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| 1 | /**************************************************************************** | - |
| 2 | ** | - |
| 3 | ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). | - |
| 4 | ** Contact: http://www.qt-project.org/legal | - |
| 5 | ** | - |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. | - |
| 7 | ** | - |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - |
| 9 | ** Commercial License Usage | - |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - |
| 11 | ** accordance with the commercial license agreement provided with the | - |
| 12 | ** Software or, alternatively, in accordance with the terms contained in | - |
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| 14 | ** conditions see http://qt.digia.com/licensing. For further information | - |
| 15 | ** use the contact form at http://qt.digia.com/contact-us. | - |
| 16 | ** | - |
| 17 | ** GNU Lesser General Public License Usage | - |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - |
| 19 | ** General Public License version 2.1 as published by the Free Software | - |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL included in the | - |
| 21 | ** packaging of this file. Please review the following information to | - |
| 22 | ** ensure the GNU Lesser General Public License version 2.1 requirements | - |
| 23 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | - |
| 24 | ** | - |
| 25 | ** In addition, as a special exception, Digia gives you certain additional | - |
| 26 | ** rights. These rights are described in the Digia Qt LGPL Exception | - |
| 27 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | - |
| 28 | ** | - |
| 29 | ** GNU General Public License Usage | - |
| 30 | ** Alternatively, this file may be used under the terms of the GNU | - |
| 31 | ** General Public License version 3.0 as published by the Free Software | - |
| 32 | ** Foundation and appearing in the file LICENSE.GPL included in the | - |
| 33 | ** packaging of this file. Please review the following information to | - |
| 34 | ** ensure the GNU General Public License version 3.0 requirements will be | - |
| 35 | ** met: http://www.gnu.org/copyleft/gpl.html. | - |
| 36 | ** | - |
| 37 | ** | - |
| 38 | ** $QT_END_LICENSE$ | - |
| 39 | ** | - |
| 40 | ****************************************************************************/ | - |
| 41 | | - |
| 42 | #include "qgraphicsshadereffect_p.h" | - |
| 43 | #include "qglshaderprogram.h" | - |
| 44 | #include "gl2paintengineex/qglcustomshaderstage_p.h" | - |
| 45 | #define QGL_HAVE_CUSTOM_SHADERS 1 | - |
| 46 | #include <QtGui/qpainter.h> | - |
| 47 | #include <QtWidgets/qgraphicsitem.h> | - |
| 48 | #include <private/qgraphicseffect_p.h> | - |
| 49 | | - |
| 50 | QT_BEGIN_NAMESPACE | - |
| 51 | | - |
| 52 | /*# | - |
| 53 | \class QGraphicsShaderEffect | - |
| 54 | \inmodule QtOpenGL | - |
| 55 | \brief The QGraphicsShaderEffect class is the base class for creating | - |
| 56 | custom GLSL shader effects in a QGraphicsScene. | - |
| 57 | \since 4.6 | - |
| 58 | \ingroup multimedia | - |
| 59 | \ingroup graphicsview-api | - |
| 60 | | - |
| 61 | The specific effect is defined by a fragment of GLSL source code | - |
| 62 | supplied to setPixelShaderFragment(). This source code must define a | - |
| 63 | function with the signature | - |
| 64 | \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} | - |
| 65 | that returns the source pixel value | - |
| 66 | to use in the paint engine's shader program. The shader fragment | - |
| 67 | is linked with the regular shader code used by the GL2 paint engine | - |
| 68 | to construct a complete QGLShaderProgram. | - |
| 69 | | - |
| 70 | The following example shader converts the incoming pixmap to | - |
| 71 | grayscale and then applies a colorize operation using the | - |
| 72 | \c effectColor value: | - |
| 73 | | - |
| 74 | \code | - |
| 75 | static char const colorizeShaderCode[] = | - |
| 76 | "uniform lowp vec4 effectColor;\n" | - |
| 77 | "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" | - |
| 78 | " vec4 src = texture2D(imageTexture, textureCoords);\n" | - |
| 79 | " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" | - |
| 80 | " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" | - |
| 81 | " return vec4(colorize.rgb, src.a);\n" | - |
| 82 | "}"; | - |
| 83 | \endcode | - |
| 84 | | - |
| 85 | To use this shader code, it is necessary to define a subclass | - |
| 86 | of QGraphicsShaderEffect as follows: | - |
| 87 | | - |
| 88 | \code | - |
| 89 | class ColorizeEffect : public QGraphicsShaderEffect | - |
| 90 | { | - |
| 91 | Q_OBJECT | - |
| 92 | public: | - |
| 93 | ColorizeEffect(QObject *parent = 0) | - |
| 94 | : QGraphicsShaderEffect(parent), color(Qt::black) | - |
| 95 | { | - |
| 96 | setPixelShaderFragment(colorizeShaderCode); | - |
| 97 | } | - |
| 98 | | - |
| 99 | QColor effectColor() const { return color; } | - |
| 100 | void setEffectColor(const QColor& c) | - |
| 101 | { | - |
| 102 | color = c; | - |
| 103 | setUniformsDirty(); | - |
| 104 | } | - |
| 105 | | - |
| 106 | protected: | - |
| 107 | void setUniforms(QGLShaderProgram *program) | - |
| 108 | { | - |
| 109 | program->setUniformValue("effectColor", color); | - |
| 110 | } | - |
| 111 | | - |
| 112 | private: | - |
| 113 | QColor color; | - |
| 114 | }; | - |
| 115 | \endcode | - |
| 116 | | - |
| 117 | The setUniforms() function is called when the effect is about | - |
| 118 | to be used for drawing to give the subclass the opportunity to | - |
| 119 | set effect-specific uniform variables. | - |
| 120 | | - |
| 121 | QGraphicsShaderEffect is only supported when the GL2 paint engine | - |
| 122 | is in use. When any other paint engine is in use (GL1, raster, etc), | - |
| 123 | the drawItem() method will draw its item argument directly with | - |
| 124 | no effect applied. | - |
| 125 | | - |
| 126 | \sa QGraphicsEffect | - |
| 127 | */ | - |
| 128 | | - |
| 129 | static const char qglslDefaultImageFragmentShader[] = "\ | - |
| 130 | lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { \ | - |
| 131 | return texture2D(imageTexture, textureCoords); \ | - |
| 132 | }\n"; | - |
| 133 | | - |
| 134 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - |
| 135 | | - |
| 136 | class QGLCustomShaderEffectStage : public QGLCustomShaderStage | - |
| 137 | { | - |
| 138 | public: | - |
| 139 | QGLCustomShaderEffectStage | - |
| 140 | (QGraphicsShaderEffect *e, const QByteArray& source) | - |
| 141 | : QGLCustomShaderStage(), | - |
| 142 | effect(e) | - |
| 143 | { | - |
| 144 | setSource(source); never executed (the execution status of this line is deduced): setSource(source); | - |
| 145 | } | 0 |
| 146 | | - |
| 147 | void setUniforms(QGLShaderProgram *program); | - |
| 148 | | - |
| 149 | QGraphicsShaderEffect *effect; | - |
| 150 | }; | - |
| 151 | | - |
| 152 | void QGLCustomShaderEffectStage::setUniforms(QGLShaderProgram *program) | - |
| 153 | { | - |
| 154 | effect->setUniforms(program); never executed (the execution status of this line is deduced): effect->setUniforms(program); | - |
| 155 | } | 0 |
| 156 | | - |
| 157 | #endif | - |
| 158 | | - |
| 159 | class QGraphicsShaderEffectPrivate : public QGraphicsEffectPrivate | - |
| 160 | { | - |
| 161 | Q_DECLARE_PUBLIC(QGraphicsShaderEffect) | - |
| 162 | public: | - |
| 163 | QGraphicsShaderEffectPrivate() | - |
| 164 | : pixelShaderFragment(qglslDefaultImageFragmentShader) | - |
| 165 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - |
| 166 | , customShaderStage(0) | - |
| 167 | #endif | - |
| 168 | { | - |
| 169 | } | 0 |
| 170 | | - |
| 171 | QByteArray pixelShaderFragment; | - |
| 172 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - |
| 173 | QGLCustomShaderEffectStage *customShaderStage; | - |
| 174 | #endif | - |
| 175 | }; | - |
| 176 | | - |
| 177 | /*# | - |
| 178 | Constructs a shader effect and attaches it to \a parent. | - |
| 179 | */ | - |
| 180 | QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent) | - |
| 181 | : QGraphicsEffect(*new QGraphicsShaderEffectPrivate(), parent) | - |
| 182 | { | - |
| 183 | } | 0 |
| 184 | | - |
| 185 | /*# | - |
| 186 | Destroys this shader effect. | - |
| 187 | */ | - |
| 188 | QGraphicsShaderEffect::~QGraphicsShaderEffect() | - |
| 189 | { | - |
| 190 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - |
| 191 | Q_D(QGraphicsShaderEffect); never executed (the execution status of this line is deduced): QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 192 | delete d->customShaderStage; never executed (the execution status of this line is deduced): delete d->customShaderStage; | - |
| 193 | #endif | - |
| 194 | } | 0 |
| 195 | | - |
| 196 | /*# | - |
| 197 | Returns the source code for the pixel shader fragment for | - |
| 198 | this shader effect. The default is a shader that copies | - |
| 199 | its incoming pixmap directly to the output with no effect | - |
| 200 | applied. | - |
| 201 | | - |
| 202 | \sa setPixelShaderFragment() | - |
| 203 | */ | - |
| 204 | QByteArray QGraphicsShaderEffect::pixelShaderFragment() const | - |
| 205 | { | - |
| 206 | Q_D(const QGraphicsShaderEffect); never executed (the execution status of this line is deduced): const QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 207 | return d->pixelShaderFragment; never executed: return d->pixelShaderFragment; | 0 |
| 208 | } | - |
| 209 | | - |
| 210 | /*# | - |
| 211 | Sets the source code for the pixel shader fragment for | - |
| 212 | this shader effect to \a code. | - |
| 213 | | - |
| 214 | The \a code must define a GLSL function with the signature | - |
| 215 | \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} | - |
| 216 | that returns the source pixel value to use in the paint engine's | - |
| 217 | shader program. The following is the default pixel shader fragment, | - |
| 218 | which draws a pixmap with no effect applied: | - |
| 219 | | - |
| 220 | \code | - |
| 221 | lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { | - |
| 222 | return texture2D(imageTexture, textureCoords); | - |
| 223 | } | - |
| 224 | \endcode | - |
| 225 | | - |
| 226 | \sa pixelShaderFragment(), setUniforms() | - |
| 227 | */ | - |
| 228 | void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code) | - |
| 229 | { | - |
| 230 | Q_D(QGraphicsShaderEffect); never executed (the execution status of this line is deduced): QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 231 | if (d->pixelShaderFragment != code) { never evaluated: d->pixelShaderFragment != code | 0 |
| 232 | d->pixelShaderFragment = code; never executed (the execution status of this line is deduced): d->pixelShaderFragment = code; | - |
| 233 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - |
| 234 | delete d->customShaderStage; never executed (the execution status of this line is deduced): delete d->customShaderStage; | - |
| 235 | d->customShaderStage = 0; never executed (the execution status of this line is deduced): d->customShaderStage = 0; | - |
| 236 | #endif | - |
| 237 | } | 0 |
| 238 | } | 0 |
| 239 | | - |
| 240 | /*# | - |
| 241 | \reimp | - |
| 242 | */ | - |
| 243 | void QGraphicsShaderEffect::draw(QPainter *painter) | - |
| 244 | { | - |
| 245 | Q_D(QGraphicsShaderEffect); never executed (the execution status of this line is deduced): QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 246 | | - |
| 247 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - |
| 248 | // Set the custom shader on the paint engine. The setOnPainter() | - |
| 249 | // call may fail if the paint engine is not GL2. In that case, | - |
| 250 | // we fall through to drawing the pixmap normally. | - |
| 251 | if (!d->customShaderStage) { never evaluated: !d->customShaderStage | 0 |
| 252 | d->customShaderStage = new QGLCustomShaderEffectStage never executed (the execution status of this line is deduced): d->customShaderStage = new QGLCustomShaderEffectStage | - |
| 253 | (this, d->pixelShaderFragment); never executed (the execution status of this line is deduced): (this, d->pixelShaderFragment); | - |
| 254 | } | 0 |
| 255 | bool usingShader = d->customShaderStage->setOnPainter(painter); never executed (the execution status of this line is deduced): bool usingShader = d->customShaderStage->setOnPainter(painter); | - |
| 256 | | - |
| 257 | QPoint offset; never executed (the execution status of this line is deduced): QPoint offset; | - |
| 258 | if (sourceIsPixmap()) { never evaluated: sourceIsPixmap() | 0 |
| 259 | // No point in drawing in device coordinates (pixmap will be scaled anyways). | - |
| 260 | const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset); never executed (the execution status of this line is deduced): const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset); | - |
| 261 | painter->drawPixmap(offset, pixmap); never executed (the execution status of this line is deduced): painter->drawPixmap(offset, pixmap); | - |
| 262 | } else { | 0 |
| 263 | // Draw pixmap in device coordinates to avoid pixmap scaling. | - |
| 264 | const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset); never executed (the execution status of this line is deduced): const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset); | - |
| 265 | QTransform restoreTransform = painter->worldTransform(); never executed (the execution status of this line is deduced): QTransform restoreTransform = painter->worldTransform(); | - |
| 266 | painter->setWorldTransform(QTransform()); never executed (the execution status of this line is deduced): painter->setWorldTransform(QTransform()); | - |
| 267 | painter->drawPixmap(offset, pixmap); never executed (the execution status of this line is deduced): painter->drawPixmap(offset, pixmap); | - |
| 268 | painter->setWorldTransform(restoreTransform); never executed (the execution status of this line is deduced): painter->setWorldTransform(restoreTransform); | - |
| 269 | } | 0 |
| 270 | | - |
| 271 | // Remove the custom shader to return to normal painting operations. | - |
| 272 | if (usingShader) never evaluated: usingShader | 0 |
| 273 | d->customShaderStage->removeFromPainter(painter); never executed: d->customShaderStage->removeFromPainter(painter); | 0 |
| 274 | #else | - |
| 275 | drawSource(painter); | - |
| 276 | #endif | - |
| 277 | } | 0 |
| 278 | | - |
| 279 | /*# | - |
| 280 | Sets the custom uniform variables on this shader effect to | - |
| 281 | be dirty. The setUniforms() function will be called the next | - |
| 282 | time the shader program corresponding to this effect is used. | - |
| 283 | | - |
| 284 | This function is typically called by subclasses when an | - |
| 285 | effect-specific parameter is changed by the application. | - |
| 286 | | - |
| 287 | \sa setUniforms() | - |
| 288 | */ | - |
| 289 | void QGraphicsShaderEffect::setUniformsDirty() | - |
| 290 | { | - |
| 291 | #ifdef QGL_HAVE_CUSTOM_SHADERS | - |
| 292 | Q_D(QGraphicsShaderEffect); never executed (the execution status of this line is deduced): QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 293 | if (d->customShaderStage) never evaluated: d->customShaderStage | 0 |
| 294 | d->customShaderStage->setUniformsDirty(); never executed: d->customShaderStage->setUniformsDirty(); | 0 |
| 295 | #endif | - |
| 296 | } | 0 |
| 297 | | - |
| 298 | /*# | - |
| 299 | Sets custom uniform variables on the current GL context when | - |
| 300 | \a program is about to be used by the paint engine. | - |
| 301 | | - |
| 302 | This function should be overridden if the shader set with | - |
| 303 | setPixelShaderFragment() has additional parameters beyond | - |
| 304 | those that the paint engine normally sets itself. | - |
| 305 | | - |
| 306 | \sa setUniformsDirty() | - |
| 307 | */ | - |
| 308 | void QGraphicsShaderEffect::setUniforms(QGLShaderProgram *program) | - |
| 309 | { | - |
| 310 | Q_UNUSED(program); never executed (the execution status of this line is deduced): (void)program;; | - |
| 311 | } | 0 |
| 312 | | - |
| 313 | QT_END_NAMESPACE | - |
| 314 | | - |
| | |