QtBase - 2016-12-13 07:58:44 +0000

Functions

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FunctionCondition %▴eLOC - Effective Lines of CodeMcCabe - Cyclomatic Complexity
QOpenGLDebugMessage::message
Name: QOpenGLDebugMessage::message
Prototype: QString QOpenGLDebugMessage::message() const
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengldebug.cpp
Lines: 973-976
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11
QOpenGLDebugMessage::operator=
Name: QOpenGLDebugMessage::operator=
Prototype: QOpenGLDebugMessage &QOpenGLDebugMessage::operator=(const QOpenGLDebugMessage &debugMessage)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengldebug.cpp
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21
QOpenGLDebugMessage::operator==
Name: QOpenGLDebugMessage::operator==
Prototype: bool QOpenGLDebugMessage::operator==(const QOpenGLDebugMessage &debugMessage) const
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengldebug.cpp
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61
QOpenGLDebugMessage::severity
Name: QOpenGLDebugMessage::severity
Prototype: QOpenGLDebugMessage::Severity QOpenGLDebugMessage::severity() const
Coverage:  0.000% (0/1)
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11
QOpenGLDebugMessage::source
Name: QOpenGLDebugMessage::source
Prototype: QOpenGLDebugMessage::Source QOpenGLDebugMessage::source() const
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11
QOpenGLDebugMessage::type
Name: QOpenGLDebugMessage::type
Prototype: QOpenGLDebugMessage::Type QOpenGLDebugMessage::type() const
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengldebug.cpp
Lines: 949-952
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11
QOpenGLDebugMessagePrivate::QOpenGLDebugMessagePrivate
Name: QOpenGLDebugMessagePrivate::QOpenGLDebugMessagePrivate
Prototype: QOpenGLDebugMessagePrivate::QOpenGLDebugMessagePrivate()
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopengldebug.cpp
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21
QOpenGLEngineShaderManager::QOpenGLEngineShaderManager
Name: QOpenGLEngineShaderManager::QOpenGLEngineShaderManager
Prototype: QOpenGLEngineShaderManager::QOpenGLEngineShaderManager(QOpenGLContext* context)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopenglengineshadermanager.cpp
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11
QOpenGLEngineShaderManager::blitProgram
Name: QOpenGLEngineShaderManager::blitProgram
Prototype: QOpenGLShaderProgram* QOpenGLEngineShaderManager::blitProgram()
Coverage:  0.000% (0/1)
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11
QOpenGLEngineShaderManager::currentProgram
Name: QOpenGLEngineShaderManager::currentProgram
Prototype: QOpenGLShaderProgram* QOpenGLEngineShaderManager::currentProgram()
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopenglengineshadermanager.cpp
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32
QOpenGLEngineShaderManager::getUniformLocation
Name: QOpenGLEngineShaderManager::getUniformLocation
Prototype: GLuint QOpenGLEngineShaderManager::getUniformLocation(Uniform id)
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84
QOpenGLEngineShaderManager::optimiseForBrushTransform
Name: QOpenGLEngineShaderManager::optimiseForBrushTransform
Prototype: void QOpenGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType)
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QOpenGLEngineShaderManager::removeCustomStage
Name: QOpenGLEngineShaderManager::removeCustomStage
Prototype: void QOpenGLEngineShaderManager::removeCustomStage()
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QOpenGLEngineShaderManager::setCompositionMode
Name: QOpenGLEngineShaderManager::setCompositionMode
Prototype: void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode)
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QOpenGLEngineShaderManager::setCustomStage
Name: QOpenGLEngineShaderManager::setCustomStage
Prototype: void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage)
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QOpenGLEngineShaderManager::setDirty
Name: QOpenGLEngineShaderManager::setDirty
Prototype: void QOpenGLEngineShaderManager::setDirty()
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QOpenGLEngineShaderManager::setMaskType
Name: QOpenGLEngineShaderManager::setMaskType
Prototype: void QOpenGLEngineShaderManager::setMaskType(MaskType type)
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QOpenGLEngineShaderManager::setOpacityMode
Name: QOpenGLEngineShaderManager::setOpacityMode
Prototype: void QOpenGLEngineShaderManager::setOpacityMode(OpacityMode mode)
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QOpenGLEngineShaderManager::setSrcPixelType
Name: QOpenGLEngineShaderManager::setSrcPixelType
Prototype: void QOpenGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
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QOpenGLEngineShaderManager::setSrcPixelType
Name: QOpenGLEngineShaderManager::setSrcPixelType
Prototype: void QOpenGLEngineShaderManager::setSrcPixelType(PixelSrcType type)
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QOpenGLEngineShaderManager::simpleProgram
Name: QOpenGLEngineShaderManager::simpleProgram
Prototype: QOpenGLShaderProgram* QOpenGLEngineShaderManager::simpleProgram()
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QOpenGLEngineShaderManager::useBlitProgram
Name: QOpenGLEngineShaderManager::useBlitProgram
Prototype: void QOpenGLEngineShaderManager::useBlitProgram()
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QOpenGLEngineShaderManager::useCorrectShaderProg
Name: QOpenGLEngineShaderManager::useCorrectShaderProg
Prototype: bool QOpenGLEngineShaderManager::useCorrectShaderProg()
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QOpenGLEngineShaderManager::useSimpleProgram
Name: QOpenGLEngineShaderManager::useSimpleProgram
Prototype: void QOpenGLEngineShaderManager::useSimpleProgram()
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopenglengineshadermanager.cpp
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QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager
Name: QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager
Prototype: QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager()
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QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders
Name: QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders
Prototype: QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
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QOpenGLEngineSharedShaders::cleanupCustomStage
Name: QOpenGLEngineSharedShaders::cleanupCustomStage
Prototype: void QOpenGLEngineSharedShaders::cleanupCustomStage(QOpenGLCustomShaderStage* stage)
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QOpenGLEngineSharedShaders::cleanupCustomStage::[lambda]
Name: QOpenGLEngineSharedShaders::cleanupCustomStage::[lambda]
Prototype: [stage](QOpenGLEngineShaderProg *cachedProg)
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QOpenGLEngineSharedShaders::findProgramInCache
Name: QOpenGLEngineSharedShaders::findProgramInCache
Prototype: QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QOpenGLEngineShaderProg &prog)
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QOpenGLEngineSharedShaders::shadersForContext
Name: QOpenGLEngineSharedShaders::shadersForContext
Prototype: QOpenGLEngineSharedShaders *QOpenGLEngineSharedShaders::shadersForContext(QOpenGLContext *context)
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QOpenGLEngineSharedShaders::snippetNameStr
Name: QOpenGLEngineSharedShaders::snippetNameStr
Prototype: QByteArray QOpenGLEngineSharedShaders::snippetNameStr(SnippetName name)
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QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders
Name: QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders
Prototype: QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders()
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QOpenGLEngineSharedShadersResource::QOpenGLEngineSharedShadersResource
Name: QOpenGLEngineSharedShadersResource::QOpenGLEngineSharedShadersResource
Prototype: QOpenGLEngineSharedShadersResource(QOpenGLContext *ctx)
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QOpenGLEngineSharedShadersResource::invalidateResource
Name: QOpenGLEngineSharedShadersResource::invalidateResource
Prototype: void invalidateResource() override
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QOpenGLEngineSharedShadersResource::shaders
Name: QOpenGLEngineSharedShadersResource::shaders
Prototype: QOpenGLEngineSharedShaders *shaders() const
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QOpenGLEngineSharedShadersResource::~QOpenGLEngineSharedShadersResource
Name: QOpenGLEngineSharedShadersResource::~QOpenGLEngineSharedShadersResource
Prototype: ~QOpenGLEngineSharedShadersResource()
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QOpenGLEngineThreadStorage::engine
Name: QOpenGLEngineThreadStorage::engine
Prototype: QPaintEngine *engine()
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QOpenGLExtensionMatcher::QOpenGLExtensionMatcher
Name: QOpenGLExtensionMatcher::QOpenGLExtensionMatcher
Prototype: QOpenGLExtensionMatcher::QOpenGLExtensionMatcher()
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QOpenGLExtensions::QOpenGLExtensions
Name: QOpenGLExtensions::QOpenGLExtensions
Prototype: QOpenGLExtensions::QOpenGLExtensions(QOpenGLContext *context)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/gui/opengl/qopenglfunctions.cpp
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QOpenGLExtensions::flushShared
Name: QOpenGLExtensions::flushShared
Prototype: void QOpenGLExtensions::flushShared()
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QOpenGLExtensions::hasOpenGLExtension
Name: QOpenGLExtensions::hasOpenGLExtension
Prototype: bool QOpenGLExtensions::hasOpenGLExtension(QOpenGLExtensions::OpenGLExtension extension) const
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QOpenGLExtensions::openGLExtensions
Name: QOpenGLExtensions::openGLExtensions
Prototype: QOpenGLExtensions::OpenGLExtensions QOpenGLExtensions::openGLExtensions()
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QOpenGLExtensionsPrivate::QOpenGLExtensionsPrivate
Name: QOpenGLExtensionsPrivate::QOpenGLExtensionsPrivate
Prototype: QOpenGLExtensionsPrivate::QOpenGLExtensionsPrivate(QOpenGLContext *ctx)
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QOpenGLExtraFunctions::QOpenGLExtraFunctions
Name: QOpenGLExtraFunctions::QOpenGLExtraFunctions
Prototype: QOpenGLExtraFunctions::QOpenGLExtraFunctions(QOpenGLContext *context)
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QOpenGLExtraFunctionsPrivate::QOpenGLExtraFunctionsPrivate
Name: QOpenGLExtraFunctionsPrivate::QOpenGLExtraFunctionsPrivate
Prototype: QOpenGLExtraFunctionsPrivate::QOpenGLExtraFunctionsPrivate(QOpenGLContext *ctx)
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QOpenGLExtraFunctionsPrivate::init
Name: QOpenGLExtraFunctionsPrivate::init
Prototype: void QOpenGLExtraFunctionsPrivate::init(QOpenGLContext *context)
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QOpenGLFramebufferObject::QOpenGLFramebufferObject
Name: QOpenGLFramebufferObject::QOpenGLFramebufferObject
Prototype: QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, GLenum target)
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QOpenGLFramebufferObject::QOpenGLFramebufferObject
Name: QOpenGLFramebufferObject::QOpenGLFramebufferObject
Prototype: QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, GLenum target)
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QOpenGLFramebufferObject::QOpenGLFramebufferObject
Name: QOpenGLFramebufferObject::QOpenGLFramebufferObject
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QOpenGLFramebufferObject::QOpenGLFramebufferObject
Name: QOpenGLFramebufferObject::QOpenGLFramebufferObject
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QOpenGLFramebufferObject::QOpenGLFramebufferObject
Name: QOpenGLFramebufferObject::QOpenGLFramebufferObject
Prototype: QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, Attachment attachment, GLenum target, GLenum internalFormat)
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QOpenGLFramebufferObject::QOpenGLFramebufferObject
Name: QOpenGLFramebufferObject::QOpenGLFramebufferObject
Prototype: QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target, GLenum internalFormat)
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QOpenGLFramebufferObject::addColorAttachment
Name: QOpenGLFramebufferObject::addColorAttachment
Prototype: void QOpenGLFramebufferObject::addColorAttachment(const QSize &size, GLenum internalFormat)
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QOpenGLFramebufferObject::addColorAttachment
Name: QOpenGLFramebufferObject::addColorAttachment
Prototype: void QOpenGLFramebufferObject::addColorAttachment(int width, int height, GLenum internalFormat)
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QOpenGLFramebufferObject::attachment
Name: QOpenGLFramebufferObject::attachment
Prototype: QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObject::attachment() const
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QOpenGLFramebufferObject::bind
Name: QOpenGLFramebufferObject::bind
Prototype: bool QOpenGLFramebufferObject::bind()
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QOpenGLFramebufferObject::bindDefault
Name: QOpenGLFramebufferObject::bindDefault
Prototype: bool QOpenGLFramebufferObject::bindDefault()
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QOpenGLFramebufferObject::blitFramebuffer
Name: QOpenGLFramebufferObject::blitFramebuffer
Prototype: void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target, QOpenGLFramebufferObject *source, GLbitfield buffers, GLenum filter)
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QOpenGLFramebufferObject::blitFramebuffer
Name: QOpenGLFramebufferObject::blitFramebuffer
Prototype: void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter)
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QOpenGLFramebufferObject::blitFramebuffer
Name: QOpenGLFramebufferObject::blitFramebuffer
Prototype: void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter, int readColorAttachmentIndex, int drawColorAttachmentIndex, QOpenGLFramebufferObject::FramebufferRestorePolicy restorePolicy)
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QOpenGLFramebufferObject::blitFramebuffer
Name: QOpenGLFramebufferObject::blitFramebuffer
Prototype: void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter, int readColorAttachmentIndex, int drawColorAttachmentIndex)
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QOpenGLFramebufferObject::format
Name: QOpenGLFramebufferObject::format
Prototype: QOpenGLFramebufferObjectFormat QOpenGLFramebufferObject::format() const
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QOpenGLFramebufferObject::handle
Name: QOpenGLFramebufferObject::handle
Prototype: GLuint QOpenGLFramebufferObject::handle() const
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QOpenGLFramebufferObject::hasOpenGLFramebufferBlit
Name: QOpenGLFramebufferObject::hasOpenGLFramebufferBlit
Prototype: bool QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()
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QOpenGLFramebufferObject::hasOpenGLFramebufferObjects
Name: QOpenGLFramebufferObject::hasOpenGLFramebufferObjects
Prototype: bool QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()
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QOpenGLFramebufferObject::isBound
Name: QOpenGLFramebufferObject::isBound
Prototype: bool QOpenGLFramebufferObject::isBound() const
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QOpenGLFramebufferObject::isValid
Name: QOpenGLFramebufferObject::isValid
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QOpenGLFramebufferObject::release
Name: QOpenGLFramebufferObject::release
Prototype: bool QOpenGLFramebufferObject::release()
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QOpenGLFramebufferObject::setAttachment
Name: QOpenGLFramebufferObject::setAttachment
Prototype: void QOpenGLFramebufferObject::setAttachment(QOpenGLFramebufferObject::Attachment attachment)
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QOpenGLFramebufferObject::size
Name: QOpenGLFramebufferObject::size
Prototype: QSize QOpenGLFramebufferObject::size() const
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QOpenGLFramebufferObject::sizes
Name: QOpenGLFramebufferObject::sizes
Prototype: QVector<QSize> QOpenGLFramebufferObject::sizes() const
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QOpenGLFramebufferObject::takeTexture
Name: QOpenGLFramebufferObject::takeTexture
Prototype: GLuint QOpenGLFramebufferObject::takeTexture()
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QOpenGLFramebufferObject::takeTexture
Name: QOpenGLFramebufferObject::takeTexture
Prototype: GLuint QOpenGLFramebufferObject::takeTexture(int colorAttachmentIndex)
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QOpenGLFramebufferObject::texture
Name: QOpenGLFramebufferObject::texture
Prototype: GLuint QOpenGLFramebufferObject::texture() const
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QOpenGLFramebufferObject::textures
Name: QOpenGLFramebufferObject::textures
Prototype: QVector<GLuint> QOpenGLFramebufferObject::textures() const
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QOpenGLFramebufferObject::toImage
Name: QOpenGLFramebufferObject::toImage
Prototype: QImage QOpenGLFramebufferObject::toImage(bool flipped) const
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QOpenGLFramebufferObject::toImage
Name: QOpenGLFramebufferObject::toImage
Prototype: QImage QOpenGLFramebufferObject::toImage() const
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QOpenGLFramebufferObject::toImage
Name: QOpenGLFramebufferObject::toImage
Prototype: QImage QOpenGLFramebufferObject::toImage(bool flipped, int colorAttachmentIndex) const
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QOpenGLFramebufferObject::~QOpenGLFramebufferObject
Name: QOpenGLFramebufferObject::~QOpenGLFramebufferObject
Prototype: QOpenGLFramebufferObject::~QOpenGLFramebufferObject()
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QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat
Name: QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat
Prototype: QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat()
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QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat
Name: QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat
Prototype: QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other)
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QOpenGLFramebufferObjectFormat::attachment
Name: QOpenGLFramebufferObjectFormat::attachment
Prototype: QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObjectFormat::attachment() const
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QOpenGLFramebufferObjectFormat::detach
Name: QOpenGLFramebufferObjectFormat::detach
Prototype: void QOpenGLFramebufferObjectFormat::detach()
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QOpenGLFramebufferObjectFormat::internalTextureFormat
Name: QOpenGLFramebufferObjectFormat::internalTextureFormat
Prototype: GLenum QOpenGLFramebufferObjectFormat::internalTextureFormat() const
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QOpenGLFramebufferObjectFormat::mipmap
Name: QOpenGLFramebufferObjectFormat::mipmap
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QOpenGLFramebufferObjectFormat::operator!=
Name: QOpenGLFramebufferObjectFormat::operator!=
Prototype: bool QOpenGLFramebufferObjectFormat::operator!=(const QOpenGLFramebufferObjectFormat& other) const
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QOpenGLFramebufferObjectFormat::operator=
Name: QOpenGLFramebufferObjectFormat::operator=
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QOpenGLFramebufferObjectFormat::operator==
Name: QOpenGLFramebufferObjectFormat::operator==
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QOpenGLFramebufferObjectFormat::samples
Name: QOpenGLFramebufferObjectFormat::samples
Prototype: int QOpenGLFramebufferObjectFormat::samples() const
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QOpenGLFramebufferObjectFormat::setAttachment
Name: QOpenGLFramebufferObjectFormat::setAttachment
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QOpenGLFramebufferObjectFormat::setInternalTextureFormat
Name: QOpenGLFramebufferObjectFormat::setInternalTextureFormat
Prototype: void QOpenGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
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QOpenGLFramebufferObjectFormat::setMipmap
Name: QOpenGLFramebufferObjectFormat::setMipmap
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QOpenGLFramebufferObjectFormat::setSamples
Name: QOpenGLFramebufferObjectFormat::setSamples
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QOpenGLFramebufferObjectFormat::setTextureTarget
Name: QOpenGLFramebufferObjectFormat::setTextureTarget
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QOpenGLFramebufferObjectFormat::textureTarget
Name: QOpenGLFramebufferObjectFormat::textureTarget
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QOpenGLFramebufferObjectFormat::~QOpenGLFramebufferObjectFormat
Name: QOpenGLFramebufferObjectFormat::~QOpenGLFramebufferObjectFormat
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QOpenGLFramebufferObjectPrivate::checkFramebufferStatus
Name: QOpenGLFramebufferObjectPrivate::checkFramebufferStatus
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QOpenGLFramebufferObjectPrivate::init
Name: QOpenGLFramebufferObjectPrivate::init
Prototype: void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *, const QSize &size, QOpenGLFramebufferObject::Attachment attachment, GLenum texture_target, GLenum internal_format, GLint samples, bool mipmap)
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QOpenGLFramebufferObjectPrivate::initColorBuffer
Name: QOpenGLFramebufferObjectPrivate::initColorBuffer
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QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments
Name: QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments
Prototype: void QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments(QOpenGLContext *ctx, QOpenGLFramebufferObject::Attachment attachment)
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