| Line | Source Code | Coverage |
|---|
| 1 | | - |
| 2 | | - |
| 3 | | - |
| 4 | static const char qglslDefaultImageFragmentShader[] = " lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { return texture2D(imageTexture, textureCoords); }\n"; | - |
| 5 | | - |
| 6 | | - |
| 7 | | - |
| 8 | | - |
| 9 | | - |
| 10 | | - |
| 11 | class QGLCustomShaderEffectStage : public QGLCustomShaderStage | - |
| 12 | { | - |
| 13 | public: | - |
| 14 | QGLCustomShaderEffectStage | - |
| 15 | (QGraphicsShaderEffect *e, const QByteArray& source) | - |
| 16 | : QGLCustomShaderStage(), | - |
| 17 | effect(e) | - |
| 18 | { | - |
| 19 | setSource(source); | - |
| 20 | } | 0 |
| 21 | | - |
| 22 | void setUniforms(QGLShaderProgram *program); | - |
| 23 | | - |
| 24 | QGraphicsShaderEffect *effect; | - |
| 25 | }; | - |
| 26 | | - |
| 27 | void QGLCustomShaderEffectStage::setUniforms(QGLShaderProgram *program) | - |
| 28 | { | - |
| 29 | effect->setUniforms(program); | - |
| 30 | } | 0 |
| 31 | | - |
| 32 | | - |
| 33 | | - |
| 34 | class QGraphicsShaderEffectPrivate : public QGraphicsEffectPrivate | - |
| 35 | { | - |
| 36 | inline QGraphicsShaderEffect* q_func() { return static_cast<QGraphicsShaderEffect *>(q_ptr); } inline const QGraphicsShaderEffect* q_func() const { return static_cast<const QGraphicsShaderEffect *>(q_ptr); } friend class QGraphicsShaderEffect; | - |
| 37 | public: | - |
| 38 | QGraphicsShaderEffectPrivate() | - |
| 39 | : pixelShaderFragment(qglslDefaultImageFragmentShader) | - |
| 40 | | - |
| 41 | , customShaderStage(0) | - |
| 42 | | - |
| 43 | { | - |
| 44 | } | 0 |
| 45 | | - |
| 46 | QByteArray pixelShaderFragment; | - |
| 47 | | - |
| 48 | QGLCustomShaderEffectStage *customShaderStage; | - |
| 49 | | - |
| 50 | }; | - |
| 51 | | - |
| 52 | | - |
| 53 | | - |
| 54 | | - |
| 55 | QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent) | - |
| 56 | : QGraphicsEffect(*new QGraphicsShaderEffectPrivate(), parent) | - |
| 57 | { | - |
| 58 | } | 0 |
| 59 | | - |
| 60 | | - |
| 61 | | - |
| 62 | | - |
| 63 | QGraphicsShaderEffect::~QGraphicsShaderEffect() | - |
| 64 | { | - |
| 65 | | - |
| 66 | QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 67 | delete d->customShaderStage; | - |
| 68 | | - |
| 69 | } | 0 |
| 70 | QByteArray QGraphicsShaderEffect::pixelShaderFragment() const | - |
| 71 | { | - |
| 72 | const QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 73 | return d->pixelShaderFragment; never executed: return d->pixelShaderFragment; | 0 |
| 74 | } | - |
| 75 | void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code) | - |
| 76 | { | - |
| 77 | QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 78 | if (d->pixelShaderFragment != code) { never evaluated: d->pixelShaderFragment != code | 0 |
| 79 | d->pixelShaderFragment = code; | - |
| 80 | | - |
| 81 | delete d->customShaderStage; | - |
| 82 | d->customShaderStage = 0; | - |
| 83 | | - |
| 84 | } | 0 |
| 85 | } | 0 |
| 86 | | - |
| 87 | | - |
| 88 | | - |
| 89 | | - |
| 90 | void QGraphicsShaderEffect::draw(QPainter *painter) | - |
| 91 | { | - |
| 92 | QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 93 | | - |
| 94 | | - |
| 95 | | - |
| 96 | | - |
| 97 | | - |
| 98 | if (!d->customShaderStage) { never evaluated: !d->customShaderStage | 0 |
| 99 | d->customShaderStage = new QGLCustomShaderEffectStage | - |
| 100 | (this, d->pixelShaderFragment); | - |
| 101 | } | 0 |
| 102 | bool usingShader = d->customShaderStage->setOnPainter(painter); | - |
| 103 | | - |
| 104 | QPoint offset; | - |
| 105 | if (sourceIsPixmap()) { never evaluated: sourceIsPixmap() | 0 |
| 106 | | - |
| 107 | const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset); | - |
| 108 | painter->drawPixmap(offset, pixmap); | - |
| 109 | } else { | 0 |
| 110 | | - |
| 111 | const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset); | - |
| 112 | QTransform restoreTransform = painter->worldTransform(); | - |
| 113 | painter->setWorldTransform(QTransform()); | - |
| 114 | painter->drawPixmap(offset, pixmap); | - |
| 115 | painter->setWorldTransform(restoreTransform); | - |
| 116 | } | 0 |
| 117 | | - |
| 118 | | - |
| 119 | if (usingShader) never evaluated: usingShader | 0 |
| 120 | d->customShaderStage->removeFromPainter(painter); never executed: d->customShaderStage->removeFromPainter(painter); | 0 |
| 121 | | - |
| 122 | | - |
| 123 | | - |
| 124 | } | 0 |
| 125 | void QGraphicsShaderEffect::setUniformsDirty() | - |
| 126 | { | - |
| 127 | | - |
| 128 | QGraphicsShaderEffectPrivate * const d = d_func(); | - |
| 129 | if (d->customShaderStage) never evaluated: d->customShaderStage | 0 |
| 130 | d->customShaderStage->setUniformsDirty(); never executed: d->customShaderStage->setUniformsDirty(); | 0 |
| 131 | | - |
| 132 | } | 0 |
| 133 | void QGraphicsShaderEffect::setUniforms(QGLShaderProgram *program) | - |
| 134 | { | - |
| 135 | (void)program;; | - |
| 136 | } | 0 |
| 137 | | - |
| 138 | | - |
| 139 | | - |
| | |