QtBase - 2016-12-13 07:58:44 +0000

Functions

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FunctionCondition %▾eLOC - Effective Lines of CodeMcCabe - Cyclomatic Complexity
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2427-2431
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21
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
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11
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2452-2456
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21
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value)
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11
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
Coverage:  0.000% (0/4)
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Lines: 2481-2486
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32
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2498-2503
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32
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
Coverage:  0.000% (0/4)
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Lines: 2514-2519
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32
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
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11
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
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11
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4])
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2561-2564
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11
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
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82
QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue (const char *name, const QTransform& value)
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QGLShaderProgram::setGeometryOutputVertexCount
Name: QGLShaderProgram::setGeometryOutputVertexCount
Prototype: void QGLShaderProgram::setGeometryOutputVertexCount(int count)
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52
QGLShaderProgram::setGeometryOutputType
Name: QGLShaderProgram::setGeometryOutputType
Prototype: void QGLShaderProgram::setGeometryOutputType(GLenum outputType)
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11
QGLShaderProgram::setGeometryInputType
Name: QGLShaderProgram::setGeometryInputType
Prototype: void QGLShaderProgram::setGeometryInputType(GLenum inputType)
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11
QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (const char *name, GLfloat x, GLfloat y, GLfloat z)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (int location, const GLfloat *values, int columns, int rows)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (const char *name, const GLfloat *values, int columns, int rows)
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QGLShaderProgram::setAttributeBuffer
Name: QGLShaderProgram::setAttributeBuffer
Prototype: void QGLShaderProgram::setAttributeBuffer (int location, GLenum type, int offset, int tupleSize, int stride)
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QGLShaderProgram::setAttributeBuffer
Name: QGLShaderProgram::setAttributeBuffer
Prototype: void QGLShaderProgram::setAttributeBuffer (const char *name, GLenum type, int offset, int tupleSize, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, const GLfloat *values, int tupleSize, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, const QVector2D *values, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, const QVector3D *values, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, const QVector4D *values, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, GLenum type, const void *values, int tupleSize, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, const GLfloat *values, int tupleSize, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, const QVector2D *values, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, const QVector3D *values, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, const QVector4D *values, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, GLenum type, const void *values, int tupleSize, int stride)
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QGLShaderProgram::removeShader
Name: QGLShaderProgram::removeShader
Prototype: void QGLShaderProgram::removeShader(QGLShader *shader)
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QGLShaderProgram::removeAllShaders
Name: QGLShaderProgram::removeAllShaders
Prototype: void QGLShaderProgram::removeAllShaders()
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QGLShaderProgram::release
Name: QGLShaderProgram::release
Prototype: void QGLShaderProgram::release()
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QGLShaderProgram::programId
Name: QGLShaderProgram::programId
Prototype: GLuint QGLShaderProgram::programId() const
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QGLShaderProgram::maxGeometryOutputVertices
Name: QGLShaderProgram::maxGeometryOutputVertices
Prototype: int QGLShaderProgram::maxGeometryOutputVertices() const
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QGLShaderProgram::log
Name: QGLShaderProgram::log
Prototype: QString QGLShaderProgram::log() const
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QGLShaderProgram::hasOpenGLShaderPrograms
Name: QGLShaderProgram::hasOpenGLShaderPrograms
Prototype: bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)
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QGLShaderProgram::geometryOutputVertexCount
Name: QGLShaderProgram::geometryOutputVertexCount
Prototype: int QGLShaderProgram::geometryOutputVertexCount() const
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QGLShaderProgram::geometryOutputType
Name: QGLShaderProgram::geometryOutputType
Prototype: GLenum QGLShaderProgram::geometryOutputType() const
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QGLShaderProgram::geometryInputType
Name: QGLShaderProgram::geometryInputType
Prototype: GLenum QGLShaderProgram::geometryInputType() const
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QGLShaderProgram::enableAttributeArray
Name: QGLShaderProgram::enableAttributeArray
Prototype: void QGLShaderProgram::enableAttributeArray(int location)
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QGLShaderProgram::enableAttributeArray
Name: QGLShaderProgram::enableAttributeArray
Prototype: void QGLShaderProgram::enableAttributeArray(const char *name)
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QGLShaderProgram::disableAttributeArray
Name: QGLShaderProgram::disableAttributeArray
Prototype: void QGLShaderProgram::disableAttributeArray(int location)
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QGLShaderProgram::disableAttributeArray
Name: QGLShaderProgram::disableAttributeArray
Prototype: void QGLShaderProgram::disableAttributeArray(const char *name)
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QGLShaderProgram::bindAttributeLocation
Name: QGLShaderProgram::bindAttributeLocation
Prototype: void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location)
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QGLShaderProgram::bindAttributeLocation
Name: QGLShaderProgram::bindAttributeLocation
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QGLShaderProgram::attributeLocation
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QGLShaderProgram::attributeLocation
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QGLShaderProgram::attributeLocation
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QGLShaderProgram::addShaderFromSourceFile
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QGLShaderProgram::addShaderFromSourceCode
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QGLShaderProgram::addShaderFromSourceCode
Name: QGLShaderProgram::addShaderFromSourceCode
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QGLShaderProgram::addShaderFromSourceCode
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QGLShaderPrivate::deleteShader
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QGLShader::sourceCode
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QGLShader::shaderId
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QGLShader::log
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QGLShader::isCompiled
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QGLShader::hasOpenGLShaders
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QGLShader::compileSourceFile
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QGLShader::compileSourceCode
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QGLPixelBufferPrivate::init
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QGLPixelBufferPrivate::common_init
Name: QGLPixelBufferPrivate::common_init
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QGLPixelBufferPrivate::cleanup
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QGLPixelBuffer::~QGLPixelBuffer
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QGLPixelBuffer::updateDynamicTexture
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QGLPixelBuffer::toImage
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QGLPixelBuffer::size
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QGLPixelBuffer::paintEngine
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QGLPixelBuffer::metric
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QGLPixelBuffer::makeCurrent
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QGLPixelBuffer::isValid
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QGLPixelBuffer::hasOpenGLPbuffers
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QGLPixelBuffer::handle
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QGLPixelBuffer::generateDynamicTexture
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QGLPixelBuffer::format
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QGLPixelBuffer::drawTexture
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QGLPixelBuffer::drawTexture
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QGLPixelBuffer::doneCurrent
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QGLPixelBuffer::deleteTexture
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QGLPixelBuffer::context
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QGLPixelBuffer::bindToDynamicTexture
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QGLPixelBuffer::bindTexture
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QGLPixelBuffer::bindTexture
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QGLPixelBuffer::bindTexture
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