| Function | Condition %▴ | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexity | 
 addCentroid| Name:  | QOpenGL2PEXVertexArray::addCentroid |  | Prototype:  | void QOpenGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex) |  | Coverage:  |   0.000% (0/8) |  | Absolute File Name:  | /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengl2pexvertexarray.cpp |  | Lines:  | 69-84 |  
  |  | 9 | 2 | 
 addClosingLine| Name:  | QOpenGL2PEXVertexArray::addClosingLine |  | Prototype:  | void QOpenGL2PEXVertexArray::addClosingLine(int index) |  | Coverage:  |   0.000% (0/4) |  | Absolute File Name:  | /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengl2pexvertexarray.cpp |  | Lines:  | 62-67 |  
  |  | 3 | 2 | 
 addPath| Name:  | QOpenGL2PEXVertexArray::addPath |  | Prototype:  | void QOpenGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline) |  | Coverage:  |   0.000% (0/43) |  | Absolute File Name:  | /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengl2pexvertexarray.cpp |  | Lines:  | 86-157 |  
  |  | 43 | 16 | 
 boundingRect| Name:  | QOpenGL2PEXVertexArray::boundingRect |  | Prototype:  | QOpenGLRect QOpenGL2PEXVertexArray::boundingRect() const |  | Coverage:  |   0.000% (0/4) |  | Absolute File Name:  | /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengl2pexvertexarray.cpp |  | Lines:  | 54-60 |  
  |  | 3 | 2 | 
 clear| Name:  | QOpenGL2PEXVertexArray::clear |  | Prototype:  | void QOpenGL2PEXVertexArray::clear() |  | Coverage:  |   0.000% (0/1) |  | Absolute File Name:  | /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengl2pexvertexarray.cpp |  | Lines:  | 46-51 |  
  |  | 3 | 1 | 
 lineToArray| Name:  | QOpenGL2PEXVertexArray::lineToArray |  | Prototype:  | void QOpenGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y) |  | Coverage:  |   0.000% (0/13) |  | Absolute File Name:  | /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengl2pexvertexarray.cpp |  | Lines:  | 159-171 |  
  |  | 9 | 5 |