Line | Source | Count |
1 | | - |
2 | | - |
3 | QOpenGLVersionFunctionsStorage::QOpenGLVersionFunctionsStorage() | - |
4 | : backends(0) | - |
5 | { | - |
6 | } never executed: end of block | 0 |
7 | | - |
8 | QOpenGLVersionFunctionsStorage::~QOpenGLVersionFunctionsStorage() | - |
9 | { | - |
10 | if (backendsTRUE | never evaluated | FALSE | never evaluated |
) { | 0 |
11 | for (int i = 0; i < QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCountTRUE | never evaluated | FALSE | never evaluated |
; ++i) { | 0 |
12 | if (backends[i]TRUE | never evaluated | FALSE | never evaluated |
&& !--backends[i]->refsTRUE | never evaluated | FALSE | never evaluated |
) { | 0 |
13 | | - |
14 | delete backends[i]; | - |
15 | } never executed: end of block | 0 |
16 | } never executed: end of block | 0 |
17 | delete[] backends; | - |
18 | } never executed: end of block | 0 |
19 | } never executed: end of block | 0 |
20 | | - |
21 | QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivateQOpenGLVersionFunctionsStorage::functionsBackendbackend(QOpenGLContext *context, const QOpenGLVersionStatus &vQOpenGLVersionFunctionsBackend::Version v) | - |
22 | { | - |
23 | | - |
24 | | - |
25 | | - |
26 | | - |
27 | | - |
28 | ((!(context)) ? qt_assertif (!backendsTRUE | never evaluated | FALSE | never evaluated |
) { | 0 |
29 | backends = new QOpenGLVersionFunctionsBackend *[QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCount]; | - |
30 | memset("context"backends, __FILE__0, 52sizeof(QOpenGLVersionFunctionsBackend *)*QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCount); | - |
31 | } never executed: end of block | 0 |
32 | if (backends[v]TRUE | never evaluated | FALSE | never evaluated |
) | 0 |
33 | return never executed: return backends[v]; backends[v];never executed: return backends[v]; | 0 |
34 | | - |
35 | switch(v) { | - |
36 | | - |
37 | | - |
38 | | - |
39 | | - |
40 | | - |
41 | case never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_0_Core: QOpenGLVersionFunctionsBackend::OpenGL_1_0_Corenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_0_Core: never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_0_Core: :never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_0_Core: qt_noop()); | 0 |
| returnbackends[QOpenGLVersionFunctionsBackend::OpenGL_1_0_Core] = new QOpenGLFunctions_1_0_CoreBackend(context->functionsBackend); break; never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_1_Core: QOpenGLVersionFunctionsBackend::OpenGL_1_1_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_1_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_1_Core] = new QOpenGLFunctions_1_1_CoreBackend(vcontext); } | |
| | |
| void QAbstractOpenGLFunctionsPrivatebreak; never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_2_Core: QOpenGLVersionFunctionsBackendnever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_2_Core: ::insertFunctionsBackendOpenGL_1_2_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_2_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_2_Core] = new QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *context, | |
| const QOpenGLVersionStatus &v,); break; never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_3_Core: never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_3_Core: QOpenGLVersionFunctionsBackend*backend)::OpenGL_1_3_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_3_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_3_Core] = new QOpenGLFunctions_1_3_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_4_Core: QOpenGLVersionFunctionsBackend::OpenGL_1_4_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_4_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_4_Core] = new QOpenGLFunctions_1_4_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_5_Core: QOpenGLVersionFunctionsBackend::OpenGL_1_5_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_5_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_5_Core] = new QOpenGLFunctions_1_5_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_2_0_Core: QOpenGLVersionFunctionsBackend::OpenGL_2_0_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_2_0_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_2_0_Core] = new QOpenGLFunctions_2_0_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_2_1_Core: QOpenGLVersionFunctionsBackend::OpenGL_2_1_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_2_1_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_2_1_Core] = new QOpenGLFunctions_2_1_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_0_Core: QOpenGLVersionFunctionsBackend::OpenGL_3_0_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_0_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_3_0_Core] = new QOpenGLFunctions_3_0_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_1_Core: QOpenGLVersionFunctionsBackend::OpenGL_3_1_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_1_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_3_1_Core] = new QOpenGLFunctions_3_1_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_2_Core: QOpenGLVersionFunctionsBackend::OpenGL_3_2_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_2_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_3_2_Core] = new QOpenGLFunctions_3_2_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_3_Core: QOpenGLVersionFunctionsBackend::OpenGL_3_3_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_3_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_3_3_Core] = new QOpenGLFunctions_3_3_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_0_Core: QOpenGLVersionFunctionsBackend::OpenGL_4_0_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_0_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_4_0_Core] = new QOpenGLFunctions_4_0_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_1_Core: QOpenGLVersionFunctionsBackend::OpenGL_4_1_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_1_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_4_1_Core] = new QOpenGLFunctions_4_1_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_2_Core: QOpenGLVersionFunctionsBackend::OpenGL_4_2_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_2_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_4_2_Core] = new QOpenGLFunctions_4_2_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_3_Core: QOpenGLVersionFunctionsBackend::OpenGL_4_3_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_3_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_4_3_Core] = new QOpenGLFunctions_4_3_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_4_Core: QOpenGLVersionFunctionsBackend::OpenGL_4_4_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_4_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_4_4_Core] = new QOpenGLFunctions_4_4_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_5_Core: QOpenGLVersionFunctionsBackend::OpenGL_4_5_Core:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_5_Core: backends[QOpenGLVersionFunctionsBackend::OpenGL_4_5_Core] = new QOpenGLFunctions_4_5_CoreBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_0_Deprecated: QOpenGLVersionFunctionsBackend::OpenGL_1_0_Deprecated:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_0_Deprecated: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_0_Deprecated] = new QOpenGLFunctions_1_0_DeprecatedBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_1_Deprecated: QOpenGLVersionFunctionsBackend::OpenGL_1_1_Deprecated:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_1_Deprecated: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_1_Deprecated] = new QOpenGLFunctions_1_1_DeprecatedBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_2_Deprecated: QOpenGLVersionFunctionsBackend::OpenGL_1_2_Deprecated:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_2_Deprecated: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_2_Deprecated] = new QOpenGLFunctions_1_2_DeprecatedBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_3_Deprecated: QOpenGLVersionFunctionsBackend::OpenGL_1_3_Deprecated:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_3_Deprecated: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_3_Deprecated] = new QOpenGLFunctions_1_3_DeprecatedBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_4_Deprecated: QOpenGLVersionFunctionsBackend::OpenGL_1_4_Deprecated:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_1_4_Deprecated: backends[QOpenGLVersionFunctionsBackend::OpenGL_1_4_Deprecated] = new QOpenGLFunctions_1_4_DeprecatedBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_2_0_Deprecated: QOpenGLVersionFunctionsBackend::OpenGL_2_0_Deprecated:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_2_0_Deprecated: backends[QOpenGLVersionFunctionsBackend::OpenGL_2_0_Deprecated] = new QOpenGLFunctions_2_0_DeprecatedBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_0_Deprecated: QOpenGLVersionFunctionsBackend::OpenGL_3_0_Deprecated:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_0_Deprecated: backends[QOpenGLVersionFunctionsBackend::OpenGL_3_0_Deprecated] = new QOpenGLFunctions_3_0_DeprecatedBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_3_Deprecated: QOpenGLVersionFunctionsBackend::OpenGL_3_3_Deprecated:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_3_3_Deprecated: backends[QOpenGLVersionFunctionsBackend::OpenGL_3_3_Deprecated] = new QOpenGLFunctions_3_3_DeprecatedBackend(context); break;never executed: break; casenever executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_5_Deprecated: QOpenGLVersionFunctionsBackend::OpenGL_4_5_Deprecated:never executed: case QOpenGLVersionFunctionsBackend::OpenGL_4_5_Deprecated: backends[QOpenGLVersionFunctionsBackend::OpenGL_4_5_Deprecated] = new QOpenGLFunctions_4_5_DeprecatedBackend(context); break;never executed: break; | |
42 | case never executed: case QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCount: QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCount:never executed: case QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCount: | 0 |
43 | do { ((!(contextfalse)) ? qt_assertqt_assert_x("context""Q_UNREACHABLE()", "Q_UNREACHABLE was reached",__FILE__,60110) : qt_noop()); context->insertFunctionsBackend__builtin_unreachable(); } while (v, backend0); | - |
44 | } never executed: end of block | 0 |
45 | | - |
46 | void++backends[v]->refs; | - |
47 | return never executed: return backends[v]; backends[v];never executed: return backends[v]; | 0 |
48 | | - |
49 | } | - |
50 | | - |
51 | QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivate::removeFunctionsBackendfunctionsBackend(QOpenGLContext *context, const QOpenGLVersionStatus &vQOpenGLVersionFunctionsBackend::Version v) | - |
52 | { | - |
53 | ((!(context)) ? qt_assert("context",__FILE__,66120) : qt_noop()); | - |
54 | QOpenGLVersionFunctionsStorage *storage = context->removeFunctionsBackendfunctionsBackendStorage(); | - |
55 | return never executed: return storage->backend(context, v); storage->backendnever executed: return storage->backend(context, v); never executed: return storage->backend(context, v); (context, v);never executed: return storage->backend(context, v); | 0 |
56 | } | - |
57 | | - |
58 | void QAbstractOpenGLFunctionsPrivate::insertExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f) | - |
59 | { | - |
60 | ((!(context)) ? qt_assert("context",__FILE__,72127) : qt_noop()); | - |
61 | context->insertExternalFunctions(f); | - |
62 | } | - |
63 | | - |
64 | void QAbstractOpenGLFunctionsPrivate::removeExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f) | - |
65 | { | - |
66 | ((!(context)) ? qt_assert("context",__FILE__,78133) : qt_noop()); | - |
67 | context->removeExternalFunctions(f); | - |
68 | } | - |
69 | QAbstractOpenGLFunctions::QAbstractOpenGLFunctions() | - |
70 | : d_ptr(new QAbstractOpenGLFunctionsPrivate) | - |
71 | { | - |
72 | } | - |
73 | | - |
74 | | - |
75 | | - |
76 | | - |
77 | QAbstractOpenGLFunctions::~QAbstractOpenGLFunctions() | - |
78 | { | - |
79 | QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - |
80 | if (d->owningContext) | - |
81 | d->removeExternalFunctions(d->owningContext, this); | - |
82 | delete d_ptr; | - |
83 | } | - |
84 | | - |
85 | | - |
86 | | - |
87 | bool QAbstractOpenGLFunctions::initializeOpenGLFunctions() | - |
88 | { | - |
89 | QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - |
90 | d->initialized = true; | - |
91 | | - |
92 | | - |
93 | | - |
94 | | - |
95 | | - |
96 | | - |
97 | if (!d->owningContext) { | - |
98 | d->owningContext = QOpenGLContext::currentContext(); | - |
99 | if (d->owningContext) | - |
100 | d->insertExternalFunctions(d->owningContext, this); | - |
101 | } | - |
102 | | - |
103 | return true; | - |
104 | } | - |
105 | | - |
106 | | - |
107 | | - |
108 | bool QAbstractOpenGLFunctions::isInitialized() const | - |
109 | { | - |
110 | const QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - |
111 | return d->initialized; | - |
112 | } | - |
113 | | - |
114 | | - |
115 | | - |
116 | void QAbstractOpenGLFunctions::setOwningContext(const QOpenGLContext *context) | - |
117 | { | - |
118 | QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - |
119 | d->owningContext = const_cast<QOpenGLContext*>(context); | - |
120 | } | - |
121 | | - |
122 | | - |
123 | | - |
124 | QOpenGLContext *QAbstractOpenGLFunctions::owningContext() const | - |
125 | { | - |
126 | const QAbstractOpenGLFunctionsPrivate * const d = d_func(); | - |
127 | return d->owningContext; | - |
128 | } | - |
129 | | - |
130 | | - |
131 | | - |
132 | void QOpenGLFunctions_1_0_CoreBackend::QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *context) | 0 |
| : QOpenGLVersionFunctionsBackend(context)init() { Viewport = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glViewport")); | |
| DepthRange = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glDepthRange")); | |
| IsEnabled = reinterpret_cast<GLboolean ( *)(GLenum )>(context->getProcAddress("glIsEnabled")); | |
| GetTexLevelParameteriv = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTexLevelParameteriv")); | |
| GetTexLevelParameterfv = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTexLevelParameterfv")); | |
| GetTexParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameteriv")); | |
| GetTexParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexParameterfv")); | |
| GetTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetTexImage")); | |
| GetString = reinterpret_cast<const GLubytechar *( *)(GLenum )>(context->getProcAddress("glGetString")); | |
| GetIntegerv = reinterpret_cast<void ( *)(GLenum , GLint *)>(context->getProcAddress("glGetIntegerv")); | |
| GetFloatv = reinterpret_cast<void ( *)(GLenum , GLfloat *)>(context->getProcAddress("glGetFloatv")); | |
| GetError = reinterpret_cast<GLenum ( *)()>(context->getProcAddress("glGetError")); | |
| GetDoublev = reinterpret_cast<void ( *)(GLenum , GLdouble *)>(context->getProcAddress("glGetDoublev")); | |
| GetBooleanv = reinterpret_cast<void ( *)(GLenum , GLboolean *)>(context->getProcAddress("glGetBooleanv")); | |
| ReadPixels = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glReadPixels")); | |
| ReadBuffer = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glReadBuffer")); | |
| PixelStorei = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPixelStorei")); | |
| PixelStoref = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glPixelStoref")); | |
| DepthFunc = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDepthFunc")); | |
| StencilOp = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOp")); | |
| StencilFunc = reinterpret_cast<void ( *)(GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFunc")); | |
| LogicOp = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glLogicOp")); | |
| BlendFunc = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glBlendFunc")); | |
| Flush = reinterpret_cast<void ( *)()>(context->getProcAddress("glFlush")); | |
| Finish = reinterpret_cast<void ( *)()>(context->getProcAddress("glFinish")); | |
| Enable = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glEnable")); | |
| Disable = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDisable")); | |
| DepthMask = reinterpret_cast<void ( *)(GLboolean )>(context->getProcAddress("glDepthMask")); | |
| ColorMask = reinterpret_cast<void ( *)(GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMask")); | |
| StencilMask = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glStencilMask")); | |
| ClearDepth = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glClearDepth")); | |
| ClearStencil = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glClearStencil")); | |
| ClearColor = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearColor")); | |
| Clear = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glClear")); | |
| DrawBuffer = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDrawBuffer")); | |
| TexImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage2D")); | |
| TexImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D")); | |
| TexParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameteriv")); | |
| TexParameteri = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexParameteri")); | |
| TexParameterfvnames =reinterpret_cast<void ( *)(GLenum , GLenum , "gl""Viewport""\0" "gl""DepthRange""\0" "gl""IsEnabled""\0" "gl""GetTexLevelParameteriv""\0" "gl""GetTexLevelParameterfv""\0" "gl""GetTexParameteriv""\0" "gl""GetTexParameterfv""\0" "gl""GetTexImage""\0" "gl""GetString""\0" "gl""GetIntegerv""\0" "gl""GetFloatv""\0" "gl""GetError""\0" "gl""GetDoublev""\0" "gl""GetBooleanv""\0" "gl""ReadPixels""\0" "gl""ReadBuffer""\0" "gl""PixelStorei""\0" "gl""PixelStoref""\0" "gl""DepthFunc""\0" "gl""StencilOp""\0" "gl""StencilFunc""\0" "gl""LogicOp""\0" "gl""BlendFunc""\0" "gl""Flush""\0" "gl""Finish""\0" "gl""Enable""\0" "gl""Disable""\0" "gl""DepthMask""\0" "gl""ColorMask""\0" "gl""StencilMask""\0" "gl""ClearDepth""\0" "gl""ClearStencil""\0" "gl""ClearColor""\0" "gl""Clear""\0" "gl""DrawBuffer""\0" "gl""TexImage2D""\0" "gl""TexImage1D""\0" "gl""TexParameteriv""\0" "gl""TexParameteri""\0" "gl""TexParameterfv""\0" "gl""TexParameterf""\0" "gl""Scissor""\0" "gl""PolygonMode""\0" "gl""PointSize""\0" "gl""LineWidth""\0" "gl""Hint""\0" "gl""FrontFace""\0" "gl""CullFace""\0"; const GLfloat *)>(context->getProcAddress("glTexParameterfv")); | |
| TexParameterf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexParameterf")); | |
| Scissor = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissor")); | |
| PolygonMode = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glPolygonMode")); | |
| PointSize = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glPointSize")); | |
| LineWidth = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glLineWidth")); | |
| Hintchar *name = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddressnames; for ("glHint")); | |
| FrontFaceint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum )>(context->getProcAddress("glFrontFace"));TRUE | never evaluated | FALSE | never evaluated |
| |
| CullFaceTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glCullFace")); | |
| | |
| | |
| } | |
| | |
| QOpenGLVersionStatus QOpenGLFunctions_1_0_CoreBackend::versionStatus() | |
| { | |
| return QOpenGLVersionStatusname); name += strlen(name) + 1, 0, QOpenGLVersionStatus::CoreStatus);; } never executed: end of block }never executed: end of block | |
133 | void QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *context) | 0 |
| : QOpenGLVersionFunctionsBackend(context)init() { Indexubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glIndexubv")); | |
| Indexub = reinterpret_cast<void ( *)(GLubyte )>(context->getProcAddress("glIndexub")); | |
| IsTexture = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsTexture")); | |
| GenTextures = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenTextures")); | |
| DeleteTextures = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTextures")); | |
| BindTexture = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindTexture")); | |
| TexSubImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum ,const GLvoid *)>(context->getProcAddress("glTexSubImage2D")); | |
| TexSubImage1Dchar *names =reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , "gl""Indexubv""\0" "gl""Indexub""\0" "gl""IsTexture""\0" "gl""GenTextures""\0" "gl""DeleteTextures""\0" "gl""BindTexture""\0" "gl""TexSubImage2D""\0" "gl""TexSubImage1D""\0" "gl""CopyTexSubImage2D""\0" "gl""CopyTexSubImage1D""\0" "gl""CopyTexImage2D""\0" "gl""CopyTexImage1D""\0" "gl""PolygonOffset""\0" "gl""GetPointerv""\0" "gl""DrawElements""\0" "gl""DrawArrays""\0"; const GLvoid *)>(context->getProcAddress("glTexSubImage1D")); | |
| CopyTexSubImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage2D")); | |
| CopyTexSubImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTexSubImage1D")); | |
| CopyTexImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage2D")); | |
| CopyTexImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage1D")); | |
| PolygonOffset = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glPolygonOffset")); | |
| GetPointerv = reinterpret_cast<void ( *)(GLenum , GLvoidchar **)>(context->getProcAddress("glGetPointerv")); | |
| DrawElementsname = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *)>(context->getProcAddressnames; for ("glDrawElements")); | |
| DrawArraysint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawArrays"));TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| | |
| }TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| QOpenGLVersionStatus QOpenGLFunctions_1_1_CoreBackend::versionStatus()TRUE | never evaluated | FALSE | never evaluated |
| |
| {TRUE | never evaluated | FALSE | never evaluated |
| |
| return QOpenGLVersionStatus(TRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 ,+1 , QOpenGLVersionStatus::CoreStatus);TRUE | never evaluated | FALSE | never evaluated |
| |
| }TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| QOpenGLFunctions_1_2_CoreBackend::QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *context)TRUE | never evaluated | FALSE | never evaluated |
| |
| : QOpenGLVersionFunctionsBackend(contextTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { CopyTexSubImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage3D")); | |
| TexSubImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D")); | |
| TexImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D")); | |
| DrawRangeElements = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawRangeElements")); | |
| BlendEquationfunctions[i] = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glBlendEquation")); | |
| BlendColor = reinterpret_cast<void(*)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddressname); name += strlen("glBlendColor"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
134 | | - |
135 | void QOpenGLFunctions_1_2_CoreBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus); | |
| } | |
| | |
| QOpenGLFunctions_1_3_CoreBackend::QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ GetCompressedTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage")); | |
| CompressedTexSubImage1D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D")); | |
| CompressedTexSubImage2D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D")); | |
| CompressedTexSubImage3D = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei ,const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D")); | |
| CompressedTexImage1Dchar *names =reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , "gl""CopyTexSubImage3D""\0" "gl""TexSubImage3D""\0" "gl""TexImage3D""\0" "gl""DrawRangeElements""\0" "gl""BlendEquation""\0" "gl""BlendColor""\0"; const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D")); | |
| CompressedTexImage2Dchar *name = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddressnames; for ("glCompressedTexImage2D")); | |
| CompressedTexImage3Dint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D"));TRUE | never evaluated | FALSE | never evaluated |
| |
| SampleCoverageTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLfloat , GLboolean )>(context->getProcAddress("glSampleCoverage")); | |
| ActiveTexture = reinterpret_cast<void(*)(GLenum )>(context->getProcAddressname); name += strlen("glActiveTexture"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
136 | void QOpenGLFunctions_1_3_CoreBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus); | |
| } | |
| | |
| QOpenGLFunctions_1_4_CoreBackend::QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ PointParameteriv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glPointParameteriv")); | |
| PointParameteri = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPointParameteri")); | |
| PointParameterfv = reinterpret_cast<void ( *)(GLenum ,const GLfloat *)>(context->getProcAddress("glPointParameterfv")); | |
| PointParameterf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterf")); | |
| MultiDrawElementschar *names =reinterpret_cast<void ( *)(GLenum , const GLsizei *, GLenum , "gl""GetCompressedTexImage""\0" "gl""CompressedTexSubImage1D""\0" "gl""CompressedTexSubImage2D""\0" "gl""CompressedTexSubImage3D""\0" "gl""CompressedTexImage1D""\0" "gl""CompressedTexImage2D""\0" "gl""CompressedTexImage3D""\0" "gl""SampleCoverage""\0" "gl""ActiveTexture""\0"; const GLvoidchar *const *, GLsizei )>(context->getProcAddress("glMultiDrawElements")); | |
| MultiDrawArraysname = reinterpret_cast<void ( *)(GLenum , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddressnames; for ("glMultiDrawArrays")); | |
| BlendFuncSeparateint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparate"));TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| }TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| QOpenGLVersionStatus QOpenGLFunctions_1_4_CoreBackend::versionStatus()TRUE | never evaluated | FALSE | never evaluated |
| |
| {TRUE | never evaluated | FALSE | never evaluated |
| |
| return QOpenGLVersionStatus(TRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 , 4, QOpenGLVersionStatus::CoreStatus);TRUE | never evaluated | FALSE | never evaluated |
| |
| }TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| QOpenGLFunctions_1_5_CoreBackend::QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *context)TRUE | never evaluated | FALSE | never evaluated |
| |
| : QOpenGLVersionFunctionsBackend(contextTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { GetBufferPointerv = reinterpret_cast<void ( *)(GLenum , GLenum , GLvoid* *)>(context->getProcAddress("glGetBufferPointerv")); | |
| GetBufferParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetBufferParameteriv")); | |
| UnmapBuffer = reinterpret_cast<GLboolean ( *)(GLenum )>(context->getProcAddress("glUnmapBuffer")); | |
| MapBuffer = reinterpret_cast<GLvoid* ( *)(GLenum , GLenum )>(context->getProcAddress("glMapBuffer")); | |
| GetBufferSubDatafunctions[i] = reinterpret_cast<void ( *)(GLenum , GLintptr , GLsizeiptr , GLvoid *)>(context->getProcAddress("glGetBufferSubData")); | |
| BufferSubData = reinterpret_cast<void(*)(GLenum , GLintptr , GLsizeiptr , const GLvoid *)>(context->getProcAddressname); name += strlen("glBufferSubData")); | |
| BufferData = reinterpret_cast<name) + 1; } never executed: end of block }never executed: end of block | |
137 | void ( *)(GLenum , GLsizeiptr ,QOpenGLFunctions_1_4_CoreBackend::init() { const GLvoid *, GLenum )>(context->getProcAddress("glBufferData")); | 0 |
| IsBuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsBuffer")); | |
| GenBuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenBuffers")); | |
| DeleteBufferschar *names =reinterpret_cast<void ( *)(GLsizei , "gl""PointParameteriv""\0" "gl""PointParameteri""\0" "gl""PointParameterfv""\0" "gl""PointParameterf""\0" "gl""MultiDrawElements""\0" "gl""MultiDrawArrays""\0" "gl""BlendFuncSeparate""\0"; const GLuint *)>(context->getProcAddress("glDeleteBuffers")); | |
| BindBuffer = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindBuffer")); | |
| GetQueryObjectuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuiv")); | |
| GetQueryObjectiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectiv")); | |
| GetQueryiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryiv")); | |
| EndQuery = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glEndQuery")); | |
| BeginQuerychar *name = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddressnames; for ("glBeginQuery")); | |
| IsQueryint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< GLboolean ( *)(GLuint )>(context->getProcAddress("glIsQuery"));TRUE | never evaluated | FALSE | never evaluated |
| |
| DeleteQueriesTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueries")); | |
| GenQueries = reinterpret_cast<void(*)(GLsizei , GLuint *)>(context->getProcAddressname); name += strlen("glGenQueries"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
138 | void QOpenGLFunctions_1_5_CoreBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus); | |
| } | |
| | |
| QOpenGLFunctions_2_0_CoreBackend::QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ VertexAttribPointer = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointer")); | |
| VertexAttrib4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv")); | |
| VertexAttrib4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv")); | |
| VertexAttrib4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv")); | |
| VertexAttrib4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv")); | |
| VertexAttrib4s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s")); | |
| VertexAttrib4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv")); | |
| VertexAttrib4fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv")); | |
| VertexAttrib4f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f")); | |
| VertexAttrib4dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv")); | |
| VertexAttrib4d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d")); | |
| VertexAttrib4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv")); | |
| VertexAttrib4Nusv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv")); | |
| VertexAttrib4Nuiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv")); | |
| VertexAttrib4Nubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv")); | |
| VertexAttrib4Nub = reinterpret_cast<void ( *)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub")); | |
| VertexAttrib4Nsv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv")); | |
| VertexAttrib4Niv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv")); | |
| VertexAttrib4Nbv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv")); | |
| VertexAttrib3sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv")); | |
| VertexAttrib3s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s")); | |
| VertexAttrib3fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv")); | |
| VertexAttrib3f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f")); | |
| VertexAttrib3dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv")); | |
| VertexAttrib3d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d")); | |
| VertexAttrib2sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv")); | |
| VertexAttrib2s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s")); | |
| VertexAttrib2fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv")); | |
| VertexAttrib2f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f")); | |
| VertexAttrib2dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv")); | |
| VertexAttrib2d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d")); | |
| VertexAttrib1sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv")); | |
| VertexAttrib1s = reinterpret_cast<void ( *)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s")); | |
| VertexAttrib1fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv")); | |
| VertexAttrib1f = reinterpret_cast<void ( *)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f")); | |
| VertexAttrib1dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv")); | |
| VertexAttrib1d = reinterpret_cast<void ( *)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d")); | |
| ValidateProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glValidateProgram")); | |
| UniformMatrix4fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4fv")); | |
| UniformMatrix3fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3fv")); | |
| UniformMatrix2fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2fv")); | |
| Uniform4iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform4iv")); | |
| Uniform3iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform3iv")); | |
| Uniform2iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform2iv")); | |
| Uniform1iv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform1iv")); | |
| Uniform4fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform4fv")); | |
| Uniform3fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform3fv")); | |
| Uniform2fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform2fv")); | |
| Uniform1fv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform1fv")); | |
| Uniform4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform4i")); | |
| Uniform3i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform3i")); | |
| Uniform2i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glUniform2i")); | |
| Uniform1i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glUniform1i")); | |
| Uniform4f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform4f")); | |
| Uniform3f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform3f")); | |
| Uniform2f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glUniform2f")); | |
| Uniform1f = reinterpret_cast<void ( *)(GLint , GLfloat )>(context->getProcAddress("glUniform1f")); | |
| UseProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glUseProgram")); | |
| ShaderSource = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLchar* const *,const GLint *)>(context->getProcAddress("glShaderSource")); | |
| LinkProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glLinkProgram")); | |
| IsShader = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsShader")); | |
| IsProgram = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsProgram")); | |
| GetVertexAttribPointerv = reinterpret_cast<void ( *)(GLuint , GLenum , GLvoidchar **)>(context->getProcAddress("glGetVertexAttribPointerv")); | |
| GetVertexAttribiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribiv")); | |
| GetVertexAttribfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribfv")); | |
| GetVertexAttribdv = reinterpret_cast<void ( *)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribdv")); | |
| GetUniformiv = reinterpret_cast<void ( *)(GLuint , GLint , GLint *)>(context->getProcAddress("glGetUniformiv")); | |
| GetUniformfv = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat *)>(context->getProcAddress("glGetUniformfv")); | |
| GetUniformLocation = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformLocation")); | |
| GetShaderSource = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderSource")); | |
| GetShaderInfoLog = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderInfoLog")); | |
| GetShaderiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetShaderiv")); | |
| GetProgramInfoLog = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramInfoLog")); | |
| GetProgramiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramiv")); | |
| GetAttribLocation = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetAttribLocation")); | |
| GetAttachedShaders = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLuint *)>(context->getProcAddress("glGetAttachedShaders")); | |
| GetActiveUniform = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveUniform")); | |
| GetActiveAttrib = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveAttrib")); | |
| EnableVertexAttribArray = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glEnableVertexAttribArray")); | |
| DisableVertexAttribArray = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glDisableVertexAttribArray")); | |
| DetachShader = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glDetachShader")); | |
| DeleteShader = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glDeleteShader")); | |
| DeleteProgram = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glDeleteProgram")); | |
| CreateShader = reinterpret_cast<GLuint ( *)(GLenum )>(context->getProcAddress("glCreateShader")); | |
| CreateProgram = reinterpret_cast<GLuint ( *)()>(context->getProcAddress("glCreateProgram")); | |
| CompileShader = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glCompileShader")); | |
| BindAttribLocationnames =reinterpret_cast<void ( *)(GLuint , GLuint , "gl""GetBufferPointerv""\0" "gl""GetBufferParameteriv""\0" "gl""UnmapBuffer""\0" "gl""MapBuffer""\0" "gl""GetBufferSubData""\0" "gl""BufferSubData""\0" "gl""BufferData""\0" "gl""IsBuffer""\0" "gl""GenBuffers""\0" "gl""DeleteBuffers""\0" "gl""BindBuffer""\0" "gl""GetQueryObjectuiv""\0" "gl""GetQueryObjectiv""\0" "gl""GetQueryiv""\0" "gl""EndQuery""\0" "gl""BeginQuery""\0" "gl""IsQuery""\0" "gl""DeleteQueries""\0" "gl""GenQueries""\0"; const GLchar *)>(context->getProcAddress("glBindAttribLocation")); | |
| AttachShader = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glAttachShader")); | |
| StencilMaskSeparate = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glStencilMaskSeparate")); | |
| StencilFuncSeparatechar *name = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLuint )>(context->getProcAddressnames; for ("glStencilFuncSeparate")); | |
| StencilOpSeparateint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOpSeparate"));TRUE | never evaluated | FALSE | never evaluated |
| |
| DrawBuffersTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLsizei , const GLenum *)>(context->getProcAddress("glDrawBuffers")); | |
| BlendEquationSeparate = reinterpret_cast<void(*)(GLenum , GLenum )>(context->getProcAddressname); name += strlen("glBlendEquationSeparate"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
139 | void QOpenGLFunctions_2_0_CoreBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus); | |
| } | |
| | |
| QOpenGLFunctions_2_1_CoreBackend::QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ UniformMatrix4x3fv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean ,const GLfloat *)>(context->getProcAddress("glUniformMatrix4x3fv")); | |
| UniformMatrix3x4fvchar *names =reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , "gl""VertexAttribPointer""\0" "gl""ValidateProgram""\0" "gl""UniformMatrix4fv""\0" "gl""UniformMatrix3fv""\0" "gl""UniformMatrix2fv""\0" "gl""Uniform4iv""\0" "gl""Uniform3iv""\0" "gl""Uniform2iv""\0" "gl""Uniform1iv""\0" "gl""Uniform4fv""\0" "gl""Uniform3fv""\0" "gl""Uniform2fv""\0" "gl""Uniform1fv""\0" "gl""Uniform4i""\0" "gl""Uniform3i""\0" "gl""Uniform2i""\0" "gl""Uniform1i""\0" "gl""Uniform4f""\0" "gl""Uniform3f""\0" "gl""Uniform2f""\0" "gl""Uniform1f""\0" "gl""UseProgram""\0" "gl""ShaderSource""\0" "gl""LinkProgram""\0" "gl""IsShader""\0" "gl""IsProgram""\0" "gl""GetVertexAttribPointerv""\0" "gl""GetVertexAttribiv""\0" "gl""GetVertexAttribfv""\0" "gl""GetVertexAttribdv""\0" "gl""GetUniformiv""\0" "gl""GetUniformfv""\0" "gl""GetUniformLocation""\0" "gl""GetShaderSource""\0" "gl""GetShaderInfoLog""\0" "gl""GetShaderiv""\0" "gl""GetProgramInfoLog""\0" "gl""GetProgramiv""\0" "gl""GetAttribLocation""\0" "gl""GetAttachedShaders""\0" "gl""GetActiveUniform""\0" "gl""GetActiveAttrib""\0" "gl""EnableVertexAttribArray""\0" "gl""DisableVertexAttribArray""\0" "gl""DetachShader""\0" "gl""DeleteShader""\0" "gl""DeleteProgram""\0" "gl""CreateShader""\0" "gl""CreateProgram""\0" "gl""CompileShader""\0" "gl""BindAttribLocation""\0" "gl""AttachShader""\0" "gl""StencilMaskSeparate""\0" "gl""StencilFuncSeparate""\0" "gl""StencilOpSeparate""\0" "gl""DrawBuffers""\0" "gl""BlendEquationSeparate""\0" "gl""VertexAttrib4usv""\0" "gl""VertexAttrib4uiv""\0" "gl""VertexAttrib4ubv""\0" "gl""VertexAttrib4sv""\0" "gl""VertexAttrib4s""\0" "gl""VertexAttrib4iv""\0" "gl""VertexAttrib4fv""\0" "gl""VertexAttrib4f""\0" "gl""VertexAttrib4dv""\0" "gl""VertexAttrib4d""\0" "gl""VertexAttrib4bv""\0" "gl""VertexAttrib4Nusv""\0" "gl""VertexAttrib4Nuiv""\0" "gl""VertexAttrib4Nubv""\0" "gl""VertexAttrib4Nub""\0" "gl""VertexAttrib4Nsv""\0" "gl""VertexAttrib4Niv""\0" "gl""VertexAttrib4Nbv""\0" "gl""VertexAttrib3sv""\0" "gl""VertexAttrib3s""\0" "gl""VertexAttrib3fv""\0" "gl""VertexAttrib3f""\0" "gl""VertexAttrib3dv""\0" "gl""VertexAttrib3d""\0" "gl""VertexAttrib2sv""\0" "gl""VertexAttrib2s""\0" "gl""VertexAttrib2fv""\0" "gl""VertexAttrib2f""\0" "gl""VertexAttrib2dv""\0" "gl""VertexAttrib2d""\0" "gl""VertexAttrib1sv""\0" "gl""VertexAttrib1s""\0" "gl""VertexAttrib1fv""\0" "gl""VertexAttrib1f""\0" "gl""VertexAttrib1dv""\0" "gl""VertexAttrib1d""\0"; const GLfloat *)>(context->getProcAddress("glUniformMatrix3x4fv")); | |
| UniformMatrix4x2fvchar *name = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddressnames; for ("glUniformMatrix4x2fv")); | |
| UniformMatrix2x4fvint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x4fv"));TRUE | never evaluated | FALSE | never evaluated |
| |
| UniformMatrix3x2fvTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x2fv")); | |
| UniformMatrix2x3fv = reinterpret_cast<void(*)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddressname); name += strlen("glUniformMatrix2x3fv"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
140 | void QOpenGLFunctions_2_1_CoreBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus); | |
| } | |
| | |
| QOpenGLFunctions_3_0_CoreBackend::QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ IsVertexArray = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsVertexArray")); | |
| GenVertexArrays = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays")); | |
| DeleteVertexArrays = reinterpret_cast<void ( *)(GLsizei ,const GLuint *)>(context->getProcAddress("glDeleteVertexArrays")); | |
| BindVertexArray = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glBindVertexArray")); | |
| FlushMappedBufferRange = reinterpret_cast<void ( *)(GLenum , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedBufferRange")); | |
| MapBufferRange = reinterpret_cast<GLvoidchar *( *)(GLenum , GLintptr , GLsizeiptr , GLbitfield )>(context->getProcAddress("glMapBufferRange")); | |
| FramebufferTextureLayer = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayer")); | |
| RenderbufferStorageMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisample")); | |
| BlitFramebuffer = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitFramebuffer")); | |
| GenerateMipmap = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glGenerateMipmap")); | |
| GetFramebufferAttachmentParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferAttachmentParameteriv")); | |
| FramebufferRenderbuffer = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glFramebufferRenderbuffer")); | |
| FramebufferTexture3D = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTexture3D")); | |
| FramebufferTexture2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture2D")); | |
| FramebufferTexture1D = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture1D")); | |
| CheckFramebufferStatus = reinterpret_cast<GLenum ( *)(GLenum )>(context->getProcAddress("glCheckFramebufferStatus")); | |
| GenFramebuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenFramebuffers")); | |
| DeleteFramebuffers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFramebuffers")); | |
| BindFramebuffer = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindFramebuffer")); | |
| IsFramebuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsFramebuffer")); | |
| GetRenderbufferParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetRenderbufferParameteriv")); | |
| RenderbufferStorage = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorage")); | |
| GenRenderbuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenRenderbuffers")); | |
| DeleteRenderbuffers = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteRenderbuffers")); | |
| BindRenderbuffer = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindRenderbuffer")); | |
| IsRenderbuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsRenderbuffer")); | |
| GetStringinames =reinterpret_cast< "gl""UniformMatrix4x3fv""\0" "gl""UniformMatrix3x4fv""\0" "gl""UniformMatrix4x2fv""\0" "gl""UniformMatrix2x4fv""\0" "gl""UniformMatrix3x2fv""\0" "gl""UniformMatrix2x3fv""\0"; const GLubytechar *( *)(GLenum , GLuint )>(context->getProcAddress("glGetStringi")); | |
| ClearBufferfi = reinterpret_cast<void ( *)(GLenum , GLint , GLfloat , GLint )>(context->getProcAddress("glClearBufferfi")); | |
| ClearBufferfv = reinterpret_cast<void ( *)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearBufferfv")); | |
| ClearBufferuiv = reinterpret_cast<void ( *)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearBufferuiv")); | |
| ClearBufferiv = reinterpret_cast<void ( *)(GLenum , GLint , const GLint *)>(context->getProcAddress("glClearBufferiv")); | |
| GetTexParameterIuiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetTexParameterIuiv")); | |
| GetTexParameterIiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameterIiv")); | |
| TexParameterIuiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glTexParameterIuiv")); | |
| TexParameterIiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameterIiv")); | |
| Uniform4uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform4uiv")); | |
| Uniform3uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform3uiv")); | |
| Uniform2uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform2uiv")); | |
| Uniform1uiv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform1uiv")); | |
| Uniform4ui = reinterpret_cast<void ( *)(GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform4ui")); | |
| Uniform3ui = reinterpret_cast<void ( *)(GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform3ui")); | |
| Uniform2ui = reinterpret_cast<void ( *)(GLint , GLuint , GLuint )>(context->getProcAddress("glUniform2ui")); | |
| Uniform1ui = reinterpret_cast<void ( *)(GLint , GLuint )>(context->getProcAddress("glUniform1ui")); | |
| GetFragDataLocation = reinterpret_cast<GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataLocation")); | |
| BindFragDataLocation = reinterpret_cast<void ( *)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocation")); | |
| GetUniformuiv = reinterpret_cast<void ( *)(GLuint , GLint , GLuint *)>(context->getProcAddress("glGetUniformuiv")); | |
| VertexAttribI4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv")); | |
| VertexAttribI4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv")); | |
| VertexAttribI4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv")); | |
| VertexAttribI4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv")); | |
| VertexAttribI4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv")); | |
| VertexAttribI3uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv")); | |
| VertexAttribI2uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv")); | |
| VertexAttribI1uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv")); | |
| VertexAttribI4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv")); | |
| VertexAttribI3iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv")); | |
| VertexAttribI2iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv")); | |
| VertexAttribI1iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv")); | |
| VertexAttribI4ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui")); | |
| VertexAttribI3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui")); | |
| VertexAttribI2ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui")); | |
| VertexAttribI1ui = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui")); | |
| VertexAttribI4i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i")); | |
| VertexAttribI3i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i")); | |
| VertexAttribI2iname = reinterpret_cast<void ( *)(GLuint , GLint , GLint )>(context->getProcAddressnames; for ("glVertexAttribI2i")); | |
| VertexAttribI1iint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i"));TRUE | never evaluated | FALSE | never evaluated |
| |
| GetVertexAttribIuivTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVertexAttribIuiv")); | |
| GetVertexAttribIiv = reinterpret_cast<void(*)(GLuint , GLenum , GLint *)>(context->getProcAddressname); name += strlen("glGetVertexAttribIiv")); | |
| VertexAttribIPointer = reinterpret_cast<name) + 1; } never executed: end of block }never executed: end of block | |
141 | void ( *)(GLuint , GLint , GLenum , GLsizei ,QOpenGLFunctions_3_0_CoreBackend::init() { const GLvoid *)>(context->getProcAddress("glVertexAttribIPointer")); | 0 |
| EndConditionalRender = reinterpret_cast<void ( *)()>(context->getProcAddress("glEndConditionalRender")); | |
| BeginConditionalRender = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glBeginConditionalRender")); | |
| ClampColor = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glClampColor")); | |
| GetTransformFeedbackVarying = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)>(context->getProcAddress("glGetTransformFeedbackVarying")); | |
| TransformFeedbackVaryingschar *names =reinterpret_cast<void ( *)(GLuint , GLsizei , "gl""IsVertexArray""\0" "gl""GenVertexArrays""\0" "gl""DeleteVertexArrays""\0" "gl""BindVertexArray""\0" "gl""FlushMappedBufferRange""\0" "gl""MapBufferRange""\0" "gl""FramebufferTextureLayer""\0" "gl""RenderbufferStorageMultisample""\0" "gl""BlitFramebuffer""\0" "gl""GenerateMipmap""\0" "gl""GetFramebufferAttachmentParameteriv""\0" "gl""FramebufferRenderbuffer""\0" "gl""FramebufferTexture3D""\0" "gl""FramebufferTexture2D""\0" "gl""FramebufferTexture1D""\0" "gl""CheckFramebufferStatus""\0" "gl""GenFramebuffers""\0" "gl""DeleteFramebuffers""\0" "gl""BindFramebuffer""\0" "gl""IsFramebuffer""\0" "gl""GetRenderbufferParameteriv""\0" "gl""RenderbufferStorage""\0" "gl""GenRenderbuffers""\0" "gl""DeleteRenderbuffers""\0" "gl""BindRenderbuffer""\0" "gl""IsRenderbuffer""\0" "gl""GetStringi""\0" "gl""ClearBufferfi""\0" "gl""ClearBufferfv""\0" "gl""ClearBufferuiv""\0" "gl""ClearBufferiv""\0" "gl""GetTexParameterIuiv""\0" "gl""GetTexParameterIiv""\0" "gl""TexParameterIuiv""\0" "gl""TexParameterIiv""\0" "gl""Uniform4uiv""\0" "gl""Uniform3uiv""\0" "gl""Uniform2uiv""\0" "gl""Uniform1uiv""\0" "gl""Uniform4ui""\0" "gl""Uniform3ui""\0" "gl""Uniform2ui""\0" "gl""Uniform1ui""\0" "gl""GetFragDataLocation""\0" "gl""BindFragDataLocation""\0" "gl""GetUniformuiv""\0" "gl""GetVertexAttribIuiv""\0" "gl""GetVertexAttribIiv""\0" "gl""VertexAttribIPointer""\0" "gl""EndConditionalRender""\0" "gl""BeginConditionalRender""\0" "gl""ClampColor""\0" "gl""GetTransformFeedbackVarying""\0" "gl""TransformFeedbackVaryings""\0" "gl""BindBufferBase""\0" "gl""BindBufferRange""\0" "gl""EndTransformFeedback""\0" "gl""BeginTransformFeedback""\0" "gl""IsEnabledi""\0" "gl""Disablei""\0" "gl""Enablei""\0" "gl""GetIntegeri_v""\0" "gl""GetBooleani_v""\0" "gl""ColorMaski""\0" "gl""VertexAttribI4usv""\0" "gl""VertexAttribI4ubv""\0" "gl""VertexAttribI4sv""\0" "gl""VertexAttribI4bv""\0" "gl""VertexAttribI4uiv""\0" "gl""VertexAttribI3uiv""\0" "gl""VertexAttribI2uiv""\0" "gl""VertexAttribI1uiv""\0" "gl""VertexAttribI4iv""\0" "gl""VertexAttribI3iv""\0" "gl""VertexAttribI2iv""\0" "gl""VertexAttribI1iv""\0" "gl""VertexAttribI4ui""\0" "gl""VertexAttribI3ui""\0" "gl""VertexAttribI2ui""\0" "gl""VertexAttribI1ui""\0" "gl""VertexAttribI4i""\0" "gl""VertexAttribI3i""\0" "gl""VertexAttribI2i""\0" "gl""VertexAttribI1i""\0"; const GLcharchar *const *, GLenum )>(context->getProcAddress("glTransformFeedbackVaryings")); | |
| BindBufferBase = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBindBufferBase")); | |
| BindBufferRange = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glBindBufferRange")); | |
| EndTransformFeedback = reinterpret_cast<void ( *)()>(context->getProcAddress("glEndTransformFeedback")); | |
| BeginTransformFeedback = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glBeginTransformFeedback")); | |
| IsEnabledi = reinterpret_cast<GLboolean ( *)(GLenum , GLuint )>(context->getProcAddress("glIsEnabledi")); | |
| Disablei = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glDisablei")); | |
| Enableiname = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddressnames; for ("glEnablei")); | |
| GetIntegeri_vint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetIntegeri_v"));TRUE | never evaluated | FALSE | never evaluated |
| |
| GetBooleani_vTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum , GLuint , GLboolean *)>(context->getProcAddress("glGetBooleani_v")); | |
| ColorMaski = reinterpret_cast<void(*)(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddressname); name += strlen("glColorMaski"));name) + 1; } never executed: end of block QOpenGLVersionStatus QOpenGLFunctions_3_0_CoreBackend::versionStatus() | |
| { | |
| return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus);} never executed: end of block | |
142 | void QOpenGLFunctions_3_1_CoreBackend::QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *context) | 0 |
| : QOpenGLVersionFunctionsBackend(context)init() { CopyBufferSubData = reinterpret_cast<void ( *)(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )>(context->getProcAddress("glCopyBufferSubData")); | |
| UniformBlockBinding = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glUniformBlockBinding")); | |
| GetActiveUniformBlockName = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformBlockName")); | |
| GetActiveUniformBlockiv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformBlockiv")); | |
| GetUniformBlockIndex = reinterpret_cast<GLuint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformBlockIndex")); | |
| GetActiveUniformName = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformName")); | |
| GetActiveUniformsiv = reinterpret_cast<void ( *)(GLuint , GLsizei ,const GLuint *, GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformsiv")); | |
| GetUniformIndiceschar *names =reinterpret_cast<void ( *)(GLuint , GLsizei , "gl""CopyBufferSubData""\0" "gl""UniformBlockBinding""\0" "gl""GetActiveUniformBlockName""\0" "gl""GetActiveUniformBlockiv""\0" "gl""GetUniformBlockIndex""\0" "gl""GetActiveUniformName""\0" "gl""GetActiveUniformsiv""\0" "gl""GetUniformIndices""\0" "gl""PrimitiveRestartIndex""\0" "gl""TexBuffer""\0" "gl""DrawElementsInstanced""\0" "gl""DrawArraysInstanced""\0"; const GLcharchar *const *, GLuint *)>(context->getProcAddress("glGetUniformIndices")); | |
| PrimitiveRestartIndex = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glPrimitiveRestartIndex")); | |
| TexBuffername = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddressnames; for ("glTexBuffer")); | |
| DrawElementsInstancedint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glDrawElementsInstanced"));TRUE | never evaluated | FALSE | never evaluated |
| |
| DrawArraysInstancedTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawArraysInstanced")); | |
| | |
| } | |
| | |
| QOpenGLVersionStatus QOpenGLFunctions_3_1_CoreBackend::versionStatus() | |
| { | |
| return QOpenGLVersionStatusname); name += strlen(3,name) + 1, QOpenGLVersionStatus::CoreStatus);; } never executed: end of block }never executed: end of block | |
143 | void QOpenGLFunctions_3_2_CoreBackend::QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *context) | 0 |
| : QOpenGLVersionFunctionsBackend(context)init() { SampleMaski = reinterpret_cast<void ( *)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaski")); | |
| GetMultisamplefv = reinterpret_cast<void ( *)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefv")); | |
| TexImage3DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample")); | |
| TexImage2DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample")); | |
| GetSynciv = reinterpret_cast<void ( *)(GLsync , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetSynciv")); | |
| GetInteger64v = reinterpret_cast<void ( *)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v")); | |
| WaitSync = reinterpret_cast<void ( *)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glWaitSync")); | |
| ClientWaitSync = reinterpret_cast<GLenum ( *)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glClientWaitSync")); | |
| DeleteSync = reinterpret_cast<void ( *)(GLsync )>(context->getProcAddress("glDeleteSync")); | |
| IsSync = reinterpret_cast<GLboolean ( *)(GLsync )>(context->getProcAddress("glIsSync")); | |
| FenceSync = reinterpret_cast<GLsync ( *)(GLenum , GLbitfield )>(context->getProcAddress("glFenceSync")); | |
| ProvokingVertex = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glProvokingVertex")); | |
| MultiDrawElementsBaseVertex = reinterpret_cast<void ( *)(GLenum , const GLsizei *, GLenum ,const GLvoidchar *const *, GLsizei , const GLint *)>(context->getProcAddress("glMultiDrawElementsBaseVertex")); | |
| DrawElementsInstancedBaseVertex = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )>(context->getProcAddress("glDrawElementsInstancedBaseVertex")); | |
| DrawRangeElementsBaseVertexnames =reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLsizei , GLenum , "gl""SampleMaski""\0" "gl""GetMultisamplefv""\0" "gl""TexImage3DMultisample""\0" "gl""TexImage2DMultisample""\0" "gl""GetSynciv""\0" "gl""GetInteger64v""\0" "gl""WaitSync""\0" "gl""ClientWaitSync""\0" "gl""DeleteSync""\0" "gl""IsSync""\0" "gl""FenceSync""\0" "gl""ProvokingVertex""\0" "gl""MultiDrawElementsBaseVertex""\0" "gl""DrawElementsInstancedBaseVertex""\0" "gl""DrawRangeElementsBaseVertex""\0" "gl""DrawElementsBaseVertex""\0" "gl""FramebufferTexture""\0" "gl""GetBufferParameteri64v""\0" "gl""GetInteger64i_v""\0"; const GLvoid *, GLint )>(context->getProcAddress("glDrawRangeElementsBaseVertex")); | |
| DrawElementsBaseVertexchar *name = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddressnames; for ("glDrawElementsBaseVertex")); | |
| FramebufferTextureint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture"));TRUE | never evaluated | FALSE | never evaluated |
| |
| GetBufferParameteri64vTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum , GLenum , GLint64 *)>(context->getProcAddress("glGetBufferParameteri64v")); | |
| GetInteger64i_v = reinterpret_cast<void(*)(GLenum , GLuint , GLint64 *)>(context->getProcAddressname); name += strlen("glGetInteger64i_v"));name) + 1; } never executed: end of block QOpenGLVersionStatus QOpenGLFunctions_3_2_CoreBackend::versionStatus() | |
| { | |
| return QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus);} never executed: end of block | |
144 | void QOpenGLFunctions_3_3_CoreBackend::QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *context) | 0 |
| : QOpenGLVersionFunctionsBackend(context)init() { VertexAttribP4uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP4uiv")); | |
| VertexAttribP4ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP4ui")); | |
| VertexAttribP3uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP3uiv")); | |
| VertexAttribP3ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP3ui")); | |
| VertexAttribP2uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP2uiv")); | |
| VertexAttribP2ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP2ui")); | |
| VertexAttribP1uiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP1uiv")); | |
| VertexAttribP1ui = reinterpret_cast<void ( *)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP1ui")); | |
| SecondaryColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv")); | |
| SecondaryColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui")); | |
| ColorP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv")); | |
| ColorP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui")); | |
| ColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv")); | |
| ColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui")); | |
| NormalP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv")); | |
| NormalP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui")); | |
| MultiTexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv")); | |
| MultiTexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui")); | |
| MultiTexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv")); | |
| MultiTexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui")); | |
| MultiTexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv")); | |
| MultiTexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui")); | |
| MultiTexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv")); | |
| MultiTexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui")); | |
| TexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv")); | |
| TexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui")); | |
| TexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv")); | |
| TexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui")); | |
| TexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv")); | |
| TexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui")); | |
| TexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv")); | |
| TexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui")); | |
| VertexP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv")); | |
| VertexP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui")); | |
| VertexP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv")); | |
| VertexP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui")); | |
| VertexP2uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv")); | |
| VertexP2ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui")); | |
| GetQueryObjectui64v = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v")); | |
| GetQueryObjecti64v = reinterpret_cast<void ( *)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v")); | |
| QueryCounter = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter")); | |
| GetSamplerParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetSamplerParameterIuiv")); | |
| GetSamplerParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetSamplerParameterfv")); | |
| GetSamplerParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameterIiv")); | |
| GetSamplerParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameteriv")); | |
| SamplerParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glSamplerParameterIuiv")); | |
| SamplerParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameterIiv")); | |
| SamplerParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glSamplerParameterfv")); | |
| SamplerParameterf = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glSamplerParameterf")); | |
| SamplerParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum ,const GLint *)>(context->getProcAddress("glSamplerParameteriv")); | |
| SamplerParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glSamplerParameteri")); | |
| BindSampler = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glBindSampler")); | |
| IsSampler = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsSampler")); | |
| DeleteSamplerschar *names =reinterpret_cast<void ( *)(GLsizei , "gl""VertexAttribP4uiv""\0" "gl""VertexAttribP4ui""\0" "gl""VertexAttribP3uiv""\0" "gl""VertexAttribP3ui""\0" "gl""VertexAttribP2uiv""\0" "gl""VertexAttribP2ui""\0" "gl""VertexAttribP1uiv""\0" "gl""VertexAttribP1ui""\0" "gl""SecondaryColorP3uiv""\0" "gl""SecondaryColorP3ui""\0" "gl""ColorP4uiv""\0" "gl""ColorP4ui""\0" "gl""ColorP3uiv""\0" "gl""ColorP3ui""\0" "gl""NormalP3uiv""\0" "gl""NormalP3ui""\0" "gl""MultiTexCoordP4uiv""\0" "gl""MultiTexCoordP4ui""\0" "gl""MultiTexCoordP3uiv""\0" "gl""MultiTexCoordP3ui""\0" "gl""MultiTexCoordP2uiv""\0" "gl""MultiTexCoordP2ui""\0" "gl""MultiTexCoordP1uiv""\0" "gl""MultiTexCoordP1ui""\0" "gl""TexCoordP4uiv""\0" "gl""TexCoordP4ui""\0" "gl""TexCoordP3uiv""\0" "gl""TexCoordP3ui""\0" "gl""TexCoordP2uiv""\0" "gl""TexCoordP2ui""\0" "gl""TexCoordP1uiv""\0" "gl""TexCoordP1ui""\0" "gl""VertexP4uiv""\0" "gl""VertexP4ui""\0" "gl""VertexP3uiv""\0" "gl""VertexP3ui""\0" "gl""VertexP2uiv""\0" "gl""VertexP2ui""\0" "gl""GetQueryObjectui64v""\0" "gl""GetQueryObjecti64v""\0" "gl""QueryCounter""\0" "gl""GetSamplerParameterIuiv""\0" "gl""GetSamplerParameterfv""\0" "gl""GetSamplerParameterIiv""\0" "gl""GetSamplerParameteriv""\0" "gl""SamplerParameterIuiv""\0" "gl""SamplerParameterIiv""\0" "gl""SamplerParameterfv""\0" "gl""SamplerParameterf""\0" "gl""SamplerParameteriv""\0" "gl""SamplerParameteri""\0" "gl""BindSampler""\0" "gl""IsSampler""\0" "gl""DeleteSamplers""\0" "gl""GenSamplers""\0" "gl""GetFragDataIndex""\0" "gl""BindFragDataLocationIndexed""\0" "gl""VertexAttribDivisor""\0"; const GLuint *)>(context->getProcAddress("glDeleteSamplers")); | |
| GenSamplerschar *name = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddressnames; for ("glGenSamplers")); | |
| GetFragDataIndexint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< GLint ( *)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataIndex"));TRUE | never evaluated | FALSE | never evaluated |
| |
| BindFragDataLocationIndexedTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocationIndexed")); | |
| VertexAttribDivisor = reinterpret_cast<void(*)(GLuint , GLuint )>(context->getProcAddressname); name += strlen("glVertexAttribDivisor"));name) + 1; } never executed: end of block QOpenGLVersionStatus QOpenGLFunctions_3_3_CoreBackend::versionStatus() | |
| { | |
| return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus);} never executed: end of block | |
145 | void QOpenGLFunctions_4_0_CoreBackend::QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *context) | 0 |
| : QOpenGLVersionFunctionsBackend(context)init() { GetQueryIndexediv = reinterpret_cast<void ( *)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryIndexediv")); | |
| EndQueryIndexed = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glEndQueryIndexed")); | |
| BeginQueryIndexed = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBeginQueryIndexed")); | |
| DrawTransformFeedbackStream = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint )>(context->getProcAddress("glDrawTransformFeedbackStream")); | |
| DrawTransformFeedback = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glDrawTransformFeedback")); | |
| ResumeTransformFeedback = reinterpret_cast<void ( *)()>(context->getProcAddress("glResumeTransformFeedback")); | |
| PauseTransformFeedback = reinterpret_cast<void ( *)()>(context->getProcAddress("glPauseTransformFeedback")); | |
| IsTransformFeedback = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsTransformFeedback")); | |
| GenTransformFeedbacks = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenTransformFeedbacks")); | |
| DeleteTransformFeedbacks = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTransformFeedbacks")); | |
| BindTransformFeedback = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glBindTransformFeedback")); | |
| PatchParameterfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glPatchParameterfv")); | |
| PatchParameteri = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPatchParameteri")); | |
| GetProgramStageiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramStageiv")); | |
| GetUniformSubroutineuiv = reinterpret_cast<void ( *)(GLenum , GLint , GLuint *)>(context->getProcAddress("glGetUniformSubroutineuiv")); | |
| UniformSubroutinesuiv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glUniformSubroutinesuiv")); | |
| GetActiveSubroutineName = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineName")); | |
| GetActiveSubroutineUniformName = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineUniformName")); | |
| GetActiveSubroutineUniformiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveSubroutineUniformiv")); | |
| GetSubroutineIndex = reinterpret_cast<GLuint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineIndex")); | |
| GetSubroutineUniformLocation = reinterpret_cast<GLint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineUniformLocation")); | |
| GetUniformdv = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble *)>(context->getProcAddress("glGetUniformdv")); | |
| UniformMatrix4x3dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x3dv")); | |
| UniformMatrix4x2dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x2dv")); | |
| UniformMatrix3x4dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x4dv")); | |
| UniformMatrix3x2dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x2dv")); | |
| UniformMatrix2x4dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x4dv")); | |
| UniformMatrix2x3dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x3dv")); | |
| UniformMatrix4dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4dv")); | |
| UniformMatrix3dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3dv")); | |
| UniformMatrix2dv = reinterpret_cast<void ( *)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2dv")); | |
| Uniform4dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform4dv")); | |
| Uniform3dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform3dv")); | |
| Uniform2dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform2dv")); | |
| Uniform1dv = reinterpret_cast<void ( *)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform1dv")); | |
| Uniform4d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform4d")); | |
| Uniform3d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform3d")); | |
| Uniform2d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glUniform2d")); | |
| Uniform1d = reinterpret_cast<void ( *)(GLint , GLdouble )>(context->getProcAddress("glUniform1d")); | |
| DrawElementsIndirect = reinterpret_cast<void ( *)(GLenum , GLenum ,const GLvoid *)>(context->getProcAddress("glDrawElementsIndirect")); | |
| DrawArraysIndirectchar *names =reinterpret_cast<void ( *)(GLenum , "gl""GetQueryIndexediv""\0" "gl""EndQueryIndexed""\0" "gl""BeginQueryIndexed""\0" "gl""DrawTransformFeedbackStream""\0" "gl""DrawTransformFeedback""\0" "gl""ResumeTransformFeedback""\0" "gl""PauseTransformFeedback""\0" "gl""IsTransformFeedback""\0" "gl""GenTransformFeedbacks""\0" "gl""DeleteTransformFeedbacks""\0" "gl""BindTransformFeedback""\0" "gl""PatchParameterfv""\0" "gl""PatchParameteri""\0" "gl""GetProgramStageiv""\0" "gl""GetUniformSubroutineuiv""\0" "gl""UniformSubroutinesuiv""\0" "gl""GetActiveSubroutineName""\0" "gl""GetActiveSubroutineUniformName""\0" "gl""GetActiveSubroutineUniformiv""\0" "gl""GetSubroutineIndex""\0" "gl""GetSubroutineUniformLocation""\0" "gl""GetUniformdv""\0" "gl""UniformMatrix4x3dv""\0" "gl""UniformMatrix4x2dv""\0" "gl""UniformMatrix3x4dv""\0" "gl""UniformMatrix3x2dv""\0" "gl""UniformMatrix2x4dv""\0" "gl""UniformMatrix2x3dv""\0" "gl""UniformMatrix4dv""\0" "gl""UniformMatrix3dv""\0" "gl""UniformMatrix2dv""\0" "gl""Uniform4dv""\0" "gl""Uniform3dv""\0" "gl""Uniform2dv""\0" "gl""Uniform1dv""\0" "gl""Uniform4d""\0" "gl""Uniform3d""\0" "gl""Uniform2d""\0" "gl""Uniform1d""\0" "gl""DrawElementsIndirect""\0" "gl""DrawArraysIndirect""\0" "gl""BlendFuncSeparatei""\0" "gl""BlendFunci""\0" "gl""BlendEquationSeparatei""\0" "gl""BlendEquationi""\0" "gl""MinSampleShading""\0"; const GLvoid *)>(context->getProcAddress("glDrawArraysIndirect")); | |
| BlendFuncSeparatei = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparatei")); | |
| BlendFuncichar *name = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum )>(context->getProcAddressnames; for ("glBlendFunci")); | |
| BlendEquationSeparateiint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparatei"));TRUE | never evaluated | FALSE | never evaluated |
| |
| BlendEquationiTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glBlendEquationi")); | |
| MinSampleShading = reinterpret_cast<void(*)(GLfloat )>(context->getProcAddressname); name += strlen("glMinSampleShading"));name) + 1; } never executed: end of block QOpenGLVersionStatus QOpenGLFunctions_4_0_CoreBackend::versionStatus() | |
| { | |
| return QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus);} never executed: end of block | |
146 | void QOpenGLFunctions_4_1_CoreBackend::QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *context) | 0 |
| : QOpenGLVersionFunctionsBackend(context)init() { GetDoublei_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetDoublei_v")); | |
| GetFloati_v = reinterpret_cast<void ( *)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetFloati_v")); | |
| DepthRangeIndexed = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glDepthRangeIndexed")); | |
| DepthRangeArrayv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glDepthRangeArrayv")); | |
| ScissorIndexedv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glScissorIndexedv")); | |
| ScissorIndexed = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissorIndexed")); | |
| ScissorArrayv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLint *)>(context->getProcAddress("glScissorArrayv")); | |
| ViewportIndexedfv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glViewportIndexedfv")); | |
| ViewportIndexedf = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glViewportIndexedf")); | |
| ViewportArrayv = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glViewportArrayv")); | |
| GetVertexAttribLdv = reinterpret_cast<void ( *)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribLdv")); | |
| VertexAttribLPointer = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribLPointer")); | |
| VertexAttribL4dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL4dv")); | |
| VertexAttribL3dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL3dv")); | |
| VertexAttribL2dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL2dv")); | |
| VertexAttribL1dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL1dv")); | |
| VertexAttribL4d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL4d")); | |
| VertexAttribL3d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL3d")); | |
| VertexAttribL2d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL2d")); | |
| VertexAttribL1d = reinterpret_cast<void ( *)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttribL1d")); | |
| GetProgramPipelineInfoLog = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramPipelineInfoLog")); | |
| ValidateProgramPipeline = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glValidateProgramPipeline")); | |
| ProgramUniformMatrix4x3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x3dv")); | |
| ProgramUniformMatrix3x4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x4dv")); | |
| ProgramUniformMatrix4x2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x2dv")); | |
| ProgramUniformMatrix2x4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x4dv")); | |
| ProgramUniformMatrix3x2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x2dv")); | |
| ProgramUniformMatrix2x3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x3dv")); | |
| ProgramUniformMatrix4x3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x3fv")); | |
| ProgramUniformMatrix3x4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x4fv")); | |
| ProgramUniformMatrix4x2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x2fv")); | |
| ProgramUniformMatrix2x4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x4fv")); | |
| ProgramUniformMatrix3x2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x2fv")); | |
| ProgramUniformMatrix2x3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x3fv")); | |
| ProgramUniformMatrix4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4dv")); | |
| ProgramUniformMatrix3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3dv")); | |
| ProgramUniformMatrix2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2dv")); | |
| ProgramUniformMatrix4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4fv")); | |
| ProgramUniformMatrix3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3fv")); | |
| ProgramUniformMatrix2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2fv")); | |
| ProgramUniform4uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform4uiv")); | |
| ProgramUniform4ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform4ui")); | |
| ProgramUniform4dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform4dv")); | |
| ProgramUniform4d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform4d")); | |
| ProgramUniform4fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform4fv")); | |
| ProgramUniform4f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform4f")); | |
| ProgramUniform4iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform4iv")); | |
| ProgramUniform4i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform4i")); | |
| ProgramUniform3uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform3uiv")); | |
| ProgramUniform3ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform3ui")); | |
| ProgramUniform3dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform3dv")); | |
| ProgramUniform3d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform3d")); | |
| ProgramUniform3fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform3fv")); | |
| ProgramUniform3f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform3f")); | |
| ProgramUniform3iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform3iv")); | |
| ProgramUniform3i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform3i")); | |
| ProgramUniform2uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform2uiv")); | |
| ProgramUniform2ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform2ui")); | |
| ProgramUniform2dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform2dv")); | |
| ProgramUniform2d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform2d")); | |
| ProgramUniform2fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform2fv")); | |
| ProgramUniform2f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform2f")); | |
| ProgramUniform2iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform2iv")); | |
| ProgramUniform2i = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform2i")); | |
| ProgramUniform1uiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform1uiv")); | |
| ProgramUniform1ui = reinterpret_cast<void ( *)(GLuint , GLint , GLuint )>(context->getProcAddress("glProgramUniform1ui")); | |
| ProgramUniform1dv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform1dv")); | |
| ProgramUniform1d = reinterpret_cast<void ( *)(GLuint , GLint , GLdouble )>(context->getProcAddress("glProgramUniform1d")); | |
| ProgramUniform1fv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform1fv")); | |
| ProgramUniform1f = reinterpret_cast<void ( *)(GLuint , GLint , GLfloat )>(context->getProcAddress("glProgramUniform1f")); | |
| ProgramUniform1iv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform1iv")); | |
| ProgramUniform1i = reinterpret_cast<void ( *)(GLuint , GLint , GLint )>(context->getProcAddress("glProgramUniform1i")); | |
| GetProgramPipelineiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramPipelineiv")); | |
| IsProgramPipeline = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsProgramPipeline")); | |
| GenProgramPipelines = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramPipelines")); | |
| DeleteProgramPipelines = reinterpret_cast<void ( *)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramPipelines")); | |
| BindProgramPipeline = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glBindProgramPipeline")); | |
| CreateShaderProgramv = reinterpret_cast<GLuint ( *)(GLenum , GLsizei ,const GLcharchar *const *)>(context->getProcAddress("glCreateShaderProgramv")); | |
| ActiveShaderProgram = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glActiveShaderProgram")); | |
| UseProgramStages = reinterpret_cast<void ( *)(GLuint , GLbitfield , GLuint )>(context->getProcAddress("glUseProgramStages")); | |
| ProgramParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteri")); | |
| ProgramBinarynames =reinterpret_cast<void ( *)(GLuint , GLenum , "gl""GetDoublei_v""\0" "gl""GetFloati_v""\0" "gl""DepthRangeIndexed""\0" "gl""DepthRangeArrayv""\0" "gl""ScissorIndexedv""\0" "gl""ScissorIndexed""\0" "gl""ScissorArrayv""\0" "gl""ViewportIndexedfv""\0" "gl""ViewportIndexedf""\0" "gl""ViewportArrayv""\0" "gl""GetVertexAttribLdv""\0" "gl""VertexAttribLPointer""\0" "gl""VertexAttribL4dv""\0" "gl""VertexAttribL3dv""\0" "gl""VertexAttribL2dv""\0" "gl""VertexAttribL1dv""\0" "gl""VertexAttribL4d""\0" "gl""VertexAttribL3d""\0" "gl""VertexAttribL2d""\0" "gl""VertexAttribL1d""\0" "gl""GetProgramPipelineInfoLog""\0" "gl""ValidateProgramPipeline""\0" "gl""ProgramUniformMatrix4x3dv""\0" "gl""ProgramUniformMatrix3x4dv""\0" "gl""ProgramUniformMatrix4x2dv""\0" "gl""ProgramUniformMatrix2x4dv""\0" "gl""ProgramUniformMatrix3x2dv""\0" "gl""ProgramUniformMatrix2x3dv""\0" "gl""ProgramUniformMatrix4x3fv""\0" "gl""ProgramUniformMatrix3x4fv""\0" "gl""ProgramUniformMatrix4x2fv""\0" "gl""ProgramUniformMatrix2x4fv""\0" "gl""ProgramUniformMatrix3x2fv""\0" "gl""ProgramUniformMatrix2x3fv""\0" "gl""ProgramUniformMatrix4dv""\0" "gl""ProgramUniformMatrix3dv""\0" "gl""ProgramUniformMatrix2dv""\0" "gl""ProgramUniformMatrix4fv""\0" "gl""ProgramUniformMatrix3fv""\0" "gl""ProgramUniformMatrix2fv""\0" "gl""ProgramUniform4uiv""\0" "gl""ProgramUniform4ui""\0" "gl""ProgramUniform4dv""\0" "gl""ProgramUniform4d""\0" "gl""ProgramUniform4fv""\0" "gl""ProgramUniform4f""\0" "gl""ProgramUniform4iv""\0" "gl""ProgramUniform4i""\0" "gl""ProgramUniform3uiv""\0" "gl""ProgramUniform3ui""\0" "gl""ProgramUniform3dv""\0" "gl""ProgramUniform3d""\0" "gl""ProgramUniform3fv""\0" "gl""ProgramUniform3f""\0" "gl""ProgramUniform3iv""\0" "gl""ProgramUniform3i""\0" "gl""ProgramUniform2uiv""\0" "gl""ProgramUniform2ui""\0" "gl""ProgramUniform2dv""\0" "gl""ProgramUniform2d""\0" "gl""ProgramUniform2fv""\0" "gl""ProgramUniform2f""\0" "gl""ProgramUniform2iv""\0" "gl""ProgramUniform2i""\0" "gl""ProgramUniform1uiv""\0" "gl""ProgramUniform1ui""\0" "gl""ProgramUniform1dv""\0" "gl""ProgramUniform1d""\0" "gl""ProgramUniform1fv""\0" "gl""ProgramUniform1f""\0" "gl""ProgramUniform1iv""\0" "gl""ProgramUniform1i""\0" "gl""GetProgramPipelineiv""\0" "gl""IsProgramPipeline""\0" "gl""GenProgramPipelines""\0" "gl""DeleteProgramPipelines""\0" "gl""BindProgramPipeline""\0" "gl""CreateShaderProgramv""\0" "gl""ActiveShaderProgram""\0" "gl""UseProgramStages""\0" "gl""ProgramParameteri""\0" "gl""ProgramBinary""\0" "gl""GetProgramBinary""\0" "gl""ClearDepthf""\0" "gl""DepthRangef""\0" "gl""GetShaderPrecisionFormat""\0" "gl""ShaderBinary""\0" "gl""ReleaseShaderCompiler""\0"; const GLvoid *, GLsizei )>(context->getProcAddress("glProgramBinary")); | |
| GetProgramBinary = reinterpret_cast<void ( *)(GLuint , GLsizei , GLsizei *, GLenum *, GLvoid *)>(context->getProcAddress("glGetProgramBinary")); | |
| ClearDepthf = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glClearDepthf")); | |
| DepthRangef = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glDepthRangef")); | |
| GetShaderPrecisionFormat = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *, GLint *)>(context->getProcAddress("glGetShaderPrecisionFormat")); | |
| ShaderBinarychar *name = reinterpret_cast<void ( *)(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )>(context->getProcAddressnames; for ("glShaderBinary")); | |
| ReleaseShaderCompilerint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)()>(context->getProcAddress("glReleaseShaderCompiler"));TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| }TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| QOpenGLVersionStatus QOpenGLFunctions_4_1_CoreBackend::versionStatus()TRUE | never evaluated | FALSE | never evaluated |
| |
| {TRUE | never evaluated | FALSE | never evaluated |
| |
| return QOpenGLVersionStatus(4,TRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 , QOpenGLVersionStatus::CoreStatus);TRUE | never evaluated | FALSE | never evaluated |
| |
| }TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| QOpenGLFunctions_4_2_CoreBackend::QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *context)TRUE | never evaluated | FALSE | never evaluated |
| |
| : QOpenGLVersionFunctionsBackend(contextTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { TexStorage3D = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D")); | |
| TexStorage2D = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D")); | |
| TexStorage1D = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D")); | |
| MemoryBarrier = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glMemoryBarrier")); | |
| BindImageTexture = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )>(context->getProcAddress("glBindImageTexture")); | |
| GetActiveAtomicCounterBufferiv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveAtomicCounterBufferiv")); | |
| GetInternalformativ = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetInternalformativ")); | |
| DrawTransformFeedbackStreamInstanced = reinterpret_cast<void ( *)(GLenum , GLuint , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackStreamInstanced")); | |
| DrawTransformFeedbackInstanced = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackInstanced")); | |
| DrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance")); | |
| DrawElementsInstancedBaseInstancefunctions[i] = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseInstance")); | |
| DrawArraysInstancedBaseInstance = reinterpret_cast<void(*)(GLenum , GLint , GLsizei , GLsizei , GLuint )>(context->getProcAddressname); name += strlen("glDrawArraysInstancedBaseInstance"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
147 | void QOpenGLFunctions_4_2_CoreBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus); | |
| } | |
| | |
| QOpenGLFunctions_4_3_CoreBackend::QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ GetObjectPtrLabel = reinterpret_cast<void ( *)(const void *, GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectPtrLabel")); | |
| ObjectPtrLabel = reinterpret_cast<void ( *)(const void *, GLsizei , const GLchar *)>(context->getProcAddress("glObjectPtrLabel")); | |
| GetObjectLabel = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectLabel")); | |
| ObjectLabel = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glObjectLabel")); | |
| PopDebugGroup = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopDebugGroup")); | |
| PushDebugGroup = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glPushDebugGroup")); | |
| GetDebugMessageLog = reinterpret_cast<GLuint ( *)(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(context->getProcAddress("glGetDebugMessageLog")); | |
| DebugMessageCallback = reinterpret_cast<void ( *)(GLDEBUGPROC , const void *)>(context->getProcAddress("glDebugMessageCallback")); | |
| DebugMessageInsert = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)>(context->getProcAddress("glDebugMessageInsert")); | |
| DebugMessageControl = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )>(context->getProcAddress("glDebugMessageControl")); | |
| TexStorage3DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample")); | |
| TexStorage2DMultisample = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample")); | |
| TexBufferRange = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange")); | |
| ShaderStorageBlockBinding = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderStorageBlockBinding")); | |
| GetProgramResourceLocationIndex = reinterpret_cast<GLint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocationIndex")); | |
| GetProgramResourceLocation = reinterpret_cast<GLint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocation")); | |
| GetProgramResourceiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetProgramResourceiv")); | |
| GetProgramResourceName = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramResourceName")); | |
| GetProgramResourceIndex = reinterpret_cast<GLuint ( *)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceIndex")); | |
| GetProgramInterfaceiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramInterfaceiv")); | |
| MultiDrawElementsIndirect = reinterpret_cast<void ( *)(GLenum , GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawElementsIndirect")); | |
| MultiDrawArraysIndirect = reinterpret_cast<void ( *)(GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawArraysIndirect")); | |
| InvalidateSubFramebuffer = reinterpret_cast<void ( *)(GLenum , GLsizei ,const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateSubFramebuffer")); | |
| InvalidateFramebufferchar *names =reinterpret_cast<void ( *)(GLenum , GLsizei , "gl""TexStorage3D""\0" "gl""TexStorage2D""\0" "gl""TexStorage1D""\0" "gl""MemoryBarrier""\0" "gl""BindImageTexture""\0" "gl""GetActiveAtomicCounterBufferiv""\0" "gl""GetInternalformativ""\0" "gl""DrawTransformFeedbackStreamInstanced""\0" "gl""DrawTransformFeedbackInstanced""\0" "gl""DrawElementsInstancedBaseVertexBaseInstance""\0" "gl""DrawElementsInstancedBaseInstance""\0" "gl""DrawArraysInstancedBaseInstance""\0"; const GLenum *)>(context->getProcAddress("glInvalidateFramebuffer")); | |
| InvalidateBufferData = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glInvalidateBufferData")); | |
| InvalidateBufferSubData = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glInvalidateBufferSubData")); | |
| InvalidateTexImage = reinterpret_cast<void ( *)(GLuint , GLint )>(context->getProcAddress("glInvalidateTexImage")); | |
| InvalidateTexSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateTexSubImage")); | |
| GetInternalformati64v = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , GLint64 *)>(context->getProcAddress("glGetInternalformati64v")); | |
| GetFramebufferParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferParameteriv")); | |
| FramebufferParameteri = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glFramebufferParameteri")); | |
| VertexBindingDivisor = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexBindingDivisor")); | |
| VertexAttribBinding = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribBinding")); | |
| VertexAttribLFormat = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribLFormat")); | |
| VertexAttribIFormat = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribIFormat")); | |
| VertexAttribFormat = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribFormat")); | |
| BindVertexBuffer = reinterpret_cast<void ( *)(GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glBindVertexBuffer")); | |
| TextureView = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView")); | |
| CopyImageSubData = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glCopyImageSubData")); | |
| DispatchComputeIndirectchar *name = reinterpret_cast<void ( *)(GLintptr )>(context->getProcAddressnames; for ("glDispatchComputeIndirect")); | |
| DispatchComputeint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glDispatchCompute"));TRUE | never evaluated | FALSE | never evaluated |
| |
| ClearBufferSubDataTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferSubData")); | |
| ClearBufferData = reinterpret_cast<void(*)(GLenum , GLenum , GLenum , GLenum , const void *)>(context->getProcAddressname); name += strlen("glClearBufferData"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
148 | void QOpenGLFunctions_4_3_CoreBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus); | |
| } | |
| | |
| QOpenGLFunctions_4_4_CoreBackend::QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ BindVertexBuffers = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glBindVertexBuffers")); | |
| BindImageTextures = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindImageTextures")); | |
| BindSamplers = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindSamplers")); | |
| BindTextures = reinterpret_cast<void ( *)(GLuint , GLsizei ,const GLuint *)>(context->getProcAddress("glBindTextures")); | |
| BindBuffersRangechar *names =reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLuint *, const GLintptr *, "gl""TexStorage3DMultisample""\0" "gl""TexStorage2DMultisample""\0" "gl""TexBufferRange""\0" "gl""ShaderStorageBlockBinding""\0" "gl""GetProgramResourceLocationIndex""\0" "gl""GetProgramResourceLocation""\0" "gl""GetProgramResourceiv""\0" "gl""GetProgramResourceName""\0" "gl""GetProgramResourceIndex""\0" "gl""GetProgramInterfaceiv""\0" "gl""MultiDrawElementsIndirect""\0" "gl""MultiDrawArraysIndirect""\0" "gl""InvalidateSubFramebuffer""\0" "gl""InvalidateFramebuffer""\0" "gl""InvalidateBufferData""\0" "gl""InvalidateBufferSubData""\0" "gl""InvalidateTexImage""\0" "gl""InvalidateTexSubImage""\0" "gl""GetInternalformati64v""\0" "gl""GetFramebufferParameteriv""\0" "gl""FramebufferParameteri""\0" "gl""VertexBindingDivisor""\0" "gl""VertexAttribBinding""\0" "gl""VertexAttribLFormat""\0" "gl""VertexAttribIFormat""\0" "gl""VertexAttribFormat""\0" "gl""BindVertexBuffer""\0" "gl""TextureView""\0" "gl""CopyImageSubData""\0" "gl""DispatchComputeIndirect""\0" "gl""DispatchCompute""\0" "gl""ClearBufferSubData""\0" "gl""ClearBufferData""\0" "gl""GetObjectPtrLabel""\0" "gl""ObjectPtrLabel""\0" "gl""GetObjectLabel""\0" "gl""ObjectLabel""\0" "gl""PopDebugGroup""\0" "gl""PushDebugGroup""\0" "gl""GetDebugMessageLog""\0" "gl""DebugMessageCallback""\0" "gl""DebugMessageInsert""\0" "gl""DebugMessageControl""\0"; const GLsizeiptr *)>(context->getProcAddress("glBindBuffersRange")); | |
| BindBuffersBasechar *name = reinterpret_cast<void ( *)(GLenum , GLuint , GLsizei , const GLuint *)>(context->getProcAddressnames; for ("glBindBuffersBase")); | |
| ClearTexSubImageint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexSubImage"));TRUE | never evaluated | FALSE | never evaluated |
| |
| ClearTexImageTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexImage")); | |
| BufferStorage = reinterpret_cast<void(*)(GLenum , GLsizeiptr , const void *, GLbitfield )>(context->getProcAddressname); name += strlen("glBufferStorage"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
149 | void QOpenGLFunctions_4_4_CoreBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus); | |
| } | |
| | |
| QOpenGLFunctions_4_5_CoreBackend::QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ TextureBarrier = reinterpret_cast<void ( *)()>(context->getProcAddress("glTextureBarrier")); | |
| ReadnPixels = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glReadnPixels")); | |
| GetnUniformuiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLuint *)>(context->getProcAddress("glGetnUniformuiv")); | |
| GetnUniformiv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLint *)>(context->getProcAddress("glGetnUniformiv")); | |
| GetnUniformfv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLfloat *)>(context->getProcAddress("glGetnUniformfv")); | |
| GetnUniformdv = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , GLdouble *)>(context->getProcAddress("glGetnUniformdv")); | |
| GetnTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnTexImage")); | |
| GetnCompressedTexImage = reinterpret_cast<void ( *)(GLenum , GLint , GLsizei , void *)>(context->getProcAddress("glGetnCompressedTexImage")); | |
| GetGraphicsResetStatus = reinterpret_cast<GLenum ( *)()>(context->getProcAddress("glGetGraphicsResetStatus")); | |
| GetCompressedTextureSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureSubImage")); | |
| GetTextureSubImage = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureSubImage")); | |
| MemoryBarrierByRegion = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glMemoryBarrierByRegion")); | |
| CreateQueries = reinterpret_cast<void ( *)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateQueries")); | |
| CreateProgramPipelines = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateProgramPipelines")); | |
| CreateSamplers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateSamplers")); | |
| GetVertexArrayIndexed64iv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetVertexArrayIndexed64iv")); | |
| GetVertexArrayIndexediv = reinterpret_cast<void ( *)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayIndexediv")); | |
| GetVertexArrayiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayiv")); | |
| VertexArrayBindingDivisor = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayBindingDivisor")); | |
| VertexArrayAttribLFormat = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribLFormat")); | |
| VertexArrayAttribIFormat = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribIFormat")); | |
| VertexArrayAttribFormat = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexArrayAttribFormat")); | |
| VertexArrayAttribBinding = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayAttribBinding")); | |
| VertexArrayVertexBuffers = reinterpret_cast<void ( *)(GLuint , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glVertexArrayVertexBuffers")); | |
| VertexArrayVertexBuffer = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glVertexArrayVertexBuffer")); | |
| VertexArrayElementBuffer = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexArrayElementBuffer")); | |
| EnableVertexArrayAttrib = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glEnableVertexArrayAttrib")); | |
| DisableVertexArrayAttrib = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glDisableVertexArrayAttrib")); | |
| CreateVertexArrays = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateVertexArrays")); | |
| GetTextureParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameteriv")); | |
| GetTextureParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetTextureParameterIuiv")); | |
| GetTextureParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameterIiv")); | |
| GetTextureParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureParameterfv")); | |
| GetTextureLevelParameteriv = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTextureLevelParameteriv")); | |
| GetTextureLevelParameterfv = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureLevelParameterfv")); | |
| GetCompressedTextureImage = reinterpret_cast<void ( *)(GLuint , GLint , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureImage")); | |
| GetTextureImage = reinterpret_cast<void ( *)(GLuint , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureImage")); | |
| BindTextureUnit = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glBindTextureUnit")); | |
| GenerateTextureMipmap = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glGenerateTextureMipmap")); | |
| TextureParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameteriv")); | |
| TextureParameterIuiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glTextureParameterIuiv")); | |
| TextureParameterIiv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterIiv")); | |
| TextureParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glTextureParameteri")); | |
| TextureParameterfv = reinterpret_cast<void ( *)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfv")); | |
| TextureParameterf = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterf")); | |
| CopyTextureSubImage3D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage3D")); | |
| CopyTextureSubImage2D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage2D")); | |
| CopyTextureSubImage1D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTextureSubImage1D")); | |
| CompressedTextureSubImage3D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage3D")); | |
| CompressedTextureSubImage2D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage2D")); | |
| CompressedTextureSubImage1D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage1D")); | |
| TextureSubImage3D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage3D")); | |
| TextureSubImage2D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage2D")); | |
| TextureSubImage1D = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage1D")); | |
| TextureStorage3DMultisample = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisample")); | |
| TextureStorage2DMultisample = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisample")); | |
| TextureStorage3D = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3D")); | |
| TextureStorage2D = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2D")); | |
| TextureStorage1D = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1D")); | |
| TextureBufferRange = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTextureBufferRange")); | |
| TextureBuffer = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint )>(context->getProcAddress("glTextureBuffer")); | |
| CreateTextures = reinterpret_cast<void ( *)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateTextures")); | |
| GetNamedRenderbufferParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedRenderbufferParameteriv")); | |
| NamedRenderbufferStorageMultisample = reinterpret_cast<void ( *)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorageMultisample")); | |
| NamedRenderbufferStorage = reinterpret_cast<void ( *)(GLuint , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorage")); | |
| CreateRenderbuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateRenderbuffers")); | |
| GetNamedFramebufferAttachmentParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferAttachmentParameteriv")); | |
| GetNamedFramebufferParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferParameteriv")); | |
| CheckNamedFramebufferStatus = reinterpret_cast<GLenum ( *)(GLuint , GLenum )>(context->getProcAddress("glCheckNamedFramebufferStatus")); | |
| BlitNamedFramebuffer = reinterpret_cast<void ( *)(GLuint , GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitNamedFramebuffer")); | |
| ClearNamedFramebufferfi = reinterpret_cast<void ( *)(GLuint , GLenum , GLfloat , GLint )>(context->getProcAddress("glClearNamedFramebufferfi")); | |
| ClearNamedFramebufferfv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearNamedFramebufferfv")); | |
| ClearNamedFramebufferuiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearNamedFramebufferuiv")); | |
| ClearNamedFramebufferiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint , const GLint *)>(context->getProcAddress("glClearNamedFramebufferiv")); | |
| InvalidateNamedFramebufferSubData = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateNamedFramebufferSubData")); | |
| InvalidateNamedFramebufferData = reinterpret_cast<void ( *)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateNamedFramebufferData")); | |
| NamedFramebufferReadBuffer = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferReadBuffer")); | |
| NamedFramebufferDrawBuffers = reinterpret_cast<void ( *)(GLuint , GLsizei ,const GLenum *)>(context->getProcAddress("glNamedFramebufferDrawBuffers")); | |
| NamedFramebufferDrawBuffer = reinterpret_cast<void ( *)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferDrawBuffer")); | |
| NamedFramebufferTextureLayer = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glNamedFramebufferTextureLayer")); | |
| NamedFramebufferTexture = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint )>(context->getProcAddress("glNamedFramebufferTexture")); | |
| NamedFramebufferParameteri = reinterpret_cast<void ( *)(GLuint , GLenum , GLint )>(context->getProcAddress("glNamedFramebufferParameteri")); | |
| NamedFramebufferRenderbuffer = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLuint )>(context->getProcAddress("glNamedFramebufferRenderbuffer")); | |
| CreateFramebuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateFramebuffers")); | |
| GetNamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizei , void *)>(context->getProcAddress("glGetNamedBufferSubData")); | |
| GetNamedBufferPointerv = reinterpret_cast<void ( *)(GLuint , GLenum , void * *)>(context->getProcAddress("glGetNamedBufferPointerv")); | |
| GetNamedBufferParameteri64v = reinterpret_cast<void ( *)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetNamedBufferParameteri64v")); | |
| GetNamedBufferParameteriv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedBufferParameteriv")); | |
| FlushMappedNamedBufferRange = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizei )>(context->getProcAddress("glFlushMappedNamedBufferRange")); | |
| UnmapNamedBuffer = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glUnmapNamedBuffer")); | |
| MapNamedBufferRange = reinterpret_cast<void * ( *)(GLuint , GLintptr , GLsizei , GLbitfield )>(context->getProcAddress("glMapNamedBufferRange")); | |
| MapNamedBuffer = reinterpret_cast<voidchar *( *)(GLuint , GLenum )>(context->getProcAddress("glMapNamedBuffer")); | |
| ClearNamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLenum , GLintptr , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferSubData")); | |
| ClearNamedBufferData = reinterpret_cast<void ( *)(GLuint , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferData")); | |
| CopyNamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLuint , GLintptr , GLintptr , GLsizei )>(context->getProcAddress("glCopyNamedBufferSubData")); | |
| NamedBufferSubData = reinterpret_cast<void ( *)(GLuint , GLintptr , GLsizei , const void *)>(context->getProcAddress("glNamedBufferSubData")); | |
| NamedBufferData = reinterpret_cast<void ( *)(GLuint , GLsizei , const void *, GLenum )>(context->getProcAddress("glNamedBufferData")); | |
| NamedBufferStoragenames =reinterpret_cast<void ( *)(GLuint , GLsizei , "gl""BindVertexBuffers""\0" "gl""BindImageTextures""\0" "gl""BindSamplers""\0" "gl""BindTextures""\0" "gl""BindBuffersRange""\0" "gl""BindBuffersBase""\0" "gl""ClearTexSubImage""\0" "gl""ClearTexImage""\0" "gl""BufferStorage""\0"; const void *, GLbitfield )>(context->getProcAddress("glNamedBufferStorage")); | |
| CreateBuffers = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateBuffers")); | |
| GetTransformFeedbacki64_v = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetTransformFeedbacki64_v")); | |
| GetTransformFeedbacki_v = reinterpret_cast<void ( *)(GLuint , GLenum , GLuint , GLint *)>(context->getProcAddress("glGetTransformFeedbacki_v")); | |
| GetTransformFeedbackiv = reinterpret_cast<void ( *)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTransformFeedbackiv")); | |
| TransformFeedbackBufferRangechar *name = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddressnames; for ("glTransformFeedbackBufferRange")); | |
| TransformFeedbackBufferBaseint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glTransformFeedbackBufferBase"));TRUE | never evaluated | FALSE | never evaluated |
| |
| CreateTransformFeedbacksTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glCreateTransformFeedbacks")); | |
| ClipControl = reinterpret_cast<void(*)(GLenum , GLenum )>(context->getProcAddressname); name += strlen("glClipControl"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
150 | void QOpenGLFunctions_4_5_CoreBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus); | |
| } | |
| | |
| QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ Translatef = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTranslatef")); | |
| Translated = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTranslated")); | |
| Scalef = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glScalef")); | |
| Scaled = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glScaled")); | |
| Rotatef = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRotatef")); | |
| Rotated = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRotated")); | |
| PushMatrix = reinterpret_cast<void ( *)()>(context->getProcAddress("glPushMatrix")); | |
| PopMatrix = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopMatrix")); | |
| Ortho = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glOrtho")); | |
| MultMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glMultMatrixd")); | |
| MultMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glMultMatrixf")); | |
| MatrixMode = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glMatrixMode")); | |
| LoadMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glLoadMatrixd")); | |
| LoadMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glLoadMatrixf")); | |
| LoadIdentity = reinterpret_cast<void ( *)()>(context->getProcAddress("glLoadIdentity")); | |
| Frustum = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glFrustum")); | |
| IsList = reinterpret_cast<GLboolean ( *)(GLuint )>(context->getProcAddress("glIsList")); | |
| GetTexGeniv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexGeniv")); | |
| GetTexGenfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexGenfv")); | |
| GetTexGendv = reinterpret_cast<void ( *)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetTexGendv")); | |
| GetTexEnviv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexEnviv")); | |
| GetTexEnvfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexEnvfv")); | |
| GetPolygonStipple = reinterpret_cast<void ( *)(GLubyte *)>(context->getProcAddress("glGetPolygonStipple")); | |
| GetPixelMapusv = reinterpret_cast<void ( *)(GLenum , GLushort *)>(context->getProcAddress("glGetPixelMapusv")); | |
| GetPixelMapuiv = reinterpret_cast<void ( *)(GLenum , GLuint *)>(context->getProcAddress("glGetPixelMapuiv")); | |
| GetPixelMapfv = reinterpret_cast<void ( *)(GLenum , GLfloat *)>(context->getProcAddress("glGetPixelMapfv")); | |
| GetMaterialiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMaterialiv")); | |
| GetMaterialfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMaterialfv")); | |
| GetMapiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMapiv")); | |
| GetMapfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMapfv")); | |
| GetMapdv = reinterpret_cast<void ( *)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetMapdv")); | |
| GetLightiv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetLightiv")); | |
| GetLightfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetLightfv")); | |
| GetClipPlane = reinterpret_cast<void ( *)(GLenum , GLdouble *)>(context->getProcAddress("glGetClipPlane")); | |
| DrawPixels = reinterpret_cast<void ( *)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawPixels")); | |
| CopyPixels = reinterpret_cast<void ( *)(GLint , GLint , GLsizei , GLsizei , GLenum )>(context->getProcAddress("glCopyPixels")); | |
| PixelMapusv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLushort *)>(context->getProcAddress("glPixelMapusv")); | |
| PixelMapuiv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glPixelMapuiv")); | |
| PixelMapfv = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLfloat *)>(context->getProcAddress("glPixelMapfv")); | |
| PixelTransferi = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glPixelTransferi")); | |
| PixelTransferf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glPixelTransferf")); | |
| PixelZoom = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glPixelZoom")); | |
| AlphaFunc = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glAlphaFunc")); | |
| EvalPoint2 = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glEvalPoint2")); | |
| EvalMesh2 = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glEvalMesh2")); | |
| EvalPoint1 = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glEvalPoint1")); | |
| EvalMesh1 = reinterpret_cast<void ( *)(GLenum , GLint , GLint )>(context->getProcAddress("glEvalMesh1")); | |
| EvalCoord2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glEvalCoord2fv")); | |
| EvalCoord2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glEvalCoord2f")); | |
| EvalCoord2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glEvalCoord2dv")); | |
| EvalCoord2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glEvalCoord2d")); | |
| EvalCoord1fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glEvalCoord1fv")); | |
| EvalCoord1f = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glEvalCoord1f")); | |
| EvalCoord1dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glEvalCoord1dv")); | |
| EvalCoord1d = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glEvalCoord1d")); | |
| MapGrid2f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid2f")); | |
| MapGrid2d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid2d")); | |
| MapGrid1f = reinterpret_cast<void ( *)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid1f")); | |
| MapGrid1d = reinterpret_cast<void ( *)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid1d")); | |
| Map2f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap2f")); | |
| Map2d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap2d")); | |
| Map1f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap1f")); | |
| Map1d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap1d")); | |
| PushAttrib = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glPushAttrib")); | |
| PopAttrib = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopAttrib")); | |
| Accum = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glAccum")); | |
| IndexMask = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glIndexMask")); | |
| ClearIndex = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glClearIndex")); | |
| ClearAccum = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearAccum")); | |
| PushName = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glPushName")); | |
| PopName = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopName")); | |
| PassThrough = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glPassThrough")); | |
| LoadName = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glLoadName")); | |
| InitNames = reinterpret_cast<void ( *)()>(context->getProcAddress("glInitNames")); | |
| RenderMode = reinterpret_cast<GLint ( *)(GLenum )>(context->getProcAddress("glRenderMode")); | |
| SelectBuffer = reinterpret_cast<void ( *)(GLsizei , GLuint *)>(context->getProcAddress("glSelectBuffer")); | |
| FeedbackBuffer = reinterpret_cast<void ( *)(GLsizei , GLenum , GLfloat *)>(context->getProcAddress("glFeedbackBuffer")); | |
| TexGeniv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexGeniv")); | |
| TexGeni = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexGeni")); | |
| TexGenfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexGenfv")); | |
| TexGenf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexGenf")); | |
| TexGendv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLdouble *)>(context->getProcAddress("glTexGendv")); | |
| TexGend = reinterpret_cast<void ( *)(GLenum , GLenum , GLdouble )>(context->getProcAddress("glTexGend")); | |
| TexEnviv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexEnviv")); | |
| TexEnvi = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexEnvi")); | |
| TexEnvfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexEnvfv")); | |
| TexEnvf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexEnvf")); | |
| ShadeModel = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glShadeModel")); | |
| PolygonStipple = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glPolygonStipple")); | |
| Materialiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glMaterialiv")); | |
| Materiali = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glMateriali")); | |
| Materialfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMaterialfv")); | |
| Materialf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glMaterialf")); | |
| LineStipple = reinterpret_cast<void ( *)(GLint , GLushort )>(context->getProcAddress("glLineStipple")); | |
| LightModeliv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glLightModeliv")); | |
| LightModeli = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glLightModeli")); | |
| LightModelfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glLightModelfv")); | |
| LightModelf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glLightModelf")); | |
| Lightiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glLightiv")); | |
| Lighti = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glLighti")); | |
| Lightfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glLightfv")); | |
| Lightf = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glLightf")); | |
| Fogiv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glFogiv")); | |
| Fogi = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glFogi")); | |
| Fogfv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glFogfv")); | |
| Fogf = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddress("glFogf")); | |
| ColorMaterial = reinterpret_cast<void ( *)(GLenum , GLenum )>(context->getProcAddress("glColorMaterial")); | |
| ClipPlane = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glClipPlane")); | |
| Vertex4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glVertex4sv")); | |
| Vertex4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex4s")); | |
| Vertex4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glVertex4iv")); | |
| Vertex4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertex4i")); | |
| Vertex4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glVertex4fv")); | |
| Vertex4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex4f")); | |
| Vertex4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glVertex4dv")); | |
| Vertex4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex4d")); | |
| Vertex3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glVertex3sv")); | |
| Vertex3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex3s")); | |
| Vertex3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glVertex3iv")); | |
| Vertex3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glVertex3i")); | |
| Vertex3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glVertex3fv")); | |
| Vertex3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex3f")); | |
| Vertex3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glVertex3dv")); | |
| Vertex3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex3d")); | |
| Vertex2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glVertex2sv")); | |
| Vertex2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glVertex2s")); | |
| Vertex2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glVertex2iv")); | |
| Vertex2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glVertex2i")); | |
| Vertex2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glVertex2fv")); | |
| Vertex2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glVertex2f")); | |
| Vertex2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glVertex2dv")); | |
| Vertex2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glVertex2d")); | |
| TexCoord4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord4sv")); | |
| TexCoord4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord4s")); | |
| TexCoord4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord4iv")); | |
| TexCoord4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glTexCoord4i")); | |
| TexCoord4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord4fv")); | |
| TexCoord4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord4f")); | |
| TexCoord4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord4dv")); | |
| TexCoord4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord4d")); | |
| TexCoord3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord3sv")); | |
| TexCoord3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord3s")); | |
| TexCoord3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord3iv")); | |
| TexCoord3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glTexCoord3i")); | |
| TexCoord3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord3fv")); | |
| TexCoord3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord3f")); | |
| TexCoord3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord3dv")); | |
| TexCoord3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord3d")); | |
| TexCoord2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord2sv")); | |
| TexCoord2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glTexCoord2s")); | |
| TexCoord2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord2iv")); | |
| TexCoord2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glTexCoord2i")); | |
| TexCoord2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord2fv")); | |
| TexCoord2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2f")); | |
| TexCoord2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord2dv")); | |
| TexCoord2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glTexCoord2d")); | |
| TexCoord1sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glTexCoord1sv")); | |
| TexCoord1s = reinterpret_cast<void ( *)(GLshort )>(context->getProcAddress("glTexCoord1s")); | |
| TexCoord1iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glTexCoord1iv")); | |
| TexCoord1i = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glTexCoord1i")); | |
| TexCoord1fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glTexCoord1fv")); | |
| TexCoord1f = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glTexCoord1f")); | |
| TexCoord1dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glTexCoord1dv")); | |
| TexCoord1d = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glTexCoord1d")); | |
| Rectsv = reinterpret_cast<void ( *)(const GLshort *, const GLshort *)>(context->getProcAddress("glRectsv")); | |
| Rects = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRects")); | |
| Rectiv = reinterpret_cast<void ( *)(const GLint *, const GLint *)>(context->getProcAddress("glRectiv")); | |
| Recti = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRecti")); | |
| Rectfv = reinterpret_cast<void ( *)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glRectfv")); | |
| Rectf = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRectf")); | |
| Rectdv = reinterpret_cast<void ( *)(const GLdouble *, const GLdouble *)>(context->getProcAddress("glRectdv")); | |
| Rectd = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRectd")); | |
| RasterPos4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glRasterPos4sv")); | |
| RasterPos4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos4s")); | |
| RasterPos4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glRasterPos4iv")); | |
| RasterPos4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRasterPos4i")); | |
| RasterPos4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glRasterPos4fv")); | |
| RasterPos4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos4f")); | |
| RasterPos4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glRasterPos4dv")); | |
| RasterPos4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos4d")); | |
| RasterPos3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glRasterPos3sv")); | |
| RasterPos3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos3s")); | |
| RasterPos3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glRasterPos3iv")); | |
| RasterPos3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glRasterPos3i")); | |
| RasterPos3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glRasterPos3fv")); | |
| RasterPos3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos3f")); | |
| RasterPos3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glRasterPos3dv")); | |
| RasterPos3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos3d")); | |
| RasterPos2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glRasterPos2sv")); | |
| RasterPos2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glRasterPos2s")); | |
| RasterPos2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glRasterPos2iv")); | |
| RasterPos2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glRasterPos2i")); | |
| RasterPos2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glRasterPos2fv")); | |
| RasterPos2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glRasterPos2f")); | |
| RasterPos2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glRasterPos2dv")); | |
| RasterPos2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glRasterPos2d")); | |
| Normal3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glNormal3sv")); | |
| Normal3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glNormal3s")); | |
| Normal3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glNormal3iv")); | |
| Normal3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glNormal3i")); | |
| Normal3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glNormal3fv")); | |
| Normal3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNormal3f")); | |
| Normal3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glNormal3dv")); | |
| Normal3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glNormal3d")); | |
| Normal3bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glNormal3bv")); | |
| Normal3b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glNormal3b")); | |
| Indexsv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glIndexsv")); | |
| Indexs = reinterpret_cast<void ( *)(GLshort )>(context->getProcAddress("glIndexs")); | |
| Indexiv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glIndexiv")); | |
| Indexi = reinterpret_cast<void ( *)(GLint )>(context->getProcAddress("glIndexi")); | |
| Indexfv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glIndexfv")); | |
| Indexf = reinterpret_cast<void ( *)(GLfloat )>(context->getProcAddress("glIndexf")); | |
| Indexdv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glIndexdv")); | |
| Indexd = reinterpret_cast<void ( *)(GLdouble )>(context->getProcAddress("glIndexd")); | |
| End = reinterpret_cast<void ( *)()>(context->getProcAddress("glEnd")); | |
| EdgeFlagv = reinterpret_cast<void ( *)(const GLboolean *)>(context->getProcAddress("glEdgeFlagv")); | |
| EdgeFlag = reinterpret_cast<void ( *)(GLboolean )>(context->getProcAddress("glEdgeFlag")); | |
| Color4usv = reinterpret_cast<void ( *)(const GLushort *)>(context->getProcAddress("glColor4usv")); | |
| Color4us = reinterpret_cast<void ( *)(GLushort , GLushort , GLushort , GLushort )>(context->getProcAddress("glColor4us")); | |
| Color4uiv = reinterpret_cast<void ( *)(const GLuint *)>(context->getProcAddress("glColor4uiv")); | |
| Color4ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColor4ui")); | |
| Color4ubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glColor4ubv")); | |
| Color4ub = reinterpret_cast<void ( *)(GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor4ub")); | |
| Color4sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glColor4sv")); | |
| Color4s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glColor4s")); | |
| Color4iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glColor4iv")); | |
| Color4i = reinterpret_cast<void ( *)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glColor4i")); | |
| Color4fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glColor4fv")); | |
| Color4f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor4f")); | |
| Color4dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glColor4dv")); | |
| Color4d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor4d")); | |
| Color4bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glColor4bv")); | |
| Color4b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor4b")); | |
| Color3usv = reinterpret_cast<void ( *)(const GLushort *)>(context->getProcAddress("glColor3usv")); | |
| Color3us = reinterpret_cast<void ( *)(GLushort , GLushort , GLushort )>(context->getProcAddress("glColor3us")); | |
| Color3uiv = reinterpret_cast<void ( *)(const GLuint *)>(context->getProcAddress("glColor3uiv")); | |
| Color3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glColor3ui")); | |
| Color3ubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glColor3ubv")); | |
| Color3ub = reinterpret_cast<void ( *)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor3ub")); | |
| Color3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glColor3sv")); | |
| Color3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glColor3s")); | |
| Color3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glColor3iv")); | |
| Color3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glColor3i")); | |
| Color3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glColor3fv")); | |
| Color3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor3f")); | |
| Color3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glColor3dv")); | |
| Color3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor3d")); | |
| Color3bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glColor3bv")); | |
| Color3b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor3b")); | |
| Bitmapchar *names =reinterpret_cast<void ( *)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , "gl""TextureBarrier""\0" "gl""ReadnPixels""\0" "gl""GetnUniformuiv""\0" "gl""GetnUniformiv""\0" "gl""GetnUniformfv""\0" "gl""GetnUniformdv""\0" "gl""GetnTexImage""\0" "gl""GetnCompressedTexImage""\0" "gl""GetGraphicsResetStatus""\0" "gl""GetCompressedTextureSubImage""\0" "gl""GetTextureSubImage""\0" "gl""MemoryBarrierByRegion""\0" "gl""CreateQueries""\0" "gl""CreateProgramPipelines""\0" "gl""CreateSamplers""\0" "gl""GetVertexArrayIndexed64iv""\0" "gl""GetVertexArrayIndexediv""\0" "gl""GetVertexArrayiv""\0" "gl""VertexArrayBindingDivisor""\0" "gl""VertexArrayAttribLFormat""\0" "gl""VertexArrayAttribIFormat""\0" "gl""VertexArrayAttribFormat""\0" "gl""VertexArrayAttribBinding""\0" "gl""VertexArrayVertexBuffers""\0" "gl""VertexArrayVertexBuffer""\0" "gl""VertexArrayElementBuffer""\0" "gl""EnableVertexArrayAttrib""\0" "gl""DisableVertexArrayAttrib""\0" "gl""CreateVertexArrays""\0" "gl""GetTextureParameteriv""\0" "gl""GetTextureParameterIuiv""\0" "gl""GetTextureParameterIiv""\0" "gl""GetTextureParameterfv""\0" "gl""GetTextureLevelParameteriv""\0" "gl""GetTextureLevelParameterfv""\0" "gl""GetCompressedTextureImage""\0" "gl""GetTextureImage""\0" "gl""BindTextureUnit""\0" "gl""GenerateTextureMipmap""\0" "gl""TextureParameteriv""\0" "gl""TextureParameterIuiv""\0" "gl""TextureParameterIiv""\0" "gl""TextureParameteri""\0" "gl""TextureParameterfv""\0" "gl""TextureParameterf""\0" "gl""CopyTextureSubImage3D""\0" "gl""CopyTextureSubImage2D""\0" "gl""CopyTextureSubImage1D""\0" "gl""CompressedTextureSubImage3D""\0" "gl""CompressedTextureSubImage2D""\0" "gl""CompressedTextureSubImage1D""\0" "gl""TextureSubImage3D""\0" "gl""TextureSubImage2D""\0" "gl""TextureSubImage1D""\0" "gl""TextureStorage3DMultisample""\0" "gl""TextureStorage2DMultisample""\0" "gl""TextureStorage3D""\0" "gl""TextureStorage2D""\0" "gl""TextureStorage1D""\0" "gl""TextureBufferRange""\0" "gl""TextureBuffer""\0" "gl""CreateTextures""\0" "gl""GetNamedRenderbufferParameteriv""\0" "gl""NamedRenderbufferStorageMultisample""\0" "gl""NamedRenderbufferStorage""\0" "gl""CreateRenderbuffers""\0" "gl""GetNamedFramebufferAttachmentParameteriv""\0" "gl""GetNamedFramebufferParameteriv""\0" "gl""CheckNamedFramebufferStatus""\0" "gl""BlitNamedFramebuffer""\0" "gl""ClearNamedFramebufferfi""\0" "gl""ClearNamedFramebufferfv""\0" "gl""ClearNamedFramebufferuiv""\0" "gl""ClearNamedFramebufferiv""\0" "gl""InvalidateNamedFramebufferSubData""\0" "gl""InvalidateNamedFramebufferData""\0" "gl""NamedFramebufferReadBuffer""\0" "gl""NamedFramebufferDrawBuffers""\0" "gl""NamedFramebufferDrawBuffer""\0" "gl""NamedFramebufferTextureLayer""\0" "gl""NamedFramebufferTexture""\0" "gl""NamedFramebufferParameteri""\0" "gl""NamedFramebufferRenderbuffer""\0" "gl""CreateFramebuffers""\0" "gl""GetNamedBufferSubData""\0" "gl""GetNamedBufferPointerv""\0" "gl""GetNamedBufferParameteri64v""\0" "gl""GetNamedBufferParameteriv""\0" "gl""FlushMappedNamedBufferRange""\0" "gl""UnmapNamedBuffer""\0" "gl""MapNamedBufferRange""\0" "gl""MapNamedBuffer""\0" "gl""ClearNamedBufferSubData""\0" "gl""ClearNamedBufferData""\0" "gl""CopyNamedBufferSubData""\0" "gl""NamedBufferSubData""\0" "gl""NamedBufferData""\0" "gl""NamedBufferStorage""\0" "gl""CreateBuffers""\0" "gl""GetTransformFeedbacki64_v""\0" "gl""GetTransformFeedbacki_v""\0" "gl""GetTransformFeedbackiv""\0" "gl""TransformFeedbackBufferRange""\0" "gl""TransformFeedbackBufferBase""\0" "gl""CreateTransformFeedbacks""\0" "gl""ClipControl""\0"; const GLubyte *)>(context->getProcAddress("glBitmap")); | |
| Begin = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glBegin")); | |
| ListBase = reinterpret_cast<void ( *)(GLuint )>(context->getProcAddress("glListBase")); | |
| GenLists = reinterpret_cast<GLuint ( *)(GLsizei )>(context->getProcAddress("glGenLists")); | |
| DeleteLists = reinterpret_cast<void ( *)(GLuint , GLsizei )>(context->getProcAddress("glDeleteLists")); | |
| CallListschar *name = reinterpret_cast<void ( *)(GLsizei , GLenum , const GLvoid *)>(context->getProcAddressnames; for ("glCallLists")); | |
| CallListint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLuint )>(context->getProcAddress("glCallList"));TRUE | never evaluated | FALSE | never evaluated |
| |
| EndListTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)()>(context->getProcAddress("glEndList")); | |
| NewList = reinterpret_cast<void(*)(GLuint , GLenum )>(context->getProcAddressname); name += strlen("glNewList"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
151 | | - |
152 | void QOpenGLFunctions_1_0_DeprecatedBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus); | |
| } | |
| | |
| QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ PushClientAttrib = reinterpret_cast<void ( *)(GLbitfield )>(context->getProcAddress("glPushClientAttrib")); | |
| PopClientAttrib = reinterpret_cast<void ( *)()>(context->getProcAddress("glPopClientAttrib")); | |
| Indexubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glIndexubv")); | |
| Indexub = reinterpret_cast<void ( *)(GLubyte )>(context->getProcAddress("glIndexub")); | |
| PrioritizeTextures = reinterpret_cast<void ( *)(GLsizei , const GLuint *, const GLfloat *)>(context->getProcAddress("glPrioritizeTextures")); | |
| AreTexturesResident = reinterpret_cast<GLboolean ( *)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreTexturesResident")); | |
| VertexPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexPointer")); | |
| TexCoordPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTexCoordPointer")); | |
| NormalPointer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glNormalPointer")); | |
| InterleavedArrays = reinterpret_cast<void ( *)(GLenum , GLsizei ,const GLvoid *)>(context->getProcAddress("glInterleavedArrays")); | |
| GetPointerv = reinterpret_cast<void ( *)(GLenum , GLvoidchar **)>(context->getProcAddress("glGetPointerv")); | |
| IndexPointer = reinterpret_cast<void ( *)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glIndexPointer")); | |
| EnableClientState = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glEnableClientState")); | |
| EdgeFlagPointernames =reinterpret_cast<void ( *)(GLsizei , "gl""Translatef""\0" "gl""Translated""\0" "gl""Scalef""\0" "gl""Scaled""\0" "gl""Rotatef""\0" "gl""Rotated""\0" "gl""PushMatrix""\0" "gl""PopMatrix""\0" "gl""Ortho""\0" "gl""MultMatrixd""\0" "gl""MultMatrixf""\0" "gl""MatrixMode""\0" "gl""LoadMatrixd""\0" "gl""LoadMatrixf""\0" "gl""LoadIdentity""\0" "gl""Frustum""\0" "gl""IsList""\0" "gl""GetTexGeniv""\0" "gl""GetTexGenfv""\0" "gl""GetTexGendv""\0" "gl""GetTexEnviv""\0" "gl""GetTexEnvfv""\0" "gl""GetPolygonStipple""\0" "gl""GetPixelMapusv""\0" "gl""GetPixelMapuiv""\0" "gl""GetPixelMapfv""\0" "gl""GetMaterialiv""\0" "gl""GetMaterialfv""\0" "gl""GetMapiv""\0" "gl""GetMapfv""\0" "gl""GetMapdv""\0" "gl""GetLightiv""\0" "gl""GetLightfv""\0" "gl""GetClipPlane""\0" "gl""DrawPixels""\0" "gl""CopyPixels""\0" "gl""PixelMapusv""\0" "gl""PixelMapuiv""\0" "gl""PixelMapfv""\0" "gl""PixelTransferi""\0" "gl""PixelTransferf""\0" "gl""PixelZoom""\0" "gl""AlphaFunc""\0" "gl""EvalPoint2""\0" "gl""EvalMesh2""\0" "gl""EvalPoint1""\0" "gl""EvalMesh1""\0" "gl""EvalCoord2fv""\0" "gl""EvalCoord2f""\0" "gl""EvalCoord2dv""\0" "gl""EvalCoord2d""\0" "gl""EvalCoord1fv""\0" "gl""EvalCoord1f""\0" "gl""EvalCoord1dv""\0" "gl""EvalCoord1d""\0" "gl""MapGrid2f""\0" "gl""MapGrid2d""\0" "gl""MapGrid1f""\0" "gl""MapGrid1d""\0" "gl""Map2f""\0" "gl""Map2d""\0" "gl""Map1f""\0" "gl""Map1d""\0" "gl""PushAttrib""\0" "gl""PopAttrib""\0" "gl""Accum""\0" "gl""IndexMask""\0" "gl""ClearIndex""\0" "gl""ClearAccum""\0" "gl""PushName""\0" "gl""PopName""\0" "gl""PassThrough""\0" "gl""LoadName""\0" "gl""InitNames""\0" "gl""RenderMode""\0" "gl""SelectBuffer""\0" "gl""FeedbackBuffer""\0" "gl""TexGeniv""\0" "gl""TexGeni""\0" "gl""TexGenfv""\0" "gl""TexGenf""\0" "gl""TexGendv""\0" "gl""TexGend""\0" "gl""TexEnviv""\0" "gl""TexEnvi""\0" "gl""TexEnvfv""\0" "gl""TexEnvf""\0" "gl""ShadeModel""\0" "gl""PolygonStipple""\0" "gl""Materialiv""\0" "gl""Materiali""\0" "gl""Materialfv""\0" "gl""Materialf""\0" "gl""LineStipple""\0" "gl""LightModeliv""\0" "gl""LightModeli""\0" "gl""LightModelfv""\0" "gl""LightModelf""\0" "gl""Lightiv""\0" "gl""Lighti""\0" "gl""Lightfv""\0" "gl""Lightf""\0" "gl""Fogiv""\0" "gl""Fogi""\0" "gl""Fogfv""\0" "gl""Fogf""\0" "gl""ColorMaterial""\0" "gl""ClipPlane""\0" "gl""Vertex4sv""\0" "gl""Vertex4s""\0" "gl""Vertex4iv""\0" "gl""Vertex4i""\0" "gl""Vertex4fv""\0" "gl""Vertex4f""\0" "gl""Vertex4dv""\0" "gl""Vertex4d""\0" "gl""Vertex3sv""\0" "gl""Vertex3s""\0" "gl""Vertex3iv""\0" "gl""Vertex3i""\0" "gl""Vertex3fv""\0" "gl""Vertex3f""\0" "gl""Vertex3dv""\0" "gl""Vertex3d""\0" "gl""Vertex2sv""\0" "gl""Vertex2s""\0" "gl""Vertex2iv""\0" "gl""Vertex2i""\0" "gl""Vertex2fv""\0" "gl""Vertex2f""\0" "gl""Vertex2dv""\0" "gl""Vertex2d""\0" "gl""TexCoord4sv""\0" "gl""TexCoord4s""\0" "gl""TexCoord4iv""\0" "gl""TexCoord4i""\0" "gl""TexCoord4fv""\0" "gl""TexCoord4f""\0" "gl""TexCoord4dv""\0" "gl""TexCoord4d""\0" "gl""TexCoord3sv""\0" "gl""TexCoord3s""\0" "gl""TexCoord3iv""\0" "gl""TexCoord3i""\0" "gl""TexCoord3fv""\0" "gl""TexCoord3f""\0" "gl""TexCoord3dv""\0" "gl""TexCoord3d""\0" "gl""TexCoord2sv""\0" "gl""TexCoord2s""\0" "gl""TexCoord2iv""\0" "gl""TexCoord2i""\0" "gl""TexCoord2fv""\0" "gl""TexCoord2f""\0" "gl""TexCoord2dv""\0" "gl""TexCoord2d""\0" "gl""TexCoord1sv""\0" "gl""TexCoord1s""\0" "gl""TexCoord1iv""\0" "gl""TexCoord1i""\0" "gl""TexCoord1fv""\0" "gl""TexCoord1f""\0" "gl""TexCoord1dv""\0" "gl""TexCoord1d""\0" "gl""Rectsv""\0" "gl""Rects""\0" "gl""Rectiv""\0" "gl""Recti""\0" "gl""Rectfv""\0" "gl""Rectf""\0" "gl""Rectdv""\0" "gl""Rectd""\0" "gl""RasterPos4sv""\0" "gl""RasterPos4s""\0" "gl""RasterPos4iv""\0" "gl""RasterPos4i""\0" "gl""RasterPos4fv""\0" "gl""RasterPos4f""\0" "gl""RasterPos4dv""\0" "gl""RasterPos4d""\0" "gl""RasterPos3sv""\0" "gl""RasterPos3s""\0" "gl""RasterPos3iv""\0" "gl""RasterPos3i""\0" "gl""RasterPos3fv""\0" "gl""RasterPos3f""\0" "gl""RasterPos3dv""\0" "gl""RasterPos3d""\0" "gl""RasterPos2sv""\0" "gl""RasterPos2s""\0" "gl""RasterPos2iv""\0" "gl""RasterPos2i""\0" "gl""RasterPos2fv""\0" "gl""RasterPos2f""\0" "gl""RasterPos2dv""\0" "gl""RasterPos2d""\0" "gl""Normal3sv""\0" "gl""Normal3s""\0" "gl""Normal3iv""\0" "gl""Normal3i""\0" "gl""Normal3fv""\0" "gl""Normal3f""\0" "gl""Normal3dv""\0" "gl""Normal3d""\0" "gl""Normal3bv""\0" "gl""Normal3b""\0" "gl""Indexsv""\0" "gl""Indexs""\0" "gl""Indexiv""\0" "gl""Indexi""\0" "gl""Indexfv""\0" "gl""Indexf""\0" "gl""Indexdv""\0" "gl""Indexd""\0" "gl""End""\0" "gl""EdgeFlagv""\0" "gl""EdgeFlag""\0" "gl""Color4usv""\0" "gl""Color4us""\0" "gl""Color4uiv""\0" "gl""Color4ui""\0" "gl""Color4ubv""\0" "gl""Color4ub""\0" "gl""Color4sv""\0" "gl""Color4s""\0" "gl""Color4iv""\0" "gl""Color4i""\0" "gl""Color4fv""\0" "gl""Color4f""\0" "gl""Color4dv""\0" "gl""Color4d""\0" "gl""Color4bv""\0" "gl""Color4b""\0" "gl""Color3usv""\0" "gl""Color3us""\0" "gl""Color3uiv""\0" "gl""Color3ui""\0" "gl""Color3ubv""\0" "gl""Color3ub""\0" "gl""Color3sv""\0" "gl""Color3s""\0" "gl""Color3iv""\0" "gl""Color3i""\0" "gl""Color3fv""\0" "gl""Color3f""\0" "gl""Color3dv""\0" "gl""Color3d""\0" "gl""Color3bv""\0" "gl""Color3b""\0" "gl""Bitmap""\0" "gl""Begin""\0" "gl""ListBase""\0" "gl""GenLists""\0" "gl""DeleteLists""\0" "gl""CallLists""\0" "gl""CallList""\0" "gl""EndList""\0" "gl""NewList""\0"; const GLvoid *)>(context->getProcAddress("glEdgeFlagPointer")); | |
| DisableClientState = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glDisableClientState")); | |
| ColorPointerchar *name = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddressnames; for ("glColorPointer")); | |
| ArrayElementint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLint )>(context->getProcAddress("glArrayElement"));TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| | |
| }TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| QOpenGLVersionStatus QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus()TRUE | never evaluated | FALSE | never evaluated |
| |
| {TRUE | never evaluated | FALSE | never evaluated |
| |
| return QOpenGLVersionStatus(TRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 ,+1 , QOpenGLVersionStatus::DeprecatedStatus);TRUE | never evaluated | FALSE | never evaluated |
| |
| }TRUE | never evaluated | FALSE | never evaluated |
| |
| | |
| QOpenGLFunctions_1_2_DeprecatedBackend::QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *context)TRUE | never evaluated | FALSE | never evaluated |
| |
| : QOpenGLVersionFunctionsBackend(contextTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { ResetMinmax = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glResetMinmax")); | |
| ResetHistogram = reinterpret_cast<void ( *)(GLenum )>(context->getProcAddress("glResetHistogram")); | |
| Minmax = reinterpret_cast<void ( *)(GLenum , GLenum , GLboolean )>(context->getProcAddress("glMinmax")); | |
| Histogram = reinterpret_cast<void ( *)(GLenum , GLsizei , GLenum , GLboolean )>(context->getProcAddress("glHistogram")); | |
| GetMinmaxParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMinmaxParameteriv")); | |
| GetMinmaxParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMinmaxParameterfv")); | |
| GetMinmax = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetMinmax")); | |
| GetHistogramParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetHistogramParameteriv")); | |
| GetHistogramParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetHistogramParameterfv")); | |
| GetHistogram = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetHistogram")); | |
| SeparableFilter2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)>(context->getProcAddress("glSeparableFilter2D")); | |
| GetSeparableFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)>(context->getProcAddress("glGetSeparableFilter")); | |
| GetConvolutionParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetConvolutionParameteriv")); | |
| GetConvolutionParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetConvolutionParameterfv")); | |
| GetConvolutionFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetConvolutionFilter")); | |
| CopyConvolutionFilter2D = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter2D")); | |
| CopyConvolutionFilter1D = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter1D")); | |
| ConvolutionParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glConvolutionParameteriv")); | |
| ConvolutionParameteri = reinterpret_cast<void ( *)(GLenum , GLenum , GLint )>(context->getProcAddress("glConvolutionParameteri")); | |
| ConvolutionParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glConvolutionParameterfv")); | |
| ConvolutionParameterffunctions[i] = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glConvolutionParameterf")); | |
| ConvolutionFilter2D = reinterpret_cast<void(*)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddressname); name += strlen("glConvolutionFilter2D")); | |
| ConvolutionFilter1D = reinterpret_cast<name) + 1; } never executed: end of block }never executed: end of block | |
153 | void ( *)(GLenum , GLenum , GLsizei , GLenum , GLenum ,QOpenGLFunctions_1_1_DeprecatedBackend::init() { const GLvoid *)>(context->getProcAddress("glConvolutionFilter1D")); | 0 |
| CopyColorSubTable = reinterpret_cast<void ( *)(GLenum , GLsizei , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorSubTable")); | |
| ColorSubTablechar *names =reinterpret_cast<void ( *)(GLenum , GLsizei , GLsizei , GLenum , GLenum , "gl""PushClientAttrib""\0" "gl""PopClientAttrib""\0" "gl""PrioritizeTextures""\0" "gl""AreTexturesResident""\0" "gl""VertexPointer""\0" "gl""TexCoordPointer""\0" "gl""NormalPointer""\0" "gl""InterleavedArrays""\0" "gl""IndexPointer""\0" "gl""EnableClientState""\0" "gl""EdgeFlagPointer""\0" "gl""DisableClientState""\0" "gl""ColorPointer""\0" "gl""ArrayElement""\0" "gl""Indexubv""\0" "gl""Indexub""\0" "gl""GetPointerv""\0"; const GLvoid *)>(context->getProcAddress("glColorSubTable")); | |
| GetColorTableParameteriv = reinterpret_cast<void ( *)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetColorTableParameteriv")); | |
| GetColorTableParameterfv = reinterpret_cast<void ( *)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetColorTableParameterfv")); | |
| GetColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetColorTable")); | |
| CopyColorTablechar *name = reinterpret_cast<void ( *)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddressnames; for ("glCopyColorTable")); | |
| ColorTableParameterivint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glColorTableParameteriv"));TRUE | never evaluated | FALSE | never evaluated |
| |
| ColorTableParameterfvTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glColorTableParameterfv")); | |
| ColorTable = reinterpret_cast<void(*)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddressname); name += strlen("glColorTable"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
154 | | - |
155 | void QOpenGLFunctions_1_2_DeprecatedBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus); | |
| } | |
| | |
| QOpenGLFunctions_1_3_DeprecatedBackend::QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ MultTransposeMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glMultTransposeMatrixd")); | |
| MultTransposeMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glMultTransposeMatrixf")); | |
| LoadTransposeMatrixd = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glLoadTransposeMatrixd")); | |
| LoadTransposeMatrixf = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glLoadTransposeMatrixf")); | |
| MultiTexCoord4sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord4sv")); | |
| MultiTexCoord4s = reinterpret_cast<void ( *)(GLenum , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord4s")); | |
| MultiTexCoord4iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord4iv")); | |
| MultiTexCoord4i = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord4i")); | |
| MultiTexCoord4fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord4fv")); | |
| MultiTexCoord4f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord4f")); | |
| MultiTexCoord4dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord4dv")); | |
| MultiTexCoord4d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord4d")); | |
| MultiTexCoord3sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord3sv")); | |
| MultiTexCoord3s = reinterpret_cast<void ( *)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord3s")); | |
| MultiTexCoord3iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord3iv")); | |
| MultiTexCoord3i = reinterpret_cast<void ( *)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord3i")); | |
| MultiTexCoord3fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord3fv")); | |
| MultiTexCoord3f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord3f")); | |
| MultiTexCoord3dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord3dv")); | |
| MultiTexCoord3d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord3d")); | |
| MultiTexCoord2sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord2sv")); | |
| MultiTexCoord2s = reinterpret_cast<void ( *)(GLenum , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord2s")); | |
| MultiTexCoord2iv = reinterpret_cast<void ( *)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord2iv")); | |
| MultiTexCoord2i = reinterpret_cast<void ( *)(GLenum , GLint , GLint )>(context->getProcAddress("glMultiTexCoord2i")); | |
| MultiTexCoord2fv = reinterpret_cast<void ( *)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord2fv")); | |
| MultiTexCoord2f = reinterpret_cast<void ( *)(GLenum , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord2f")); | |
| MultiTexCoord2dv = reinterpret_cast<void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord2dv")); | |
| MultiTexCoord2d = reinterpret_cast<void ( *)(GLenum , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord2d")); | |
| MultiTexCoord1sv = reinterpret_cast<void ( *)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord1sv")); | |
| MultiTexCoord1s = reinterpret_cast<void ( *)(GLenum , GLshort )>(context->getProcAddress("glMultiTexCoord1s")); | |
| MultiTexCoord1iv = reinterpret_cast<void ( *)(GLenum ,const GLint *)>(context->getProcAddress("glMultiTexCoord1iv")); | |
| MultiTexCoord1i = reinterpret_cast<void ( *)(GLenum , GLint )>(context->getProcAddress("glMultiTexCoord1i")); | |
| MultiTexCoord1fvchar *names =reinterpret_cast<void ( *)(GLenum , "gl""ColorTableParameterfv""\0" "gl""ColorTableParameteriv""\0" "gl""CopyColorTable""\0" "gl""GetColorTable""\0" "gl""GetColorTableParameterfv""\0" "gl""GetColorTableParameteriv""\0" "gl""ColorSubTable""\0" "gl""CopyColorSubTable""\0" "gl""ConvolutionFilter1D""\0" "gl""ConvolutionFilter2D""\0" "gl""ConvolutionParameterf""\0" "gl""ConvolutionParameterfv""\0" "gl""ConvolutionParameteri""\0" "gl""ConvolutionParameteriv""\0" "gl""CopyConvolutionFilter1D""\0" "gl""CopyConvolutionFilter2D""\0" "gl""GetConvolutionFilter""\0" "gl""GetConvolutionParameterfv""\0" "gl""GetConvolutionParameteriv""\0" "gl""GetSeparableFilter""\0" "gl""SeparableFilter2D""\0" "gl""GetHistogram""\0" "gl""GetHistogramParameterfv""\0" "gl""GetHistogramParameteriv""\0" "gl""GetMinmax""\0" "gl""GetMinmaxParameterfv""\0" "gl""GetMinmaxParameteriv""\0" "gl""Histogram""\0" "gl""Minmax""\0" "gl""ResetHistogram""\0" "gl""ResetMinmax""\0" "gl""ColorTable""\0"; const GLfloat *)>(context->getProcAddress("glMultiTexCoord1fv")); | |
| MultiTexCoord1fchar *name = reinterpret_cast<void ( *)(GLenum , GLfloat )>(context->getProcAddressnames; for ("glMultiTexCoord1f")); | |
| MultiTexCoord1dvint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord1dv"));TRUE | never evaluated | FALSE | never evaluated |
| |
| MultiTexCoord1dTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum , GLdouble )>(context->getProcAddress("glMultiTexCoord1d")); | |
| ClientActiveTexture = reinterpret_cast<void(*)(GLenum )>(context->getProcAddressname); name += strlen("glClientActiveTexture"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
156 | void QOpenGLFunctions_1_3_DeprecatedBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus); | |
| } | |
| | |
| QOpenGLFunctions_1_4_DeprecatedBackend::QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ WindowPos3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glWindowPos3sv")); | |
| WindowPos3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos3s")); | |
| WindowPos3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glWindowPos3iv")); | |
| WindowPos3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glWindowPos3i")); | |
| WindowPos3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glWindowPos3fv")); | |
| WindowPos3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos3f")); | |
| WindowPos3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glWindowPos3dv")); | |
| WindowPos3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos3d")); | |
| WindowPos2sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glWindowPos2sv")); | |
| WindowPos2s = reinterpret_cast<void ( *)(GLshort , GLshort )>(context->getProcAddress("glWindowPos2s")); | |
| WindowPos2iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glWindowPos2iv")); | |
| WindowPos2i = reinterpret_cast<void ( *)(GLint , GLint )>(context->getProcAddress("glWindowPos2i")); | |
| WindowPos2fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glWindowPos2fv")); | |
| WindowPos2f = reinterpret_cast<void ( *)(GLfloat , GLfloat )>(context->getProcAddress("glWindowPos2f")); | |
| WindowPos2dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glWindowPos2dv")); | |
| WindowPos2d = reinterpret_cast<void ( *)(GLdouble , GLdouble )>(context->getProcAddress("glWindowPos2d")); | |
| SecondaryColorPointer = reinterpret_cast<void ( *)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glSecondaryColorPointer")); | |
| SecondaryColor3usv = reinterpret_cast<void ( *)(const GLushort *)>(context->getProcAddress("glSecondaryColor3usv")); | |
| SecondaryColor3us = reinterpret_cast<void ( *)(GLushort , GLushort , GLushort )>(context->getProcAddress("glSecondaryColor3us")); | |
| SecondaryColor3uiv = reinterpret_cast<void ( *)(const GLuint *)>(context->getProcAddress("glSecondaryColor3uiv")); | |
| SecondaryColor3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glSecondaryColor3ui")); | |
| SecondaryColor3ubv = reinterpret_cast<void ( *)(const GLubyte *)>(context->getProcAddress("glSecondaryColor3ubv")); | |
| SecondaryColor3ub = reinterpret_cast<void ( *)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glSecondaryColor3ub")); | |
| SecondaryColor3sv = reinterpret_cast<void ( *)(const GLshort *)>(context->getProcAddress("glSecondaryColor3sv")); | |
| SecondaryColor3s = reinterpret_cast<void ( *)(GLshort , GLshort , GLshort )>(context->getProcAddress("glSecondaryColor3s")); | |
| SecondaryColor3iv = reinterpret_cast<void ( *)(const GLint *)>(context->getProcAddress("glSecondaryColor3iv")); | |
| SecondaryColor3i = reinterpret_cast<void ( *)(GLint , GLint , GLint )>(context->getProcAddress("glSecondaryColor3i")); | |
| SecondaryColor3fv = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glSecondaryColor3fv")); | |
| SecondaryColor3f = reinterpret_cast<void ( *)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glSecondaryColor3f")); | |
| SecondaryColor3dv = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddress("glSecondaryColor3dv")); | |
| SecondaryColor3d = reinterpret_cast<void ( *)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glSecondaryColor3d")); | |
| SecondaryColor3bv = reinterpret_cast<void ( *)(const GLbyte *)>(context->getProcAddress("glSecondaryColor3bv")); | |
| SecondaryColor3b = reinterpret_cast<void ( *)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glSecondaryColor3b")); | |
| FogCoordPointerchar *names =reinterpret_cast<void ( *)(GLenum , GLsizei , "gl""MultTransposeMatrixd""\0" "gl""MultTransposeMatrixf""\0" "gl""LoadTransposeMatrixd""\0" "gl""LoadTransposeMatrixf""\0" "gl""MultiTexCoord4sv""\0" "gl""MultiTexCoord4s""\0" "gl""MultiTexCoord4iv""\0" "gl""MultiTexCoord4i""\0" "gl""MultiTexCoord4fv""\0" "gl""MultiTexCoord4f""\0" "gl""MultiTexCoord4dv""\0" "gl""MultiTexCoord4d""\0" "gl""MultiTexCoord3sv""\0" "gl""MultiTexCoord3s""\0" "gl""MultiTexCoord3iv""\0" "gl""MultiTexCoord3i""\0" "gl""MultiTexCoord3fv""\0" "gl""MultiTexCoord3f""\0" "gl""MultiTexCoord3dv""\0" "gl""MultiTexCoord3d""\0" "gl""MultiTexCoord2sv""\0" "gl""MultiTexCoord2s""\0" "gl""MultiTexCoord2iv""\0" "gl""MultiTexCoord2i""\0" "gl""MultiTexCoord2fv""\0" "gl""MultiTexCoord2f""\0" "gl""MultiTexCoord2dv""\0" "gl""MultiTexCoord2d""\0" "gl""MultiTexCoord1sv""\0" "gl""MultiTexCoord1s""\0" "gl""MultiTexCoord1iv""\0" "gl""MultiTexCoord1i""\0" "gl""MultiTexCoord1fv""\0" "gl""MultiTexCoord1f""\0" "gl""MultiTexCoord1dv""\0" "gl""MultiTexCoord1d""\0" "gl""ClientActiveTexture""\0"; const GLvoid *)>(context->getProcAddress("glFogCoordPointer")); | |
| FogCoorddvchar *name = reinterpret_cast<void ( *)(const GLdouble *)>(context->getProcAddressnames; for ("glFogCoorddv")); | |
| FogCoorddint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLdouble )>(context->getProcAddress("glFogCoordd"));TRUE | never evaluated | FALSE | never evaluated |
| |
| FogCoordfvTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(const GLfloat *)>(context->getProcAddress("glFogCoordfv")); | |
| FogCoordf = reinterpret_cast<void(*)(GLfloat )>(context->getProcAddressname); name += strlen("glFogCoordf"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
157 | void QOpenGLFunctions_1_4_DeprecatedBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus); | |
| } | |
| | |
| QOpenGLFunctions_2_0_DeprecatedBackend::QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ VertexAttrib4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv")); | |
| VertexAttrib4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv")); | |
| VertexAttrib4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv")); | |
| VertexAttrib4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv")); | |
| VertexAttrib4s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s")); | |
| VertexAttrib4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv")); | |
| VertexAttrib4fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv")); | |
| VertexAttrib4f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f")); | |
| VertexAttrib4dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv")); | |
| VertexAttrib4d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d")); | |
| VertexAttrib4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv")); | |
| VertexAttrib4Nusv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv")); | |
| VertexAttrib4Nuiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv")); | |
| VertexAttrib4Nubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv")); | |
| VertexAttrib4Nub = reinterpret_cast<void ( *)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub")); | |
| VertexAttrib4Nsv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv")); | |
| VertexAttrib4Niv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv")); | |
| VertexAttrib4Nbv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv")); | |
| VertexAttrib3sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv")); | |
| VertexAttrib3s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s")); | |
| VertexAttrib3fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv")); | |
| VertexAttrib3f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f")); | |
| VertexAttrib3dv = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv")); | |
| VertexAttrib3d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d")); | |
| VertexAttrib2sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv")); | |
| VertexAttrib2s = reinterpret_cast<void ( *)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s")); | |
| VertexAttrib2fv = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv")); | |
| VertexAttrib2f = reinterpret_cast<void ( *)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f")); | |
| VertexAttrib2dv = reinterpret_cast<void ( *)(GLuint ,const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv")); | |
| VertexAttrib2d = reinterpret_cast<void ( *)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d")); | |
| VertexAttrib1svchar *names =reinterpret_cast<void ( *)(GLuint , "gl""WindowPos3sv""\0" "gl""WindowPos3s""\0" "gl""WindowPos3iv""\0" "gl""WindowPos3i""\0" "gl""WindowPos3fv""\0" "gl""WindowPos3f""\0" "gl""WindowPos3dv""\0" "gl""WindowPos3d""\0" "gl""WindowPos2sv""\0" "gl""WindowPos2s""\0" "gl""WindowPos2iv""\0" "gl""WindowPos2i""\0" "gl""WindowPos2fv""\0" "gl""WindowPos2f""\0" "gl""WindowPos2dv""\0" "gl""WindowPos2d""\0" "gl""SecondaryColorPointer""\0" "gl""SecondaryColor3usv""\0" "gl""SecondaryColor3us""\0" "gl""SecondaryColor3uiv""\0" "gl""SecondaryColor3ui""\0" "gl""SecondaryColor3ubv""\0" "gl""SecondaryColor3ub""\0" "gl""SecondaryColor3sv""\0" "gl""SecondaryColor3s""\0" "gl""SecondaryColor3iv""\0" "gl""SecondaryColor3i""\0" "gl""SecondaryColor3fv""\0" "gl""SecondaryColor3f""\0" "gl""SecondaryColor3dv""\0" "gl""SecondaryColor3d""\0" "gl""SecondaryColor3bv""\0" "gl""SecondaryColor3b""\0" "gl""FogCoordPointer""\0" "gl""FogCoorddv""\0" "gl""FogCoordd""\0" "gl""FogCoordfv""\0" "gl""FogCoordf""\0"; const GLshort *)>(context->getProcAddress("glVertexAttrib1sv")); | |
| VertexAttrib1s = reinterpret_cast<void ( *)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s")); | |
| VertexAttrib1fvchar *name = reinterpret_cast<void ( *)(GLuint , const GLfloat *)>(context->getProcAddressnames; for ("glVertexAttrib1fv")); | |
| VertexAttrib1fint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f"));TRUE | never evaluated | FALSE | never evaluated |
| |
| VertexAttrib1dvTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv")); | |
| VertexAttrib1d = reinterpret_cast<void(*)(GLuint , GLdouble )>(context->getProcAddressname); name += strlen("glVertexAttrib1d"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
158 | void QOpenGLFunctions_2_0_DeprecatedBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus); | |
| } | |
| | |
| QOpenGLFunctions_3_0_DeprecatedBackend::QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ VertexAttribI4usv = reinterpret_cast<void ( *)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv")); | |
| VertexAttribI4ubv = reinterpret_cast<void ( *)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv")); | |
| VertexAttribI4sv = reinterpret_cast<void ( *)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv")); | |
| VertexAttribI4bv = reinterpret_cast<void ( *)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv")); | |
| VertexAttribI4uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv")); | |
| VertexAttribI3uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv")); | |
| VertexAttribI2uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv")); | |
| VertexAttribI1uiv = reinterpret_cast<void ( *)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv")); | |
| VertexAttribI4iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv")); | |
| VertexAttribI3iv = reinterpret_cast<void ( *)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv")); | |
| VertexAttribI2iv = reinterpret_cast<void ( *)(GLuint ,const GLint *)>(context->getProcAddress("glVertexAttribI2iv")); | |
| VertexAttribI1ivchar *names =reinterpret_cast<void ( *)(GLuint , "gl""VertexAttrib4usv""\0" "gl""VertexAttrib4uiv""\0" "gl""VertexAttrib4ubv""\0" "gl""VertexAttrib4sv""\0" "gl""VertexAttrib4s""\0" "gl""VertexAttrib4iv""\0" "gl""VertexAttrib4fv""\0" "gl""VertexAttrib4f""\0" "gl""VertexAttrib4dv""\0" "gl""VertexAttrib4d""\0" "gl""VertexAttrib4bv""\0" "gl""VertexAttrib4Nusv""\0" "gl""VertexAttrib4Nuiv""\0" "gl""VertexAttrib4Nubv""\0" "gl""VertexAttrib4Nub""\0" "gl""VertexAttrib4Nsv""\0" "gl""VertexAttrib4Niv""\0" "gl""VertexAttrib4Nbv""\0" "gl""VertexAttrib3sv""\0" "gl""VertexAttrib3s""\0" "gl""VertexAttrib3fv""\0" "gl""VertexAttrib3f""\0" "gl""VertexAttrib3dv""\0" "gl""VertexAttrib3d""\0" "gl""VertexAttrib2sv""\0" "gl""VertexAttrib2s""\0" "gl""VertexAttrib2fv""\0" "gl""VertexAttrib2f""\0" "gl""VertexAttrib2dv""\0" "gl""VertexAttrib2d""\0" "gl""VertexAttrib1sv""\0" "gl""VertexAttrib1s""\0" "gl""VertexAttrib1fv""\0" "gl""VertexAttrib1f""\0" "gl""VertexAttrib1dv""\0" "gl""VertexAttrib1d""\0"; const GLint *)>(context->getProcAddress("glVertexAttribI1iv")); | |
| VertexAttribI4ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui")); | |
| VertexAttribI3ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui")); | |
| VertexAttribI2ui = reinterpret_cast<void ( *)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui")); | |
| VertexAttribI1ui = reinterpret_cast<void ( *)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui")); | |
| VertexAttribI4ichar *name = reinterpret_cast<void ( *)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddressnames; for ("glVertexAttribI4i")); | |
| VertexAttribI3iint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i"));TRUE | never evaluated | FALSE | never evaluated |
| |
| VertexAttribI2iTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i")); | |
| VertexAttribI1i = reinterpret_cast<void(*)(GLuint , GLint )>(context->getProcAddressname); name += strlen("glVertexAttribI1i"));name) + 1; } never executed: end of block QOpenGLVersionStatus}never executed: end of block | |
159 | void QOpenGLFunctions_3_0_DeprecatedBackend::versionStatusinit() { | 0 |
| return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus); | |
| } | |
| | |
| QOpenGLFunctions_3_3_DeprecatedBackend::QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *context) | |
| : QOpenGLVersionFunctionsBackend(context){ SecondaryColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv")); | |
| SecondaryColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui")); | |
| ColorP4uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv")); | |
| ColorP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui")); | |
| ColorP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv")); | |
| ColorP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui")); | |
| NormalP3uiv = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv")); | |
| NormalP3ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui")); | |
| MultiTexCoordP4uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv")); | |
| MultiTexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui")); | |
| MultiTexCoordP3uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv")); | |
| MultiTexCoordP3ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui")); | |
| MultiTexCoordP2uiv = reinterpret_cast<void ( *)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv")); | |
| MultiTexCoordP2ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui")); | |
| MultiTexCoordP1uiv = reinterpret_cast<void ( *)(GLenum , GLenum ,const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv")); | |
| MultiTexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui")); | |
| TexCoordP4uivchar *names =reinterpret_cast<void ( *)(GLenum , "gl""VertexAttribI4usv""\0" "gl""VertexAttribI4ubv""\0" "gl""VertexAttribI4sv""\0" "gl""VertexAttribI4bv""\0" "gl""VertexAttribI4uiv""\0" "gl""VertexAttribI3uiv""\0" "gl""VertexAttribI2uiv""\0" "gl""VertexAttribI1uiv""\0" "gl""VertexAttribI4iv""\0" "gl""VertexAttribI3iv""\0" "gl""VertexAttribI2iv""\0" "gl""VertexAttribI1iv""\0" "gl""VertexAttribI4ui""\0" "gl""VertexAttribI3ui""\0" "gl""VertexAttribI2ui""\0" "gl""VertexAttribI1ui""\0" "gl""VertexAttribI4i""\0" "gl""VertexAttribI3i""\0" "gl""VertexAttribI2i""\0" "gl""VertexAttribI1i""\0"; const GLuint *)>(context->getProcAddress("glTexCoordP4uiv")); | |
| TexCoordP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui")); | |
| TexCoordP3uivchar *name = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddressnames; for ("glTexCoordP3uiv")); | |
| TexCoordP3uiint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui"));TRUE | never evaluated | FALSE | never evaluated |
| |
| TexCoordP2uivTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv")); | |
| TexCoordP2ui = reinterpret_cast<void(*)(GLenum , GLuint )>(context->getProcAddressname); name += strlen("glTexCoordP2ui")); | |
| TexCoordP1uiv = reinterpret_cast<name) + 1; } never executed: end of block }never executed: end of block | |
160 | void ( *)(GLenum ,QOpenGLFunctions_3_3_DeprecatedBackend::init() { const GLuint *)>(context->getProcAddress("glTexCoordP1uiv")); | 0 |
| TexCoordP1ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui")); | |
| VertexP4uivchar *names =reinterpret_cast<void ( *)(GLenum , "gl""SecondaryColorP3uiv""\0" "gl""SecondaryColorP3ui""\0" "gl""ColorP4uiv""\0" "gl""ColorP4ui""\0" "gl""ColorP3uiv""\0" "gl""ColorP3ui""\0" "gl""NormalP3uiv""\0" "gl""NormalP3ui""\0" "gl""MultiTexCoordP4uiv""\0" "gl""MultiTexCoordP4ui""\0" "gl""MultiTexCoordP3uiv""\0" "gl""MultiTexCoordP3ui""\0" "gl""MultiTexCoordP2uiv""\0" "gl""MultiTexCoordP2ui""\0" "gl""MultiTexCoordP1uiv""\0" "gl""MultiTexCoordP1ui""\0" "gl""TexCoordP4uiv""\0" "gl""TexCoordP4ui""\0" "gl""TexCoordP3uiv""\0" "gl""TexCoordP3ui""\0" "gl""TexCoordP2uiv""\0" "gl""TexCoordP2ui""\0" "gl""TexCoordP1uiv""\0" "gl""TexCoordP1ui""\0" "gl""VertexP4uiv""\0" "gl""VertexP4ui""\0" "gl""VertexP3uiv""\0" "gl""VertexP3ui""\0" "gl""VertexP2uiv""\0" "gl""VertexP2ui""\0"; const GLuint *)>(context->getProcAddress("glVertexP4uiv")); | |
| VertexP4ui = reinterpret_cast<void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui")); | |
| VertexP3uivchar *name = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddressnames; for ("glVertexP3uiv")); | |
| VertexP3uiint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui"));TRUE | never evaluated | FALSE | never evaluated |
| |
| VertexP2uivTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv")); | |
| VertexP2ui = reinterpret_cast<void(*)(GLenum , GLuint )>(context->getProcAddressname); name += strlen("glVertexP2ui"));name) + 1; } never executed: end of block QOpenGLVersionStatus QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus() | |
| { | |
| return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus);} never executed: end of block | |
161 | void QOpenGLFunctions_4_5_DeprecatedBackend::QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *context) | 0 |
| : QOpenGLVersionFunctionsBackend(context)init() { GetnMinmax = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnMinmax")); | |
| GetnHistogram = reinterpret_cast<void ( *)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnHistogram")); | |
| GetnSeparableFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , void *, GLsizei , void *, void *)>(context->getProcAddress("glGetnSeparableFilter")); | |
| GetnConvolutionFilter = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnConvolutionFilter")); | |
| GetnColorTable = reinterpret_cast<void ( *)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnColorTable")); | |
| GetnPolygonStipple = reinterpret_cast<void ( *)(GLsizei , GLubyte *)>(context->getProcAddress("glGetnPolygonStipple")); | |
| GetnPixelMapusv = reinterpret_cast<void ( *)(GLenum , GLsizei , GLushort *)>(context->getProcAddress("glGetnPixelMapusv")); | |
| GetnPixelMapuivconst char *names =reinterpret_cast<void ( *)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glGetnPixelMapuiv")); | |
| GetnPixelMapfv "gl""GetnMinmax""\0" "gl""GetnHistogram""\0" "gl""GetnSeparableFilter""\0" "gl""GetnConvolutionFilter""\0" "gl""GetnColorTable""\0" "gl""GetnPolygonStipple""\0" "gl""GetnPixelMapusv""\0" "gl""GetnPixelMapuiv""\0" "gl""GetnPixelMapfv""\0" "gl""GetnMapiv""\0" "gl""GetnMapfv""\0" "gl""GetnMapdv""\0"; const char *name = reinterpret_cast<void ( *)(GLenum , GLsizei , GLfloat *)>(context->getProcAddressnames; for ("glGetnPixelMapfv")); | |
| GetnMapivint i = reinterpret_cast0; iTRUE | never evaluated | FALSE | never evaluated |
< void ( *)(GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetnMapiv"));TRUE | never evaluated | FALSE | never evaluated |
| |
| GetnMapfvTRUE | never evaluated | FALSE | never evaluated |
TRUE | never evaluated | FALSE | never evaluated |
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1TRUE | never evaluated | FALSE | never evaluated |
; ++i) { functions[i] = reinterpret_cast<void ( *)(GLenum , GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnMapfv")); | |
| GetnMapdv = reinterpret_cast<void(*)(GLenum , GLenum , GLsizei , GLdouble *)>(context->getProcAddressname); name += strlen("glGetnMapdv"));name) + 1; } never executed: end of block QOpenGLVersionStatus QOpenGLFunctions_4_5_DeprecatedBackend::versionStatus() | |
| { | |
| return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus);} never executed: end of block | |
162 | | - |
163 | | - |
164 | | - |
165 | | - |
166 | | - |
167 | | - |
168 | | - |
169 | | - |
| | |