Functionâ–´ | Condition % | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexity |
QGLShaderName: | QGLShader::QGLShader | Prototype: | QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 328-333 |
| | 2 | 1 |
QGLShaderName: | QGLShader::QGLShader | Prototype: | QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) | Coverage: | 50.000% (3/6) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 347-358 |
| | 5 | 2 |
compileSourceCodeName: | QGLShader::compileSourceCode | Prototype: | bool QGLShader::compileSourceCode(const char *source) | Coverage: | 26.667% (8/30) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 405-449 |
| | 24 | 8 |
compileSourceCodeName: | QGLShader::compileSourceCode | Prototype: | bool QGLShader::compileSourceCode(const QByteArray& source) | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 459-462 |
| | 1 | 1 |
compileSourceCodeName: | QGLShader::compileSourceCode | Prototype: | bool QGLShader::compileSourceCode(const QString& source) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 472-475 |
| | 1 | 1 |
compileSourceFileName: | QGLShader::compileSourceFile | Prototype: | bool QGLShader::compileSourceFile(const QString& fileName) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 484-494 |
| | 6 | 2 |
hasOpenGLShadersName: | QGLShader::hasOpenGLShaders | Prototype: | bool QGLShader::hasOpenGLShaders(ShaderType type, const QGLContext *context) | Coverage: | 0.000% (0/20) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3214-3233 |
| | 13 | 6 |
isCompiledName: | QGLShader::isCompiled | Prototype: | bool QGLShader::isCompiled() const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 524-528 |
| | 2 | 1 |
logName: | QGLShader::log | Prototype: | QString QGLShader::log() const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 535-539 |
| | 2 | 1 |
shaderIdName: | QGLShader::shaderId | Prototype: | GLuint QGLShader::shaderId() const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 546-550 |
| | 2 | 1 |
shaderTypeName: | QGLShader::shaderType | Prototype: | QGLShader::ShaderType QGLShader::shaderType() const | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 372-376 |
| | 2 | 1 |
sourceCodeName: | QGLShader::sourceCode | Prototype: | QByteArray QGLShader::sourceCode() const | Coverage: | 0.000% (0/9) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 501-517 |
| | 14 | 3 |