Function | Condition %▴ | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexity |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2461-2464 |
| | 1 | 1 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2]) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2476-2481 |
| | 3 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3]) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2493-2498 |
| | 3 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2509-2514 |
| | 3 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2]) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2527-2530 |
| | 1 | 1 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3]) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2542-2545 |
| | 1 | 1 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4]) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2556-2559 |
| | 1 | 1 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const QTransform& value) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2568-2579 |
| | 8 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue (const char *name, const QTransform& value) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2590-2594 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2602-2607 |
| | 3 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray (const char *name, const GLint *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2617-2621 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2630-2635 |
| | 3 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray (const char *name, const GLuint *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2646-2650 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) | Coverage: | 0.000% (0/16) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2659-2674 |
| | 11 | 6 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray (const char *name, const GLfloat *values, int count, int tupleSize) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2685-2689 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2697-2702 |
| | 3 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2712-2715 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2723-2728 |
| | 3 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2738-2741 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2749-2755 |
| | 4 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2765-2768 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2811-2817 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2827-2830 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2838-2845 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2855-2858 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2866-2873 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2883-2886 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2894-2901 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2911-2914 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2922-2928 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2938-2941 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2949-2956 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2966-2969 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2977-2984 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2994-2997 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3005-3012 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3022-3025 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3033-3039 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3049-3052 |
| | 1 | 1 |
shadersName: | QGLShaderProgram::shaders | Prototype: | QList<QGLShader *> QGLShaderProgram::shaders() const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 859-863 |
| | 2 | 1 |
uniformLocationName: | QGLShaderProgram::uniformLocation | Prototype: | int QGLShaderProgram::uniformLocation(const QByteArray& name) const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1828-1831 |
| | 1 | 1 |
uniformLocationName: | QGLShaderProgram::uniformLocation | Prototype: | int QGLShaderProgram::uniformLocation(const QString& name) const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1842-1845 |
| | 1 | 1 |
linkName: | QGLShaderProgram::link | Prototype: | bool QGLShaderProgram::link() | Coverage: | 33.333% (10/30) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 908-968 |
| | 41 | 10 |
shaderDestroyedName: | QGLShaderProgram::shaderDestroyed | Prototype: | void QGLShaderProgram::shaderDestroyed() | Coverage: | 33.333% (2/6) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3188-3194 |
| | 4 | 2 |
bindName: | QGLShaderProgram::bind | Prototype: | bool QGLShaderProgram::bind() | Coverage: | 35.714% (5/14) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1003-1019 |
| | 11 | 4 |
addShaderName: | QGLShaderProgram::addShader | Prototype: | bool QGLShaderProgram::addShader(QGLShader *shader) | Coverage: | 40.909% (9/22) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 710-732 |
| | 17 | 6 |
bindAttributeLocationName: | QGLShaderProgram::bindAttributeLocation | Prototype: | void QGLShaderProgram::bindAttributeLocation(const char *name, int location) | Coverage: | 50.000% (4/8) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1071-1078 |
| | 5 | 2 |
initName: | QGLShaderProgram::init | Prototype: | bool QGLShaderProgram::init() | Coverage: | 50.000% (10/20) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 671-696 |
| | 20 | 6 |
uniformLocationName: | QGLShaderProgram::uniformLocation | Prototype: | int QGLShaderProgram::uniformLocation(const char *name) const | Coverage: | 50.000% (4/8) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1806-1817 |
| | 7 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const QColor& color) | Coverage: | 75.000% (3/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2101-2110 |
| | 6 | 2 |
QGLShaderProgramName: | QGLShaderProgram::QGLShaderProgram | Prototype: | QGLShaderProgram::QGLShaderProgram(QObject *parent) | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 646-649 |
| | 2 | 1 |
QGLShaderProgramName: | QGLShaderProgram::QGLShaderProgram | Prototype: | QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 659-662 |
| | 2 | 1 |
isLinkedName: | QGLShaderProgram::isLinked | Prototype: | bool QGLShaderProgram::isLinked() const | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 975-979 |
| | 2 | 1 |