Function | Condition %▴ | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexity |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2466-2469 |
| | 1 | 1 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2]) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2481-2486 |
| | 3 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3]) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2498-2503 |
| | 3 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2514-2519 |
| | 3 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2]) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2532-2535 |
| | 1 | 1 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3]) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2547-2550 |
| | 1 | 1 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4]) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2561-2564 |
| | 1 | 1 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const QTransform& value) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2573-2584 |
| | 8 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue (const char *name, const QTransform& value) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2595-2599 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2607-2612 |
| | 3 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray (const char *name, const GLint *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2622-2626 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2635-2640 |
| | 3 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray (const char *name, const GLuint *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2651-2655 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) | Coverage: | 0.000% (0/16) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2664-2679 |
| | 11 | 6 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray (const char *name, const GLfloat *values, int count, int tupleSize) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2690-2694 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2702-2707 |
| | 3 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2717-2720 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2728-2733 |
| | 3 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2743-2746 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2754-2760 |
| | 4 | 2 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2770-2773 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2816-2822 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2832-2835 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2843-2850 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2860-2863 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2871-2878 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2888-2891 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2899-2906 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2916-2919 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2927-2933 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2943-2946 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2954-2961 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2971-2974 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2982-2989 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2999-3002 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3010-3017 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3027-3030 |
| | 1 | 1 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) | Coverage: | 0.000% (0/15) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3038-3044 |
| | 3 | 5 |
setUniformValueArrayName: | QGLShaderProgram::setUniformValueArray | Prototype: | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count) | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3054-3057 |
| | 1 | 1 |
shadersName: | QGLShaderProgram::shaders | Prototype: | QList<QGLShader *> QGLShaderProgram::shaders() const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 865-869 |
| | 2 | 1 |
uniformLocationName: | QGLShaderProgram::uniformLocation | Prototype: | int QGLShaderProgram::uniformLocation(const QByteArray& name) const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1833-1836 |
| | 1 | 1 |
uniformLocationName: | QGLShaderProgram::uniformLocation | Prototype: | int QGLShaderProgram::uniformLocation(const QString& name) const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1847-1850 |
| | 1 | 1 |
linkName: | QGLShaderProgram::link | Prototype: | bool QGLShaderProgram::link() | Coverage: | 33.333% (10/30) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 913-973 |
| | 41 | 10 |
shaderDestroyedName: | QGLShaderProgram::shaderDestroyed | Prototype: | void QGLShaderProgram::shaderDestroyed() | Coverage: | 33.333% (2/6) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 3193-3199 |
| | 4 | 2 |
bindName: | QGLShaderProgram::bind | Prototype: | bool QGLShaderProgram::bind() | Coverage: | 35.714% (5/14) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1008-1024 |
| | 11 | 4 |
addShaderName: | QGLShaderProgram::addShader | Prototype: | bool QGLShaderProgram::addShader(QGLShader *shader) | Coverage: | 40.909% (9/22) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 716-738 |
| | 17 | 6 |
bindAttributeLocationName: | QGLShaderProgram::bindAttributeLocation | Prototype: | void QGLShaderProgram::bindAttributeLocation(const char *name, int location) | Coverage: | 50.000% (4/8) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1076-1083 |
| | 5 | 2 |
initName: | QGLShaderProgram::init | Prototype: | bool QGLShaderProgram::init() | Coverage: | 50.000% (10/20) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 677-702 |
| | 20 | 6 |
uniformLocationName: | QGLShaderProgram::uniformLocation | Prototype: | int QGLShaderProgram::uniformLocation(const char *name) const | Coverage: | 50.000% (4/8) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 1811-1822 |
| | 7 | 2 |
setUniformValueName: | QGLShaderProgram::setUniformValue | Prototype: | void QGLShaderProgram::setUniformValue(int location, const QColor& color) | Coverage: | 75.000% (3/4) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 2106-2115 |
| | 6 | 2 |
QGLShaderProgramName: | QGLShaderProgram::QGLShaderProgram | Prototype: | QGLShaderProgram::QGLShaderProgram(QObject *parent) | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 652-655 |
| | 2 | 1 |
QGLShaderProgramName: | QGLShaderProgram::QGLShaderProgram | Prototype: | QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 665-668 |
| | 2 | 1 |
isLinkedName: | QGLShaderProgram::isLinked | Prototype: | bool QGLShaderProgram::isLinked() const | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp | Lines: | 980-984 |
| | 2 | 1 |