QtBase - 2016-12-13 07:58:44 +0000

Function Tree

Page:<>1
Function: QGLShaderProgram
2
Path:<top>::QGLShaderProgram
Functionâ–´Condition %eLOC - Effective Lines of CodeMcCabe - Cyclomatic Complexity
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2352-2356
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21
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2366-2369
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11
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2377-2381
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21
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2391-2394
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11
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2402-2406
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21
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2416-2419
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11
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2427-2431
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21
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2441-2444
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11
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2452-2456
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21
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2466-2469
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11
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2481-2486
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32
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2498-2503
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32
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2514-2519
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setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2532-2535
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11
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2547-2550
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11
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4])
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2561-2564
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11
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2573-2584
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82
setUniformValue
Name: QGLShaderProgram::setUniformValue
Prototype: void QGLShaderProgram::setUniformValue (const char *name, const QTransform& value)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2595-2599
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11
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2607-2612
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray (const char *name, const GLint *values, int count)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2622-2626
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11
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2635-2640
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32
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray (const char *name, const GLuint *values, int count)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2651-2655
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11
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
Coverage:  0.000% (0/16)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2664-2679
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116
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray (const char *name, const GLfloat *values, int count, int tupleSize)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2690-2694
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11
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2702-2707
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2717-2720
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2728-2733
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2743-2746
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11
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2754-2760
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2770-2773
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
Coverage:  0.000% (0/15)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2816-2822
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2832-2835
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11
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
Coverage:  0.000% (0/15)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2843-2850
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35
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2860-2863
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11
setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
Coverage:  0.000% (0/15)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2871-2878
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2888-2891
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
Coverage:  0.000% (0/15)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2899-2906
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2916-2919
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
Coverage:  0.000% (0/15)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2927-2933
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2943-2946
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
Coverage:  0.000% (0/15)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2954-2961
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2971-2974
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2982-2989
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 2999-3002
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 3027-3030
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
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setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 3054-3057
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shaderDestroyed
Name: QGLShaderProgram::shaderDestroyed
Prototype: void QGLShaderProgram::shaderDestroyed()
Coverage:  33.333% (2/6)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 3193-3199
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shaders
Name: QGLShaderProgram::shaders
Prototype: QList<QGLShader *> QGLShaderProgram::shaders() const
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 865-869
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uniformLocation
Name: QGLShaderProgram::uniformLocation
Prototype: int QGLShaderProgram::uniformLocation(const char *name) const
Coverage:  50.000% (4/8)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
Lines: 1811-1822
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uniformLocation
Name: QGLShaderProgram::uniformLocation
Prototype: int QGLShaderProgram::uniformLocation(const QByteArray& name) const
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
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uniformLocation
Name: QGLShaderProgram::uniformLocation
Prototype: int QGLShaderProgram::uniformLocation(const QString& name) const
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
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Page:<>1
Function: QGLShaderProgram
2

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