QtBase - 2016-12-13 07:58:44 +0000

Functions

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FunctionCondition %▴eLOC - Effective Lines of CodeMcCabe - Cyclomatic Complexity
QGLShaderProgram::log
Name: QGLShaderProgram::log
Prototype: QString QGLShaderProgram::log() const
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 992-996
  0.000% (0/1)
21
QGLShaderProgram::maxGeometryOutputVertices
Name: QGLShaderProgram::maxGeometryOutputVertices
Prototype: int QGLShaderProgram::maxGeometryOutputVertices() const
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 3069-3078
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52
QGLShaderProgram::programId
Name: QGLShaderProgram::programId
Prototype: GLuint QGLShaderProgram::programId() const
Coverage:  0.000% (0/9)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 1050-1063
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73
QGLShaderProgram::release
Name: QGLShaderProgram::release
Prototype: void QGLShaderProgram::release()
Coverage:  0.000% (0/6)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 1035-1043
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42
QGLShaderProgram::removeAllShaders
Name: QGLShaderProgram::removeAllShaders
Prototype: void QGLShaderProgram::removeAllShaders()
Coverage:  0.000% (0/13)
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Lines: 879-897
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125
QGLShaderProgram::removeShader
Name: QGLShaderProgram::removeShader
Prototype: void QGLShaderProgram::removeShader(QGLShader *shader)
Coverage:  0.000% (0/13)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 843-857
  0.000% (0/13)
93
QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, const GLfloat *values, int tupleSize, int stride)
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 1452-1461
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52
QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, const QVector2D *values, int stride)
Coverage:  0.000% (0/4)
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Lines: 1476-1485
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52
QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, const QVector3D *values, int stride)
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52
QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, const QVector4D *values, int stride)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 1524-1533
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52
QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (int location, GLenum type, const void *values, int tupleSize, int stride)
Coverage:  0.000% (0/4)
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52
QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, const GLfloat *values, int tupleSize, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, const QVector2D *values, int stride)
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QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, const QVector3D *values, int stride)
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11
QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, const QVector4D *values, int stride)
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11
QGLShaderProgram::setAttributeArray
Name: QGLShaderProgram::setAttributeArray
Prototype: void QGLShaderProgram::setAttributeArray (const char *name, GLenum type, const void *values, int tupleSize, int stride)
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QGLShaderProgram::setAttributeBuffer
Name: QGLShaderProgram::setAttributeBuffer
Prototype: void QGLShaderProgram::setAttributeBuffer (int location, GLenum type, int offset, int tupleSize, int stride)
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QGLShaderProgram::setAttributeBuffer
Name: QGLShaderProgram::setAttributeBuffer
Prototype: void QGLShaderProgram::setAttributeBuffer (const char *name, GLenum type, int offset, int tupleSize, int stride)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (const char *name, GLfloat x, GLfloat y, GLfloat z)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (int location, const GLfloat *values, int columns, int rows)
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QGLShaderProgram::setAttributeValue
Name: QGLShaderProgram::setAttributeValue
Prototype: void QGLShaderProgram::setAttributeValue (const char *name, const GLfloat *values, int columns, int rows)
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QGLShaderProgram::setGeometryInputType
Name: QGLShaderProgram::setGeometryInputType
Prototype: void QGLShaderProgram::setGeometryInputType(GLenum inputType)
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QGLShaderProgram::setGeometryOutputType
Name: QGLShaderProgram::setGeometryOutputType
Prototype: void QGLShaderProgram::setGeometryOutputType(GLenum outputType)
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QGLShaderProgram::setGeometryOutputVertexCount
Name: QGLShaderProgram::setGeometryOutputVertexCount
Prototype: void QGLShaderProgram::setGeometryOutputVertexCount(int count)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, GLfloat value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, GLint value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, GLint value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, GLuint value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue (const char *name, GLfloat x, GLfloat y, GLfloat z)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValueArray
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QGLShaderProgram::setUniformValueArray
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QGLShaderProgram::setUniformValueArray
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QGLShaderProgram::setUniformValueArray
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