2494 | to a 2x2 matrix \a value. The matrix elements must be specified | - |
| 2495 | in column-major order. | - |
| 2496 | | - |
| 2497 | \sa setAttributeValue() | - |
| 2498 | \since 4.7 | - |
| 2499 | */ | - |
| 2500 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2]) | - |
| 2501 | { | - |
| 2502 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2503 | } | 0 |
| 2504 | | - |
| 2505 | /*! | - |
| 2506 | \overload | - |
| 2507 | | - |
| 2508 | Sets the uniform variable called \a name in the current context | - |
| 2509 | to a 3x3 matrix \a value. The matrix elements must be specified | - |
| 2510 | in column-major order. | - |
| 2511 | | - |
| 2512 | \sa setAttributeValue() | - |
| 2513 | \since 4.7 | - |
| 2514 | */ | - |
| 2515 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3]) | - |
| 2516 | { | - |
| 2517 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2518 | } | 0 |
| 2519 | | - |
| 2520 | /*! | - |
| 2521 | \overload | - |
| 2522 | | - |
| 2523 | Sets the uniform variable called \a name in the current context | - |
| 2524 | to a 4x4 matrix \a value. The matrix elements must be specified | - |
| 2525 | in column-major order. | - |
| 2526 | | - |
| 2527 | \sa setAttributeValue() | - |
| 2528 | */ | - |
| 2529 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4]) | - |
| 2530 | { | - |
| 2531 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2532 | } | 0 |
| 2533 | | - |
| 2534 | /*! | - |
| 2535 | Sets the uniform variable at \a location in the current context to a | - |
| 2536 | 3x3 transformation matrix \a value that is specified as a QTransform value. | - |
| 2537 | | - |
| 2538 | To set a QTransform value as a 4x4 matrix in a shader, use | - |
| 2539 | \c{setUniformValue(location, QMatrix4x4(value))}. | - |
| 2540 | */ | - |
| 2541 | void QGLShaderProgram::setUniformValue(int location, const QTransform& value) | - |
| 2542 | { | - |
| 2543 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2544 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2545 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2546 | GLfloat mat[3][3] = { never executed (the execution status of this line is deduced): GLfloat mat[3][3] = { | - |
| 2547 | {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())}, never executed (the execution status of this line is deduced): {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())}, | - |
| 2548 | {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())}, never executed (the execution status of this line is deduced): {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())}, | - |
| 2549 | {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())} never executed (the execution status of this line is deduced): {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())} | - |
| 2550 | }; never executed (the execution status of this line is deduced): }; | - |
| 2551 | glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]); never executed (the execution status of this line is deduced): QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3fv(location, 1, 0x0, mat[0]); | - |
| 2552 | } | 0 |
| 2553 | } | 0 |
| 2554 | | - |
| 2555 | /*! | - |
| 2556 | \overload | - |
| 2557 | | - |
| 2558 | Sets the uniform variable called \a name in the current context to a | - |
| 2559 | 3x3 transformation matrix \a value that is specified as a QTransform value. | - |
| 2560 | | - |
| 2561 | To set a QTransform value as a 4x4 matrix in a shader, use | - |
| 2562 | \c{setUniformValue(name, QMatrix4x4(value))}. | - |
| 2563 | */ | - |
| 2564 | void QGLShaderProgram::setUniformValue | - |
| 2565 | (const char *name, const QTransform& value) | - |
| 2566 | { | - |
| 2567 | setUniformValue(uniformLocation(name), value); never executed (the execution status of this line is deduced): setUniformValue(uniformLocation(name), value); | - |
| 2568 | } | 0 |
| 2569 | | - |
| 2570 | /*! | - |
| 2571 | Sets the uniform variable array at \a location in the current | - |
| 2572 | context to the \a count elements of \a values. | - |
| 2573 | | - |
| 2574 | \sa setAttributeValue() | - |
| 2575 | */ | - |
| 2576 | void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) | - |
| 2577 | { | - |
| 2578 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2579 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2580 | if (location != -1) never evaluated: location != -1 | 0 |
| 2581 | glUniform1iv(location, count, values); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform1iv(location, count, values); | 0 |
| 2582 | } | 0 |
| 2583 | | - |
| 2584 | /*! | - |
| 2585 | \overload | - |
| 2586 | | - |
| 2587 | Sets the uniform variable array called \a name in the current | - |
| 2588 | context to the \a count elements of \a values. | - |
| 2589 | | - |
| 2590 | \sa setAttributeValue() | - |
| 2591 | */ | - |
| 2592 | void QGLShaderProgram::setUniformValueArray | - |
| 2593 | (const char *name, const GLint *values, int count) | - |
| 2594 | { | - |
| 2595 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2596 | } | 0 |
| 2597 | | - |
| 2598 | /*! | - |
| 2599 | Sets the uniform variable array at \a location in the current | - |
| 2600 | context to the \a count elements of \a values. This overload | - |
| 2601 | should be used when setting an array of sampler values. | - |
| 2602 | | - |
| 2603 | \sa setAttributeValue() | - |
| 2604 | */ | - |
| 2605 | void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) | - |
| 2606 | { | - |
| 2607 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2608 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2609 | if (location != -1) never evaluated: location != -1 | 0 |
| 2610 | glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); | 0 |
| 2611 | } | 0 |
| 2612 | | - |
| 2613 | /*! | - |
| 2614 | \overload | - |
| 2615 | | - |
| 2616 | Sets the uniform variable array called \a name in the current | - |
| 2617 | context to the \a count elements of \a values. This overload | - |
| 2618 | should be used when setting an array of sampler values. | - |
| 2619 | | - |
| 2620 | \sa setAttributeValue() | - |
| 2621 | */ | - |
| 2622 | void QGLShaderProgram::setUniformValueArray | - |
| 2623 | (const char *name, const GLuint *values, int count) | - |
| 2624 | { | - |
| 2625 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2626 | } | 0 |
| 2627 | | - |
| 2628 | /*! | - |
| 2629 | Sets the uniform variable array at \a location in the current | - |
| 2630 | context to the \a count elements of \a values. Each element | - |
| 2631 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. | - |
| 2632 | | - |
| 2633 | \sa setAttributeValue() | - |
| 2634 | */ | - |
| 2635 | void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) | - |
| 2636 | { | - |
| 2637 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2638 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2639 | if (location != -1) { never evaluated: location != -1 | 0 |
| 2640 | if (tupleSize == 1) never evaluated: tupleSize == 1 | 0 |
| 2641 | glUniform1fv(location, count, values); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform1fv(location, count, values); | 0 |
| 2642 | else if (tupleSize == 2) never evaluated: tupleSize == 2 | 0 |
| 2643 | glUniform2fv(location, count, values); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, count, values); | 0 |
| 2644 | else if (tupleSize == 3) never evaluated: tupleSize == 3 | 0 |
| 2645 | glUniform3fv(location, count, values); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, count, values); | 0 |
| 2646 | else if (tupleSize == 4) never evaluated: tupleSize == 4 | 0 |
| 2647 | glUniform4fv(location, count, values); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, count, values); | 0 |
| 2648 | else | - |
| 2649 | qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; never executed: QMessageLogger("qglshaderprogram.cpp", 2649, __PRETTY_FUNCTION__).warning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; | 0 |
| 2650 | } | - |
| 2651 | } | 0 |
| 2652 | | - |
| 2653 | /*! | - |
| 2654 | \overload | - |
| 2655 | | - |
| 2656 | Sets the uniform variable array called \a name in the current | - |
| 2657 | context to the \a count elements of \a values. Each element | - |
| 2658 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. | - |
| 2659 | | - |
| 2660 | \sa setAttributeValue() | - |
| 2661 | */ | - |
| 2662 | void QGLShaderProgram::setUniformValueArray | - |
| 2663 | (const char *name, const GLfloat *values, int count, int tupleSize) | - |
| 2664 | { | - |
| 2665 | setUniformValueArray(uniformLocation(name), values, count, tupleSize); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count, tupleSize); | - |
| 2666 | } | 0 |
| 2667 | | - |
| 2668 | /*! | - |
| 2669 | Sets the uniform variable array at \a location in the current | - |
| 2670 | context to the \a count 2D vector elements of \a values. | - |
| 2671 | | - |
| 2672 | \sa setAttributeValue() | - |
| 2673 | */ | - |
| 2674 | void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) | - |
| 2675 | { | - |
| 2676 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2677 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2678 | if (location != -1) never evaluated: location != -1 | 0 |
| 2679 | glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); | 0 |
| 2680 | } | 0 |
| 2681 | | - |
| 2682 | /*! | - |
| 2683 | \overload | - |
| 2684 | | - |
| 2685 | Sets the uniform variable array called \a name in the current | - |
| 2686 | context to the \a count 2D vector elements of \a values. | - |
| 2687 | | - |
| 2688 | \sa setAttributeValue() | - |
| 2689 | */ | - |
| 2690 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count) | - |
| 2691 | { | - |
| 2692 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2693 | } | 0 |
| 2694 | | - |
| 2695 | /*! | - |
| 2696 | Sets the uniform variable array at \a location in the current | - |
| 2697 | context to the \a count 3D vector elements of \a values. | - |
| 2698 | | - |
| 2699 | \sa setAttributeValue() | - |
| 2700 | */ | - |
| 2701 | void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) | - |
| 2702 | { | - |
| 2703 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2704 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2705 | if (location != -1) never evaluated: location != -1 | 0 |
| 2706 | glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); | 0 |
| 2707 | } | 0 |
| 2708 | | - |
| 2709 | /*! | - |
| 2710 | \overload | - |
| 2711 | | - |
| 2712 | Sets the uniform variable array called \a name in the current | - |
| 2713 | context to the \a count 3D vector elements of \a values. | - |
| 2714 | | - |
| 2715 | \sa setAttributeValue() | - |
| 2716 | */ | - |
| 2717 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count) | - |
| 2718 | { | - |
| 2719 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2720 | } | 0 |
| 2721 | | - |
| 2722 | /*! | - |
| 2723 | Sets the uniform variable array at \a location in the current | - |
| 2724 | context to the \a count 4D vector elements of \a values. | - |
| 2725 | | - |
| 2726 | \sa setAttributeValue() | - |
| 2727 | */ | - |
| 2728 | void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) | - |
| 2729 | { | - |
| 2730 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2731 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2732 | if (location != -1) never evaluated: location != -1 | 0 |
| 2733 | glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); | 0 |
| 2734 | } | 0 |
| 2735 | | - |
| 2736 | /*! | - |
| 2737 | \overload | - |
| 2738 | | - |
| 2739 | Sets the uniform variable array called \a name in the current | - |
| 2740 | context to the \a count 4D vector elements of \a values. | - |
| 2741 | | - |
| 2742 | \sa setAttributeValue() | - |
| 2743 | */ | - |
| 2744 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count) | - |
| 2745 | { | - |
| 2746 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2747 | } | 0 |
| 2748 | | - |
| 2749 | // We have to repack matrix arrays from qreal to GLfloat. | - |
| 2750 | #define setUniformMatrixArray(func,location,values,count,type,cols,rows) \ | - |
| 2751 | if (location == -1 || count <= 0) \ | - |
| 2752 | return; \ | - |
| 2753 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ | - |
| 2754 | func(location, count, GL_FALSE, \ | - |
| 2755 | reinterpret_cast<const GLfloat *>(values[0].constData())); \ | - |
| 2756 | } else { \ | - |
| 2757 | QVarLengthArray<GLfloat> temp(cols * rows * count); \ | - |
| 2758 | for (int index = 0; index < count; ++index) { \ | - |
| 2759 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \ | - |
| 2760 | temp.data()[cols * rows * index + index2] = \ | - |
| 2761 | values[index].constData()[index2]; \ | - |
| 2762 | } \ | - |
| 2763 | } \ | - |
| 2764 | func(location, count, GL_FALSE, temp.constData()); \ | - |
| 2765 | } | - |
| 2766 | #if !defined(QT_OPENGL_ES_2) | - |
| 2767 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \ | - |
| 2768 | if (location == -1 || count <= 0) \ | - |
| 2769 | return; \ | - |
| 2770 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ | - |
| 2771 | const GLfloat *data = reinterpret_cast<const GLfloat *> \ | - |
| 2772 | (values[0].constData()); \ | - |
| 2773 | if (func) \ | - |
| 2774 | func(location, count, GL_FALSE, data); \ | - |
| 2775 | else \ | - |
| 2776 | colfunc(location, count * cols, data); \ | - |
| 2777 | } else { \ | - |
| 2778 | QVarLengthArray<GLfloat> temp(cols * rows * count); \ | - |
| 2779 | for (int index = 0; index < count; ++index) { \ | - |
| 2780 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \ | - |
| 2781 | temp.data()[cols * rows * index + index2] = \ | - |
| 2782 | values[index].constData()[index2]; \ | - |
| 2783 | } \ | - |
| 2784 | } \ | - |
| 2785 | if (func) \ | - |
| 2786 | func(location, count, GL_FALSE, temp.constData()); \ | - |
| 2787 | else \ | - |
| 2788 | colfunc(location, count * cols, temp.constData()); \ | - |
| 2789 | } | - |
| 2790 | #else | - |
| 2791 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \ | - |
| 2792 | if (location == -1 || count <= 0) \ | - |
| 2793 | return; \ | - |
| 2794 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ | - |
| 2795 | const GLfloat *data = reinterpret_cast<const GLfloat *> \ | - |
| 2796 | (values[0].constData()); \ | - |
| 2797 | colfunc(location, count * cols, data); \ | - |
| 2798 | } else { \ | - |
| 2799 | QVarLengthArray<GLfloat> temp(cols * rows * count); \ | - |
| 2800 | for (int index = 0; index < count; ++index) { \ | - |
| 2801 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \ | - |
| 2802 | temp.data()[cols * rows * index + index2] = \ | - |
| 2803 | values[index].constData()[index2]; \ | - |
| 2804 | } \ | - |
| 2805 | } \ | - |
| 2806 | colfunc(location, count * cols, temp.constData()); \ | - |
| 2807 | } | - |
| 2808 | #endif | - |
| 2809 | | - |
| 2810 | /*! | - |
| 2811 | Sets the uniform variable array at \a location in the current | - |
| 2812 | context to the \a count 2x2 matrix elements of \a values. | - |
| 2813 | | - |
| 2814 | \sa setAttributeValue() | - |
| 2815 | */ | - |
| 2816 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) | - |
| 2817 | { | - |
| 2818 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2819 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2820 | setUniformMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix2x2) == sizeof(GLfloat) * 2 * 2 never evaluated: index < count never evaluated: index2 < (2 * 2) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2821 | (glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2); | - |
| 2822 | } | - |
| 2823 | | - |
| 2824 | /*! | - |
| 2825 | \overload | - |
| 2826 | | - |
| 2827 | Sets the uniform variable array called \a name in the current | - |
| 2828 | context to the \a count 2x2 matrix elements of \a values. | - |
| 2829 | | - |
| 2830 | \sa setAttributeValue() | - |
| 2831 | */ | - |
| 2832 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count) | - |
| 2833 | { | - |
| 2834 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2835 | } | 0 |
| 2836 | | - |
| 2837 | /*! | - |
| 2838 | Sets the uniform variable array at \a location in the current | - |
| 2839 | context to the \a count 2x3 matrix elements of \a values. | - |
| 2840 | | - |
| 2841 | \sa setAttributeValue() | - |
| 2842 | */ | - |
| 2843 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) | - |
| 2844 | { | - |
| 2845 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2846 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2847 | setUniformGenericMatrixArray never executed: return; never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2x3fv(location, count, 0x0, data); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, count * 2, data); never executed: } never executed: } never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2x3fv(location, count, 0x0, temp.constData()); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, count * 2, temp.constData()); never evaluated: sizeof(QMatrix2x3) == sizeof(GLfloat) * 2 * 3 never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2x3fv never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2x3fv never evaluated: index < count never evaluated: index2 < (2 * 3) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2848 | (glUniformMatrix2x3fv, glUniform3fv, location, values, count, | - |
| 2849 | QMatrix2x3, 2, 3); | - |
| 2850 | } | - |
| 2851 | | - |
| 2852 | /*! | - |
| 2853 | \overload | - |
| 2854 | | - |
| 2855 | Sets the uniform variable array called \a name in the current | - |
| 2856 | context to the \a count 2x3 matrix elements of \a values. | - |
| 2857 | | - |
| 2858 | \sa setAttributeValue() | - |
| 2859 | */ | - |
| 2860 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count) | - |
| 2861 | { | - |
| 2862 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2863 | } | 0 |
| 2864 | | - |
| 2865 | /*! | - |
| 2866 | Sets the uniform variable array at \a location in the current | - |
| 2867 | context to the \a count 2x4 matrix elements of \a values. | - |
| 2868 | | - |
| 2869 | \sa setAttributeValue() | - |
| 2870 | */ | - |
| 2871 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) | - |
| 2872 | { | - |
| 2873 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2874 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2875 | setUniformGenericMatrixArray never executed: return; never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2x4fv(location, count, 0x0, data); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, count * 2, data); never executed: } never executed: } never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2x4fv(location, count, 0x0, temp.constData()); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, count * 2, temp.constData()); never evaluated: sizeof(QMatrix2x4) == sizeof(GLfloat) * 2 * 4 never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2x4fv never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix2x4fv never evaluated: index < count never evaluated: index2 < (2 * 4) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2876 | (glUniformMatrix2x4fv, glUniform4fv, location, values, count, | - |
| 2877 | QMatrix2x4, 2, 4); | - |
| 2878 | } | - |
| 2879 | | - |
| 2880 | /*! | - |
| 2881 | \overload | - |
| 2882 | | - |
| 2883 | Sets the uniform variable array called \a name in the current | - |
| 2884 | context to the \a count 2x4 matrix elements of \a values. | - |
| 2885 | | - |
| 2886 | \sa setAttributeValue() | - |
| 2887 | */ | - |
| 2888 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count) | - |
| 2889 | { | - |
| 2890 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2891 | } | 0 |
| 2892 | | - |
| 2893 | /*! | - |
| 2894 | Sets the uniform variable array at \a location in the current | - |
| 2895 | context to the \a count 3x2 matrix elements of \a values. | - |
| 2896 | | - |
| 2897 | \sa setAttributeValue() | - |
| 2898 | */ | - |
| 2899 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) | - |
| 2900 | { | - |
| 2901 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2902 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2903 | setUniformGenericMatrixArray never executed: return; never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3x2fv(location, count, 0x0, data); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, count * 3, data); never executed: } never executed: } never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3x2fv(location, count, 0x0, temp.constData()); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, count * 3, temp.constData()); never evaluated: sizeof(QMatrix3x2) == sizeof(GLfloat) * 3 * 2 never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3x2fv never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3x2fv never evaluated: index < count never evaluated: index2 < (3 * 2) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2904 | (glUniformMatrix3x2fv, glUniform2fv, location, values, count, | - |
| 2905 | QMatrix3x2, 3, 2); | - |
| 2906 | } | - |
| 2907 | | - |
| 2908 | /*! | - |
| 2909 | \overload | - |
| 2910 | | - |
| 2911 | Sets the uniform variable array called \a name in the current | - |
| 2912 | context to the \a count 3x2 matrix elements of \a values. | - |
| 2913 | | - |
| 2914 | \sa setAttributeValue() | - |
| 2915 | */ | - |
| 2916 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count) | - |
| 2917 | { | - |
| 2918 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2919 | } | 0 |
| 2920 | | - |
| 2921 | /*! | - |
| 2922 | Sets the uniform variable array at \a location in the current | - |
| 2923 | context to the \a count 3x3 matrix elements of \a values. | - |
| 2924 | | - |
| 2925 | \sa setAttributeValue() | - |
| 2926 | */ | - |
| 2927 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) | - |
| 2928 | { | - |
| 2929 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2930 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2931 | setUniformMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix3x3) == sizeof(GLfloat) * 3 * 3 never evaluated: index < count never evaluated: index2 < (3 * 3) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2932 | (glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3); | - |
| 2933 | } | - |
| 2934 | | - |
| 2935 | /*! | - |
| 2936 | \overload | - |
| 2937 | | - |
| 2938 | Sets the uniform variable array called \a name in the current | - |
| 2939 | context to the \a count 3x3 matrix elements of \a values. | - |
| 2940 | | - |
| 2941 | \sa setAttributeValue() | - |
| 2942 | */ | - |
| 2943 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count) | - |
| 2944 | { | - |
| 2945 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2946 | } | 0 |
| 2947 | | - |
| 2948 | /*! | - |
| 2949 | Sets the uniform variable array at \a location in the current | - |
| 2950 | context to the \a count 3x4 matrix elements of \a values. | - |
| 2951 | | - |
| 2952 | \sa setAttributeValue() | - |
| 2953 | */ | - |
| 2954 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) | - |
| 2955 | { | - |
| 2956 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2957 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2958 | setUniformGenericMatrixArray never executed: return; never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3x4fv(location, count, 0x0, data); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, count * 3, data); never executed: } never executed: } never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3x4fv(location, count, 0x0, temp.constData()); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform4fv(location, count * 3, temp.constData()); never evaluated: sizeof(QMatrix3x4) == sizeof(GLfloat) * 3 * 4 never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3x4fv never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix3x4fv never evaluated: index < count never evaluated: index2 < (3 * 4) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2959 | (glUniformMatrix3x4fv, glUniform4fv, location, values, count, | - |
| 2960 | QMatrix3x4, 3, 4); | - |
| 2961 | } | - |
| 2962 | | - |
| 2963 | /*! | - |
| 2964 | \overload | - |
| 2965 | | - |
| 2966 | Sets the uniform variable array called \a name in the current | - |
| 2967 | context to the \a count 3x4 matrix elements of \a values. | - |
| 2968 | | - |
| 2969 | \sa setAttributeValue() | - |
| 2970 | */ | - |
| 2971 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count) | - |
| 2972 | { | - |
| 2973 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 2974 | } | 0 |
| 2975 | | - |
| 2976 | /*! | - |
| 2977 | Sets the uniform variable array at \a location in the current | - |
| 2978 | context to the \a count 4x2 matrix elements of \a values. | - |
| 2979 | | - |
| 2980 | \sa setAttributeValue() | - |
| 2981 | */ | - |
| 2982 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) | - |
| 2983 | { | - |
| 2984 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 2985 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 2986 | setUniformGenericMatrixArray never executed: return; never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4x2fv(location, count, 0x0, data); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, count * 4, data); never executed: } never executed: } never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4x2fv(location, count, 0x0, temp.constData()); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform2fv(location, count * 4, temp.constData()); never evaluated: sizeof(QMatrix4x2) == sizeof(GLfloat) * 4 * 2 never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4x2fv never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4x2fv never evaluated: index < count never evaluated: index2 < (4 * 2) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 2987 | (glUniformMatrix4x2fv, glUniform2fv, location, values, count, | - |
| 2988 | QMatrix4x2, 4, 2); | - |
| 2989 | } | - |
| 2990 | | - |
| 2991 | /*! | - |
| 2992 | \overload | - |
| 2993 | | - |
| 2994 | Sets the uniform variable array called \a name in the current | - |
| 2995 | context to the \a count 4x2 matrix elements of \a values. | - |
| 2996 | | - |
| 2997 | \sa setAttributeValue() | - |
| 2998 | */ | - |
| 2999 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count) | - |
| 3000 | { | - |
| 3001 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 3002 | } | 0 |
| 3003 | | - |
| 3004 | /*! | - |
| 3005 | Sets the uniform variable array at \a location in the current | - |
| 3006 | context to the \a count 4x3 matrix elements of \a values. | - |
| 3007 | | - |
| 3008 | \sa setAttributeValue() | - |
| 3009 | */ | - |
| 3010 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) | - |
| 3011 | { | - |
| 3012 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 3013 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 3014 | setUniformGenericMatrixArray never executed: return; never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4x3fv(location, count, 0x0, data); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, count * 4, data); never executed: } never executed: } never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4x3fv(location, count, 0x0, temp.constData()); never executed: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniform3fv(location, count * 4, temp.constData()); never evaluated: sizeof(QMatrix4x3) == sizeof(GLfloat) * 4 * 3 never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4x3fv never evaluated: QGLContextPrivate::extensionFuncs(QGLContext::currentContext()).qt_glUniformMatrix4x3fv never evaluated: index < count never evaluated: index2 < (4 * 3) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 3015 | (glUniformMatrix4x3fv, glUniform3fv, location, values, count, | - |
| 3016 | QMatrix4x3, 4, 3); | - |
| 3017 | } | - |
| 3018 | | - |
| 3019 | /*! | - |
| 3020 | \overload | - |
| 3021 | | - |
| 3022 | Sets the uniform variable array called \a name in the current | - |
| 3023 | context to the \a count 4x3 matrix elements of \a values. | - |
| 3024 | | - |
| 3025 | \sa setAttributeValue() | - |
| 3026 | */ | - |
| 3027 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count) | - |
| 3028 | { | - |
| 3029 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 3030 | } | 0 |
| 3031 | | - |
| 3032 | /*! | - |
| 3033 | Sets the uniform variable array at \a location in the current | - |
| 3034 | context to the \a count 4x4 matrix elements of \a values. | - |
| 3035 | | - |
| 3036 | \sa setAttributeValue() | - |
| 3037 | */ | - |
| 3038 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) | - |
| 3039 | { | - |
| 3040 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 3041 | Q_UNUSED(d); never executed (the execution status of this line is deduced): (void)d;; | - |
| 3042 | setUniformMatrixArray never executed: return; never executed: } never executed: } never executed: } never executed: } never evaluated: sizeof(QMatrix4x4) == sizeof(GLfloat) * 4 * 4 never evaluated: index < count never evaluated: index2 < (4 * 4) never evaluated: location == -1 never evaluated: count <= 0 | 0 |
| 3043 | (glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4); | - |
| 3044 | } | - |
| 3045 | | - |
| 3046 | /*! | - |
| 3047 | \overload | - |
| 3048 | | - |
| 3049 | Sets the uniform variable array called \a name in the current | - |
| 3050 | context to the \a count 4x4 matrix elements of \a values. | - |
| 3051 | | - |
| 3052 | \sa setAttributeValue() | - |
| 3053 | */ | - |
| 3054 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count) | - |
| 3055 | { | - |
| 3056 | setUniformValueArray(uniformLocation(name), values, count); never executed (the execution status of this line is deduced): setUniformValueArray(uniformLocation(name), values, count); | - |
| 3057 | } | 0 |
| 3058 | | - |
| 3059 | #undef ctx | - |
| 3060 | | - |
| 3061 | /*! | - |
| 3062 | Returns the hardware limit for how many vertices a geometry shader | - |
| 3063 | can output. | - |
| 3064 | | - |
| 3065 | \since 4.7 | - |
| 3066 | | - |
| 3067 | \sa setGeometryOutputVertexCount() | - |
| 3068 | */ | - |
| 3069 | int QGLShaderProgram::maxGeometryOutputVertices() const | - |
| 3070 | { | - |
| 3071 | GLint n = 0; never executed (the execution status of this line is deduced): GLint n = 0; | - |
| 3072 | #if !defined(QT_OPENGL_ES_2) | - |
| 3073 | glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &n); never executed (the execution status of this line is deduced): glGetIntegerv(0x8DE0, &n); | - |
| 3074 | #endif | - |
| 3075 | return n; never executed: return n; | 0 |
| 3076 | } | - |
| 3077 | | - |
| 3078 | /*! | - |
| 3079 | Sets the maximum number of vertices the current geometry shader | - |
| 3080 | program will produce, if active, to \a count. | - |
| 3081 | | - |
| 3082 | \since 4.7 | - |
| 3083 | | - |
| 3084 | This parameter takes effect the next time the program is linked. | - |
| 3085 | */ | - |
| 3086 | void QGLShaderProgram::setGeometryOutputVertexCount(int count) | - |
| 3087 | { | - |
| 3088 | #ifndef QT_NO_DEBUG | - |
| 3089 | int max = maxGeometryOutputVertices(); | - |
| 3090 | if (count > max) { | - |
| 3091 | qWarning("QGLShaderProgram::setGeometryOutputVertexCount: count: %d higher than maximum: %d", | - |
| 3092 | count, max); | - |
| 3093 | } | - |
| 3094 | #endif | - |
| 3095 | d_func()->geometryVertexCount = count; never executed (the execution status of this line is deduced): d_func()->geometryVertexCount = count; | - |
| 3096 | } | 0 |
| 3097 | | - |
| 3098 | | - |
| 3099 | /*! | - |
| 3100 | Returns the maximum number of vertices the current geometry shader | - |
| 3101 | program will produce, if active. | - |
| 3102 | | - |
| 3103 | \since 4.7 | - |
| 3104 | | - |
| 3105 | This parameter takes effect the ntext time the program is linked. | - |
| 3106 | */ | - |
| 3107 | int QGLShaderProgram::geometryOutputVertexCount() const | - |
| 3108 | { | - |
| 3109 | return d_func()->geometryVertexCount; never executed: return d_func()->geometryVertexCount; | 0 |
| 3110 | } | - |
| 3111 | | - |
| 3112 | | - |
| 3113 | /*! | - |
| 3114 | Sets the input type from \a inputType. | - |
| 3115 | | - |
| 3116 | This parameter takes effect the next time the program is linked. | - |
| 3117 | */ | - |
| 3118 | void QGLShaderProgram::setGeometryInputType(GLenum inputType) | - |
| 3119 | { | - |
| 3120 | d_func()->geometryInputType = inputType; never executed (the execution status of this line is deduced): d_func()->geometryInputType = inputType; | - |
| 3121 | } | 0 |
| 3122 | | - |
| 3123 | | - |
| 3124 | /*! | - |
| 3125 | Returns the geometry shader input type, if active. | - |
| 3126 | | - |
| 3127 | This parameter takes effect the next time the program is linked. | - |
| 3128 | | - |
| 3129 | \since 4.7 | - |
| 3130 | */ | - |
| 3131 | | - |
| 3132 | GLenum QGLShaderProgram::geometryInputType() const | - |
| 3133 | { | - |
| 3134 | return d_func()->geometryInputType; never executed: return d_func()->geometryInputType; | 0 |
| 3135 | } | - |
| 3136 | | - |
| 3137 | | - |
| 3138 | /*! | - |
| 3139 | Sets the output type from the geometry shader, if active, to | - |
| 3140 | \a outputType. | - |
| 3141 | | - |
| 3142 | This parameter takes effect the next time the program is linked. | - |
| 3143 | | - |
| 3144 | \since 4.7 | - |
| 3145 | */ | - |
| 3146 | void QGLShaderProgram::setGeometryOutputType(GLenum outputType) | - |
| 3147 | { | - |
| 3148 | d_func()->geometryOutputType = outputType; never executed (the execution status of this line is deduced): d_func()->geometryOutputType = outputType; | - |
| 3149 | } | 0 |
| 3150 | | - |
| 3151 | | - |
| 3152 | /*! | - |
| 3153 | Returns the geometry shader output type, if active. | - |
| 3154 | | - |
| 3155 | This parameter takes effect the next time the program is linked. | - |
| 3156 | | - |
| 3157 | \since 4.7 | - |
| 3158 | */ | - |
| 3159 | GLenum QGLShaderProgram::geometryOutputType() const | - |
| 3160 | { | - |
| 3161 | return d_func()->geometryOutputType; never executed: return d_func()->geometryOutputType; | 0 |
| 3162 | } | - |
| 3163 | | - |
| 3164 | | - |
| 3165 | /*! | - |
| 3166 | Returns true if shader programs written in the OpenGL Shading | - |
| 3167 | Language (GLSL) are supported on this system; false otherwise. | - |
| 3168 | | - |
| 3169 | The \a context is used to resolve the GLSL extensions. | - |
| 3170 | If \a context is null, then QGLContext::currentContext() is used. | - |
| 3171 | */ | - |
| 3172 | bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context) | - |
| 3173 | { | - |
| 3174 | #if !defined(QT_OPENGL_ES_2) | - |
| 3175 | if (!context) never evaluated: !context | 0 |
| 3176 | context = QGLContext::currentContext(); never executed: context = QGLContext::currentContext(); | 0 |
| 3177 | if (!context) never evaluated: !context | 0 |
| 3178 | return false; never executed: return false; | 0 |
| 3179 | return qt_resolve_glsl_extensions(const_cast<QGLContext *>(context)); never executed: return qt_resolve_glsl_extensions(const_cast<QGLContext *>(context)); | 0 |
| 3180 | #else | - |
| 3181 | Q_UNUSED(context); | - |
| 3182 | return true; | - |
| 3183 | #endif | - |
| 3184 | } | - |
| 3185 | | - |
| 3186 | /*! | - |
| 3187 | \internal | - |
| 3188 | */ | - |
| 3189 | void QGLShaderProgram::shaderDestroyed() | - |
| 3190 | { | - |
| 3191 | Q_D(QGLShaderProgram); never executed (the execution status of this line is deduced): QGLShaderProgramPrivate * const d = d_func(); | - |
| 3192 | QGLShader *shader = qobject_cast<QGLShader *>(sender()); never executed (the execution status of this line is deduced): QGLShader *shader = qobject_cast<QGLShader *>(sender()); | - |
| 3193 | if (shader && !d->removingShaders) never evaluated: shader never evaluated: !d->removingShaders | 0 |
| 3194 | removeShader(shader); never executed: removeShader(shader); | 0 |
| 3195 | } | 0 |
| 3196 | | - |
| 3197 | | - |
| 3198 | #undef ctx | - |
| 3199 | #undef context | - |
| 3200 | | - |
| 3201 | /*! | - |
| 3202 | Returns true if shader programs of type \a type are supported on | - |
| 3203 | this system; false otherwise. | - |
| 3204 | | - |
| 3205 | The \a context is used to resolve the GLSL extensions. | - |
| 3206 | If \a context is null, then QGLContext::currentContext() is used. | - |
| 3207 | | - |
| 3208 | \since 4.7 | - |
| 3209 | */ | - |
| 3210 | bool QGLShader::hasOpenGLShaders(ShaderType type, const QGLContext *context) | - |
| 3211 | { | - |
| 3212 | if (!context) never evaluated: !context | 0 |
| 3213 | context = QGLContext::currentContext(); never executed: context = QGLContext::currentContext(); | 0 |
| 3214 | if (!context) never evaluated: !context | 0 |
| 3215 | return false; never executed: return false; | 0 |
| 3216 | | - |
| 3217 | if ((type & ~(Geometry | Vertex | Fragment)) || type == 0) never evaluated: (type & ~(Geometry | Vertex | Fragment)) never evaluated: type == 0 | 0 |
| 3218 | return false; never executed: return false; | 0 |
| 3219 | | - |
| 3220 | bool resolved = qt_resolve_glsl_extensions(const_cast<QGLContext *>(context)); never executed (the execution status of this line is deduced): bool resolved = qt_resolve_glsl_extensions(const_cast<QGLContext *>(context)); | - |
| 3221 | if (!resolved) never evaluated: !resolved | 0 |
| 3222 | return false; never executed: return false; | 0 |
| 3223 | | - |
| 3224 | if ((type & Geometry) && !QByteArray((const char *) glGetString(GL_EXTENSIONS)).contains("GL_EXT_geometry_shader4")) never evaluated: (type & Geometry) never evaluated: !QByteArray((const char *) glGetString(0x1F03)).contains("GL_EXT_geometry_shader4") | 0 |
| 3225 | return false; never executed: return false; | 0 |
| 3226 | | - |
| 3227 | return true; never executed: return true; | 0 |
| 3228 | } | - |
| 3229 | | - |
| 3230 | QT_END_NAMESPACE | - |
| 3231 | | - |
| | |